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Helblinde - The Solace of Oblivion

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Total Posts
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Topic Starter
Nowaie
This beatmap was submitted using in-game submission on Thursday, 13 April 2017 at 22.38.11

Artist: Helblinde
Title: The Solace of Oblivion
BPM: 97,5
Filesize: 16407kb
Play Time: 05:35
Difficulties Available:
  1. Aspire (5,89 stars, 1274 notes)
  2. Oblivion (5,85 stars, 1284 notes)
Download: Helblinde - The Solace of Oblivion
Information: Scores/Beatmap Listing
---------------
As seen in aspire 2017

I will be ranking the not so aspire version soon™ for a more playable version of the map aside probox's masterpiece :D


CLEARING HITSOUNDS AND TIMING POINTS SOON
_DT3
Goooooood map \w/
Yoshimaro

_DT3 wrote:

Goooooood map \w/
ExGon
the most comfortable map
pw384
nice work!
Kyouren

_DT3 wrote:

Goooooood map \w/
Yahuri
from meme, thanks for waiting~
i remember seeing this earlier, good stuff C:

Oblivion
00:12:307 (1,2) - fix stack? youll need to adjust this too 00:15:076 (1)
00:15:076 (1,1) - more stack xd
00:33:230 (4) - eeeeh i cant really hear anything here but if you can then ok
00:39:384 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,8) - NC pattern is inconsistent, the last combo is 12 beats total, the first two are 12 combined
00:54:154 (3) - NC to keep the 4-beat pattern you had going earlier?
01:12:615 (1,2,1,2) - i think it might be tough to see the SV changes coming because the sliders are relatively normal-looking, you could try spicing them up a bit? (i dont map stuff like this so im not sure)
01:17:538 (1,2,1,2) - you can make 01:17:769 (2) the same shape as 01:17:538 (1) for matching pitch/instrument. alternatively, you can make the shape of 01:18:384 (2) different from 01:18:153 (1) - to make it consistent with the slider pattern of 01:17:538 (1,2).
01:17:538 (1,2,1) - silence the tails of all these, there aren't any important sounds there
01:23:692 (1) - tbh idk how i feel about this part cuz it doesnt really follow the melody at all until here 01:31:077 (1) but it captures that weird instrumental thing (mfw everything is a weird instrumental thing, rip). well its up to you if you want to change the emphasis. 01:25:538 (1,1,1) - this stuff is fine though
01:24:692 (2,1) - stack?
01:38:153 - i would expect another click here because of all the clicks here 01:37:231 (1,1,1)
03:52:615 - this section is arguably the most intense section in the song, but it's also one of the easiest to play. the fancy sliders give a great aesthetic contrast to the rest of the map though, so if you could somehow combine these sliders with more rhythmic difficulty that would be cool
03:58:153 (2,1) - this looks fine but if you want a perfect blanket then the red anchor of 2 needs to be moved closer to 1
04:01:230 (1,2) - stack?
04:27:077 (1,1) - ^
04:32:923 (1,2,3,4,1) - i missed every one of these stream slider things lmao, theyre hard to see

Good luck!
Topic Starter
Nowaie
Thanks a ton fam, gonna edit the stuff here when i have enough time
newton-
hi, from queue

[ oblivion]
  1. 00:41:538 (1,2) - might wanna stack these, spacing here is similar to the one used for 1/1 so this could be misread (also you stacked on 00:54:154 (3,4) - so do this for consistency with that other 1/2 rhythm)
  2. 01:05:538 - should be clickable to have the same emphasis as 01:05:384 - and 01:05:230 - since theyre of equal intensity (also some other stuff after this)
  3. 01:22:000 (1,2,3) - idk about you but this seems to play better as back and forth (also the jumps after this)
  4. 01:38:153 - should really be clickable imo, just do the extended slider thing that was done earlier
  5. 01:56:923 (1) - maybe make this slider stand out more in shape? right now it seems pretty generic considering the sound it's on.
  6. 02:12:154 (4,5,6) - this is like the only part in this section where you use wide flow on jumps, consider changing for consistency
  7. 03:52:615 - like yahuri said, consider making this part more intense, right now there arent a lot of clickable objects so it seems less intense than the previous section (even tho it's more intense)
  8. 04:04:615 (1) - im pretty sure this is 2 separate sounds separated by 04:04:923 -
  9. 04:24:307 (1) - ^

amazing map, have a star!
good luck!
Topic Starter
Nowaie

Yahuri wrote:

from meme, thanks for waiting~
i remember seeing this earlier, good stuff C:

Oblivion
00:12:307 (1,2) - fix stack? youll need to adjust this too 00:15:076 (1)
00:15:076 (1,1) - more stack xd Fixed both
00:33:230 (4) - eeeeh i cant really hear anything here but if you can then ok Yeah it's a bit hard to hear but it's there. Removing the hitcircle may help you hearing it
00:39:384 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,8) - NC pattern is inconsistent, the last combo is 12 beats total, the first two are 12 combined Made the needed changes
00:54:154 (3) - NC to keep the 4-beat pattern you had going earlier? Got fixed at the same time as the other ones
01:12:615 (1,2,1,2) - i think it might be tough to see the SV changes coming because the sliders are relatively normal-looking, you could try spicing them up a bit? (i dont map stuff like this so im not sure) 01:12:923 (2) - was nudged bit too much forward lol. That's what caused the issue
01:17:538 (1,2,1,2) - you can make 01:17:769 (2) the same shape as 01:17:538 (1) for matching pitch/instrument. alternatively, you can make the shape of 01:18:384 (2) different from 01:18:153 (1) - to make it consistent with the slider pattern of 01:17:538 (1,2). First option: the sliders are similar as long as they follow the same sound, the re direct is made because the tone starts to descend quickly on 01:18:000 - - I would be happy to do the second option but the slider has to end before i get to the point where i would re direct it. 01:18:000 - I don't have a drum hit i'd have to deal with here
01:17:538 (1,2,1) - silence the tails of all these, there aren't any important sounds there Kinda would've been included in the cleaning of hitsounds and stuff (when i get few school projects ready)
01:23:692 (1) - tbh idk how i feel about this part cuz it doesnt really follow the melody at all until here 01:31:077 (1) but it captures that weird instrumental thing (mfw everything is a weird instrumental thing, rip). well its up to you if you want to change the emphasis. 01:25:538 (1,1,1) - this stuff is fine though I see, i'll probably shuffle some of the stuff around when i feel like so
01:24:692 (2,1) - stack? Skip because of the upcoming changes
01:38:153 - i would expect another click here because of all the clicks here 01:37:231 (1,1,1) I know, will fix
03:52:615 - this section is arguably the most intense section in the song, but it's also one of the easiest to play. the fancy sliders give a great aesthetic contrast to the rest of the map though, so if you could somehow combine these sliders with more rhythmic difficulty that would be cool I understand how some people find the part really underwhelming. I would love to have more rhythmic difficulty on the part generally but i just don't feel like there is something i could properly follow other than the synthesizer. I personally see the part as the happy and kinda powerful part in between the hollow and intensive DnB parts. I can not really make myself to map something that i don't feel the section deserves which is why i do not want to nor can i force myself to map them. Also anything other than the synthesizer on the section is so insignificant (or it would be mapping wise too boring to play if prioritized) that it just feels stupid to prioritize them over the synthesizer so the question is how i could map them both while still keeping the synthesizer prioritized to which i can not find an answer. Unlike probox i can not use 2B to represent both of them
03:58:153 (2,1) - this looks fine but if you want a perfect blanket then the red anchor of 2 needs to be moved closer to 1 Moved a bit closer
04:01:230 (1,2) - stack? Done
04:27:077 (1,1) - ^ ^
04:32:923 (1,2,3,4,1) - i missed every one of these stream slider things lmao, theyre hard to see Yeaa it's kinda intended to be challenging to read xd/b]

Good luck!

newton- wrote:

hi, from queue

[ oblivion]
  1. 00:41:538 (1,2) - might wanna stack these, spacing here is similar to the one used for 1/1 so this could be misread (also you stacked on 00:54:154 (3,4) - so do this for consistency with that other 1/2 rhythm) [b]The sliders are 1/1? What is the problem here :s
  2. 01:05:538 - should be clickable to have the same emphasis as 01:05:384 - and 01:05:230 - since theyre of equal intensity (also some other stuff after this) Done
  3. 01:22:000 (1,2,3) - idk about you but this seems to play better as back and forth (also the jumps after this) I want to focus the movement on the dam-dam stylish beats ( 01:21:538 (1,2) - )
  4. 01:38:153 - should really be clickable imo, just do the extended slider thing that was done earlier Done
  5. 01:56:923 (1) - maybe make this slider stand out more in shape? right now it seems pretty generic considering the sound it's on. The sound is fairly simple aswell, changed up a bit though to fit the sound
  6. 02:12:154 (4,5,6) - this is like the only part in this section where you use wide flow on jumps, consider changing for consistency Done
  7. 03:52:615 - like yahuri said, consider making this part more intense, right now there arent a lot of clickable objects so it seems less intense than the previous section (even tho it's more intense) Like i responded to yahuri, i don't want to do it nor do i know could i even do it reasonably
  8. 04:04:615 (1) - im pretty sure this is 2 separate sounds separated by 04:04:923 - I follow the synthesizer, moved the red anchor to there though
  9. 04:24:307 (1) - ^ ^

amazing map, have a star!
good luck!
Thanks for the mods guys
BanchoBot
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