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Avenged Sevenfold - Save Me

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Topic Starter
Drummer
Catshy

Catshy wrote:

Hello, M4M from my queue :D

Tragedy

  1. You're kinda missing oportuninty to name the diff like one of their other songs/album maybe, but "Tragedy" has kind of become my main difficulty name
  2. 00:24:809 (1) - the shape is kinda confusing imo; if you put last point to the other side it'll be clear how the slider goes not sure what you meant how to put the point exactly, but I changed it a little to make it more understandable
  3. 00:26:151 (6) - not sure why do you change the direction here if the change in music is here 00:26:230 (1) i don't find it unacceptable
  4. 00:45:414 (2) - I'd move the stream to make this stack with 00:44:309 (2) stacked, but with 1 instead
  5. 00:45:572 (4,1) - I know you wanted to emphasize this, but the spacing is rather too big and unexpected; if you move the stream like I said above, it'll be just fine without removing the emphasis didn't look good with just the moving. changed the stream a little for stacking but didn't change the spacing much. it fits and plays fine
  6. 00:45:651 - I don't think kiai is necessary here; if you want that "flash" effect, use SB instead nobody uses sb other than www tho but it fits imo : \
  7. 01:35:546 (3,4) - the blanket could be improved here damn curvy slider now. improved
  8. 01:53:546 (1) - remove NC but the last one concludes the drumroll with a sick snare. fitting nc imo
  9. 01:54:809 (6) - this part is slow so I'd put NC on this to match other combos no. it's not really matching if i kept the same combo for all 6 beats in similar sections
  10. 02:07:125 (1,2,3,4,5) - you should use those shapes more in this part (instead of few curvy ones) found 1 spot for the shorter sliders to fit well
  11. 02:29:862 (1,2) - try to avoid overlaping like this (1 - over, 2 - under; it's fine the other way) as it looks rather bad didn't change but how can I overlap it the other way?
  12. 02:56:230 (5,2) - not perfectly stacked yes it is you didn't see anything
  13. 03:21:020 (1) - this is the only time when you use slider instead of 2 circles to express this sound circles
  14. 03:32:072 (10,1) - I'm sure you can get better blanket than this :D yes im mr :b:rummer, master of blankets
  15. 03:33:178 (3,4) - because of the stacking those 2 objects go off-screen; move 03:33:178 (3,4,5) - down by at least 4 pixels (ctrl+arrow down) sure. also pls teach more these damn keyboard shortcuts i love that shit
  16. 03:56:704 (3) - if you move this to x:400 y:219 to "stack" with 03:56:072 (1) - it'll look better imo sure
  17. 04:42:493 (1) - I highly recommend changing this into 1/2 slider or spacing following circles unnecessary. play well right now
  18. 05:04:124 - there's no sound here; instead move it back by 1/4 for 2 doubles to match the rhythm here there is sound. guitar in the background fills the hole and it plays better with a triple
  19. 05:19:440 (7) - again goes out of the screen; move the stack down by 2px yup
  20. 05:29:466 (2,3) - rotate the slider for those two to create a straight line (currently the circles goes down a bit) sure
  21. 05:37:440 - right now it's hard to tell what's the gap between two objects here; adding a circle at this point would make the transition between instruments you're mapping to smoother (possible circle placement) it's well readable. and it fits the music perfectly
  22. 06:04:598 (1,2,3,4,1) - it's hard to tell it's 1/3; maybe make the reverse slider with red dot in the middle + space circles a bit spacing already makes it understandable that it's a little different, i don't find it necessary to raise it even more. also it's not that difficult to understand it from the first reverse slider either because of the length.
  23. 07:11:387 (1,2,3) - again, it's hard to spot the rhythm change here (you use the same spacing for 1/2 rhythm); make the spacing for those three stand out by spacing them significantly or noticeable lower spacing) emphasizing that place, bulids up for kiai. it's well readable, i don't find that a problem
  24. 07:15:650 (6,7,8) - stack this on top of 07:16:913 (4) ok_hand
  25. 07:48:177 (1,2,3,4,5) - make the rhythm change clear the same way as I've said earlier no because consistency but i moved 07:48:492 (2) so 07:48:177 (1) would be in the middle of 2 and 3
  26. 10:08:704 - , 10:11:230 - , 10:16:283 - make those notes clickable since you use different rhythm later on (10:14:072 (1,2) ) but that's not even the matching spot in the song lmao. still using the same style later on. 10:15:967 (4)


Amazing map, have a star :D thank you!!

Good luck c: x)


Edit: had to make few changes in mod because apparently I wasn't using updated version XD

thanks for mod!

edit: thanks for the comments all!
Delk
Wow, expected something low quality but oh boy this is amazing. Congrats!
TinyLoliGirl_DELETED
best map
Delk
Just a small observation:

the circle to slider at 00:45:730 feels like it flows terribly. I am not an experienced modder/mapper but it could be placed differently
TheKingHenry
Hello M4M from my queue~ EDIT: preferably mod this
Tragedy
  1. Pretty nice hitsounds (atleast so far where I have seen)
  2. 00:13:914 (1) - don't NC this, and then pattern 00:14:072 (2,3,1,2,3,1,2,3) - as groups of 2 instead since that's the emphasis the music is using
  3. 00:22:599 (9,10,11,12) - if you want to change the stream like this here, perhaps NC it like you did later with 00:33:335 (1,2,3,4,5,6,7,8,1,2,3,4) - for example. Or just keep the shape the same for all of these (like at first at 00:18:178 (1,2,3,4,5,6,7,8,9,10,11,12) - )
  4. 00:25:756 (1,2,3,4,5,6,1,2,3,4,5,6) - 00:29:546 (1,2,3,4,5,6,7,8,1,2,3,4) - kinda minor thing, but usually it would be recommendable to only stick with one method in these changes of shapes in streams. I don't mean how the first one is 6+6 and the latter one 8+4, what I mean is that at 00:26:151 (6,1) - the NCd note is the first one going to the next direction, whereas at 00:30:099 (8,1) - the corresponding circle is the one where the direction changes
  5. 00:37:125 (1,2,3,4) - I think creating the illusion of triples with circle+circle+kickslider patterns would fit the music better, since it's more like the drum rolls and each gradually getting more quiet instead of getting the fuck down after the first sound, they are still pretty distinct (granted, the first sound at 00:37:125 (1) - is very strong compared to the rest) But I guess the current one works as well (and anyways what you do, apply to the following patterns that you have made the same, if the music is the same)
  6. 00:48:493 (1,2,3,4,1,2,3,4,5,6,7,8) - the group of 8 should be divided to 2 too according to what you are following
  7. 00:52:599 (5) - NC
  8. And the same stuff again in this section for the same patterns
  9. 01:24:493 (1,2) - 01:24:493 (1) - needs to be slightly more curved for the blanket
  10. 01:25:125 (3,1) - you've used overlaps so far too but this kinda looks little too much (maybe because both are sliders or smth)
  11. 01:34:914 (1) - if this shape is intenional, cool, but if you wanted to have proper wave slider, fix it
  12. 01:51:967 (1,2,3,4,5,1,2,3,4,5) - it's emphasised as groups of 4 in the music, so you could map it that way too
  13. 02:39:335 - just group this as groups of 4 (or smth larger if you want) but just have it more stable, or then properly NC the emphasises you have done (like 02:40:283 (9) - and 02:42:177 (9) - for example, which are actually pretty lacking since they are following only couple ones of the mutliple similar sounding places in the section)
  14. 02:45:020 (1,2,3,1,2,3) - definitely only circles for these sounds
  15. 03:17:230 - you could map smth more imaginative and interesting for this section (perhaps use spacing emphasis stuff for example) instead of slightly overmapping the rhythms with constant 1/2
  16. 03:48:809 (6,7,8,9,10) - could blanket this with 03:48:493 (5) -
  17. 04:02:704 - another of these sections, and the way you follow these feels somewhat inconsistent (as in how you choose what to emphasis and where to make the changes in the stream and that stuff. And how you NC what you do)
  18. 04:23:546 - just now noticed you haven't kiaid the drum fills. Why? If you want the cool kiai effect for when the vocals kick back in, just have the kiai pop off for one blue tick before the vocals come or smth. I would definitely kiai these drum fills too
  19. 04:42:809 (1,2,3,4) - yeah for this it would cool to begin with smaller spacing and build it up towards 04:44:072 (1) - but keeping it low af for half the patterns doesn't really work, the sounds are already pretty strong now during this low spacing
  20. 05:05:861 (1,2,1,2,1,2,1,2) - could build up slightly more, so that 05:06:809 (1,2) - end up larger than this, feels little lacking atm
  21. 05:29:861 - okay this works too, but you could make smth really cool out of that solo guitar
  22. 05:37:124 (2,1) - doesn't work with the same small spacing as 05:36:809 (1,2) - the rhythm will be confused to be the same when it's not
  23. 05:38:703 (2) - those triangles you map begin already in the sliderend of this, and thus the current ones feel not right. Same with the other same patterns
  24. 05:47:545 - kinda random feeling patterning from here too. Add circle here and it will make more sense to start following the more eccentric rhythms after that (like, you have circle at that place for the following same patterns as well 05:50:072 (1,1) - ) Like, the current one feels very unintuitive considering how the guitar feels like the lead here (not following it is fine, but ignoring it when there's not other sound can just drop the player)
  25. 06:48:492 (4,5,6) - would be a lot cooler if all of these were circles (basically remove the overmapped 1/2 sliderends)
  26. 06:56:071 (1,2,1,2) - there's 1/6 triples in the beginning of each beat, map them? If you don't want to map actual 1/6 triples (which might be wise in this case), mapping them as kicksliders and then the last 1/3 of each beat as circle and with fairly large spacing would make it pretty cool. Fairly large spacing meaning they are actually spaced out, not mapped with stream spacing. Smth like DS 2x perhaps)
  27. 07:11:229 (4,1,2) - doesn't really work, they are about the same spacing for different rhythms, making anti-jumps out of 07:11:387 (1,2,3) - would be a lot better and provide cool emphasis as well
  28. 07:36:492 (7,1) - kinda ugly overlap, it's as if it's almost positioned "neatly" instead of overlap (like sliderend 07:36:492 (7) - exactly on the curve of 07:36:808 (1) - but it's not and thus looks kinda ugly)
  29. 09:09:650 - circles only for this would be better
  30. 10:33:651 (1,2,3,4,5,6,7,8) - way too high spacing compared to the rest of the sections which is somewhat similar but like half of this spacing lol. Be more consistent
  31. 10:36:335 (5,6,7) - this is actually 1/6 not 1/4, map it the correct way (use kickslider if you don't want 1/6 burst). And then for 10:36:493 (7,1,2,1,2) - they are the same pattern that was already mentioned earlier: 1/6 triple and 1/3, perhaps map it the same way here
  32. Aside from those, it's mostly just the same things again
Good luck!
Topic Starter
Drummer
Delk

Delk wrote:

Just a small observation:

the circle to slider at 00:45:730 feels like it flows terribly. I am not an experienced modder/mapper but it could be placed differently seems ok to me x)

TheKingHenry

TheKingHenry wrote:

Hello M4M from my queue~ EDIT: preferably mod this
[Tragedy]

Pretty nice hitsounds (atleast so far where I have seen) thanks <3
00:13:914 (1) - don't NC this, and then pattern 00:14:072 (2,3,1,2,3,1,2,3) - as groups of 2 instead since that's the emphasis the music is using im keeping the groups of three because the 6/4 measurement. feels more natural to follow imo
00:22:599 (9,10,11,12) - if you want to change the stream like this here, perhaps NC it like you did later with 00:33:335 (1,2,3,4,5,6,7,8,1,2,3,4) - for example. Or just keep the shape the same for all of these (like at first at 00:18:178 (1,2,3,4,5,6,7,8,9,10,11,12) - ) removed the nc on later one
00:25:756 (1,2,3,4,5,6,1,2,3,4,5,6) - 00:29:546 (1,2,3,4,5,6,7,8,1,2,3,4) - kinda minor thing, but usually it would be recommendable to only stick with one method in these changes of shapes in streams. I don't mean how the first one is 6+6 and the latter one 8+4, what I mean is that at 00:26:151 (6,1) - the NCd note is the first one going to the next direction, whereas at 00:30:099 (8,1) - the corresponding circle is the one where the direction changes ¯\_(ツ)_/¯
00:37:125 (1,2,3,4) - I think creating the illusion of triples with circle+circle+kickslider patterns would fit the music better, since it's more like the drum rolls and each gradually getting more quiet instead of getting the fuck down after the first sound, they are still pretty distinct (granted, the first sound at 00:37:125 (1) - is very strong compared to the rest) But I guess the current one works as well (and anyways what you do, apply to the following patterns that you have made the same, if the music is the same) keeping it
00:48:493 (1,2,3,4,1,2,3,4,5,6,7,8) - the group of 8 should be divided to 2 too according to what you are following idk what exactly you meant here but anyway i reshaped it a little and removed nc from 00:48:809 (5)
00:52:599 (5) - NC doesn't really match anything i've done before so maybe not
And the same stuff again in this section for the same patterns
01:24:493 (1,2) - 01:24:493 (1) - needs to be slightly more curved for the blanket fixed
01:25:125 (3,1) - you've used overlaps so far too but this kinda looks little too much (maybe because both are sliders or smth) i use this kind of overlap more than just here. i think it's beautiful xd
01:34:914 (1) - if this shape is intenional, cool, but if you wanted to have proper wave slider, fix it intentional
01:51:967 (1,2,3,4,5,1,2,3,4,5) - it's emphasised as groups of 4 in the music, so you could map it that way too changed patters. also 01:52:046 (2) wasn't really supported by music so i removed it
02:39:335 - just group this as groups of 4 (or smth larger if you want) but just have it more stable, or then properly NC the emphasises you have done (like 02:40:283 (9) - and 02:42:177 (9) - for example, which are actually pretty lacking since they are following only couple ones of the mutliple similar sounding places in the section) idk i jst ncd everhtogn i hate mapping
02:45:020 (1,2,3,1,2,3) - definitely only circles for these sounds i don't see why they must not be sliders
03:17:230 - you could map smth more imaginative and interesting for this section (perhaps use spacing emphasis stuff for example) instead of slightly overmapping the rhythms with constant 1/2 overmapped..? i lack creativity sory, but it seems good to me
03:48:809 (6,7,8,9,10) - could blanket this with 03:48:493 (5) - ye definitely
04:02:704 - another of these sections, and the way you follow these feels somewhat inconsistent (as in how you choose what to emphasis and where to make the changes in the stream and that stuff. And how you NC what you do) ok idk i put ncs pls kil me
04:23:546 - just now noticed you haven't kiaid the drum fills. Why? If you want the cool kiai effect for when the vocals kick back in, just have the kiai pop off for one blue tick before the vocals come or smth. I would definitely kiai these drum fills too i see it as a little breathing room or something for the buildup to continue the chorus. idk aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa i want to keep it
04:42:809 (1,2,3,4) - yeah for this it would cool to begin with smaller spacing and build it up towards 04:44:072 (1) - but keeping it low af for half the patterns doesn't really work, the sounds are already pretty strong now during this low spacing but dis goood :((((((((((((((((((
05:05:861 (1,2,1,2,1,2,1,2) - could build up slightly more, so that 05:06:809 (1,2) - end up larger than this, feels little lacking atm don't feel like it's necessary to space it more
05:29:861 - okay this works too, but you could make smth really cool out of that solo guitar ¯\_(ツ)_/¯
05:37:124 (2,1) - doesn't work with the same small spacing as 05:36:809 (1,2) - the rhythm will be confused to be the same when it's not it's readable .... aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
05:38:703 (2) - those triangles you map begin already in the sliderend of this, and thus the current ones feel not right. Same with the other same patterns it plays well though aaa
05:47:545 - kinda random feeling patterning from here too. Add circle here and it will make more sense to start following the more eccentric rhythms after that (like, you have circle at that place for the following same patterns as well 05:50:072 (1,1) - ) Like, the current one feels very unintuitive considering how the guitar feels like the lead here (not following it is fine, but ignoring it when there's not other sound can just drop the player) 05:57:493 (4,1) didn't follow it here again because im following the drums and rhythm guitar.
06:48:492 (4,5,6) - would be a lot cooler if all of these were circles (basically remove the overmapped 1/2 sliderends) not overmapped.
guitar sound in the background.

06:56:071 (1,2,1,2) - there's 1/6 triples in the beginning of each beat, map them? If you don't want to map actual 1/6 triples (which might be wise in this case), mapping them as kicksliders and then the last 1/3 of each beat as circle and with fairly large spacing would make it pretty cool. Fairly large spacing meaning they are actually spaced out, not mapped with stream spacing. Smth like DS 2x perhaps) doesn't play that well, tried that before.
right now it plays beautifully

07:11:229 (4,1,2) - doesn't really work, they are about the same spacing for different rhythms, making anti-jumps out of 07:11:387 (1,2,3) - would be a lot better and provide cool emphasis as well i think it works great and has really good emphasis for the buildup
07:36:492 (7,1) - kinda ugly overlap, it's as if it's almost positioned "neatly" instead of overlap (like sliderend 07:36:492 (7) - exactly on the curve of 07:36:808 (1) - but it's not and thus looks kinda ugly) i stacked
09:09:650 - circles only for this would be better follows the same concept as these 04:08:388 (1,2,3)
10:33:651 (1,2,3,4,5,6,7,8) - way too high spacing compared to the rest of the sections which is somewhat similar but like half of this spacing lol. Be more consistent but epic emphasis
10:36:335 (5,6,7) - this is actually 1/6 not 1/4, map it the correct way (use kickslider if you don't want 1/6 burst). And then for 10:36:493 (7,1,2,1,2) - they are the same pattern that was already mentioned earlier: 1/6 triple and 1/3, perhaps map it the same way here first one ok i guess can do but not for the second part
Aside from those, it's mostly just the same things again

Good luck! thanks

thanks for modding!
Modorenai
veri gut map

pliz rank

zank yew
LwL
chill map for chill song. Also great hitsounds.

from my q

modmod
  1. Maybe lower AR to 9.3 or at least 9.4? It's only 190 bpm so 9.5 seems a bit high.
  2. 01:02:072 (3) - the sound on the sliderend here is way stronger than on it's start, you mapped it as two circles before which I think is much more fitting for that reason.
  3. 01:05:862 (3) - ^
  4. 01:22:283 (1,2) - This pattern emphasizes 01:22:441 far more than 01:22:283, yet the former doesn't really stand out in any way, while the latter does. I think this would be a better fit
  5. 05:03:966 (1,2,3,4) - This is snapped wrong, actual notes occur like this if I'm hearing it correctly. Use 1/8 kicksliders I guess. The blue tick after the first two notes could also be considered to have a note since the sound rather distinctly ends on it, if you used that to make a 1/8 repeat slider the clicking rhythm would be consistent which would probably be nice.
  6. 08:18:492 (1,1,1) - NC spam here is unnecessary imo.
  7. 09:25:914 - Isn't there a vocal here? Sounds like the "all" starts here.
  8. 09:36:019 - ^ etc.
  9. 10:33:651 (1,2,3,4,5,6,7,8) - Why is this so extremely high spaced? To me it sounds weaker than most of the sounds surrounding it, and especially weaker than for example 10:51:019 (1,2,3,4,5,6,7,8,1,2,3,4,5) -

GL~ :)
greeeeeeeeg
hey, m4m from my queue

[Tragedy]
SPOILER
  1. 01:00:493 (1) - maybe two 1/4 repeating sliders here instead? the guitar sounds are still quite distinct
  2. 01:56:704 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - maybe use some sort of repeating 1/4's here as well? the stream part is quite intense for not-kiai and also the pace of the song would suggest using some slower variations of streams. I wouldn't convert every stream into a slider though, just some of them in the middle of a stream f.e 4 note stream into a slider
  3. 02:39:335 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
    04:02:704 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i feel like this stream could represent the guitars/drums in a bit better way, like changing the direction when drum hits and use 1/4s?
    here's what i mean
    the first circle is 02:39:335 (1) -

    you woulda need to alternate between these 1/4 sliders and direction changes to follow the rythms in a song, obviously
  4. 03:09:335 (7) - id change this slider into a slighty curved to the left stream but leave the first three notes of it stacked
  5. 03:20:072 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe use 1/4 repeating sliders here to cover the guitar streams differently from drum streams?
  6. 03:56:546 (2,3) - why is this spaced differently than 03:55:599 (2,3) - ? try to make these spacings equal
  7. 05:04:282 (4) - maybe turn this circle into an extended slider with lower sv?
  8. 05:37:124 (2,1) - i dont like the large rythm gap between these, its not a mistake but it doesnt feel nice imo
  9. 07:57:098 - this gap is quite awkward as well
Nice map! shooting a star, gl
Topic Starter
Drummer
LwL

LwL wrote:

chill map for chill song. Also great hitsounds. thanks!

from my q

  1. Maybe lower AR to 9.3 or at least 9.4? It's only 190 bpm so 9.5 seems a bit high. it's not that high at all? it won't make that big of a difference either
  2. 01:02:072 (3) - the sound on the sliderend here is way stronger than on it's start, you mapped it as two circles before which I think is much more fitting for that reason. the whole section where the guitar plays that melody is mapped the same way, the note in question is a slider before that part as well.
    keeping

  3. 01:05:862 (3) - ^
  4. 01:22:283 (1,2) - This pattern emphasizes 01:22:441 far more than 01:22:283, yet the former doesn't really stand out in any way, while the latter does. I think this would be a better fit fits better ye
  5. 05:03:966 (1,2,3,4) - This is snapped wrong, actual notes occur like this if I'm hearing it correctly. Use 1/8 kicksliders I guess. The blue tick after the first two notes could also be considered to have a note since the sound rather distinctly ends on it, if you used that to make a 1/8 repeat slider the clicking rhythm would be consistent which would probably be nice. the way i mapped it plays really well here i think :/ the 1/8 option doesn't sound very good
  6. 08:18:492 (1,1,1) - NC spam here is unnecessary imo. it's meant to make the slider length distinguishable, but idk, i need more opinions on this
  7. 09:25:914 - Isn't there a vocal here? Sounds like the "all" starts here. no. the vocal should start on 09:25:756 according to the later parts so blame M. Shadows for singing a bit late hehe. also it sounds more like it's starting around blue tick, wouldn't play well at all
  8. 09:36:019 - ^ etc.
  9. 10:33:651 (1,2,3,4,5,6,7,8) - Why is this so extremely high spaced? To me it sounds weaker than most of the sounds surrounding it, and especially weaker than for example 10:51:019 (1,2,3,4,5,6,7,8,1,2,3,4,5) - because this is the most intense drum fill in the song and i emphasize that a lot hey jus t look at me usernam
GL~ :) thank you!

8eight8eight

8888 wrote:

hey, m4m from my queue

[Tragedy]
  1. 01:00:493 (1) - maybe two 1/4 repeating sliders here instead? the guitar sounds are still quite distinct I actually never noticed the guitar sound there but it's really only because im a drummer and that snare slam is so sick. im keeping the emphasis on the snare
  2. 01:56:704 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - maybe use some sort of repeating 1/4's here as well? the stream part is quite intense for not-kiai and also the pace of the song would suggest using some slower variations of streams. I wouldn't convert every stream into a slider though, just some of them in the middle of a stream f.e 4 note stream into a slider the same kinds of parts in the song are mapped like this, i don't feel like changing. also this same style appears later on in the song as well
  3. 02:39:335 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
    04:02:704 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i feel like this stream could represent the guitars/drums in a bit better way, like changing the direction when drum hits and use 1/4s?
    the first circle is 02:39:335 (1) -


    you woulda need to alternate between these 1/4 sliders and direction changes to follow the rythms in a song, obviously o no. this stream part is meant to kill your fingers like it kills the drummers legs
  4. 03:09:335 (7) - id change this slider into a slighty curved to the left stream but leave the first three notes of it stacked i think it's great as it is,
    i also don't like to stack the first notes much when the stream continues

  5. 03:20:072 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe use 1/4 repeating sliders here to cover the guitar streams differently from drum streams? same deal as before
  6. 03:56:546 (2,3) - why is this spaced differently than 03:55:599 (2,3) - ? try to make these spacings equal vocal emphasizes the earlier one
  7. 05:04:282 (4) - maybe turn this circle into an extended slider with lower sv? not exactly the idea you had but i did put a slider here that maps the guitar sound at 05:04:440
  8. 05:37:124 (2,1) - i dont like the large rythm gap between these, its not a mistake but it doesnt feel nice imo this is the best way to emphasize how awesome that place in the song is imo. the short pause is amazing and i want to highlight that
  9. 07:57:098 - this gap is quite awkward as well awkward in what way exactly? there's nothing to map
Nice map! shooting a star, gl thank you!!

thanks for modding!
Flowziee
hihi m4m from my queue

First Look

Very nice mapping and streams are amazing. Slider art reminds me of Kite's Uta map. Not a lot of huge errors. There are some questionable errors concerning flow but I'll let that slide.

Tragedy
IMO, AR is a tiny bit too high while HP is very low. At least change HP to 7.
For the streams in the entire map, try to add in 1/4 reversing sliders to the streams for variety in exchange for less difficulty. This is just to compensate stream aesthetics with slider aesthetics.
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Honestly, this shouldn't be any different in spacing than 01:59:230 (7,8,9,10) since intensity of the song here is the same.
04:28:914 (5) - Works better with the flow if you flip it horizontally in the same position.
08:48:808 (1) - Use better slider art here to compliment the next hitcircle.
08:50:387 (1) - The sharp stream angle should be 08:50:071 (5) since there is a strong sound here.

Other than that, I think it's a very well made map which uses simple concepts to its fullest potential. :D
Topic Starter
Drummer
Flowziee

Flowziee wrote:

hihi m4m from my queue helo. i'll mod back on monday, working all weekend

First Look

Very nice mapping and streams are amazing. <3 Slider art reminds me of Kite's Uta map. Not a lot of huge errors. There are some questionable errors concerning flow but I'll let that slide. can u elaborate that flow thing..?

IMO, AR is a tiny bit too high while HP is very low. At least change HP to 7. nothing wrong with AR being 9.5. I agree that hp is a little too low but 7 is way too much. Increased to 5.5
For the streams in the entire map, try to add in 1/4 reversing sliders to the streams for variety in exchange for less difficulty. This is just to compensate stream aesthetics with slider aesthetics. no, i want to keep the streams mostly consistently without reversing sliders. i used some reversing sliders at times already anyway
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Honestly, this shouldn't be any different in spacing than 01:59:230 (7,8,9,10) since intensity of the song here is the same. ?? i don't think yu understand how intense this doublebass ride cymbal shit is that the drum plays. http://i.imgur.com/2uduaMY.gifv won't change
04:28:914 (5) - Works better with the flow if you flip it horizontally in the same position. true
08:48:808 (1) - Use better slider art here to compliment the next hitcircle. tried something
08:50:387 (1) - The sharp stream angle should be 08:50:071 (5) since there is a strong sound here. im pretty sure you meant 08:50:229 (7) instead because that seems more of a stronger sound, and yeah i did change that similar spot in the beginning of the song.

Other than that, I think it's a very well made map which uses simple concepts to its fullest potential. :D thanks!

thanks for modding!
tpa_
hi there

00:26:230 (1,2,3,4,5,6) - umm idk why you put a new combo here because on 00:21:967 (1,2,3,4,5,6,7,8,9,10,11,12) there was no new combo
00:41:546 (1,2,3,4) - same
00:43:756 (1,2,1,2,1,2,1) - there's new combo here too but not at 00:37:125 (1,2,3,4,5,6,7,8)
02:41:230 (1,2,3,4,1,2,3,4,5,6,7,8) - the new combo between streams aren't at an angle like the rest, doesn't give much feedback
05:25:756 (7,8,9,10) - didn't new combo this like 05:20:703 (1,2,3,4)
07:07:440 (4) - this doesn't really match the circular flow
07:12:177 (1) - i don't know why this is kiai time, it seems as mellow as the section before
07:19:756 (1) - same
07:42:177 (9) - maybe new combo
07:56:703 (10,11,12,1) - the spacing here seems pretty big for a 1/4 gap
09:09:334 (5) - maybe new combo this like the other streams in the map
10:00:493 (5) - make a 1/2 slider? the hitsounds also kind of threw me off (because of the longer length)
10:01:125 (5) - same
10:33:651 (1,2,3,4,5,6,7,8,1) - spacing is kind of unexpected, maybe decrease a bit

this is definitely a really nice map, adding it to my favourites :)
Topic Starter
Drummer
ThePotatoAimer

ThePotatoAimer wrote:

hi there hello!

00:26:230 (1,2,3,4,5,6) - umm idk why you put a new combo here because on 00:21:967 (1,2,3,4,5,6,7,8,9,10,11,12) there was no new combo the direction change/important guitar sound
00:41:546 (1,2,3,4) - same that shouldn't be there yes
00:43:756 (1,2,1,2,1,2,1) - there's new combo here too but not at 00:37:125 (1,2,3,4,5,6,7,8) they are not the same. earlier one has sliders on blue tick, later one on white
02:41:230 (1,2,3,4,1,2,3,4,5,6,7,8) - the new combo between streams aren't at an angle like the rest, doesn't give much feedback it is a small angle though. also spacing changes
05:25:756 (7,8,9,10) - didn't new combo this like 05:20:703 (1,2,3,4) but the earlier one had a sharp direction change, this one doesn't
07:07:440 (4) - this doesn't really match the circular flow hmmmmm it flows well though? i don't see a reason to change right now
07:12:177 (1) - i don't know why this is kiai time, it seems as mellow as the section before but it's beautiful, the drummer gets the ride bell involved in this section
07:19:756 (1) - same
07:42:177 (9) - maybe new combo sure
07:56:703 (10,11,12,1) - the spacing here seems pretty big for a 1/4 gap idk, it doesn't seem too big imo
09:09:334 (5) - maybe new combo this like the other streams in the map yeah i fixed some ncs around that section
10:00:493 (5) - make a 1/2 slider? the hitsounds also kind of threw me off (because of the longer length) there's no sound to end it on,
gonna keep it extended like this. also it makes it seem like it's holding the open hi-hat sound

10:01:125 (5) - same
10:33:651 (1,2,3,4,5,6,7,8,1) - spacing is kind of unexpected, maybe decrease a bit this is the most intense drum solo and culminates the song. i want to keep

this is definitely a really nice map, adding it to my favourites :) thank you <3

thanks for mod!
- myRumble -
Really nice ''short map''
Love it !
Aistre
Damn this is a nice map, good luck with ranking!
gaston_2199
A7X in STD ❤
I love this, take my stars~
GL with the rank!
Mentai
my favorite song by one of my favorite bands, accompanied by a really stellar map

please
Garden
glad you request something like this to me

Tragedy
  1. 00:13:441 (1,1) - minor one and even slider leniency would help avoid 100 but I still suggest you lower the spacing a bit so it doesn't look similar to previous 1/2 rhythm gaps
  2. 00:48:809 (5) - divide combo maybe? you did to other similar spacing changes in this section
  3. 01:45:651 (5) - consider this rhythm pattern https://puu.sh/wDxvK/d7b927a6c8.png ? it made 01:45:651 - 01:45:809 - better emphasized while playing
  4. 01:47:230 (1) - maybe ctrl-g? would make flow more natural imo
  5. 01:50:072 (1,2,3) - 1->2->3 movement is bit too sharp and requires a quick flow change at 01:50:546 (2,3) - , while the sound itself seems minor, so maybe you can try ctrl-g 3 so it breaks the flow at 01:51:020 (1) -
  6. 01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - I somehow expect a stream with smaller spacing, why do you make it so hard here :\
  7. 02:09:493 (2) - minor, make it less curved so it looks similar to 02:09:967 (5,10) - in terms of visual, like 02:05:704 (2,5,10) -
  8. 02:15:178 (2) - whistle on body is intentional or a mistake? it seems the only one that has whistle in this part
  9. 02:31:599 (6) - maybe move this note left so spacing from 6->1 can be larger and emphasize the vocal better
  10. 02:43:441 - how you divide the drums suddenly changes here.. 02:39:335 - to 02:43:046 - is like o x x o x x o x x so 02:43:441 (1,2,3,4,1,2,3,4,5,6,7,8) - this part should be redone imo
  11. 04:02:704 - ^ uh it seems more disordered here, maybe just me so I'd like to hear your thoughts about them
  12. 02:45:967 (1,2,3) - make it a flipping of previous combo like 04:08:388 (1,2,3,1,2,3) - so it flows differently?
  13. 04:50:703 (1,3) - hey i don't usually like mentioning blanket stuff but since it's intended why not just make it perfect
  14. 05:18:177 (6,7,8) - shouldn't this be a spaced triplet instead? check your similar patterns
  15. 06:00:177 (1) - 06:02:703 (1) - if you focus on drums then these notes should be deleted like how 05:57:651 - is skipped
  16. 06:07:756 (1) - maybe it's personal preference, I recommend you move this down to around 500,300. since music is going lower pitch i'd like to see movement suggests it too
  17. 06:30:177 (3) - the section is quite calm I suggest replacing the triplet with a 1/4 slider
  18. 06:36:177 (1,2,3,4,1,2,3,4,1,2,3,4) - similarly, I suggest using simple patterns instead
  19. 06:45:177 (7) - move to somewhere around 80,340? 06:45:334 (8) - can be better emphasized
  20. 08:50:229 (1) - stream should suggest a turn at this note like 00:26:230 (1) -
  21. 09:11:545 (1,2,3,1,2,3) - since 09:09:650 (1,2,3,1,2,3) - is same, maybe they should be the same too?
  22. 09:44:704 (3) - new combo for the slowdown? also cuz 09:44:230 (2) - is covering the slider tick so it's really hard to notice without actually playing but it's 9 mins now ppl would be mad if they break xD
  23. 09:47:230 (3) - ^ make it consistent if you agree with me above
  24. 10:00:493 (5) - hey i thought it's 1/2.. you can just make them closer it doesn't hurt visual imo
  25. 10:33:651 (1,2,3,4,5,6,7,8) - great, but could use some more buildups, the stream spacing barely changes before this pattern so it came totally out of my expectation
  26. 10:36:335 (5,6,7) - there can be a better alternative to simplify the rhythm, overmapping 1/6 burststream to the coming 1/3 drums is too sudden to me...
  27. 10:41:862 (1) - 10% = almost no feedback just increase volume a bit and you are good
  28. 10:45:966 (1) - delete nc like 10:49:756 (7) -
uh since map is super long, some points I raised can probably be applied to other spots too you can get it checked yourself.
And I'm interested in nominating, feel free to poke me for a recheck. :)
Garde Rade
Please get this ranked, this is one of the finest maps ever done
Topic Starter
Drummer
Garden

Garden wrote:

glad you request something like this to me <3

Tragedy
  1. 00:13:441 (1,1) - minor one and even slider leniency would help avoid 100 but I still suggest you lower the spacing a bit so it doesn't look similar to previous 1/2 rhythm gaps lowered spacing.
  2. 00:48:809 (5) - divide combo maybe? you did to other similar spacing changes in this section yes
  3. 01:45:651 (5) - consider this rhythm pattern https://puu.sh/wDxvK/d7b927a6c8.png ? it made 01:45:651 - 01:45:809 - better emphasized while playing that's true, sure
  4. 01:47:230 (1) - maybe ctrl-g? would make flow more natural imo nice. yes
  5. 01:50:072 (1,2,3) - 1->2->3 movement is bit too sharp and requires a quick flow change at 01:50:546 (2,3) - , while the sound itself seems minor, so maybe you can try ctrl-g 3 so it breaks the flow at 01:51:020 (1) alright. i also rotated 01:51:020 (1) and ctrl g 01:51:493 (2) - to make it flow a little better after the change as well.
  6. 01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - I somehow expect a stream with smaller spacing, why do you make it so hard here :\
    as a drummer this double bass + ride cymbal fill going on there is the most awsom shit ever and i want to emphasize that. lower spacing would kill the epicness of it
  7. 02:09:493 (2) - minor, make it less curved so it looks similar to 02:09:967 (5,10) - in terms of visual, like 02:05:704 (2,5,10) sure
  8. 02:15:178 (2) - whistle on body is intentional or a mistake? it seems the only one that has whistle in this part mistake. I have sliderwhistle disabled so i never noticed. checked the whole map and removed 2 more unintended sliderwhistles xd
  9. 02:31:599 (6) - maybe move this note left so spacing from 6->1 can be larger and emphasize the vocal better sure
  10. 02:43:441 - how you divide the drums suddenly changes here.. 02:39:335 - to 02:43:046 - is like o x x o x x o x x so 02:43:441 (1,2,3,4,1,2,3,4,5,6,7,8) - this part should be redone imo ok i redid that part so it matches the previous one
  11. 04:02:704 - ^ uh it seems more disordered here, maybe just me so I'd like to hear your thoughts about them lets be honest i suck at mapping it's unorganized. i remapped it to match the first one
  12. 02:45:967 (1,2,3) - make it a flipping of previous combo like 04:08:388 (1,2,3,1,2,3) - so it flows differently? sure
  13. 04:50:703 (1,3) - hey i don't usually like mentioning blanket stuff but since it's intended why not just make it perfect fixed
  14. 05:18:177 (6,7,8) - shouldn't this be a spaced triplet instead? check your similar patterns o ye it should
  15. 06:00:177 (1) - 06:02:703 (1) - if you focus on drums then these notes should be deleted like how 05:57:651 - is skipped i don't think so because 05:57:651 is skipped exactly like 05:47:545 is, focusing on the drum fills. rest of the section needs these guitar notes mapped to keep the section alive
  16. 06:07:756 (1) - maybe it's personal preference, I recommend you move this down to around 500,300. since music is going lower pitch i'd like to see movement suggests it too o yes this is great
  17. 06:30:177 (3) - the section is quite calm I suggest replacing the triplet with a 1/4 slider though this section is calm indeed, the ride cymbal gets a bit more intense there, also being supported by the guitar playing higher notes there, it could use a triple instead to intensify that
  18. 06:36:177 (1,2,3,4,1,2,3,4,1,2,3,4) - similarly, I suggest using simple patterns instead similar response, ride cymbal is builds up and asks for a low spaced stream rather than sliders.
  19. 06:45:177 (7) - move to somewhere around 80,340? 06:45:334 (8) - can be better emphasized yeh that's a better idea
  20. 08:50:229 (1) - stream should suggest a turn at this note like 00:26:230 (1) - fixed
  21. 09:11:545 (1,2,3,1,2,3) - since 09:09:650 (1,2,3,1,2,3) - is same, maybe they should be the same too? sure
  22. 09:44:704 (3) - new combo for the slowdown? also cuz 09:44:230 (2) - is covering the slider tick so it's really hard to notice without actually playing but it's 9 mins now ppl would be mad if they break xD true but the velocity is not that high in the first place that it would make the player rush over the slider really quickly and miss the slider tick so i find it unnecessary. I'll leave it unchanged
  23. 09:47:230 (3) - ^ make it consistent if you agree with me above
  24. 10:00:493 (5) - hey i thought it's 1/2.. you can just make them closer it doesn't hurt visual imo moved
  25. 10:33:651 (1,2,3,4,5,6,7,8) - great, but could use some more buildups, the stream spacing barely changes before this pattern so it came totally out of my expectation remapped the part, gets more intense now
  26. 10:36:335 (5,6,7) - there can be a better alternative to simplify the rhythm, overmapping 1/6 burststream to the coming 1/3 drums is too sudden to me... it's not overmapped though, the drummer does play 1/6 there. also the whole section culminates the song, so for a final fill before outro using 1/6 would be pretty good? leaving it like that right now
  27. 10:41:862 (1) - 10% = almost no feedback just increase volume a bit and you are good increased to 20
  28. 10:45:966 (1) - delete nc like 10:49:756 (7) - yes
uh since map is super long, some points I raised can probably be applied to other spots too you can get it checked yourself.
And I'm interested in nominating, feel free to poke me for a recheck. :)

thank you so much
Garden
08:48:098 (8) - a random ghost note lol
10:36:335 (5) - could suggest the sudden 1/6 rhythm with a new combo here

rest are fine
Topic Starter
Drummer

Garden wrote:

08:48:098 (8) - a random ghost note lol oh
10:36:335 (5) - could suggest the sudden 1/6 rhythm with a new combo here sure

rest are fine
thanks!
Garden
b
Mentai
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Lasse
why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
Mir

Lasse wrote:

why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
try this: https://mir.s-ul.eu/WuXgr4eA it fits more with your "you feel like the drummer" concept I feel, plus it's not as annoying as CLACK CLACK CLACK because i really don't feel like a drummer when i hear CLACK CLACK CLACK


CLACK CLACK CLACK
Topic Starter
Drummer

Lasse wrote:

why are you using these clicking normal-hitnormal samples, they don't make any sense to put as custom hitsounds in song like this
your soft ones also seems rather out of place
you could probably just delete both so it uses default ones, or find better fitting custom samples
this is actually a really good idea, i didn't put much thought into the hitnormals tbh. they are mainly there for feedback, so letting the player have the hitnormals of their preferred skin would be better than forcing something i guess. removed the hitnormals.

thank you!

Mir wrote:

try this: https://mir.s-ul.eu/WuXgr4eA it fits more with your "you feel like the drummer" concept I feel, plus it's not as annoying as CLACK CLACK CLACK because i really don't feel like a drummer when i hear CLACK CLACK CLACK


CLACK CLACK CLACK
the sound you provided is a hihat sound. I already use normal-hitwhistle as the hihat, and if i used that sound as the hitnormal then it wouldn't fit the concept at all since it would be hihat all over the place believ mi im drummer.

anyway, clack clack is no more

edit: ther was also an unintended sliderwhistle on the first damn slider, i delet dis
Kagetsu
some opinions

[Tragedy]
  1. 00:16:283 (6,7) - i kinda dislike the normal-hitnormal for those, it sounds as if there was a snare, but there isn't any snare in the music (this repeats in a lot of instances throughout the whole map, the ones i'd like to "fix" though, would be those that are in the calm parts such as 00:45:651 - or 03:17:230 - , for example
  2. 02:39:651 (1,2,3,4,5,6,7,8) - about these streams... the flow feels inconsistent, i mean i get the idea behind the spacing decrease on stuff like 02:41:230 (1,2,3,4) - what isn't really clear for me, though, are those angle changes 02:40:204 (8,1,2) - 02:40:520 (4,1,2) - etc... i think they're meant to emphasize the guitar? thing is that its usage looks a bit inconsistent, like 02:44:703 (5) - is not emphasized at all despite it being strong enough to do so
  3. 04:02:388 (5,6,7,8) - this being visually less spaced than stuff like 04:02:704 (1,2,3,4) - doesn't make much sense imo, mainly because these snares are representing a change in the music. i think it would be better to space them out more, or simply replace it for 1/4 sliders, as jumps are also a valid way to emphasize those sounds
  4. 04:04:283 (5) - vs 04:08:071 (5) - more or less the same thing as previous point. it feels inconsistent
  5. 04:17:230 (2,3,1,2) - i'd rather change the spacing for the claps instead, also i think the nc should be on 04:17:546 (3) -
  6. 04:49:440 - the normal-hitnormal sounds out of place on this section as well, especially those that land on red ticks such as 04:49:598 -
  7. 06:56:808 (2) - could use a 1/3 slider as a filler, the rhythm would be more intuitive to read by doing so
  8. 07:33:019 (1) - this shape looks kinda random compared to the rest of the map, as if there wasn't too much care on making something interesting. it might be just me, though
  9. 08:18:492 (1,1) - this was a bit confusing to read at first sight, i think it's because they're spaced instead of overlapped, i think you could try something like this in order to make it more readable
  10. 08:27:019 (1,2,3,1,2) - suddenly changing the snapping between 1/3 and 1/2 isn't too much of a good idea, i think it's better to use a slider for stuff like 08:27:650 (1,2) -
  11. 10:29:230 - this whole section feels a bit overdone compared to what is in the map. i think there were other instances where the music was equally (if not stronger) than this one and the spacing wasn't as exaggerated as this (this section would be a good example of what i'm saying 05:07:124 - )
  12. i don't really like how the map suddenly increases its difficulty on the last 10 seconds of it, not because i'm against jumps or high spacing, but rather because it feels unbalanced. sudden 1/4 10:33:651 (1,2,3,4,5,6,7,8) - and 1/3 10:38:704 (4,5,6,1) - spaced streams goes against the map concept in my opinion
Topic Starter
Drummer

Kagetsu wrote:

some opinions

[Tragedy]
  1. 00:16:283 (6,7) - i kinda dislike the normal-hitnormal for those, it sounds as if there was a snare, but there isn't any snare in the music (this repeats in a lot of instances throughout the whole map, the ones i'd like to "fix" though, would be those that are in the calm parts such as 00:45:651 - or 03:17:230 - , for example fixed the hitsounding
  2. 02:39:651 (1,2,3,4,5,6,7,8) - about these streams... the flow feels inconsistent, i mean i get the idea behind the spacing decrease on stuff like 02:41:230 (1,2,3,4) - what isn't really clear for me, though, are those angle changes 02:40:204 (8,1,2) - 02:40:520 (4,1,2) - etc... i think they're meant to emphasize the guitar? thing is that its usage looks a bit inconsistent, like 02:44:703 (5) - is not emphasized at all despite it being strong enough to do so remapped streams
  3. 04:02:388 (5,6,7,8) - this being visually less spaced than stuff like 04:02:704 (1,2,3,4) - doesn't make much sense imo, mainly because these snares are representing a change in the music. i think it would be better to space them out more, or simply replace it for 1/4 sliders, as jumps are also a valid way to emphasize those sounds i don't feel like increasing the spacing there, i think it creates a better buildup for the stream section ahead
  4. 04:04:283 (5) - vs 04:08:071 (5) - more or less the same thing as previous point. it feels inconsistent
  5. 04:17:230 (2,3,1,2) - i'd rather change the spacing for the claps instead, also i think the nc should be on 04:17:546 (3) - sure
  6. 04:49:440 - the normal-hitnormal sounds out of place on this section as well, especially those that land on red ticks such as 04:49:598 -
  7. 06:56:808 (2) - could use a 1/3 slider as a filler, the rhythm would be more intuitive to read by doing so i don't think a filler fits there. though i changed the spacing on the last double to match the previous spacing
  8. 07:33:019 (1) - this shape looks kinda random compared to the rest of the map, as if there wasn't too much care on making something interesting. it might be just me, though thanks for calling my sliderart which i polished for 15 minutes uninteresting
  9. 08:18:492 (1,1) - this was a bit confusing to read at first sight, i think it's because they're spaced instead of overlapped, i think you could try something like this in order to make it more readable i think the nc should make it clear enough that something's different there
  10. 08:27:019 (1,2,3,1,2) - suddenly changing the snapping between 1/3 and 1/2 isn't too much of a good idea, i think it's better to use a slider for stuff like 08:27:650 (1,2) - 08:27:650 (1,2) needs to be emphasized so i'd rather use a jump here than put a slider. also it's quite well readable that it won't be a 1/3
  11. 10:29:230 - this whole section feels a bit overdone compared to what is in the map. i think there were other instances where the music was equally (if not stronger) than this one and the spacing wasn't as exaggerated as this (this section would be a good example of what i'm saying 05:07:124 - ) this section is the most intense drum fill in the entire song, which also culminates the whole thing.
  12. i don't really like how the map suddenly increases its difficulty on the last 10 seconds of it, not because i'm against jumps or high spacing, but rather because it feels unbalanced. sudden 1/4 10:33:651 (1,2,3,4,5,6,7,8) - and 1/3 10:38:704 (4,5,6,1) - spaced streams goes against the map concept in my opinion again, it's culminating the entire song.
thank you!
Garden
uh default normal hitnormals are providing really weird feedback in some parts (like 00:15:335 - section) I suggest you gather some other opinions.. not sure if it's just me.
Topic Starter
Drummer

Garden wrote:

uh default normal hitnormals are providing really weird feedback in some parts (like 00:15:335 - section) I suggest you gather some other opinions.. not sure if it's just me.
didn't really like it myself.. added a normal-hitnormal which hopefully fits well enough. should sound fine now
Garden
rebubbled
Kagetsu
gratz
Venix
gratz!
Mentai
great work man
Namki
поздравляю!
TinyLoliGirl_DELETED
HYPE
LwL
gz owo
Pulse
nice one
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