forum

Virtual Riot - Rampage

posted
Total Posts
14
Topic Starter
-Visceral-
This beatmap was submitted using in-game submission on Monday, January 22, 2018 at 12:53:40 PM

Artist: Virtual Riot
Title: Rampage
Tags: dnb dubstep drumstep wubs
BPM: 174
Filesize: 11166kb
Play Time: 03:02
Difficulties Available:
  1. Advanced (2.82 stars, 297 notes)
  2. Normal (1.73 stars, 164 notes)
  3. Tempest (6.28 stars, 833 notes)
Download: Virtual Riot - Rampage
Information: Scores/Beatmap Listing
---------------
aaa how do i make a spread :/
Strategas
grave or rank?
Topic Starter
-Visceral-

Strategas wrote:

grave or rank?
Rank
Aeril
This is such a nice map to play, I loved it Smoothie!
  1. 01:12:413 (3) - Maybe change this one to a hit circle because the sound it produces isn't similar at all to the wubs of the rest of the 1/4 sliders.
  2. 01:24:655 (2) - Also maybe change this into a 1/4 slider with a similar shape to 01:24:309 (2) - because it's the same wub.
  3. 01:26:206 (3) - Maybe change this into some kind of 1/2 slider maybe because of it's distinctive sound.
  4. 01:51:206 (7) - Possibly decrease the spacing between this note and 01:51:293 (8,9) - these two because the latter have a different kick and snare. Maybe something like this? This applies to the rest of the instances of this rhythm.
  5. 02:12:413 - This buildup is nice but it just gets way too large for how quiet it actually is. Nothing in the rest of this map get much larger than 02:15:172 (1,2) - this however the spacing in this section just keeps getting bigger.
  6. 02:19:310 (1,2,3,4,1,2,3,4) - I don't know why you just suddenly started putting in stream jumps even though it doesn't sound different at all to the previous 02:17:931 (1,2,3,4,1,2,3,4) - one.
  7. 02:22:758 (1,2,3,4,5,6,7,8) - The variable spacing was the cool part here but you remove it in these two 4 note scales for some reason.
  8. 02:30:344 (1,2,3,4,1,2,3,4) - Same thing with the last instance of this. Doesn't make sense why you added in a stream jump here with no change in the music.
  9. 02:33:793 (1,2,3,4,5,6,7,8) - And the same thing here as well. Also, this stream shape is kinda sloppy. Can you possibly change this into a star shape because it seems like you tried to do that but didn't.
I liked how you mapped the last section of this map! :) Really enjoy this way of mapping from you.
Topic Starter
-Visceral-

Aeril wrote:

This is such a nice map to play, I loved it Smoothie!
  1. 01:12:413 (3) - Maybe change this one to a hit circle because the sound it produces isn't similar at all to the wubs of the rest of the 1/4 sliders.
  2. 01:24:655 (2) - Also maybe change this into a 1/4 slider with a similar shape to 01:24:309 (2) - because it's the same wub.
  3. 01:26:206 (3) - Maybe change this into some kind of 1/2 slider maybe because of it's distinctive sound.
  4. 01:51:206 (7) - Possibly decrease the spacing between this note and 01:51:293 (8,9) - these two because the latter have a different kick and snare. Maybe something like this? This applies to the rest of the instances of this rhythm. i dont wanna do anything this complex in a slow part
  5. 02:12:413 - This buildup is nice but it just gets way too large for how quiet it actually is. Nothing in the rest of this map get much larger than 02:15:172 (1,2) - this however the spacing in this section just keeps getting bigger.
  6. 02:19:310 (1,2,3,4,1,2,3,4) - I don't know why you just suddenly started putting in stream jumps even though it doesn't sound different at all to the previous 02:17:931 (1,2,3,4,1,2,3,4) - one.
  7. 02:22:758 (1,2,3,4,5,6,7,8) - The variable spacing was the cool part here but you remove it in these two 4 note scales for some reason.
  8. 02:30:344 (1,2,3,4,1,2,3,4) - Same thing with the last instance of this. Doesn't make sense why you added in a stream jump here with no change in the music.
  9. 02:33:793 (1,2,3,4,5,6,7,8) - And the same thing here as well. Also, this stream shape is kinda sloppy. Can you possibly change this into a star shape because it seems like you tried to do that but didn't.
I liked how you mapped the last section of this map! :) Really enjoy this way of mapping from you.
all else changed thank you :)
RS1
I really like what you've done with this map.

Good luck with a speedy rank (´・◡・`)
Jacob
yo

Tempest:
  • *I feel the AR is too high. The bpm and object density is pretty low for AR9.7. I think something like AR9.3-4 feels better.
    * 00:29:310 (2,3) - These sliders you used for that buzz sound feel boring compared to sliders like these 00:27:931 (2,3) - Perhaps make them a bit more interesting?
    *To add to that, the blanket for this slider is slightly wider in the middle 00:29:310 (2) - maybe look into this if you don't fix the above point.
    *01:52:586 (8,9,10) - Why didn't you space the last 3 notes the same as these 3? 01:51:206 (7,8,9) - Feels strange currently.
    01:55:344 (8,9,10) - 01:58:103 (8,9,10) - 02:00:861 (8,9,10) - 02:03:620 (8,9,10) - 02:06:379 (8,9,10) - 02:09:138 (8,9,10) - 02:11:897 (8,9,10) - Same for these yadda yadda.
    *02:24:137 (1,2) - Maybe decrease the spacing here? It's a lot larger than the other ones.
    *03:02:068 - The song should just end here, I think the slider art just unnecessarily draws out the map.
thats it, really nice map tho gl on this
btw i really like the combo/slider colors
zev
  1. Audio file bitrate is too high.
  2. Difficulties end time is not consistent:
    03:18:620 - Normal
    03:24:137 - Tempest

    Tempest
  3. this od is a tad too high, would go like od8.5 it's a bit unfair from players perspective with red tick technical streams and stuff, players that good can just hr it, more fair.

  4. 00:20:689 (1,2,1,2,3,4,5,6) - this rhythm i don't really like it, the song emphasizes the blue tick 00:21:810 - but you kinda follow the white/red tick polarity which sucks a bit imo, (also hihats and snares sharing same emphasize rip) this is those places where starting on blue tick rhythm is godlike, it jumps back to white tick anyway at 00:22:068 (1) -
  5. Also that normal-finish1.wav has really bad stereo seperation just saying, no pan on the right side.
  6. 00:22:758 (5,6,7,1) - not really thaaat bad, but 00:22:758 (5,6,7,1) - looks visually like 1/2 and 1/4 bit awkwardish reading, don't really like that so early in the map.
    would stack this 00:22:931 (6) - on 00:23:793 (6) -
  7. 00:24:655 (7) - line up follow point
  8. 00:25:431 (4,5) - That's bad it looks off, do the same as this --> 00:25:431 (4,5,6) -
  9. 00:26:724 (1,2,3,4,5) - small suggestion, scale up flower a little bit? cus song is building up
  10. 00:28:620 (1,2) - looking at this from an edgy perspective, would be cooler if this was 00:28:965 (2) - an 1/4 slider or 1/8.
    00:31:724 (2) - ^
  11. 00:29:137 (1) - that's a bit too forced flow/sliderdesign imo, would go with something more natural.
  12. 00:32:758 (3) - try having this atleast with x1.00 DS,
  13. 00:36:465 (4,5) - gsavksdvasdlfmld, delet this
    copy dis 00:33:706 (4,5,6) - paste heer 00:36:465 - :3
  14. 0:40:344 (2,3) - these two wub sounds are not identical, would chang (3) my opinion iwud 00:40:603 (3) - ctrl +g dis
  15. 00:42:413 (5) - end this sliderend on 1/3 00:42:758 (1,2,3,1,2,3) - more ez to play then.
  16. 00:55:172 - for this section till 01:00:689 - some volume control would be nice here, like 50%ish on hihats and 90%ish on those sounds 00:56:206 (1) -
    also would swap to normal-hitnormal tbh 00:56:207 (6,6,6,6,6) - etc
  17. 01:06:724 (3) - sliderend not same strength as sliderhead pls swap to soft-sampless
  18. 01:40:517 (1) - stack dis
    02:26:206 (1) - sstack dis
Looks ok, could see it ranked with some polish, didn't really like your hitsounds in the stream sections.
good luck<3
Topic Starter
-Visceral-

Jacob wrote:

yo

Tempest:
  • *I feel the AR is too high. The bpm and object density is pretty low for AR9.7. I think something like AR9.3-4 feels better. nah no way the streams are aids without high ar and the density is pretty high in parts
    * 00:29:310 (2,3) - These sliders you used for that buzz sound feel boring compared to sliders like these 00:27:931 (2,3) - Perhaps make them a bit more interesting?
    *To add to that, the blanket for this slider is slightly wider in the middle 00:29:310 (2) - maybe look into this if you don't fix the above point.
    *01:52:586 (8,9,10) - Why didn't you space the last 3 notes the same as these 3? 01:51:206 (7,8,9) - Feels strange currently. just tried that and it feels even stranger
    01:55:344 (8,9,10) - 01:58:103 (8,9,10) - 02:00:861 (8,9,10) - 02:03:620 (8,9,10) - 02:06:379 (8,9,10) - 02:09:138 (8,9,10) - 02:11:897 (8,9,10) - Same for these yadda yadda.
    *02:24:137 (1,2) - Maybe decrease the spacing here? It's a lot larger than the other ones.
    *03:02:068 - The song should just end here, I think the slider art just unnecessarily draws out the map. nah i think the sounds are significant enough at the end to map them
thats it, really nice map tho gl on this
btw i really like the combo/slider colors

zev wrote:

  1. Audio file bitrate is too high.
  2. Difficulties end time is not consistent:
    03:18:620 - Normal
    03:24:137 - Tempest doesnt matter

    Tempest
  3. this od is a tad too high, would go like od8.5 it's a bit unfair from players perspective with red tick technical streams and stuff, players that good can just hr it, more fair. its supposed to be hard

  4. 00:20:689 (1,2,1,2,3,4,5,6) - this rhythm i don't really like it, the song emphasizes the blue tick 00:21:810 - but you kinda follow the white/red tick polarity which sucks a bit imo, (also hihats and snares sharing same emphasize rip) this is those places where starting on blue tick rhythm is godlike, it jumps back to white tick anyway at 00:22:068 (1) -
  5. Also that normal-finish1.wav has really bad stereo seperation just saying, no pan on the right side. idk how to fix lol i got it from some ranked map so it shouldnt be an issue
  6. 00:22:758 (5,6,7,1) - not really thaaat bad, but 00:22:758 (5,6,7,1) - looks visually like 1/2 and 1/4 bit awkwardish reading, don't really like that so early in the map. nobody has misread this its not hard to read
    would stack this 00:22:931 (6) - on 00:23:793 (6) -
  7. 00:24:655 (7) - line up follow point ?
  8. 00:25:431 (4,5) - That's bad it looks off, do the same as this --> 00:25:431 (4,5,6) - looks fine and you linked the same thing twice...
  9. 00:26:724 (1,2,3,4,5) - small suggestion, scale up flower a little bit? cus song is building up
  10. 00:28:620 (1,2) - looking at this from an edgy perspective, would be cooler if this was 00:28:965 (2) - an 1/4 slider or 1/8. edgy =/=
    overmapping rhythm

    00:31:724 (2) - ^ ^
  11. 00:29:137 (1) - that's a bit too forced flow/sliderdesign imo, would go with something more natural. already changed
  12. 00:32:758 (3) - try having this atleast with x1.00 DS,
  13. 00:36:465 (4,5) - gsavksdvasdlfmld, delet this
    copy dis 00:33:706 (4,5,6) - paste heer 00:36:465 - :3 why this is fine
  14. 0:40:344 (2,3) - these two wub sounds are not identical, would chang (3) my opinion iwud 00:40:603 (3) - ctrl +g dis they are tho
  15. 00:42:413 (5) - end this sliderend on 1/3 00:42:758 (1,2,3,1,2,3) - more ez to play then. no theres a sound where it ends
  16. 00:55:172 - for this section till 01:00:689 - some volume control would be nice here, like 50%ish on hihats and 90%ish on those sounds 00:56:206 (1) -
    also would swap to normal-hitnormal tbh 00:56:207 (6,6,6,6,6) - etc
  17. 01:06:724 (3) - sliderend not same strength as sliderhead pls swap to soft-sampless they are same intensity in the song
  18. 01:40:517 (1) - stack dis
    02:26:206 (1) - sstack dis
Looks ok, could see it ranked with some polish, didn't really like your hitsounds in the stream sections.
good luck<3
if i didnt say anything it was changed thanks
heyronii
So stoked with this map hope it gets ranked.
AndrewRK
Best wishes for this to be ranked soon! One of my favourite maps at the moment and my highest star pass! I'd love to see more plays of it.
Truc
love it
BlackZero
I would say that the Tempest diff could use a lower ar, maybe 9.5 because the bpm is low and there isn't too much density in the map. On top of the fact that the only gimmick to the map is the spacing. Definitely don't have to take this mod because I'm not a mapper nor do I claim to have any mapping experience. It's just what I feel. Nice map otherwise :D
Vtaimisto
love the song and this is a really nice map to go with it... good job :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply