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posted
how many pp would that gives if it is ranked
posted
Yes
posted

alienflybot wrote:

how many pp would that gives if it is ranked
posted
what is this sorcery lol

anyway gratz for runner up!
posted
Definitely got robbed. Easily deserved 1st...
posted
GZ!






posted
Really interesting to see!


yup, really interesting
posted
it deletes itself after the crash
le perfection

actually my osu didnt crash in the editor, it lagged a bit but my computer managed to survive
also theres something interesting in the end


posted
Looking at leaderboards, some people are able to pass the map, so it's completable, but my game keeps crashing. Any advice what do I need to do, in order to complete it? Stronger PC? Some special requirements are needed?

I think that it crashes around 02:03:373. Game freeze, while music keeps playing, then it crashes. It freezes on this: https://puu.sh/v9Vl4/445eb7590a.png

It crashes, because of "System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index"


System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at #=q_jZmM7qPheJqy8cuylNZbK1fgXPlXNgMosi4Xm_QkUg_05LY_cGZMZDeVUfgOI4t.#=qAeZePPh7UiutZk2yEK_kjQ==()
at #=qjFgvOh84se_iesn_ccCQ3Z4ggE5yM1q2kk14plGPFzQ=.#=qJWAjt4OQB5IK4zRSRmSEgg==()
at #=qMw8LiPupVoWNwu91fYCU0qYt5h7EqBPd3VSkDwTBPdRWZDtJN5jem$aOdhU5Kv2s.#=qJWAjt4OQB5IK4zRSRmSEgg==()
at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qxbaWy74nh89FHDb3cnAqEQ==.#=qIWzPltlqAqzILHnZ9e_BeriAskxDDA3x5n6qzfK4mGw=(#=qJZTmjZw_nYU1dM3dydY3Qv_oaLRE8Qos5jAM7YH2swM= #=qNK6x742BbN52U6LUHBooBg==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qX2A7$1qfWsqYS5BrvZy8AG8XSSShJFrsnovhTFzqBF8=()
at #=qbIaKrcjQ_LKzrSr$A8D97Kautq0QIGu6eZfnJ$Y7p7M=.#=qiZQJ9R9KPLZIC9W2VEeP9Q==(#=qq0PKPxhgOfF3q5ZPbTpDP1TGQ4mJBZAAH78UmrazllaFWMw96MPW5MEQJcQ5s758 #=ql92LngXljQ8DFX1XUS_iGA==)
at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qJWAjt4OQB5IK4zRSRmSEgg==()
at #=qpypaiRXbzxcP6RsBIPOGjdEcclp7h6$2CZrbX1mpJJA=.#=qgO$fglxoAATB$u5IVVm9qw==(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qcQDIHPF162VKp_fqrpvaTA==)
at #=q2JXM$5KnuNGVPSa7Dk48QEV$cy_MnKSLZsianQLKWHc=.#=qqouazQjyj0Ug14Kz62VO1w==(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qbiMjoFMsf0T$JywPjMJx5Q==)
at #=qkMNysnGUDcbezlZ8fHPlxBAHj3QAWnLzyhTgKjKyxKo=.#=q1k1I9hM$FE5gA$YmB8VuiG_SSkIx4tSUJkWFgpj0xEY=(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qcQDIHPF162VKp_fqrpvaTA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qkMNysnGUDcbezlZ8fHPlxBAHj3QAWnLzyhTgKjKyxKo=.#=q32X9ZCAjWV22WhjD3j6rMw==()
at #=qpypaiRXbzxcP6RsBIPOGjdEcclp7h6$2CZrbX1mpJJA=.#=q32X9ZCAjWV22WhjD3j6rMw==()
at #=q5K_NPxJwLwDwK1K$zkjBNQ==.#=qkPRRvsLUYetdEDxE2Sv8OQ==(String #=q$pLmVia8eEA3mlDbkX2VpA==, Boolean #=qfXjWdJXSPXGDqH4LY0mKEAIspPY7UWJATmJTa8hTQQw=, Boolean #=qXD5weQdi_cwtmFnkzSp6vw==)



I was wondering, if maybe my PC is too weak, so I tried to play it on +HD, or to slow or speed it up while watching Auto, then I tried using Playback bug, both with HT and DT, to watch Auto playing it both on x0.1875 and x6 speed and some other speeds (you quickly change playback speed with F key at the beginning of the map and osu! things that it's a normal speed, for example: if 2x plays map at normal speed, then by changing to x0.5 you are able to watch it on 1/4 speed), but it always seems to crash at the same place.

Now, if I open map in editor, then it goes through this point, but then starts "lagging" greatly for a number of seconds.

If I set time before mentioned 2 minutes 03 seconds, then trying to test play map from editor results in 2 different effects, depending on whether I am logged or not:
> If I am logged in, game simply crashes xD
> If I am not logged, it freezes there (music keeps playing), after few seconds it keeps playing again, but clicking Escape key shows this error: https://puu.sh/v9VFV/d200e538dd.png
After clicking Escape again I go back to editor and can keep using osu! (unless I am logged in, then it's instant Out Of Range crash).

No idea, why it crashes depending on whether you are logged in or not, but it's kind of unusual ;D

Also, while playing, it always crashes for me. I didn't checked on Beta and changing to Fallback always corrupts my database, so I tested only on Stable and CuttingEdge - playing always crashes the game there. Any advice what I can do, to play the map? Especially, why some people can, while some other can't?
posted
Try disable Hit Lighting if it crashes for you in-game.
posted
Is there any reason this map has deafeningly loud slider ticks? They even play with the sound set to 0%. Other people have confirmed this too...
posted

blahpy wrote:

Is there any reason this map has deafeningly loud slider ticks? They even play with the sound set to 0%. Other people have confirmed this too...
Cuz they hold about 1500 combo in less than a second lol
posted

ppy fix pls thx xd
posted
How to submit score in CTB if map didn't end ?
posted
Nice Easter egg!!

posted
posted
why does it need hit lighting disabled?
posted
How to submit score in CTB ?


IT CAN'T END :(
I GOT 105,000,000 SCORE BUT I CAN'T SUBMIT BECAUSE IT CAN'T END
posted

Langshao wrote:

How to submit score in CTB ?


IT CAN'T END :(
I GOT 105,000,000 SCORE BUT I CAN'T SUBMIT BECAUSE IT CAN'T END
CTB, TAIKO and MANIA aren't compatible with this map. Read the instructions.
posted
Has 6.5 stars on current beta build. Also does not crash anymore at the end :(
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