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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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Lama Poluna

Hello, from metadata help queue.

Add some more tags: リブユウキ ICDD Rib:y(uhki) KIMI BRIDEAR C87 L.G.C. VAGUEDGE
Source
Topic Starter
booty

Lama Poluna wrote:


Hello, from metadata help queue.

Add some more tags: リブユウキ ICDD Rib:y(uhki) KIMI BRIDEAR C87 L.G.C. VAGUEDGE
Source
Tico
Gameplay stuff that needs to be changed:

02:45:301 (165301|1,165847|0,165847|2,165847|3) - This section to 03:02:210 (182210|2,182210|1,182210|3) - this section should be mapped in 1/6 and not 1/4.

Same goes for 06:28:937 (388937|3,388937|2,389482|1) - to 07:04:391 (424391|3,424391|0,424391|2) - here.

Remove this double 03:03:438 (183438|1,183438|0) - and change 03:03:574 (183574|3,183574|2) - to a single note

Remove this double 07:04:527 (424527|2,424527|1) - 07:04:664 (424664|0,424664|2,424800|3,424800|1) - make both of these singles

Remove this double 07:05:618 (425618|1,425618|2) -

^ 07:06:709 (426709|3,426709|2) -

This section past 07:07:664 (427664|0,427664|3) - should be on 1/3

07:07:755 (427755|2) - add a note here
Topic Starter
booty

Tico wrote:

Gameplay stuff that needs to be changed:

02:45:301 (165301|1,165847|0,165847|2,165847|3) - This section to 03:02:210 (182210|2,182210|1,182210|3) - this section should be mapped in 1/6 and not 1/4.

Same goes for 06:28:937 (388937|3,388937|2,389482|1) - to 07:04:391 (424391|3,424391|0,424391|2) - here.

Remove this double 03:03:438 (183438|1,183438|0) - and change 03:03:574 (183574|3,183574|2) - to a single note

Remove this double 07:04:527 (424527|2,424527|1) - 07:04:664 (424664|0,424664|2,424800|3,424800|1) - make both of these singles

Remove this double 07:05:618 (425618|1,425618|2) -

^ 07:06:709 (426709|3,426709|2) -

This section past 07:07:664 (427664|0,427664|3) - should be on 1/3

07:07:755 (427755|2) - add a note here
1/4 section noted and changed, major flaw changed here. I have been working on this change for the past few days.
Lama Poluna
who denied kudosu and why?
Topic Starter
booty

Lama Poluna wrote:

who denied kudosu and why?
Take it up with the BN IamKwaN.

On a side note, the map is ready for BN Checks and final touches!
Lama Poluna
back my kudosu, hey
Toaph Daddy
Note Before mods start:
jump = two notes hit at the same time (doubles)
hand = three notes hit at the same time (triples)
Numbers in Brackets refer to columns of notes. Eg. [134] would be a hand with notes in columns 1, 3, and 4, [23] would be a jump with notes in columns 2 and 3 etc.
PR = Pitch Relevancy: usually not amazingly important but can add very nice touches especially to slower sections
A ? after a mod implies that I'm not quite sure if the mod is necessary
I know you probably know this already but just in case

Also, be prepared, theres a lot here

Full Mod
M4M: Yori Yuri Kikoyu, Koukoku n


1) 00:02:960 (2960|3) - Since you used hands for the same sound just before, you could make this a hand as well while still including the LN then changing these three notes to avoid a minijack 00:02:824 (2824|3,2892|2,2960|3) -
2) Also maybe shorten the LN to 00:03:233 - so you can make a hand at 00:03:301 - as well, or perhaps make it a [234] hand and change the next note to avoid a minijack
3) Again, possibly shorten one of the LNs at 00:05:210 - (or both) to make 00:03:506 (3506|3) - a hand and keep consistent with the earlier patterns
4) 00:06:574 - See mod (2)
5) 00:07:120 - Making this a hand would require the LN on column 1 to be shortened but that would cause the connection between the two tones to be severed, so it is not completely necessary
6) 00:09:983 - Get rid of this as there is no significant sound to warrant the jump
7) 00:17:142 - missing a note here on column 4
8) 00:25:392 (25392|0,25392|3,25460|1) - Get rid of these since there is no drum going to support the note
9) 00:27:847 - This should probably be a jump instead of a hand since the drum patterns are the same but there is no guitar note
10) 00:28:938 - See mod (9)
11) 00:30:029 - See mod (9)
12) 00:30:029 - Because there is a guitar note here this could be made into a hand
13) 00:34:392 - See mod (9)
14) 00:34:938 - See mod (9)
15) 00:35:620 - See mod (12)? This one probably isn't as improtant to note but could still be a hand
16) 00:51:301 - This should be a jump because of the snare
17) From 00:57:301 - to 00:57:574 - there could be streaming outside of the LN since drumming still happens
18) Missing notes 01:03:165 - and 01:03:233 - ?
19) 01:04:051 (64051|1,64120|1) - This minijack feels out of place since the sam sound was mapped using a trill earlier
20) 01:11:074 (71074|1,71210|2,71210|0,71347|3,71483|1,71483|2,71620|0,71756|3,71756|1,71892|2) - This string could probably be all jumps since the sounds are similar to the section right after which uses all jumps
21) 01:34:938 - This could be a jump
22) 01:41:006 (101006|2,101074|2) - See mod (19)
23) 01:45:983 - This should be a jump and 01:46:120 - This should be a single since the more significant drum beat happens at the first time
24) 01:46:256 - and 01:46:392 - See mod (23)
25) 01:46:529 - and 01:46:665 - See mod (23)
26) 01:46:801 - and 01:46:938 - See mod (23)
27) 01:47:074 - and 01:47:210 - See mod (23)
28) 01:47:347 - and 01:47:483 - See mod (23)
29) 01:47:620 - and 01:47:756 - See mod (23)
30) 01:47:892 - See mod (23)

Note: mods 23 - 30 could also be fixed by making jumps every half beat, its your choice, but I would do what I suggested above

31) 01:54:847 - to 01:55:120 - should be a stream since the drum does the same beat it did during the fast part
32) Missing notes at 01:57:847 - 01:57:983 - 01:58:120 - and 01:58:256 -
33) 02:00:165 (120165|3) - Maybe change that to an LN that ends at 02:00:301 -
34) 02:02:756 (122756|0,122824|1) - Change these to LNs as well
35) 02:08:210 - Should be a jump since the sound doesn't change significantly
36) 02:08:756 - See mod (35)
37) 02:09:301 - See mod (35)
38) 02:09:847 - See mod (35)
39) 02:10:392 - See mod (35)
40) 02:10:938 - See mod (35)
41) 02:12:301 - This could actually be a hand
42) 02:12:438 - See mod (41)
43) 02:12:574 - See mod (35)
44) 02:12:710 - See mod (41)
45) 02:12:983 - See mod (41)
46) 02:13:120 - See mod (35)
47) 02:13:392 - See mod (41)
48) 02:13:801 - See mod (41)
49) 02:14:620 - Dont know if this should be a jump or a hand, but should definitely not be a single
50) 02:14:892 - See mod (49)
51) 02:16:392 - to 02:22:938 - this doesnt seem like it should have notes every 1/4 beat, since the drum only plays every 1/2 beat.
52) 02:23:210 - This should be a regular note and 02:23:347 - should be long notes
53) 02:25:120 - to 02:32:210 - Same as above where I don't really hear the sound that you are mapping the 1/4 rhythms to
54) Missing notes 02:32:210 - and 02:33:779 -
55) 02:34:120 - See mod (41)
55) 02:34:392 - See mod (35)
56) 02:34:529 - See mod (41)
57) 02:34:665 - See mod (41)
58) 02:35:210 - See mod (41)
59) 02:35:347 - See mod (41)?
60) 02:35:483 - See mod (35)
61) 02:35:756 - See mod (41)
62) 02:36:301 - See mod (41)
63) 02:36:574 - See mod (35)
64) 02:36:710 - See mod (41)
65) 02:36:847 - See mod (41)
66) 02:36:983 - See mod (41)
67) 02:38:210 - to 02:40:120 - See mod (51)
68) 02:45:938 - Okay this is probably a stretch, but I feel like in this first half you could get away with throwing a jump right after each hand, which would cause a glut but it is to make the section more intense than the second half which is noticably less intense song-wise. It would also fit to be a bit harder than the rest given that its one of the main Kiai sections of the song
>>>This mod applies to the following notes:
02:46:483 -
02:47:029 -
02:47:574 -
02:48:120 -
02:48:665 -
02:49:210 -
02:49:756 -
02:50:301 -
02:50:847 -
02:51:392 -
02:51:938 -
02:52:483 -
02:53:029 -
69) 02:54:029 - to 02:54:574 - this should probably be 1/3 streams of jumptrills instead of 1/4 streams
70) 03:02:347 (182347|1,182483|0,182620|1) - These should be 1/3 streams not 1/2 notes
71) 03:02:892 (182892|2,183029|3,183165|2) - See mod (70)
72) 03:05:620 (185620|2,185620|1,185756|1,185756|3,185892|2,185892|3) - These three jumps should be deleted to stay consisntent with just before
73) 03:06:779 - Delete this note
74) 03:06:847 - Should be jump?
75) 03:06:915 - Delete
76) 03:06:983 - See mod (74)
77) 03:07:051 - Delete
78) 03:07:301 - Missing note?
79) 03:07:483 - Missing note?
80) 03:28:392 - Make this a hand
81) 03:28:665 - Make this a single
82) 03:30:301 (210301|2) - This note should be in column 4 because of PR
83) Maybe keep the LN going here 03:30:574 - instead of starting a new one and putting a jump outside the LN
84) 03:31:119 - Should just be the LN without a regular note
85) 03:32:483 - See mod (84)
86) 03:32:755 - Should be a jump because more significant
87) 03:33:301 - See mod (84)
88) 03:33:846 - Make this a hand
89) 03:34:392 - Add note here?
90) 03:34:665 - LN should be in column 2 for PR
91) 03:34:937 - Make jump instead of single?
92) 03:36:574 - See mod (84)
93) 03:37:392 - Add note outside of LN
94) 03:38:755 - See mod (93)
95) 03:39:028 - See mod (93)
96) 03:39:301 - See mod (88)
97) 03:41:483 - See mod (88)
98) 03:42:574 - See mod (88)
99) 03:43:937 - See mod (93)
100) 03:45:028 - Get rid of LN in column in favor of making the three 1/4 notes short LNs
101) 03:45:301 - Move to column 1 to compensate for mod (100)
102) Missing notes 03:45:710 - and 03:45:778 -
103) Missing notes 03:46:392 - 03:46:528 - 03:46:665 - and 03:46:801 -
104) 03:51:027 - See mod (41)
105) 03:53:550 - Missing note
106) 03:54:573 - to 03:55:664 - could be some 1/4 streaming because drum picks up
107) 04:05:209 - Make this a jump
>>>This mod applies to the following notes:
04:05:618 -
04:05:755 -
04:05:891 -
04:06:437 -
04:06:846 -
04:06:982 -
04:07:118 -
04:07:255 -
04:07:391 -
04:08:209 -
04:08:346 -
04:08:482 -
04:08:618 -
04:08:755 -
04:09:573 -
04:09:982 -
04:10:664 -
04:10:800 -
04:10:937 -
04:11:209 -
04:12:027 -
108) 04:33:232 - Delete this note
109) 04:38:209 - Make this a jump instead of a hand
110) 04:39:300 - See mod (109)?
111) 04:43:187 - Delete
112) 04:43:255 - Make this a jump
113) 04:43:323 - Delete
114) 04:46:118 - See mod (112)
115) 04:51:573 - to 04:51:846 - Not so sure a roll fits here. Perhaps just two jumps and a hand
116) 04:55:187 (295187|3) - Move this to 04:55:118 - in the fourth column
117) 04:57:027 - Make this a hand
118) 04:57:846 - Make this a jump
119) 04:58:391 - See mod (118)
120) 04:58:664 - See mod (117)
121) 05:02:618 (302618|0,302755|1,302891|3,303027|2,303164|0) - Make these 5 notes jumps
122) 05:14:277 - Delete this
123) 05:14:550 - Delete this
124) 05:15:914 - Delete this
125) 05:17:005 - Delete this
126) 05:25:187 - Delete this
127) 05:26:209 - to 05:27:300 - I dont think rolls fit here, I think dense jumpstream or even rolly dense jumpstream would fit better
>>>>By "rolly dense jumpstream" I mean something like this:
http://i.imgur.com/HO4s7QC.png
128) 05:27:846 - Change to hand
129) 05:28:391 - See mod (128)
130) 05:28:527 - Add single note here
131) 05:28:800 - See mod (130)
132) 05:29:073 - See mod (130)
133) 05:29:346 - See mod (130)
134) 05:29:482 - See mod (128)
135) 05:30:027 - See mod (128)
136) 05:30:573 - Change to a jump
137) 05:30:846 - Make a jump because drum hit
138) 05:32:891 - See mod (130)
139) 05:33:164 - See mod (130)
140) 05:33:437 - See mod (130)
141) 05:33:709 - See mod (130)
142) 05:34:255 - See mod (130)
143) 05:34:937 - Change to a jump
144) 05:35:482 - to 05:39:300 - Either go with the LNs representing the guitar or the jump jacks, don't switch pattern type since they are mapping the same sound (I personally prefer the LNs for the sound)
145) 05:51:300 - to 05:51:846 - Roll doesnt necessarily fit here, maybe more of the rolly dense jumpstream I talked about earlier
146) 05:51:846 - to 05:52:118 - Probably best to make this a jumptrill
147) 05:52:391 - Make this a hand because snare
>>>This mod applies to the following notes:
05:52:664 -
05:53:209 -
05:53:755 -
05:54:300 -
05:54:846 -
05:55:391 -
05:55:937 -
05:56:482 -
148) 06:00:164 - Add note here
149) 06:00:300 - See mod (148)
150) 06:00:368 - Delete this
151) 06:04:391 - to 06:05:482 - Not sure stream fits here, maybe broken jumpstream to match the drums
152) 06:08:346 - to 06:09:846 - See mod (151)
153) 06:29:573 - Throwbacks to mod (68)
>>>This mod applies to the following notes:
06:30:118 -
06:30:664 -
06:31:209 -
06:31:755 -
06:32:300 -
06:32:846 -
06:33:391 -
06:33:937 -
06:34:482 -
06:35:027 -
06:35:573 -
06:36:118 -
06:36:664 -
153) 06:37:664 - to 06:38:209 - See mod (69)
154) 06:47:118 - Another weird suggestion to make it more intense due to the increase in intensity. Make 3-note jumptrills (aka change some of the single notes to jumps to make jumptrills while avoiding minijacks with the previous notes)
This is what I mean by that: http://i.imgur.com/8qjWrI5.png
>>>This mod applies to the following notes:
06:47:300 -
06:47:664 -
06:47:846 -
06:48:209 -
06:48:391 -
06:48:755 -
06:48:937 -
06:49:300 -
06:49:482 -
06:49:846 -
06:50:027 -
06:50:391 -
06:50:573 -
06:50:937 -
06:51:118 -
06:51:482 -
06:51:664 -
06:52:027 -
06:52:209 -
06:52:573 -
06:52:755 -
06:53:118 -
06:53:300 -
06:53:664 -
06:53:846 -
06:54:209 -
06:54:391 -
06:54:755 -
06:54:937 -
06:55:300 -
06:55:482 -
155) 08:02:684 - See mod (1) :^)
156) 08:03:230 - See mod (5)
157) 08:04:321 - See mod (5)
158) 08:07:594 - Make this a single
159) 08:09:775 - See mod (158)
160) 08:11:957 - See mod (158)



Final Notes: This looks like a lot, and it kinda is, but a lot of what I did was just suggest adding or deleting notes to keep the map consistent with itself. The map looks pretty good as a whole, just needs some tidying up from what I went through. Part of the reason there is so much is partially probably because this is my first time properly modding something, so I kind of nitpicked in some places. Good Luck getting this to the ranked section! :)
Topic Starter
booty

TheToaphster wrote:

Note Before mods start:
jump = two notes hit at the same time (doubles)
hand = three notes hit at the same time (triples)
Numbers in Brackets refer to columns of notes. Eg. [134] would be a hand with notes in columns 1, 3, and 4, [23] would be a jump with notes in columns 2 and 3 etc.
PR = Pitch Relevancy: usually not amazingly important but can add very nice touches especially to slower sections
A ? after a mod implies that I'm not quite sure if the mod is necessary
I know you probably know this already but just in case

Also, be prepared, theres a lot here

Full Mod
M4M: Yori Yuri Kikoyu, Koukoku n


1) 00:02:960 (2960|3) - Since you used hands for the same sound just before, you could make this a hand as well while still including the LN then changing these three notes to avoid a minijack 00:02:824 (2824|3,2892|2,2960|3) -
2) Also maybe shorten the LN to 00:03:233 - so you can make a hand at 00:03:301 - as well, or perhaps make it a [234] hand and change the next note to avoid a minijack
3) Again, possibly shorten one of the LNs at 00:05:210 - (or both) to make 00:03:506 (3506|3) - a hand and keep consistent with the earlier patterns
4) 00:06:574 - See mod (2)
5) 00:07:120 - Making this a hand would require the LN on column 1 to be shortened but that would cause the connection between the two tones to be severed, so it is not completely necessary
6) 00:09:983 - Get rid of this as there is no significant sound to warrant the jump
7) 00:17:142 - missing a note here on column 4
8) 00:25:392 (25392|0,25392|3,25460|1) - Get rid of these since there is no drum going to support the note
9) 00:27:847 - This should probably be a jump instead of a hand since the drum patterns are the same but there is no guitar note
10) 00:28:938 - See mod (9)
11) 00:30:029 - See mod (9)
12) 00:30:029 - Because there is a guitar note here this could be made into a hand
13) 00:34:392 - See mod (9)
14) 00:34:938 - See mod (9)
15) 00:35:620 - See mod (12)? This one probably isn't as improtant to note but could still be a hand
16) 00:51:301 - This should be a jump because of the snare
17) From 00:57:301 - to 00:57:574 - there could be streaming outside of the LN since drumming still happens
18) Missing notes 01:03:165 - and 01:03:233 - ?
19) 01:04:051 (64051|1,64120|1) - This minijack feels out of place since the sam sound was mapped using a trill earlier
20) 01:11:074 (71074|1,71210|2,71210|0,71347|3,71483|1,71483|2,71620|0,71756|3,71756|1,71892|2) - This string could probably be all jumps since the sounds are similar to the section right after which uses all jumps
21) 01:34:938 - This could be a jump
22) 01:41:006 (101006|2,101074|2) - See mod (19)
23) 01:45:983 - This should be a jump and 01:46:120 - This should be a single since the more significant drum beat happens at the first time
24) 01:46:256 - and 01:46:392 - See mod (23)
25) 01:46:529 - and 01:46:665 - See mod (23)
26) 01:46:801 - and 01:46:938 - See mod (23)
27) 01:47:074 - and 01:47:210 - See mod (23)
28) 01:47:347 - and 01:47:483 - See mod (23)
29) 01:47:620 - and 01:47:756 - See mod (23)
30) 01:47:892 - See mod (23)

Note: mods 23 - 30 could also be fixed by making jumps every half beat, its your choice, but I would do what I suggested above

31) 01:54:847 - to 01:55:120 - should be a stream since the drum does the same beat it did during the fast part
32) Missing notes at 01:57:847 - 01:57:983 - 01:58:120 - and 01:58:256 -
33) 02:00:165 (120165|3) - Maybe change that to an LN that ends at 02:00:301 -
34) 02:02:756 (122756|0,122824|1) - Change these to LNs as well
35) 02:08:210 - Should be a jump since the sound doesn't change significantly
36) 02:08:756 - See mod (35)
37) 02:09:301 - See mod (35)
38) 02:09:847 - See mod (35)
39) 02:10:392 - See mod (35)
40) 02:10:938 - See mod (35)
41) 02:12:301 - This could actually be a hand
42) 02:12:438 - See mod (41)
43) 02:12:574 - See mod (35)
44) 02:12:710 - See mod (41)
45) 02:12:983 - See mod (41)
46) 02:13:120 - See mod (35)
47) 02:13:392 - See mod (41)
48) 02:13:801 - See mod (41)
49) 02:14:620 - Dont know if this should be a jump or a hand, but should definitely not be a single
50) 02:14:892 - See mod (49)
51) 02:16:392 - to 02:22:938 - this doesnt seem like it should have notes every 1/4 beat, since the drum only plays every 1/2 beat.
52) 02:23:210 - This should be a regular note and 02:23:347 - should be long notes
53) 02:25:120 - to 02:32:210 - Same as above where I don't really hear the sound that you are mapping the 1/4 rhythms to
54) Missing notes 02:32:210 - and 02:33:779 -
55) 02:34:120 - See mod (41)
55) 02:34:392 - See mod (35)
56) 02:34:529 - See mod (41)
57) 02:34:665 - See mod (41)
58) 02:35:210 - See mod (41)
59) 02:35:347 - See mod (41)?
60) 02:35:483 - See mod (35)
61) 02:35:756 - See mod (41)
62) 02:36:301 - See mod (41)
63) 02:36:574 - See mod (35)
64) 02:36:710 - See mod (41)
65) 02:36:847 - See mod (41)
66) 02:36:983 - See mod (41)
67) 02:38:210 - to 02:40:120 - See mod (51)
68) 02:45:938 - Okay this is probably a stretch, but I feel like in this first half you could get away with throwing a jump right after each hand, which would cause a glut but it is to make the section more intense than the second half which is noticably less intense song-wise. It would also fit to be a bit harder than the rest given that its one of the main Kiai sections of the song
>>>This mod applies to the following notes:
02:46:483 -
02:47:029 -
02:47:574 -
02:48:120 -
02:48:665 -
02:49:210 -
02:49:756 -
02:50:301 -
02:50:847 -
02:51:392 -
02:51:938 -
02:52:483 -
02:53:029 -
69) 02:54:029 - to 02:54:574 - this should probably be 1/3 streams of jumptrills instead of 1/4 streams
70) 03:02:347 (182347|1,182483|0,182620|1) - These should be 1/3 streams not 1/2 notes
71) 03:02:892 (182892|2,183029|3,183165|2) - See mod (70)
72) 03:05:620 (185620|2,185620|1,185756|1,185756|3,185892|2,185892|3) - These three jumps should be deleted to stay consisntent with just before
73) 03:06:779 - Delete this note
74) 03:06:847 - Should be jump?
75) 03:06:915 - Delete
76) 03:06:983 - See mod (74)
77) 03:07:051 - Delete
78) 03:07:301 - Missing note?
79) 03:07:483 - Missing note?
80) 03:28:392 - Make this a hand
81) 03:28:665 - Make this a single
82) 03:30:301 (210301|2) - This note should be in column 4 because of PR
83) Maybe keep the LN going here 03:30:574 - instead of starting a new one and putting a jump outside the LN
84) 03:31:119 - Should just be the LN without a regular note
85) 03:32:483 - See mod (84)
86) 03:32:755 - Should be a jump because more significant
87) 03:33:301 - See mod (84)
88) 03:33:846 - Make this a hand
89) 03:34:392 - Add note here?
90) 03:34:665 - LN should be in column 2 for PR
91) 03:34:937 - Make jump instead of single?
92) 03:36:574 - See mod (84)
93) 03:37:392 - Add note outside of LN
94) 03:38:755 - See mod (93)
95) 03:39:028 - See mod (93)
96) 03:39:301 - See mod (88)
97) 03:41:483 - See mod (88)
98) 03:42:574 - See mod (88)
99) 03:43:937 - See mod (93)
100) 03:45:028 - Get rid of LN in column in favor of making the three 1/4 notes short LNs
101) 03:45:301 - Move to column 1 to compensate for mod (100)
102) Missing notes 03:45:710 - and 03:45:778 -
103) Missing notes 03:46:392 - 03:46:528 - 03:46:665 - and 03:46:801 -
104) 03:51:027 - See mod (41)
105) 03:53:550 - Missing note
106) 03:54:573 - to 03:55:664 - could be some 1/4 streaming because drum picks up
107) 04:05:209 - Make this a jump
>>>This mod applies to the following notes:
04:05:618 -
04:05:755 -
04:05:891 -
04:06:437 -
04:06:846 -
04:06:982 -
04:07:118 -
04:07:255 -
04:07:391 -
04:08:209 -
04:08:346 -
04:08:482 -
04:08:618 -
04:08:755 -
04:09:573 -
04:09:982 -
04:10:664 -
04:10:800 -
04:10:937 -
04:11:209 -
04:12:027 -
108) 04:33:232 - Delete this note
109) 04:38:209 - Make this a jump instead of a hand
110) 04:39:300 - See mod (109)?
111) 04:43:187 - Delete
112) 04:43:255 - Make this a jump
113) 04:43:323 - Delete
114) 04:46:118 - See mod (112)
115) 04:51:573 - to 04:51:846 - Not so sure a roll fits here. Perhaps just two jumps and a hand
116) 04:55:187 (295187|3) - Move this to 04:55:118 - in the fourth column
117) 04:57:027 - Make this a hand
118) 04:57:846 - Make this a jump
119) 04:58:391 - See mod (118)
120) 04:58:664 - See mod (117)
121) 05:02:618 (302618|0,302755|1,302891|3,303027|2,303164|0) - Make these 5 notes jumps
122) 05:14:277 - Delete this
123) 05:14:550 - Delete this
124) 05:15:914 - Delete this
125) 05:17:005 - Delete this
126) 05:25:187 - Delete this
127) 05:26:209 - to 05:27:300 - I dont think rolls fit here, I think dense jumpstream or even rolly dense jumpstream would fit better
>>>>By "rolly dense jumpstream" I mean something like this:
http://i.imgur.com/HO4s7QC.png
128) 05:27:846 - Change to hand
129) 05:28:391 - See mod (128)
130) 05:28:527 - Add single note here
131) 05:28:800 - See mod (130)
132) 05:29:073 - See mod (130)
133) 05:29:346 - See mod (130)
134) 05:29:482 - See mod (128)
135) 05:30:027 - See mod (128)
136) 05:30:573 - Change to a jump
137) 05:30:846 - Make a jump because drum hit
138) 05:32:891 - See mod (130)
139) 05:33:164 - See mod (130)
140) 05:33:437 - See mod (130)
141) 05:33:709 - See mod (130)
142) 05:34:255 - See mod (130)
143) 05:34:937 - Change to a jump
144) 05:35:482 - to 05:39:300 - Either go with the LNs representing the guitar or the jump jacks, don't switch pattern type since they are mapping the same sound (I personally prefer the LNs for the sound)
145) 05:51:300 - to 05:51:846 - Roll doesnt necessarily fit here, maybe more of the rolly dense jumpstream I talked about earlier
146) 05:51:846 - to 05:52:118 - Probably best to make this a jumptrill
147) 05:52:391 - Make this a hand because snare
>>>This mod applies to the following notes:
05:52:664 -
05:53:209 -
05:53:755 -
05:54:300 -
05:54:846 -
05:55:391 -
05:55:937 -
05:56:482 -
148) 06:00:164 - Add note here
149) 06:00:300 - See mod (148)
150) 06:00:368 - Delete this
151) 06:04:391 - to 06:05:482 - Not sure stream fits here, maybe broken jumpstream to match the drums
152) 06:08:346 - to 06:09:846 - See mod (151)
153) 06:29:573 - Throwbacks to mod (68)
>>>This mod applies to the following notes:
06:30:118 -
06:30:664 -
06:31:209 -
06:31:755 -
06:32:300 -
06:32:846 -
06:33:391 -
06:33:937 -
06:34:482 -
06:35:027 -
06:35:573 -
06:36:118 -
06:36:664 -
153) 06:37:664 - to 06:38:209 - See mod (69)
154) 06:47:118 - Another weird suggestion to make it more intense due to the increase in intensity. Make 3-note jumptrills (aka change some of the single notes to jumps to make jumptrills while avoiding minijacks with the previous notes)
This is what I mean by that: http://i.imgur.com/8qjWrI5.png
>>>This mod applies to the following notes:
06:47:300 -
06:47:664 -
06:47:846 -
06:48:209 -
06:48:391 -
06:48:755 -
06:48:937 -
06:49:300 -
06:49:482 -
06:49:846 -
06:50:027 -
06:50:391 -
06:50:573 -
06:50:937 -
06:51:118 -
06:51:482 -
06:51:664 -
06:52:027 -
06:52:209 -
06:52:573 -
06:52:755 -
06:53:118 -
06:53:300 -
06:53:664 -
06:53:846 -
06:54:209 -
06:54:391 -
06:54:755 -
06:54:937 -
06:55:300 -
06:55:482 -
155) 08:02:684 - See mod (1) :^)
156) 08:03:230 - See mod (5)
157) 08:04:321 - See mod (5)
158) 08:07:594 - Make this a single
159) 08:09:775 - See mod (158)
160) 08:11:957 - See mod (158)



Final Notes: This looks like a lot, and it kinda is, but a lot of what I did was just suggest adding or deleting notes to keep the map consistent with itself. The map looks pretty good as a whole, just needs some tidying up from what I went through. Part of the reason there is so much is partially probably because this is my first time properly modding something, so I kind of nitpicked in some places. Good Luck getting this to the ranked section! :)
I will take a look at this mod tomorrow morning, I appreciate the thoroughness of it all, I'm sure it will be a big help :)
IamKwaN
no kudosu warranted for metadata check, please keep that in mind. if someone gives you a kd, poke any BNs to deny
Lama Poluna

IamKwaN wrote:

no kudosu warranted for metadata check, please keep that in mind. if someone gives you a kd, poke any BNs to deny
show me where it is written
IamKwaN
Lama Poluna

IamKwaN wrote:

https://osu.ppy.sh/forum/p/3222561
t/374515
https://osu.ppy.sh/help/wiki/Glossary/#kudosu
1 not offical and 2 too, it's just their opinion.
I improve this mapset and AIMod cannot pick it up
IamKwaN
finding metadata improves nothing, stop farming kudosu by such little (or even no) contribution on a mapset

poke me on forum pm if you still have issues regarding this
Lama Poluna

IamKwaN wrote:

finding metadata improves nothing, stop farming kudosu by such little (or even no) contribution on a mapset

poke me on forum pm if you still have issues regarding this
I don't farm kudosu, I'm doing my favorite thing
jas
hm i was wondering where my kudos went
Topic Starter
booty

CraEZy wrote:

hm i was wondering where my kudos went
metadata doesn't count rip
Topic Starter
booty

TheToaphster wrote:

Note Before mods start:
jump = two notes hit at the same time (doubles)
hand = three notes hit at the same time (triples)
Numbers in Brackets refer to columns of notes. Eg. [134] would be a hand with notes in columns 1, 3, and 4, [23] would be a jump with notes in columns 2 and 3 etc.
PR = Pitch Relevancy: usually not amazingly important but can add very nice touches especially to slower sections
A ? after a mod implies that I'm not quite sure if the mod is necessary
I know you probably know this already but just in case

Also, be prepared, theres a lot here

Full Mod
M4M: Yori Yuri Kikoyu, Koukoku n


1) 00:02:960 (2960|3) - Since you used hands for the same sound just before, you could make this a hand as well while still including the LN then changing these three notes to avoid a minijack 00:02:824 (2824|3,2892|2,2960|3) -
2) Also maybe shorten the LN to 00:03:233 - so you can make a hand at 00:03:301 - as well, or perhaps make it a [234] hand and change the next note to avoid a minijack
3) Again, possibly shorten one of the LNs at 00:05:210 - (or both) to make 00:03:506 (3506|3) - a hand and keep consistent with the earlier patterns
4) 00:06:574 - See mod (2)
5) 00:07:120 - Making this a hand would require the LN on column 1 to be shortened but that would cause the connection between the two tones to be severed, so it is not completely necessary
6) 00:09:983 - Get rid of this as there is no significant sound to warrant the jump
7) 00:17:142 - missing a note here on column 4
8) 00:25:392 (25392|0,25392|3,25460|1) - Get rid of these since there is no drum going to support the note
9) 00:27:847 - This should probably be a jump instead of a hand since the drum patterns are the same but there is no guitar note
10) 00:28:938 - See mod (9)
11) 00:30:029 - See mod (9)
12) 00:30:029 - Because there is a guitar note here this could be made into a hand
13) 00:34:392 - See mod (9)
14) 00:34:938 - See mod (9)
15) 00:35:620 - See mod (12)? This one probably isn't as improtant to note but could still be a hand
16) 00:51:301 - This should be a jump because of the snare
17) From 00:57:301 - to 00:57:574 - there could be streaming outside of the LN since drumming still happens
18) Missing notes 01:03:165 - and 01:03:233 - ?
19) 01:04:051 (64051|1,64120|1) - This minijack feels out of place since the sam sound was mapped using a trill earlier
20) 01:11:074 (71074|1,71210|2,71210|0,71347|3,71483|1,71483|2,71620|0,71756|3,71756|1,71892|2) - This string could probably be all jumps since the sounds are similar to the section right after which uses all jumps
21) 01:34:938 - This could be a jump
22) 01:41:006 (101006|2,101074|2) - See mod (19)
23) 01:45:983 - This should be a jump and 01:46:120 - This should be a single since the more significant drum beat happens at the first time
24) 01:46:256 - and 01:46:392 - See mod (23)
25) 01:46:529 - and 01:46:665 - See mod (23)
26) 01:46:801 - and 01:46:938 - See mod (23)
27) 01:47:074 - and 01:47:210 - See mod (23)
28) 01:47:347 - and 01:47:483 - See mod (23)
29) 01:47:620 - and 01:47:756 - See mod (23)
30) 01:47:892 - See mod (23)

Note: mods 23 - 30 could also be fixed by making jumps every half beat, its your choice, but I would do what I suggested above

31) 01:54:847 - to 01:55:120 - should be a stream since the drum does the same beat it did during the fast part
32) Missing notes at 01:57:847 - 01:57:983 - 01:58:120 - and 01:58:256 -
33) 02:00:165 (120165|3) - Maybe change that to an LN that ends at 02:00:301 -
34) 02:02:756 (122756|0,122824|1) - Change these to LNs as well
35) 02:08:210 - Should be a jump since the sound doesn't change significantly
36) 02:08:756 - See mod (35)
37) 02:09:301 - See mod (35)
38) 02:09:847 - See mod (35)
39) 02:10:392 - See mod (35)
40) 02:10:938 - See mod (35)
41) 02:12:301 - This could actually be a hand
42) 02:12:438 - See mod (41)
43) 02:12:574 - See mod (35)
44) 02:12:710 - See mod (41)
45) 02:12:983 - See mod (41)
46) 02:13:120 - See mod (35)
47) 02:13:392 - See mod (41)
48) 02:13:801 - See mod (41)
49) 02:14:620 - Dont know if this should be a jump or a hand, but should definitely not be a single
50) 02:14:892 - See mod (49)
51) 02:16:392 - to 02:22:938 - this doesnt seem like it should have notes every 1/4 beat, since the drum only plays every 1/2 beat.
52) 02:23:210 - This should be a regular note and 02:23:347 - should be long notes
53) 02:25:120 - to 02:32:210 - Same as above where I don't really hear the sound that you are mapping the 1/4 rhythms to
54) Missing notes 02:32:210 - and 02:33:779 -
55) 02:34:120 - See mod (41)
55) 02:34:392 - See mod (35)
56) 02:34:529 - See mod (41)
57) 02:34:665 - See mod (41)
58) 02:35:210 - See mod (41)
59) 02:35:347 - See mod (41)?
60) 02:35:483 - See mod (35)
61) 02:35:756 - See mod (41)
62) 02:36:301 - See mod (41)
63) 02:36:574 - See mod (35)
64) 02:36:710 - See mod (41)
65) 02:36:847 - See mod (41)
66) 02:36:983 - See mod (41)
67) 02:38:210 - to 02:40:120 - See mod (51)
68) 02:45:938 - Okay this is probably a stretch, but I feel like in this first half you could get away with throwing a jump right after each hand, which would cause a glut but it is to make the section more intense than the second half which is noticably less intense song-wise. It would also fit to be a bit harder than the rest given that its one of the main Kiai sections of the song
>>>This mod applies to the following notes:
02:46:483 -
02:47:029 -
02:47:574 -
02:48:120 -
02:48:665 -
02:49:210 -
02:49:756 -
02:50:301 -
02:50:847 -
02:51:392 -
02:51:938 -
02:52:483 -
02:53:029 -
69) 02:54:029 - to 02:54:574 - this should probably be 1/3 streams of jumptrills instead of 1/4 streams
70) 03:02:347 (182347|1,182483|0,182620|1) - These should be 1/3 streams not 1/2 notes
71) 03:02:892 (182892|2,183029|3,183165|2) - See mod (70)
72) 03:05:620 (185620|2,185620|1,185756|1,185756|3,185892|2,185892|3) - These three jumps should be deleted to stay consisntent with just before
73) 03:06:779 - Delete this note
74) 03:06:847 - Should be jump?
75) 03:06:915 - Delete
76) 03:06:983 - See mod (74)
77) 03:07:051 - Delete
78) 03:07:301 - Missing note?
79) 03:07:483 - Missing note?
80) 03:28:392 - Make this a hand
81) 03:28:665 - Make this a single
82) 03:30:301 (210301|2) - This note should be in column 4 because of PR
83) Maybe keep the LN going here 03:30:574 - instead of starting a new one and putting a jump outside the LN
84) 03:31:119 - Should just be the LN without a regular note
85) 03:32:483 - See mod (84)
86) 03:32:755 - Should be a jump because more significant
87) 03:33:301 - See mod (84)
88) 03:33:846 - Make this a hand
89) 03:34:392 - Add note here?
90) 03:34:665 - LN should be in column 2 for PR
91) 03:34:937 - Make jump instead of single?
92) 03:36:574 - See mod (84)
93) 03:37:392 - Add note outside of LN
94) 03:38:755 - See mod (93)
95) 03:39:028 - See mod (93)
96) 03:39:301 - See mod (88)
97) 03:41:483 - See mod (88)
98) 03:42:574 - See mod (88)
99) 03:43:937 - See mod (93)
100) 03:45:028 - Get rid of LN in column in favor of making the three 1/4 notes short LNs
101) 03:45:301 - Move to column 1 to compensate for mod (100)
102) Missing notes 03:45:710 - and 03:45:778 -
103) Missing notes 03:46:392 - 03:46:528 - 03:46:665 - and 03:46:801 -
104) 03:51:027 - See mod (41)
105) 03:53:550 - Missing note
106) 03:54:573 - to 03:55:664 - could be some 1/4 streaming because drum picks up
107) 04:05:209 - Make this a jump
>>>This mod applies to the following notes:
04:05:618 -
04:05:755 -
04:05:891 -
04:06:437 -
04:06:846 -
04:06:982 -
04:07:118 -
04:07:255 -
04:07:391 -
04:08:209 -
04:08:346 -
04:08:482 -
04:08:618 -
04:08:755 -
04:09:573 -
04:09:982 -
04:10:664 -
04:10:800 -
04:10:937 -
04:11:209 -
04:12:027 -
108) 04:33:232 - Delete this note
109) 04:38:209 - Make this a jump instead of a hand
110) 04:39:300 - See mod (109)?
111) 04:43:187 - Delete
112) 04:43:255 - Make this a jump
113) 04:43:323 - Delete
114) 04:46:118 - See mod (112)
115) 04:51:573 - to 04:51:846 - Not so sure a roll fits here. Perhaps just two jumps and a hand
116) 04:55:187 (295187|3) - Move this to 04:55:118 - in the fourth column
117) 04:57:027 - Make this a hand
118) 04:57:846 - Make this a jump
119) 04:58:391 - See mod (118)
120) 04:58:664 - See mod (117)
121) 05:02:618 (302618|0,302755|1,302891|3,303027|2,303164|0) - Make these 5 notes jumps
122) 05:14:277 - Delete this
123) 05:14:550 - Delete this
124) 05:15:914 - Delete this
125) 05:17:005 - Delete this
126) 05:25:187 - Delete this
127) 05:26:209 - to 05:27:300 - I dont think rolls fit here, I think dense jumpstream or even rolly dense jumpstream would fit better
>>>>By "rolly dense jumpstream" I mean something like this:
http://i.imgur.com/HO4s7QC.png
128) 05:27:846 - Change to hand
129) 05:28:391 - See mod (128)
130) 05:28:527 - Add single note here
131) 05:28:800 - See mod (130)
132) 05:29:073 - See mod (130)
133) 05:29:346 - See mod (130)
134) 05:29:482 - See mod (128)
135) 05:30:027 - See mod (128)
136) 05:30:573 - Change to a jump
137) 05:30:846 - Make a jump because drum hit
138) 05:32:891 - See mod (130)
139) 05:33:164 - See mod (130)
140) 05:33:437 - See mod (130)
141) 05:33:709 - See mod (130)
142) 05:34:255 - See mod (130)
143) 05:34:937 - Change to a jump
144) 05:35:482 - to 05:39:300 - Either go with the LNs representing the guitar or the jump jacks, don't switch pattern type since they are mapping the same sound (I personally prefer the LNs for the sound)
145) 05:51:300 - to 05:51:846 - Roll doesnt necessarily fit here, maybe more of the rolly dense jumpstream I talked about earlier
146) 05:51:846 - to 05:52:118 - Probably best to make this a jumptrill
147) 05:52:391 - Make this a hand because snare
>>>This mod applies to the following notes:
05:52:664 -
05:53:209 -
05:53:755 -
05:54:300 -
05:54:846 -
05:55:391 -
05:55:937 -
05:56:482 -
148) 06:00:164 - Add note here
149) 06:00:300 - See mod (148)
150) 06:00:368 - Delete this
151) 06:04:391 - to 06:05:482 - Not sure stream fits here, maybe broken jumpstream to match the drums
152) 06:08:346 - to 06:09:846 - See mod (151)
153) 06:29:573 - Throwbacks to mod (68)
>>>This mod applies to the following notes:
06:30:118 -
06:30:664 -
06:31:209 -
06:31:755 -
06:32:300 -
06:32:846 -
06:33:391 -
06:33:937 -
06:34:482 -
06:35:027 -
06:35:573 -
06:36:118 -
06:36:664 -
153) 06:37:664 - to 06:38:209 - See mod (69)
154) 06:47:118 - Another weird suggestion to make it more intense due to the increase in intensity. Make 3-note jumptrills (aka change some of the single notes to jumps to make jumptrills while avoiding minijacks with the previous notes)
This is what I mean by that: http://i.imgur.com/8qjWrI5.png
>>>This mod applies to the following notes:
06:47:300 -
06:47:664 -
06:47:846 -
06:48:209 -
06:48:391 -
06:48:755 -
06:48:937 -
06:49:300 -
06:49:482 -
06:49:846 -
06:50:027 -
06:50:391 -
06:50:573 -
06:50:937 -
06:51:118 -
06:51:482 -
06:51:664 -
06:52:027 -
06:52:209 -
06:52:573 -
06:52:755 -
06:53:118 -
06:53:300 -
06:53:664 -
06:53:846 -
06:54:209 -
06:54:391 -
06:54:755 -
06:54:937 -
06:55:300 -
06:55:482 -
155) 08:02:684 - See mod (1) :^)
156) 08:03:230 - See mod (5)
157) 08:04:321 - See mod (5)
158) 08:07:594 - Make this a single
159) 08:09:775 - See mod (158)
160) 08:11:957 - See mod (158)



Final Notes: This looks like a lot, and it kinda is, but a lot of what I did was just suggest adding or deleting notes to keep the map consistent with itself. The map looks pretty good as a whole, just needs some tidying up from what I went through. Part of the reason there is so much is partially probably because this is my first time properly modding something, so I kind of nitpicked in some places. Good Luck getting this to the ranked section! :)
Finally finished with this mod, I included a ton of it and will try to get some play testing in, BN Checks are always welcome :D
Curiossity


Long song typically means long mod owo

p.s. jump = double, hand = triple, i might use them interchangeably so sorry ahead of time ;w;

1|2|3|4

Uragiri
00:04:392 - Not really a fan of these SVs, maybe they need to be more gradual.

00:06:710 (6710|2) - This might need to be a jump, since there's a louder drum sound here.

00:07:256 (7256|2,7324|0,7392|1) - Each of these might need to be jumps as well, but since that would create some lovely jacks, instead make 00:07:256 (7256|2,7392|1) - jumps instead.

00:07:801 (7801|3,8142|1) - These should also be jumps, as they have a louder drum sound. Not sure why there's even a jumpstream here tbh, not really any 1/1 notes recurring in the song @>@

Also, there's a strange drum sound at 00:07:938 (7938|1,8279|3) - but as it goes on it gets less clear. Maybe look for these to map the jumps to, instead of having them on every beat, in order to follow the song a bit more logically.

00:18:233 (18233|3,18301|0) - Should probably be jumps, to make a mini-jumptrill of sorts.

00:18:574 (18574|2) - Starting here, the pattern should be similar to the previous section, with jumps on every 1/2 beat, and sometimes no jump at all due to a break in the drums. i.e. this 00:21:029 (21029|3,21029|0) - shouldn't be a jump.

00:20:892 (20892|2) - Perhaps make this a hand, since it's louder than any normal kick? Goes for other kicks before breaks in this section.

00:25:120 (25120|2,25529|3) - Maybe make these hands, for the snare thingy

00:25:597 (25597|1,25870|0) - Ghosts? I don't think there should be notes here.

00:25:256 (25256|2,25324|1,25392|3,25392|0) - Also, all these sounds sound the same, so why is the last note a jump? imo they should all be singles.

00:26:210 (26210|3,26483|3,26756|3) - Not sure these should be jumps, they don't sound louder than the rest of the notes to me... Unless it's for the guitar moving up in pitch. Still strange to focus on them, maybe change it anyway? idk

00:27:301 (27301|0) - Starting here, I'm pretty sure I can hear notes on every 1/4th, and just snares or w/e on the 1/2 beats. Maybe back to the good ol' jumpstream, idk

00:40:120 (40120|3,40120|0,40188|2,40256|1) - Maybe make this into a mini jumptrill (i.e. make the second and third notes jumps as well) as there's a louder drum sound there I think.

00:41:347 (41347|0) - Might be a note here, can't really tell.

00:41:483 (41483|1) - This should be more than one note, probably two.

00:43:256 (43256|1) - This is a snare, maybe make it a jump then

00:43:665 (43665|2,44210|3) - I think I hear 1/4 notes here, and 1/2 notes between 00:43:938 (43938|2,44756|1) - these two.

00:45:642 - Maybe there are 1/4 notes here and 1/4 after. I hear them in the music

00:46:529 (46529|0,47074|3) - jumps here

00:48:301 (48301|0,48710|0,48847|3) - jumps here as well, just for general consistency.

00:51:574 (51574|0,51983|2,52665|0,53074|1) - Maybe put jumps here, as the drum gets louder at these points.

00:54:983 (54983|0) - Maybe move to col. 3 since it's the same pitch as 00:54:574 (54574|2) -

00:57:983 (57983|1) - I'd argue that this sound is more prominent than the kicks on every beat, and as such they should be hands or something

01:00:029 (60029|2) - Not sure if these are 1/4 notes by the guitar -- if they are, go ahead, but I think it might be better to go with LNs for this section as it's not super clear (at least to me).

01:02:210 (62210|3) - What is this LN? If it's for the vocals, it might not be necessary since it's interfering with other patterns. i.e. 01:02:483 (62483|2) - this should be a hand, however the vocal LN is in the way. Consider re-structuring here.

01:03:574 (63574|2,63574|1,63710|1,63710|0) - These aren't the same sounds -- make the second one a hand. Also make 01:03:301 (63301|1,63301|2) - a hand, since these represent snare sounds.

01:04:120 (64120|1) - ^^

01:04:392 (64392|1) - This should be a jump, for the kick in the music, and 01:04:665 (64665|1,64938|2) - I don't know why these are jumps, there's nothing that they represent in the music.

01:06:710 (66710|0) - The jumps starting here can't all be jumps, because one sound is a kick and the other is a snare. Make the snare heavier (i.e. make the snare a hand, or make the kick a single. Reflect what you mapped at 00:57:983 in order to stay consistent.)

01:07:665 (67665|2) - This plays as a hand, but it should just be a jump. Maybe take a note away. Also, this section starting here has the kicks as jumps and the snares as singles, which doesn't sound right to me. Change this if you changed anything before.

01:09:301 (69301|1,69847|1) - These should be the same, but one is a jump and the other is a hand. Make this more consistent (ideally, make them what you have kicks as, since the start of an LN still counts as a note.)

01:15:574 (75574|3) - Again here, every 1/2 should be a jump

01:17:756 (77756|1) - single... you get the idea from the first kiai.

01:34:938 (94938|3) - See before, where this might not be 1/4ths. Not sure myself though.

01:41:006 (101006|1) - Maybe have this as a jump, as the sound as the same

01:45:847 (105847|2) - For this section, do the kicks not exist? Maybe map those as well, idk. Try to stay consistent to other streams like this.

01:48:710 (108710|3) - jump

01:49:120 (109120|3) - Should be a jump probably, a bit louder than what's before it.

01:49:529 (109529|2) - If it's for the vocals, maybe end it at 01:49:801 - since it's when the voices stop singing.

01:50:210 (110210|3) - Make every 1/2 beat a jump as well, as 1. there are sounds there, and 2. it makes this screaming part a bit more intense, which adds to the chart. However I do understand that the 1/2 beat kicks aren't as easy to hear, so maybe don't do this.

01:54:574 (114574|1) - Sounds like there's drums going on during this LN, maybe look into that (1/2 or 1/4 I can't say, too feint but maybe worth mapping)

01:55:665 (115665|0,115733|1) - The start of each of these LNs should be a jump, so maybe add one on 3 and 4 for each one.

01:56:279 - Maybe a note here, and 01:56:551 - here too

01:57:029 (117029|2) - make this LN a kick, for the snare at the beginning

01:58:324 - I don't know how, but there should be a note here probably. sounds like drums in the music.

01:59:483 (119483|2) - Ghost note? Can't hear the guitar change as much as I could with the other three. If it's just the guitar stopping, then remove anyway.

02:01:529 (121529|3) - Like here, you made the LN at 01:59:347 (119347|3) - 2x long and removed the ghost note.

02:00:574 (120574|1) - This should be 1/4 not 1/2, to follow the guitar, then add another one from 1/4 to 1/2. Like you did at 02:02:756 (122756|0,122824|1) -

02:05:142 (125142|2) - Move this note 1/2 a beat earlier.

02:05:551 (125551|3) - I don't hear this note, maybe it's ghostie

02:05:756 (125756|0) - I get these jumps are for the guitar, but some of them lie over a drum which therefore should be further emphasized (I'm looking at 02:06:029 (126029|3) - and 02:06:301 (126301|0,126301|1,126438|2,126438|3,126574|1,126574|0,126847|2,126847|3,127120|1,127120|2) - namely, but mostly just the last 3.)

02:07:665 (127665|2) - Kicks here might need to be hands. Depends on how you handled it earlier.

02:12:301 (132301|0,132301|3,132301|1,132438|3,132438|2,132438|0) - Why are these the same, the first is much louder than the second imo

02:14:483 (134483|0,134483|2,134483|3,134620|2,134620|1) - Like here, the snare is a hand and the kick is a jump, but elsewhere (i.e. 02:13:665 (133665|0,133665|2,133665|3,133801|1,133801|0,133801|2,133938|1,133938|0)) you have it reversed. Consistency is key

02:16:392 (136392|3) - This is good, as the kicks and snares are layered appropriately. Just match the other similar sections to be like this one.

02:23:210 (143210|1) - Still needs some touching up though, this should be a hand as well as a few other snares in this part. I strongly suggest you self check the map for things like this, as they are small inconsistencies that should probably be cleaned up.

02:25:460 (145460|1,145733|2,146006|3,146279|2) - etc. I don't hear these sounds, maybe ghosts owo

02:32:415 (152415|2) - This one is okay, though, as well as the few after this, as they're for the drums and I can hear those fine

02:33:029 (153029|2) - Still not sure why this is a jump, also check other streams (mostly when it's a drum section) for 'false' jumps like these.

02:35:483 (155483|0,155483|3) - I get that this might be for the guitar changing pitch, but I still think it should only be a single, as the notes right after it are for a kick and they have the same amount of notes, which feels improper. I think the guitar is much less prominent than the drums in this case, which is the basis for my suggestion.

02:37:392 (157392|2) - Heavily under mapped kick :p

02:39:438 (159438|1,159438|3) - Hardly a sound, probably shouldn't be a jump

02:40:256 - There's a sound here.

02:42:029 (162029|3,162574|2) - There should be a 1/4 pattern for the drums between these two notes

02:44:756 (164756|2) - Maybe do some cool stuff with the more powerful vocals here, you could have one LN on col. 1 from 02:44:756 to 02:45:847 to represent the singers, and then keep the two LNs you have here to indicate the pitch change. Just a thought ^.^

02:53:892 (173892|2,173892|1,173983|0) - This part is kinda weird, at first it looked off but I can't really tell with the music... Maybe take another look, idk

02:54:847 (174847|2,174847|1) - This sound isn't strong enough to be a jump, I think. Make it a single.

02:54:574 (174574|1) - Starting here, you could make this section more trilly. i.e. between 02:54:574 (174574|1,175120|1) - maybe have all the 1/3 notes go between 3 and 2. The pattern would end up as [124,3,2,3,2,3,124]. Then, every hand you could change the anchor columns. Although as is it's fine, as long as you remove those jumps.

03:02:483 (182483|1) - This shouldn't be a jump, probably just a single.

03:02:665 (182665|1) - ow, jacks

03:03:210 (183210|2) - oww

03:03:847 (183847|1,183847|0,183983|2,183983|1,184120|0,184120|3,184256|1,184256|2,184392|0,184392|3) - Maybe make these hands, as to give a more powerful feeling to the section. Goes for all snares in this section (until slow part)

03:11:210 (191210|1,191483|1) - They probably don't matter that much, but for the sake of pitch relevancy maybe have these on separate columns.

03:15:028 (195028|1,195301|1) - Yeah just avoid 'jacks' like these for this part, it's more comfortable

03:28:937 (208937|2,208937|0,208937|3,209210|1,209210|0) - Same sound, different patterning @.@ again, try to stay consistent

03:30:301 (210301|0) - guitar sound here, maybe split the LN up (on the same column, as the guitar doesn't change pitch)

03:41:210 (221210|1,221483|2) - I don't think the guitar changes here at all

03:46:937 (226937|1) - Starting here, I think the hands should only be on each beat. Also the speed up is a bit fast from the prev. section, maybe smooth it out a bit or something

03:54:164 (234164|3,234164|2) - possibly ghost

03:54:573 (234573|2) - And here I don't think it needs to be jumps on every 1/2 beat, maybe just every beat for the guitar strums

04:01:118 (241118|3) - I love the sound of the wind whistling here, always thought it was outside my headphones :p

04:05:618 (245618|3,245618|2,245687|0,245755|3,245755|1,245823|2,245891|1,245891|0) - Maybe have this be a jumptrill

04:06:846 (246846|1,246846|2,246914|3,246982|0,246982|2,247050|1,247118|3,247118|2) - same

04:10:459 (250459|1,250596|2) - possibly ghosts, maybe double check this part

04:12:573 (252573|1) - Starting here there's 1/2 kicks and also a 1/4 kick at the last part that you skipped

04:13:118 (253118|2) - Mapping the last two 1/4 notes for each beat feels strange, while skipping the first one. Not sure it's justified, maybe find out what the guitar is doing here and follow it

04:26:482 (266482|0,266550|1,266618|2,266687|3,266755|0,266823|1,266891|2,266959|3,267027|0,267096|1,267164|2,267232|3) - You could make these parts trills, so each notes goes 1,4,1,4,1,4,1,4,1,4,1,4,1,4,1,4. Could look cool, but I'm not sure if it fits in the style of your map. (Same would go for the other guitar parts here)

04:34:664 (274664|0) - Hand maybe

04:34:937 (274937|1) - This section should have jumps on every 1/2

04:55:664 (295664|2) - Skipping drums during this LN ;w;

05:06:846 (306846|0,307118|1,307391|0) - Again, not sure what these jumps do

05:17:618 (317618|1,317891|2) - Maybe make these heavier

05:18:573 (318573|1) - I think the guitar here follows a 1/3 pattern, not a 1/4 pattern. Thus all the 1/4 and 3/4 notes are improperly snapped

05:24:027 (324027|2) - Forgot a note 1/2 through this LN

05:31:118 (331118|2,331118|1,331187|3,331187|0,331255|2,331255|1) - So if this is mini-jumptrill then 05:31:391 (331391|2,331391|3,331459|1,331527|3,331527|0) - this should be too

05:32:209 (332209|3,332482|2) - These aren't 1/2, they're probably 1/3. At least it sounds more complex than 1/2. Rearrange, maybe

05:36:846 (336846|3) - LN?

05:37:118 (337118|1,337118|2,337255|2,337255|1,337255|0,337255|3) - Sounds are the same, they shouldn't be patterned differently.

05:38:755 (338755|1) - 1/3, not one

05:43:732 (343732|1) - ghost... Also section might need to be jumps on every 1/2

05:51:846 (351846|2,351846|3,351914|1,351914|0,351982|3,351982|2,352050|1,352050|0) - Never before have drums been patterned as a jumptrill. It's cool, but you need to apply this to the rest of the map, where there are sounds in the music like this, in order to be consistent (and to spread the cool patterns elsewhere c:)

05:54:300 (354300|0,354437|0,354573|0) - Also, just hitting me now but you could probably avoid things like this if you re-patterned the jumpjacks here. Not that they're really a bad thing, but without them it would play a bit better imo.

05:56:891 (356891|3,356891|2) - Is this even a sound?

05:58:391 (358391|1,358391|2,358527|1) - Also random LNs yay... If they're for the voice they should be elsewhere as well probably, and this one 05:58:527 (358527|1) - should be a bit longer to hold for the voice.

06:00:573 (360573|2,360573|3) - not a jump. is it even a note? idk

06:04:255 (364255|2) - What do the 1/4 notes follow here

06:05:618 (365618|1) - ghost?

06:08:414 (368414|1) - Also ghost notes, the stream parts here are full of them.

06:09:846 (369846|3) - This part with the LNs for voice is cool in theory, but in practice they just end up going back and forth. Maybe add in some variation, for pitch relevancy or something else, idk.

06:10:664 (370664|1,370800|0) - How do you distinguish these two LNs

06:14:209 (374209|3) - So this LN follows along the other two for it's length, but in the next section there's no guiding LN to hold the other ones in place.. maybe extend 06:15:300 (375300|0) - out to the 06:16:391 in order to hold the same idea

06:28:937 (388937|2,388937|3) - these LNs should end earlier, they're cut off

06:37:255 (397255|0,397323|1,397391|2,397459|3,397527|1,397527|2) - This is patterned differently from last time, is the music different? didn't sound like it...

06:44:391 (404391|1,404573|0) - Maybe make these into jumps to follow the orchestra in the music, instead of this rando jump at 06:44:482 (404482|2) -

06:46:664 (406664|1) - also rando hand? doesn't really make sense

06:46:937 (406937|0) - This section here is ok, the singles between the jumps and hands make sense to avoid endless minijacks but I feel it could be done better. Perhaps, each section starts off with a jump that you trill, then every 2 beats you change the jumptrill. Think: 12,34,12,34,12,34,14,23,14,23,14,23,34,12,34,12,34,12, etc. Notice that for every hand in your current pattern, there's a minijack that helps emphasize that sound without needing to be a hand itself, and each jump is layered accordingly.

For the most part, though, you can apply the same statements I made earlier about this type of section.

07:27:300 (447300|3) - hand

07:29:482 (449482|3) - etc

07:38:316 (458316|1) - didn't list them all but this is an important one

07:40:955 (460955|3) - uh

07:43:866 (463866|1) - If you're going to map this part with hands, maybe map other parts with hands as well. Also instead of handstreams consider jumpstreams with a jump on each 1/2 beat, which follows the music more closely imo

07:51:503 (471503|0,471503|3,471503|2,471571|1,471639|0,471707|2,471775|0,471775|3,471775|1) - jumptrill possibly

07:52:321 (472321|3,472355|2,472389|1,472423|0) - I like this

07:57:230 (477230|0,477230|1) - why, i don't think there's a sound there

07:57:775 (477775|1,477775|0) - There's some drums towards the end of these LNs

07:59:139 (479139|2,479412|1,479684|1) - no jumps here, try 07:59:275 (479275|2,479548|3) -

08:02:684 (482684|1) - See the very beginning of the mod, where I pointed out some issues with a similar section

08:07:594 (487594|2) - instead of this, just refresh the LNs (i.e. end them and start them again on the same columns)

08:09:775 (489775|1) - same

08:14:139 (494139|1) - chime here, maybe extend one LN to here only, idk

Well that was fun ^.^

Just pay attention to what sounds you're mapping. If it's a kick, layer it like one. If it's a snare, layer it like one. Too many times I see you switch it up, and it doesn't feel right when playing.

Other than that, it's pretty nice. The 1/3 you asked me to focus on weren't that bad, just a few things about strange jumps here and there, and that last, more dense, section of jumps that you might want to consider repatterning. idk, up to you.
Topic Starter
booty

Curiossity wrote:



Long song typically means long mod owo

p.s. jump = double, hand = triple, i might use them interchangeably so sorry ahead of time ;w;

1|2|3|4

Uragiri
00:04:392 - Not really a fan of these SVs, maybe they need to be more gradual.

00:06:710 (6710|2) - This might need to be a jump, since there's a louder drum sound here.

00:07:256 (7256|2,7324|0,7392|1) - Each of these might need to be jumps as well, but since that would create some lovely jacks, instead make 00:07:256 (7256|2,7392|1) - jumps instead.

00:07:801 (7801|3,8142|1) - These should also be jumps, as they have a louder drum sound. Not sure why there's even a jumpstream here tbh, not really any 1/1 notes recurring in the song @>@

Also, there's a strange drum sound at 00:07:938 (7938|1,8279|3) - but as it goes on it gets less clear. Maybe look for these to map the jumps to, instead of having them on every beat, in order to follow the song a bit more logically.

00:18:233 (18233|3,18301|0) - Should probably be jumps, to make a mini-jumptrill of sorts.

00:18:574 (18574|2) - Starting here, the pattern should be similar to the previous section, with jumps on every 1/2 beat, and sometimes no jump at all due to a break in the drums. i.e. this 00:21:029 (21029|3,21029|0) - shouldn't be a jump.

00:20:892 (20892|2) - Perhaps make this a hand, since it's louder than any normal kick? Goes for other kicks before breaks in this section.

00:25:120 (25120|2,25529|3) - Maybe make these hands, for the snare thingy

00:25:597 (25597|1,25870|0) - Ghosts? I don't think there should be notes here.

00:25:256 (25256|2,25324|1,25392|3,25392|0) - Also, all these sounds sound the same, so why is the last note a jump? imo they should all be singles.

00:26:210 (26210|3,26483|3,26756|3) - Not sure these should be jumps, they don't sound louder than the rest of the notes to me... Unless it's for the guitar moving up in pitch. Still strange to focus on them, maybe change it anyway? idk

00:27:301 (27301|0) - Starting here, I'm pretty sure I can hear notes on every 1/4th, and just snares or w/e on the 1/2 beats. Maybe back to the good ol' jumpstream, idk

00:40:120 (40120|3,40120|0,40188|2,40256|1) - Maybe make this into a mini jumptrill (i.e. make the second and third notes jumps as well) as there's a louder drum sound there I think.

00:41:347 (41347|0) - Might be a note here, can't really tell.

00:41:483 (41483|1) - This should be more than one note, probably two.

00:43:256 (43256|1) - This is a snare, maybe make it a jump then

00:43:665 (43665|2,44210|3) - I think I hear 1/4 notes here, and 1/2 notes between 00:43:938 (43938|2,44756|1) - these two.

00:45:642 - Maybe there are 1/4 notes here and 1/4 after. I hear them in the music

00:46:529 (46529|0,47074|3) - jumps here

00:48:301 (48301|0,48710|0,48847|3) - jumps here as well, just for general consistency.

00:51:574 (51574|0,51983|2,52665|0,53074|1) - Maybe put jumps here, as the drum gets louder at these points.

00:54:983 (54983|0) - Maybe move to col. 3 since it's the same pitch as 00:54:574 (54574|2) -

00:57:983 (57983|1) - I'd argue that this sound is more prominent than the kicks on every beat, and as such they should be hands or something

01:00:029 (60029|2) - Not sure if these are 1/4 notes by the guitar -- if they are, go ahead, but I think it might be better to go with LNs for this section as it's not super clear (at least to me).

01:02:210 (62210|3) - What is this LN? If it's for the vocals, it might not be necessary since it's interfering with other patterns. i.e. 01:02:483 (62483|2) - this should be a hand, however the vocal LN is in the way. Consider re-structuring here.

01:03:574 (63574|2,63574|1,63710|1,63710|0) - These aren't the same sounds -- make the second one a hand. Also make 01:03:301 (63301|1,63301|2) - a hand, since these represent snare sounds.

01:04:120 (64120|1) - ^^

01:04:392 (64392|1) - This should be a jump, for the kick in the music, and 01:04:665 (64665|1,64938|2) - I don't know why these are jumps, there's nothing that they represent in the music.

01:06:710 (66710|0) - The jumps starting here can't all be jumps, because one sound is a kick and the other is a snare. Make the snare heavier (i.e. make the snare a hand, or make the kick a single. Reflect what you mapped at 00:57:983 in order to stay consistent.)

01:07:665 (67665|2) - This plays as a hand, but it should just be a jump. Maybe take a note away. Also, this section starting here has the kicks as jumps and the snares as singles, which doesn't sound right to me. Change this if you changed anything before.

01:09:301 (69301|1,69847|1) - These should be the same, but one is a jump and the other is a hand. Make this more consistent (ideally, make them what you have kicks as, since the start of an LN still counts as a note.)

01:15:574 (75574|3) - Again here, every 1/2 should be a jump

01:17:756 (77756|1) - single... you get the idea from the first kiai.

01:34:938 (94938|3) - See before, where this might not be 1/4ths. Not sure myself though.

01:41:006 (101006|1) - Maybe have this as a jump, as the sound as the same

01:45:847 (105847|2) - For this section, do the kicks not exist? Maybe map those as well, idk. Try to stay consistent to other streams like this.

01:48:710 (108710|3) - jump

01:49:120 (109120|3) - Should be a jump probably, a bit louder than what's before it.

01:49:529 (109529|2) - If it's for the vocals, maybe end it at 01:49:801 - since it's when the voices stop singing.

01:50:210 (110210|3) - Make every 1/2 beat a jump as well, as 1. there are sounds there, and 2. it makes this screaming part a bit more intense, which adds to the chart. However I do understand that the 1/2 beat kicks aren't as easy to hear, so maybe don't do this.

01:54:574 (114574|1) - Sounds like there's drums going on during this LN, maybe look into that (1/2 or 1/4 I can't say, too feint but maybe worth mapping)

01:55:665 (115665|0,115733|1) - The start of each of these LNs should be a jump, so maybe add one on 3 and 4 for each one.

01:56:279 - Maybe a note here, and 01:56:551 - here too

01:57:029 (117029|2) - make this LN a kick, for the snare at the beginning

01:58:324 - I don't know how, but there should be a note here probably. sounds like drums in the music.

01:59:483 (119483|2) - Ghost note? Can't hear the guitar change as much as I could with the other three. If it's just the guitar stopping, then remove anyway.

02:01:529 (121529|3) - Like here, you made the LN at 01:59:347 (119347|3) - 2x long and removed the ghost note.

02:00:574 (120574|1) - This should be 1/4 not 1/2, to follow the guitar, then add another one from 1/4 to 1/2. Like you did at 02:02:756 (122756|0,122824|1) -

02:05:142 (125142|2) - Move this note 1/2 a beat earlier.

02:05:551 (125551|3) - I don't hear this note, maybe it's ghostie

02:05:756 (125756|0) - I get these jumps are for the guitar, but some of them lie over a drum which therefore should be further emphasized (I'm looking at 02:06:029 (126029|3) - and 02:06:301 (126301|0,126301|1,126438|2,126438|3,126574|1,126574|0,126847|2,126847|3,127120|1,127120|2) - namely, but mostly just the last 3.)

02:07:665 (127665|2) - Kicks here might need to be hands. Depends on how you handled it earlier.

02:12:301 (132301|0,132301|3,132301|1,132438|3,132438|2,132438|0) - Why are these the same, the first is much louder than the second imo

02:14:483 (134483|0,134483|2,134483|3,134620|2,134620|1) - Like here, the snare is a hand and the kick is a jump, but elsewhere (i.e. 02:13:665 (133665|0,133665|2,133665|3,133801|1,133801|0,133801|2,133938|1,133938|0)) you have it reversed. Consistency is key

02:16:392 (136392|3) - This is good, as the kicks and snares are layered appropriately. Just match the other similar sections to be like this one.

02:23:210 (143210|1) - Still needs some touching up though, this should be a hand as well as a few other snares in this part. I strongly suggest you self check the map for things like this, as they are small inconsistencies that should probably be cleaned up.

02:25:460 (145460|1,145733|2,146006|3,146279|2) - etc. I don't hear these sounds, maybe ghosts owo

02:32:415 (152415|2) - This one is okay, though, as well as the few after this, as they're for the drums and I can hear those fine

02:33:029 (153029|2) - Still not sure why this is a jump, also check other streams (mostly when it's a drum section) for 'false' jumps like these.

02:35:483 (155483|0,155483|3) - I get that this might be for the guitar changing pitch, but I still think it should only be a single, as the notes right after it are for a kick and they have the same amount of notes, which feels improper. I think the guitar is much less prominent than the drums in this case, which is the basis for my suggestion.

02:37:392 (157392|2) - Heavily under mapped kick :p

02:39:438 (159438|1,159438|3) - Hardly a sound, probably shouldn't be a jump

02:40:256 - There's a sound here.

02:42:029 (162029|3,162574|2) - There should be a 1/4 pattern for the drums between these two notes

02:44:756 (164756|2) - Maybe do some cool stuff with the more powerful vocals here, you could have one LN on col. 1 from 02:44:756 to 02:45:847 to represent the singers, and then keep the two LNs you have here to indicate the pitch change. Just a thought ^.^

02:53:892 (173892|2,173892|1,173983|0) - This part is kinda weird, at first it looked off but I can't really tell with the music... Maybe take another look, idk

02:54:847 (174847|2,174847|1) - This sound isn't strong enough to be a jump, I think. Make it a single.

02:54:574 (174574|1) - Starting here, you could make this section more trilly. i.e. between 02:54:574 (174574|1,175120|1) - maybe have all the 1/3 notes go between 3 and 2. The pattern would end up as [124,3,2,3,2,3,124]. Then, every hand you could change the anchor columns. Although as is it's fine, as long as you remove those jumps.

03:02:483 (182483|1) - This shouldn't be a jump, probably just a single.

03:02:665 (182665|1) - ow, jacks

03:03:210 (183210|2) - oww

03:03:847 (183847|1,183847|0,183983|2,183983|1,184120|0,184120|3,184256|1,184256|2,184392|0,184392|3) - Maybe make these hands, as to give a more powerful feeling to the section. Goes for all snares in this section (until slow part)

03:11:210 (191210|1,191483|1) - They probably don't matter that much, but for the sake of pitch relevancy maybe have these on separate columns.

03:15:028 (195028|1,195301|1) - Yeah just avoid 'jacks' like these for this part, it's more comfortable

03:28:937 (208937|2,208937|0,208937|3,209210|1,209210|0) - Same sound, different patterning @.@ again, try to stay consistent

03:30:301 (210301|0) - guitar sound here, maybe split the LN up (on the same column, as the guitar doesn't change pitch)

03:41:210 (221210|1,221483|2) - I don't think the guitar changes here at all

03:46:937 (226937|1) - Starting here, I think the hands should only be on each beat. Also the speed up is a bit fast from the prev. section, maybe smooth it out a bit or something

03:54:164 (234164|3,234164|2) - possibly ghost

03:54:573 (234573|2) - And here I don't think it needs to be jumps on every 1/2 beat, maybe just every beat for the guitar strums

04:01:118 (241118|3) - I love the sound of the wind whistling here, always thought it was outside my headphones :p

04:05:618 (245618|3,245618|2,245687|0,245755|3,245755|1,245823|2,245891|1,245891|0) - Maybe have this be a jumptrill

04:06:846 (246846|1,246846|2,246914|3,246982|0,246982|2,247050|1,247118|3,247118|2) - same

04:10:459 (250459|1,250596|2) - possibly ghosts, maybe double check this part

04:12:573 (252573|1) - Starting here there's 1/2 kicks and also a 1/4 kick at the last part that you skipped

04:13:118 (253118|2) - Mapping the last two 1/4 notes for each beat feels strange, while skipping the first one. Not sure it's justified, maybe find out what the guitar is doing here and follow it

04:26:482 (266482|0,266550|1,266618|2,266687|3,266755|0,266823|1,266891|2,266959|3,267027|0,267096|1,267164|2,267232|3) - You could make these parts trills, so each notes goes 1,4,1,4,1,4,1,4,1,4,1,4,1,4,1,4. Could look cool, but I'm not sure if it fits in the style of your map. (Same would go for the other guitar parts here)

04:34:664 (274664|0) - Hand maybe

04:34:937 (274937|1) - This section should have jumps on every 1/2

04:55:664 (295664|2) - Skipping drums during this LN ;w;

05:06:846 (306846|0,307118|1,307391|0) - Again, not sure what these jumps do

05:17:618 (317618|1,317891|2) - Maybe make these heavier

05:18:573 (318573|1) - I think the guitar here follows a 1/3 pattern, not a 1/4 pattern. Thus all the 1/4 and 3/4 notes are improperly snapped

05:24:027 (324027|2) - Forgot a note 1/2 through this LN

05:31:118 (331118|2,331118|1,331187|3,331187|0,331255|2,331255|1) - So if this is mini-jumptrill then 05:31:391 (331391|2,331391|3,331459|1,331527|3,331527|0) - this should be too

05:32:209 (332209|3,332482|2) - These aren't 1/2, they're probably 1/3. At least it sounds more complex than 1/2. Rearrange, maybe

05:36:846 (336846|3) - LN?

05:37:118 (337118|1,337118|2,337255|2,337255|1,337255|0,337255|3) - Sounds are the same, they shouldn't be patterned differently.

05:38:755 (338755|1) - 1/3, not one

05:43:732 (343732|1) - ghost... Also section might need to be jumps on every 1/2

05:51:846 (351846|2,351846|3,351914|1,351914|0,351982|3,351982|2,352050|1,352050|0) - Never before have drums been patterned as a jumptrill. It's cool, but you need to apply this to the rest of the map, where there are sounds in the music like this, in order to be consistent (and to spread the cool patterns elsewhere c:)

05:54:300 (354300|0,354437|0,354573|0) - Also, just hitting me now but you could probably avoid things like this if you re-patterned the jumpjacks here. Not that they're really a bad thing, but without them it would play a bit better imo.

05:56:891 (356891|3,356891|2) - Is this even a sound?

05:58:391 (358391|1,358391|2,358527|1) - Also random LNs yay... If they're for the voice they should be elsewhere as well probably, and this one 05:58:527 (358527|1) - should be a bit longer to hold for the voice.

06:00:573 (360573|2,360573|3) - not a jump. is it even a note? idk

06:04:255 (364255|2) - What do the 1/4 notes follow here

06:05:618 (365618|1) - ghost?

06:08:414 (368414|1) - Also ghost notes, the stream parts here are full of them.

06:09:846 (369846|3) - This part with the LNs for voice is cool in theory, but in practice they just end up going back and forth. Maybe add in some variation, for pitch relevancy or something else, idk.

06:10:664 (370664|1,370800|0) - How do you distinguish these two LNs

06:14:209 (374209|3) - So this LN follows along the other two for it's length, but in the next section there's no guiding LN to hold the other ones in place.. maybe extend 06:15:300 (375300|0) - out to the 06:16:391 in order to hold the same idea

06:28:937 (388937|2,388937|3) - these LNs should end earlier, they're cut off

06:37:255 (397255|0,397323|1,397391|2,397459|3,397527|1,397527|2) - This is patterned differently from last time, is the music different? didn't sound like it...

06:44:391 (404391|1,404573|0) - Maybe make these into jumps to follow the orchestra in the music, instead of this rando jump at 06:44:482 (404482|2) -

06:46:664 (406664|1) - also rando hand? doesn't really make sense

06:46:937 (406937|0) - This section here is ok, the singles between the jumps and hands make sense to avoid endless minijacks but I feel it could be done better. Perhaps, each section starts off with a jump that you trill, then every 2 beats you change the jumptrill. Think: 12,34,12,34,12,34,14,23,14,23,14,23,34,12,34,12,34,12, etc. Notice that for every hand in your current pattern, there's a minijack that helps emphasize that sound without needing to be a hand itself, and each jump is layered accordingly.

For the most part, though, you can apply the same statements I made earlier about this type of section.

07:27:300 (447300|3) - hand

07:29:482 (449482|3) - etc

07:38:316 (458316|1) - didn't list them all but this is an important one

07:40:955 (460955|3) - uh

07:43:866 (463866|1) - If you're going to map this part with hands, maybe map other parts with hands as well. Also instead of handstreams consider jumpstreams with a jump on each 1/2 beat, which follows the music more closely imo

07:51:503 (471503|0,471503|3,471503|2,471571|1,471639|0,471707|2,471775|0,471775|3,471775|1) - jumptrill possibly

07:52:321 (472321|3,472355|2,472389|1,472423|0) - I like this

07:57:230 (477230|0,477230|1) - why, i don't think there's a sound there

07:57:775 (477775|1,477775|0) - There's some drums towards the end of these LNs

07:59:139 (479139|2,479412|1,479684|1) - no jumps here, try 07:59:275 (479275|2,479548|3) -

08:02:684 (482684|1) - See the very beginning of the mod, where I pointed out some issues with a similar section

08:07:594 (487594|2) - instead of this, just refresh the LNs (i.e. end them and start them again on the same columns)

08:09:775 (489775|1) - same

08:14:139 (494139|1) - chime here, maybe extend one LN to here only, idk

Well that was fun ^.^

Just pay attention to what sounds you're mapping. If it's a kick, layer it like one. If it's a snare, layer it like one. Too many times I see you switch it up, and it doesn't feel right when playing.

Other than that, it's pretty nice. The 1/3 you asked me to focus on weren't that bad, just a few things about strange jumps here and there, and that last, more dense, section of jumps that you might want to consider repatterning. idk, up to you.

I'll be going through this tomorrow as I've done some of it today, so far a lot of it has been correct and I've made the adjustments. Hopefully this is the last major mod that needs to be completed for this before BN Checks :D

EDIT: After reviewing the mod I decided to not follow through with the proposed SV removal's near the beginning as they are fairly easy to get accustomed to and are so early that if you did not expect them in the first place, then restarting is no problem. Also the reason that the end JS contains hands rather than doubles such as in earlier in the song is to increase the difficulty in the final stages of the map with having JS with hands on 1/2. Also the ending LN's will stay the same as they are mapped to the Guitar rather than the chime, the single represent the chime. The ending chime is slightly louder and receives a double, I have added another double on the timing 08:14:139 (494139|1) but I have not extended the Guitar as it ends earlier. This mod was really helpful and I hope we can see a potential bubble in the near future :)
Hestia-
hihi~
[Uragiri]
1. Remove all the SV gimmicks. Most of them are poorly done and unreadable. If a map is good it shouldn't have to rely on SVs. I get it, you can slow down for slow sections in the song. Cool. Take it out.
2. 03:09:846 - 03:46:937 - Change LNs to regular notes. Just because it is a slow section doesn't mean it needs to be filled with LN (not really important)
3. 01:15:574 - and 04:34:664 - and 07:43:594 - the patterns are too hard, nerf
02:42:574 (162574|3) - end at 02:43:665 - ?
ok
Topic Starter
booty

Hestia- wrote:

hihi~
[Uragiri]
1. Remove all the SV gimmicks. Most of them are poorly done and unreadable. If a map is good it shouldn't have to rely on SVs. I get it, you can slow down for slow sections in the song. Cool. Take it out.
2. 03:09:846 - 03:46:937 - Change LNs to regular notes. Just because it is a slow section doesn't mean it needs to be filled with LN (not really important)
3. 01:15:574 - and 04:34:664 - and 07:43:594 - the patterns are too hard, nerf
02:42:574 (162574|3) - end at 02:43:665 - ?
ok
Well this project is canceled for the time being but I disagree with literally all of these suggested changes. The SV's can be learned very easy and match the songs pace while the patterns located near the 4 and 7 minute mark are suppose to be hard, it's the whole point of these sections in the first place. Plus for the 7 minute one, it's suppose to be harder since it's the final stretch of the map.
Nitsches
Just gonna drop 2 cents here (just saw i'm out of kds, rip.)

Tbh i love this map, but some sv's are really annoying to play and i just want to hl that out

03:07:665 - ikr the bpm drop x2 (220 to 110), but you should make a sv that higher A BIT the speed, because this part is really annoying even well mapped and again 03:46:937 - here, same "problem" as i said earlier but reversed

07:08:755 - Same for here and 07:43:594 - ikr it's fully intentionnal, but you should take care about them too

This might be a disqualification problems too, that why i'm kinda preventing it, i don't ask you to remove them, just rework them a bit so the map can be in a perfect smooth-like and fully enjoyable
It's like, you doing a really fast thing, then all of sudden big nope, we stop having a seizure and just, doing nothing for 40s then BAM, all of sudden again bpm up, speed up like crazy. It's just my opinion but you should really care about them
For me it's a 16.5/20

Don't kds this, it's just a opinion about it. I also can help you out for those when i got time, if so feel free to dm me here or ig directly
By o/
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