forum

Vanic - Samurai (Spirix Remix) [CatchTheBeat]

posted
Total Posts
45
Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Monday, April 24, 2017 at 7:34:23 PM

Artist: Vanic
Title: Samurai (Spirix Remix)
Tags: katy tiz mr suicide sheep californian darknessofblue
BPM: 150
Filesize: 3534kb
Play Time: 01:16
Difficulties Available:
  1. Caliscendance's Light Rain (3.23 stars, 263 notes)
  2. Cup (1.44 stars, 98 notes)
  3. Evanesce (4.3 stars, 282 notes)
  4. Platter (2.86 stars, 178 notes)
  5. Salad (2.08 stars, 150 notes)
Download: Vanic - Samurai (Spirix Remix)
Information: Scores/Beatmap Listing
---------------
#96 Mapset / Ranked #17
Vanic - Samurai (Spirix Remix)

<-- Previous | My Mapsets | Next -->


try monstrata's set! https://osu.ppy.sh/b/1253622

Pending on April 2, 2017
Bubbled on April 17, 2017 by Kurokami
Qualified on April 20, 2017 by -Sh1n1-
Disqualified on April 24, 2017 by Kurokami
Qualified on April 25, 2017 by Kurokami

Cup : By Ascendance
Salad : By Ascendance
Platter : By Ascendance
Light Rain : By Ascendance and Californian
Evanesce : By Ascendance
celerih
Quacks
2017-04-02 17:55 celerih: wat map
2017-04-02 17:55 Ascendance: ACTION is listening to [https://osu.ppy.sh/b/1257103 Vanic - Samurai (feat. Katy Tiz) (Spirix Remix)]
2017-04-02 17:55 celerih: wanna irc
2017-04-02 17:55 Ascendance: sure
2017-04-02 17:55 celerih: right now?
2017-04-02 17:56 Ascendance: thats k
2017-04-02 17:56 celerih: alright
2017-04-02 17:57 celerih: 1why is bpm 150.013
2017-04-02 17:57 Ascendance: ask monstrata
2017-04-02 17:59 celerih: 00:56:829 (5) - Give an angle to this
2017-04-02 17:59 celerih: It's quite harsh for a cup rn
2017-04-02 17:59 Ascendance: ok dad
2017-04-02 18:00 celerih: there isn't much to say about the cup
2017-04-02 18:00 Ascendance: heck yea
2017-04-02 18:00 Ascendance: the ascendance special
2017-04-02 18:00 celerih: slada tim
2017-04-02 18:01 celerih: I laugh everytime she say quakcs instead of cracks
2017-04-02 18:02 Ascendance: quack
2017-04-02 18:03 celerih: BPM really should be 150 flat
2017-04-02 18:03 celerih: One thing I'll say in the salad is you don't use a lot of dashes
2017-04-02 18:03 celerih: and most of them are 1/2
2017-04-02 18:04 celerih: You could add dashes in places like 00:06:433 (1) -
2017-04-02 18:04 Ascendance: salads lul
2017-04-02 18:05 celerih: 1/1 dashes are usually a better idea for salads
2017-04-02 18:05 Ascendance: bpm is relatively low so it should be fine but i added some extra dashes
2017-04-02 18:05 celerih: Also monstrata said he'd take another look at timing
2017-04-02 18:06 Ascendance: oka
2017-04-02 18:07 celerih: did you put a dash here 00:57:629 (1) - ?
2017-04-02 18:07 celerih: if not do that
2017-04-02 18:08 Ascendance: salad?
2017-04-02 18:08 celerih: yes
2017-04-02 18:09 Ascendance: pretty sure its already a dash but i increased it
2017-04-02 18:09 celerih: have a lower spacing on the last note 01:16:827 (1) -
2017-04-02 18:09 celerih: The music really drops down here
2017-04-02 18:09 Ascendance: fix
2017-04-02 18:10 celerih: Now onto the platter
2017-04-02 18:10 celerih: now known as the shield class
2017-04-02 18:11 celerih: You had an hdash on 00:25:631 (1) - so you should at least have a dash on 00:27:231 (1) -
2017-04-02 18:11 Ascendance: dashed
2017-04-02 18:12 celerih: 00:29:831 (3) - ctrl-h
2017-04-02 18:12 celerih: for aesthetics and indicating where the next fruit is
2017-04-02 18:13 celerih: and same thing with dash here 00:33:631 (1) -
2017-04-02 18:13 Ascendance: aes
2017-04-02 18:14 Ascendance: did the first one, the 2nd one doesnt seem like it needs it
2017-04-02 18:14 celerih: 00:53:028 (2,3) - This should be a slider imo
2017-04-02 18:14 Ascendance: doesnt make too much of a difference but ill do it
2017-04-02 18:17 celerih: instead of a dash here 01:16:827 (1) - I'd honestly put very small spacing
2017-04-02 18:17 celerih: but a dash also works
2017-04-02 18:17 Ascendance: 01:16:427 (4) - -> x:240
2017-04-02 18:18 celerih: and that's all for the platter
2017-04-02 18:19 celerih: now for the Rain xddddddddddddd
2017-04-02 18:19 celerih: I can't rain
2017-04-02 18:19 Ascendance: its a materpiece
2017-04-02 18:20 celerih: yeah I can't play it
2017-04-02 18:20 celerih: so yea
2017-04-02 18:20 Ascendance: npnp
2017-04-02 18:20 celerih: Good luck with the set ascenfam
2017-04-02 18:20 Ascendance: thank desu

Metadata: https://soundcloud.com/djvanic/vanic-katy-tiz-samurai https://soundcloud.com/spirixmusic/samurai

Shouldn't Artist be : Vanic Ft. Katy Tiz and song title be: Samurai (Spirix Remix) if we base it off the official soundclouds? That or artist should just be Vanic and song title shouldn't include the feat. Katy Tiz in it
Zak
Hi

[Cup]
01:06:428 (2) - Feel like this could be slightly uncomfortable for newer players, would have it move to the right instead and move the following notes accordingly.

[Salad]
00:50:829 (2,1) - With this being the first large jump I feel it might be a bit large, I'd reduce the spacing just slightly.
00:54:429 (1,2,3) - Spacing here is uncomfortable.
00:57:429 (3,1,2,3) - Both of these jumps being so close might be tough for some people.
01:08:428 (4,1,2) - The distance on these makes it hard to tell if you have to dash or not.

[Platter]
No problems here

[Rain]
00:55:829 (10,1,2) - The quick direction change with this distance might be uncomfortable here.
01:07:228 (1,2) - Same as above.
01:10:427 (1,2) - ^

Wasn't really much to say about this set, good luck!
Topic Starter
Ascendance

Zak wrote:

Hi

[Cup]
01:06:428 (2) - Feel like this could be slightly uncomfortable for newer players, would have it move to the right instead and move the following notes accordingly. Adjusted slightly

[Salad]
00:50:829 (2,1) - With this being the first large jump I feel it might be a bit large, I'd reduce the spacing just slightly. Yeah sure
00:54:429 (1,2,3) - Spacing here is uncomfortable. Adjusted
00:57:429 (3,1,2,3) - Both of these jumps being so close might be tough for some people. Yea, I spaced it out slightly to make them more consistent with the others
01:08:428 (4,1,2) - The distance on these makes it hard to tell if you have to dash or not. fixed

[Platter]
No problems here

[Rain]
00:55:829 (10,1,2) - The quick direction change with this distance might be uncomfortable here. I don't think it's that uncomfortable since it's all in one direction (left), but I reduced the distance so hopefully it feels a bit nicer.
01:07:228 (1,2) - Same as above. Did something similar
01:10:427 (1,2) - ^ This one actually was so I did a directional change to it

Wasn't really much to say about this set, good luck!
Thanks for modding!
Ultima Fox
lets start with a bang
Yuii-
because i'm really bored

Cup

00:00:034 (1) - really uncomfortable slider and flow to start off on a Cup difficulty. may i suggest you to curve it a bit more? http://osu.ppy.sh/ss/7783780
00:41:630 (1) - feels really empty not to have a hitsound on 00:42:030 - would suggest making this similar to 00:39:230 (2) - and having a repeat because that would make more sense rhythmically speaking!!
01:01:428 - this should get mapped cause vocals/consistency/there's a beat, mike why are you ignoring it like that

The difficulty after Cup

00:20:232 (3,4) - shouldn't this pattern require a dash actually? since i saw (1) being a dash-y pattern i thought this should too
00:25:231 (2,1) - would increase the distance between these as it's quite awkward to play, really minor dash movement that will most likely throw scrubs off
00:34:830 (4,1) - this is the only pattern in the whole section that requires you to dash, is this intentional?
00:53:629 (3,4) - seems quite harsh, not so sure why these are so spaced, it almost requires you to make a dash towards (4), would consider reducing these
01:02:428 (1) - unnecessary dash if you ask me, not sure why it's so spaced when it's not as stressed compared to the rest
01:12:627 (2,3) - buff these! (2) to x416 (3) to x224, try these values and let me know

The difficulty that comes after the one after Cup

00:08:633 (2) - rhythm is very weird here, have you tried making (2) a 1/1 slider instead? i think it would cover the vocals much more efficiently without leaving 00:08:833 - this gap
00:11:832 (2,3) - almost a dash when there's no real need to, would move (3) to the left slightly
00:22:432 (1,1) - seems very weird to have (1) on the opposite side of the spinner's ending when vocals are starting to build-up here :(
00:42:030 (3,4,5) - holy this back-and-forth is too hard for me, considering (4)'s emphasis i would never do such a pattern
00:57:429 (5,1) - could have done a sick triplet instead
01:01:428 (2,3,4) - emphasis done wrong.jpg
01:16:027 (3) - minor, but after 504 testplays, i found this slider to be more comfortable if you were to map it like this http://i.imgur.com/gZBX8xy.jpg

The difficulty that comes after the- the hardest difficulty, come on

ar9 seems spicy, ar8.5 please?

00:06:433 (1) - you forgot to add a repeat to this slider, right? because leaving 00:06:833 - unmapped is haHAA
00:12:832 (1) - 00:14:432 (1) - missing hi9tsound!!!! !!
00:16:032 (1) - !!
00:17:632 (1) - !!!!!!
00:25:031 (2,3) - what? this isn't ctb, this is taiko already, why so emphasized kek
00:33:231 (4,1) - no hdash? disappointed
01:02:828 (2,3,4,5) - would definitely decrease the overall spacing of this section as it's calmer than the rest
01:09:427 (4,5) - taiko again

[]

that's it!!
Topic Starter
Ascendance

Yuii- wrote:

because i'm really bored

Cup

00:00:034 (1) - really uncomfortable slider and flow to start off on a Cup difficulty. may i suggest you to curve it a bit more? http://osu.ppy.sh/ss/7783780 You got it friend!
00:41:630 (1) - feels really empty not to have a hitsound on 00:42:030 - would suggest making this similar to 00:39:230 (2) - and having a repeat because that would make more sense rhythmically speaking!! Hmm, I think I'll disagree here. The pattern you pointed out had a vocal in which I emphasized with the repeat. This one doesn't really have anything in particular that I'd like to emphasize there, so I'll leave it like this!
01:01:428 - this should get mapped cause vocals/consistency/there's a beat, mike why are you ignoring it like that Okay!

The difficulty after Cup

00:20:232 (3,4) - shouldn't this pattern require a dash actually? since i saw (1) being a dash-y pattern i thought this should too While it would be a good idea, adding a dash here would break my consistency. In this beginning part, I only have the dashes on the bwoo woo parts
00:25:231 (2,1) - would increase the distance between these as it's quite awkward to play, really minor dash movement that will most likely throw scrubs off Fuck scrubs. Fixed!
00:34:830 (4,1) - this is the only pattern in the whole section that requires you to dash, is this intentional? The pattern at 00:36:030 (2,3) - also requires a dash, and you'll find that they're similar in emphasis. Hence why both of them will get one!
00:53:629 (3,4) - seems quite harsh, not so sure why these are so spaced, it almost requires you to make a dash towards (4), would consider reducing these Good catch, fixed!
01:02:428 (1) - unnecessary dash if you ask me, not sure why it's so spaced when it's not as stressed compared to the rest I didn't remove the dash as I want to keep the descending notes as emphasized ones, but I did reduce it.
01:12:627 (2,3) - buff these! (2) to x416 (3) to x224, try these values and let me know Nice!

The difficulty that comes after the one after Cup

00:08:633 (2) - rhythm is very weird here, have you tried making (2) a 1/1 slider instead? i think it would cover the vocals much more efficiently without leaving 00:08:833 - this gap I did something a tiiiny bit different
00:11:832 (2,3) - almost a dash when there's no real need to, would move (3) to the left slightly Fixed it!
00:22:432 (1,1) - seems very weird to have (1) on the opposite side of the spinner's ending when vocals are starting to build-up here :( Adjusted it a bit but I don't see a huge difference :o
00:42:030 (3,4,5) - holy this back-and-forth is too hard for me, considering (4)'s emphasis i would never do such a pattern I don't think it's that hard :O I reduced it a bit though
00:57:429 (5,1) - could have done a sick triplet instead Yeah, unfortunately it would be a 1/4 dash and I value the higher emphasis on 1 instead of making it a triplet :<
01:01:428 (2,3,4) - emphasis done wrong.jpg Hope I fixed it
01:16:027 (3) - minor, but after 504 testplays, i found this slider to be more comfortable if you were to map it like this http://i.imgur.com/gZBX8xy.jpg Sure thing!

The difficulty that comes after the- the hardest difficulty, come on

ar9 seems spicy, ar8.5 please? 8.5 is a bit too low. I might keep it at AR9 but I'd like to get some more opinions!

00:06:433 (1) - you forgot to add a repeat to this slider, right? because leaving 00:06:833 - unmapped is haHAA I thought about it and was ready to decline, but I did it anyways!
00:12:832 (1) - 00:14:432 (1) - missing hi9tsound!!!! !! y
00:16:032 (1) - !! e
00:17:632 (1) - !!!!!! s
00:25:031 (2,3) - what? this isn't ctb, this is taiko already, why so emphasized kek I think it's fine! It's the smallest distance it can be, and the strong sound works well for an hdash
00:33:231 (4,1) - no hdash? disappointed No hdash! But you'll be pleased to find it is now a normal dash.
01:02:828 (2,3,4,5) - would definitely decrease the overall spacing of this section as it's calmer than the rest We did it!
01:09:427 (4,5) - taiko again de-taiko'd this time.

[]

that's it!!
Thank you Yuii-! Welcome back <:
Liyac
let's start with a banger
semi-rushing cause I want to get started on that light rain

General

  1. shut off widescreen support for cup
  2. no custom ncs?
  3. bg is kinda weird in relevancy to the song but lo

Cup

  1. 00:03:233 (1,2,3) - I get that you're using ds here for balance but it still feels weird to play. plus 00:04:833 (3) - could be represented more. move 00:04:433 (2) - over to x224. its the center+plus distance between note/slider
  2. 00:28:831 (1,2) - personally I feel like these two sliders may be uncomfortable to play since it requires the catcher to move and stop a few times. to make this readable for new players more, maybe change the sliders into notes
  3. 00:38:430 (1) - ctrl+g? the slider feels alot more nicer to read this way
  4. 00:51:229 (1,2) - the pattern might be too much to the left, and since its the first notes after a brief pause, it might be unexpected to play. move over to x72 maybe?
  5. 01:02:428 (4) - curve the slider so the slidertail would be the same dimension like the sliderhead? well from my interpretation, I get that the last slider uses unequal movement to compliment the melody but it still feels weird to play. plus the "hey!" has too much distance to feel comfortable to play. something like this?
  6. 01:09:627 (1) - might be cool to leave the slider as two notes instead since the melody drops for a moment
  7. 01:14:427 (2,3,4) - make this a reverse slider moving towards the right maybe? I feel like the triple alone doesn't represent the song as much compared to the other sections
nice cup.

Salad

  1. 00:10:633 (3,1) - any reason why this pattern needs a dash? ctrl+g 00:10:633 (3) to get rid of it. *might need to make 00:10:033 (2) a vertical slider in the process to keep distancing
  2. 00:11:832 - note here is undermapped. move the sliders in the timeline to 00:11:832 also, move 00:12:032 (2,3) - over to x208 to keep the dash
  3. 00:13:832 (3,4) - another unnecessary dash. ctrl+< 00:14:432 (4) and move to x248 to get rid of it. this might break the horizontal 1/1 slider effect but I can't think of any better solution for it
  4. 00:57:629 (1,2,3) - theres alot of movement for this pattern compared to the rest of the kiai and the distancing between 00:57:629 (1) and 00:58:228 (2) feels really awkward to play with. ctrl+h 00:58:228 (2,3) and stack (2) (while including (3)) to the sliderhead of 00:58:828 (4)
  5. 01:02:428 (1) - move towards x128. I feel like that note could be emphasized more and there's plenty of recovery to catch 01:03:228 (2)
  6. 01:10:427 (1,2) - move the pattern to x184, it gives the catcher a better indication to dash, plus emphasis to (3) and who doesnt love higher star rating
not too bad, the beginning of the salad with all of the vertical sliders is something

still working on the platter/rain mod so keep an the eye out for that
Kurokami
Hey

First of all I would like to point out something to the previous modder.

Californian wrote:

General

  1. shut off widescreen support for cup It doesn't matter whether it is turned on or off at all.
[General]

For the best background quality I suggest you to find one with higher resolution.
00:00:034 - There is a Timing point and an Inherited timing point at this spot and the green line is pretty much useless. Please remove that.

[Cup]

00:05:633 (4) - I wonder if this circle is really that necessary. It actually gives a weird feedback due because it follows the vocal instead of the music, which you decided to follow on the whole map. And the other reason I find this unnecessary is 00:01:633 (2,3) - where you decided to ignore the vocal and instead only mapped the music, which sounds better imo.
00:11:233 (3,4,1,2) - This part looks a little bit weird because of the same distance for 1/1 and 3/2. This is a hard situation due to these distances on the timeline. I tried out a few possible solution to change this and this felt the best http://kurokami.s-ul.eu/SnwaSZjP.png but if you have a better idea to fix this, go ahead.
00:24:831 (1,1) - The distance here could be much higher in my opinion due to the finisher and the start of the new part. 1.5xish could look much better.
00:52:429 (3,1) - I found this point after I explained my reasons below, same applies to this as well.
01:08:428 (3,4) - I'm not a big fan of these fast paced left-right movements on the easiest level. New players barely have any control over the catcher and they can easily end up missing something even at much easier patterns. Try to change this so standing below this is enough to catch everything.

[Salad]

00:25:231 (2,1) - This antiflow jump could be really hard for new players. I would try to make 2 a bit less horizontal at least to require less movement to right.
00:44:430 (3,1) - I have the same problem with this as before, try to make 3 a bit more vertical.
00:57:629 (1,2,3) - This left-right jump pattern is something I am really unsure of. It would better to degrease the distance between 1-2 to make it catchable without the dash button. And the sounds followed are not different than 00:54:429 (1,2,3) - yet at there only one jump used.
01:08:828 (1,2) - I would shorten the distance between these two to make it easier to handle without the dash button for newer players.

[Platter]
00:51:429 (2) - I would move this back to right a little to make it easier to handle after the Hyper and at the same time make it easier to reach the next one without dashing.
I only have one major problem with this map and that is mainly during the kiai and it is with one particular placement which repeats itself. 00:52:029 (4,5) - , 00:53:629 (4,5) - , 00:58:428 (4,5) - , etc. These distances require a good Hyper handling to actually stop after reaching the fruit (4) then move onto the next one (5) but if this is your first time, or around that, encountering these type of dashes then you probably have zero control over them and will overdash which requires you to immediately dash back to catch the next fruit (5). Your mainly used distance (1.0yish) in this case is a little bit too much so I suggest you to make them around 0.8x to give chance to players to catch it even when they missed the optimal spot to stop with the Hyperdash.

[Light Rain]

01:10:627 (2) - I would move this a bit back to left to make it easier to approach and catch it.

What is this difficulty name? You basically mapped half of the song just to be able to call it on a weird name while having a custom difficulty name at the end of the spread as well. Can you at least name this as "Rain" and map the whole song? It has no point adding "light" to the difficulty name at all. Evanesce is basically an Overdose due to it's kiai so this should be a Rain instead.
Topic Starter
Ascendance
Light rain isn't done yet! The top diff is meant to be a rain+ so I decided to add another diff for spread. Sorry about the confusion!
JBHyperion
get bamboozled
Topic Starter
Ascendance

Californian wrote:

let's start with a banger
semi-rushing cause I want to get started on that light rain

General

  1. shut off widescreen support for cup Even tho it's unnecessary I'll do it anyways
  2. no custom ncs? soon
  3. bg is kinda weird in relevancy to the song but lo i love anime haha

Cup

  1. 00:03:233 (1,2,3) - I get that you're using ds here for balance but it still feels weird to play. plus 00:04:833 (3) - could be represented more. move 00:04:433 (2) - over to x224. its the center+plus distance between note/slider Sure thing
  2. 00:28:831 (1,2) - personally I feel like these two sliders may be uncomfortable to play since it requires the catcher to move and stop a few times. to make this readable for new players more, maybe change the sliders into notes I don't think there's anything particularly weird about them, I can move through them without stopping just fine :o
  3. 00:38:430 (1) - ctrl+g? the slider feels alot more nicer to read this way Don't see a difference so I'll do it
  4. 00:51:229 (1,2) - the pattern might be too much to the left, and since its the first notes after a brief pause, it might be unexpected to play. move over to x72 maybe? mbomb 1 grid strats
  5. 01:02:428 (4) - curve the slider so the slidertail would be the same dimension like the sliderhead? well from my interpretation, I get that the last slider uses unequal movement to compliment the melody but it still feels weird to play. plus the "hey!" has too much distance to feel comfortable to play. something like this? sorry fii
  6. 01:09:627 (1) - might be cool to leave the slider as two notes instead since the melody drops for a moment I think representing the hold here is much better. I represent it in the other difficulties in similar ways but keeping it simple here would be good
  7. 01:14:427 (2,3,4) - make this a reverse slider moving towards the right maybe? I feel like the triple alone doesn't represent the song as much compared to the other sections Since I was too lazy to make the repeat slider, I decided to just make the notes look like a repeat slider
nice cup.

Salad

  1. 00:10:633 (3,1) - any reason why this pattern needs a dash? ctrl+g 00:10:633 (3) to get rid of it. *might need to make 00:10:033 (2) a vertical slider in the process to keep distancing Changed it a bit differently
  2. 00:11:832 - note here is undermapped. move the sliders in the timeline to 00:11:832 also, move 00:12:032 (2,3) - over to x208 to keep the dash Did different stuff
  3. 00:13:832 (3,4) - another unnecessary dash. ctrl+< 00:14:432 (4) and move to x248 to get rid of it. this might break the horizontal 1/1 slider effect but I can't think of any better solution for it I actually changed them all to be dashes :thinking:
  4. 00:57:629 (1,2,3) - theres alot of movement for this pattern compared to the rest of the kiai and the distancing between 00:57:629 (1) and 00:58:228 (2) feels really awkward to play with. ctrl+h 00:58:228 (2,3) and stack (2) (while including (3)) to the sliderhead of 00:58:828 (4) I adjusted some spacings
  5. 01:02:428 (1) - move towards x128. I feel like that note could be emphasized more and there's plenty of recovery to catch 01:03:228 (2) That's a bit too far, did x144 instead
  6. 01:10:427 (1,2) - move the pattern to x184, it gives the catcher a better indication to dash, plus emphasis to (3) and who doesnt love higher star rating
not too bad, the beginning of the salad with all of the vertical sliders is something yeet

still working on the platter/rain mod so keep an the eye out for that

Kurokami wrote:

Hey

First of all I would like to point out something to the previous modder.

Californian wrote:

General

  1. shut off widescreen support for cup It doesn't matter whether it is turned on or off at all.
[General]

For the best background quality I suggest you to find one with higher resolution. I don't feel like this is a particularly low quality background, so I'd like to keep it :o If there's a way you can suggest to improve the quality of this one past what you believe is acceptable, let me know!
00:00:034 - There is a Timing point and an Inherited timing point at this spot and the green line is pretty much useless. Please remove that. Yup

[Cup]

00:05:633 (4) - I wonder if this circle is really that necessary. It actually gives a weird feedback due because it follows the vocal instead of the music, which you decided to follow on the whole map. And the other reason I find this unnecessary is 00:01:633 (2,3) - where you decided to ignore the vocal and instead only mapped the music, which sounds better imo. Originally it was for some variety in rhythm, but since you pointed out the inconsistency in it, I removed it.
00:11:233 (3,4,1,2) - This part looks a little bit weird because of the same distance for 1/1 and 3/2. This is a hard situation due to these distances on the timeline. I tried out a few possible solution to change this and this felt the best http://kurokami.s-ul.eu/SnwaSZjP.png but if you have a better idea to fix this, go ahead. Did my best to mimic that.
00:24:831 (1,1) - The distance here could be much higher in my opinion due to the finisher and the start of the new part. 1.5xish could look much better. did 1.35x instead
00:52:429 (3,1) - I found this point after I explained my reasons below, same applies to this as well. I changed it by changing the angle of the sliders so that way the intent stays the same but is much more lenient to hit.
01:08:428 (3,4) - I'm not a big fan of these fast paced left-right movements on the easiest level. New players barely have any control over the catcher and they can easily end up missing something even at much easier patterns. Try to change this so standing below this is enough to catch everything. ^

[Salad]

00:25:231 (2,1) - This antiflow jump could be really hard for new players. I would try to make 2 a bit less horizontal at least to require less movement to right. Yep, I curved 2 a bit more as well for leniency
00:44:430 (3,1) - I have the same problem with this as before, try to make 3 a bit more vertical. same
00:57:629 (1,2,3) - This left-right jump pattern is something I am really unsure of. It would better to degrease the distance between 1-2 to make it catchable without the dash button. And the sounds followed are not different than 00:54:429 (1,2,3) - yet at there only one jump used. Fixed with the above mod
01:08:828 (1,2) - I would shorten the distance between these two to make it easier to handle without the dash button for newer players. sure thing

[Platter]
00:51:429 (2) - I would move this back to right a little to make it easier to handle after the Hyper and at the same time make it easier to reach the next one without dashing. ah yeah, sure
I only have one major problem with this map and that is mainly during the kiai and it is with one particular placement which repeats itself. 00:52:029 (4,5) - , 00:53:629 (4,5) - , 00:58:428 (4,5) - , etc. These distances require a good Hyper handling to actually stop after reaching the fruit (4) then move onto the next one (5) but if this is your first time, or around that, encountering these type of dashes then you probably have zero control over them and will overdash which requires you to immediately dash back to catch the next fruit (5). Your mainly used distance (1.0yish) in this case is a little bit too much so I suggest you to make them around 0.8x to give chance to players to catch it even when they missed the optimal spot to stop with the Hyperdash. I changed the ones that had backwards facing sliders after the stops to be more lenient than the others now. They should be 100% walkable after catching the hyperdash.

[Light Rain]

01:10:627 (2) - I would move this a bit back to left to make it easier to approach and catch it. Fixed

What is this difficulty name? You basically mapped half of the song just to be able to call it on a weird name while having a custom difficulty name at the end of the spread as well. Can you at least name this as "Rain" and map the whole song? It has no point adding "light" to the difficulty name at all. Evanesce is basically an Overdose due to it's kiai so this should be a Rain instead. Made a statement above w. The Light Rain will be a collab diff with one of my mentees from the program so it wasn't done at the time~
Thanks for modding!
Kurokami
Well, poke me when it is done then.
Topic Starter
Ascendance

Kurokami wrote:

Well, poke me when it is done then.
It's done!
Monstrata
btw, seems BPM 150 is better. There isn't actually an offset drift, but feel free to confirm yourself first before implementing. (The 150.013 literally only shifts the map by like 7ms at the end of the song).
Topic Starter
Ascendance

Monstrata wrote:

btw, seems BPM 150 is better. There isn't actually an offset drift, but feel free to confirm yourself first before implementing. (The 150.013 literally only shifts the map by like 7ms at the end of the song).
Thanks! I did a couple tests and found it was a bit better than previously. I also added some combo colors. We're ready to go!
Kurokami
Hey.

[Rain]

00:09:434 (3,1) - I kinda miss the little jump between these as you have it previously.

[Evanesce]

00:53:234 (3,4) - The gap between these feels a little bit too high and sudden considering the previous ones. I would move 1-2-3 a bit back to right which keeps all of your patterns but shorten this gap.

I tested the kiai over and over and actually took me some time to figure out why I just can get a hang of these short sliders and play them in one go. Then I figured it out. Basically, you used different distance between all of them, for example 01:05:834 (2,3,4) - 2.11x and 1.56x then 01:07:434 (2,3,4) - 1.37x and 1.71x etc. I'm not saying this is bad but it is something which is really hard to get used to. Everyone has a different style of mapping but at the same sounds the same pattern or at least the same distance should be used for consistency. And since I do understand that mapping the same for ~25 sec would be boring why not separate the first and second part of the kiai and choose one distance for each and use only that? It is also possible that this could be my personal preference but in a case you disagree I want to hear at least one more opinion on this matter.
[]

Rest is fine to me.
Topic Starter
Ascendance

Kurokami wrote:

Hey.

[Rain]

00:09:434 (3,1) - I kinda miss the little jump between these as you have it previously. Fixed it

[Evanesce]

00:53:234 (3,4) - The gap between these feels a little bit too high and sudden considering the previous ones. I would move 1-2-3 a bit back to right which keeps all of your patterns but shorten this gap. Yep.

I tested the kiai over and over and actually took me some time to figure out why I just can get a hang of these short sliders and play them in one go. Then I figured it out. Basically, you used different distance between all of them, for example 01:05:834 (2,3,4) - 2.11x and 1.56x then 01:07:434 (2,3,4) - 1.37x and 1.71x etc. I'm not saying this is bad but it is something which is really hard to get used to. Everyone has a different style of mapping but at the same sounds the same pattern or at least the same distance should be used for consistency. And since I do understand that mapping the same for ~25 sec would be boring why not separate the first and second part of the kiai and choose one distance for each and use only that? It is also possible that this could be my personal preference but in a case you disagree I want to hear at least one more opinion on this matter. Hey! So, I did take a look at the kiai and I noticed that they are inconsistent. However, since, like you said, making everything the same distance would be a bit boring, I created a bit of a compromise and found it much easier to play. Basically, sounds within their own groups have their own set distances, instead of it being more random. For example, 00:51:434 (2,3,4) - has a distance of 1.7x between each of the sounds, 00:53:034 (2,3,4) - has 1.8x between them, 00:54:634 (2,3,4) - 1.7x, etc etc. The distance doesn't differ too much between them all, but adding some slight variation is important to me, so I hope you'll find it better. The only ones I didn't apply this to were curve patterns like 00:57:834 (2,3,4) - , where if they had the same distance, the effect of the curve would be ruined. Hopefully you understand!
[]

Rest is fine to me.
Thanks for modding!
Kurokami
The changes feels good.
Topic Starter
Ascendance
Thanks a ton!
-Sh1n1-
Long time I don't see dramas around this guy, so here we go...



General

  1. 00:12:834 - 00:14:434 - 00:16:034 - 00:17:634 - ( all diffs except Evanesce ) don't you want to add some whistles at this section as u did on Evanesce? try to check your hitsounds one more time if u have time or remove all hitsounds and copy again from the highest diff, up to you bro.
  2. why copy did you copy Combo Colours from monstrata's set if you have another BG?
  3. Widescreen Support doesn't matter but I'll suggest you to be constant, uncheck on Caliscendance's Light Rain and Cup please, it won't take a lot of time.
  4. why green line at 00:00:034 - if you won't change any settings?

Cup

  1. 00:06:434 (1,2,3) - the current transition between such objects scared me cause is like a "z" and newbies don't have enough reaction to control the plate and do this kind movements.
  2. 00:11:234 (3,4) - reduce this distance cause you have a strong movement on 00:12:434 (4,1) -, keep using 1.00x or less of distance as u were doing on previous parts like 00:01:634 (2,3) - 00:06:434 (1,2) - etc.
  3. 00:25:634 (1,2) - omg isn't it too much for newcomers? reduce the distance a bit please, I didn't see a similar distance throughout the whole diff, furthermore 00:25:634 - is stronger than 00:27:234 - but 00:25:634 (1,2) - have more distance? shouldn't be this around 1.00x as u did on 00:32:034 (1,2) - ?
  4. 00:32:034 (1,2,3,4,5,6) - don't you want to break this combo?
  5. 00:54:434 (1,2,3) - and 01:04:034 (1,2,3) - I feel the same as above but this parts are more important imo, for example 01:04:034 (1,2) - is a sudden transition from right to left with a considerable distance and then you should return to the right to catch 01:05:234 (3) -, this definitively will be a topic of DQ from people who enjoy drama, try to do something please
  6. 01:08:034 (2,3,4) - the same movement one more time? also looks weird tbh, you can move the tail of 01:08:434 (3) - to the left and pressing ctrl+h to 01:08:834 (4) - to make a better movement
  7. 01:15:234 (1,2,1) - the intensity of the song is decreasing, right? why more distance here? I recommend you to reduce -20x of distance between each note.

    I'm not agree with the visual of this cup, for example 00:04:834 (3,4) - ( no consistency with previous parts ), or 00:10:834 (2,3) - ( such vertical sliders kill the movement of the catcher, and in my opinion the catcher shouldn't stop cause is the main difference between a std convert diff and a specific ctb difficulty, obviously there are exceptions only when the song needs it but this is not the case imo ), but this is only my taste and not a reason to don't rank a map as I told to another BN, that's why I'm pointing out only general movements.

Salad

  1. 00:14:434 - you forget a NC here.
  2. 00:18:234 (2,3) - this is like stacking tbh, press ctrl+h to 00:18:634 (3,1,2,3,4,5) - to fix it.
  3. 00:36:034 (2) - talking about structure, shouldn't be this on 00:35:834 - as u did on 00:28:834 (1,2) -?

    I'm not touching hitsounds because I know that u will fix it by yourself, other than that, really nice difficulty, I like it

Platter

  1. 00:31:234 (3,4) - I don't think that this hyperdash is needed, but you could enphasize the beginning of the second half of this section ( 00:32:034 - ), so I recommend you to change 00:31:634 (4) - into an 1/2 slider w/o hyperdash and add a hyperdash between 00:31:834 - and 00:32:034 - .
  2. 00:47:234 (3,4) - remove the current hyperdash here, first of all cause two consecutives hyperdashes in a row at a Platter diff could be overdone, also there isn't a strong sound that support this kind of jump.
  3. 00:57:434 (5,1) - ayy nope, the distance is too long compared to 01:10:034 (4,1) -, also looks unsightly tbh, it's better if you change 00:57:634 (1,2) - into reverse or if 00:57:834 (2) - goes to the left of 00:57:634 (1) -, up to you bro.
  4. 01:14:834 (4,1) - add a jump here, the sound of 01:15:234 - is similar to 00:57:634 - 01:00:834 - 01:13:634 - etc.

    I like some quality patterns but I don't know what happen at parts like 01:09:634 (3,4,1,2) -, there is nothing wrong but the current sliders feels in random position, for example 01:09:634 (3,4) - don't have any relation and 01:10:434 (1,2) - ... same I can't find the relation between them, but well, is only my taste, the rest is fine.

Caliscendance's Light Rain

  1. 00:06:034 (5,1) - I know is probably the calmest part of the song but the sound at 00:06:434 - deserve a hyperdash imo, to keep consistency with 00:18:834 (3,1) -
  2. 00:10:834 (3) - reverse? mmm I was expecting a jump or at least a movement at 00:11:234 -
  3. 00:22:434 (5) - two options, first, remove and start spin here as you did on other difficulties, second, remove hyperdash between 00:22:034 (4,5) -, this diff was created to improve the spread, so avoid unnecessary hyperdashes that will break the gap between light rain and evanesce
  4. from 00:25:634 - to 00:38:434 - I don't understand what are you following with hyperdashes tbh, I recommend you to remove the current hyperdash between 00:27:834 (4,5) -, I'm curious about how Evanesce didn't enphasize this kind of vocal pitches while this diff did and light rain was made to improve the spread, change 00:28:034 (5) - into note and add an 1/2 slider from 00:28:434 - to 00:28:634 -, remenber that there should be a hyperdash between 00:28:634 - and 00:28:834 - as u did on 00:34:434 (5,6,1) -
  5. 00:30:034 (4,1) - remove hyperdash, we should divide this section from 00:25:634 - to 00:38:434 - in 4 parts and enphasize the beginning of each part 00:25:634 - 00:28:834 - 00:32:034 - 00:35:234 -, why should you do that? cause platter only enphasized the beginning and the beginning of the second half of the section ( 00:25:634 - and 00:32:034 - )
  6. 00:36:634 - did u miss a note here?
  7. 00:37:434 (2,3) - this sounds weird, try moving 00:37:834 (3) - to 00:38:034 - and 00:37:434 (2) - to 00:37:634 -, then add a note at 00:37:434 -
  8. I don't know if you followed my previous advice but there should be a hyperdash between 00:38:234 - and 00:38:434 -
  9. 01:01:634 (3,4) - change into 1/4 as u did on 00:55:234 (3,4,5,6,7) - 01:08:034 (3,4,5,6,7) - and 01:14:434 (3,4,5,6,7) -

Evanesce

  1. 00:06:234 (4,1) - same as Light Rain, also this is the highest diff so add hyperdash, 00:06:434 (1) - try to avoid antiflow cause the movement should be natural, remenber that this is the calmest part of the song.
  2. 00:27:034 (6,1) - as a top diff I don't see a logical reason to miss a hyperdash here.
  3. 00:33:234 (4,1) - same here, also I'm starting to think about what did u tried to do cause the previous suggestion and this one are keeping consistency but if you wanna keep your current distance I think that you should remove the hyperdash between 00:30:034 (4,1) - too for consistency, and this diff should be harder than light rain.
  4. 00:36:634 - did u miss a note here, right? also the current structure drives me crazy, 00:36:234 (3) - should be at 00:36:434 -, then add a note at 00:36:234 - please, don't forget the hyperdash with 00:36:834 (1) - too.
  5. from 01:01:634 - to 01:01:934 - try to change it into 1/4 without hyperdash between 01:01:934 - and 01:02:034 - if it's possible.
  6. 01:14:434 (4,5) - 1/4 is very noticeable here too keep a general pattern trhoughout the whole diff also for spread with Light Rain.

    I like this diff, quality patterns as I like.


Call me back.
Topic Starter
Ascendance

-Sh1n1- wrote:

Long time I don't see dramas around this guy, so here we go...



General

  1. 00:12:834 - 00:14:434 - 00:16:034 - 00:17:634 - ( all diffs except Evanesce ) don't you want to add some whistles at this section as u did on Evanesce? try to check your hitsounds one more time if u have time or remove all hitsounds and copy again from the highest diff, up to you bro. Sure, I'll recopy them all
  2. why copy did you copy Combo Colours from monstrata's set if you have another BG? They look pretty nice on this BG as well, but I adjusted one of them slightly to match better!
  3. Widescreen Support doesn't matter but I'll suggest you to be constant, uncheck on Caliscendance's Light Rain and Cup please, it won't take a lot of time. Yep, done
  4. why green line at 00:00:034 - if you won't change any settings? deleted

Cup

  1. 00:06:434 (1,2,3) - the current transition between such objects scared me cause is like a "z" and newbies don't have enough reaction to control the plate and do this kind movements. Yeah, you're right. I've adjusted the movement so it's a bit more clear for newer players.
  2. 00:11:234 (3,4) - reduce this distance cause you have a strong movement on 00:12:434 (4,1) -, keep using 1.00x or less of distance as u were doing on previous parts like 00:01:634 (2,3) - 00:06:434 (1,2) - etc. Yeah, I dropped the distance slightly here.
  3. 00:25:634 (1,2) - omg isn't it too much for newcomers? reduce the distance a bit please, I didn't see a similar distance throughout the whole diff, furthermore 00:25:634 - is stronger than 00:27:234 - but 00:25:634 (1,2) - have more distance? shouldn't be this around 1.00x as u did on 00:32:034 (1,2) - ? whoops lol
  4. 00:32:034 (1,2,3,4,5,6) - don't you want to break this combo? Chop chop
  5. 00:54:434 (1,2,3) - and 01:04:034 (1,2,3) - I feel the same as above but this parts are more important imo, for example 01:04:034 (1,2) - is a sudden transition from right to left with a considerable distance and then you should return to the right to catch 01:05:234 (3) -, this definitively will be a topic of DQ from people who enjoy drama, try to do something please I don't quite want to remove the movements, but I did make them much easier by reducing some angles and distances
  6. 01:08:034 (2,3,4) - the same movement one more time? also looks weird tbh, you can move the tail of 01:08:434 (3) - to the left and pressing ctrl+h to 01:08:834 (4) - to make a better movement Yep, I did something really similar.
  7. 01:15:234 (1,2,1) - the intensity of the song is decreasing, right? why more distance here? I recommend you to reduce -20x of distance between each note. Fixed it!

    I'm not agree with the visual of this cup, for example 00:04:834 (3,4) - ( no consistency with previous parts ), or 00:10:834 (2,3) - ( such vertical sliders kill the movement of the catcher, and in my opinion the catcher shouldn't stop cause is the main difference between a std convert diff and a specific ctb difficulty, obviously there are exceptions only when the song needs it but this is not the case imo ), but this is only my taste and not a reason to don't rank a map as I told to another BN, that's why I'm pointing out only general movements. I tried to fix some of this, but because the rhythm is already pretty challenging for a cup (my fault T_T) I tried to limit some movements a bit.

Salad

  1. 00:14:434 - you forget a NC here. Right!
  2. 00:18:234 (2,3) - this is like stacking tbh, press ctrl+h to 00:18:634 (3,1,2,3,4,5) - to fix it. wow really nice, fixed!
  3. 00:36:034 (2) - talking about structure, shouldn't be this on 00:35:834 - as u did on 00:28:834 (1,2) -? You aren't wrong here, but in this sentence, I want to emphasize the word "samurai" instead. In the previous example, I was emphasizing a different word there, so the structure is a bit different.

    I'm not touching hitsounds because I know that u will fix it by yourself, other than that, really nice difficulty, I like it Thanks!

Platter

  1. 00:31:234 (3,4) - I don't think that this hyperdash is needed, but you could enphasize the beginning of the second half of this section ( 00:32:034 - ), so I recommend you to change 00:31:634 (4) - into an 1/2 slider w/o hyperdash and add a hyperdash between 00:31:834 - and 00:32:034 - . Did something similar to what you suggested, hopefully it's better now!
  2. 00:47:234 (3,4) - remove the current hyperdash here, first of all cause two consecutives hyperdashes in a row at a Platter diff could be overdone, also there isn't a strong sound that support this kind of jump. I think it's fine, but I guess I'll remove it.
  3. 00:57:434 (5,1) - ayy nope, the distance is too long compared to 01:10:034 (4,1) -, also looks unsightly tbh, it's better if you change 00:57:634 (1,2) - into reverse or if 00:57:834 (2) - goes to the left of 00:57:634 (1) -, up to you bro. Did something slightly different, but reduced the distance to be similar to the previous
  4. 01:14:834 (4,1) - add a jump here, the sound of 01:15:234 - is similar to 00:57:634 - 01:00:834 - 01:13:634 - etc. Yup

    I like some quality patterns but I don't know what happen at parts like 01:09:634 (3,4,1,2) -, there is nothing wrong but the current sliders feels in random position, for example 01:09:634 (3,4) - don't have any relation and 01:10:434 (1,2) - ... same I can't find the relation between them, but well, is only my taste, the rest is fine. actually I planned to change this part during your mod, so I'm glad you pointed it out. It feels much much nicer now!

Evanesce

  1. 00:06:234 (4,1) - same as Light Rain, also this is the highest diff so add hyperdash, 00:06:434 (1) - try to avoid antiflow cause the movement should be natural, remenber that this is the calmest part of the song. Right, I added one!
  2. 00:27:034 (6,1) - as a top diff I don't see a logical reason to miss a hyperdash here. I wanna leave it without a hyperdash because it breaks consistency with the sounds I've been hyperdashing to. Nothing really stands out to me here (besides the low note) so the slightly increased distance will suffice instead in my opinion
  3. 00:33:234 (4,1) - same here, also I'm starting to think about what did u tried to do cause the previous suggestion and this one are keeping consistency but if you wanna keep your current distance I think that you should remove the hyperdash between 00:30:034 (4,1) - too for consistency, and this diff should be harder than light rain. I reduced the distance here slightly, but the hyperdash you pointed out has a really strong vocal that I'm emphasizing, hence the hdash.
  4. 00:36:634 - did u miss a note here, right? also the current structure drives me crazy, 00:36:234 (3) - should be at 00:36:434 -, then add a note at 00:36:234 - please, don't forget the hyperdash with 00:36:834 (1) - too. Fixed the structure and added a note.
  5. from 01:01:634 - to 01:01:934 - try to change it into 1/4 without hyperdash between 01:01:934 - and 01:02:034 - if it's possible.
  6. 01:14:434 (4,5) - 1/4 is very noticeable here too keep a general pattern trhoughout the whole diff also for spread with Light Rain. I changed the second one, but not the first one. The light rain doesn't share the 1/4 in that first section you pointed out, so I left out the 1/4 additive, but in the second part, the light rain was indeed more dense, so I added a 1/4 triplet.

    I like this diff, quality patterns as I like. I'm glad you enjoyed owob


Call me back.
Thanks a ton! I fixed the one point in the light rain in my half as well.
Liyac

-Sh1n1- wrote:

Long time I don't see dramas around this guy, so here we go...


Caliscendance's Light Rain

  1. 00:06:034 (5,1) - I know is probably the calmest part of the song but the sound at 00:06:434 - deserve a hyperdash imo, to keep consistency with 00:18:834 (3,1) - despite the differences between both parts of the song, yeah a hyper should be justified. fixed it hopefully, but I had to redo the whole patterning for 00:06:434 (1,2,3,1)
  2. 00:10:834 (3) - reverse? mmm I was expecting a jump or at least a movement at 00:11:234 - if you mean ctrl+g, the jump seems unexpected imo, sure the melody changes a little but its not enough for a necessary change, for me at least
  3. 00:22:434 (5) - two options, first, remove and start spin here as you did on other difficulties, second, remove hyperdash between 00:22:034 (4,5) -, this diff was created to improve the spread, so avoid unnecessary hyperdashes that will break the gap between light rain and evanesce changed spinner for consistency
  4. from 00:25:634 - to 00:38:434 - I don't understand what are you following with hyperdashes tbh, I recommend you to remove the current hyperdash between 00:27:834 (4,5) -, I'm curious about how Evanesce didn't enphasize this kind of vocal pitches while this diff did and light rain was made to improve the spread, change 00:28:034 (5) - into note and add an 1/2 slider from 00:28:434 - to 00:28:634 -, remenber that there should be a hyperdash between 00:28:634 - and 00:28:834 - as u did on 00:34:434 (5,6,1) - I haven't really bothered to try mimicking the other diffs and tried interpreting things my own way instead, but since this is a light rain i'll go through with your suggestions of consistency. removed the hyper!
  5. 00:30:034 (4,1) - remove hyperdash, we should divide this section from 00:25:634 - to 00:38:434 - in 4 parts and enphasize the beginning of each part 00:25:634 - 00:28:834 - 00:32:034 - 00:35:234 -, why should you do that? cause platter only enphasized the beginning and the beginning of the second half of the section ( 00:25:634 - and 00:32:034 - ) keeping the dash at 00:30:434 (1) - because the piano and vocal is affected here. as for 00:33:634 (1), the piano is very audible so I rather keep this here. the reason why there's a handful of hypers and dashes from 00:25:634 - to 00:38:434 - is to help resemble a gradual buildup
  6. 00:36:634 - did u miss a note here? I chose vocals as the higher priority in this part and the dash here is fine imo
  7. 00:37:434 (2,3) - this sounds weird, try moving 00:37:834 (3) - to 00:38:034 - and 00:37:434 (2) - to 00:37:634 -, then add a note at 00:37:434 - changed
  8. I don't know if you followed my previous advice but there should be a hyperdash between 00:38:234 - and 00:38:434 - it just so happens that previous suggestion from before fixed this one too! haha woah!
  9. 01:01:634 (3,4) - change into 1/4 as u did on 00:55:234 (3,4,5,6,7) - 01:08:034 (3,4,5,6,7) - and 01:14:434 (3,4,5,6,7) -

despite the minor drama ill just list the shit ive been meaning to change on my own so here goes
  1. 00:01:034 (3) - moved to x332 to help transition to 00:01:634 (1) - better
  2. 00:08:434 (2,3,1,2,3) - changed distancing to be more comfortable

Call me back. thanks for the mod! still new to the whole mapping routine and the feedback has been pretty helpful!
holy shit I get to sleep
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 38430
DistanceSpacing: 1.35
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Samurai (Spirix Remix)
TitleUnicode:Samurai (Spirix Remix)
Artist:Vanic
ArtistUnicode:Vanic
Creator:Ascendance
Version:Caliscendance's Light Rain
Source:
Tags:katy tiz mr suicide sheep californian darknessofblue
BeatmapID:1263122
BeatmapSetID:594326

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:8.6
ApproachRate:8.6
SliderMultiplier:1.82
SliderTickRate:2

[Events]
//Background and Video events
0,0,"50358626_p0.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
34,400,4,2,1,40,1,0
25634,-100,4,2,1,60,0,0
43230,-100,4,2,1,70,0,0
44830,-100,4,2,1,80,0,0
51234,-100,4,2,1,85,0,1
62434,-100,4,2,1,85,0,0
64034,-100,4,2,1,85,0,1
69634,-100,4,2,1,65,0,1
70434,-100,4,2,1,85,0,1
75234,-100,4,2,1,65,0,0
76434,-100,4,2,1,45,0,0


[Colours]
Combo1 : 89,255,89
Combo2 : 255,155,55
Combo3 : 138,255,255
Combo4 : 202,153,255

[HitObjects]
240,244,34,6,0,P|200:224|60:244,1,182,2|0,0:0|0:0,0:0:0:0:
177,80,634,1,0,0:0:0:0:
332,136,1034,2,0,L|242:144,2,91
128,168,1634,6,0,P|136:100|244:72,1,182,2|0,0:0|0:0,0:0:0:0:
104,72,2234,2,0,L|95:171,1,91,0|2,0:0|0:0,0:0:0:0:
180,196,2834,2,0,L|89:203,1,91,0|0,0:0|0:0,0:0:0:0:
304,348,3234,6,0,P|338:305|286:193,1,182,2|0,0:0|0:0,0:0:0:0:
180,196,3834,2,0,P|159:143|202:29,1,182,2|0,0:0|0:0,0:0:0:0:
68,212,4434,2,0,L|60:302,1,91,2|0,0:0|0:0,0:0:0:0:
258,289,4834,6,0,P|318:273|438:301,1,182,2|0,0:0|0:0,0:0:0:0:
361,244,5434,1,0,0:0:0:0:
344,157,5634,1,2,0:0:0:0:
388,80,5834,1,0,0:0:0:0:
473,52,6034,2,0,L|465:147,1,91,2|0,0:0|0:0,0:0:0:0:
154,281,6434,6,0,L|137:91,1,182,2|0,0:0|0:0,0:0:0:0:
232,152,7034,2,0,L|141:144,2,91,0|2|0,0:0|0:0|0:0,0:0:0:0:
141,144,7634,2,0,L|131:40,1,91
356,240,8034,5,2,0:0:0:0:
208,80,8434,2,0,P|120:64|34:90,2,182,0|2|0,0:0|0:0|0:0,0:0:0:0:
92,144,9434,1,0,0:0:0:0:
305,303,9634,6,0,P|365:319|485:291,1,182,2|0,0:0|0:0,0:0:0:0:
373,241,10234,2,0,P|328:205|388:105,1,182,2|0,0:0|0:0,0:0:0:0:
258,63,10834,2,0,L|167:54,2,91,2|0|2,0:0|0:0|0:0,0:0:0:0:
384,344,11834,5,0,0:0:0:0:
331,271,12034,1,2,0:0:0:0:
319,182,12234,1,0,0:0:0:0:
350,97,12434,1,2,0:0:0:0:
417,37,12634,1,0,0:0:0:0:
64,207,12834,5,0,0:0:0:0:
269,288,13234,1,0,0:0:0:0:
152,224,13434,2,0,L|144:36,1,182,0|0,0:0|0:0,0:0:0:0:
273,128,14034,2,0,L|368:136,1,91,0|0,0:0|0:0,0:0:0:0:
172,332,14434,6,0,P|140:288|176:168,1,182,0|0,0:0|0:0,0:0:0:0:
273,128,15034,1,0,0:0:0:0:
368,244,15234,2,0,L|385:52,1,182,0|0,0:0|0:0,0:0:0:0:
105,173,16034,6,0,P|147:143|287:131,1,182,0|0,0:0|0:0,0:0:0:0:
384,184,16634,1,0,0:0:0:0:
274,127,16834,2,0,L|174:127,1,91,0|0,0:0|0:0,0:0:0:0:
296,270,17234,2,0,L|401:271,1,91,0|0,0:0|0:0,0:0:0:0:
184,208,17634,6,0,L|168:20,1,182,0|0,0:0|0:0,0:0:0:0:
277,25,18234,2,0,L|186:17,2,91,0|0|0,0:0|0:0|0:0,0:0:0:0:
153,277,18834,2,0,L|146:186,1,91,0|0,0:0|0:0,0:0:0:0:
461,296,19234,5,2,0:0:0:0:
244,344,19834,1,0,0:0:0:0:
307,283,20034,1,2,0:0:0:0:
296,196,20234,1,0,0:0:0:0:
220,152,20434,2,0,L|109:143,1,91,0|0,0:0|0:0,0:0:0:0:
332,268,20834,6,0,P|375:238|307:146,1,182,2|0,0:0|0:0,0:0:0:0:
408,48,21434,1,0,0:0:0:0:
283,39,21634,2,0,L|192:32,1,91,2|0,0:0|0:0,0:0:0:0:
399,138,22034,2,0,L|407:48,1,91,0|0,0:0|0:0,0:0:0:0:
99,281,22434,1,2,0:0:0:0:
256,192,22834,12,0,24034,0:0:0:0:
420,216,24834,6,0,P|360:204|276:212,2,136.5,10|8|0,0:0|0:3|3:3,0:0:0:0:
148,332,25634,5,6,0:0:0:0:
92,262,25834,1,0,0:0:0:0:
95,173,26034,1,0,0:0:0:0:
155,108,26234,1,0,0:0:0:0:
260,160,26434,2,0,L|351:151,1,91,0|0,0:0|0:0,0:0:0:0:
228,264,26834,2,0,L|136:255,1,91,0|0,0:0|0:0,0:0:0:0:
368,324,27234,5,2,0:0:0:0:
411,244,27434,1,0,0:0:0:0:
405,155,27634,1,0,0:0:0:0:
352,82,27834,1,0,0:0:0:0:
178,167,28034,1,2,0:1:0:0:
96,246,28434,2,0,L|86:156,1,91,2|0,0:0|0:0,0:0:0:0:
365,249,28834,6,0,L|455:239,1,91,2|0,0:0|0:0,0:0:0:0:
253,340,29234,2,0,L|163:330,2,91,0|0|0,0:0|0:0|0:0,0:0:0:0:
162,329,29834,1,0,0:0:0:0:
361,168,30034,2,0,P|373:108|365:64,1,91,2|0,0:0|0:0,0:0:0:0:
92,208,30434,6,0,P|64:168|96:32,1,182,2|0,0:0|0:0,0:0:0:0:
180,72,31034,1,0,0:0:0:0:
247,129,31234,1,0,0:0:0:0:
268,216,31434,1,0,0:0:0:0:
235,299,31634,1,2,0:0:0:0:
160,348,31834,1,0,0:0:0:0:
428,320,32034,6,0,L|436:230,1,91,2|0,0:0|0:0,0:0:0:0:
279,237,32434,2,0,L|189:229,1,91,0|0,0:0|0:0,0:0:0:0:
367,133,32834,2,0,L|375:42,1,91,0|0,0:0|0:0,0:0:0:0:
207,101,33234,2,0,L|117:93,1,91,0|0,0:0|0:0,0:0:0:0:
396,112,33634,5,2,0:0:0:0:
449,184,33834,1,0,0:0:0:0:
450,274,34034,1,0,0:0:0:0:
400,348,34234,1,0,0:0:0:0:
96,304,34434,1,2,0:1:0:0:
216,192,34834,2,0,L|124:183,1,91,2|0,0:0|0:0,0:0:0:0:
408,296,35234,6,0,L|424:104,1,182,2|0,0:0|0:0,0:0:0:0:
275,150,35834,1,0,0:0:0:0:
80,180,36034,2,0,L|170:188,2,91,0|0|2,0:0|0:0|0:0,0:0:0:0:
384,228,36834,6,0,P|408:184|364:48,1,182,2|0,0:0|0:0,0:0:0:0:
275,125,37434,1,0,0:0:0:0:
170,188,37634,2,0,L|71:179,1,91,0|2,0:0|0:0,0:0:0:0:
280,64,38034,2,0,L|370:56,1,91,0|2,0:0|0:0,0:0:0:0:
72,56,38434,6,0,L|80:168,1,91,4|0,3:2|3:0,0:0:0:0:
120,168,38734,1,0,3:0:0:0:
160,184,38834,1,8,0:0:0:0:
32,264,39034,1,0,0:0:0:0:
184,320,39234,2,0,L|88:328,1,91,2|8,0:1|3:0,0:0:0:0:
272,256,39634,1,8,0:0:0:0:
300,221,39734,1,8,0:0:0:0:
302,176,39834,1,0,0:0:0:0:
277,139,39934,1,8,0:0:0:0:
232,128,40034,5,8,3:3:0:0:
360,112,40234,2,0,L|408:112,2,45.5,0|0|8,3:0|3:0|0:0,0:0:0:0:
240,112,40634,1,0,0:0:0:0:
352,48,40834,2,0,L|248:48,1,91,2|8,0:1|3:0,0:0:0:0:
424,112,41234,1,8,0:0:0:0:
451,147,41334,1,8,0:0:0:0:
454,192,41434,1,0,0:0:0:0:
433,231,41534,1,8,0:0:0:0:
264,304,41634,6,0,L|160:304,1,91,8|0,3:3|3:0,0:0:0:0:
216,304,41934,1,0,3:0:0:0:
264,304,42034,1,8,0:0:0:0:
112,224,42234,1,0,0:0:0:0:
104,179,42334,1,0,0:0:0:0:
97,134,42434,1,2,0:1:0:0:
208,64,42634,1,8,3:3:0:0:
328,160,42834,2,0,L|264:160,1,45.5,8|8,0:0|0:0,0:0:0:0:
136,232,43134,1,8,0:0:0:0:
184,232,43234,5,8,3:0:0:0:
352,336,43434,1,0,3:0:0:0:
306,336,43534,1,0,3:0:0:0:
261,336,43634,1,8,0:0:0:0:
416,272,43834,1,0,0:0:0:0:
304,200,44034,2,0,L|296:96,1,91,2|8,0:1|3:0,0:0:0:0:
416,32,44434,1,8,0:0:0:0:
444,66,44534,1,8,0:0:0:0:
444,110,44634,1,0,0:0:0:0:
416,145,44734,1,8,0:0:0:0:
224,344,44834,5,8,3:0:0:0:
196,308,44934,1,0,0:0:0:0:
193,263,45034,1,0,0:0:0:0:
214,223,45134,1,0,3:0:0:0:
253,201,45234,1,8,0:0:0:0:
392,200,45434,1,0,0:0:0:0:
64,64,45634,5,8,0:0:0:0:
27,90,45734,1,0,0:0:0:0:
15,133,45834,1,0,0:0:0:0:
31,175,45934,1,0,3:0:0:0:
69,198,46034,1,8,0:0:0:0:
192,200,46234,1,0,0:0:0:0:
465,319,46434,5,10,0:0:0:0:
499,289,46534,1,0,0:0:0:0:
512,246,46634,1,10,0:0:0:0:
500,203,46734,1,0,0:0:0:0:
467,173,46834,1,8,0:0:0:0:
328,160,47034,1,8,0:0:0:0:
56,312,47234,5,2,3:1:0:0:
27,277,47334,1,0,0:0:0:0:
26,232,47434,1,0,0:0:0:0:
53,197,47534,1,0,3:0:0:0:
96,184,47634,1,8,0:0:0:0:
224,184,47834,1,0,0:0:0:0:
32,80,48034,6,0,L|136:80,1,91,8|0,3:0|3:0,0:0:0:0:
256,160,48434,2,0,L|160:160,1,91,0|0,3:0|3:0,0:0:0:0:
328,352,48834,1,8,3:0:0:0:
356,317,48934,1,0,0:0:0:0:
356,272,49034,1,0,3:0:0:0:
329,237,49134,1,0,0:0:0:0:
128,216,49234,1,0,3:0:0:0:
99,181,49334,1,0,0:0:0:0:
99,136,49434,1,0,3:0:0:0:
126,101,49534,1,0,0:0:0:0:
368,48,49634,5,2,0:0:0:0:
208,120,50034,2,0,L|224:224,1,91,0|0,0:0|0:0,0:0:0:0:
352,232,50434,2,0,L|368:336,1,91,0|0,0:0|0:0,0:0:0:0:
224,352,50834,2,0,L|112:360,1,91,0|0,0:0|0:0,0:0:0:0:
448,256,51234,5,4,3:0:0:0:
288,184,51434,2,0,L|272:72,1,91,2|2,0:0|0:0,0:0:0:0:
400,32,51834,1,2,0:0:0:0:
128,288,52034,2,0,L|344:296,1,182,8|2,0:0|0:0,0:0:0:0:
208,288,52634,1,2,0:0:0:0:
352,208,52834,6,0,L|368:112,1,91,4|2,0:3|0:0,0:0:0:0:
224,56,53234,2,0,L|120:64,1,91,2|2,0:0|0:0,0:0:0:0:
424,328,53634,2,0,P|464:264|376:176,1,182,8|2,0:0|0:1,0:0:0:0:
304,168,54234,1,0,0:0:0:0:
160,80,54434,6,0,L|272:80,1,91,4|2,0:3|0:0,0:0:0:0:
104,232,54834,2,0,L|88:128,1,91,2|2,0:0|0:0,0:0:0:0:
408,312,55234,1,8,0:0:0:0:
439,280,55334,1,0,0:0:0:0:
448,236,55434,1,0,0:0:0:0:
430,195,55534,1,0,0:0:0:0:
393,170,55634,1,2,0:0:0:0:
256,160,55834,2,0,L|200:160,1,45.5,2|0,0:0|0:0,0:0:0:0:
376,80,56034,6,0,L|480:80,1,91,4|2,0:3|0:0,0:0:0:0:
280,144,56434,1,2,0:0:0:0:
424,144,56634,1,2,0:0:0:0:
48,200,56834,2,0,L|168:200,1,91,8|0,0:0|0:0,0:0:0:0:
17,122,57234,1,2,0:1:0:0:
62,122,57334,1,0,0:0:0:0:
108,122,57434,1,0,0:0:0:0:
408,128,57634,5,4,0:3:0:0:
272,48,57834,2,0,L|400:48,1,91,2|2,0:0|0:0,0:0:0:0:
480,48,58234,1,2,0:0:0:0:
128,112,58434,2,0,P|88:152|128:256,1,182,8|2,0:0|0:0,0:0:0:0:
264,264,59034,1,2,0:0:0:0:
88,256,59234,5,4,0:3:0:0:
184,192,59434,2,0,L|288:192,1,91,2|2,0:0|0:0,0:0:0:0:
104,192,59834,1,2,0:0:0:0:
416,352,60034,1,8,0:0:0:0:
471,283,60234,1,0,0:0:0:0:
455,196,60434,1,2,0:0:0:0:
379,152,60634,1,0,0:0:0:0:
96,80,60834,6,0,L|192:80,1,91,4|2,0:3|0:0,0:0:0:0:
80,248,61234,2,0,L|64:152,1,91,2|2,0:0|0:0,0:0:0:0:
368,320,61634,2,0,L|464:312,1,91,8|0,0:0|0:0,0:0:0:0:
288,240,62034,1,2,0:0:0:0:
464,224,62234,1,0,0:0:0:0:
328,144,62434,6,0,L|136:160,1,182,4|0,0:3|0:0,0:0:0:0:
240,152,63034,1,0,0:0:0:0:
112,120,63234,2,0,L|96:8,1,91,8|0,0:0|0:0,0:0:0:0:
216,64,63634,1,2,3:1:0:0:
288,72,63784,1,0,0:0:0:0:
368,80,63884,1,0,0:0:0:0:
160,312,64034,5,4,0:3:0:0:
124,284,64134,1,0,0:0:0:0:
110,242,64234,1,2,0:0:0:0:
123,199,64334,1,0,0:0:0:0:
158,171,64434,1,2,0:0:0:0:
336,160,64634,1,2,0:0:0:0:
40,88,64834,2,0,L|240:88,1,182,8|2,0:0|0:0,0:0:0:0:
120,88,65434,1,2,0:0:0:0:
264,184,65634,6,0,L|376:192,1,91,4|2,0:3|0:0,0:0:0:0:
264,272,66034,2,0,L|368:280,1,91,2|2,0:0|0:0,0:0:0:0:
64,336,66434,2,0,P|40:280|96:144,1,182,8|2,0:0|0:1,0:0:0:0:
184,120,67034,1,2,0:0:0:0:
312,48,67234,6,0,L|216:48,1,91,4|2,0:3|0:0,0:0:0:0:
384,136,67634,2,0,L|488:136,1,91,2|2,0:0|0:0,0:0:0:0:
184,336,68034,1,8,0:0:0:0:
149,306,68134,1,0,0:0:0:0:
138,263,68234,1,0,0:0:0:0:
153,221,68334,1,0,0:0:0:0:
189,195,68434,1,2,0:0:0:0:
320,176,68634,2,0,L|376:176,1,45.5,2|0,0:0|0:0,0:0:0:0:
176,96,68834,6,0,L|80:96,2,91,4|2|2,0:3|0:0|0:0,0:0:0:0:
312,96,69434,1,2,0:0:0:0:
176,168,69634,2,0,L|184:272,1,91,2|0,0:0|0:0,0:0:0:0:
328,256,70034,2,0,L|336:360,1,91,2|0,0:1|0:0,0:0:0:0:
40,224,70434,5,4,0:3:0:0:
144,160,70634,2,0,L|240:168,2,91,2|2|2,0:0|0:0|0:0,0:0:0:0:
432,112,71234,2,0,L|240:96,1,182,8|2,0:0|0:0,0:0:0:0:
384,32,71834,1,2,0:0:0:0:
248,136,72034,6,0,L|256:240,1,91,4|2,0:3|0:0,0:0:0:0:
392,248,72434,2,0,L|400:360,1,91,2|2,0:0|0:0,0:0:0:0:
136,104,72834,2,0,L|264:120,1,91,8|0,0:0|0:0,0:0:0:0:
64,224,73234,2,0,L|56:128,1,91,2|2,0:1|0:0,0:0:0:0:
360,288,73634,6,0,P|304:264|176:296,1,182,4|2,0:3|0:0,0:0:0:0:
96,344,74234,1,2,0:0:0:0:
456,272,74434,1,8,0:0:0:0:
487,239,74534,1,0,0:0:0:0:
497,196,74634,1,0,0:0:0:0:
481,153,74734,1,0,0:0:0:0:
446,126,74834,1,2,0:0:0:0:
320,120,75034,1,2,0:0:0:0:
56,112,75234,6,0,P|16:152|56:272,1,182,4|0,0:3|0:0,0:0:0:0:
144,296,75834,1,0,0:0:0:0:
440,296,76034,1,8,0:0:0:0:
296,296,76234,1,0,0:0:0:0:
440,296,76434,2,0,L|520:296,2,60.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
224,296,76834,5,0,0:0:0:0:
-Sh1n1-
Well, after some rechecks in Discord, everything looks fine to me now, Gratz

meii18
Monstrata's mapset with the same song got qualified with some minutes before this one xd
Yuii-
It doesn't matter anymore anyway!

Congrats, Mike <3
Topic Starter
Ascendance

Yuii- wrote:

It doesn't matter anymore anyway!

Congrats, Mike <3
We did it!

Thanks yuii darling <3
meii18

Yuii- wrote:

It doesn't matter anymore anyway!
weird o_o
Xinnoh
gratz on ranked monstrata
Shad0w1and
Hey Asc,
BN when?
\:<
Topic Starter
Ascendance

Shad0w1and wrote:

Hey Asc,
BN when?
\:<
Whenever they see my attitude has improved and they want to let me back in ;;

I've been trying for almost a year now :<
DeletedUser_6709840
congratz
schoolboy

RoseusJaeger wrote:

congratz
Tonairu
Some stuff I noticed while playing and looking in the editor

00:41:434 (9) - No sound to represent this object at all
Suggestion: 00:41:234 (7,8) - and 00:41:534 (10,1) - into two seperate doubles
Like this:

00:44:634 (8) - No sound to represent this object
Suggestion: make 00:44:734 (9) - an extension of this stream 00:44:834 (1,2,3,4,5) -
Like this:
Topic Starter
Ascendance

Enchant wrote:

Some stuff I noticed while playing and looking in the editor

00:41:434 (9) - No sound to represent this object at all You make a fair point, but there has to be some sort of variance between this and the difficulty below it. Because there is no real sound, it's surrounded by objects that have more emphasis to blend in well. Plus I really feel the quadruplet streams works quite well here. Consider it to be "additional emphasis".
Suggestion: 00:41:234 (7,8) - and 00:41:534 (10,1) - into two seperate doubles
Like this:

00:44:634 (8) - No sound to represent this object Same as above, I'd like it to be a bit of an extension of the percussion line. There's also places where I've purposely skipped over notes (like 00:46:934 - ) to further emphasize this effect while still maintaining standard structure. Same could be argued with 00:48:034 (1,2) - not emphasizing the drums etc etc.
Suggestion: make 00:44:734 (9) - an extension of this stream 00:44:834 (1,2,3,4,5) -
Like this:
Thank you for taking a look! If my explanations didn't make sense to you, feel free to follow up with me and hopefully I can try to explain a bit better <:
BoberOfDarkness
so we can now overmap for spread sake *notes*

*cough*
While this in qaulifed section and its my very first time as I see this map I want to give you some feedback about Evanesce diff.

Firstly I have to agree with Enchant. Instead mapping unhearable sounds (those pointed by Enchant) you could go into some 1/8 triplets like here 00:44:434 -

Some other suggestions on last diff:

- 00:31:234 (3) - slider feels underpatterned, vocals calls for some movement :P

- 00:32:834 (3) - weak sounds here makes this slider flows weird to me since movement direction change seems a bit random

- 00:33:634 (1) - I know that there is no vocals like here 00:35:234 (1) - but still the hyperdash would be nice there

- 00:44:734 (6,1,2,3,4,5) - A bit underspaced to me, for this stream 1.5x distance snap would gave perfect curve and it will be well-spaced.

- 00:45:634 (1,2) - that shaped stream was nice in 2014 tbh. Now it feels odd, there is not sound at 00:45:834 - for sharp movement change, you might want make it C-shaped without any sharp movements.

- 00:48:434 (2) - actually it's great spot for adding a hyperdash from (1) to (2) and (2) to (3) due to strong beats at (2) and (3). Try placing it x:392.

- 00:48:934 (4,6,8,10) - those notes feels kinda overmapped but if you really want to keep it I would suggest using drum sample set but with lowered volume. Soft hitsounds are too strong since they emphasize the silent while drum samples goes well with those almost unaudiable sounds. But yes, with volume a bit lowered.

- 00:49:634 - 00:50:034 - in this section soft hitsounds are too loud! Try 60% vol.

- from 01:02:434 - to 01:03:634 - you could improve timeline. You replied to Enchant that you are putting some "ariance between this and the difficulty below it". Its perfect place to do it.

- 01:05:634 (1,2,3,4) - movement here is very flat, and the pattern flows, sorry about that, just badly for me. You used a lot better placement at 01:04:434 (5,6) - or 01:07:434 (2,3,4) -

- 01:16:434 (4,5,6) - wait, is that 1/3 with combination of 1/8 used here ? I simply don't get your snaps here. To my ears best way to map it is something like https://osu.ppy.sh/ss/7915149. On lower difficulties you could consider using 1/2 repeat slider. It just snaps more correct that your time.
Tonairu

Ascendance wrote:

Enchant wrote:

Some stuff I noticed while playing and looking in the editor

00:41:434 (9) - No sound to represent this object at all You make a fair point, but there has to be some sort of variance between this and the difficulty below it. Because there is no real sound, it's surrounded by objects that have more emphasis to blend in well. Plus I really feel the quadruplet streams works quite well here. Consider it to be "additional emphasis".
Suggestion: 00:41:234 (7,8) - and 00:41:534 (10,1) - into two seperate doubles
Like this:

00:44:634 (8) - No sound to represent this object Same as above, I'd like it to be a bit of an extension of the percussion line. There's also places where I've purposely skipped over notes (like 00:46:934 - ) to further emphasize this effect while still maintaining standard structure. Same could be argued with 00:48:034 (1,2) - not emphasizing the drums etc etc.
Suggestion: make 00:44:734 (9) - an extension of this stream 00:44:834 (1,2,3,4,5) -
Like this:
Thank you for taking a look! If my explanations didn't make sense to you, feel free to follow up with me and hopefully I can try to explain a bit better <:
I can see your point for the second one.
As for the first one, I had a look at your lower diff. You did the exact same thing, so im not sure what you meant with the variance. I'd think you should take an another look at my suggestion since it actually boost the variance between this and the lower diff.
Topic Starter
Ascendance

BoberOfDarkness wrote:

so we can now overmap for spread sake *notes*

*cough*
While this in qaulifed section and its my very first time as I see this map I want to give you some feedback about Evanesce diff.

Firstly I have to agree with Enchant. Instead mapping unhearable sounds (those pointed by Enchant) you could go into some 1/8 triplets like here 00:44:434 - I don't really think the 1/8 fits there T_T

Some other suggestions on last diff:

- 00:31:234 (3) - slider feels underpatterned, vocals calls for some movement :P Ehh, the vocal is pretty one dimensional and doesn't really call for much. The section is calm, and the slight tilt plus the hyper (and hitsounds) should give enough feedback to the player

- 00:32:834 (3) - weak sounds here makes this slider flows weird to me since movement direction change seems a bit random Not really random, 00:32:834 (3,4) - has horizontal flow for variance, which changes at 00:33:634 (1) - for emphasis with the shape change on the strong note.

- 00:33:634 (1) - I know that there is no vocals like here 00:35:234 (1) - but still the hyperdash would be nice there Maybe, but not really my intent. I'm heavily vocal focused in this map!

- 00:44:734 (6,1,2,3,4,5) - A bit underspaced to me, for this stream 1.5x distance snap would gave perfect curve and it will be well-spaced. The difficulty is still supposed to be a rain, so I think keeping lower spacing here would be much better, considering how complex it already is

- 00:45:634 (1,2) - that shaped stream was nice in 2014 tbh. Now it feels odd, there is not sound at 00:45:834 - for sharp movement change, you might want make it C-shaped without any sharp movements. It's not too sharp, but I understand your point. It's mainly just for stream variety since everything in the map so far is a curved stream.

- 00:48:434 (2) - actually it's great spot for adding a hyperdash from (1) to (2) and (2) to (3) due to strong beats at (2) and (3). Try placing it x:392. I only want a hyper on 00:49:234 - because "lights" has a higher pitch to it than the others here!

- 00:48:934 (4,6,8,10) - those notes feels kinda overmapped but if you really want to keep it I would suggest using drum sample set but with lowered volume. Soft hitsounds are too strong since they emphasize the silent while drum samples goes well with those almost unaudiable sounds. But yes, with volume a bit lowered. I don't really think it's too bad T_T It's not really loud or anything, and drum gives a bit of a different feedback that I don't really want here..

- 00:49:634 - 00:50:034 - in this section soft hitsounds are too loud! Try 60% vol. Uhh, maybe, but I don't think it's bad the way it is now lol

- from 01:02:434 - to 01:03:634 - you could improve timeline. You replied to Enchant that you are putting some "ariance between this and the difficulty below it". Its perfect place to do it. Umm, I could map the 1/6 but I don't really want to make the rhythm too dense here. I think simply following the vocals here is perfect

- 01:05:634 (1,2,3,4) - movement here is very flat, and the pattern flows, sorry about that, just badly for me. You used a lot better placement at 01:04:434 (5,6) - or 01:07:434 (2,3,4) - It's probably just the way they're shaped tbh, I don't really see a problem with it considering it's almost identical in the way some other patterns are here

- 01:16:434 (4,5,6) - wait, is that 1/3 with combination of 1/8 used here ? I simply don't get your snaps here. To my ears best way to map it is something like https://osu.ppy.sh/ss/7915149. On lower difficulties you could consider using 1/2 repeat slider. It just snaps more correct that your time. Uhhhh It's just 1/6, which is the correct snapping >_>

Enchant wrote:

I can see your point for the second one.
As for the first one, I had a look at your lower diff. You did the exact same thing, so im not sure what you meant with the variance. I'd think you should take an another look at my suggestion since it actually boost the variance between this and the lower diff.

Ah sorry, I confused the timestamps. In the light rain difficulty: The variance is at 00:42:834 (8,9,1) - which is still a little better than none at all. Also, I believe that removing the note in the top diff wouldn't be that good :< It would make the light rain have a higher density there, which isn't really that nice. If anything, I'd remove it from the light rain, but I don't think it's too detrimental to have and it sounds quite nice!
Thanks, both of you!
BoberOfDarkness
Uhhhh It's just 1/6, which is the correct snapping >_>

1/3 from (4) to (5) then (5) to (6) is actually what snap?



I am sorry?
Tonairu
00:55:234 (5,6,7,8) -
01:08:034 (5,6,7,8) - could make these into a 1/8 stream if this gets dq'd
show more
Please sign in to reply.

New reply