gratz
Xayler wrote:
I just had something what came to my eye right now, I hope that it wont be a problem. I just want to make it better.And just a question that why 10:33:651 (1) - this stream here is so spaced? I don't hear anything so hyping in that calm place. i think you must be deaf if you think this is a calm place. this is the most intense drum fill in the entire song which also culminates the whole thing, how is this even remotely calm. reading other mods might be useful at times, i've explained this many times already
- Now by looking at this triplet and the circle, 05:03:966 (1,2,3,4) - it has some weird 1/8 gimmick and imo the 2, 3 and 4 should be a repeat slider just then.
Just my idea to avoid the 1/8 confusing sounds at the background. (I mean that it has 1/8 sounds so with the repeatslider it wont be so confusing as with circles) wouldn't play nicely.- 06:49:440 (1,2,3) - What about equaling the spacing here between these notes? 1,3x for example, very minor. why not, really just some pixels only but whatever
- 07:25:124 (6) - What about CTRL+G to this slider due to the vocal? You emphasis every slider at that combo so emphasizing it also would be logical. You can then move 07:25:440 (1) - this circle to where 07:24:966 (5) - is so it's basically the same spacing between these notes as it was previously. i don't find that necessary
- 07:46:756 (2,3) - CTRL+G maybe these circles too? (swap positions) As 2 has actually a sound, but 3 has nothing. With this change the 2 and 3 have basically the same spacing, but this way it's more logical as 2 with a sound is emphasized too. wouldn't flow that well imo
I'm a player and I get really hyped in that section since its really intense, I don't see a reason why would Drummer nerf it. Especially after the buildup was added.-Kanzaki wrote:
10:33:651 (1,2,3,4,5,6,7,8,1) - After 10 minutes of play, this is so unexpected and will probably make lots of players rage quit. I would still keep the same spacing with 10:33:019 (1,2,3,4,5) - this or use 1.4 - 1.5 Distance snapping. Even this part is more intense still i don't believe it is not this much intense.
-Kanzaki wrote:
01:59:466 (10,1) - 02:39:573 (4,1,2) - The flow you used here is kinda too sharp which is annoying. These kind of unexpected stuff not appreciated by players on marathon maps , i totally understand you emphasize there, it's good, but tho, you could make that shape slightly easier like here : 04:02:704 (1,2) - http://puu.sh/wREYo/68768e3a11.jpg i believe it is same part but this one is slightly easier I believe it's not too sharp to be really that unexpected. it's clearly readable that the direction changes there, not going to change
10:33:651 (1,2,3,4,5,6,7,8,1) - After 10 minutes of play, this is so unexpected and will probably make lots of players rage quit. I would still keep the same spacing with 10:33:019 (1,2,3,4,5) - this or use 1.4 - 1.5 Distance snapping. Even this part is more intense still i don't believe it is not this much intense. dont rage quit just pls enjoy game I've explained this section a lot by now, the most intense drum fill needs to be emphasized and that's what I've gone for
had to post my opinion before going qualified again because these stuff are important if you ask me
hype v2Kagetsu wrote:
can you confirm whether this finish 01:15:809 (2) - intended, that's what the drummer does there
and those whistles 01:30:967 - 03:09:493 - are intentional? intended, the snare gets a bit more quiet there, went for a whistle instead of claps
that's all
thanks! ^^AzureDoctor wrote:
Grats!
Also, Drummer do you play the drums?