_Meep_ wrote:
dq!
dq!
dq!
stop loli from having ranked map!!
jks
_Meep_ wrote:
dq!
dq!
dq!
stop loli from having ranked map!!
jks
its my styleLowComboFC wrote:
My apologies, but I have found some issues that are a must to be fixed on this map.
The insane difficulty has a big unrankable issue. It is made by the user "xLolicore-", something that definitely must not occur under any circumstances. Therefore, I am requesting a DQ this instant to save the meta of mapping. gratz btw
it's not really an issue. really-Kazuto wrote:
Also, for next project, remember to tag person that the diff name isn't thr same with the user name, for ex: xLolicore- with the diff name Loli's insane, add Loli to the tags. Thanks
lit120 wrote:
[dash]
- NCs could be worked on better here next time, but this time, let's see... 00:11:270 (8) - could work as an NC based on an emphasize vocal well here, and then 00:13:172 (3) - for NC since it's an intense part. 00:23:735 (1) - remove NC, then 00:24:791 (4) - NC, since the emphasize keeps on going starting on red tick did one for the intense section
- can't tell if that diff settings are intentional or what, but i'd set the AR to 5 for that next time. CS is ok for me ok
- 00:00:284 (1,2) - too sudden to have the intro part like this for Normal diff. would suggest to have 3/2 slider instead the people who playtested it/played it while qualified didn't seem to have a problem with this + wanted to have a nice skill gap between uber and bor
- 00:28:172 - no note? it'd be better to have one for such an intense part before the song is about to end wanted to give players enough time to recognize that a spinner is coming
lit120 wrote:
ANOTHER ONE!!!
but something's not right...
[general][uber]
- hitsounds aren't rly right based on the song as it has provided its beat. tbh when i tried to review the reason why u did this and that based on the hitsound, i couldn't get any reason why you did it as well. example (using loli's insane for this), 00:04:721 (1) - is no sense using finish hitsound here, since it's just a bell sound, that doesn't emphasize any downbeat there. and then, triplets like 00:07:679 (7,8) - are normal sampleset, but why 00:07:045 (4,5) - isn't? makes no sense and difference at all to me tbh
- about all diffs when it comes to hitsounds, they aren't consistent. srsly
- considering to have a silent slider on sliders if u have those in 00:00:284 - to 00:01:341 - on each diffs
I just copied hitsounds from pishi's to all diffs
- Xinely's post about OD (well for next time) I guess it's too high altho don't think its a big deal especially considering there is only 4 circles lol
- 00:04:298 - this feels so sad to have a beat with no note to click by its snare. i admit that 00:03:031 (3) - is ok since this slider makes sense enough for me. but how about adding a note there wouldn't making it lonely? there are other cases like 00:07:679 - , 00:12:749 - and the rests as well Want there to be a break in objects after every held vocal sound
- 00:11:481 (1,2,3,4) - think about the note suggestion here http://puu.sh/wEHKu/22a17e046a.jpg . it follows well on both vocal and instrument same
- 00:14:862 (1,3) - overlapping here would make the visual in editor view (not in gameplay, but this happens sometime in mapping) a bit sad to see, since the rhythm of the start here looks the same as 00:01:341 - , but not overlapped to each other Yea, would be better if the overlap wasnt there altho I don't think its a big deal
- 00:25:848 - should be clickable here. it's fine for leaving a gap of 3/2 beat in Easy diffs ya know same
- 00:26:481 (1) - ok for the ending part, this looks ok, but i'd set 00:27:538 - as an clickable object before the song is about to end, so try to set the slider end to 00:27:115 - at least upon reconsideration actually like this better ye
lit120 wrote:
[bor]
- that AR jumps the gap of Normal and Insae there and doesn't balanced it well imo. could've set it to 7 there at least
- oh the HP as well. should be 6 for that. it isn't that hard though, but Insane diff executes the HP setting well based on how its play
us gders can't do the hitsounds cuz the rules :/lit120 wrote:
Want me to do a proper hitsounds?
What "rules"?borborygmos wrote:
us gders can't do the hitsounds cuz the rules :/lit120 wrote:
Want me to do a proper hitsounds?
dw i fixed it we goodlit120 wrote:
Want me to do a proper hitsounds?
osu file format v14
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Uber
Version:Loli's Insane
Source:OneRoom
Tags:opening Kantoku カントク TYPHOON GRAPHICS ワンルーム One Room xlolicore- pishifat bor dashyy- borborygmos
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more like "Advanced" diff ish i have to say. agreed on thisXinely wrote:
00:09:369 (3,4,5,6,7,8,1,2,3,4,5,6,7,1) - on normal the rhyhtms are quite long, i think its quite hard because no recover time more than 3 secs while the easy is like beginner diff at all. 00:12:960 (2) - i would say remove this would be enough to keep the rhythm spread
Why not responding it properly on new post instead?Uber wrote:
k hitsounding fixed (i think), placement changes made for easy, normal, and insane, difficulties settings changed, and properly responded to other mods
don't really see the point i can do it if you want lolzlit120 wrote:
Why not responding it properly on new post instead?Uber wrote:
k hitsounding fixed (i think), placement changes made for easy, normal, and insane, difficulties settings changed, and properly responded to other mods
Like i said, that's not rly necessary-Kazuto wrote:
Don't forget add "Loli" to tags
don't think loli makes sense as a tag cause of all the other maps that will pop up from the search function if you type that and in-game it's already covered cause 'loli' fits in xlolicore--Kazuto wrote:
Don't forget add "Loli" to tags