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posted
Hi via game-in chat.

quick suggestion.

OD spread -> 3-3.5-4-5 or 3-4-5-5.5 or 3-4-4.5-5 How about you think? I think more good spread.

Oni 00:02:470 - 00:11:899 - hmm...I think excessive finish.not strong part & This finish is Oni only.
posted

alacat wrote:

Which site did you take the romanised title from ?
If that is not the official title, The title should be "Okashi na Yume o Ohitotsu Douzo"
Let me know if you want to fix it.
site from http://www.gochiusa.com/contents/cd/index03440000.html.
fix romanised title, and also removed 'CV.' word.
thank you~




Skylish wrote:

From my modding queue. I am sorry to post a veto mod here, due to timing problem, primarily, and the overall quality of the beatmap.

[General]

> As Stefan had mentioned, the Kiai starting time is weird. The start of Kiai should be the starting note (either the Vocal/ Instrument) of Chorus, i.e. 01:05:556 - in Kantan - Muzukashii, / 01:05:384 - in Oni . Otherwise, please explain why do you want to start the Kiai at 01:05:899 - . With shifted Kiai, 01:05:899 - these Finishers are weird after all, please remove the Finish as well. fixed. thanks for timing advice :) finish is same with my opinion at your futsuu diff mod at 01:05:899

EDIT: > The metadata is wrong. 'CV.' should be excluded from the title based on the official info.
Source ref.: http://www.gochiusa.com/contents/cd/index03440000.html /

[Timing]

> A new red timing point should be set at 00:02:470 - . It is the 'real' start of the music and thereby by needing a red timing point for indicating a re-set metronome (on-beat). A further evidence for its presence is 00:13:441 - , which is the 9th bar. Normally, music is divided in 8 bars for a section. My suggestion should work. ok

> In addition, as you are not going to map anything before 00:02:470 - , 00:01:099 - can be removed. (Just directly use ONE inherited timing point at 00:02:470 - .) ok

[Akemi's Kantan]

> Looks good

[Futsuu]

> 00:28:356 (4,5,6) - They are out of track. 00:27:156 - / 00:28:527 - in terms of melody, they are the same. A same or similar structure is expected (nnn nnn on the on-beat starting). Maybe you can also try using patterns that fit the vocal completely (like what you did in Muzukashii at 00:27:156 - ). fixed to follow vocal, refer your suggestion.

Give you some suggestion 00:27:156 (1) - :

> ^ I prefer this pattern since it is less complicated and able to show consistencies with the music.

> ^ This pattern may be too complicated for Futsuu and does not bring a good density spread later on, not really preferred any way.

> 00:34:184 - / 00:45:156 - remove it since you left a gap at 00:31:441 - / 00:42:413 - , the pattern of 00:33:841 - & 00:31:099 - should be consistent. ok

> 00:37:270 - K suits more than D does due to the high pitch. both bass and vocal melody is lowing, keep

> 00:39:327 - same as 00:28:356 - , fix it on your own based on what you are going to fix at 00:28:356 - . ^

> 01:00:070 - add Finish to state the strong and high-pitch vocal? ok

> 01:05:899 - As mentioned above in General, please remove Finish effect, or please explain why you would like to do so (I guess you want to emphasize the trumpet, but that is not necessary to do so because you mapping channel follows the vocal pretty solidly). 01:05:556 - The on-beat cymbal crash is more noticable comparing with the trumpet, therefore it worths a Finish instead of putting it at 01:05:899 - .(In normal situation Finisher is used in the first beat except special cases, and yours is not) as you guess, it is right to emphasize trumpet sound, and i think the trumpet sound is the big point that has worth to use finish. also fit the finish on 01:05:555 (9) - this crash, so determined to 01:05:555 (9,10) - D K . and 01:11:041 (20,21) - here, not emphasized sound to me, so little discrimination against before part. and same 01:16:527 (1,2) - D K , 01:22:013 (12,13) - d K all D K fixed

^ 01:11:384 - same as above ^ ^

> 01:12:756 - how about shifting 1/2 backward to 01:12:584 - for the sake of vocal presence there? Check 01:23:556 - as well, the vocal rhythm is the same, and hence the pattern you mapped should also be the same and consistent. fixed to your advice, and K D KK to fit.

> 01:23:899 - please shift this note to 01:24:070 - . It should be consistent with 01:13:099 - . ^

> 01:38:127 - how about changing it to k for the consistency? ok
[Muzukashii]

> 00:27:156 (1,2,3,4,5,6,7,8) - pretty much the same with Futsuu's situation. 00:28:013 (4,5,6,7,8) - is completely off from instrumental part or vocal part.
fix
How about 00:27:156 (1) - :


00:27:156 - / 00:28:527 - show the vocal perfectly by d kd
00:28:527 (6) - is d because there are higher pitches of vocal at 00:28:184 (4,5) - .

> 00:30:413 - shift 1/2 forward to 00:30:584 - in order to match the vocal please.... The current position sounds really off. ok

> 00:33:156 - same as above, shift it to 00:33:327 - this time. If you follow vocal, then keep following it. following vocal, so d k dkdk fixed

> 00:33:499 - you may change it to k for variation purpose. ok

> 00:37:270 - K here sounds better especially you have D at 00:36:927 - . K D K can show the vocal pitch flow very well. ok

> 00:38:127 - same as 00:27:156 - , also please fix it on your own. ^

> 00:41:384 - same case at 00:30:413 - ^

> 00:41:727 - k may be changed as you use 'kat' as the main theme in this section. ok

> 00:58:699 (98) - Shouldn't it also be a Finisher? Be consistent with 00:54:584 - / 00:55:956 - / 00:57:327 - ok

! 01:05:899 - same question about the use of Kiai and Finisher here, you need to explain why you would like to map like this. fixed

[Oni]

> 00:25:784 (106,107,108,109) - Finishers here should make more sense than small notes since their dynamic is identical to 00:24:756 (104,105) - . Meanwhile, you use Finishers in the same in other difficulties (Futsuu and Muzuashii). Consistency across difficulties should be well considered. ok

> 00:37:270 - same as above ok

> 00:44:299 - Here's an obvious density drop comparing with the patterns at 00:33:327 - , they are meant to be rhymatically similar, but now they are not. ok

> 00:51:499 (9,10) - how about ctrl+G (d k) considering their pitch differences? i focused on drum sound in here, so keep.


> 01:00:070 (45) - You definitely missed a Finisher right here. right, fixed

> 01:05:384 - as mentioned in General, you can start the Kiai at this timing since you emphasize the start with this don on the vocal note. ok

> 01:09:841 - It is fine for being a kat in Muzukashii, but you need some appropriate changes in Oni since players should be able to play more complicated patterns like polychrome 1/2 patterns. This note should be a d to represent the vocal pitch flow more clearly. focusing on vocal, but also considerate synth's staccato sound to k, so keep

> 01:18:070 - similar case at 00:44:299 - . This time, it shows an extra progression by mapping both trumpets and vocal. While 01:07:099 - is straightly mapping to the vocal. 01:18:756 - should be empty hence. A progression is not really needed in this song as there is no obvious stronger music at the second part of Chorus. ok

> 01:09:156 - absolutely the same case as above, remove it due to the blank at 01:20:127 - ok

> 01:25:784 - you can put a kat here to fulfil all musical elements before the spinner, if you like. put d in here

> 01:26:813 - I don't think it is good to add a little stream right here since the drum set is pretty weak and you are not likely following the drum along the whole song anyway. It is strange and out of your mapping channel. Just ending the spinner at 01:27:156 - would be fine. ok

> 01:37:870 - if you put a kat at 01:38:213 - , you should also put one at 01:37:870 - since your mapping style here is like completely following the drum set. Two clear triplets can be heard at 01:37:784 - and 01:38:127 - , so kkd kkd K is more suitable. fixed kkd kdd k

[]

I should have posted this mod earlier before Surono's work....

GL with this mapset now.

EDIT: > The metadata is wrong. 'CV.' should be excluded from the title based on the official info.
Thank you xD
best modding i've seen !!
posted

Nardoxyribonucleic wrote:

Hello, this map has been disqualified for some general quality issues in Futsuu and Muzukashii.

  • [General]

  1. Please consider alacat's post for a more proper way of title romanisation: p/6004047 fixed with formal site.
  2. Kiai should start more naturally at 01:05:556 - for all difficulties. fixed, and oni kiai also fixed same.
  3. The green line at 01:05:727 - in Oni is unused, so you may remove it. fixed
  • [Futsuu]

  1. From 00:27:156 to 00:49:099 - pattern arrangement in this session sounds a bit out of place and does not accompany the song well since you followed the background bass guitar at 00:28:356 (4,5,6) - while mapping the main rhythm at 00:27:156 (1,2,3) - , resulting in a loose structure. You may refer to Skylish's post for a fix. refer with his post, fixed
  2. 00:32:641 (12) - consider adding finish to cohere with 00:27:156 (1) - ? ok
  3. 00:43:613 (34) - same as ^ ok
  • [Muzukashii]

  1. 00:13:527 (28,32) - these notes could be deleted for a better spread considering that there are only 1/1 notes in Futsuu and the current density is quite similar to that in Oni. fixed
  2. 00:16:270 (39,43) - 00:19:013 (50,54) - 00:21:756 (61,65) - same as ^ ^
  3. From 00:23:556 to 00:24:070 - maybe try ddd k k to reduce its gap with Oni ? fixed
  4. From 00:27:156 to 00:49:099 - same as Futsuu same with his post, fixed focusing on vocal melody.


Please reply to Skylish's (and Charlotte's) suggestions as well. You may call me back after that.
Thanks :D
posted

Charlotte wrote:

Hi via game-in chat.

quick suggestion.

OD spread -> 3-3.5-4-5 or 3-4-5-5.5 or 3-4-4.5-5 How about you think? I think more good spread. 3 3.5 4 5 fixed. looks better spread now :)

Oni 00:02:470 - 00:11:899 - hmm...I think excessive finish.not strong part & This finish is Oni only. wanna emphasize vocal sound in this part, and wanna big emphasize, so keep.
Thanks :)
posted

alacat wrote:

If that is not the official title, The title should be "Okashi na Yume o Ohitotsu Douzo"
'Yume' and 'Douzo' use Uppercase in first letter

*runs*
posted

Volta wrote:

alacat wrote:

If that is not the official title, The title should be "Okashi na Yume o Ohitotsu Douzo"
'Yume' and 'Douzo' use Uppercase in first letter

*runs*
thanks xD
very hard Romanization xp
posted
There is likely a bunch of 1 ms unsnapped objects (due to new timing set), please check the notes manually, for example 01:05:555-

Please confirm all things and find Nardo to re-bubble. I will qualify it.
posted
Further discussed pattern arrangements with the creator in-game to improve the spread from 00:27:155 to 00:49:098 - . The set looks better now.

Rebubbled~
posted
Nice !!!!!!
posted
Previous check: p/6004071

Final check before qualification:

[Futsuu]

> 00:37:270 - It is K in other difficulties, how about considering again to change it to K in Futsuu? Another reason of change is that, although it is empty at 00:36:927 - , players can still feel the strong vocal pitch flow. (00:36:584 - K D K; High Low, A bit higher) 00:37:270 - has the same pitch with 00:38:127 - .

[Oni]

> 01:25:784 - I still prefer having a kat here consistently because you end the section with kat in most cases, like 00:48:755 - / 01:02:470 - .

Call me back when you are ready, when you see me online at night. (you can give me KDS in this post)
posted

Skylish wrote:

Previous check: p/6004071

Final check before qualification:

[Futsuu]

> 00:37:270 - It is K in other difficulties, how about considering again to change it to K in Futsuu? Another reason of change is that, although it is empty at 00:36:927 - , players can still feel the strong vocal pitch flow. (00:36:584 - K D K; High Low, A bit higher) 00:37:270 - has the same pitch with 00:38:127 - . both K and D all looks good, and looks better K cause of your reasons. fixed :)

[Oni]

> 01:25:784 - I still prefer having a kat here consistently because you end the section with kat in most cases, like 00:48:755 - / 01:02:470 - .
01:25:784 (115,1) - double drum kick sound, so for more emphasized 01:25:955 (1) - this spinner, fixed :)

Call me back when you are ready, when you see me online at night. (you can give me KDS in this post)
Thanks :D
Final updated~
posted
Re-Qualify~

Re-Gratz to your 1st ranked map! :D
posted

Skylish wrote:

Re-Qualify~

Re-Gratz to your 1st ranked map! :D
Thanks Skylish xD
posted
I think the metadata could be wrong here, in the Artist's name should be CHINO[CV.MINASE INORI] according to http://www.cdjapan.co.jp/product/GNCA-456
The japanese Artist's name is also in brackets


correct me if I am wrong here
posted

Lokidoki wrote:

I think the metadata could be wrong here, in the Artist's name should be CHINO[CV.MINASE INORI] according to http://www.cdjapan.co.jp/product/GNCA-456
The japanese Artist's name is also in brackets


correct me if I am wrong here
In any possible circumstances, official meta is confirmed as the most accurate and correct information of the music or songs.

You may refer to my mod at p/6004071 / go to the official website to check the info. out (http://www.gochiusa.com/contents/cd/index03440000.html). The current metadata was confirmed by me and alacat. It should be the correct one.
posted

Skylish wrote:

Lokidoki wrote:

I think the metadata could be wrong here, in the Artist's name should be CHINO[CV.MINASE INORI] according to http://www.cdjapan.co.jp/product/GNCA-456
The japanese Artist's name is also in brackets


correct me if I am wrong here
In any possible circumstances, official meta is confirmed as the most accurate and correct information of the music or songs.

You may refer to my mod at p/6004071 / go to the official website to check the info. out (http://www.gochiusa.com/contents/cd/index03440000.html). The current metadata was confirmed by me and alacat. It should be the correct one.
Thanks for clearing that up
posted
regratz, now this even better.
posted
GJ #1 :3
posted

Surono wrote:

regratz, now this even better.

toara_fict wrote:

GJ #1 :3
Thanks guys xD
posted
nice first ranked~
congrats!
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