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FELT - Once Upon a Love

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Topic Starter
celerih
This beatmap was submitted using in-game submission on May 6, 2017 at 3:27:17 PM

Artist: FELT
Title: Once Upon a Love
Source: 東方Project
Tags: Touhou Little Planet Vivienne Renko W.nova Maurits 禅 Cornelis 東方花映塚より 六十年目の東方裁判 Eastern Judgement in the Sixtieth Year ~ Fate of Sixty Years 四季映姫・ヤマザナドゥ Shiki Eiki Yamazanadu Kaeidzuka Flower Viewing Mound ~ Phantasmagoria of Flower View 東方花映塚 ZUN
BPM: 186
Filesize: 8014kb
Play Time: 05:15
Difficulties Available:
  1. Last Judgement (5.18 stars, 1057 notes)
Download: FELT - Once Upon a Love
Information: Scores/Beatmap Listing
---------------

| The stars are truly showing something tonight.
These everlasting feelings brightly
Highlight that there's no such limit and we're
Always gonna be here.
All your colors are drowning me, excite me. |

Beatmap #21

osu! needs more FELT
Especially more Vivienne
Last Judgement by me
For approval

Hitsounds by JBHyperion (WIP)
Banner by VezAgera


Extra Stuff
With this map, I wanted to see what would happen if I made all the 1/1 gaps in the map overlaps, with the same spacing every time. I also tried using more anti-flow in this map and try to vary how I do jumps. Overall, I’d say the map turned out pretty good, so I’ll be going for approval. It’s not often I’m happy with what I map, and I’m really glad it happened on this song since it’s easily one of my favourite FELT songs (Now I’d just need to start working again on my Lost my Way map).

Metadata: http://feltmusic.net/FELT008/
defiance
I nutted while playing this map and I didn't even notice

While playing this map, I did not notice that I came.

After my session of playing FELT - Once Upon a Love, I realized that I had ejaculated.

Using my mouse and keyboard, I played the beatmap FELT - Once Upon a Love. During my session, I had particularly white fluid squirting out. I did not notice this occasion until after I finished the beatmap.
dsco
very well structured visually and a pleasure to play. rhythm is lacking however.

00:17:390 (4,5) - dont like this shape at all tbh, 4 conflicts with the shape of 5 and the slider's entry angle
00:27:068 (2,3) - point the second segment of 2 directly at 3? also center 2's red tick or offset it more from center, its lopsided
00:29:809 (2,3) - blanket properly
00:39:003 (2,3) - not really that big a fan of this since its hard to read as its not a common rhythm, though i guess the spacing is consistent. not sure 100% how i feel. consider using 1.5x like 00:49:971 (1,2) - here
00:40:293 (2,3,4) - random to switch to this rhythm. feels out of place. the next double is fine but this one is the exact same sound as last measure
01:29:326 (3,4) - these shapes are similar enough that being different looks out of place
01:33:842 - dont like the rhythm so much in this section, after kiai and before bookmark. i think the strings on every other red tick are pretty important to highlight. opinions, though
01:42:068 (2,3) - since you're introducing kicksliders here i'd avoid the overlap just since it makes it a little harder to read
01:44:648 (2,3) - minor conflicting shapes
01:51:906 - dont like the rhythm for this section to bookmark. very inconsistent and the way you emphasize things changes a lot. the hi hat tss emphasis sound in the drums is typically emphasized by you with either a kickslider or a triple but whether it ends on the sound or starts on it changes. feels random, could use more structure. take a look at this image. the drums repeat for every column and the rest mostly does as well, yet the rhythm changes constantly. tighten this up a little bit, at the very least where you have 1/4 and where you do not. the second combo in the first two rows illustrates this quite well, as well as the white combo having 1/4 every time except the 3rd. etc..
01:57:068 (1) - sorta ugly
02:12:551 - personally i think in this bookmark section you should use 1.5x for 1/4 rhythms to keep consistent with the first time this section of the song occurs. maybe tighten the rhythms a little more, as well.
03:04:164 - this entire section is essentially a strings solo but it is almost ignored in the rhythm, except for a few odd cases such as 03:09:326 (1,2,3)
03:20:938 (1,2,3,4,5,6) - these triples have a hit in-between. this applies in (i think) every other case in this section as well. ez fix is kickslider on 3.
03:22:551 (2) - slider ignores the snare on first blue tick
03:23:519 (1) - red tick has v. important sound
03:24:648 (5,1) - sound on blue tick
03:25:455 (6) - ignores blue tick snare + having audio feedback for the second blue tick makes this super conflicting
03:27:068 (1) - out of place NC
03:34:164 (2) - music falls out of sync here by at least 15ms, maybe needs another tick tho it is a slider.
03:50:616 (1) - feel like the second half of this slider could do a lot more, even if just mirroring the bottom half
04:08:358 (6) - NC to emphasize SV and keep consistent with 01:12:874 (1) -
04:08:680 - just a thought: what if this kiai was 1.2x since its the climax of the song?
04:44:809 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - more circles would be nice to emphasize the final climax of the song, feels anticlimactic as is, a lot of tension build up but not enough release
05:07:229 (3) - feels weird to introduce new slider shape so late in a visually-constructed map
05:08:842 (3) - ^
05:07:229 (3,1) - bad blanket

map is cool beans my guy
Izzywing
hello, from /r/osumapping

00:46:826 (5,7) - not 100% on this, but these two sound overmapped. Just sounds like there's a 5 note burst in the music, so I don't think a stream is appropriate.
00:51:906 (3) - dont really like this, skips a drum. consider 3/4 slider into 1/2 slider instead?
00:53:197 (3,2) - This overlap doesn't fit into your pretty clean aesthetics so far, since your ovlerlaps to this point have had .1 DS
01:00:293 (1) - This stream is overmapped for sure in multiple areas, for example 01:00:534 (4) - and 01:00:858 (8) - have no sound attached. You should redo this rhythm to be more accurate.
01:05:051 (6) - overmapped, also 01:05:132 (7,8,9,10,1) - would fit better as a double rhythm to emphasize the loudness of the drums, so I suggest deleting 01:05:293 (9) - and repositioning this area

01:18:035 (7) - perhaps use 2 circles instead here to better follow the vocals
01:43:438 - Missing a note here for sure. A double based rhythm would fit the music better, something like this (forget the visuals, just see the rhythm) - https://osu.ppy.sh/ss/7733798
02:00:938 (1,1) - Stack these? (the second link is the purple slider in the next measure)
02:06:987 (7) - overmapped
02:11:745 (3,4) - is 1/4 for sure, but 02:11:906 (5,6,7,8,9,10,11,12) - should ALL be snapped to 1/3 instead to correctly follow the piano roll
02:20:938 (3,4) - This rhythm skips the piano sound on 02:21:180, perhaps use a circle there to map it
03:04:487 - and 03:04:971 - are two synths that I recommend making clickable. Similar to how you made them all clickable in 03:05:455 (1,2,3,4,5) - this measure
03:10:293 (3,1) - move 1 so that these dont overlap?
03:12:551 (3) - more clickablity concerns, instrument on 03:12:713 - deserves emphasis in the rhythm, same with things like 03:13:519 - 03:14:164 - 03:14:648 - etc

Cool map, if you can smooth out the rhythm a bit it would be way better. gl!
Topic Starter
celerih

dsco wrote:

very well structured visually and a pleasure to play. rhythm is lacking however. My weakness, rhythm :' )

00:17:390 (4,5) - dont like this shape at all tbh, 4 conflicts with the shape of 5 and the slider's entry angle Changed up slider entry so it doesn't look so akward
00:27:068 (2,3) - point the second segment of 2 directly at 3? also center 2's red tick or offset it more from center, its lopsided Fixed
00:29:809 (2,3) - blanket properly fuk blankets who needs map polish
00:39:003 (2,3) - not really that big a fan of this since its hard to read as its not a common rhythm, though i guess the spacing is consistent. not sure 100% how i feel. consider using 1.5x like 00:49:971 (1,2) - here made it consistent with the rest
00:40:293 (2,3,4) - random to switch to this rhythm. feels out of place. the next double is fine but this one is the exact same sound as last measure instead of the double I made the slider before it 3/4
01:29:326 (3,4) - these shapes are similar enough that being different looks out of place Made them more obviously different
01:33:842 - dont like the rhythm so much in this section, after kiai and before bookmark. i think the strings on every other red tick are pretty important to highlight. opinions, though Still undecided about this. I added a circle on 01:36:100 (4) - and shortened 01:35:777 (3) - to catch a beat I ignored, but for the more sublte strings at the end 01:39:487 - 01:38:842 - I'm not sure I'll put botes on them, since I'm following the drums for the entire map
01:42:068 (2,3) - since you're introducing kicksliders here i'd avoid the overlap just since it makes it a little harder to read Now introducing the kickslider
01:44:648 (2,3) - minor conflicting shapes Fixed
01:51:906 - dont like the rhythm for this section to bookmark. very inconsistent and the way you emphasize things changes a lot. the hi hat tss emphasis sound in the drums is typically emphasized by you with either a kickslider or a triple but whether it ends on the sound or starts on it changes. feels random, could use more structure. take a look at this image. the drums repeat for every column and the rest mostly does as well, yet the rhythm changes constantly. tighten this up a little bit, at the very least where you have 1/4 and where you do not. the second combo in the first two rows illustrates this quite well, as well as the white combo having 1/4 every time except the 3rd. etc.. Took about 15 mins going through this portion a bunch of times. I added so triples, added circles and shortened a few things. The map here doesn't have a very consistent rhythm, so it won't always be equal between the sections, but I tried my best to fix rhythm errors
01:57:068 (1) - sorta ugly How rood... but I think the slider shape is fine. It's similar to other shapes I use in the map
02:12:551 - personally i think in this bookmark section you should use 1.5x for 1/4 rhythms to keep consistent with the first time this section of the song occurs. maybe tighten the rhythms a little more, as well. Made the 1.5x consistent in the section
03:04:164 - this entire section is essentially a strings solo but it is almost ignored in the rhythm, except for a few odd cases such as 03:09:326 (1,2,3) I'll have to review this section later. Problem is the drums are still what I'm primarily follwoing and the strings here is very um weird to follow. I'll come back to this and I'll be asking for your help then
03:20:938 (1,2,3,4,5,6) - these triples have a hit in-between. this applies in (i think) every other case in this section as well. ez fix is kickslider on 3. Fixed
03:22:551 (2) - slider ignores the snare on first blue tick Made a double
03:23:519 (1) - red tick has v. important sound Fixed
03:24:648 (5,1) - sound on blue tick Made a triple
03:25:455 (6) - ignores blue tick snare + having audio feedback for the second blue tick makes this super conflicting kicksliders are my friends
03:27:068 (1) - out of place NC Didn't catch that oops
03:34:164 (2) - music falls out of sync here by at least 15ms, maybe needs another tick tho it is a slider. I'll have to look into it more
03:50:616 (1) - feel like the second half of this slider could do a lot more, even if just mirroring the bottom half The second half of the slider is just a held piano note so i wanted to keep it simple
04:08:358 (6) - NC to emphasize SV and keep consistent with 01:12:874 (1) - Done
04:08:680 - just a thought: what if this kiai was 1.2x since its the climax of the song? Even if it's the climax it's the same intensity as the second kiai. Instead of higher SV I preferred using spacing to emphasize the final kiai (also haha you really think I'd go through the pain of fixing every fucking overlap I did with new SV lol)
04:44:809 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - more circles would be nice to emphasize the final climax of the song, feels anticlimactic as is, a lot of tension build up but not enough release Give it a good bath that relieves tension. I do think that would help, but adding circles here would go against how I mapped everything else, and I don't want that. I did increase spacing on a few jumps. Problem is at this point note density goes down.
05:07:229 (3) - feels weird to introduce new slider shape so late in a visually-constructed map This first slider isn't that stand out imo, so I'll keep it
05:08:842 (3) - ^ But I did change this one
05:07:229 (3,1) - bad blanket Fixed

map is cool beans my guy
mod is cool beans my guy. Thanks a lot for the help with timing dsco. I'll reply to Hobbes' mod soon maybe. I hate replying to mods so I'm super lazy with it a lot of the time
Ultima Fox
boosted animal

00:50:777 (4) - move thjis nnore out a little more bcause i didnt even see it when i palyed it (overlap liek you did everything else)
01:55:132 (3,4,5) - super awkward linear jump plz change to something more angled
02:02:874 (4,5,6) - ^
02:46:100 (1,2,3,4,1) - i'm not a fan of this huge backwards jump, so maybe you could change it by doing this, then this (in the second one i just switched 2 and 3 after moving (4) from the previos combo and (1) with it)
02:52:551 (1,2) - it would look better if you made these both curves
03:10:616 (1,2) - ^
03:50:616 (1) - this slider is kinda ugly, maybe just do this https://puu.sh/vbF1K/49d3af39e9.jpg
04:25:455 (1,2,3) - linear jump :c

short mod because i have a headache
gl xd

p.s. ill probably edit with a longer mod soon, just not right now
Topic Starter
celerih

Hobbes2 wrote:

hello, from /r/osumapping Hello

00:46:826 (5,7) - not 100% on this, but these two sound overmapped. Just sounds like there's a 5 note burst in the music, so I don't think a stream is appropriate. They are definitly fainter than the other sounds, but there's still a constant 1/4 there
00:51:906 (3) - dont really like this, skips a drum. consider 3/4 slider into 1/2 slider instead? I redid this section to make sure every note was hit
00:53:197 (3,2) - This overlap doesn't fit into your pretty clean aesthetics so far, since your ovlerlaps to this point have had .1 DS Fixed
01:00:293 (1) - This stream is overmapped for sure in multiple areas, for example 01:00:534 (4) - and 01:00:858 (8) - have no sound attached. You should redo this rhythm to be more accurate. Turned the first section into 2 triples. The second part of the stream has weird emphasis but it's 1/4
01:05:051 (6) - overmapped, also 01:05:132 (7,8,9,10,1) - would fit better as a double rhythm to emphasize the loudness of the drums, so I suggest deleting 01:05:293 (9) - and repositioning this area Removed the note on 01:05:051 - but I didn't remove the note on 01:05:293 (8) - there is clearly a note there

01:18:035 (7) - perhaps use 2 circles instead here to better follow the vocals I used two sliders to represent the identical drum beats
01:43:438 - Missing a note here for sure. A double based rhythm would fit the music better, something like this (forget the visuals, just see the rhythm) - https://osu.ppy.sh/ss/7733798 Fixed
02:00:938 (1,1) - Stack these? (the second link is the purple slider in the next measure) Done
02:06:987 (7) - overmapped fixed
02:11:745 (3,4) - is 1/4 for sure, but 02:11:906 (5,6,7,8,9,10,11,12) - should ALL be snapped to 1/3 instead to correctly follow the piano roll good catch, It's fixed
02:20:938 (3,4) - This rhythm skips the piano sound on 02:21:180, perhaps use a circle there to map it Having a circle there would be super akward to play and the piano sound is very faint
03:04:487 - and 03:04:971 - are two synths that I recommend making clickable. Similar to how you made them all clickable in 03:05:455 (1,2,3,4,5) - this measure
03:10:293 (3,1) - move 1 so that these dont overlap? done
03:12:551 (3) - more clickablity concerns, instrument on 03:12:713 - deserves emphasis in the rhythm, same with things like 03:13:519 - 03:14:164 - 03:14:648 - etc Made a bunch more rhythms clickable, should be much better now

Cool map, if you can smooth out the rhythm a bit it would be way better. gl!
Thanks a lot for the mod Hobbes!

Ultima Fox wrote:

boosted animal

00:50:777 (4) - move thjis nnore out a little more bcause i didnt even see it when i palyed it (overlap liek you did everything else) I moved it more so it's more easily visible
01:55:132 (3,4,5) - super awkward linear jump plz change to something more angled Fixed
02:02:874 (4,5,6) - ^ The pattern here plays fine. Having too sharp and angle here screws you up for the jump to 02:03:197 (6) -
02:46:100 (1,2,3,4,1) - i'm not a fan of this huge backwards jump, so maybe you could change it by doing this, then this (in the second one i just switched 2 and 3 after moving (4) from the previos combo and (1) with it) I changed it, I didn't do it exactly like you but it plays betetr now and doesn't go back
02:52:551 (1,2) - it would look better if you made these both curves done
03:10:616 (1,2) - ^ Made them both the not curve one
03:50:616 (1) - this slider is kinda ugly, maybe just do this https://puu.sh/vbF1K/49d3af39e9.jpg I explained in dsco's reply but I wanted to keep the second part simple because of the help piano note
04:25:455 (1,2,3) - linear jump :c Not everything needs to be a sharp angle jump.

short mod because i have a headache
gl xd

p.s. ill probably edit with a longer mod soon, just not right now
ToolateIrepliedtoit. Thanks for the mod!
JierYagtama
Hopefully this is better
Last Judgement
01:19:648 (1,3) - fix blanket
01:39:648 (2,3) - kinda think this kind of placement is a little better dont you think?

02:05:455 (3,4) - hmm I think copy pasting 3's shape for 4 is better
02:20:938 (3,4) - also this one
02:28:680 (3,4) - and this one
02:44:003 (2,3) - why is the spacing so large I mean there isnt any strong instrumental sound to support it or anything
03:50:616 (1) - suggesting this would make the slider better

04:03:358 (1,2) - circle is slightly off to the blanket xd
04:38:680 (3,4) - ctrl g?
04:43:842 (3,4) - ^
Goodluck
Foxy Grandpa
^
Topic Starter
celerih

JeirYagtama wrote:

Hopefully this is better
Last Judgement
01:19:648 (1,3) - fix blanket They are so far apart why would I blanket them?
01:39:648 (2,3) - kinda think this kind of placement is a little better dont you think? THat would go against how I did ever gap in the song.

02:05:455 (3,4) - hmm I think copy pasting 3's shape for 4 is better The first slider has the vocal starting on it so I wanted to emphasize that with a different slider shape
02:20:938 (3,4) - also this one The second beat has the guitar which differentiates it from the first
02:28:680 (3,4) - and this one Same logic applies as above. The sliders are mapped to different sounds, so I make them different
02:44:003 (2,3) - why is the spacing so large I mean there isnt any strong instrumental sound to support it or anything Except for the drums there. Even then the spacing here isn't anything special, it's very similar to a lot of pther jumps in the map with the same intensity
03:50:616 (1) - suggesting this would make the slider better A couple of people before suggested it, so I guess I should probably change it.
I went with ultima's shape suggestion tho


04:03:358 (1,2) - circle is slightly off to the blanket xd Because that's not a blanket xd
04:38:680 (3,4) - ctrl g? That would make it so 04:38:842 (4) - gets less emphasis and would also break the overlappping
04:43:842 (3,4) - ^Same logic as above
Goodluck
Thanks for the star!
defiance
add a preview point
defiance
hey babe

reminder that i was the first known fc on this map


General
Hella subjective but ar 9.1 seems a bit e d g y, 9.2 seems better fitting imo



Last Judgement

00:51:261 (1,2,3,1) - this whole section here has quite unfitting rhythm it sounds like you are mapping to the little click sound, but it seems to be missing some important sounds

01:46:584 - i would definitely add a circle here, the song is starting to build up here

01:48:680 (3,4,5) - i would stack this, idk y it's not stacked

01:53:197 (1,2,3,4) - here 4 has a very important beat that would be nice if it was clickable i'd suggest changing the rhythm a little bit

02:34:164 (1,2) - the distance between these two is quite far, even if 2 is a strong beat, and considering that the song does gain a bit more build up with the other jumps

03:35:132 - 03:54:487 - is sex

so is the rest of the map

i understand that some rhythm suggestions fuck up your 0.1x ds concept but i think representing the song is slightly more important i m o
Topic Starter
celerih

osuskrub wrote:

hey babe

General
Hella subjective but ar 9.1 seems a bit e d g y, 9.2 seems better fitting imo Changed to AR9.2



Last Judgement

00:51:261 (1,2,3,1) - this whole section here has quite unfitting rhythm it sounds like you are mapping to the little click sound, but it seems to be missing some important sounds
You can recheck but the current way does actually hit all the sounds of the section


01:46:584 - i would definitely add a circle here, the song is starting to build up here Instead of a circle there I put a 3/4 slider that hits the sound on 01:46:664 -

01:48:680 (3,4,5) - i would stack this, idk y it's not stacked done, not sure why it wasn't stacked

01:53:197 (1,2,3,4) - here 4 has a very important beat that would be nice if it was clickable i'd suggest changing the rhythm a little bit
Fixed kinda. I did simplify 01:53:761 -


02:34:164 (1,2) - the distance between these two is quite far, even if 2 is a strong beat, and considering that the song does gain a bit more build up with the other jumps I nerfed it

03:35:132 - 03:54:487 - is sex

so is the rest of the map uwu

i understand that some rhythm suggestions fuck up your 0.1x ds concept but i think representing the song is slightly more important i m o
I'm ready to sacrifice a few overlaps for more accurate rhythms. Thanks for the mod babe
Nokashi
Hello there!

[ Last Judgement]
  1. 00:11:261 (1,4) - We discussed the whole visual gimmick you had going on with the 0.10x DS overlaps on 1/1 gaps. However i dont think this is the correct way to introduce this, since there is neither a gap of rhythm nor the gap between 00:11:261 (1,4) - is 1/1 but 3/2. Thus i would suggest normally stacking this and letting the following gap here 00:12:229 (5,1) - be the first highlight of this
  2. 00:14:971 (3,4,5) - Not so intuitive space usage since you arent taking into consideration the overall space you have and push this slider further into the previous ones trail. It might not be that noticable in game but still having a more spread out space usage is always nicer than cluttered patterns
  3. 00:25:293 (3,4) - Really underwhelming spacing here. For a jump to the downbeat this is really underwhelming
  4. 00:39:245 (3,1) - Also 4.81x DS on a calm section call for so much unnecessary movement. I mean if you went with such generous spacings on this calm section, what will you do in the kiai? :D
  5. 00:40:858 (4) - No sound here. tried 0% effect volume and theres nothing there
  6. 00:42:713 (2) - in its current position it feels like it was yanked down by some celestial force unbeknowst to me and as a result feels disconnected from the whole structure of the patterning here. Directly blanketing this with 00:42:229 (1) - this will even out the spacing as well as incorporate a form of circular flow
  7. 00:43:358 (4) - Placing it somewhere like x:416|y:244 will also ensure circlular flow which in my eyes is more fitting for this section, since the instruments arent as choppy
  8. 00:46:342 - You took advantage of all blue ticks up to this, why didnt you map this one? Will definitely be a better rhythm as 00:46:100 (1,2) - this will have to be a 1/1 slider and rightfully so, since the vocal hold is more prominent than the drum. In the end you should have something like this or this. Up to you to decide. Ticker on both starts at 00:46:100 -
  9. 00:46:745 (3,4,5,6) - These babies here have a really faint on them which certainly doesnt work as an entry to a stream that will only go more intense here 00:47:067 (7) - where the drum actually shows up, and there isnt anything to properly differentiate it. I'd suggest trying something different here 00:46:745 (3,4,5,6) - taking more 1/2 rhythm into consideration rather than 1/4 rhythms. Same point here 02:17:068 (3,4,5,6,7,8,9,10,1) -
  10. 00:48:358 (4,5) - This is based on the same guitar string as 00:48:680 (1,2) - yet its a set of circles, not a slider
  11. 01:02:229 (3,4,5,6) - 4 noticable snares in 4 consequent 1/2 beats and the spacing is the same as the previous jumps which where loosely based on vocals and fainter drums. Either buff this or nerf at least the 2 previous jump patterns ( 00:59:003 (1,2,3,4) - 00:56:261 (4,1,2,3,4) - ) which directly correlate with this one, so the intensity is emphasized properly
  12. 01:08:519 (2,3) - Pretty unecessary spacing. I Get the vocal emphasis but it still feels too much
  13. 01:11:906 (1,2) - Spacing here should be buffed so the buildup is more apparent
  14. 01:17:068 (1) - should be 0.10x DS not 0.08x DS :^) (yeah feel free to ignore this i was bored )
  15. 01:18:358 (1,2) - Pretty lackluster spacing for a kiai. I Can't find an objectively better position to place this I will leave the rearranging to you since you will choose a position which directly correlates with your style
  16. 01:25:455 (3,4) - Almost same spacing as previous 1/4 snap, might be read as one. Maybe the different snap more apparent
  17. 01:27:390 (1) - Actually bump this to 0.10x DS the difference really shows
  18. 01:27:874 (4,5) - Lower this so 01:28:358 (6,1) - is more noticable of a jump, and rightfully so cause of the vibrato from vivienne's heavenly voice
  19. 01:32:551 (1) - 0.10x DS
  20. 01:42:068 (2) - Actually a triple would have been more welcome here so as the different rhythm is properly introduced. If the player connects this drum sounds with a triple ( and generally any 1/4 rhythm ) they wont have any problem reading through irregular rhythms like 01:43:197 (2,3,4,5) - . The following 1/4 sliders can stay. Just the first one should change for the indicating factor etc etc
  21. 01:51:584 (6) - 1/2 Slider to be consistent with previous beats?
  22. 01:53:519 (2,3,4) - Would stick them close together to get a similar effect like 01:58:035 (5,6,1) - for consistency
  23. 02:14:326 (2) - Moving this to somewhere like x:424|324 will give the same effect in terms of intensity while keeping the circle connected to the pattern in a neater manner
  24. 02:21:906 (2) - Definitely a spacing error. I am unsure of what you were going for so i cant directly suggest an alternative, but im sure this is not intended
  25. 02:44:164 (3,4) - Since flow like this isnt really a big thing, from what i noticed, going a curve change on 02:44:164 (3) - like so will make the pathing more apparent, and the patterning actually neater
  26. No other complaints on the kiai, i like your execution on the 1/1 gaps
  27. 03:12:551 (3,4) - Pretty sharp jump, maybe a ctrl g here 03:12:551 (3) - and according rearrangement of slider anchors
  28. 03:13:842 (4,5) - Again im pretty sure this is intended, taking into consideration the previous 1/4 snap spacing and how strong 03:14:164 (5) - is as a beat
  29. 03:19:326 (6) - Feels like a beat you would use your 1/1 gap gimmick, but you didnt. I think it would fit better cause of the instrumental buildup that was apparent in the previous set of circles
  30. 03:24:326 (4,5,6,7,1) - Angling could be improved here as the song is so strong and doesnt really call for such verticality
  31. 03:23:358 (7,8,1,2,3) - Rhtyhm could definitely be improved here as well, try something like this. Ticker starting on 03:23:358 -
  32. 04:13:519 (5,1) - Not a fan of this sharp vertical jump and i feel like the slider should have encouraged a movement that too advantage of all its body, and not as much as the slider leniency demands. Thus i would try something like this instead
  33. 04:23:197 (2,3,4) - Would play well with your 1/1 gap gimmick as 04:23:519 - is pretty faint compared the drums on the red ticks. Thus making 04:23:197 (2) - 2 circles here instead of a 1/2 slider and deleting this 04:23:519 (3) - while utilizing your 1/1 gimmick would work well here
  34. 04:32:551 (3,4,1,2,3,4,5,6) - Should be buffed, lackluster in comparison with 04:17:390 (4,1,2,3,4,5,6) -
  35. 04:49:326 (3) - Try rotating by +120 degrees, it gives off quite a nice effect imo
  36. 05:10:616 - only complaint from thereon out is the spacing intensity. It doesnt feel like a calmer part mainly cause of the fact that the spacing doesnt die down at all. Some tweaking is in order here to make this section seem like its calmer. The song implies it, the spacing doesnt

Best of luck~
Topic Starter
celerih

Nokashi wrote:

Hello there!

[ Last Judgement]
  1. 00:11:261 (1,4) - We discussed the whole visual gimmick you had going on with the 0.10x DS overlaps on 1/1 gaps. However i dont think this is the correct way to introduce this, since there is neither a gap of rhythm nor the gap between 00:11:261 (1,4) - is 1/1 but 3/2. Thus i would suggest normally stacking this and letting the following gap here 00:12:229 (5,1) - be the first highlight of this change it up so it doesn't overlap
  2. 00:14:971 (3,4,5) - Not so intuitive space usage since you arent taking into consideration the overall space you have and push this slider further into the previous ones trail. It might not be that noticable in game but still having a more spread out space usage is always nicer than cluttered patterns Changed it
  3. 00:25:293 (3,4) - Really underwhelming spacing here. For a jump to the downbeat this is really underwhelming Yes except there are no strong sounds on the downbeat. The important sound is on 00:25:616 - downbeat =/= strong sound 100% of the time
  4. 00:39:245 (3,1) - Also 4.81x DS on a calm section call for so much unnecessary movement. I mean if you went with such generous spacings on this calm section, what will you do in the kiai? :D nerfed
  5. 00:40:858 (4) - No sound here. tried 0% effect volume and theres nothing there removed the note there
  6. 00:42:713 (2) - in its current position it feels like it was yanked down by some celestial force unbeknowst to me and as a result feels disconnected from the whole structure of the patterning here. Directly blanketing this with 00:42:229 (1) - this will even out the spacing as well as incorporate a form of circular flow blanketed
  7. 00:43:358 (4) - Placing it somewhere like x:416|y:244 will also ensure circlular flow which in my eyes is more fitting for this section, since the instruments arent as choppy I changed up this pattern but not exactly the same way
  8. 00:46:342 - You took advantage of all blue ticks up to this, why didnt you map this one? Will definitely be a better rhythm as 00:46:100 (1,2) - this will have to be a 1/1 slider and rightfully so, since the vocal hold is more prominent than the drum. In the end you should have something like this or this. Up to you to decide. Ticker on both starts at 00:46:100 - I don't think following the vocals is a good idea here. The places where I used sliders to cover blue ticks is only where there were prominent sounds on them. Here it's quite faint and the drums follow a clear 1/2 rhyhtm
  9. 00:46:745 (3,4,5,6) - These babies here have a really faint on them which certainly doesnt work as an entry to a stream that will only go more intense here 00:47:067 (7) - where the drum actually shows up, and there isnt anything to properly differentiate it. I'd suggest trying something different here 00:46:745 (3,4,5,6) - taking more 1/2 rhythm into consideration rather than 1/4 rhythms. Same point here 02:17:068 (3,4,5,6,7,8,9,10,1) - fixed in both spots
    Mod reply after this was replied too after smolboi's mod and after I redid a few patterns as well as nerf a bunch of stuff on my own
  10. 00:48:358 (4,5) - This is based on the same guitar string as 00:48:680 (1,2) - yet its a set of circles, not a slider The guitar becomes more prominent on 00:48:680 - which is why I used the sliders there, before that I still want the focus to be on the drums, which is why I used 2 circles
  11. 01:02:229 (3,4,5,6) - 4 noticable snares in 4 consequent 1/2 beats and the spacing is the same as the previous jumps which where loosely based on vocals and fainter drums. Either buff this or nerf at least the 2 previous jump patterns ( 00:59:003 (1,2,3,4) - 00:56:261 (4,1,2,3,4) - ) which directly correlate with this one, so the intensity is emphasized properly Buffed the last 2 while self modding
  12. 01:08:519 (2,3) - Pretty unecessary spacing. I Get the vocal emphasis but it still feels too much 01:08:680 (3) - Has stronger vocals + stronger drums. In addition up until this pioint I've been mapping circles following 1/1 slider pretty close to the slider ends
  13. 01:11:906 (1,2) - Spacing here should be buffed so the buildup is more apparent But 01:11:906 (1,3) - are stronger which is why I kept spacing on 2 a bit lower
  14. 01:17:068 (1) - should be 0.10x DS not 0.08x DS :^) (yeah feel free to ignore this i was bored ) About the 0.1x ds thing, while that is what I say since it's eazsier to explain, I actually don't use 0.10x ds everywhre, because of SV changes in the map. In order to be absolutely consistent I use the empty portion at the middle of the hitcircles in my skin to do the overlaps
  15. 01:18:358 (1,2) - Pretty lackluster spacing for a kiai. I Can't find an objectively better position to place this I will leave the rearranging to you since you will choose a position which directly correlates with your style buffed this a bit
  16. 01:25:455 (3,4) - Almost same spacing as previous 1/4 snap, might be read as one. Maybe the different snap more apparent done
  17. 01:27:390 (1) - Actually bump this to 0.10x DS the difference really shows done
  18. 01:27:874 (4,5) - Lower this so 01:28:358 (6,1) - is more noticable of a jump, and rightfully so cause of the vibrato from vivienne's heavenly voice done
  19. 01:32:551 (1) - 0.10x DS Explained earlier
  20. 01:42:068 (2) - Actually a triple would have been more welcome here so as the different rhythm is properly introduced. If the player connects this drum sounds with a triple ( and generally any 1/4 rhythm ) they wont have any problem reading through irregular rhythms like 01:43:197 (2,3,4,5) - . The following 1/4 sliders can stay. Just the first one should change for the indicating factor etc etc changed to a triple, not sure when but when I checked it was already one this is so weird
  21. 01:51:584 (6) - 1/2 Slider to be consistent with previous beats? done
  22. 01:53:519 (2,3,4) - Would stick them close together to get a similar effect like 01:58:035 (5,6,1) - for consistency I put it just a bit closer but I still want there to be a decent gap
  23. 02:14:326 (2) - Moving this to somewhere like x:424|324 will give the same effect in terms of intensity while keeping the circle connected to the pattern in a neater manner Moved it to somewhere close to that area
  24. 02:21:906 (2) - Definitely a spacing error. I am unsure of what you were going for so i cant directly suggest an alternative, but im sure this is not intended yeah, caught this error in my self-modding
  25. 02:44:164 (3,4) - Since flow like this isnt really a big thing, from what i noticed, going a curve change on 02:44:164 (3) - like so will make the pathing more apparent, and the patterning actually neater Slider flow is much more lenient when it comes to slider ends, which is why I'm having the slider ends face the "wrong" direction ion the map. Something like this would actually make it harder to play
  26. No other complaints on the kiai, i like your execution on the 1/1 gaps thank
  27. 03:12:551 (3,4) - Pretty sharp jump, maybe a ctrl g here 03:12:551 (3) - and according rearrangement of slider anchors This is a pretty simple linear jump section
  28. 03:13:842 (4,5) - Again im pretty sure this is intended, taking into consideration the previous 1/4 snap spacing and how strong 03:14:164 (5) - is as a beat ye
  29. 03:19:326 (6) - Feels like a beat you would use your 1/1 gap gimmick, but you didnt. I think it would fit better cause of the instrumental buildup that was apparent in the previous set of circles drums on 03:19:487 - are too strong to not be mapped
  30. 03:24:326 (4,5,6,7,1) - Angling could be improved here as the song is so strong and doesnt really call for such verticality changed up the angles here
  31. 03:23:358 (7,8,1,2,3) - Rhtyhm could definitely be improved here as well, try something like this. Ticker starting on 03:23:358 - The 1/1 slider shouold definitly be on 03:23:842 - and not 03:24:003 - . The only changed here I'd see working is having 03:23:519 (1,2) - as a slider, but even then I think it works better as 2 circles
  32. 04:13:519 (5,1) - Not a fan of this sharp vertical jump and i feel like the slider should have encouraged a movement that too advantage of all its body, and not as much as the slider leniency demands. Thus i would try something like this instead That suggestion wouldn't work since there isn't any proper setup of rthat extreme anti-flow you're proposing. Instead I just changed the direction of the curve of the slider to better indicate the next slider
  33. 04:23:197 (2,3,4) - Would play well with your 1/1 gap gimmick as 04:23:519 - is pretty faint compared the drums on the red ticks. Thus making 04:23:197 (2) - 2 circles here instead of a 1/2 slider and deleting this 04:23:519 (3) - while utilizing your 1/1 gimmick would work well here done
  34. 04:32:551 (3,4,1,2,3,4,5,6) - Should be buffed, lackluster in comparison with 04:17:390 (4,1,2,3,4,5,6) - buffed it a bit
  35. 04:49:326 (3) - Try rotating by +120 degrees, it gives off quite a nice effect imo The current placement makes it so the jump so the 3 sldier is easy, as well as making the jump to 4 comfortable, while still not being perfect circular flow. Rotating 120 degrees makes the jump to 4 easier, thus giving it less emphasis, but it also make the jump to the 3 slider go against how the fow before it was.
  36. 05:10:616 - only complaint from thereon out is the spacing intensity. It doesnt feel like a calmer part mainly cause of the fact that the spacing doesnt die down at all. Some tweaking is in order here to make this section seem like its calmer. The song implies it, the spacing doesnt Wediscussed this and yeah, I heavily reduced the spacing here

Best of luck~
I'll continue replying later, I'm just so lazy whe it comes to mod replies Almost done! Finally done!!!!
aetwuns
Bretty goog map

[General]
  1. HP feels too low, i was able to miss most of the notes in this pattern 01:11:100 (2,3,4,5,6,1,2,3,4,5,6) - and still survive with a little over 1/4 of my HP left
[Last Judgement]
  1. 00:50:777 (4,6) - These two notes feel a little squished, move 6 over to the right a little bit
  2. 01:39:648 (2) - Would fit better if you lowered the SV to emphasize the held sound
  3. 03:25:616 (7) - This note isn't necessary, it doesn't land on any sound
Topic Starter
celerih

Smolboi wrote:

Bretty goog map thank fam

[General]
  1. HP feels too low, i was able to miss most of the notes in this pattern 01:11:100 (2,3,4,5,6,1,2,3,4,5,6) - and still survive with a little over 1/4 of my HP left Buffed it to HP6
[Last Judgement]
  1. 00:50:777 (4,6) - These two notes feel a little squished, move 6 over to the right a little bit Moved them apart
  2. 01:39:648 (2) - Would fit better if you lowered the SV to emphasize the held sound changed sv to 0.60x here
  3. 03:25:616 (7) - This note isn't necessary, it doesn't land on any sound done
Thanks for the mod, good stuff here. I also did a bunch of fixes when it came to certain patterns I didn't like at the start of the map, as well as nerfing a lot of patterns outside of the kiais and buildups. This is because I feel there wasn't enough difference between the normal sections and kiais
defiance

| The stars are truly showing something tonight.
These everlasting feelings brightly
Highlight that there's no such limit and we're
Always gonna be here.
All your colors are drowning me, excite me. |
eeezzzeee
hey nm from my queue

[Last Judgement]
im sure you know already but theres no hitsounds
  1. 00:12:229 (5,1) - rhythm is not great, the guitar starts at the red tick at 00:12:390 - but your map skips over it and starts the slider on the large white tick 00:12:551 - which arguably has nothing there lol. maybe this would be better http://puu.sh/vKfVh/3884b07726.jpg . this section is actually similar to 00:14:487 (2,3,4) - 00:17:390 (4,5) - 00:19:648 (2,3) - and you did the right thing for those so yeah
  2. 00:18:842 - try adding a circle here for consistency with before 00:13:680 (8) -
  3. 00:21:584 (1) - the vocal is starting at the white tick 00:21:906 - so you should definitely have a clickable object there instead. try this http://puu.sh/vKgyj/ae733a4fc7.jpg (copied 00:26:745 (1,2) - which is the same thing)
  4. 00:28:197 (4) - technically there should be an NC here
  5. 00:34:326 - you can try mapping the triple here to make this long chain of 1/1 sliders more interesting
  6. 00:39:003 (2,3) - 00:40:293 (2,3) - these two should have the same rhythm
  7. 00:40:938 (4) - NC
  8. 00:42:229 - idk, the rhythm in this section feels too random lol. like 00:44:164 (3,4,5,6) - why are these even jumps? the vocals are the same as the last combo, if anything 00:43:358 (4,1,2) - drums here should be jumps and this should be sliders
  9. 00:44:487 (6) - try moving it to x83y172 to make a triangle with 00:44:164 (3,5,1) -
  10. 00:44:809 (1,3) - some more spacing would be nice
  11. 00:46:100 (1,2,3,4) - some 1/4 rhythms are getting skipped here, try adding notes at 00:46:342 - 00:46:664 -
  12. 00:47:390 (1,2,3) - this is a pretty awkward flow imo, i think ctrl+g on 2,3 would make it much better
  13. 00:51:987 (4) - this is cool
  14. 00:53:680 (4) - try moving it to x84y296 to make a triangle again. currently 00:53:680 (4,2) - these are like, too close yet not overlapping, looks really sloppy tbh. theres more places where spacing between adjacent objects can be fixed to be more even so yeah just watch out for that i wont keep mentioning this
  15. 00:55:777 (3) - should probably just delete that grey anchor, this looks really random compared to the others lol 00:53:197 (3) - 00:59:648 (5) -
  16. 01:04:648 (3,8) - check stacking
  17. 01:04:809 (4,5) - should really nerf this jump its much larger than even 01:02:229 (3,4,5,6) -
  18. 01:22:551 - there should be a note here. piano and drums are both present so nothing to justify using a 1/1 gap
  19. 01:25:455 (3,4) - try using 1/2 sliders to map the pianos instead. compare to 01:15:132 (3,4) - which was the same thing
  20. 01:27:551 (2,3) - use a triple for consistency with 01:17:229 (2,3,4) -
  21. 01:34:971 - add a note here or delete 01:38:842 (4) -
  22. 01:36:422 (1) - skipping over some 1/4 rhythms here
  23. 01:38:358 (3,1) - try blanketing these
  24. 01:39:487 (2,3) - more spacing to avoid overlap
  25. 01:41:100 (4) - you should NC here because it doesn't follow the whole 1/1 gap theme, 3/2 gap
  26. 01:43:197 (2,3,4,5) - i understand why you used doubles but its not so good when this is the only one in this section.. this part is the same as the next ones 01:45:777 (2,3,4,5) - 01:48:358 (2,3,4,5) - etc. and those did not feature doubles
  27. 01:47:390 (3) - try to have something clickable at the red tick since its a very strong instrument there. my suggestion http://puu.sh/vKjb3/da9885b942.jpg
  28. 01:48:600 - i think it would sound better with a note here, there is a drum (its the same thing as 01:43:438 (3) - 01:46:019 (3) - )
  29. 01:51:180 - ^
  30. 01:54:971 (2,3) - use a triple for consistency
  31. 01:56:584 (5,6,7) - triple is on the wrong spot as the drums here are the same as 01:51:261 (3,4,5) - 01:48:680 (3,4,5) - etc.
  32. 01:57:551 (2,3) - use a triple
  33. 02:01:422 (3,4,5) - uh again the triple at the wrong spot lol. this whole section is kind of a mess when it comes to consistency, the drum beat is literally the same thing repeated every 4 measures so you should try to map similarly between these parts
  34. 02:01:261 (2,3) - should nerf this spacing
  35. 02:04:326 (4) - sounds like it skipped a strong drum sound at the white tick. maybe this would be better http://puu.sh/vKjUs/abc2aaa401.jpg (copy 01:53:519 (2,3,4,5) - )
  36. 02:09:971 (1,5) - try blanketing these
  37. 02:10:455 (2,3,4) - moving this more to the right would make the angle of the flow better for the next jumps 02:10:777 (5,6) - http://puu.sh/vKlEX/8c2218536f.jpg
  38. 02:18:358 (3,1) - minor but try to avoid overlapping this one doesnt look intentional
  39. 02:20:293 (1) - sounds like you skipped over a sound at the blue tick, try to use 3/4 slider
  40. 02:30:616 (1,2) - needs more spacing? usually you are using at least 1.25x
  41. 02:41:584 (5,6) - idk i think you wanted this part to be increasing in intensity but using two sliders here really defeats the purpose... circles instead would be better but uh increasing the spacing between 5,6 might also work
  42. 03:02:390 (1,2) - switch NC
  43. 02:43:519 - kiai part: yo you cant just add a 1/1 gap wherever you want lol. 1/1 gap has a very strong impact on the feel of the rhythm, much more so than 1/1 slider, so you really should control where you use them and be consistent with it.
    also for the parts that is mapping the drum 02:46:100 (1,2,3,4,1,2,3,4,5,6) - 02:51:261 (1,2,3,4,5,1,2,3,4,5) - 02:56:422 (1,2,3,4,1,2,3,4,5,6) - etc. are all repeats of the same thing, but you are using very different styles of mapping and emphasis for each one. especially 02:52:551 (1,2,3,4,5) - this one it doesnt even have a gap at the white tick
    and then theres 02:43:519 (1,2,3,4,1,2,3,4,5) - 02:48:680 (1,2,3,4,1,2,3,4) - which is mapping mostly the vocals but suddenly here 02:53:842 (1,2,3,4,1,2,3,4,5) - 02:59:003 (1,2,3,4,1,2,3,4,5,6) - you change to mapping drums instead... idk. rhythm could be improved for the kiai
ok im going to stop here because the next kiai seems to be a repeat of before. (and its been almost 3 hours damn this is just nm)

flow is pretty good, aesthetics are ok, but the biggest problem with the map is your inconsistent rhythm choices. its ok to add some variety but the changes you are making to the rhythm of each section are too much and made them feel completely different from one another when the music is similar. some sections changed what part of the music they are following (vocal, drum, other instruments, etc.) and sometimes you are even sacrificing the correct rhythm into something completely wrong for the sake of variety, which is not a good idea.

good luck! c:

feel free to message me if you didnt understand / want more explanation
Xinnoh
"M4M4M"
00:49:971 (1,3) - blanket unless it’s not a blanket
00:53:680 (4) - maybe move left so that 2 has equal spacing from slider and circle
01:45:777 (2,3,4) - fix stack, drag the circles around
03:02:068 (2) - no sound here aside from synth, suggest to change something but idk
03:27:390 (1) - underlapping some kicks on the 3/4 in this section
03:31:261 (1) - could use reverse for violins
03:50:616 (1) - move second last slider node up to fix blanket
04:06:261 (1,1,1,1,1,1,1) - nc spam works
04:51:261 (1,2) - kinda small spacing
05:07:068 (2,3) - big but w/ever

general not a fan of using 1/1s frequently, filler rhythm isn't a bad thing and play has to do less guessing. Otherwise is good set
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