Remind me harder xd
RockStyle wrote:
Easy diff:
00:00:284 (1) - sounds starts a bit earlier timing is fine lol
00:06:411 (3) - idk if this is intended but it doesnt end on the vocal but nearly every other slider does so this is kinda weird but all of my wave sliders like this one don't end on a vocal
00:09:791 (3) - this aswell, like she says 'ngo but when it ends the slider begins ? want the bell sound to be clickable
o0:19:932 (3) - this also doesnt end on the vocal which is also weird same
00:26:481 (1) - maybe make this one tick shorter so it also fits the rythm and is better to play imo the kick there is more important than the red tick prior so I ended the slider there
00:13:172 (2) - 00:13:594 (3) - 00:14:017 (4) - these three fit to the music but there is no point in puting them in the middle the song doesnt change
it's the climax of the song there and I thought placing those objects center screen complemented it nicely
_Meep_ wrote:
dq!
dq!
dq!
stop loli from having ranked map!!
jks
its my styleLowComboFC wrote:
My apologies, but I have found some issues that are a must to be fixed on this map.
The insane difficulty has a big unrankable issue. It is made by the user "xLolicore-", something that definitely must not occur under any circumstances. Therefore, I am requesting a DQ this instant to save the meta of mapping. gratz btw
it's not really an issue. really-Kazuto wrote:
Also, for next project, remember to tag person that the diff name isn't thr same with the user name, for ex: xLolicore- with the diff name Loli's insane, add Loli to the tags. Thanks
lit120 wrote:
[dash]
- NCs could be worked on better here next time, but this time, let's see... 00:11:270 (8) - could work as an NC based on an emphasize vocal well here, and then 00:13:172 (3) - for NC since it's an intense part. 00:23:735 (1) - remove NC, then 00:24:791 (4) - NC, since the emphasize keeps on going starting on red tick did one for the intense section
- can't tell if that diff settings are intentional or what, but i'd set the AR to 5 for that next time. CS is ok for me ok
- 00:00:284 (1,2) - too sudden to have the intro part like this for Normal diff. would suggest to have 3/2 slider instead the people who playtested it/played it while qualified didn't seem to have a problem with this + wanted to have a nice skill gap between uber and bor
- 00:28:172 - no note? it'd be better to have one for such an intense part before the song is about to end wanted to give players enough time to recognize that a spinner is coming
lit120 wrote:
ANOTHER ONE!!!
but something's not right...
[general][uber]
- hitsounds aren't rly right based on the song as it has provided its beat. tbh when i tried to review the reason why u did this and that based on the hitsound, i couldn't get any reason why you did it as well. example (using loli's insane for this), 00:04:721 (1) - is no sense using finish hitsound here, since it's just a bell sound, that doesn't emphasize any downbeat there. and then, triplets like 00:07:679 (7,8) - are normal sampleset, but why 00:07:045 (4,5) - isn't? makes no sense and difference at all to me tbh
- about all diffs when it comes to hitsounds, they aren't consistent. srsly
- considering to have a silent slider on sliders if u have those in 00:00:284 - to 00:01:341 - on each diffs
I just copied hitsounds from pishi's to all diffs
- Xinely's post about OD (well for next time) I guess it's too high altho don't think its a big deal especially considering there is only 4 circles lol
- 00:04:298 - this feels so sad to have a beat with no note to click by its snare. i admit that 00:03:031 (3) - is ok since this slider makes sense enough for me. but how about adding a note there wouldn't making it lonely? there are other cases like 00:07:679 - , 00:12:749 - and the rests as well Want there to be a break in objects after every held vocal sound
- 00:11:481 (1,2,3,4) - think about the note suggestion here http://puu.sh/wEHKu/22a17e046a.jpg . it follows well on both vocal and instrument same
- 00:14:862 (1,3) - overlapping here would make the visual in editor view (not in gameplay, but this happens sometime in mapping) a bit sad to see, since the rhythm of the start here looks the same as 00:01:341 - , but not overlapped to each other Yea, would be better if the overlap wasnt there altho I don't think its a big deal
- 00:25:848 - should be clickable here. it's fine for leaving a gap of 3/2 beat in Easy diffs ya know same
- 00:26:481 (1) - ok for the ending part, this looks ok, but i'd set 00:27:538 - as an clickable object before the song is about to end, so try to set the slider end to 00:27:115 - at least upon reconsideration actually like this better ye
lit120 wrote:
[bor]
- that AR jumps the gap of Normal and Insae there and doesn't balanced it well imo. could've set it to 7 there at least
- oh the HP as well. should be 6 for that. it isn't that hard though, but Insane diff executes the HP setting well based on how its play
us gders can't do the hitsounds cuz the rules :/lit120 wrote:
Want me to do a proper hitsounds?
What "rules"?borborygmos wrote:
us gders can't do the hitsounds cuz the rules :/lit120 wrote:
Want me to do a proper hitsounds?
dw i fixed it we goodlit120 wrote:
Want me to do a proper hitsounds?
osu file format v14
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Uber
Version:Loli's Insane
Source:OneRoom
Tags:opening Kantoku カントク TYPHOON GRAPHICS ワンルーム One Room xlolicore- pishifat bor dashyy- borborygmos
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more like "Advanced" diff ish i have to say. agreed on thisXinely wrote:
00:09:369 (3,4,5,6,7,8,1,2,3,4,5,6,7,1) - on normal the rhyhtms are quite long, i think its quite hard because no recover time more than 3 secs while the easy is like beginner diff at all. 00:12:960 (2) - i would say remove this would be enough to keep the rhythm spread
Why not responding it properly on new post instead?Uber wrote:
k hitsounding fixed (i think), placement changes made for easy, normal, and insane, difficulties settings changed, and properly responded to other mods
don't really see the point i can do it if you want lolzlit120 wrote:
Why not responding it properly on new post instead?Uber wrote:
k hitsounding fixed (i think), placement changes made for easy, normal, and insane, difficulties settings changed, and properly responded to other mods
Like i said, that's not rly necessary-Kazuto wrote:
Don't forget add "Loli" to tags
don't think loli makes sense as a tag cause of all the other maps that will pop up from the search function if you type that and in-game it's already covered cause 'loli' fits in xlolicore--Kazuto wrote:
Don't forget add "Loli" to tags