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SOUND HOLIC - Earthquake Super Shock

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Kite
[Timing]
Offset is a bit early, try adding ~+12 ms


[General]
Raise volume on all diffs please! 60% is so quiet for this song... can barely hear the hitsounds


[Normal]
00:52:824 (4,6) - remove those imo, breaking the flow from the rest of the map and makes it unneccessarily harder
01:47:682 (4,6) - ^

Everything seems okay to me

[Hard]
Best diff of the mapset

[Insane]
00:27:110 (1) - end spinner here 00:28:139?
00:28:482 - Begin combo here? Also try remapping the part after the first spinner a bit to follow music a bit more, atm its kind of a hassle and random imo ><
01:15:625 - Add beat?

Everything seems okay to me
_____________

We talked about the other diff on irc, well sorry for the delay of this mod orz.. got quite busy yesterday and I couldnt finish checking the mapset. Quite solid and fun.

SPOILER
00:46:139 - she just farted ... (lol lyrics)
Topic Starter
Chocopikel

Kite wrote:

[Timing]
Offset is a bit early, try adding ~+12 ms
It changes with MOD of ykcarrot ><

[General]
Raise volume on all diffs please! 60% is so quiet for this song... can barely hear the hitsounds
ok. It has raised it a little

[Insane]
00:27:110 (1) - end spinner here 00:28:139? fixed
00:28:482 - Begin combo here? Also try remapping the part after the first spinner a bit to follow music a bit more, atm its kind of a hassle and random imo >< It makes it as it is though it tried variously because it is not suitable for the following hitting repeatedly
01:15:625 - Add beat? fixed

Everything seems okay to me
_____________

We talked about the other diff on irc, well sorry for the delay of this mod orz.. got quite busy yesterday and I couldnt finish checking the mapset. Quite solid and fun.

SPOILER
00:46:139 - she just farted ... (lol lyrics)
Thank you for modding!! ;)
Mercurius

Kite wrote:

[Normal]
00:52:824 (4,6) - remove those imo, breaking the flow from the rest of the map and makes it unneccessarily harder
01:47:682 (4,6) - ^
fixed 8-)
OnosakiHito
Thank you for acpeting the diff. again! :D
I will search mod's for the diff..




Download: SOUND HOLIC - Earthquake Super Shock (Chocopikel) [Ono's Taiko Oni].osu
val0108
modreqsで見付けた

[すぎさん]
AR-1
スピンの後のノートが遠くにあることが多かったです。ノーマルプレイ者にはとても難しいです。スピンの後のノートを真ん中周辺に移動させるかスピンのタイミングを変えてください。
00:40:996 (3) - スライダーの最後を00:41:510 - へ
00:46:482 (3) - スライダーの最後を00:46:996 - へ
00:47:510 (4) - ^を動かした後に00:47:339 - へ(動かしたらスペーシング調整を忘れずに)
00:49:224 (3) - 00:49:053 - ここへ。その後スライダーの最後を00:49:910 -
01:09:796 (1,2,3) - http://puu.sh/4cHO お勧め。スペーシング調整をを忘れずに
01:35:853 (3) - 00:40:996と同じ。
01:41:339 (3,4) - 同じく
01:44:082 (3) - 同じく
02:04:653 (1,2,3) - 同じく
03:10:482 (1,2,3) - ^

[ららん]
前に完成したのよりまだ簡単になったけどinsaneレベルだなw
OD6
02:29:339 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - softhitsoundsがよろしいかと!
03:25:567 (1) - http://puu.sh/4cJ4 こういうふうに置いて欲しかったぜ

[Onosakihito]
goooood!!

[ちょこさん]
00:27:110 (1) - スピン最後00:28:482 - にもってこよう
00:43:053 (4,5) - http://puu.sh/4cJA こんな感じで綺麗に囲もう
00:46:482 (4) - 00:45:624 (2) - の最後に重ねて置く?綺麗にはなるよ。スペーシング調整忘れずに
00:48:882 (7) - new combo
01:13:053 (2,3) - http://puu.sh/4cJN だんだん上に向かっていくように置くと綺麗になる。
02:37:396 (1) - 02:37:567 - スピンスタート
03:04:653 (6) - 3gridくらい右

[おれ]
00:48:539 (1,2,3,4) - ここ難しいよね?てか全部難しくね?KI CHI KU!!
Topic Starter
Chocopikel

val0108 wrote:

modreqsで見付けた

[ちょこさん]
00:27:110 (1) - スピン最後00:28:482 - にもってこよう
00:43:053 (4,5) - http://puu.sh/4cJA こんな感じで綺麗に囲もう
00:46:482 (4) - 00:45:624 (2) - の最後に重ねて置く?綺麗にはなるよ。スペーシング調整忘れずに
00:48:882 (7) - new combo
01:13:053 (2,3) - http://puu.sh/4cJN だんだん上に向かっていくように置くと綺麗になる。
02:37:396 (1) - 02:37:567 - スピンスタート
03:04:653 (6) - 3gridくらい右
All fixed!!
thx mod!! ;)
わざわざ全難易度のmodすみずみまでやってくれて本当にありがっつ!
Mercurius
[すぎさん]
AR-1
スピンの後のノートが遠くにあることが多かったです。ノーマルプレイ者にはとても難しいです。スピンの後のノートを真ん中周辺に移動させるかスピンのタイミングを変えてください。
00:40:996 (3) - スライダーの最後を00:41:510 - へ
00:46:482 (3) - スライダーの最後を00:46:996 - へ
00:47:510 (4) - ^を動かした後に00:47:339 - へ(動かしたらスペーシング調整を忘れずに)
00:49:224 (3) - 00:49:053 - ここへ。その後スライダーの最後を00:49:910 -
01:09:796 (1,2,3) - http://puu.sh/4cHO お勧め。スペーシング調整をを忘れずに
01:35:853 (3) - 00:40:996と同じ。
01:41:339 (3,4) - 同じく
01:44:082 (3) - 同じく
02:04:653 (1,2,3) - 同じく
03:10:482 (1,2,3) - ^
ヽ(゚∀。)ノウェヽ(゚∀。)ノウェヽ(゚∀。)ノウェうぇうぇうぇえうぇうぇうぇうぇえ

しゅうせいかんりょ~
KanaRin
As per Ono's request.
天子! like this song <3
Btw.Some modding info.

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Let's go.

[Ono's Taiko Oni]

  1. I still like OD5 XD
  2. 01:05:682 (2) - just my opinion , I will prefer notes here , slider feels discouraged here.
  3. 01:06:539 (x) - Add a note here?
  4. 01:15:539 (x) - ^ Add a Don here? O ooo O ooo Sounds better for me
  5. 01:16:053 (6) - ^ Yeah, you know =w=
  6. 01:16:482 (2) - Don? i prefer X o X
  7. Nice job.
just few problem I can find.
That's all suggestion =w=
Good job~

Ok, star for this.
OnosakiHito

KanaRin wrote:

As per Ono's request.
天子! like this song <3
Btw.Some modding info.

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Let's go.

[Ono's Taiko Oni]

  1. I still like OD5 XD oh you.... xD
  2. 01:05:682 (2) - just my opinion , I will prefer notes here , slider feels discouraged here. I agree, changed to ddk kkd k
  3. 01:06:539 (x) - Add a note here? done
  4. 01:15:539 (x) - ^ Add a Don here? O ooo O ooo Sounds better for me yes sir~!
  5. 01:16:053 (6) - ^ Yeah, you know =w=
  6. 01:16:482 (2) - Don? i prefer X o X Wow, you are good. @@ changed~
  7. Nice job. Thx~
just few problem I can find.
That's all suggestion =w=
Good job~

Ok, star for this.
Wow, this mod was short but really good! It's so long ago since I've got such a good mod. T_T
Thank you really much~ :3


Oh... I didn't stared the map yet. lool ☆


Download: SOUND HOLIC - Earthquake Super Shock (Chocopikel) [Ono's Taiko Oni].osu
DerekMcD

Open up.
Topic Starter
Chocopikel

kokoroanime wrote:


Open up.
Thanks ;) lol
Azure_Kite
Here's my mod!!!

Sorry it took so long ><

Blue = Suggestion Red = Check this

I would prefer an easy difficulty in this mapset somewhere but oh well.

[Mercurius' Normal]

00:51:625 (4,5) - I'd suggest moving 4 and 5 out like this, as Notes over any part of a Slider is discouraged, especially in easy / normal difficulties. In my opinion, it even looks prettier when spaced out like this http://osu.ppy.sh/ss/139194
02:37:567 (1) - This sounds a little flat. I suggest a finish hitsound here.

Other than that, nothing to see here.

[Lalarun's Hard]

00:31:482 (1) - I advise people not to place Spinners 1/4 after a note, as the Spinner will appear while there are still active notes on the screen, causing confusion. Move forward by 1/4, then shorten by 1/4 to compensate.
00:36:967 (1) - Same story here. Move forward 1/4, Shorten by 1/4.
01:04:824 (7,8) - I'd suggest moving 7 and 8 out from under each other, as Notes over any part of a Slider is discouraged.
01:06:882 (4,5) - Same here for 4 and 5.
01:35:510 (3,4,5) - Move 3 and 4 out from above 5, please.
02:01:053 (2) - Move this from under 3, maybe something more like this?
http://osu.ppy.sh/ss/139637
02:09:282 (4) - This just looks messy being partially hidden under the previous slider. Please move out from under (3). I'd also suggest vertically flipping this, so it looks more like this http://osu.ppy.sh/ss/139639
02:54:882 (2) - The other sliders under sliders were borderline fine, but this slider is virtually hidden. Please rearrange this part of the combo so 2 is visible


[Insane]

02:46:053 (4) - Move this up one grid, it just makes the rest of the combo look strange ?_?

Other than that, no real problems here.


[0108 Style]

00:17:767 (1) - I really don't approve of notes being 1/4 after a Spinner, as players have absolutely no way of knowing exactly WHEN the spinner is going to end. Please remove the first note, leaving a 1/2 beat gap between the slider end and the next note.
01:46:825 (1) - If you move the 2nd slider point like this, it makes the slider look a lot smoother http://osu.ppy.sh/ss/143157
02:15:625 (1) - Same issue here as with the beginning. Remove the 1st note please

Other than that, I see no glaring problems.

It's harder than insane, but yeah.


I apologize profusely for taking so long to mod this beast; hopefully this gets you one step closer to ranked/approved Status =D
Topic Starter
Chocopikel

Azure_Kyte wrote:

[Insane]

02:46:053 (4) - Move this up one grid, it just makes the rest of the combo look strange ?_? fixed!!
Other than that, no real problems here.

I apologize profusely for taking so long to mod this beast; hopefully this gets you one step closer to ranked/approved Status =D
Thank you for mod!! ;)
Other diff will fix to guest at once
Please do recheck if it is good afterwards ><
Mercurius
SPOILER
[Mercurius' Normal]

00:51:625 (4,5) - I'd suggest moving 4 and 5 out like this, as Notes over any part of a Slider is discouraged, especially in easy / normal difficulties. In my opinion, it even looks prettier when spaced out like this http://osu.ppy.sh/ss/139194
02:37:567 (1) - This sounds a little flat. I suggest a finish hitsound here.
fixed 8-)
val0108
[0108 Style]

00:17:767 (1) - I really don't approve of notes being 1/4 after a Spinner, as players have absolutely no way of knowing exactly WHEN the spinner is going to end. Please remove the first note, leaving a 1/2 beat gap between the slider end and the next note.I add new note.
01:46:825 (1) - If you move the 2nd slider point like this, it makes the slider look a lot smoother http://osu.ppy.sh/ss/143157done!
02:15:625 (1) - Same issue here as with the beginning. Remove the 1st note pleasesame as

woo!!

Download: SOUND HOLIC - Earthquake Super Shock (Chocopikel) [0108 style].osu
Lalarun

Azure_Kyte wrote:

[Lalarun's Hard]

00:31:482 (1) - I advise people not to place Spinners 1/4 after a note, as the Spinner will appear while there are still active notes on the screen, causing confusion. Move forward by 1/4, then shorten by 1/4 to compensate. OK
00:36:967 (1) - Same story here. Move forward 1/4, Shorten by 1/4. OK
01:04:824 (7,8) - I'd suggest moving 7 and 8 out from under each other, as Notes over any part of a Slider is discouraged.
01:06:882 (4,5) - Same here for 4 and 5.
01:35:510 (3,4,5) - Move 3 and 4 out from above 5, please.
02:01:053 (2) - Move this from under 3, maybe something more like this?
http://osu.ppy.sh/ss/139637
02:09:282 (4) - This just looks messy being partially hidden under the previous slider. Please move out from under (3). I'd also suggest vertically flipping this, so it looks more like this http://osu.ppy.sh/ss/139639
02:54:882 (2) - The other sliders under sliders were borderline fine, but this slider is virtually hidden. Please rearrange this part of the combo so 2 is visible
thx mod

Download: SOUND HOLIC - Earthquake Super Shock (Chocopikel) [Lalarun's Hard].osu
Colin Hou
[0108 style]:
  1. 01:20:596 (T) - how about 1 more note on the starting circle of 01:20:082 (3)?
  2. 01:20:596 (1) - of course, start this at 01:20:682 if you choose to apply the upper one.
  3. uhh, you're using some soft-C2 hitsounds, but I didn't find any in the folder o.o
[Normal]:
  1. ehh, you're using normal-hitnormal.wav as normal-hitclap, that's quite weired to hear an 'echoed' normalhit when hitting the clap-note. you shoud really find another normal-hitclap for this diff.
Hard is pretty funny to play, and 0108 is so jumppy for me TAT

star and good luck!
Mercurius

Colin Hou wrote:

[Normal]:
  1. ehh, you're using normal-hitnormal.wav as normal-hitclap, that's quite weired to hear an 'echoed' normalhit when hitting the clap-note. you shoud really find another normal-hitclap for this diff.
added normal-crap2.wav :?
val0108
[quote="Colin Hou"][0108 style]:
  1. 01:20:596 (T) - how about 1 more note on the starting circle of 01:20:082 (3)?done!
  2. 01:20:596 (1) - of course, start this at 01:20:682 if you choose to apply the upper one.done!
  3. uhh, you're using some soft-C2 hitsounds, but I didn't find any in the folder o.ooops,mistake.done
thank you !!
Topic Starter
Chocopikel

Mercurius wrote:

Colin Hou wrote:

[Normal]:
  1. ehh, you're using normal-hitnormal.wav as normal-hitclap, that's quite weired to hear an 'echoed' normalhit when hitting the clap-note. you shoud really find another normal-hitclap for this diff.
added normal-crap2.wav :?
changed normal-crap2→normal-crap
and I made Easy diff
Because Colin Hou had said "Make Easy diff"
Please recheck ><
nooodl_old
Sweet map.

Easy
Looks fine!

Normal
01:09:796 (1), 02:04:653 (1), 03:10:482 (1) - end one red tick earlier
01:20:767 (1,1) - two spinners?
03:04:996 (1,3) - make these sliders ending on 03:05:510 and 03:06:196, maybe

Hard
01:35:510 (3,4,5) - uglyish.
01:40:310 (2) - emptyness after this seems to break the flow a bit. Add slider to next red tick
03:07:053 (3,4) - what is this mapped to?

Not modding higher diffs; I tend to suck at doing that. (0108 style looked ugly, though. What's with the jaggy sliders at 02:56:767 (1,2)?)
Topic Starter
Chocopikel

nooodl wrote:

Sweet map.

Easy
Looks fine!

Normal
01:09:796 (1), 02:04:653 (1), 03:10:482 (1) - end one red tick earlier
01:20:767 (1,1) - two spinners?
03:04:996 (1,3) - make these sliders ending on 03:05:510 and 03:06:196, maybe

Hard
01:35:510 (3,4,5) - uglyish.
01:40:310 (2) - emptyness after this seems to break the flow a bit. Add slider to next red tick
03:07:053 (3,4) - what is this mapped to?

Not modding higher diffs; I tend to suck at doing that. (0108 style looked ugly, though. What's with the jaggy sliders at 02:56:767 (1,2)?)
Thanks for mod
However, we are waiting only for mod of MAT/BAT
Sorry, all are not changed
OnosakiHito
Chocopikel, don't ask me why please! Some how no one has time for the mod or the Taiko map is too hard for a mod. >w<
I'm still trying to get some more...
Topic Starter
Chocopikel
I would like to bubbled this map soon...
Already waiting also gets tired
I want you to mod early from MAT/BAT...
However, I ask also for mod only in your taiko diff :D
Garven
val:

01:01:567 (1) -
299,191,61567,6,0,B|368:192|368:192|356:148|399:114|459:157|424:192,1,210,4|8
:P
val0108

Garven wrote:

val:

01:01:567 (1) -
299,191,61567,6,0,B|368:192|368:192|356:148|399:114|459:157|424:192,1,210,4|8
:P
slidermaster garven xDD thanks!!
OnosakiHito
I watched trough my diff. one more time, but it seams fine. So I think there is nothing to worry about it.
Topic Starter
Chocopikel

OnosakiHito wrote:

I watched trough my diff. one more time, but it seams fine. So I think there is nothing to worry about it.
yeah
That's right
Your taiko diff is perfect
Garven was also okay so
lolcubes
Well hello there!

[0108]:
  1. 00:34:482 - This is the last spot you have a clap on in this section. Since you used claps on every 2nd and 4th white ticks in a similar section just before this one, add claps to 00:35:167, 00:35:853 and 00:36:539.
  2. 01:17:682 (3,4) - Because of a hitburst from 01:17:167 (6), it is impossible to tell these are sliders unless you know the map in advance. You should reposition them somewhere else, or think of a new way to place these sliders. In insane diffs, hiding behind hitbursts is okay as long as you can recognize the element, in this case, you can't. Take a look at it yourself.
  3. 01:39:282 (1,1,1) - Hmm, I think you should remove the new combos here from everything except the first slider, it looks better. Just a suggestion.
[Insane]:
  1. 01:33:110 (1) - Maybe start the spinner at 01:31:739 because there occurs a change in the music? Just a suggestion.
  2. 01:53:339 (7) - Add a clap? It sounded like you're missing one.
[Lalarun's Hard]:
  1. I suggest AR+1. AR6 was kinda slowish and some things looked crowded. Nothing critical though, just a suggestion.
  2. 01:40:482 - Add a note perhaps? It sounded empty as you tried to follow the vocals mostly, and you missed a spot here.
[Mercurius' Normal]:
  1. 00:31:396 (3) - New combo? You didn't use combos that were that long timeline-wise in your map except for here. (this combo is 4 measures long, while others are 2 measures mostly)
  2. 01:19:396 (2,3) - If possible you should change this, it could be confusing. Not only you have a double repeater out of nowhere which is a short one, you have a stacked note there as well, which could be easy to miss. I'm not saying it's gamebreaking, but if you can avoid it, you should do so in my opinion.
  3. 03:03:625 (2) - Unstack this note if you can. You were stacking 1/2s all over the map and this 1/1 stack can be bad because it could be clicked too early most of the time, by new players.
  4. 03:20:082 (2,3) - Same thing as 01:19:396 (2,3).
[Easy]:
  1. I think the combos are too long for an easy (4 time measures per combo). You should split every combo in 2 in your map in my opinion. For example: 00:31:396 (4), 00:36:882 (4), 00:42:367 (3), 00:47:853 (5), etc.
The taiko looks clean and nothing sounded too bad. I am not a taiko player so I can't say anything about the difficulty, but everything looked pretty fine more or less.
That's it I guess. Those sliders in val's diff are a must fix, everything else is just suggestions pretty much, hope you don't discard them just because you didn't want to consider them.
The mapset really looks nice, and the diffspread is really good. Call me back after the changes have been made.
Topic Starter
Chocopikel

lolcubes wrote:

[Insane]:
  1. 01:33:110 (1) - Maybe start the spinner at 01:31:739 because there occurs a change in the music? Just a suggestion.
  2. 01:53:339 (7) - Add a clap? It sounded like you're missing one.
[Easy]:
  1. I think the combos are too long for an easy (4 time measures per combo). You should split every combo in 2 in your map in my opinion. For example: 00:31:396 (4), 00:36:882 (4), 00:42:367 (3), 00:47:853 (5), etc.
All fixed!!
Thank you for mod!! :)
I will ask you, if fix of all the diffs finishes
I am waiting for fix of guest diff now
Mercurius

lolcubes wrote:

[Mercurius' Normal]:
  1. 00:31:396 (3) - New combo? You didn't use combos that were that long timeline-wise in your map except for here. (this combo is 4 measures long, while others are 2 measures mostly)
  2. 01:19:396 (2,3) - If possible you should change this, it could be confusing. Not only you have a double repeater out of nowhere which is a short one, you have a stacked note there as well, which could be easy to miss. I'm not saying it's gamebreaking, but if you can avoid it, you should do so in my opinion.
  3. 03:03:625 (2) - Unstack this note if you can. You were stacking 1/2s all over the map and this 1/1 stack can be bad because it could be clicked too early most of the time, by new players.
  4. 03:20:082 (2,3) - Same thing as 01:19:396 (2,3).
done :)
Lalarun

lolcubes wrote:

[Lalarun's Hard]:
  1. I suggest AR+1. AR6 was kinda slowish and some things looked crowded. Nothing critical though, just a suggestion. OK
  2. 01:40:482 - Add a note perhaps? It sounded empty as you tried to follow the vocals mostly, and you missed a spot here.
thx mod!!
val0108

lolcubes wrote:

Well hello there!

[0108]:
  1. 00:34:482 - This is the last spot you have a clap on in this section. Since you used claps on every 2nd and 4th white ticks in a similar section just before this one, add claps to 00:35:167, 00:35:853 and 00:36:539.
  2. 01:17:682 (3,4) - Because of a hitburst from 01:17:167 (6), it is impossible to tell these are sliders unless you know the map in advance. You should reposition them somewhere else, or think of a new way to place these sliders. In insane diffs, hiding behind hitbursts is okay as long as you can recognize the element, in this case, you can't. Take a look at it yourself.
  3. 01:39:282 (1,1,1) - Hmm, I think you should remove the new combos here from everything except the first slider, it looks better. Just a suggestion.
All done!!
thanks x))

http://puu.sh/6uZr
Topic Starter
Chocopikel
val0108's diff name changed
Please reDL :)
ok,fix of all the diffs finished
We are waiting for recheck!! ;)
lolcubes
Everything looks good.
Sorry if you got me wrong, I didn't suggest a name change, I just simplified the difficulty name so you still know what I was thinking heh, but for consistency in names, you should probably rename 0108 diff to 0108's Lunatic or something.
If you changed it because of that, I apologize, because that was not my intention to suggest.

Spoke to val and he really wants this diff name, and I am okay with that.

So lets go with this and see what happens, bubbled!
val0108

lolcubes wrote:

Everything looks good.
Sorry if you got me wrong, I didn't suggest a name change, I just simplified the difficulty name so you still know what I was thinking heh, but for consistency in names, you should probably rename 0108 diff to 0108's Lunatic or something.
If you changed it because of that, I apologize, because that was not my intention to suggest.

Spoke to val and he really wants this diff name, and I am okay with that.

So lets go with this and see what happens, bubbled!
Thank you for receiving my selfishness T_T
thank you bubbled x))
Topic Starter
Chocopikel

lolcubes wrote:

Everything looks good.
Sorry if you got me wrong, I didn't suggest a name change, I just simplified the difficulty name so you still know what I was thinking heh, but for consistency in names, you should probably rename 0108 diff to 0108's Lunatic or something.
If you changed it because of that, I apologize, because that was not my intention to suggest.

Spoke to val and he really wants this diff name, and I am okay with that.

So lets go with this and see what happens, bubbled!
Thank you bubbled!! :)
very glad~ ><
It is the favor of your nice mod :D
Topic Starter
Chocopikel
sorry , I have noticed that it is not add in the tag of "wonderful heaven"
lolcubes
Okay then, rebubbled!
I guess I should learn to check tags too. ._.
Topic Starter
Chocopikel

lolcubes wrote:

Okay then, rebubbled!
I guess I should learn to check tags too. ._.
Thanks for rebubbled!! :)
I am sorry to have made your time and effort applied...
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