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MergingMoon - Warring States Period

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Topic Starter
nelly979
This beatmap was submitted using in-game submission on 10 August 2017 at 18:15:07

Artist: MergingMoon
Title: Warring States Period
Tags: melodic death metal rock marathon sengoku jidai
BPM: 180
Filesize: 8923kb
Play Time: 05:46
Difficulties Available:
  1. Kamikakushi (5.62 stars, 1440 notes)
Download: MergingMoon - Warring States Period
Information: Scores/Beatmap Listing
---------------

戦国時代
The Warring States Period

the period of Japanese history stretching from the end of the 15th century to the of the 16th century, marked by instability and intense conflict within Japan which ended with the country's power being unified under the Tokugawa Shogunate
newton-
hi, from queue

[ kamikakushi]
  1. 00:29:416 (1,2,3) - could be 1/4 reverse instead for consistency with 00:26:082 (1,2,3,4,1) - and the other reverses
  2. 00:35:582 (8) - slider ends on stronger sound than it starts, which makes for bad rhythm (this happens at 00:36:916 (8) - and lots of other places in the map too, so find and fix them)
  3. 00:48:082 (1,2,3) - i feel like flow here is too sharp, maybe ctrl+g 3 to give spacing emphasis to 4 and to make flow more circular
  4. 00:48:582 (3,1) - this just looks ugly imo
  5. 00:52:749 (3,4,5,6,7,8,9,10,11) - would be better as a moving stream imo, to carry over all the movement in the previous section
  6. 01:03:082 (2,3,4,5,6,7,8) - kinda uncomfortable
  7. 01:25:082 - should be clickable
  8. 01:26:082 (3) - maybe ctrl+g for more comfortable flow?
  9. 01:29:082 (6) - the golden rule of mapping is "never end sliders on downbeats unless the downbeat doesnt have a strong sound". it does, so dont end your slider on the downbeat and make it clickable.
  10. 01:34:416 (8,9,10) - could have stacked on 01:33:416 (1) - instead
  11. 01:56:249 (1,2,3,4) - why is spacing here so small compared to the rest of the section
  12. 02:02:749 (1,2,3) - right now people are gonna aim for 3 first since 1 is tilted towards it, maybe make a pattern like this for equidistance and to solve that other problem
  13. 02:07:082 (2,3,4,5,1) - spacing
  14. 02:09:082 (2,3,4,1) - angle is a bit too wide + the small spacing kills momentum from the jumps, would be better to have 1 blanketed by 2 and 3 imo
  15. 04:08:082 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - looks messily placed imo, consider arranging them a bit better
  16. 04:40:582 (3) - ctrl+g for flow
  17. 05:28:082 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - arrange into stuff, this looks messy af
good luck!
Topic Starter
nelly979

newton- wrote:

hi, from queue

[ kamikakushi]
  1. 00:29:416 (1,2,3) - could be 1/4 reverse instead for consistency with 00:26:082 (1,2,3,4,1) - and the other reverses Done
  2. 00:35:582 (8) - slider ends on stronger sound than it starts, which makes for bad rhythm (this happens at 00:36:916 (8) - and lots of other places in the map too, so find and fix them) Roger that - I'll get started with these once I've finished the rest of the changes! Forgive my crappiness
  3. 00:48:082 (1,2,3) - i feel like flow here is too sharp, maybe ctrl+g 3 to give spacing emphasis to 4 and to make flow more circular That feels a lot better, done
  4. 00:48:582 (3,1) - this just looks ugly imo Ended up changing this as a natural consequence of the previous change, looks better now or so I think
  5. 00:52:749 (3,4,5,6,7,8,9,10,11) - would be better as a moving stream imo, to carry over all the movement in the previous section Agreed, done
  6. 01:03:082 (2,3,4,5,6,7,8) - kinda uncomfortable I see what you mean, changed to three 1/2 beat sliders followed by a triplet stream rather than 5 note stream
  7. 01:25:082 - should be clickable Done
  8. 01:26:082 (3) - maybe ctrl+g for more comfortable flow? Still not 100% certain. By no means do I disagree, but I'm still weighing it up -
    I can definitely appreciate where you're coming from
  9. 01:29:082 (6) - the golden rule of mapping is "never end sliders on downbeats unless the downbeat doesnt have a strong sound". it does, so dont end your slider on the downbeat and make it clickable. Gotcha - again, please forgive me being trash :P
  10. 01:34:416 (8,9,10) - could have stacked on 01:33:416 (1) - instead Yeah, looks nicer that way - might change this section still but I prefer it with your suggestion compared to before
  11. 01:56:249 (1,2,3,4) - why is spacing here so small compared to the rest of the section Intended for this to work somewhat like a break akin to the slider parts but I agree, it doesn't really.. do anything, lol. Changed
  12. 02:02:749 (1,2,3) - right now people are gonna aim for 3 first since 1 is tilted towards it, maybe make a pattern like this for equidistance and to solve that other problem From my perspective as the mapper I never really considered it, since I instinctively knew where to click, but thanks for your input - I appreciate this is a better design
  13. 02:07:082 (2,3,4,5,1) - spacing Roger that
  14. 02:09:082 (2,3,4,1) - angle is a bit too wide + the small spacing kills momentum from the jumps, would be better to have 1 blanketed by 2 and 3 imo I agree, changed
  15. 04:08:082 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - looks messily placed imo, consider arranging them a bit better Done
  16. 04:40:582 (3) - ctrl+g for flowStill not sure how I feel on this, sorry. Again, however, I can see your point.
  17. 05:28:082 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - arrange into stuff, this looks messy af Yes sir
good luck!
Thanks for the mod and for putting up with my first serious attempt :lol:
As you can see, I've implemented the vast majority of your proposed changes and feel better about the map as a whole already. Again, thanks!
I tried to explain my responses except for where there wasn't much to debate but if you want to ask me anything in particular relating to my feedback let me know!
_DT3
Hey, from the SR of my queue!

[General]
  1. I'm not sure but apparently your 'drum-sliderslide.wav' isn't used, check the map if it is used and remove if it isn't to clear up some file size
  2. Also, your 'normal-hitclap.wav' has a delay greater than 5 ms, this is unrankable because it might confuse players by how late it sounds, remove that delay manually with an audio editor program or ask someone to do it for you
  3. Just curious to know, what is the relation of the diff name to the song? I am sure that there is some connection but I can't see it which is why I'm asking ^^
[Kamikakushi]
  1. 00:08:082 (3,1,2,1,2,1,2,1) - Might wanna silence the tails of these sliders by placing green lines with volume of 5% on the tails because there are no sounds on these tails and making them audible (=> Then the tails get audible feedback) doesn't make sense if there are no sounds to get feedback for
  2. 00:18:749 (1) - Just personal but I feel like the loop could be more in the center of the slider like this: https://osu.ppy.sh/ss/7747958 because the fact that it's at the end makes it look a bit cramped to me, but you can leave it if you think it fits
  3. 00:21:416 - I'm wondering in this part, when do you use a reverse slider and when do you use a triple? It feels really weird to me that you vary between those two options rather inconsistently because I listened to it closer and they didn't sound that different to get different types of rhythm. You should use a more consistent rhythm because this rhythm 00:25:082 (1,2,3) - falls out of the line with what you had previously
  4. 00:26:749 (1,2,1,2) - These rhythms deserve to be different imo and a bit harder, the song indicates that the notes are a bit stronger than the last part but the rhythm stays fairly similar, a 1/4 slider and a hitcircle afterwards feels more appropriate. Similarly, I think 00:29:416 (1,2) - could be a triplet to have the most dense rhythm out of all rhythms in this part to emphasize these note more because they feel stronger than how they are currently represented
  5. 00:32:582 (4,1,2,4) - I noticed many overlaps like this and I wanted to point out that they look untidy just because by how little they overlap. This doesn't make it feel intended and small overlaps like this should be avoided. Another thing I wanted to point out is the fact that the overlaps also look unintended because the overlaps like this aren't consistently used in the map, it seems like they just used randomly and have no reasoning behind them. Overlaps should be used consistently for the map's concept, this means that for example an overlap should only be used when it means to confuse the player more because the song is more intense and the part should be harder for reading or for anything where you want to emphasize the object more by using an overlap (=> emphasizing basically means that you're making an object stand out more, so if you didn't use an overlap before ad use one for a specific note, that note stands out more and gets emphasized)
  6. 00:45:416 (1) - I feel like the slider end should be a hitcircle instead because it stands out more from the other notes in this repeat slider (00:45:416 - 00:45:582 - ) and should get represented differently from those sliders
  7. 00:46:416 (3,4,1) - Hmm, the angles like these also seem random because they don't seem to be used consistently. Like I said for the overlaps, higher (or lower depending on the concept of your map) angles can emphasize objects and you should use them for emphasizing reasons too. For example, if you decide to make a map with bigger angles and then use sharper angles when the song is different, they have different movement and thus play different and get emphasized, the same vice versa (also, wider angles usually play more uncomfortable so it can also make the map harder).
Those were the 30 minutes for the map ^^
I hope you can consider some of these points and remember to apply them to the rest of the map too when needed, the map seems to be on it's way :D
GL!
Topic Starter
nelly979

_DT3 wrote:

Hey, from the SR of my queue!

[General]
  1. I'm not sure but apparently your 'drum-sliderslide.wav' isn't used, check the map if it is used and remove if it isn't to clear up some file size Interesting, I can't find 'drum-sliderslide.wav' unless you're referring to 'drum-sliderwhistle.wav'? If that's the case, it's used in 00:45:416 (1) and so on
  2. Also, your 'normal-hitclap.wav' has a delay greater than 5 ms, this is unrankable because it might confuse players by how late it sounds, remove that delay manually with an audio editor program or ask someone to do it for you Done! Thanks for pointing that out
  3. Just curious to know, what is the relation of the diff name to the song? I am sure that there is some connection but I can't see it which is why I'm asking ^^ This song features on the album 'Kamikakushi' - literally, 'Spirited Away', whose songs all have some basis in Japanese history/folklore.
    To tell the truth I've been considering a few names for a while so this may end up changing, not decided yet :P
[Kamikakushi]
  1. 00:08:082 (3,1,2,1,2,1,2,1) - Might wanna silence the tails of these sliders by placing green lines with volume of 5% on the tails because there are no sounds on these tails and making them audible (=> Then the tails get audible feedback) doesn't make sense if there are no sounds to get feedback for Definitely, thanks for your advice! This is pretty much my first attempt at hitsounding seriously so I'm happy to get this sort of advice!
  2. 00:18:749 (1) - Just personal but I feel like the loop could be more in the center of the slider like this: https://osu.ppy.sh/ss/7747958 because the fact that it's at the end makes it look a bit cramped to me, but you can leave it if you think it fits Yeah that works nicely, changed
  3. 00:21:416 - I'm wondering in this part, when do you use a reverse slider and when do you use a triple? It feels really weird to me that you vary between those two options rather inconsistently because I listened to it closer and they didn't sound that different to get different types of rhythm. You should use a more consistent rhythm because this rhythm 00:25:082 (1,2,3) - falls out of the line with what you had previously Replaced all but the first kick slider with triplets for a bit more consistency
  4. 00:26:749 (1,2,1,2) - These rhythms deserve to be different imo and a bit harder, the song indicates that the notes are a bit stronger than the last part but the rhythm stays fairly similar, a 1/4 slider and a hitcircle afterwards feels more appropriate. Similarly, I think 00:29:416 (1,2) - could be a triplet to have the most dense rhythm out of all rhythms in this part to emphasize these note more because they feel stronger than how they are currently represented The 1/4 sliders into a hitcircle are a nice change which I'm glad for! I'll leave 00:29:416 (1) as is I think, for some consistency with the previous combos but change 2 to retain emphasis
  5. 00:32:582 (4,1,2,4) - I noticed many overlaps like this and I wanted to point out that they look untidy just because by how little they overlap. This doesn't make it feel intended and small overlaps like this should be avoided. Another thing I wanted to point out is the fact that the overlaps also look unintended because the overlaps like this aren't consistently used in the map, it seems like they just used randomly and have no reasoning behind them. Overlaps should be used consistently for the map's concept, this means that for example an overlap should only be used when it means to confuse the player more because the song is more intense and the part should be harder for reading or for anything where you want to emphasize the object more by using an overlap (=> emphasizing basically means that you're making an object stand out more, so if you didn't use an overlap before ad use one for a specific note, that note stands out more and gets emphasized) Gotchu, I appreciate the criticism and your in-depth explanation. Bearing this in mind I watched through again, and they stand out a lot more now - after I've done the more specific fixes from your mod, I'll get to work on these!
  6. 00:45:416 (1) - I feel like the slider end should be a hitcircle instead because it stands out more from the other notes in this repeat slider (00:45:416 - 00:45:582 - ) and should get represented differently from those sliders Nice spot, playing it back with this change feels very crisp and punchy - I like it!
  7. 00:46:416 (3,4,1) - Hmm, the angles like these also seem random because they don't seem to be used consistently. Like I said for the overlaps, higher (or lower depending on the concept of your map) angles can emphasize objects and you should use them for emphasizing reasons too. For example, if you decide to make a map with bigger angles and then use sharper angles when the song is different, they have different movement and thus play different and get emphasized, the same vice versa (also, wider angles usually play more uncomfortable so it can also make the map harder).Again,
    can't disagree now that I look back - I'll go through a lot of the angles I'm using and listen more closely to how they relate to what's playing, and make sure the reflect it better!
Those were the 30 minutes for the map ^^
I hope you can consider some of these points and remember to apply them to the rest of the map too when needed, the map seems to be on it's way :D
GL!
Thanks so much for your feedback! As you can see I agree with pretty much everything you've pointed out :)
I'm quite busy so I've not had chance to apply some changes to the rest of the map but I'll make sure I apply everything as widely as possible!
Hectic
Hello there! From queue. Sorry for delay D:

Kamikakushi
  1. 00:20:082 (2) - make beginning of this and end of 00:18:749 (1) - so they would make a solid line (like this)
  2. 00:21:416 - 00:31:749 - this section is undermapped
  3. 00:53:416 - map there too D:
  4. 01:08:749 (1) - make this into 2 sliders, because 01:09:082 - is another note (this relates to all other similar cases)
  5. 01:21:416 - 01:22:749 - fill emptiness by mapping guitar sounds
  6. 02:24:082 - map here
  7. 02:40:082 (1) - move beginning of this slider a bit to the left (it would look nicer
  8. 04:10:749 (1) - map
  9. 04:42:749 (1) - ^
  10. 04:56:082 (1) - shape of those sliders does not relate to the music
  11. 05:09:749 (1) - too close to the beginning of 05:06:749 (1) -
  12. 05:24:082 (1) - map

    In a lot of places map feels undermapped, try to increase space in the places of high intensity and don't ignore strong sounds

    Also check blankets, most of them are not perfect
Hope that you'll find something useful. Good luck!
Topic Starter
nelly979

h4d0uk3n1 wrote:

Hello there! From queue. Sorry for delay D:

Kamikakushi
  1. 00:20:082 (2) - make beginning of this and end of 00:18:749 (1) - so they would make a solid line (like this) Done
  2. 00:21:416 - 00:31:749 - this section is undermapped I'm quite happy with the pace of this section myself, though if your sentiment is shared in future mods I'll consider reworking here
  3. 00:53:416 - map there too D:Done
  4. 01:08:749 (1) - make this into 2 sliders, because 01:09:082 - is another note (this relates to all other similar cases) Done - I thought the last one sounded a bit different but couldn't put my finger on it, cheers
  5. 01:21:416 - 01:22:749 - fill emptiness by mapping guitar sounds Gotchu, prefer how this flows - using some reverse sliders straight out of the triplets for now
  6. 02:24:082 - map here I'm not too sure on the post-chorus parts
  7. 02:40:082 (1) - move beginning of this slider a bit to the left (it would look nicer Done
  8. 04:10:749 (1) - map I'll definitely map this area but I have a few different ideas floating around right now - until I'm set on something not awful it'll remain a spinner
  9. 04:42:749 (1) - ^ Same as above
  10. 04:56:082 (1) - shape of those sliders does not relate to the music Changed a few, though I'll keep some of the distorted shapes, focusing the bends on the 1/4 beats
  11. 05:09:749 (1) - too close to the beginning of 05:06:749 (1) Fixed!
  12. 05:24:082 (1) - map Yuss

    In a lot of places map feels undermapped, try to increase space in the places of high intensity and don't ignore strong sounds Roger that!

    Also check blankets, most of them are not perfectTook a look and fixed all the offenders I could find! Thanks
Hope that you'll find something useful. Good luck!
Thanks a lot for your mod! :)
Nedsing
You should decrease the HP around 7
00:29:416 (1,2,3,4,5) - There are more sounds between the circles
00:42:082 (9) - New combo on 9
00:55:082 (9) - ^
01:30:082 (9) - ^
02:23:416 (9,1) - Remove the new combo and set it on the 9 instead
05:36:416 - I personally think you should continue place a few circles here or place spinner

I couldn't find anything more! This map is fantastic and I would like to see it ranked! GOOD JOB!
Topic Starter
nelly979

Nedsing wrote:

You should decrease the HP around 7 Done! I prefer it with 7, not having insta-death when messing up a stream lol - I might fiddle around with slightly higher, but 7 plays nicer than 8 I think
00:29:416 (1,2,3,4,5) - There are more sounds between the circles Noted, fixed!
00:42:082 (9) - New combo on 9 Fixed all of these, thanks!
00:55:082 (9) - ^
01:30:082 (9) - ^
02:23:416 (9,1) - Remove the new combo and set it on the 9 instead Done!
05:36:416 - I personally think you should continue place a few circles here or place spinner Yeah, I toned down the slider speed from this point a little bit and placed some circles which works out nicely

I couldn't find anything more! This map is fantastic and I would like to see it ranked! GOOD JOB!
Super super thank you for your mod and your kind words! :D
I can agree with all the changes you suggested!
emilia
mazzerin wannabe on 180 beepee em
[weebname]
  1. 00:21:416 (1) - in this whole section you mapped 5 note stream as 3 note wh Y?? do not skip over sounds that are BLATANTLy obvious imo
  2. 00:32:082 (1) - feels very weird playing the map against a very soft instrument in this entire kiai instead of the rather stronger drums? maybe just stream the whole thing i dont think anyone will care now that its 2017
  3. 00:55:416 (5) - just make this a stream
  4. 01:05:416 (1,2,3) - you probably have mapped some empty triplets along the way. as u can hear theres nothing in the music here that supports triplet (repeated)
  5. 01:05:832 - you probably have missed some actual triplets along the way. as u can hear theres something that indicates a triplet should be mapped here (repeated)
  6. 01:06:749 (1,1,1,2,1,2) - no harm making some of these stream
  7. 01:26:749 (1,2,3,4,5,6) - no triplet here
  8. 01:29:499 (2) - nothing here
  9. 01:31:832 - something here etc.....
  10. 04:52:416 (2,2) - theres nothing here

    i think what you have is enough for insane diff, so if you dont wanna smack on more streams its fine. but the occasional wrong stream mapped is kinda the main crux. your map is mostly rankable tho so it should get there with enough effort put into getting mods
gl
Topic Starter
nelly979

Emilia wrote:

mazzerin wannabe on 180 beepee em Tru
[weebname]
  1. 00:21:416 (1) - in this whole section you mapped 5 note stream as 3 note wh Y?? do not skip over sounds that are BLATANTLy obvious imo Converted these all to 5s. I held these as triples because I didn't want for a sharp difficulty spike which was more intense than the chorus,
    though, as per the rest of your advice I've no issue with this now.
  2. 00:32:082 (1) - feels very weird playing the map against a very soft instrument in this entire kiai instead of the rather stronger drums? maybe just stream the whole thing i dont think anyone will care now that its 2017 Made the chorus sections a lot more streamy but retained some of the previous rhythm - happier with it this way tbh
  3. 00:55:416 (5) - just make this a stream Done
  4. 01:05:416 (1,2,3) - you probably have mapped some empty triplets along the way. as u can hear theres nothing in the music here that supports triplet (repeated) Addressed these and missed triplets plus a few added streams to the best of my ability
  5. 01:05:832 - you probably have missed some actual triplets along the way. as u can hear theres something that indicates a triplet should be mapped here (repeated) As above
  6. 01:06:749 (1,1,1,2,1,2) - no harm making some of these stream I've tried putting streams into these combos in various ways but they always felt a little out of place since, at least to me, the sounds here are a little subdued
  7. 01:26:749 (1,2,3,4,5,6) - no triplet here Un-tripleted.
  8. 01:29:499 (2) - nothing here Gotcha. Deleted.
  9. 01:31:832 - something here etc..... Done
  10. 04:52:416 (2,2) - theres nothing here Noted. Didn't feel happy not having something for these two points though, so replaced these two with sliders with silent ends which feels better.

    i think what you have is enough for insane diff, so if you dont wanna smack on more streams its fine. but the occasional wrong stream mapped is kinda the main crux. your map is mostly rankable tho so it should get there with enough effort put into getting mods Nah it's cool - having more streams around the map is nice and I feel fits a lot better - having hit Extra territory with these I'm not too fussed about avoiding adding difficulty. Thank you!
gl
Thanks very much for your mod!! I appreciate your time! :D
LimePixel
Hi!
NM request from mod queue

Kamikakushi

  1. 00:08:082 (3) - Consider making it shorter, ending on a white tick. I would suggest adding a hitcircle next, to transition into the next slider. Like here:
  2. 01:23:582 (5,6) - Maybe recude spacing a bit between these 2? Your call
  3. 02:15:249 (7) - Slider seems too slow for this part. A triangle pattern of single hitcircles would suit this part of the song better
  4. 03:00:082 (4) - Slider doesn't match the sound. The sound starts 1/8th of a beat on the right from the current position of the sliderhead. Ends on the correct white tick though
  5. 03:37:416 (1) - Reverse this once because the player expects this slider to be equal to 03:34:749 (1)
  6. 03:40:082 (1) - Same with this one. Although you can just use the pattern that's already there, at 03:34:749 (1) to set the same rhythm.
  7. 04:49:416 (3,4,5,6,7) - Ctrl + J. So they lead into 04:50:082 (1), and also because 04:47:082 (1,2,3,4,5,6,7,8) has one-directional flow. More of a suggestion than an important needed change. :)
Had a lot of fun while playing this! Hope this helps, good luck :)
Topic Starter
nelly979

LimePixel wrote:

Hi!
NM request from mod queue

Kamikakushi

  1. 00:08:082 (3) - Consider making it shorter, ending on a white tick. I would suggest adding a hitcircle next, to transition into the next slider. Like here:
    I agree, the first slider plays better a little shorter - unfortunately I'm not too sure on the circle in between which feels a bit jarring at least to me so I've left that out
  2. 01:23:582 (5,6) - Maybe recude spacing a bit between these 2? Your call Done - changed the angle between 4,5 to match 2,3 which cuts it down a little bit
  3. 02:15:249 (7) - Slider seems too slow for this part. A triangle pattern of single hitcircles would suit this part of the song betterI've tried this with a few variations on spacing and hitsounding but I can't help but find it somewhat awkward to play so, at least for now, I'll keep this as is. Sorry!
  4. 03:00:082 (4) - Slider doesn't match the sound. The sound starts 1/8th of a beat on the right from the current position of the sliderhead. Ends on the correct white tick though Ah I see, nice spot! Fixed
  5. 03:37:416 (1) - Reverse this once because the player expects this slider to be equal to 03:34:749 (1)Done - I wanted to make the difficulty of this section escalate a bit through having those jumps but seeing your feedback instead changed the spacing after the reverse sliders. Thanks!
  6. 03:40:082 (1) - Same with this one. Although you can just use the pattern that's already there, at 03:34:749 (1) to set the same rhythm.Done
  7. 04:49:416 (3,4,5,6,7) - Ctrl + J. So they lead into 04:50:082 (1), and also because 04:47:082 (1,2,3,4,5,6,7,8) has one-directional flow. More of a suggestion than an important needed change. :)Simple but nice, I like it! Changed
Had a lot of fun while playing this! Hope this helps, good luck :)
Thanks very much for your feedback! Glad to hear you enjoyed it! :D
MBmasher
my mod queue

Kamikakushi
02:06:749 (4,1) - spacing could be larger
02:09:416 (4,1) - ^
02:58:749 (1,2,3,1,2,3,1,2,3) - These triples should be 5 note bursts, for 03:00:124 (4) - you can just simplify the rhythm and make it start on the downbeat.
04:10:749 (1) - don't you think adding a long spinner here doesn't fit the music, just map this part
shouldn't kiai end at 04:42:749

Nice map, good luck! :D
Topic Starter
nelly979

MBmasher wrote:

my mod queue

Kamikakushi
02:06:749 (4,1) - spacing could be larger Done
02:09:416 (4,1) - ^ Done
02:58:749 (1,2,3,1,2,3,1,2,3) - These triples should be 5 note bursts, for 03:00:124 (4) - you can just simplify the rhythm and make it start on the downbeat. Gotchu, thanks!
04:10:749 (1) - don't you think adding a long spinner here doesn't fit the music, just map this part Yeah I had a mod mention this previously -
I've mapped out this section focusing on the repetition while also increasing the intensity part way through to reflect the pitch of the vocals. Of course it's very much subject to change from here on out.

shouldn't kiai end at 04:42:749Yeah I'd been debating this with myself for a while - adjusted both this and the second chorus section to this.

Nice map, good luck! :D
Thanks for your mod! It's very much appreciated! As you can see, no disagreements from me - cheers
Twiggles
from my nm queue
someweirdwordidontunderstandlol
  • 00:07:749 (2) - ugly stack? if you were trying to only stack 00:08:082 (3) - , then maybe consider a different strategy
  • 00:23:916 (4,2,3) - keep this in a straight line, it's off by quite a bit
  • 00:24:416 (3,3) - overlap, maybe move 00:25:082 (1,2,3,4,5) - more to the top right
  • 00:29:416 (1) - remove nc and put nc 00:29:916 (4) -
  • 00:30:749 (1) - feels out of place, maybe just me tho ;/, it loses its calm-ness and it transitions immediately from hard to soft to immediately hard again,
    maybe map to the vocals with circles as a transition instead
  • 00:40:916 (7) - weird overlap
  • 00:53:416 (1,2) - these two sliders are different angles, if you wanted them different, then make it more noticeable
  • 01:03:666 (6) - ds inconsistent, maybe for the previous ones as well, but also it looks kinda off, maybe just adjusting the ds will help
  • 01:25:416 (1) - not stacked properly, you can place it directly on top of 01:24:749 (5) -
  • 01:28:749 (4,6) - touching
  • 01:31:749 (4,5,6) - stack on 01:30:749 (1) -
  • 02:02:666 (8) - ds inconsistent
  • 02:08:416 (3) - stack this or move this more to the bottom right
  • 02:24:082 (1) - i think this should start 02:24:249 - and the gap should be filled with 2 notes onto the stream
  • 02:40:082 (1) - i dont think this is allowed, just move the head a little to the left so people can distinguish the direction
  • 03:02:749 (1) - 's tail not stacked properly on 03:01:916 (4) - 's tail
  • 03:41:416 (1) - move this more to the left
  • 03:44:082 (13) - nc
  • 04:56:082 (1,1) - you're losing sound during the sliders; same 05:01:416 (1,1) - ,05:06:082 (2,1) - , 05:17:416 (1,1) - ,etc.
  • 05:12:082 (4) - fix blanket and also ^^ ;/
  • 05:36:749 (2) - move this more to the top-right
pretty yelly song
gl!
Topic Starter
nelly979

kookoo11 wrote:

from my nm queue
someweirdwordidontunderstandlol
  • 00:07:749 (2) - ugly stack? if you were trying to only stack 00:08:082 (3) - , then maybe consider a different strategy
Done -Added a small amount of spacing in to remedy this
  • 00:23:916 (4,2,3) - keep this in a straight line, it's off by quite a bit
Fixed
  • 00:24:416 (3,3) - overlap, maybe move 00:25:082 (1,2,3,4,5) - more to the top right
Done, sort of. I didn't want to move this too far so instead I placed 00:25:082 (1) over 00:23:916 (4)
  • 00:29:416 (1) - remove nc and put nc 00:29:916 (4) -
Done!
  • 00:30:749 (1) - feels out of place, maybe just me tho ;/, it loses its calm-ness and it transitions immediately from hard to soft to immediately hard again,
    maybe map to the vocals with circles as a transition instead
To me the spinner feels suitable for this part so I don't think I'll change this for now - however if future feedback brings up the same issue I'll revisit it.
  • 00:40:916 (7) - weird overlap
Slightly tweaked this and the following stream
  • 00:53:416 (1,2) - these two sliders are different angles, if you wanted them different, then make it more noticeable
Argh thank you for pointing this out -that's just inconsistency on my part during tweaking this bit - thanks
  • 01:03:666 (6) - ds inconsistent, maybe for the previous ones as well, but also it looks kinda off, maybe just adjusting the ds will help
I took a look at this and readjusted accordingly
  • 01:25:416 (1) - not stacked properly, you can place it directly on top of 01:24:749 (5) -
Re-stacked properly
  • 01:28:749 (4,6) - touching
Rearranged this slightly, further on from the slider
  • 01:31:749 (4,5,6) - stack on 01:30:749 (1) -
Done
  • 02:02:666 (8) - ds inconsistent
Done
  • 02:08:416 (3) - stack this or move this more to the bottom right
Reworked this whole combo since movement felt a bit awkward, made sure it was better stacked than previously
  • 02:24:082 (1) - i think this should start 02:24:249 - and the gap should be filled with 2 notes onto the stream
Yeah I can see where you're coming from, done
  • 02:40:082 (1) - i dont think this is allowed, just move the head a little to the left so people can distinguish the direction
Ah, gotcha, changed it slightly
  • 03:02:749 (1) - 's tail not stacked properly on 03:01:916 (4) - 's tail
Done
  • 03:41:416 (1) - move this more to the left
Done
  • 03:44:082 (13) - nc
  • 04:56:082 (1,1) - you're losing sound during the sliders; same 05:01:416 (1,1) - ,05:06:082 (2,1) - , 05:17:416 (1,1) - ,etc.
I see what you mean - I'll have a bit of an overhaul on this section in the coming week once my exams have finished.
  • 05:12:082 (4) - fix blanket and also ^^ ;/
  • 05:36:749 (2) - move this more to the top-right
Done
pretty yelly song
gl!
Nightsky
From my modding queue, nice song btw. :D

Kamikakushi

- 01:25:916 (2) - Maybe place this note somewhere else since you only used this note placement once, feels random.
- 02:24:166 (10) - This note doesn't really fit the stream, consider deleting it and placing the spinner there instead.
- 02:34:749 - You could add a final note here.
- 02:57:416 (1,2,3) - Note placement feels random too, try placing them in a triangle shape or placing the third note on top of the first.
- 03:16:082 (1) - Remove NC
- 03:16:748 (3) - NC
- 03:50:249 (1,2,3,4,5,6) - You can place these stacks further away from the previous ones.
- 03:52:916 (1,2,3,4,5,6) - ^
- 03:55:582 (1,2,3,4,5,6) - ^
- 03:58:249 (1,2,3,4,5,6) - ^
- 04:48:082 (4) - NC
- 04:49:416 (3) - ^
- 04:50:749 (3) - ^
- 05:46:416 (4) - Ctrl+g and placing it a bit further away?

Other than that nothing much I can spot. Very nice map!
Good luck! :D
Topic Starter
nelly979

Nightsky wrote:

From my modding queue, nice song btw. :D

Kamikakushi

- 01:25:916 (2) - Maybe place this note somewhere else since you only used this note placement once, feels random. Copied and Ctrl G'd the previous instance of the same rhythm and tinkered a bit with the previous notes for flow
- 02:24:166 (10) - This note doesn't really fit the stream, consider deleting it and placing the spinner there instead. Ouch, I've changed my skin to one with more distinct hitsounds since I last edited here and it stuck out baaad, fixed
- 02:34:749 - You could add a final note here. Done
- 02:57:416 (1,2,3) - Note placement feels random too, try placing them in a triangle shape or placing the third note on top of the first. Triangled and moved them on top the repeat slider just before
- 03:16:082 (1) - Remove NC
- 03:16:748 (3) - NC I think I agree with these two, so implemented and done the same to previous verses Still not 100% certain so there is a possibility of reverting but I'd say unlikely
- 03:50:249 (1,2,3,4,5,6) - You can place these stacks further away from the previous ones.
- 03:52:916 (1,2,3,4,5,6) - ^
- 03:55:582 (1,2,3,4,5,6) - ^
- 03:58:249 (1,2,3,4,5,6) - ^ Increased the spacing in the middle of each combo
- 04:48:082 (4) - NC Not sure whether I feel a new combo is needed here - that's not to say, however, I won't bear this in mind going forward. If anyone else makes a similar suggestion I'll come back to it
- 04:49:416 (3) - ^
- 04:50:749 (3) - ^
- 05:46:416 (4) - Ctrl+g and placing it a bit further away? Gotchu fam

Other than that nothing much I can spot. Very nice map!
Good luck! :D
Thank you for your help, your suggestions were all helpful! Glad you enjoyed the song - would highly recommend the rest of their stuff as well ;)
Pandano
Hi o/ from my queue

Metadata & General
  1. I don't think you need to add "180 bpm" to the tags
  2. Maybe decrease the HP drain down to 6 - 6.5? 7 is a bit too high
  3. Probably reduce the OD beneath 8 too. There are some spinners with quite short duration and players need like 350+ RPM to achieve 300
  4. Are you sure you've used the Ctrl + Shift + F function properly? It seems like some of your streams were made freehand. Make a perfect curve slider and convert it into stream using the above command. It will look nicer. I can't specifically pick out where the streams don't appear nice, it's you who decides.

Too much yell lol
  1. Nice slider arts right the beginning
  2. There are no distinct changes in sound, instrument, speed and pitch around 00:21:416 to 00:28:582 . So I suggest add NC every 5 notes (If you're too lazy, here are the time points where you need to NC: 00:21:916 - 00:22:916 - 00:24:582 - 00:25:582 - 00:27:249 - 00:28:249 )
  3. 00:28:249 - It stays quite near the (3) before and spaces out like 1/2 beat. Suggest arranging like so:
  4. 00:29:416 - Why a reverse slider here? Should there be 3 notes?
  5. The whole first kiai: Usually I'm not used to map streams much but let's just assume you followed the beat in the background rather than the main instrument. It's understandable that it's a metal song so why not lol. But I think there are still some parts you need to consider like 00:38:749 where 12 notes are placed over representable sounds. This is just my opinion.
  6. 00:40:082 (1,2,3,4,5) - They are placed quite far away
  7. 00:53:916 - You might wanna let this space out further. It spaces like 1/1 beat
  8. 01:01:582 (2,3,4) - Either go with the flow or opposite the flow:
  9. 01:24:749 (5,6) - Try to arrange them like so:
  10. 01:31:249 - Fix blanket with (1)'s slider head
  11. 01:32:082 (1,2,3,4) - Fix this section like so: (to avoid (2) and (4) overlapping and (1) blanketing (4) properly)
  12. 01:37:749 - Way too far from (1) and already slightly overlaps (4). Redo [(4) blankets (3); (2) evenly spaces (1) and (4) and stays on (8) which is coming up shortly afterwards]:
  13. 02:13:916 - Blanket (1)'s slider head
  14. 02:24:082 - NC
  15. 02:40:082 - (Just an aesthetic problem lol) Better curve:
  16. 02:56:082 - Strong beat. I think there should be 3 circles here. But their spacing should be smaller than 3 circles after that
  17. 03:30:082 - Could be further:
  18. The third kiai: Why did you choose to place 1/2 sliders here whereas, imo, being the hard part of the song?
  19. 03:50:249 (1,2,3) - Swap the time place of these 3 for these 3 - 03:50:582 (4,5,6)
  20. 04:01:416 - Blanket
  21. 04:18:082 - Quite overlap (1)
  22. 04:31:416 (1,2,3,4,5,6,7,8) - Not as circular as I expected. As I mentioned before, you could use Ctrl + Shift + F to make perfect curve stream. Also the slider (1) after (8) should follow the circular flow as well.
  23. From 04:53:416 to end: I think it should be fine for now but I think this part can be improved more. The spacing should be reasonable and try to make all of those 1/1 beats nice and neat.

Quite a hard song to map (for me) since it's hard to identify the main sound every section. Don't know why Mazzerin pulled these kinds of song off lol. Anyway, that's all from me. Good luck! :oops:
Topic Starter
nelly979

Pandano wrote:

Hi o/ from my queue

Metadata & General
  1. I don't think you need to add "180 bpm" to the tags Roger
  2. Maybe decrease the HP drain down to 6 - 6.5? 7 is a bit too high Dropped to 6.5
  3. Probably reduce the OD beneath 8 too. There are some spinners with quite short duration and players need like 350+ RPM to achieve 300 Not sure on this one, I've had this map on 7.5 before but a few friends who playtested agreed OD 8 was more appropriate - I've not had much trouble with spinners myself, so I'll keep as is for now, though I'll bear your feedback in mind!
  4. Are you sure you've used the Ctrl + Shift + F function properly? It seems like some of your streams were made freehand. Make a perfect curve slider and convert it into stream using the above command. It will look nicer. I can't specifically pick out where the streams don't appear nice, it's you who decides. Well, there's something I didn't know existed. Thanks! Redid the majority of the streams throughout the map

Too much yell lol
  1. Nice slider arts right the beginning :3
  2. There are no distinct changes in sound, instrument, speed and pitch around 00:21:416 to 00:28:582 . So I suggest add NC every 5 notes (If you're too lazy, here are the time points where you need to NC: 00:21:916 - 00:22:916 - 00:24:582 - 00:25:582 - 00:27:249 - 00:28:249 ) Done
  3. 00:28:249 - It stays quite near the (3) before and spaces out like 1/2 beat. Suggest arranging like so: Done
  4. 00:29:416 - Why a reverse slider here? Should there be 3 notes? I had a reverse slider here to match the timing of previous reverse sliders - however I ended up reworking the entire end section of this which now has three notes
  5. The whole first kiai: Usually I'm not used to map streams much but let's just assume you followed the beat in the background rather than the main instrument. It's understandable that it's a metal song so why not lol. But I think there are still some parts you need to consider like 00:38:749 where 12 notes are placed over representable sounds. This is just my opinion. While tweaking streams I reworked these sections, cheers
  6. 00:40:082 (1,2,3,4,5) - They are placed quite far away Had to completely change their position while reworking streams, so fixed
  7. 00:53:916 - You might wanna let this space out further. It spaces like 1/1 beat Changed these to five note sliders where the spacing is more appropriate
  8. 01:01:582 (2,3,4) - Either go with the flow or opposite the flow: Edited for more circular flow
  9. 01:24:749 (5,6) - Try to arrange them like so: Done
  10. 01:31:249 - Fix blanket with (1)'s slider head Done
  11. 01:32:082 (1,2,3,4) - Fix this section like so: (to avoid (2) and (4) overlapping and (1) blanketing (4) properly) Done
  12. 01:37:749 - Way too far from (1) and already slightly overlaps (4). Redo [(4) blankets (3); (2) evenly spaces (1) and (4) and stays on (8) which is coming up shortly afterwards]: Done
  13. 02:13:916 - Blanket (1)'s slider head Done
  14. 02:24:082 - NC Done
  15. 02:40:082 - (Just an aesthetic problem lol) Better curve: Can't disagree - changed
  16. 02:56:082 - Strong beat. I think there should be 3 circles here. But their spacing should be smaller than 3 circles after that Done
  17. 03:30:082 - Could be further: Done
  18. The third kiai: Why did you choose to place 1/2 sliders here whereas, imo, being the hard part of the song? I felt this section was fine difficulty wise with the jumps and streams but decided to rework it entirely and made it much more streamy and fast, hopefully should reflect the intensity
  19. 03:50:249 (1,2,3) - Swap the time place of these 3 for these 3 - 03:50:582 (4,5,6) With each of these, I made the second set of triplets start just off the line between the previous two, then move outward, if that makes any sense? So, the closest one first then the furthest, so kept the same for continuity
  20. 04:01:416 - Blanket Done
  21. 04:18:082 - Quite overlap (1) Moved
  22. 04:31:416 (1,2,3,4,5,6,7,8) - Not as circular as I expected. As I mentioned before, you could use Ctrl + Shift + F to make perfect curve stream. Also the slider (1) after (8) should follow the circular flow as well. Changed these sliders anyway plus made the slider flow out of it
  23. From 04:53:416 to end: I think it should be fine for now but I think this part can be improved more. The spacing should be reasonable and try to make all of those 1/1 beats nice and neat.I'll review this over time, wanted to make sure I got all the most important bits out of the way so haven't looked over this as comprehensively yet. Once my exams are out I can probably look more closely

Quite a hard song to map (for me) since it's hard to identify the main sound every section. Don't know why Mazzerin pulled these kinds of song off lol. Anyway, that's all from me. Good luck! :oops:
Thanks very much for your amazing mod! The screenshots were helpful and I'm really glad you took the time to go over some details - I can tell you put in a lot of effort!
(Mazzerin the dream :o )
[Nemesis]
Mod from my queue. (why no m4m tho ;-;)

Kamikakushi (ching chong pala wala ping li)

00:53:416 (1,2,1) - I feel like this lacks movement, The first two are fine but the third one just lazily returns to where the first one has been, I feel like this stale movement doesn't really express the song to its fullest
01:06:749 (1) - and 01:06:499 (7) - are touching a little, maybe you move 1 a little further to the left? besides the 1/4 gap allows for a bigger jump so you can freely move it to the left imo
01:10:249 (5) - maybe you'd stack it with 01:09:749 (2) - since that gimmick has been used so frequently before?
01:10:749 (1) - meh slider, you can do a better one (besides such an awesome map doesn't deserve meh sliderart)
01:29:416 (1) - how about a 1/4 slider instead? leaves an awkward gap that can be easily filled
01:57:582 (2,1) - they are touching even though they shouldn't which triggers me, leniency's fault or not
02:24:166 - I feel like sliders would be way better here, trust me
03:00:082 (5) - this slider ignores a lot of sounds, I suggest you remove it completely and just map all the sounds using circles
03:32:749 (1) - these sounds are way more distinct, maybe you can map them using a different patter (1/4 jumps, circles maybe?)
03:44:082 - circle?
04:02:416 (9,1,3,1,6,1) - TRIGGERED
04:06:582 (4,1,3,1) - TRIG- oh wait these ones are intentional
04:08:749 (5,1) - ARGHHH JUST WHEN I THOUGHT IT WAS OVER
04:09:916 (4,6) - ..
04:18:749 (1,2,3,4,5,6,1,2,3,4,5,6) - increase ds, the song is still growing in intensity yet you dropped the ds increase from there
04:53:416 - those ching chong hitsounds from before would fit here perfectly

All from me, good map.
Topic Starter
nelly979

[Nemesis] wrote:

Mod from my queue. (why no m4m tho ;-;) I suck big time at modding lul. I did take a look through your m4m map and felt it was a bit above the level where I could provide criticism :P

Kamikakushi (ching chong pala wala ping li)

00:53:416 (1,2,1) - I feel like this lacks movement, The first two are fine but the third one just lazily returns to where the first one has been, I feel like this stale movement doesn't really express the song to its fullest I getchu. I wanted to keep these close together because I felt it suited the drum-heavy break section, so I've tried to incorporate a bit more movement while retaining my original thought process
01:06:749 (1) - and 01:06:499 (7) - are touching a little, maybe you move 1 a little further to the left? besides the 1/4 gap allows for a bigger jump so you can freely move it to the left imo Increased the spacing between each kick slider to retain the cross shape and rotated to make room for the spacing.
01:10:249 (5) - maybe you'd stack it with 01:09:749 (2) - since that gimmick has been used so frequently before? I chose this placement to expand the triangle shape since I feel that this riff has a feeling of change towards a heavier sound
01:10:749 (1) - meh slider, you can do a better one (besides such an awesome aaaaaa map doesn't deserve meh sliderart) Roger. Remodeled this slider to be more "jagged" than simply zigzagging
01:29:416 (1) - how about a 1/4 slider instead? leaves an awkward gap that can be easily filledRolling with this
01:57:582 (2,1) - they are touching even though they shouldn't which triggers me, leniency's fault or not Moved 1
02:24:166 - I feel like sliders would be way better here, trust me HAd this suggested before so I'm trying it out - still not sure, but it's growing on me. Changed
03:00:082 (5) - this slider ignores a lot of sounds, I suggest you remove it completely and just map all the sounds using circles Placed circles to adhere to the drums
03:32:749 (1) - these sounds are way more distinct, maybe you can map them using a different patter (1/4 jumps, circles maybe?) I'm trying some 1/4th kick sliders here, which I think works better than the original
03:44:082 - circle?
04:02:416 (9,1,3,1,6,1) - TRIGGERED
04:06:582 (4,1,3,1) - TRIG- oh wait these ones are intentional
04:08:749 (5,1) - ARGHHH JUST WHEN I THOUGHT IT WAS OVER
04:09:916 (4,6) - .. I actually ended up remodelling this entire section - should be a trigger-free safe space now
04:18:749 (1,2,3,4,5,6,1,2,3,4,5,6) - increase ds, the song is still growing in intensity yet you dropped the ds increase from there Done
04:53:416 - those ching chong hitsounds from before would fit here perfectly Truuuuuuuuuuuu

All from me, good map.
Thanks for your mod and I'm sorry I took so long to get back to you! Dx
When I start actually modding I'll be sure to come visit your profile again and see what you've got going on!
Gokateigo
yo, from my q (wow this music is sex)

modderrino
  1. 00:40:748 (6,7,8,9) - looks bad
  2. 00:50:749 (1,2,3) - ^
  3. 00:55:416 (1,2,3,4,5,6,7,8,1) - looks bad again, there is something wrong in the stream
  4. 01:10:416 (6) - the jump looks bad, changing the rotation in the same jump is a bad idea in general
  5. 02:09:582 (1,2) - increase the spacing
  6. 02:16:749 (6,7,8,9) - looks bad
  7. 02:56:082 (1,2,3) - the spacing should be bigger
  8. 02:57:416 (1,2,3) - ^
  9. 03:34:749 (1) - space the streams in this part, startr here

good map, gl
Arphimigon
Lab Mod!
[Kamikakushi]
Note at 00:59:749 - should be placed at: [389, 342] currently at: [388, 339]
Note at 00:59:832 - should be placed at: [389, 342] currently at: [388, 339]
Note at 02:09:582 - should be placed at: [285, 217] currently at: [288, 212]
Note at 03:03:249 - should be placed at: [215, 100] currently at: [216, 104]
Note at 04:01:082 - should be placed at: [323, 163] currently at: [328, 160]
Your average distance off of a perfect blanket was 4!
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