Avenged Sevenfold - Save Me

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Catshy
Hello, M4M from my queue :D

Tragedy

  1. You're kinda missing oportuninty to name the diff like one of their other songs/album
  2. 00:24:809 (1) - the shape is kinda confusing imo; if you put last point to the other side it'll be clear how the slider goes
  3. 00:26:151 (6) - not sure why do you change the direction here if the change in music is here 00:26:230 (1) - )
  4. 00:45:414 (2) - I'd move the stream to make this stack with 00:44:309 (2)
  5. 00:45:572 (4,1) - I know you wanted to emphasize this, but the spacing is rather too big and unexpected; if you move the stream like I said above, it'll be just fine without removing the emphasis
  6. 00:45:651 - I don't think kiai is necessary here; if you want that "flash" effect, use SB instead
  7. 01:35:546 (3,4) - the blanket could be improved here
  8. 01:53:546 (1) - remove NC
  9. 01:54:809 (6) - this part is slow so I'd put NC on this to match other combos
  10. 02:07:125 (1,2,3,4,5) - you should use those shapes more in this part (instead of few curvy ones)
  11. 02:29:862 (1,2) - try to avoid overlaping like this (1 - over, 2 - under; it's fine the other way) as it looks rather bad
  12. 02:56:230 (5,2) - not perfectly stacked
  13. 03:21:020 (1) - this is the only time when you use slider instead of 2 circles to express this sound
  14. 03:32:072 (10,1) - I'm sure you can get better blanket than this :D
  15. 03:33:178 (3,4) - because of the stacking those 2 objects go off-screen; move 03:33:178 (3,4,5) - down by at least 4 pixels (ctrl+arrow down)
  16. 03:56:704 (3) - if you move this to x:400 y:219 to "stack" with 03:56:072 (1) - it'll look better imo
  17. 04:42:493 (1) - I highly recommend changing this into 1/2 slider or spacing following circles
  18. 05:04:124 - there's no sound here; instead move it back by 1/4 for 2 doubles to match the rhythm here
  19. 05:19:440 (7) - again goes out of the screen; move the stack down by 2px
  20. 05:29:466 (2,3) - rotate the slider for those two to create a straight line (currently the circles goes down a bit)
  21. 05:37:440 - right now it's hard to tell what's the gap between two objects here; adding a circle at this point would make the transition between instruments you're mapping to smoother (possible circle placement)
  22. 06:04:598 (1,2,3,4,1) - it's hard to tell it's 1/3; maybe make the reverse slider with red dot in the middle + space circles a bit
  23. 07:11:387 (1,2,3) - again, it's hard to spot the rhythm change here (you use the same spacing for 1/2 rhythm); make the spacing for those three stand out by spacing them significantly or noticeable lower spacing)
  24. 07:15:650 (6,7,8) - stack this on top of 07:16:913 (4) -
  25. 07:48:177 (1,2,3,4,5) - make the rhythm change clear the same way as I've said earlier
  26. 10:08:704 - , 10:11:230 - , 10:16:283 - make those notes clickable since you use different rhythm later on (10:14:072 (1,2) - )

Amazing map, have a star :D

Good luck c:


Edit: had to make few changes in mod because apparently I wasn't using updated version XD
StanDaMan809
Hey dude! I'm sorry, I can't really mod this, it's too good for me to be able to add anything of substance. I really am loving the storyboard and everything!
Xayler
Estonian mappurs for rank is what our country needs - take sum stars!
Topic Starter
Drummer

Catshy wrote:

Hello, M4M from my queue :D

Tragedy

  1. You're kinda missing oportuninty to name the diff like one of their other songs/album maybe, but "Tragedy" has kind of become my main difficulty name
  2. 00:24:809 (1) - the shape is kinda confusing imo; if you put last point to the other side it'll be clear how the slider goes not sure what you meant how to put the point exactly, but I changed it a little to make it more understandable
  3. 00:26:151 (6) - not sure why do you change the direction here if the change in music is here 00:26:230 (1) i don't find it unacceptable
  4. 00:45:414 (2) - I'd move the stream to make this stack with 00:44:309 (2) stacked, but with 1 instead
  5. 00:45:572 (4,1) - I know you wanted to emphasize this, but the spacing is rather too big and unexpected; if you move the stream like I said above, it'll be just fine without removing the emphasis didn't look good with just the moving. changed the stream a little for stacking but didn't change the spacing much. it fits and plays fine
  6. 00:45:651 - I don't think kiai is necessary here; if you want that "flash" effect, use SB instead nobody uses sb other than www tho but it fits imo : \
  7. 01:35:546 (3,4) - the blanket could be improved here damn curvy slider now. improved
  8. 01:53:546 (1) - remove NC but the last one concludes the drumroll with a sick snare. fitting nc imo
  9. 01:54:809 (6) - this part is slow so I'd put NC on this to match other combos no. it's not really matching if i kept the same combo for all 6 beats in similar sections
  10. 02:07:125 (1,2,3,4,5) - you should use those shapes more in this part (instead of few curvy ones) found 1 spot for the shorter sliders to fit well
  11. 02:29:862 (1,2) - try to avoid overlaping like this (1 - over, 2 - under; it's fine the other way) as it looks rather bad didn't change but how can I overlap it the other way?
  12. 02:56:230 (5,2) - not perfectly stacked yes it is you didn't see anything
  13. 03:21:020 (1) - this is the only time when you use slider instead of 2 circles to express this sound circles
  14. 03:32:072 (10,1) - I'm sure you can get better blanket than this :Dyes im mr :b:rummer, master of blankets
  15. 03:33:178 (3,4) - because of the stacking those 2 objects go off-screen; move 03:33:178 (3,4,5) - down by at least 4 pixels (ctrl+arrow down) sure. also pls teach more these damn keyboard shortcuts i love that shit
  16. 03:56:704 (3) - if you move this to x:400 y:219 to "stack" with 03:56:072 (1) - it'll look better imo sure
  17. 04:42:493 (1) - I highly recommend changing this into 1/2 slider or spacing following circles unnecessary. play well right now
  18. 05:04:124 - there's no sound here; instead move it back by 1/4 for 2 doubles to match the rhythm here there is sound. guitar in the background fills the hole and it plays better with a triple
  19. 05:19:440 (7) - again goes out of the screen; move the stack down by 2px yup
  20. 05:29:466 (2,3) - rotate the slider for those two to create a straight line (currently the circles goes down a bit) sure
  21. 05:37:440 - right now it's hard to tell what's the gap between two objects here; adding a circle at this point would make the transition between instruments you're mapping to smoother (possible circle placement) it's well readable. and it fits the music perfectly
  22. 06:04:598 (1,2,3,4,1) - it's hard to tell it's 1/3; maybe make the reverse slider with red dot in the middle + space circles a bit spacing already makes it understandable that it's a little different, i don't find it necessary to raise it even more. also it's not that difficult to understand it from the first reverse slider either because of the length.
  23. 07:11:387 (1,2,3) - again, it's hard to spot the rhythm change here (you use the same spacing for 1/2 rhythm); make the spacing for those three stand out by spacing them significantly or noticeable lower spacing) emphasizing that place, bulids up for kiai. it's well readable, i don't find that a problem
  24. 07:15:650 (6,7,8) - stack this on top of 07:16:913 (4) ok_hand
  25. 07:48:177 (1,2,3,4,5) - make the rhythm change clear the same way as I've said earlier no because consistency but i moved 07:48:492 (2) so 07:48:177 (1) would be in the middle of 2 and 3
  26. 10:08:704 - , 10:11:230 - , 10:16:283 - make those notes clickable since you use different rhythm later on (10:14:072 (1,2) ) but that's not even the matching spot in the song lmao. still using the same style later on. 10:15:967 (4)


Amazing map, have a star :Dthank you!!

Good luck c: x)


Edit: had to make few changes in mod because apparently I wasn't using updated version XD

thanks for mod!

edit: thanks for the comments all!
Delk
Wow, expected something low quality but oh boy this is amazing. Congrats!
TinyLoliGirl_DELETED
best map
Delk
Just a small observation:

the circle to slider at 00:45:730 feels like it flows terribly. I am not an experienced modder/mapper but it could be placed differently
TheKingHenry
Hello M4M from my queue~ EDIT: preferably mod this
Tragedy
  1. Pretty nice hitsounds (atleast so far where I have seen)
  2. 00:13:914 (1) - don't NC this, and then pattern 00:14:072 (2,3,1,2,3,1,2,3) - as groups of 2 instead since that's the emphasis the music is using
  3. 00:22:599 (9,10,11,12) - if you want to change the stream like this here, perhaps NC it like you did later with 00:33:335 (1,2,3,4,5,6,7,8,1,2,3,4) - for example. Or just keep the shape the same for all of these (like at first at 00:18:178 (1,2,3,4,5,6,7,8,9,10,11,12) - )
  4. 00:25:756 (1,2,3,4,5,6,1,2,3,4,5,6) - 00:29:546 (1,2,3,4,5,6,7,8,1,2,3,4) - kinda minor thing, but usually it would be recommendable to only stick with one method in these changes of shapes in streams. I don't mean how the first one is 6+6 and the latter one 8+4, what I mean is that at 00:26:151 (6,1) - the NCd note is the first one going to the next direction, whereas at 00:30:099 (8,1) - the corresponding circle is the one where the direction changes
  5. 00:37:125 (1,2,3,4) - I think creating the illusion of triples with circle+circle+kickslider patterns would fit the music better, since it's more like the drum rolls and each gradually getting more quiet instead of getting the fuck down after the first sound, they are still pretty distinct (granted, the first sound at 00:37:125 (1) - is very strong compared to the rest) But I guess the current one works as well (and anyways what you do, apply to the following patterns that you have made the same, if the music is the same)
  6. 00:48:493 (1,2,3,4,1,2,3,4,5,6,7,8) - the group of 8 should be divided to 2 too according to what you are following
  7. 00:52:599 (5) - NC
  8. And the same stuff again in this section for the same patterns
  9. 01:24:493 (1,2) - 01:24:493 (1) - needs to be slightly more curved for the blanket
  10. 01:25:125 (3,1) - you've used overlaps so far too but this kinda looks little too much (maybe because both are sliders or smth)
  11. 01:34:914 (1) - if this shape is intenional, cool, but if you wanted to have proper wave slider, fix it
  12. 01:51:967 (1,2,3,4,5,1,2,3,4,5) - it's emphasised as groups of 4 in the music, so you could map it that way too
  13. 02:39:335 - just group this as groups of 4 (or smth larger if you want) but just have it more stable, or then properly NC the emphasises you have done (like 02:40:283 (9) - and 02:42:177 (9) - for example, which are actually pretty lacking since they are following only couple ones of the mutliple similar sounding places in the section)
  14. 02:45:020 (1,2,3,1,2,3) - definitely only circles for these sounds
  15. 03:17:230 - you could map smth more imaginative and interesting for this section (perhaps use spacing emphasis stuff for example) instead of slightly overmapping the rhythms with constant 1/2
  16. 03:48:809 (6,7,8,9,10) - could blanket this with 03:48:493 (5) -
  17. 04:02:704 - another of these sections, and the way you follow these feels somewhat inconsistent (as in how you choose what to emphasis and where to make the changes in the stream and that stuff. And how you NC what you do)
  18. 04:23:546 - just now noticed you haven't kiaid the drum fills. Why? If you want the cool kiai effect for when the vocals kick back in, just have the kiai pop off for one blue tick before the vocals come or smth. I would definitely kiai these drum fills too
  19. 04:42:809 (1,2,3,4) - yeah for this it would cool to begin with smaller spacing and build it up towards 04:44:072 (1) - but keeping it low af for half the patterns doesn't really work, the sounds are already pretty strong now during this low spacing
  20. 05:05:861 (1,2,1,2,1,2,1,2) - could build up slightly more, so that 05:06:809 (1,2) - end up larger than this, feels little lacking atm
  21. 05:29:861 - okay this works too, but you could make smth really cool out of that solo guitar
  22. 05:37:124 (2,1) - doesn't work with the same small spacing as 05:36:809 (1,2) - the rhythm will be confused to be the same when it's not
  23. 05:38:703 (2) - those triangles you map begin already in the sliderend of this, and thus the current ones feel not right. Same with the other same patterns
  24. 05:47:545 - kinda random feeling patterning from here too. Add circle here and it will make more sense to start following the more eccentric rhythms after that (like, you have circle at that place for the following same patterns as well 05:50:072 (1,1) - ) Like, the current one feels very unintuitive considering how the guitar feels like the lead here (not following it is fine, but ignoring it when there's not other sound can just drop the player)
  25. 06:48:492 (4,5,6) - would be a lot cooler if all of these were circles (basically remove the overmapped 1/2 sliderends)
  26. 06:56:071 (1,2,1,2) - there's 1/6 triples in the beginning of each beat, map them? If you don't want to map actual 1/6 triples (which might be wise in this case), mapping them as kicksliders and then the last 1/3 of each beat as circle and with fairly large spacing would make it pretty cool. Fairly large spacing meaning they are actually spaced out, not mapped with stream spacing. Smth like DS 2x perhaps)
  27. 07:11:229 (4,1,2) - doesn't really work, they are about the same spacing for different rhythms, making anti-jumps out of 07:11:387 (1,2,3) - would be a lot better and provide cool emphasis as well
  28. 07:36:492 (7,1) - kinda ugly overlap, it's as if it's almost positioned "neatly" instead of overlap (like sliderend 07:36:492 (7) - exactly on the curve of 07:36:808 (1) - but it's not and thus looks kinda ugly)
  29. 09:09:650 - circles only for this would be better
  30. 10:33:651 (1,2,3,4,5,6,7,8) - way too high spacing compared to the rest of the sections which is somewhat similar but like half of this spacing lol. Be more consistent
  31. 10:36:335 (5,6,7) - this is actually 1/6 not 1/4, map it the correct way (use kickslider if you don't want 1/6 burst). And then for 10:36:493 (7,1,2,1,2) - they are the same pattern that was already mentioned earlier: 1/6 triple and 1/3, perhaps map it the same way here
  32. Aside from those, it's mostly just the same things again
Good luck!
Topic Starter
Drummer

Delk wrote:

Just a small observation:

the circle to slider at 00:45:730 feels like it flows terribly. I am not an experienced modder/mapper but it could be placed differently seems ok to me x)

TheKingHenry wrote:

Hello M4M from my queue~ EDIT: preferably mod this
[Tragedy]

Pretty nice hitsounds (atleast so far where I have seen) thanks <3
00:13:914 (1) - don't NC this, and then pattern 00:14:072 (2,3,1,2,3,1,2,3) - as groups of 2 instead since that's the emphasis the music is using im keeping the groups of three because the 6/4 measurement. feels more natural to follow imo
00:22:599 (9,10,11,12) - if you want to change the stream like this here, perhaps NC it like you did later with 00:33:335 (1,2,3,4,5,6,7,8,1,2,3,4) - for example. Or just keep the shape the same for all of these (like at first at 00:18:178 (1,2,3,4,5,6,7,8,9,10,11,12) - ) removed the nc on later one
00:25:756 (1,2,3,4,5,6,1,2,3,4,5,6) - 00:29:546 (1,2,3,4,5,6,7,8,1,2,3,4) - kinda minor thing, but usually it would be recommendable to only stick with one method in these changes of shapes in streams. I don't mean how the first one is 6+6 and the latter one 8+4, what I mean is that at 00:26:151 (6,1) - the NCd note is the first one going to the next direction, whereas at 00:30:099 (8,1) - the corresponding circle is the one where the direction changes ¯\_(ツ)_/¯
00:37:125 (1,2,3,4) - I think creating the illusion of triples with circle+circle+kickslider patterns would fit the music better, since it's more like the drum rolls and each gradually getting more quiet instead of getting the fuck down after the first sound, they are still pretty distinct (granted, the first sound at 00:37:125 (1) - is very strong compared to the rest) But I guess the current one works as well (and anyways what you do, apply to the following patterns that you have made the same, if the music is the same) keeping it
00:48:493 (1,2,3,4,1,2,3,4,5,6,7,8) - the group of 8 should be divided to 2 too according to what you are following idk what exactly you meant here but anyway i reshaped it a little and removed nc from 00:48:809 (5)
00:52:599 (5) - NC doesn't really match anything i've done before so maybe not
And the same stuff again in this section for the same patterns
01:24:493 (1,2) - 01:24:493 (1) - needs to be slightly more curved for the blanket fixed
01:25:125 (3,1) - you've used overlaps so far too but this kinda looks little too much (maybe because both are sliders or smth) i use this kind of overlap more than just here. i think it's beautiful xd
01:34:914 (1) - if this shape is intenional, cool, but if you wanted to have proper wave slider, fix it intentional
01:51:967 (1,2,3,4,5,1,2,3,4,5) - it's emphasised as groups of 4 in the music, so you could map it that way too changed patters. also 01:52:046 (2) wasn't really supported by music so i removed it
02:39:335 - just group this as groups of 4 (or smth larger if you want) but just have it more stable, or then properly NC the emphasises you have done (like 02:40:283 (9) - and 02:42:177 (9) - for example, which are actually pretty lacking since they are following only couple ones of the mutliple similar sounding places in the section) idk i jst ncd everhtogn i hate mapping
02:45:020 (1,2,3,1,2,3) - definitely only circles for these sounds i don't see why they must not be sliders
03:17:230 - you could map smth more imaginative and interesting for this section (perhaps use spacing emphasis stuff for example) instead of slightly overmapping the rhythms with constant 1/2 overmapped..? i lack creativity sory, but it seems good to me
03:48:809 (6,7,8,9,10) - could blanket this with 03:48:493 (5) - ye definitely
04:02:704 - another of these sections, and the way you follow these feels somewhat inconsistent (as in how you choose what to emphasis and where to make the changes in the stream and that stuff. And how you NC what you do) ok idk i put ncs pls kil me
04:23:546 - just now noticed you haven't kiaid the drum fills. Why? If you want the cool kiai effect for when the vocals kick back in, just have the kiai pop off for one blue tick before the vocals come or smth. I would definitely kiai these drum fills too i see it as a little breathing room or something for the buildup to continue the chorus. idk aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa i want to keep it
04:42:809 (1,2,3,4) - yeah for this it would cool to begin with smaller spacing and build it up towards 04:44:072 (1) - but keeping it low af for half the patterns doesn't really work, the sounds are already pretty strong now during this low spacing but dis goood :((((((((((((((((((
05:05:861 (1,2,1,2,1,2,1,2) - could build up slightly more, so that 05:06:809 (1,2) - end up larger than this, feels little lacking atm don't feel like it's necessary to space it more
05:29:861 - okay this works too, but you could make smth really cool out of that solo guitar ¯\_(ツ)_/¯
05:37:124 (2,1) - doesn't work with the same small spacing as 05:36:809 (1,2) - the rhythm will be confused to be the same when it's not it's readable .... aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
05:38:703 (2) - those triangles you map begin already in the sliderend of this, and thus the current ones feel not right. Same with the other same patterns it plays well though aaa
05:47:545 - kinda random feeling patterning from here too. Add circle here and it will make more sense to start following the more eccentric rhythms after that (like, you have circle at that place for the following same patterns as well 05:50:072 (1,1) - ) Like, the current one feels very unintuitive considering how the guitar feels like the lead here (not following it is fine, but ignoring it when there's not other sound can just drop the player) 05:57:493 (4,1) didn't follow it here again because im following the drums and rhythm guitar.
06:48:492 (4,5,6) - would be a lot cooler if all of these were circles (basically remove the overmapped 1/2 sliderends) not overmapped.
guitar sound in the background.

06:56:071 (1,2,1,2) - there's 1/6 triples in the beginning of each beat, map them? If you don't want to map actual 1/6 triples (which might be wise in this case), mapping them as kicksliders and then the last 1/3 of each beat as circle and with fairly large spacing would make it pretty cool. Fairly large spacing meaning they are actually spaced out, not mapped with stream spacing. Smth like DS 2x perhaps) doesn't play that well, tried that before.
right now it plays beautifully

07:11:229 (4,1,2) - doesn't really work, they are about the same spacing for different rhythms, making anti-jumps out of 07:11:387 (1,2,3) - would be a lot better and provide cool emphasis as well i think it works great and has really good emphasis for the buildup
07:36:492 (7,1) - kinda ugly overlap, it's as if it's almost positioned "neatly" instead of overlap (like sliderend 07:36:492 (7) - exactly on the curve of 07:36:808 (1) - but it's not and thus looks kinda ugly) i stacked
09:09:650 - circles only for this would be better follows the same concept as these 04:08:388 (1,2,3)
10:33:651 (1,2,3,4,5,6,7,8) - way too high spacing compared to the rest of the sections which is somewhat similar but like half of this spacing lol. Be more consistent but epic emphasis
10:36:335 (5,6,7) - this is actually 1/6 not 1/4, map it the correct way (use kickslider if you don't want 1/6 burst). And then for 10:36:493 (7,1,2,1,2) - they are the same pattern that was already mentioned earlier: 1/6 triple and 1/3, perhaps map it the same way here first one ok i guess can do but not for the second part
Aside from those, it's mostly just the same things again

Good luck! thanks

thanks for modding!
Modorenai
veri gut map

pliz rank

zank yew
LwL
chill map for chill song. Also great hitsounds.

from my q

  1. Maybe lower AR to 9.3 or at least 9.4? It's only 190 bpm so 9.5 seems a bit high.
  2. 01:02:072 (3) - the sound on the sliderend here is way stronger than on it's start, you mapped it as two circles before which I think is much more fitting for that reason.
  3. 01:05:862 (3) - ^
  4. 01:22:283 (1,2) - This pattern emphasizes 01:22:441 far more than 01:22:283, yet the former doesn't really stand out in any way, while the latter does. I think this would be a better fit
  5. 05:03:966 (1,2,3,4) - This is snapped wrong, actual notes occur like this if I'm hearing it correctly. Use 1/8 kicksliders I guess. The blue tick after the first two notes could also be considered to have a note since the sound rather distinctly ends on it, if you used that to make a 1/8 repeat slider the clicking rhythm would be consistent which would probably be nice.
  6. 08:18:492 (1,1,1) - NC spam here is unnecessary imo.
  7. 09:25:914 - Isn't there a vocal here? Sounds like the "all" starts here.
  8. 09:36:019 - ^ etc.
  9. 10:33:651 (1,2,3,4,5,6,7,8) - Why is this so extremely high spaced? To me it sounds weaker than most of the sounds surrounding it, and especially weaker than for example 10:51:019 (1,2,3,4,5,6,7,8,1,2,3,4,5) -

GL~ :)
greeeeeeeeg
hey, m4m from my queue

[Tragedy]
  1. 01:00:493 (1) - maybe two 1/4 repeating sliders here instead? the guitar sounds are still quite distinct
  2. 01:56:704 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - maybe use some sort of repeating 1/4's here as well? the stream part is quite intense for not-kiai and also the pace of the song would suggest using some slower variations of streams. I wouldn't convert every stream into a slider though, just some of them in the middle of a stream f.e 4 note stream into a slider
  3. 02:39:335 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
    04:02:704 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i feel like this stream could represent the guitars/drums in a bit better way, like changing the direction when drum hits and use 1/4s?
    the first circle is 02:39:335 (1) -

    you woulda need to alternate between these 1/4 sliders and direction changes to follow the rythms in a song, obviously
  4. 03:09:335 (7) - id change this slider into a slighty curved to the left stream but leave the first three notes of it stacked
  5. 03:20:072 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe use 1/4 repeating sliders here to cover the guitar streams differently from drum streams?
  6. 03:56:546 (2,3) - why is this spaced differently than 03:55:599 (2,3) - ? try to make these spacings equal
  7. 05:04:282 (4) - maybe turn this circle into an extended slider with lower sv?
  8. 05:37:124 (2,1) - i dont like the large rythm gap between these, its not a mistake but it doesnt feel nice imo
  9. 07:57:098 - this gap is quite awkward as well
Nice map! shooting a star, gl
Topic Starter
Drummer

LwL wrote:

chill map for chill song. Also great hitsounds. thanks!

from my q

  1. Maybe lower AR to 9.3 or at least 9.4? It's only 190 bpm so 9.5 seems a bit high. it's not that high at all? it won't make that big of a difference either
  2. 01:02:072 (3) - the sound on the sliderend here is way stronger than on it's start, you mapped it as two circles before which I think is much more fitting for that reason. the whole section where the guitar plays that melody is mapped the same way, the note in question is a slider before that part as well.
    keeping

  3. 01:05:862 (3) - ^
  4. 01:22:283 (1,2) - This pattern emphasizes 01:22:441 far more than 01:22:283, yet the former doesn't really stand out in any way, while the latter does. I think this would be a better fit fits better ye
  5. 05:03:966 (1,2,3,4) - This is snapped wrong, actual notes occur like this if I'm hearing it correctly. Use 1/8 kicksliders I guess. The blue tick after the first two notes could also be considered to have a note since the sound rather distinctly ends on it, if you used that to make a 1/8 repeat slider the clicking rhythm would be consistent which would probably be nice. the way i mapped it plays really well here i think :/ the 1/8 option doesn't sound very good
  6. 08:18:492 (1,1,1) - NC spam here is unnecessary imo. it's meant to make the slider length distinguishable, but idk, i need more opinions on this
  7. 09:25:914 - Isn't there a vocal here? Sounds like the "all" starts here. no. the vocal should start on 09:25:756 according to the later parts so blame M. Shadows for singing a bit late hehe. also it sounds more like it's starting around blue tick, wouldn't play well at all
  8. 09:36:019 - ^ etc.
  9. 10:33:651 (1,2,3,4,5,6,7,8) - Why is this so extremely high spaced? To me it sounds weaker than most of the sounds surrounding it, and especially weaker than for example 10:51:019 (1,2,3,4,5,6,7,8,1,2,3,4,5) - because this is the most intense drum fill in the song and i emphasize that a lot hey jus t look at me usernam


GL~ :)thank you!

8888 wrote:

hey, m4m from my queue

[Tragedy]
  1. 01:00:493 (1) - maybe two 1/4 repeating sliders here instead? the guitar sounds are still quite distinct I actually never noticed the guitar sound there but it's really only because im a drummer and that snare slam is so sick. im keeping the emphasis on the snare
  2. 01:56:704 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - maybe use some sort of repeating 1/4's here as well? the stream part is quite intense for not-kiai and also the pace of the song would suggest using some slower variations of streams. I wouldn't convert every stream into a slider though, just some of them in the middle of a stream f.e 4 note stream into a slider the same kinds of parts in the song are mapped like this, i don't feel like changing. also this same style appears later on in the song as well
  3. 02:39:335 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
    04:02:704 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i feel like this stream could represent the guitars/drums in a bit better way, like changing the direction when drum hits and use 1/4s?
    the first circle is 02:39:335 (1) -


    you woulda need to alternate between these 1/4 sliders and direction changes to follow the rythms in a song, obviously o no. this stream part is meant to kill your fingers like it kills the drummers legs
  4. 03:09:335 (7) - id change this slider into a slighty curved to the left stream but leave the first three notes of it stacked i think it's great as it is,
    i also don't like to stack the first notes much when the stream continues

  5. 03:20:072 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe use 1/4 repeating sliders here to cover the guitar streams differently from drum streams? same deal as before
  6. 03:56:546 (2,3) - why is this spaced differently than 03:55:599 (2,3) - ? try to make these spacings equal vocal emphasizes the earlier one
  7. 05:04:282 (4) - maybe turn this circle into an extended slider with lower sv? not exactly the idea you had but i did put a slider here that maps the guitar sound at 05:04:440
  8. 05:37:124 (2,1) - i dont like the large rythm gap between these, its not a mistake but it doesnt feel nice imo this is the best way to emphasize how awesome that place in the song is imo. the short pause is amazing and i want to highlight that
  9. 07:57:098 - this gap is quite awkward as well awkward in what way exactly? there's nothing to map
Nice map! shooting a star, gl thank you!!

thanks for modding!
Flowziee
hihi m4m from my queue

First Look

Very nice mapping and streams are amazing. Slider art reminds me of Kite's Uta map. Not a lot of huge errors. There are some questionable errors concerning flow but I'll let that slide.

IMO, AR is a tiny bit too high while HP is very low. At least change HP to 7.
For the streams in the entire map, try to add in 1/4 reversing sliders to the streams for variety in exchange for less difficulty. This is just to compensate stream aesthetics with slider aesthetics.
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Honestly, this shouldn't be any different in spacing than 01:59:230 (7,8,9,10) since intensity of the song here is the same.
04:28:914 (5) - Works better with the flow if you flip it horizontally in the same position.
08:48:808 (1) - Use better slider art here to compliment the next hitcircle.
08:50:387 (1) - The sharp stream angle should be 08:50:071 (5) since there is a strong sound here.

Other than that, I think it's a very well made map which uses simple concepts to its fullest potential. :D
Topic Starter
Drummer

Flowziee wrote:

hihi m4m from my queue helo. i'll mod back on monday, working all weekend

First Look

Very nice mapping and streams are amazing. <3 Slider art reminds me of Kite's Uta map. Not a lot of huge errors. There are some questionable errors concerning flow but I'll let that slide. can u elaborate that flow thing..?

IMO, AR is a tiny bit too high while HP is very low. At least change HP to 7. nothing wrong with AR being 9.5. I agree that hp is a little too low but 7 is way too much. Increased to 5.5
For the streams in the entire map, try to add in 1/4 reversing sliders to the streams for variety in exchange for less difficulty. This is just to compensate stream aesthetics with slider aesthetics. no, i want to keep the streams mostly consistently without reversing sliders. i used some reversing sliders at times already anyway
01:59:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - Honestly, this shouldn't be any different in spacing than 01:59:230 (7,8,9,10) since intensity of the song here is the same. ?? i don't think yu understand how intense this doublebass ride cymbal shit is that the drum plays. http://i.imgur.com/2uduaMY.gifv won't change
04:28:914 (5) - Works better with the flow if you flip it horizontally in the same position. true
08:48:808 (1) - Use better slider art here to compliment the next hitcircle. tried something
08:50:387 (1) - The sharp stream angle should be 08:50:071 (5) since there is a strong sound here. im pretty sure you meant 08:50:229 (7) instead because that seems more of a stronger sound, and yeah i did change that similar spot in the beginning of the song.

Other than that, I think it's a very well made map which uses simple concepts to its fullest potential. :Dthanks!

thanks for modding!
tpa_
hi there

00:26:230 (1,2,3,4,5,6) - umm idk why you put a new combo here because on 00:21:967 (1,2,3,4,5,6,7,8,9,10,11,12) there was no new combo
00:41:546 (1,2,3,4) - same
00:43:756 (1,2,1,2,1,2,1) - there's new combo here too but not at 00:37:125 (1,2,3,4,5,6,7,8)
02:41:230 (1,2,3,4,1,2,3,4,5,6,7,8) - the new combo between streams aren't at an angle like the rest, doesn't give much feedback
05:25:756 (7,8,9,10) - didn't new combo this like 05:20:703 (1,2,3,4)
07:07:440 (4) - this doesn't really match the circular flow
07:12:177 (1) - i don't know why this is kiai time, it seems as mellow as the section before
07:19:756 (1) - same
07:42:177 (9) - maybe new combo
07:56:703 (10,11,12,1) - the spacing here seems pretty big for a 1/4 gap
09:09:334 (5) - maybe new combo this like the other streams in the map
10:00:493 (5) - make a 1/2 slider? the hitsounds also kind of threw me off (because of the longer length)
10:01:125 (5) - same
10:33:651 (1,2,3,4,5,6,7,8,1) - spacing is kind of unexpected, maybe decrease a bit

this is definitely a really nice map, adding it to my favourites :)
Topic Starter
Drummer

ThePotatoAimer wrote:

hi there hello!

00:26:230 (1,2,3,4,5,6) - umm idk why you put a new combo here because on 00:21:967 (1,2,3,4,5,6,7,8,9,10,11,12) there was no new combo the direction change/important guitar sound
00:41:546 (1,2,3,4) - same that shouldn't be there yes
00:43:756 (1,2,1,2,1,2,1) - there's new combo here too but not at 00:37:125 (1,2,3,4,5,6,7,8) they are not the same. earlier one has sliders on blue tick, later one on white
02:41:230 (1,2,3,4,1,2,3,4,5,6,7,8) - the new combo between streams aren't at an angle like the rest, doesn't give much feedback it is a small angle though. also spacing changes
05:25:756 (7,8,9,10) - didn't new combo this like 05:20:703 (1,2,3,4) but the earlier one had a sharp direction change, this one doesn't
07:07:440 (4) - this doesn't really match the circular flow hmmmmm it flows well though? i don't see a reason to change right now
07:12:177 (1) - i don't know why this is kiai time, it seems as mellow as the section before but it's beautiful, the drummer gets the ride bell involved in this section
07:19:756 (1) - same
07:42:177 (9) - maybe new combo sure
07:56:703 (10,11,12,1) - the spacing here seems pretty big for a 1/4 gap idk, it doesn't seem too big imo
09:09:334 (5) - maybe new combo this like the other streams in the map yeah i fixed some ncs around that section
10:00:493 (5) - make a 1/2 slider? the hitsounds also kind of threw me off (because of the longer length) there's no sound to end it on,
gonna keep it extended like this. also it makes it seem like it's holding the open hi-hat sound

10:01:125 (5) - same
10:33:651 (1,2,3,4,5,6,7,8,1) - spacing is kind of unexpected, maybe decrease a bit this is the most intense drum solo and culminates the song. i want to keep

this is definitely a really nice map, adding it to my favourites :)thank you <3

thanks for mod!
- myRumble -
Really nice ''short map''
Love it !
Alphabet
Damn this is a nice map, good luck with ranking!
gaston_2199
A7X in STD ❤
I love this, take my stars~
GL with the rank!
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