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Rhymes & Rhytm - Inspector Gadget

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Topic Starter
Halliday
This beatmap was submitted using in-game submission on viernes, 5 de mayo de 2017 at 18:44:39

Artist: Rhymes & Rhytm
Title: Inspector Gadget
Tags: Children'S Tv Theme Tunes For Boys Pegasus Entertainment The Orchard Enterprises
BPM: 204,01
Filesize: 3228kb
Play Time: 01:53
Difficulties Available:
  1. Hard (2,67 stars, 291 notes)
  2. Normal (1,67 stars, 176 notes)
Download: Rhymes & Rhytm - Inspector Gadget
Information: Scores/Beatmap Listing
---------------
02/04/17
I started cooking this project about a week ago

And I just finished mapping and hitsounding Normal

08/04/17
And today, I finished mapping and hitsounding Hard too.

So, that means, the set I wanted is complete and ready for mods! :D

Changelog:
-18/04/17 Applied Juiceys mod
-29/04/17 Applied Alex3i2 & Inversal mods
-03/05/17 Applied Smokeman mod
-05/05/17 Applied Renumi mod
Juiceys
M4M Queue

Hard:
General: Almost The whole song is Distance snapped or stacked and I feel like you could put some jumps in this difficulty like at 00:26:305 (1) - Since its has a lot of volume to it

00:22:776 (5) - I think the reverse arrow and the slider end are on more prominent noises then the slider head and should be clickable. Turn this into 3 circles?
01:07:478 (5) - ^
01:19:241 (6) - ^
01:23:947 (1,2,3,4) - The flow of jumps right before this was angles at a harsh angle but the it changes to a fluid motion here, i think thats kinda weird and you should keep 1 flow throughout the entire set of jumps here
01:43:945 (1,2,3) - Why the flow break from 2 to 3? 01:45:122 (1,2,3) - Here too
01:12:477 (2,3) - Missed opportunity for a jump here
01:31:887 (1,2,3,4,5,6,7,8) - This is a pretty boring section with very linear patterns
01:49:304 (2,3,2,3) - Make these 1/4 repeating? and DS them
00:44:244 (7) - The current placement of this looks pretty bland and sloppy, put it somewhere where it either doesn't touch the slider or doesn't badly overlap

Normal:
00:37:481 (4,5,1,2,3,4,1,2,3,4) - 10 circles in a row will get very hard to play for beginning players, This needs to be changed
01:22:181 (4,5,1,2,3,4,1,2,3,4) - ^
01:15:713 (1) - Its unrankable to have an object appear so soon after a spinner in lower difficulties, either shorten the spinner or make objects appear later after the spinner ends
Topic Starter
Halliday
I'll reply soon c:
Topic Starter
Halliday

Juiceys wrote:

M4M Queue

Hard:
General: Almost The whole song is Distance snapped or stacked and I feel like you could put some jumps in this difficulty like at 00:26:305 (1) - Since its has a lot of volume to it Yes, I could, but I want to keep it simple. That would take a whole restructuration of the map, and it isnt neccesary (?)

00:22:776 (5) - I think the reverse arrow and the slider end are on more prominent noises then the slider head and should be clickable. Turn this into 3 circles? Done, replaced with a slider and a circle.
01:07:478 (5) - ^ Same
01:19:241 (6) - ^Same
01:23:947 (1,2,3,4) - The flow of jumps right before this was angles at a harsh angle but the it changes to a fluid motion here, i think thats kinda weird and you should keep 1 flow throughout the entire set of jumps here It isn't changing to a fluid motion, the angles are still pretty wide. And the change of flow match the song, I believe (?)
01:43:945 (1,2,3) - Why the flow break from 2 to 3? 01:45:122 (1,2,3) - Here too Because its interesting to play that way? The simmetry helps the readability of this pattern so I don't think is a problem
01:12:477 (2,3) - Missed opportunity for a jump here A stack fits just as much as a jump here
01:31:887 (1,2,3,4,5,6,7,8) - This is a pretty boring section with very linear patterns The only linear pattern there is 01:31:887 (1,2,3) - xD And how is it boring when it has 01:33:064 (5,6,7,8) - on it?
01:49:304 (2,3,2,3) - Make these 1/4 repeating? and DS them I didnt used any 1/4 on the entire map, plus, there is a constant 1/2 sound playing on the background, so I'll keep it as it is.
00:44:244 (7) - The current placement of this looks pretty bland and sloppy, put it somewhere where it either doesn't touch the slider or doesn't badly overlap How could it not touch the slider? xD I don't see why does it look bad, mind to explain pls?

Normal:
00:37:481 (4,5,1,2,3,4,1,2,3,4) - 10 circles in a row will get very hard to play for beginning players, This needs to be changed It's not an Easy diff doe, and what are my choices? To do this instead: Slider-circle-circle, but that's exactly the previous rhytm D: So I would be repeating the same rhytm sequence 3 TIMES in a row, that doesnt sounds very good x_x
I'll trust the skill of 1.85* maps players for now...

01:22:181 (4,5,1,2,3,4,1,2,3,4) - ^
01:15:713 (1) - Its unrankable to have an object appear so soon after a spinner in lower difficulties, either shorten the spinner or make objects appear later after the spinner ends Shortened, two white ticks appart is enough? :O
Thank you for modding!
Alex3i2
00:21:599 (1) - x193 y277 , and 00:20:423 (5,6) - i would add a bit curve https://osu.ppy.sh/ss/7866386
00:22:776 (5) - that wohoo on slider end should be clickable,
00:25:129 (6) - this slider is not fitting very well there , i would move to x291 y91 and for 00:25:717 (7) - x166 y216 . Now 00:24:540 (4,5,7) - have same distance visual , and flows well too with 00:25:129 (6) -
00:28:657 (1,2,3,4,5) - this pattern can be better , for example https://osu.ppy.sh/ss/7866451
00:36:304 (3) - adjust a bit slider for a perfect blanket
01:07:478 (5) - same as point 2
01:45:122 (1) - i would do slider like this 01:45:122 (1) -


I have no idea about modding normals sorry , looks fine to me!
Nice song , my childhood!
GL
Topic Starter
Halliday
I'll reply soon c:
Inversal
M4M In return for your favor! :D

Sorry for late. I have a project so i dnn't have time to mod this

[General]

This map's BPM should be halved. 204.02 seems too fast for such a slow song like this. I think 102.01 should be better.

[Normal]

00:06:601 (3) - Should NC this
00:07:483 (5) - NC
00:16:894 (5) - NC
00:37:775 (5,1) - This kind of jumps is not acceptable for normal. DS should be equal in this diff.
00:38:951 (4,1) - And also this too
00:40:127 (4,1) - This too

I will not mention you for this kind of jumps. So you should fix it everywhere it Has a DS higher than around 0.8x

00:42:774 (5,6) - Make it same as each other.
00:48:362 - Strong sound here. Should be a note.

[Hard]

00:23:952 (1,2,3,4) - This one doesn't have a sign that you have skipped a beat. So make it as a 5 mini-stream or make 1 as a short slider.
00:43:803 (6,7) - This doesn't flow good. Maybe you should move 7 and 8 up a bit.
00:49:832 (1,2,3,4) - This doesn't have a sign that you've skipped a beat too.
01:15:712 (1,2,3,4) - ^

That's all I can find. GL with your map!
Topic Starter
Halliday

Alex3i2 wrote:

00:21:599 (1) - x193 y277 , and 00:20:423 (5,6) - i would add a bit curve https://osu.ppy.sh/ss/7866386 [color=#00BF00Agreed w both,
looks good[/color]
00:22:776 (5) - that wohoo on slider end should be clickable, I don't think it does any harm having it like that
00:25:129 (6) - this slider is not fitting very well there , i would move to x291 y91 and for 00:25:717 (7) - x166 y216 . Now 00:24:540 (4,5,7) - have same distance visual , and flows well too with 00:25:129 (6) - I don't think that would work... It would be a forth and back movement from 5 to 6,
right now is a counter-clockwise movement, and I don't really see what's wrong with it

00:28:657 (1,2,3,4,5) - this pattern can be better , for example https://osu.ppy.sh/ss/7866451 Too circular... I don't like it very much, sorry ;w;
00:36:304 (3) - adjust a bit slider for a perfect blanket Sure c:
01:07:478 (5) - same as point 2 ^
01:45:122 (1) - i would do slider like this 01:45:122 (1) - You tagged the wrong slider xD I want to know what you meant, would you mind telling me again please? ;w;


I have no idea about modding normals sorry , looks fine to me! Yey!
Nice song , my childhood! Ikr
GL
Thank you for modding ~
Topic Starter
Halliday

Inversal wrote:

M4M In return for your favor! :D

Sorry for late. I have a project so i dnn't have time to mod this

[General]

This map's BPM should be halved. 204.02 seems too fast for such a slow song like this. I think 102.01 should be better. I'll probably reduce it to 102.2, but that will be some other day, having it like this makes it very comfortable to edit for me c:

[Normal]

00:06:601 (3) - Should NC this Yeah
00:07:483 (5) - NC Hmm Okey I'll see how that works
00:16:894 (5) - NC ^
00:37:775 (5,1) - This kind of jumps is not acceptable for normal. DS should be equal in this diff. I agree that one jump is too high, but Im not completely removing it... Ill reduce DS to 1.2x like the next 2 "jumps" ahead. I think such a small "jump" (because it barely is a jump) won't be a trouble for 1.8*
players. Its not an Easy, so I think I can make that concession.

00:38:951 (4,1) - And also this too Same. reduced spacing
00:40:127 (4,1) - This too ^

I will not mention you for this kind of jumps. So you should fix it everywhere it Has a DS higher than around 0.8x Changed

00:42:774 (5,6) - Make it same as each other. I like them this way c:
00:48:362 - Strong sound here. Should be a note. Yeh but 00:48:656 (6) - is stronger, left that void there in purpose, so 6 is very notable with that 1 tick gap beside it

[Hard]

00:23:952 (1,2,3,4) - This one doesn't have a sign that you have skipped a beat. So make it as a 5 mini-stream or make 1 as a short slider. I don't think so, If you are talking about this "skipped beat" 00:24:099 - , I didn't mapped anywhere on the map xD It would be overdone for a Hard in my opinion
00:43:803 (6,7) - This doesn't flow good. Maybe you should move 7 and 8 up a bit. Right, I reconsidered the whole pattern and changed it ~
00:49:832 (1,2,3,4) - This doesn't have a sign that you've skipped a beat too. Same as before, isnt the spacing notice enough that Im not mapping the whole piano but rather the drum sequence there? :thinking:
01:15:712 (1,2,3,4) - ^ ^

That's all I can find. GL with your map!
Thank you for modding, it was useful ~
Smokeman
you asked for help in my NM (btw nice meme)


Normal

00:06:601 (1,2) - make this look different from 00:05:130 (1,2) - since they play on different sounds (you could rotate 00:05:130 (1,2) - to point a bit more verticaly). Try a slightly curved slider instead or just have the slider repeat itself instea dof putting another note (different sounds different ways to emphasise, see next point)
00:07:483 (1,2) - 00:05:130 (1,2) - you would want to have the same sound maped on a somwhat similar rythm. Imo 00:07:483 (1) - not being a slider is quite a change since the sounds are this similar and a normal doesnt give you much freedom with the rythm structure.
(^for the above see 00:09:836 (1,2,3,4,5,6) - )
00:13:071 - Note on a BIG trumpet sounds like something you wouldnt want to miss!
00:37:775 (5,1) - 00:38:657 (2,1) - 00:40:127 (4,1) - In Normal diff: try to avoid sudden changes in your consistent spacing. This could be easially misunderstood as a different rythm! You kept doing this later in the map so look at those aswell!!
00:47:480 (5) - circular flow is allways nice to use https://puu.sh/vEEr7/743cad0a85.png Pay attention to where the nest object is expected to be so you can have pleasureable flow
00:49:832 (1,2,3,4,5,6,7,8) - looks very similar to 00:31:010 (1,2,3,4,5,6,7,8) - Pay attention to how your patern rotates if you use circular flow. If you keep rotating in the same direction you might end up with something really repetitive and boring :<
00:56:891 (1,2,1) - https://puu.sh/vEED0/813fd914e0.png see how 00:56:891 (1) - flows into 00:58:067 (2) - smoother by you placing 2 in the general path of 1. Do the same for 00:58:067 (2,1) - have 00:59:244 (1) - be placed in a manner to follow the curve of 00:58:067 (2) - (a bit more clearly at least)
01:18:066 (6,8) - copy paste 01:18:066 (6) - ctrl + h and ctrl + g so you get some symmetrie! Its nice to have symmetrical patterns from time to time instead of freestyled sliders!
01:22:477 (5,1) - 01:23:359 (2,1) - 01:24:829 (4,1) - careful with that spacing


Hard

the rythm is well made for the most time, so i'll focus on the structure a bit
00:06:306 (4) - sadly this is overmapped. Your short 1/2 sliders 00:05:130 (1,2) - are mapped on more distinct sounds than 00:06:306 (4) - . Either way 00:06:306 (4) - is mapped on barely audiable hi-hats or something. Try putting a note 1/2 beat before the slider 00:06:601 (5) - at 00:06:453 - instead to keep this cool emphasis on the slider
00:11:306 (5) - again this is supposed to represent these really silent sounds by these really noticable objects. Silencying it down might make this less wierd (atleast for me)
00:16:894 (1,2,3,4) - how about something like this instead https://puu.sh/vEFvA/927d9e2c29.png to emphasise the melody with up- and down-movement
00:22:776 (5) - could copy paste and mirror the slider 00:21:599 (1) - in its place (keep some consistency with the visual presentation of you patterns)
00:29:245 (3,4,5) - again some circular flow would be nice to have from time to time instead of sharp angles https://puu.sh/vEFG9/7cdd0fce2e.png
if you are not confident with your geometry for freestyling polygonial pattern then use the tool under "compose/Create Polygon Circles" https://puu.sh/vEFOZ/1a1a7b7d02.png
01:02:772 (1,2) - space these out more than 01:01:596 (1,2) - and put 01:03:360 (2) - in a more though out position (e.g.https://puu.sh/vEFZy/f6364cd7b6.png)
01:48:652 (1,2,3,1,2,3,1) - makign this feel unique relative to the rest of the map would be cool. You reused patterns here but the song doesn some wierd shit lol

There are some bothering objectplacements but i dont think it would be helpful now to talk abou that. Next time, try to think about the way the slider drops off the cursor and where the player expects to click next as a guidline.

hf with mapping :^)
Topic Starter
Halliday
Hi c:

Smokeman wrote:

you asked for help in my NM (btw nice meme)


Normal

00:06:601 (1,2) - make this look different from 00:05:130 (1,2) - since they play on different sounds (you could rotate 00:05:130 (1,2) - to point a bit more verticaly). Try a slightly curved slider instead or just have the slider repeat itself instea dof putting another note (different sounds different ways to emphasise, see next point) Right, I slightly curved the slider and changed its rotation a little
00:07:483 (1,2) - 00:05:130 (1,2) - you would want to have the same sound maped on a somwhat similar rythm. Imo 00:07:483 (1) - not being a slider is quite a change since the sounds are this similar and a normal doesnt give you much freedom with the rythm structure.
(^for the above see 00:09:836 (1,2,3,4,5,6) - ) Hmm You are right, I modified the rhytm to focus more on the drums, that way, consistency is preserved. Also modified 00:09:836 (1,2,3,4,5,6) -
00:13:071 - Note on a BIG trumpet sounds like something you wouldnt want to miss! Oh you are right how did I miss that xD
00:37:775 (5,1) - 00:38:657 (2,1) - 00:40:127 (4,1) - In Normal diff: try to avoid sudden changes in your consistent spacing. This could be easially misunderstood as a different rythm! You kept doing this later in the map so look at those aswell!! I know, I really have to get soime feedback from new players D: Imo those "jumps" (They are so small I don't even know If they can be considered jumps) are very playable, and don't suppose a treat to new players and don't really break a ranking rule, just a guideline, welp, Im not a new player: I have to ask some really NEW people to testplay the map and tell me what they think, I'll do it soon
00:47:480 (5) - circular flow is allways nice to use https://puu.sh/vEEr7/743cad0a85.png Pay attention to where the nest object is expected to be so you can have pleasureable flow You are right! Fixed!
00:49:832 (1,2,3,4,5,6,7,8) - looks very similar to 00:31:010 (1,2,3,4,5,6,7,8) - Pay attention to how your patern rotates if you use circular flow. If you keep rotating in the same direction you might end up with something really repetitive and boring :< Hmm You are right, they look very similar...
It wasnt intentional, modified it a bit so they don't look the same. About the rotation, Im aware: I change the direction of the rotation (from clockwise to counterclockwise) constantly every 8 beats, isnt that enough? D:

00:56:891 (1,2,1) - https://puu.sh/vEED0/813fd914e0.png see how 00:56:891 (1) - flows into 00:58:067 (2) - smoother by you placing 2 in the general path of 1. Do the same for 00:58:067 (2,1) - have 00:59:244 (1) - be placed in a manner to follow the curve of 00:58:067 (2) - (a bit more clearly at least) Oh you are right (again), fixed!
01:18:066 (6,8) - copy paste 01:18:066 (6) - ctrl + h and ctrl + g so you get some symmetrie! Its nice to have symmetrical patterns from time to time instead of freestyled sliders! That's weird, those two WERE supposed to be symmetrical, I guess I messed it up at some point D: Fixed!
01:22:477 (5,1) - 01:23:359 (2,1) - 01:24:829 (4,1) - careful with that spacing Same ^^^


Hard

the rythm is well made for the most time, so i'll focus on the structure a bit
00:06:306 (4) - sadly this is overmapped. Your short 1/2 sliders 00:05:130 (1,2) - are mapped on more distinct sounds than 00:06:306 (4) - . Either way 00:06:306 (4) - is mapped on barely audiable hi-hats or something. Try putting a note 1/2 beat before the slider 00:06:601 (5) - at 00:06:453 - instead to keep this cool emphasis on the slider Eh you are right again, I modified like this: So I think it's better now
00:11:306 (5) - again this is supposed to represent these really silent sounds by these really noticable objects. Silencying it down might make this less wierd (atleast for me) Yeh, you are right, that object represents an only-moderate-noticeable sound, so reducing the volume is a nice idea.
Fixed

00:16:894 (1,2,3,4) - how about something like this instead https://puu.sh/vEFvA/927d9e2c29.png to emphasise the melody with up- and down-movement Wow, nice idea. Done! :D
00:22:776 (5) - could copy paste and mirror the slider 00:21:599 (1) - in its place (keep some consistency with the visual presentation of you patterns) Yeah thats a nice idea. Done! It actually even blanketed by itself with 00:22:482 (4) - when I did it xD
00:29:245 (3,4,5) - again some circular flow would be nice to have from time to time instead of sharp angles https://puu.sh/vEFG9/7cdd0fce2e.png You are right. Fixed!
if you are not confident with your geometry for freestyling polygonial pattern then use the tool under "compose/Create Polygon Circles" https://puu.sh/vEFOZ/1a1a7b7d02.png
01:02:772 (1,2) - space these out more than 01:01:596 (1,2) - and put 01:03:360 (2) - in a more though out position (e.g.https://puu.sh/vEFZy/f6364cd7b6.png) Done :D
01:48:652 (1,2,3,1,2,3,1) - makign this feel unique relative to the rest of the map would be cool. You reused patterns here but the song doesn some wierd shit lol I tried but I couldnt come up with anything creative for that part :( Especially when the SV is very similar to the rest of the map

There are some bothering objectplacements but i dont think it would be helpful now to talk abou that. Next time, try to think about the way the slider drops off the cursor and where the player expects to click next as a guidline. <---- Very simple yet very true advice, ty

hf with mapping :^) I am! :D
Holy molly dude, that was some quality modding right there : ok_hand: I would give you more than just 1 kudo if I could
Can't remember the last time I agreed so much with a mod: Posting on your queue, best decision ever

Thank you very much!
Renumi
:thonk:
:EYES:
Heya, request from Nevo's Group of Modders Modding Queue™ (i'm not that great with spanish but i'll try my best just for u halliday ;v;/ //edit: i tried but i'm just 2 bad uwu;;) o wow i recognize u from nuberys set
[ General]
  1. I'd change "Children'S" to "Children" or in any case, would just add "Children" as another tag. Oh, and fix that capitalisation on "Children'S" please,, >_>
  2. Could I ask you about the metadata? >:
  3. Could you raise your hitsound voluem to about 60% or so? 40% sounds pretty low in relation to the song, in my opinion.
Everything else seems fine,, uvu

[ Normal]
  1. 00:14:541 (1,2,3,4) - If I were you, I'd avoid using stacks in the lowest diff, but that isn't the point here; the point is that I'd be careful with using contradictory stacks since you used stacks like this at around 00:05:130 (1,2,3,1,2,1) - here, but you use stacks like so at around 00:14:541 (1,2,3,4,1) - here. My main issue with this is that this difficutly is supposed to be catering towards Normal players (i.e: <90k?) and this could pose as a bit of a readability issue since you're using stacks differently in relation to the song and time distance. Basically, I'd opt to be more consistent with your stacks since I'm worried that players are going to click too soon because of how you laid it out previously.
  2. 00:21:011 (4,5) - I feel like this rhythm is too dense for a Normal difficulty. If I were you, I'd turn 00:21:011 (4,5) - these two into sliders to maintain that clicking, but not using an as heavy rhythm-- (oh and if you do this, make sure to keep it consistent with everything else, you know)
  3. 00:22:776 (8,1) - Smol pixel blanket error here--
  4. 00:28:658 (1) - I think this spinner is too short for a Normal difficulty as well, seeing as how it only lasts like one whole measure, give or take some time.
  5. 00:37:775 (5,1) - Perhaps you could move 00:38:068 (1) - a bit to the left to keep a semi-consistent flow with 00:38:657 (2,1) - this here.
  6. 00:38:068 (1,4) - This might bring you a lot of complaints if you haven't already received some. Hopefully you know why.
  7. 00:42:774 (5,1) - STACKKKKKKKKK
  8. 00:48:656 (6,7,8,9) - That's kinda dense hhh
  9. 00:56:891 (1,2,1,2,1) - I'd think that the DS is too small to be able to interpret these the way they're supposed to be,, you know,,, interpreted.
  10. 01:23:948 (1) - Move this to x:198 since you missed the chance to stack this with 01:22:183 (4) - . If that wasn't your intention then what are you doing 'L_'
  11. 01:27:477 (5,6) - Super small blanket error here around the slidertail of 01:27:477 (5) - this.
I'd point out every individual thing but everything I wanted to say has been said already, apply these suggestions as you will by doing some self-modding on your diff (I'm not a huge fan of the aesthetics but I didn't mention any of that since that's just kinda borderline rude but sometimes you gotta be rude if you wanna express emotion towards something but that is not the case here wow that kind of sounds like I don't care much for your map but if I didn't care I wouldn't be modding it so ha

[ Hard]
eeeeeh you're mapping to a lot of 1/6 with 1/4, which isn't the best thing in the world (which I'll kinda point out below this)`L_`
  1. 00:05:130 (1,2,3) - These sliders fall on nothing strong, but there's not much you can do here if you placed these like so for simplicity's sake (expect to maybe use another rhythm).
  2. 00:06:453 (1) - Pretty bad use of filler rhythm, again since this falls on nothing too important (if you were opting for the small hi-hat you could've done something like this at the very least).
  3. 00:12:188 (1,2,3,4,5) - Nice!
  4. 00:15:129 (2,3,5,6) - Spacing on 00:14:541 (1,2,3) - these is kind of messed up when you compare it to 00:15:717 (4,5,6) - this.
  5. 00:33:363 (1,5) - Can you do something to make these,,, not overlap >.<?
  6. 01:01:596 (1,2,1,2) - That's a pretty weird pattern o-o (you could copy paste 01:01:596 (1,1) - over to 01:02:184 (2,2) - for neatness 0:)
There's not a whole lot to say since I've said it al already //map handles rhythm fine for the most part but I think the map could be a bit neater overall (this style of mapping just really isn't my cup of tea hhh) :d
[]Anywho, good luck with your map as I always say (my apologies if I ever sound rude or derogatory; if there's a point you wanna discuss further you can find me in-game whenever!!) ;w;7
Topic Starter
Halliday
Thank you Renumi! I'll reply soon c:

First I have to do some household chores
Topic Starter
Halliday

Renumi wrote:

:thonk:
:EYES:
Heya, request from Nevo's Group of Modders Modding Queue™ (i'm not that great with spanish but i'll try my best just for u halliday ;v;/ //edit: i tried but i'm just 2 bad uwu;;) Np o wow i recognize u from nuberys set Yeeh I do to! You donated a bunch of kudos to the cause, thank you for that. Sad that mapset didnt make it further ;-;
[ General]
  1. I'd change "Children'S" to "Children" or in any case, would just add "Children" as another tag. Oh, and fix that capitalisation on "Children'S" please,, >_>
  2. Could I ask you about the metadata? >:
    For both points, we need to go to the source I got the song from. It's a video not uploaded by anyone, but provided directly to Youtube by the people who made it. I got the metadata for the title and the description, which you can directly see here:


    It's the same I used
  3. Could you raise your hitsound voluem to about 60% or so? 40% sounds pretty low in relation to the song, in my opinion. Hmm It actually seems loud to me the way it is now. Im using the default hitsounds, I'll check with other hitsounds and consider it...
Everything else seems fine,, uvu

[ Normal]
  1. 00:14:541 (1,2,3,4) - If I were you, I'd avoid using stacks in the lowest diff, but that isn't the point here; the point is that I'd be careful with using contradictory stacks since you used stacks like this at around 00:05:130 (1,2,3,1,2,1) - here, but you use stacks like so at around 00:14:541 (1,2,3,4,1) - here. My main issue with this is that this difficutly is supposed to be catering towards Normal players (i.e: <90k?) and this could pose as a bit of a readability issue since you're using stacks differently in relation to the song and time distance. Basically, I'd opt to be more consistent with your stacks since I'm worried that players are going to click too soon because of how you laid it out previously. Yeah It's a good concern... Let me think what I can do about it, right now, I have no idea D:
  2. 00:21:011 (4,5) - I feel like this rhythm is too dense for a Normal difficulty. If I were you, I'd turn 00:21:011 (4,5) - these two into sliders to maintain that clicking, but not using an as heavy rhythm-- (oh and if you do this, make sure to keep it consistent with everything else, you know) Uff that would be break all the patterns of my map, Id rather not do it if it isn't absolutly necessary. Is it? :O
  3. 00:22:776 (8,1) - Smol pixel blanket error here-- Fixed
  4. 00:28:658 (1) - I think this spinner is too short for a Normal difficulty as well, seeing as how it only lasts like one whole measure, give or take some time. Yeh that spinner is that short because of another suggestion xD What a hazzle, replaced both spinners on the diff with sliders
  5. 00:37:775 (5,1) - Perhaps you could move 00:38:068 (1) - a bit to the left to keep a semi-consistent flow with 00:38:657 (2,1) - this here. Oh nice catch, I didn't do that exactly, but now all of them flow the same
  6. 00:38:068 (1,4) - This might bring you a lot of complaints if you haven't already received some. Hopefully you know why. Yes ;-; I still truly believe it isnt a challenge a Normal player can't defeat. The space is so tiny ;-;
    At the end, testplays will decide it.
  7. 00:42:774 (5,1) - STACKKKKKKKKK Is it bad? D:
  8. 00:48:656 (6,7,8,9) - That's kinda dense hhh Yeah? :O someone was even suggesting me to put a circle in 00:48:362 -
  9. 00:56:891 (1,2,1,2,1) - I'd think that the DS is too small to be able to interpret these the way they're supposed to be,, you know,,, interpreted.
    I'll stick with that spacing, I already have enough problems with 00:38:068 (1,4) - xD
  10. 01:23:948 (1) - Move this to x:198 since you missed the chance to stack this with 01:22:183 (4) - . If that wasn't your intention then what are you doing 'L_' Haha yeah, this is a new pattern I made after fixing some things another mod suggested, I didn't checked those details xD
  11. 01:27:477 (5,6) - Super small blanket error here around the slidertail of 01:27:477 (5) - this. Fixed
I'd point out every individual thing but everything I wanted to say has been said already, apply these suggestions as you will by doing some self-modding on your diff (I'm not a huge fan of the aesthetics but I didn't mention any of that since that's just kinda borderline rude but sometimes you gotta be rude if you wanna express emotion towards something but that is not the case here wow that kind of sounds like I don't care much for your map but if I didn't care I wouldn't be modding it so ha Oh boy self-modding is really hard, but I'll make sure I do it ;w; Thank you vm for caring about my map btw!

[ Hard]
eeeeeh you're mapping to a lot of 1/6 with 1/4, which isn't the best thing in the world (which I'll kinda point out below this)`L_` Is there 1/6 on the song??!! DDD: God I must be tone deaf
  1. 00:05:130 (1,2,3) - These sliders fall on nothing strong, but there's not much you can do here if you placed these like so for simplicity's sake (expect to maybe use another rhythm). What about the lousy trumpets? :thinking:
  2. 00:06:453 (1) - Pretty bad use of filler rhythm, again since this falls on nothing too important (if you were opting for the small hi-hat you could've done something like this at the very least). Uh, you are right, it's a pretty bad use of filler rhytm. I made a temporaly fix of it :D But I have 2 questions: What DS divisor are you using in the example? I tried to imitate it, but couldn't find the right divisor D: And, is that really the right divisor? Tried with 1/6 and 1/3 but doesnt sounds right
  3. 00:12:188 (1,2,3,4,5) - Nice! Glad to see I didn't got everything wrong C:
  4. 00:15:129 (2,3,5,6) - Spacing on 00:14:541 (1,2,3) - these is kind of messed up when you compare it to 00:15:717 (4,5,6) - this. Uh?
    The second one is an exact same copy, just flipped horizontally :O
  5. 00:33:363 (1,5) - Can you do something to make these,,, not overlap >.<? Consider it done! (Turned into a good ol' semi-octagon)
  6. 01:01:596 (1,2,1,2) - That's a pretty weird pattern o-o (you could copy paste 01:01:596 (1,1) - over to 01:02:184 (2,2) - for neatness 0:) Lol the pattern as it is was suggested by someone else for the same reasons, Ill go with yours this time :D Edit: Lol It was harder than I expected, I also realize now that I need to do a hitsounds recheck with all that pattern changing...
There's not a whole lot to say since I've said it al already //map handles rhythm fine for the most part but I think the map could be a bit neater overall (this style of mapping just really isn't my cup of tea hhh) :d Wooh I just hope a nominator doesn't feels the same :d
[]Anywho, good luck with your map as I always say (my apologies if I ever sound rude or derogatory; if there's a point you wanna discuss further you can find me in-game whenever!!) ;w;7 Sure :D
Thank you for modding! 8-)
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