Thanks a ton!
Thanks a ton! I fixed the one point in the light rain in my half as well.-Sh1n1- wrote:
Long time I don't see dramas around this guy, so here we go...General
- 00:12:834 - 00:14:434 - 00:16:034 - 00:17:634 - ( all diffs except Evanesce ) don't you want to add some whistles at this section as u did on Evanesce? try to check your hitsounds one more time if u have time or remove all hitsounds and copy again from the highest diff, up to you bro. Sure, I'll recopy them all
- why copy did you copy Combo Colours from monstrata's set if you have another BG? They look pretty nice on this BG as well, but I adjusted one of them slightly to match better!
- Widescreen Support doesn't matter but I'll suggest you to be constant, uncheck on Caliscendance's Light Rain and Cup please, it won't take a lot of time. Yep, done
- why green line at 00:00:034 - if you won't change any settings? deleted
Cup
- 00:06:434 (1,2,3) - the current transition between such objects scared me cause is like a "z" and newbies don't have enough reaction to control the plate and do this kind movements. Yeah, you're right. I've adjusted the movement so it's a bit more clear for newer players.
- 00:11:234 (3,4) - reduce this distance cause you have a strong movement on 00:12:434 (4,1) -, keep using 1.00x or less of distance as u were doing on previous parts like 00:01:634 (2,3) - 00:06:434 (1,2) - etc. Yeah, I dropped the distance slightly here.
- 00:25:634 (1,2) - omg isn't it too much for newcomers? reduce the distance a bit please, I didn't see a similar distance throughout the whole diff, furthermore 00:25:634 - is stronger than 00:27:234 - but 00:25:634 (1,2) - have more distance? shouldn't be this around 1.00x as u did on 00:32:034 (1,2) - ? whoops lol
- 00:32:034 (1,2,3,4,5,6) - don't you want to break this combo? Chop chop
- 00:54:434 (1,2,3) - and 01:04:034 (1,2,3) - I feel the same as above but this parts are more important imo, for example 01:04:034 (1,2) - is a sudden transition from right to left with a considerable distance and then you should return to the right to catch 01:05:234 (3) -, this definitively will be a topic of DQ from people who enjoy drama, try to do something please I don't quite want to remove the movements, but I did make them much easier by reducing some angles and distances
- 01:08:034 (2,3,4) - the same movement one more time? also looks weird tbh, you can move the tail of 01:08:434 (3) - to the left and pressing ctrl+h to 01:08:834 (4) - to make a better movement Yep, I did something really similar.
- 01:15:234 (1,2,1) - the intensity of the song is decreasing, right? why more distance here? I recommend you to reduce -20x of distance between each note. Fixed it!
I'm not agree with the visual of this cup, for example 00:04:834 (3,4) - ( no consistency with previous parts ), or 00:10:834 (2,3) - ( such vertical sliders kill the movement of the catcher, and in my opinion the catcher shouldn't stop cause is the main difference between a std convert diff and a specific ctb difficulty, obviously there are exceptions only when the song needs it but this is not the case imo ), but this is only my taste and not a reason to don't rank a map as I told to another BN, that's why I'm pointing out only general movements. I tried to fix some of this, but because the rhythm is already pretty challenging for a cup (my fault T_T) I tried to limit some movements a bit.Salad
- 00:14:434 - you forget a NC here. Right!
- 00:18:234 (2,3) - this is like stacking tbh, press ctrl+h to 00:18:634 (3,1,2,3,4,5) - to fix it. wow really nice, fixed!
- 00:36:034 (2) - talking about structure, shouldn't be this on 00:35:834 - as u did on 00:28:834 (1,2) -? You aren't wrong here, but in this sentence, I want to emphasize the word "samurai" instead. In the previous example, I was emphasizing a different word there, so the structure is a bit different.
I'm not touching hitsounds because I know that u will fix it by yourself, other than that, really nice difficulty, I like it Thanks!Platter
- 00:31:234 (3,4) - I don't think that this hyperdash is needed, but you could enphasize the beginning of the second half of this section ( 00:32:034 - ), so I recommend you to change 00:31:634 (4) - into an 1/2 slider w/o hyperdash and add a hyperdash between 00:31:834 - and 00:32:034 - . Did something similar to what you suggested, hopefully it's better now!
- 00:47:234 (3,4) - remove the current hyperdash here, first of all cause two consecutives hyperdashes in a row at a Platter diff could be overdone, also there isn't a strong sound that support this kind of jump. I think it's fine, but I guess I'll remove it.
- 00:57:434 (5,1) - ayy nope, the distance is too long compared to 01:10:034 (4,1) -, also looks unsightly tbh, it's better if you change 00:57:634 (1,2) - into reverse or if 00:57:834 (2) - goes to the left of 00:57:634 (1) -, up to you bro. Did something slightly different, but reduced the distance to be similar to the previous
- 01:14:834 (4,1) - add a jump here, the sound of 01:15:234 - is similar to 00:57:634 - 01:00:834 - 01:13:634 - etc. Yup
I like some quality patterns but I don't know what happen at parts like 01:09:634 (3,4,1,2) -, there is nothing wrong but the current sliders feels in random position, for example 01:09:634 (3,4) - don't have any relation and 01:10:434 (1,2) - ... same I can't find the relation between them, but well, is only my taste, the rest is fine. actually I planned to change this part during your mod, so I'm glad you pointed it out. It feels much much nicer now!Evanesce
- 00:06:234 (4,1) - same as Light Rain, also this is the highest diff so add hyperdash, 00:06:434 (1) - try to avoid antiflow cause the movement should be natural, remenber that this is the calmest part of the song. Right, I added one!
- 00:27:034 (6,1) - as a top diff I don't see a logical reason to miss a hyperdash here. I wanna leave it without a hyperdash because it breaks consistency with the sounds I've been hyperdashing to. Nothing really stands out to me here (besides the low note) so the slightly increased distance will suffice instead in my opinion
- 00:33:234 (4,1) - same here, also I'm starting to think about what did u tried to do cause the previous suggestion and this one are keeping consistency but if you wanna keep your current distance I think that you should remove the hyperdash between 00:30:034 (4,1) - too for consistency, and this diff should be harder than light rain. I reduced the distance here slightly, but the hyperdash you pointed out has a really strong vocal that I'm emphasizing, hence the hdash.
- 00:36:634 - did u miss a note here, right? also the current structure drives me crazy, 00:36:234 (3) - should be at 00:36:434 -, then add a note at 00:36:234 - please, don't forget the hyperdash with 00:36:834 (1) - too. Fixed the structure and added a note.
- from 01:01:634 - to 01:01:934 - try to change it into 1/4 without hyperdash between 01:01:934 - and 01:02:034 - if it's possible.
- 01:14:434 (4,5) - 1/4 is very noticeable here too keep a general pattern trhoughout the whole diff also for spread with Light Rain. I changed the second one, but not the first one. The light rain doesn't share the 1/4 in that first section you pointed out, so I left out the 1/4 additive, but in the second part, the light rain was indeed more dense, so I added a 1/4 triplet.
I like this diff, quality patterns as I like. I'm glad you enjoyed owob
Call me back.
-Sh1n1- wrote:
Long time I don't see dramas around this guy, so here we go...Caliscendance's Light Rain
- 00:06:034 (5,1) - I know is probably the calmest part of the song but the sound at 00:06:434 - deserve a hyperdash imo, to keep consistency with 00:18:834 (3,1) - despite the differences between both parts of the song, yeah a hyper should be justified. fixed it hopefully, but I had to redo the whole patterning for 00:06:434 (1,2,3,1)
- 00:10:834 (3) - reverse? mmm I was expecting a jump or at least a movement at 00:11:234 - if you mean ctrl+g, the jump seems unexpected imo, sure the melody changes a little but its not enough for a necessary change, for me at least
- 00:22:434 (5) - two options, first, remove and start spin here as you did on other difficulties, second, remove hyperdash between 00:22:034 (4,5) -, this diff was created to improve the spread, so avoid unnecessary hyperdashes that will break the gap between light rain and evanesce changed spinner for consistency
- from 00:25:634 - to 00:38:434 - I don't understand what are you following with hyperdashes tbh, I recommend you to remove the current hyperdash between 00:27:834 (4,5) -, I'm curious about how Evanesce didn't enphasize this kind of vocal pitches while this diff did and light rain was made to improve the spread, change 00:28:034 (5) - into note and add an 1/2 slider from 00:28:434 - to 00:28:634 -, remenber that there should be a hyperdash between 00:28:634 - and 00:28:834 - as u did on 00:34:434 (5,6,1) - I haven't really bothered to try mimicking the other diffs and tried interpreting things my own way instead, but since this is a light rain i'll go through with your suggestions of consistency. removed the hyper!
- 00:30:034 (4,1) - remove hyperdash, we should divide this section from 00:25:634 - to 00:38:434 - in 4 parts and enphasize the beginning of each part 00:25:634 - 00:28:834 - 00:32:034 - 00:35:234 -, why should you do that? cause platter only enphasized the beginning and the beginning of the second half of the section ( 00:25:634 - and 00:32:034 - ) keeping the dash at 00:30:434 (1) - because the piano and vocal is affected here. as for 00:33:634 (1), the piano is very audible so I rather keep this here. the reason why there's a handful of hypers and dashes from 00:25:634 - to 00:38:434 - is to help resemble a gradual buildup
- 00:36:634 - did u miss a note here? I chose vocals as the higher priority in this part and the dash here is fine imo
- 00:37:434 (2,3) - this sounds weird, try moving 00:37:834 (3) - to 00:38:034 - and 00:37:434 (2) - to 00:37:634 -, then add a note at 00:37:434 - changed
- I don't know if you followed my previous advice but there should be a hyperdash between 00:38:234 - and 00:38:434 - it just so happens that previous suggestion from before fixed this one too! haha woah!
- 01:01:634 (3,4) - change into 1/4 as u did on 00:55:234 (3,4,5,6,7) - 01:08:034 (3,4,5,6,7) - and 01:14:434 (3,4,5,6,7) -
despite the minor drama ill just list the shit ive been meaning to change on my own so here goes
- 00:01:034 (3) - moved to x332 to help transition to 00:01:634 (1) - better
- 00:08:434 (2,3,1,2,3) - changed distancing to be more comfortable
Call me back. thanks for the mod! still new to the whole mapping routine and the feedback has been pretty helpful!
osu file format v14
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TitleUnicode:Samurai (Spirix Remix)
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Creator:Ascendance
Version:Caliscendance's Light Rain
Source:
Tags:katy tiz mr suicide sheep californian darknessofblue
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464,224,62234,1,0,0:0:0:0:
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288,72,63784,1,0,0:0:0:0:
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336,160,64634,1,2,0:0:0:0:
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We did it!Yuii- wrote:
It doesn't matter anymore anyway!
Congrats, Mike <3
weird o_oYuii- wrote:
It doesn't matter anymore anyway!
Whenever they see my attitude has improved and they want to let me back in ;;Shad0w1and wrote:
Hey Asc,
BN when?
\:<
Thank you for taking a look! If my explanations didn't make sense to you, feel free to follow up with me and hopefully I can try to explain a bit better <:Enchant wrote:
Some stuff I noticed while playing and looking in the editor
00:41:434 (9) - No sound to represent this object at all You make a fair point, but there has to be some sort of variance between this and the difficulty below it. Because there is no real sound, it's surrounded by objects that have more emphasis to blend in well. Plus I really feel the quadruplet streams works quite well here. Consider it to be "additional emphasis".
Suggestion: 00:41:234 (7,8) - and 00:41:534 (10,1) - into two seperate doubles
Like this:
00:44:634 (8) - No sound to represent this object Same as above, I'd like it to be a bit of an extension of the percussion line. There's also places where I've purposely skipped over notes (like 00:46:934 - ) to further emphasize this effect while still maintaining standard structure. Same could be argued with 00:48:034 (1,2) - not emphasizing the drums etc etc.
Suggestion: make 00:44:734 (9) - an extension of this stream 00:44:834 (1,2,3,4,5) -
Like this:
I can see your point for the second one.Ascendance wrote:
Thank you for taking a look! If my explanations didn't make sense to you, feel free to follow up with me and hopefully I can try to explain a bit better <:Enchant wrote:
Some stuff I noticed while playing and looking in the editor
00:41:434 (9) - No sound to represent this object at all You make a fair point, but there has to be some sort of variance between this and the difficulty below it. Because there is no real sound, it's surrounded by objects that have more emphasis to blend in well. Plus I really feel the quadruplet streams works quite well here. Consider it to be "additional emphasis".
Suggestion: 00:41:234 (7,8) - and 00:41:534 (10,1) - into two seperate doubles
Like this:
00:44:634 (8) - No sound to represent this object Same as above, I'd like it to be a bit of an extension of the percussion line. There's also places where I've purposely skipped over notes (like 00:46:934 - ) to further emphasize this effect while still maintaining standard structure. Same could be argued with 00:48:034 (1,2) - not emphasizing the drums etc etc.
Suggestion: make 00:44:734 (9) - an extension of this stream 00:44:834 (1,2,3,4,5) -
Like this:
BoberOfDarkness wrote:
so we can now overmap for spread sake *notes*
*cough*While this in qaulifed section and its my very first time as I see this map I want to give you some feedback about Evanesce diff.
Firstly I have to agree with Enchant. Instead mapping unhearable sounds (those pointed by Enchant) you could go into some 1/8 triplets like here 00:44:434 - I don't really think the 1/8 fits there T_T
Some other suggestions on last diff:
- 00:31:234 (3) - slider feels underpatterned, vocals calls for some movement Ehh, the vocal is pretty one dimensional and doesn't really call for much. The section is calm, and the slight tilt plus the hyper (and hitsounds) should give enough feedback to the player
- 00:32:834 (3) - weak sounds here makes this slider flows weird to me since movement direction change seems a bit random Not really random, 00:32:834 (3,4) - has horizontal flow for variance, which changes at 00:33:634 (1) - for emphasis with the shape change on the strong note.
- 00:33:634 (1) - I know that there is no vocals like here 00:35:234 (1) - but still the hyperdash would be nice there Maybe, but not really my intent. I'm heavily vocal focused in this map!
- 00:44:734 (6,1,2,3,4,5) - A bit underspaced to me, for this stream 1.5x distance snap would gave perfect curve and it will be well-spaced. The difficulty is still supposed to be a rain, so I think keeping lower spacing here would be much better, considering how complex it already is
- 00:45:634 (1,2) - that shaped stream was nice in 2014 tbh. Now it feels odd, there is not sound at 00:45:834 - for sharp movement change, you might want make it C-shaped without any sharp movements. It's not too sharp, but I understand your point. It's mainly just for stream variety since everything in the map so far is a curved stream.
- 00:48:434 (2) - actually it's great spot for adding a hyperdash from (1) to (2) and (2) to (3) due to strong beats at (2) and (3). Try placing it x:392. I only want a hyper on 00:49:234 - because "lights" has a higher pitch to it than the others here!
- 00:48:934 (4,6,8,10) - those notes feels kinda overmapped but if you really want to keep it I would suggest using drum sample set but with lowered volume. Soft hitsounds are too strong since they emphasize the silent while drum samples goes well with those almost unaudiable sounds. But yes, with volume a bit lowered. I don't really think it's too bad T_T It's not really loud or anything, and drum gives a bit of a different feedback that I don't really want here..
- 00:49:634 - 00:50:034 - in this section soft hitsounds are too loud! Try 60% vol. Uhh, maybe, but I don't think it's bad the way it is now lol
- from 01:02:434 - to 01:03:634 - you could improve timeline. You replied to Enchant that you are putting some "ariance between this and the difficulty below it". Its perfect place to do it. Umm, I could map the 1/6 but I don't really want to make the rhythm too dense here. I think simply following the vocals here is perfect
- 01:05:634 (1,2,3,4) - movement here is very flat, and the pattern flows, sorry about that, just badly for me. You used a lot better placement at 01:04:434 (5,6) - or 01:07:434 (2,3,4) - It's probably just the way they're shaped tbh, I don't really see a problem with it considering it's almost identical in the way some other patterns are here
- 01:16:434 (4,5,6) - wait, is that 1/3 with combination of 1/8 used here ? I simply don't get your snaps here. To my ears best way to map it is something like https://osu.ppy.sh/ss/7915149. On lower difficulties you could consider using 1/2 repeat slider. It just snaps more correct that your time. Uhhhh It's just 1/6, which is the correct snapping >_>
Thanks, both of you!Enchant wrote:
I can see your point for the second one.
As for the first one, I had a look at your lower diff. You did the exact same thing, so im not sure what you meant with the variance. I'd think you should take an another look at my suggestion since it actually boost the variance between this and the lower diff.
Ah sorry, I confused the timestamps. In the light rain difficulty: The variance is at 00:42:834 (8,9,1) - which is still a little better than none at all. Also, I believe that removing the note in the top diff wouldn't be that good :< It would make the light rain have a higher density there, which isn't really that nice. If anything, I'd remove it from the light rain, but I don't think it's too detrimental to have and it sounds quite nice!
Uhhhh It's just 1/6, which is the correct snapping >_>
:^Enchant wrote:
00:55:234 (5,6,7,8) -
01:08:034 (5,6,7,8) - could make these into a 1/8 stream if this gets dq'd