It's something for now, I guess.
Download: PUFFY - SWEET DROPS (TV Size) (Colin Hou) [lol timing].osu
Download: PUFFY - SWEET DROPS (TV Size) (Colin Hou) [lol timing].osu
55 82899Selee wrote:
BPM Offset
140 1359
140 32252
140 42094
140 70808
140 81093
136 81521
126 81962
65 82438
56 82899
上吧KanbeKotori wrote:
求个insane diff的guest,嘛这番大爱啊
没事挂比鸟也是懒比 和我一样Colin Hou wrote:
上吧KanbeKotori wrote:
求个insane diff的guest,嘛这番大爱啊不过这个会坑多久说不准啊
最后的减速段 spacing根据具体的时间间隔来调整下回比较好 以及我的音效都还没加 你可以看情况 C2的话随便用KanbeKotori wrote:
oops终于做好的,做的不好的地方请指出
thx for the modding, AR is fine for me and the rhythm could be told by the steady spacing.eg91022a71w wrote:
Good Map!
However, there are some demands.modding[All difficulties]
It is better to raise Approach Rate.
And, accent the Hit Sound.
[Insane]
00:11:644(3)-00:12:287(5),00:24:287(3)-00:24:287(5)
The rhythm is not understood easily from seeing for the first time. (Especially ,because former was constant.)
For instance, the first time uses the slider, or Each space is opened more.
Sorry for my poor English.
thx for your time, nothing changed thoughhoLysoup wrote:
SPOILERhihi~!
all suggestions~
[Overall]
add 'OP' and/or 'Opening' to tags no
[Kotori]
This is the only difficulty that ends differently from the previous. Maybe end on 01:23:792? and add finish at that point as well?
[Insane]
mm i think OD 7 fits better imo since kotori's is harder. But it's your choice of course~ no
00:11:966 (4,5,6) - Because earlier there were jumps bigger than this spacing so I missed it first play through. Mm.. maybe New Combo on 4 so it's more distinct? and then NC here: 00:12:501 (6) no, there is no spacing change
00:24:501 (4) - and New combo here to separate from the previous rhythm no
00:31:359 (2) - imo NC here instead no
00:38:037 (2,3) - mm with AR 8, can't tell if it's a slider first or circle first. Maybe dont' stack? no, that's quite easy to tell
00:57:951 (1) - remove NC no
01:11:022 (2,3) - maybe dont' stack the slider (3) cause it's hard to read no
01:23:444 (1) - remove NC? no
[Hard]
I suggest making combos a bit shorter in this perhaps? no, they are generally based on lyrics and some are for patterns
00:10:787 (1,2) - but I don't think this short combo is necessary so remove NC? for pattern
00:45:522 (1) - mm maybe dont' stack the tiny slider at the same spot. just because it's so small it's hard to see when the hit 300 is there: http://osu.ppy.sh/ss/144814 it's already there for a while before the first 300 burst
[Normal]
00:09:073 (2) - maybe repeat this once and add a circle at 00:09:716? no
really really good mapset
and the song's cute :3
fixed some, thxHinacle wrote:
Hi~></ M4M?SPOILERAll of them just a suggestion
<Easy>
- 00:03:930 (4) - add finish at end? no, too often/loud for me
- 00:52:808 (4) - new combo? no
- 01:21:093 (1) - Remove new combo?no
<Normal>
- HP+1? [/color]
- 00:04:787 (1) - add finish at beginning? no
- 00:22:359 (1) - Remove new combo? no
- 00:31:359 (1) - Remove new combo? ok
<Hard>
- HP+1? [/color]
- 00:06:501 (6) - new combo? no
- 00:35:252 (5) - ^ ok
- 00:42:951 (1) - add finish at beginning? no
- 00:43:808 (1) - ^ no
- 00:44:665 (1) - ^ no
<Insane>
- 01:14:236 (5) - new combo? no
- 01:14:665 (1) - Remove new combo? no
- 01:23:444 (1) - ^ no
<Kotori>I like Kotori diff>w</
- 00:33:752 (4) - ctrl+J? I think that it look better
sorry noob mod T-T
没改 还是谢了Nymph_ wrote:
SPOILER:P Hi Nymph here and doing a M4M from your queue~
General:
nothing found~
Easy:
00:00:501 (1) - Maybe it is totally unecessary, but I think you can silence the slider part before 00:00:501, sounds really nice for me~ 的确没必要
00:09:073 (1) - ...sorry for nazi mod, but I think maybe it is more beautiful not to use straight slider here imo. won't mention this again... pattern需要
00:37:394 (2) - I'd say I prefer you don't stack this one. 不
and maybe add a spinner at the end? seems to be a choice. 长度要多长很蛋疼 无限违和
And I really think this diff need some more hitsounds, maybe soft whitsle or normal clap, current seems really lack of hitsounds. note数量不多 太花哨没必要
Normal:
00:38:037 (4) - Maybe add a note here? I think it can connect the rhythm better. 要加也是在后面加 不过考虑normal难度就没动
00:36:323 (1) - I personlly don't like the clap here...sounds little sudden for me, I prefer to delete this clap and add a soft whistle on the head of the slider on 00:36:537, just suggestion imo. 不了
Hard:
00:12:930 (4) - the finish sounds weird...I suggest to delete it. ?
00:45:522 (1) - maybe repeat this slider once? 不是跟的vocal
01:12:308 (6) - ...storyboard hit clap here? I don't really think it is good, little weird for me to hear*.*. won't mention this again. 嘛
Insane:
我个人真心听不惯这STORYBOARD CLAP。。 不是说不提了么
00:45:522 (6) - suggest this slider repeat once too 不是跟的vocal
00:52:808 (1) - I think this don't need a finish maybe 这是需要的 请参见前面/后面
Kotori:
00:55:379 (1,2,3,4,1,2,3) - only part I missed...maybe I am weak but think really confused a little..
kinka like the way you used claps :P
that is all for my m4m, thanks~
fixed some. thxMakar8000 wrote:
SPOILERHello. Mod4Mod from your queue
[General]
-Why no Kiai? :( I don't like KIAI
-I think you should have more people check the timing on this. It seems wrong how it is now (just listen 25% on the beginning on Hard/Insane :s) yeah, I know that and I'm trying to.
-I really liked the hitsounds in Kotori diff, consider using them in the others? I think mine is not so bad ;_;
[Easy]
00:03:930 (4) - Add soft (as in lowered volume maybe?) finish at the end of this slider? there should be a norma-hitnormal, so lower the volume is not a correct way. and finish is too often for me.
00:09:930 (2) - I don't think you should stack sliders in easy like this since it can be confusing... it's fine
00:31:787 (4) - ^ ^
00:37:394 (2,3,1) - Overall I think the timing of this part is hard for beginners to hit. Would be better if it wasn't stacked. ^
00:47:236 (2) - Consider only using one repeat? since the slider is short the player may not expect another repeat. no
[Normal]
00:15:073 (2) - (Nazi) use grid level 4 and move this down a grid? k
00:32:252 (1) - I think this note should be snapped to the other offset well I'm looking for a better timing.
[Hard]
00:09:930 (5) - NC and remove the one at 00:10:787 (1) - ? no
00:35:680 (6) - NC? fixed in earlier mod
00:45:522 (1) - Don't stack this? It hard to read imo. Maybe it's because of the NC there... no
[Taiko]
Seems fine while test-playing, not a taiko modder though so :s
[Insane]
00:23:966 (2) - I confused this to be on the white tick while playing because of the spacing (it's 1.12 spacing if you move it) that's the 2nd time you see this pattern.
[Kotori]
-Nice hitsounds : o
-Overall nice difficulty. I just think you have to many triples is all...
Nice map :3
[stress] looking for better videoColin Hou wrote:
oops graved, revive!
KuraiPettan wrote:
Hey :3
General :Done!
- The width of your video is too large. The max allowed size of a video is 800x600. Your video is 848x480. You have to resize it.
Easy :Done!
- You have 37 unsnapped notes >:3
- 00:15:073 (5) - Add a new combo mark, it's justified by the vocals.
Normal :Done!
- 00:30:501 (1) - I don't really like this slider which is under the previous slider's track. Make it more visible please.
Hard :I'd like to keep this.
- 00:45:533 (1) - Even if it's justified by the music, this 1/6 is not a good idea in this difficulty because it may be hard to understand for some players. A circle should be enough.
Taiko :Done!
- Rename it Taiko Oni please
- You have forgotten to end the kiai time
Insane :Done!
- 00:12:073 - Instead of SBing the clap, you should add a circle (or make a slider) with a clap here. Otherwise, it looks kinda weird
- 00:24:073 - Same as above
Kotori :Done!
- Tags are not the sames as the other difficulties (Ami & Yumi are missing).
That's all, nice map <3
thanks for keeping an eye on this mapKuraiPettan wrote:
I thought I was going to bubble it but here are some suggestions you should take into consideration before >w<
Insanemade the tail out a bit and changed color for the 2 sliders.
- 01:11:246 (3) - This slider is hidden by the previous slider which doesn't make the patern easily readable. Consider making its track and end more visible please ~
Kotorihitsounds up! but kept the slider tick settings.
- Those inherited sections with 30% volume don't make the objects clearly audible, which actually frustrates me >w<
Consider using 40~50% instead, they will be more audible and it will be more agreable to hear :3- Maybe use slider tick 2 like in the other difficulties ? It would keep consistency throughout the mapset and it doesn't sound bad at all :3
Fix whatever you want and I'll bubble ~ (finally >~<)