Sinnoh wrote:
this is nice
i'd turn of skin whenever playing because the colours are too dark for me, could increase brightness for more people to play with colours i think it's kinda okay, not too dark for me xd
00:17:027 (1) - Lack of hitsound imo, should use whistle as well because keysound isn’t enough here wtf when did i changed this?
Insane
01:27:199 (2,3,4,5,6) - This actually flowed really well, you could potentially use it on the other diffs too since it’s something memorable xd
01:35:637 (1) - Bit of a combo breaker due to high spacing + SV Really? I think it's not a problem. but i fixed the spacing
Light Extra
this is the diff that I would normally play, more things about distances here
00:17:027 (1) - Just position this a little closer, clicked too late i think that's okay, but i may try to move (2) a little bit closer
00:27:574 (2) - this flows better if moved a bit to the right, bit too far in the corner i'll try
00:32:074 (2,3) - flow from 2 to 3 would be slightly better if 3 was moved up, so that it lines up better. could move 2 down or other things instead well, i tried to move (2) instead since i can't move (3) cuz it'll affect to DS
01:09:762 (3,4,1) - could probably make a better triangle with these I didn't intend to make a triangle here. I tried to make (3)'s slider blanket with (1)
01:15:762 (3,4,1) - doesn't flow too well here, angle is really wide. minor improvement but could ctrl-j 1, better visual flow with next pattern not look nice to me
01:16:887 (2,1,1) - flow is really killed here, here's a silly fix, try it maybe https://puu.sh/vgo9c/ac84b469b9.png (although kinda silly) I intead make something similiar to this.
01:18:949 (4,1) - this jump should not be this big, no sound on it idk where should i put here ;;
01:20:262 (1,1) - Hard to read because the head of the slider here is hiding behind 01:20:074 (2) - , I thin it's not a big problem and i think it's playable, but i'll stack (1)'s slider-tail to (1).
01:22:324 (6) - I get that it's an important part to emphasise, but it might be too jumpy in this general area. 6 would be a lot better if it was closer to the stream k
01:29:074 (2,1) - can you make this jump a bit smaller I'm afraid i can't (no explain sry cuz hard to explain)
01:29:449 (2) - drawing from pishi's newest video, this one has a clear kick on both head and tail, should make a triple for music imo leave it as a slider-kick also okay too
01:40:512 (1,2,1,2,1,2,1) - should be a little closer since not as intense imo, but opinion I think it's kinda near xd
02:16:512 (1) - this section DS increases compared to the previous?? should really change KExtraLiberation
00:01:512 (1) - Slider head/reverse/tail don’t really make sense, higher pitched violins should be clickable here. 1/1 sliders would suit more. There’s potential gimmicks you could play with SV here too if you did it, low sv on 00:01:512 (1) - and higher on 00:02:262 (2) - would match pitch changes well K
00:17:027 (3) - Could potentially do this since it’s the top diff https://puu.sh/vgsUt/0c6350708e.png I think i'll make somethink as boat's diff does.
00:48:387 (2,3) - would be better if you ctrl-g for spacing emphasis + would make flow angles on 2 and 3 the same (they’re different angle = different emphasis right now) but you don’t the snare too often so idk idk this looks bad for me and i wanna keep ds here too so. .-.
01:19:324 (4,1) - doesn’t flow too well, even for emphasis. 1 should at least be a little more to the right of the head of 1 holy. i'll make a new one now ;w;
01:20:074 (4) - could possible be simplified to a 3x since this has a lot of difficulty guessing flow here what 3x? SV or DS
01:22:137 (5,1,1) - Really breaks circular flow here, the stream should be going clockwise to follow flowPOTASSIUMK
01:22:793 (4,1) - Could add more emphasis here no. i thin it's all the same so it don't need to emphasize imo.
SB are fuck. Kill me when they are finish
