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Touno Kyouko (CV : Kimura Juri) - Koi no Theory...

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Kantan
ไม่แก้ครับ ขก
Topic Starter
My Angel Rize

Kantan wrote:

ไม่แก้ครับ ขก
:c
Topic Starter
My Angel Rize

Inversal wrote:

Noob mod

[Easy]

Looks good! ay thanks

[Hard]

00:08:364 (7,8) - Stack ตรงนี้ทำไมละนั่น :v
00:14:364 (7) - NC
00:19:475 - Skip เสียงกลองทำไมละนั่น
00:21:697 (2,3) - เล่น Vocal มาตลอด ดันมากลองแบบงงๆตรงนี้
00:23:031 - I'm faded.... โน้ตหาย
00:26:586 - เว้นมันทุก downbeat จุดที่หนักที่สุดเลย
00:28:586 (2,3) - Triple
00:33:253 (4,5) - Slider เริ่มเส้นแดงโดยไม่มีเสียงหนักเส้นแดง อ่านยากนะ
00:38:586 - I'm faded 2 .... โน้ตหาย
00:38:808 (3,1,2,3) - Stack for what?
00:39:697 (4) - Vocal ตรงนี้ Slider ก็ต้องอยู่ตรงนี้สิ
00:40:808 - I'm faded 3 .... โน้ตหาย
01:08:808 (7,8,1) - ช่วยทำ DS ในจุดที่ไม่ jump ให้เท่ากันด้วยนะ
01:17:031 (2,3) - Stress ผิดที่
01:25:475 - Triple ได้
01:26:808 - Triple ดีกว่า เสียงกลองมันเอื้ออำนวยกว่า

[Insane]

00:21:031 (5) - Vocal ตรงนี้หนักกว่าไม่ใช่หรอ ทำไมให้มันเป็นหางล่ะ
00:29:253 (1,2,3,4,1,2,3,4,5) - เราว่ามันควรกลับก่อน 4 ตัวแรก Space น้อย 5 ตัวหลังควรจะ Space มาก
00:39:697 (3) - Vocal is the best แต่ไม่เน้นมันเลย เน้นด้วยนะ
00:53:031 (7) - Slider มะ no
01:18:808 (4) - Ctrl + J I dont want to make a big jump there
01:20:364 (2) - Circle ดีกว่านะ I think the slider is already fine

จบละสำหรับ Noob modding
no comment = fix
GalenTori
[Hard]
รู้สึกว่า Hs มันจะขาดๆไปบางช่วง (ก็เยอะอยู่ ;w;)
แต่!!! เรายังย้ำคำเดิมนะว่าเพลงนี้มีอะไรให้เล่นมากกว่า vocal :p
- 00:08:364 (7) - clap
- 00:08:808 (1) - finish
- 00:09:919 (3) - clap
- 00:21:697 (2) - clap
- 00:21:919 (3) - remove clap
- 00:44:364 (1,2,3) - จะว่ามัน undermapped ก็ยังไม่เชิง ;w;
- 00:56:586 (6) - wtf vocal ลากยาว แต่ทำไม 00:57:031 (1,2) - ไอ 2 ตัวนี้มันตาม melody = =
- 01:02:586 (1,2,3) - flow ไม่ค่อยสวย
- 01:09:253 (3) - finish
- 01:09:697 (4) - clap
- 01:13:919 (4,5,6) - ดูขัดๆ flow
- 01:15:031 (1,2,3) - ^
- 01:19:919 (1,2,3,4) - undermapped
- 01:21:253 (4,5) - ใส่ stack ก็ได้อยู่นะ
จิงๆแล้วตาม melody มันสนุกกว่าเยอะเลยล่ะ :V
[Insane]
Ar ต่ำกว่า 9 เถอะ pls
- 00:07:697 (2) - เส้นขาวมันน่าจะเป็นหัวสไลเดอร์มากกว่า
- 00:39:697 (3) - whistle
- 00:44:142 (3,1) - ทำไมตรงนี้ไม่ triple ถถ
ไม่รู้จะม็อดอะไรสับสนว่าจะเล่นอะไรระหว่าง vocal กะ melody uwu
Topic Starter
My Angel Rize

GaziloTFap wrote:

[Hard]
รู้สึกว่า Hs มันจะขาดๆไปบางช่วง (ก็เยอะอยู่ ;w;)
แต่!!! เรายังย้ำคำเดิมนะว่าเพลงนี้มีอะไรให้เล่นมากกว่า vocal :p VOCAL IS THE BEST ! ! !
- 00:08:364 (7) - clap
- 00:08:808 (1) - finish
- 00:09:919 (3) - clap อันนี้ไม่ใส่อยู่แล้ว
- 00:21:697 (2) - clap
- 00:21:919 (3) - remove clap
- 00:44:364 (1,2,3) - จะว่ามัน undermapped ก็ยังไม่เชิง ;w; มันแทบไม่มีเสียงเลยไม่ใส่อะ มั้งนะ
- 00:56:586 (6) - wtf vocal ลากยาว แต่ทำไม 00:57:031 (1,2) - ไอ 2 ตัวนี้มันตาม melody = = เว้นเป็นบางจุด คงได้นะ
- 01:02:586 (1,2,3) - flow ไม่ค่อยสวย นั่นเรียกว่า flow เหรอ c:
- 01:09:253 (3) - finish
- 01:09:697 (4) - clap
- 01:13:919 (4,5,6) - ดูขัดๆ flow มันไม่ได้เรียกว่า flow
- 01:15:031 (1,2,3) - ^ ^
- 01:19:919 (1,2,3,4) - undermapped มันไม่น่าเป็นนะ
- 01:21:253 (4,5) - ใส่ stack ก็ได้อยู่นะ no
จิงๆแล้วตาม melody มันสนุกกว่าเยอะเลยล่ะ :V :thinking:
[Insane]
Ar ต่ำกว่า 9 เถอะ pls ar8.x is for noobs :P
- 00:07:697 (2) - เส้นขาวมันน่าจะเป็นหัวสไลเดอร์มากกว่า
- 00:39:697 (3) - whistle no
- 00:44:142 (3,1) - ทำไมตรงนี้ไม่ triple ถถ เสียงมันเบาเลยไม่ใส่ดีกว่า (เอาจริงๆ คือมันไม่ได้ยิน)
ไม่รู้จะม็อดอะไรสับสนว่าจะเล่นอะไรระหว่าง vocal กะ rhythm uwu vocal สิ ;)
no comment = fix
AnneKitsune
Insane
00:06:808 (5) - Slider ends on no sound.
00:23:031 (1) - Placement seems random. Use a pattern to make it feel more standard https://osu.ppy.sh/wiki/Rhythm_Techniques
01:16:586 (1) - ^
00:37:475 (1) - Same here, it also feels like everything is stuck in the bottom right corner.
00:56:364 (1) - This jump is really really hard to hit using a right handed mouse and doesn't feel natural at all.

Very good map overall. Nice job!
Topic Starter
My Angel Rize

dankmemes5577 wrote:

Insane
00:06:808 (5) - Slider ends on no sound. its not there is a sound
00:23:031 (1) - Placement seems random. Use a pattern to make it feel more standard https://osu.ppy.sh/wiki/Rhythm_Techniques will fix if other modders mention this
01:16:586 (1) - ^ ^
00:37:475 (1) - Same here, it also feels like everything is stuck in the bottom right corner. its not bad
00:56:364 (1) - This jump is really really hard to hit using a right handed mouse and doesn't feel natural at all. its your problem


Very good map overall. Nice job! thanks
no kudosu because I didn't fix anything :(
- Frontier -
NICE


[Kantan]
  1. Your map has many 1/2 stuff here.
  2. YOU NC A LOT WTF.
  3. GOOD LUCKKKKKKKKKKKKKKKKKKK!1!!!!11!!1!1!
I love you immortal
Seaweed
nm mod req from pm

[Insane]
00:04:142 (2) - previous and next note should be the same distance apart since there's no change in intensity
00:08:364 (3,4,1) - with current flow, i think this part should be ctrl+j'ed
00:12:364 (1,2,3,4,1,2,3,1,2,3) - this jump section needs to be nerfed, it's too intense compared to the surrounding notes
00:32:808 (5,6,7) - move this to make a triangle shape with the previous notes so the patterns are more consistent
don't forget to keep the spacing the same for 00:33:031 (7,8,9) - too
00:53:475 (1,2,3,4,5,6) - nerf - the spacing is so intense even though its not yet kiai
00:55:031 (1,2,1,2,1,2,1,2) - ^
00:57:031 (1,2,3,4) - ^

[Hard]
There's clearly mappable sounds here 00:50:808 (5,6) - even for hard
00:57:475 (2) - use the slider at 00:57:031 (1) - instead and crl+h. Better aesthetics
01:21:253 (4,5) - should be stacked, it's pretty hard for a *noob* to understand that it's a 1/2 note not 1/1
Topic Starter
My Angel Rize

Seaweed wrote:

nm mod req from pm

[Insane]
00:04:142 (2) - previous and next note should be the same distance apart since there's no change in intensity
00:08:364 (3,4,1) - with current flow, i think this part should be ctrl+j'ed the current one is better :^)
00:12:364 (1,2,3,4,1,2,3,1,2,3) - this jump section needs to be nerfed, it's too intense compared to the surrounding notes
00:32:808 (5,6,7) - move this to make a triangle shape with the previous notes so the patterns are more consistent
don't forget to keep the spacing the same for 00:33:031 (7,8,9) - too
00:53:475 (1,2,3,4,5,6) - nerf - the spacing is so intense even though its not yet kiai Say that to haitai !
00:55:031 (1,2,1,2,1,2,1,2) - ^ ^
00:57:031 (1,2,3,4) - ^ ^

[Hard]
There's clearly mappable sounds here 00:50:808 (5,6) - even for hard
00:57:475 (2) - use the slider at 00:57:031 (1) - instead and crl+h. Better aesthetics
01:21:253 (4,5) - should be stacked, it's pretty hard for a *noob* to understand that it's a 1/2 note not 1/1
no comment = fix

thanks for mod xd
davidminh0111
Hello from my modding queue:
Insane:
00:29:253: This isn't a good stream, remap.
00:45:253: Remove this, I don't hear any music structure here.
00:45:475: Add circles

Advice: Add more emphasis.
Kawashiro
Hi~ from Your M4M Queue

Comment
  1. I thought you should make 1 more diff. The difficulty gap of Insane and Hard is too big. you can make 3.5*~3,8* diff.
  2. Nice map

Easy
  1. 00:19:475 (4,1) - NC swap
  2. 00:23:475 (4) - NC
  3. 00:27:031 (7,1) - NC swap
  4. 00:30:586 (2) - NC
  5. 00:41:253 (4,1) - NC swap
  6. 00:59:475 (2,3) - about beat, I think This will better
  7. 01:12:364 - Not necessary things but, how do you think about put circle in here?

Kantan
  1. 00:07:697 (1) - Del NC will better? for make 8 bit NC cycle until 00:15:919 - here
  2. 00:11:253 (1,2) - NC swap
  3. 00:15:031 (1) - Del NC
  4. 00:31:919 (4,1) - NC swap for follow 4 bit NC cycle
  5. 00:35:475 (4,1) - ^
  6. 00:39:031 (4,1) - ^
  7. 00:43:919 (1,2) - ^
  8. 01:10:808 (4,1) - NC swap like 00:51:253 (1) - here
  9. 01:12:364 (1,2) - NC swap
  10. 00:09:253 (1) - Clap? like 00:05:253 (1) - here
  11. I hope use another hitsound... only finish?

Hard
  1. 00:06:808 (4,1) - Del first slider NC or add NC in second slider
  2. 00:43:697 (1) - I know why you put NC in here but I don't think this is necessary
  3. 00:44:364 (1,2) - Make same beat with 00:47:919 (1,2,3) - it?
  4. 00:51:253 (6,1) - NC swap
  5. 00:53:031 (6,1) - ^
  6. 01:00:142 (4,1) - ^
  7. 01:01:919 (5,1) - ^
  8. 01:03:697 (5,6) - ^
  9. 01:11:253 (1,4) - NC swap???? of swap 01:10:808 (6,1) - here???
  10. 01:14:364 (6,1) - NC swap
  11. 01:16:142 (5,1) - ^
  12. 01:16:808 (1) - Idk why you put clap in slidertail
  13. 01:17:253 (2) - I think you should put clap on sliderhead... because i think 01:00:808 (2,3,4) - this hs using is good
  14. 01:07:253 (4) - NC?
  15. 01:16:142 (5,1) - NC swap
  16. 01:21:475 (5,1) - ^

Insane
  1. 00:01:697 (3,1) - NC swap?
  2. 00:03:253 (1) - Del NC
  3. 00:06:808 (5,1) - NC swap?
  4. 00:10:364 (5,1) - ^
  5. 00:51:253 (4,1) - ^
  6. 00:53:031 (7,1) - ^
  7. 00:59:253 (2,3) - How about this beat??? i think it will be fit with clicking point and vocal's lylics
  8. 01:00:142 (5,1) - NC swap
  9. 01:01:919 (6,1) - ^
  10. 01:03:697 (7,1) - ^
  11. 01:14:364 (7,1) - ^
  12. 01:16:142 (7,1) - ^
  13. 01:21:475 (5,1) - ^
  14. 00:15:031 (5) - Del slidertail's clap
  15. 00:36:586 (4) - Add clap on slidertail

sorry about long mod

GL
CucumberCuc
M4M mod

Easy
[list]
00:04:031 Remove the spinner and you can put it instead of the slider on 00:04:364 to 00:05:253 or put circle on 00:03:253 and put slider 00:03:919 to 00:05:253
00:19:475 (4) NC ?
00:23:475 (3) NC
00:27:301 (6) mb NC?
00:43:697 (2) I would not recommend to use a small slider, 01:10:586 (3,4) too
01:12:364 I think you can put a circle here
01:26:586 don't use closed spinner reduce the slider to 01:26:586 and move the spinner on 01:27:031 to 01:28:808

Kantan's Normal
[list]
Check AiMod
And please use different colors in some places
00:06:808 (3) You can to increase distance of the slider if you want
00:09:253 (1) ^
00:12:808 add NC?
00:15:031 delete NC?
00:21:697 (1) You can to increase distance of the slider if you want
00:24:808 delete NC?
00:37:697 (1) You can to increase distance of the slider (2) if you want

Hard
[list]
00:14:808 (2) Maybe move the circle slightly up and to the right?
00:21:253 Delete NC?
00:21:697 added NC and 00:23:301 delete
00:24:256 (5) move circle a little bit down
00:52:808 (4) I think that this round is a bit far for Hard

Insane
[list]
00:03:253 (1) Delete NC?
00:57:031 (1,2,3,4) I think it's a bit far to Insane, if you think so, you should put them a little closer
01:10:142 (5,6,7,8) ^
01:11:253 (1,2,3) ^
01:26:586 (6,7) ^

I'm not good at modding, but I hope helped :)
Topic Starter
My Angel Rize

davidminh0111 wrote:

Hello from my modding queue:
Insane:
00:29:253: This isn't a good stream, remap. nah its already good
00:45:253: Remove this, I don't hear any music structure here. There is a sound lol
00:45:475: Add circles nah because I don't map with following vocal on this section

Advice: Add more emphasis. I think this map has enough emphasis
no kudosu cuz i didnt fix

UnLock- wrote:

Hi~ from Your M4M Queue

Comment
  1. I thought you should make 1 more diff. The difficulty gap of Insane and Hard is too big. you can make 3.5*~3,8* diff. I might make a light insane diff if its really needed
  2. Nice map :D

Easy
  1. 00:19:475 (4,1) - NC swap
  2. 00:23:475 (4) - NC
  3. 00:27:031 (7,1) - NC swap
  4. 00:30:586 (2) - NC
  5. 00:41:253 (4,1) - NC swap
  6. 00:59:475 (2,3) - about beat, I think This will better nah because the vocal starts here 00:59:919 - so I decided to put the slider there
  7. 01:12:364 - Not necessary things but, how do you think about put circle in here? not sure I might fix it


Hard
  1. 00:06:808 (4,1) - Del first slider NC or add NC in second slider I nc'd a circle instead
  2. 00:43:697 (1) - I know why you put NC in here but I don't think this is necessary
  3. 00:44:364 (1,2) - Make same beat with 00:47:919 (1,2,3) - it? no cuz the sound on 00:44:364 (1,2) - is different than 00:47:919 (1,2,3)
  4. 00:51:253 (6,1) - NC swap
  5. 00:53:031 (6,1) - ^
  6. 01:00:142 (4,1) - ^ its still the same rhythm as previous so nah
  7. 01:01:919 (5,1) - ^ ^
  8. 01:03:697 (5,6) - ^ nc'd only the circle
  9. 01:11:253 (1,4) - NC swap???? of swap 01:10:808 (6,1) - here??? nah
  10. 01:14:364 (6,1) - NC swap same reason as 01:00:142 (4,1)
  11. 01:16:142 (5,1) - ^ ^
  12. 01:16:808 (1) - Idk why you put clap in slidertail
  13. 01:17:253 (2) - I think you should put clap on sliderhead... because i think 01:00:808 (2,3,4) - this hs using is good
  14. 01:07:253 (4) - NC? nc'd at the next circle
  15. 01:16:142 (5,1) - NC swap same reason as 01:00:142 (4,1)
  16. 01:21:475 (5,1) - ^ ^

Insane
  1. 00:01:697 (3,1) - NC swap?
  2. 00:03:253 (1) - Del NC
  3. 00:06:808 (5,1) - NC swap? no
  4. 00:10:364 (5,1) - ^ ^
  5. 00:51:253 (4,1) - ^ nc'd at 00:50:808 (1) - instead
  6. 00:53:031 (7,1) - ^ no
  7. 00:59:253 (2,3) - How about this beat??? i think it will be fit with clicking point and vocal's lylics fixed to the different pattern lol
  8. 01:00:142 (5,1) - NC swap no
  9. 01:01:919 (6,1) - ^ ^
  10. 01:03:697 (7,1) - ^ ^
  11. 01:14:364 (7,1) - ^ ^
  12. 01:16:142 (7,1) - ^ ^
  13. 01:21:475 (5,1) - ^ ^
  14. 00:15:031 (5) - Del slidertail's clap
  15. 00:36:586 (4) - Add clap on slidertail

sorry about long mod its fine lol

GL

CucumberCuc wrote:

M4M mod

Easy
[list]
00:04:031 Remove the spinner and you can put it instead of the slider on 00:04:364 to 00:05:253 or put circle on 00:03:253 and put slider 00:03:919 to 00:05:253 nah it will be too hard for beginners if I fixed them
00:19:475 (4) NC ?
00:23:475 (3) NC
00:27:301 (6) mb NC?
00:43:697 (2) I would not recommend to use a small slider, 01:10:586 (3,4) too fixed at 00:43:697 (2) but at 01:10:586 (3,4) idk how to fix them so I would keep like that
01:12:364 I think you can put a circle here I may map it
01:26:586 don't use closed spinner reduce the slider to 01:26:586 and move the spinner on 01:27:031 to 01:28:808

Hard
[list]
00:14:808 (2) Maybe move the circle slightly up and to the right? I moved that slider down lol
00:21:253 Delete NC? no
00:21:697 added NC and 00:23:301 delete ^
00:24:256 (5) move circle a little bit down
00:52:808 (4) I think that this round is a bit far for Hard I think they are fine :^)

Insane
[list]
00:03:253 (1) Delete NC?
00:57:031 (1,2,3,4) I think it's a bit far to Insane, if you think so, you should put them a little closer H_A_I_T_A_I
01:10:142 (5,6,7,8) ^ ^
01:11:253 (1,2,3) ^ ^
01:26:586 (6,7) ^ ^

I'm not good at modding, but I hope helped :) im worse than yours :lol:
no comment = fix

also normal diff is being remapped

edit: normal is done
- Frontier -
วอทเดอะฟัควายยูกิ๊ฟมีคูโดสุ?
KDS ABUSEEEEEE
Topic Starter
My Angel Rize

- Frontier - wrote:

วอทเดอะฟัควายยูกิ๊ฟมีคูโดสุ?
KDS ABUSEEEEEE
Kantan fixed 1/2 stuffs in his diff so I gave u a kudosu

edit: rip kudosu
yoshee4232
M4M on this map, thanks :)
https://osu.ppy.sh/s/554008

Mod is a little short so it's fine if you do a shorter one or don't mod all diffs

[Insane]
  1. 00:09:253 (2) - shorten this slider and put a circle at the end like this
  2. 00:18:808 (7,8) - the slider ends are on a strong sound, the heads should be on the strong sound
  3. 00:31:031 (2) - maybe ctrl+g this slider?
  4. 00:48:586 (2,3) - this would work better as a slider to also reflect the lyrics
  5. 01:01:253 (3,4) - I think this placement would fit the rhythm better
[Hard]
  1. 00:09:253 (2) - put something like this instead, I think it would better reflect the rhythm
  2. 00:19:697 (1,2,3,4) - these slider heads are all on weaker sounds, maybe move them forward something like this
  3. 00:27:253 (3) - maybe turn this into a reverse slider
  4. 00:44:808 - you should have a circle here because there is a sound
  5. 01:23:919 (2) - try making this a reverse slider, I think it fits the song a bit better
[Kantan's Normal]
  1. 00:13:919 (3) - you should extend this slider to cover the sound on the red tick
  2. 00:38:808 (3) - I feel like this note isn't really necessary
[Easy]
  1. 00:55:031 (1) - spinner is less then 4 beats, consider extending it by 1/2 a beat, it's in the ranking guidelines for easy
  2. 01:19:475 (5) - this circle feels unnecessary
Topic Starter
My Angel Rize

cooldude4232 wrote:

M4M on this map, thanks :)
https://osu.ppy.sh/s/554008

Mod is a little short so it's fine if you do a shorter one or don't mod all diffs

[Insane]
  1. 00:09:253 (2) - shorten this slider and put a circle at the end like this current one is already good
  2. 00:18:808 (7,8) - the slider ends are on a strong sound, the heads should be on the strong sound remapped this part
  3. 00:31:031 (2) - maybe ctrl+g this slider? repatterned
  4. 00:48:586 (2,3) - this would work better as a slider to also reflect the lyrics they arent following the vocal
  5. 01:01:253 (3,4) - I think this placement would fit the rhythm better
[Hard]
  1. 00:09:253 (2) - put something like this instead, I think it would better reflect the rhythm I might fix it
  2. 00:19:697 (1,2,3,4) - these slider heads are all on weaker sounds, maybe move them forward something like this the vocal starts at red ticks so I ignored the stronger\weaker sounds
  3. 00:27:253 (3) - maybe turn this into a reverse slider no
  4. 00:44:808 - you should have a circle here because there is a sound there is no sounds or do you mean the vocal? if you mean that, i ignored that vocal at 00:44:364 - 00:50:586 - part
  5. 01:23:919 (2) - try making this a reverse slider, I think it fits the song a bit better current one is better
[Easy]
  1. 00:55:031 (1) - spinner is less then 4 beats, consider extending it by 1/2 a beat, it's in the ranking guidelines for easy its just a guideline, i wont fix it :P
  2. 01:19:475 (5) - this circle feels unnecessary repatterned
no comment = fix
hi-mei
hello, from my queue

last diff:
the quality here is really good, i wud bubble that (tho idk about other diffs)
just few minor things:
00:21:919 - hitsounds here are too loud, just listen to it from the start, u shud add some volume control
uhhh i just realized there are no volume control at all

please u shud consider to lower the volume on most of the slider-ends, its really important to make new players subconsciously feel that clickable objects are more tangible than others
00:02:031 - like here for example
well there are like 3-5 that are similar ^

tho for most part slider ends are placed on tangible sounds so u shudnt mute them at all

yea thats pretty much it, good map
Topic Starter
My Angel Rize

hi-mei wrote:

hello, from my queue

last diff:
the quality here is really good, i wud bubble that (tho idk about other diffs) i think my map is not that good lol
just few minor things:
00:21:919 - hitsounds here are too loud, just listen to it from the start, u shud add some volume control
uhhh i just realized there are no volume control at all there were volume controls then my friend told me to remove them ;D

please u shud consider to lower the volume on most of the slider-ends, its really important to make new players subconsciously feel that clickable objects are more tangible than others
00:02:031 - like here for example
well there are like 3-5 that are similar ^

tho for most part slider ends are placed on tangible sounds so u shudnt mute them at all fixed all of them

yea thats pretty much it, good map ;D
Kantan

cooldude4232 wrote:

M4M on this map, thanks :)
https://osu.ppy.sh/s/554008

Mod is a little short so it's fine if you do a shorter one or don't mod all diffs

[Kantan's Normal]
  1. 00:13:919 (3) - you should extend this slider to cover the sound on the red tick //this feel a bit too hard imo
  2. 00:38:808 (3) - I feel like this note isn't really necessary okay
and i fix other mods by remapped 8-)

love you
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57807
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1697,5252,15918,30142,44364,58586
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Koi no Theory
TitleUnicode:恋のセオリー
Artist:Kyouko Touno (CV : Kimura Juri)
ArtistUnicode:桃乃今日子(CV:木村珠莉)
Creator:nice_safaleen
Version:Kantan's Normal
Source:セイレン
Tags:seiren tv size ed ending kantan
BeatmapID:1258111
BeatmapSetID:593748

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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-jordan-
M4M

[Easy]
00:01:697 (1,2) - The rhythm you use here is hard to read at low AR as you skip other important sounds in the music so I recommend that you change it.
00:03:253 (2,1) - The gap between this slider and spinner is too close for this AR, since the spinner appears behind the slider whilst it is still active.
00:15:919 - You should map the sound here with a circle. It feels strange for the break to not end on a downbeat.
00:21:697 (3) - 00:28:364 (3) - I don't think you should ignore the drum sounds under these sliders, and also these sliders ends land on a strong sounds which would be much better if the sounds were on a clickable objects instead.
00:35:919 (1) - Move first red point to x:236,y:64, the second point to x:160,y:84 and the last point to x:68,y:65 to make the slider geometrically perfect, then rotate 00:37:697 (2,3) - so 00:37:697 (2) - is parallel with 00:35:919 (1) - .
00:39:475 (1,2) - Make these parallel.
00:35:919 (1) - 00:39:475 (1) - 00:42:586 (1) - Remove the NC here and add NC at 00:37:697 (1) - 00:41:253 (4) - to follow your previous combo patterns.
00:42:586 (1) - There are some sounds after this slider that you should map.
00:46:142 (2) - This slider gets really close to going off screen at 4:3 aspect ratio, you should move it closer to the centre since there's no reason for it to be as risky as it is.
00:50:808 - Add a circle here?
01:05:697 (1) - Move to x:184,y:252
01:11:475 (4) - You could move this back 1/2 beat and make it a reverse to better match the vocals rhythms.
01:18:142 (4) - Rotate this so it blankets 01:17:697 (3) - properly.

[Kantan's Kantan]
00:13:031 (2,3,4) - Your rhythm choice here confuses me because you skip over some important sounds then have that 1 beat gap, I think would be hard to read if you were following the music at that AR and its really oversimplified compared to how you map other rhythms in this map. I recommend you do something like this instead.

00:38:808 - Why do you skip over this sound when you mapped it in the previous and next section?
00:51:253 (1,4) - Blanket these sliders properly please.
01:27:031 (3) - Shouldn't this slider end on beat since that's when the vocals fully fade out? Also i think it wound fit better if it were 1/2 beat earlier.

[Hard]
00:35:475 (1,2) - Blanket please.
01:12:142 (6) - This reverse that is longer than your other ones seems out of place and you could map this drum fill more intense than the other one as it is in the Kiai.
01:15:253 (2) - Move to x:376,y:84?

Nice map again I couldn't really see much wrong with it.

[Insane]
Isn't AR9 at 135 BPM for this difficulty too high. Also I can't read AR9 DT so how will I farm this when it's ranked and make it higher OD
00:01:697 (1) - I think this should just be a 1/2 slider to match the vocals, also blanket it on 00:01:697 (1) - slider end please.
00:03:253 (5,1) - The 1/4 gap here seems large and isn't easily visibly readable. And also I think it should be in line with the previous slider, so in my opinion you should move it to x:492,y,292.
00:09:031 - Why not map the sound here?
00:21:253 (1,2,3) - This overlap here is pretty confusing.
00:21:919 (3) - Blanket properly on to 00:23:031 (1) - please.
00:23:031 - This next sections jump patterns all use the same anti-clockwise flow direction. You should mix it up more.
00:32:364 (3) - Either stack this properly on to 00:31:475 (3) - or use the same kind of overlap you use here 00:31:919 (1,4) - .
01:08:586 (4,1) - Shouldn't these be closer so they are like your other overlaps? Actually you should probably go through this whole map and see ever place you use this half overlap, and make them all the same distance because some of them are really inconsistent at the moment.
01:22:808 (4) - NC here possibly?

This map has some really good jump patterns and looked aesthetically pleasing. Nice job.
Topic Starter
My Angel Rize

-Jordan- wrote:

M4M

[Easy]
00:01:697 (1,2) - The rhythm you use here is hard to read at low AR as you skip other important sounds in the music so I recommend that you change it. repatterned
00:03:253 (2,1) - The gap between this slider and spinner is too close for this AR, since the spinner appears behind the slider whilst it is still active. ^
00:15:919 - You should map the sound here with a circle. It feels strange for the break to not end on a downbeat.
00:21:697 (3) - 00:28:364 (3) - I don't think you should ignore the drum sounds under these sliders, and also these sliders ends land on a strong sounds which would be much better if the sounds were on a clickable objects instead. I didn't ignore those drum sounds, the reason that I put the long slider is I want to cover the drum sounds under slider
00:35:919 (1) - Move first red point to x:236,y:64, the second point to x:160,y:84 and the last point to x:68,y:65 to make the slider geometrically perfect, then rotate 00:37:697 (2,3) - so 00:37:697 (2) - is parallel with 00:35:919 (1) - .
00:39:475 (1,2) - Make these parallel.
00:35:919 (1) - 00:39:475 (1) - 00:42:586 (1) - Remove the NC here and add NC at 00:37:697 (1) - 00:41:253 (4) - to follow your previous combo patterns.
00:42:586 (1) - There are some sounds after this slider that you should map. no
00:46:142 (2) - This slider gets really close to going off screen at 4:3 aspect ratio, you should move it closer to the centre since there's no reason for it to be as risky as it is.
00:50:808 - Add a circle here? no
01:05:697 (1) - Move to x:184,y:252
01:11:475 (4) - You could move this back 1/2 beat and make it a reverse to better match the vocals rhythms.
01:18:142 (4) - Rotate this so it blankets 01:17:697 (3) - properly. I dont want to make this overlaps with 01:17:253 (2) -

[Hard]
00:35:475 (1,2) - Blanket please.
01:12:142 (6) - This reverse that is longer than your other ones seems out of place and you could map this drum fill more intense than the other one as it is in the Kiai.
01:15:253 (2) - Move to x:376,y:84?

Nice map again I couldn't really see much wrong with it. :D

[Insane]
Isn't AR9 at 135 BPM for this difficulty too high. Also I can't read AR9 DT so how will I farm this when it's ranked and make it higher OD I know its too high for this bpm but there is nothing wrong with it I can't read ar8 with dt cuz its too slow
00:01:697 (1) - I think this should just be a 1/2 slider to match the vocals, also blanket it on 00:01:697 (1) - slider end please.
00:03:253 (5,1) - The 1/4 gap here seems large and isn't easily visibly readable. And also I think it should be in line with the previous slider, so in my opinion you should move it to x:492,y,292. I moved it to x:496 y:276 instead
00:09:031 - Why not map the sound here? there is a long sound at 00:15:919 - and the vocal starts here 00:16:364 -
00:21:253 (1,2,3) - This overlap here is pretty confusing. I dont think it is
00:21:919 (3) - Blanket properly on to 00:23:031 (1) - please.
00:23:031 - This next sections jump patterns all use the same anti-clockwise flow direction. You should mix it up more. I dont think its a problem
00:32:364 (3) - Either stack this properly on to 00:31:475 (3) - or use the same kind of overlap you use here 00:31:919 (1,4) - .
01:08:586 (4,1) - Shouldn't these be closer so they are like your other overlaps? Actually you should probably go through this whole map and see ever place you use this half overlap, and make them all the same distance because some of them are really inconsistent at the moment. I dont think its a problem whatever they are inconsistent or not
01:22:808 (4) - NC here possibly? huh, no

This map has some really good jump patterns and looked aesthetically pleasing. Nice job.
no comment = fix
AlexDark69
Hi I modded ur map for free I hope it's not useless

Insane
00:03:253 (5) - This slider overlaps on some strong drum sounds and you map a drum right after, so maybe change it to a 1/4 slider and add a triple like this? http://puu.sh/vw2Hf/45d15e5ba7.jpg http://puu.sh/vw2IH/e3c3575726.jpg
00:14:919 (4) - I don't hear a sound here, are you sure you want a note here?
01:08:142 (3,4) - You could blanket these like this: http://puu.sh/vw2Wy/3f2912d778.jpg
01:26:586 (6,7,8,9) - I think the sound at the tick in between 6 and 7 has more emphasis than the one you placed 8 at. Maybe put the triple slightly earlier than before like this? http://puu.sh/vw2Zp/688b2da651.jpg

Hard
00:17:031 (3) - I think you should change this slider to a 1/4 repeat slider to emphasise the white tick. Maybe do it like this? http://puu.sh/vw3qU/128b784d67.jpg
00:32:586 (3) - ^ same story with the above but here's another screenshot of how I replaced it visually: http://puu.sh/vw3EE/2b45f3204d.jpg
00:37:475 (2) - ^ same story with the above but here's another screenshot of how I replaced it visually: http://puu.sh/vw3N6/7bd14ff817.jpg

I hope I helped :)
Topic Starter
My Angel Rize

AlexDark69 wrote:

Hi I modded ur map for free I hope it's not useless

Insane
00:03:253 (5) - This slider overlaps on some strong drum sounds and you map a drum right after, so maybe change it to a 1/4 slider and add a triple like this? http://puu.sh/vw2Hf/45d15e5ba7.jpg http://puu.sh/vw2IH/e3c3575726.jpg%20I%20dont%20think%20the%20drum%20sound
00:14:919 (4) - I don't hear a sound here, are you sure you want a note here? It does have a sound
01:08:142 (3,4) - You could blanket these like this: http://puu.sh/vw2Wy/3f2912d778.jpg I prefer a straight slider >:D
01:26:586 (6,7,8,9) - I think the sound at the tick in between 6 and 7 has more emphasis than the one you placed 8 at. Maybe put the triple slightly earlier than before like this? changed to a stream instead http://puu.sh/vw2Zp/688b2da651.jpg


Hard
00:17:031 (3) - I think you should change this slider to a 1/4 repeat slider to emphasise the white tick. Maybe do it like this? I mostly ignore that sounds cuz I map them which are following the vocal http://puu.sh/vw3qU/128b784d67.jpg
00:32:586 (3) - ^ same story with the above but here's another screenshot of how I replaced it visually: http://puu.sh/vw3EE/2b45f3204d.jpg ^
00:37:475 (2) - ^ same story with the above but here's another screenshot of how I replaced it visually: http://puu.sh/vw3N6/7bd14ff817.jpg ^

I hope I helped :)
no comment = fix
- Frontier -
real mod. give me kd this time english cuz easier for me
thanks electoz for denying kd for me when he still was a bn :^)

[General]
  1. Diff spread is kinda meh. Diff gaps between diffs are too high. (Almost ~1.4*, which is pretty high. Only gap between Easy and Normal is ~0.5*) Consider reduce sr in whole map, or add diffs between normal&hard and hard&insane. (Both are meh. But high gaps between notes, especially hard and insane can make the players miss when they play higher diff. You can see that hard is kinda easy and slow, but insane is very insane. It has a lot of big jumps and longer streams which hasn't used before in hard.) Really Highly Recommend to fix this!!
  2. Tick out "Widescreen Support" on every diffs except Insane. Your map has no storyboard dangabit.
[Easy]
  1. Change CS to 2.5? So you could have cs in this mapset like 2.5/3/3.5/4.
  2. 00:05:253 to 00:15:919 - I think you shouldn't put a break here since the other diffs mapped this map. I think you should map here to make consistency in your mapset. (I mean , all diffs mapped here but this diff don't. It's kinda questionable.)
  3. 00:18:142 (4,1) - You could avoid overlap here. It's just a slightly overlap but it looks weird for me.
  4. 00:21:697 (3,2) - This one also overlap. Might be a great idea if you make something like this.
  5. 00:32:364 (3) - off-screen
  6. 00:33:697 (1) - This one isn't off-screen. but maybe move this upward to prevent.
  7. 00:38:586 (2,3) - :v
  8. 00:38:586 (2,2) - You wanna stack these, aren't you?
  9. 00:55:031 (1) - The spinner is kinda short imo. Maybe extend a spinner to big white tick might look better but it's up to you.
  10. 01:10:586 (3,4) - I think you could avoid using 1/2 notes here. Because you use 1/1 notes along and you didn't use 1/2 before. It could make newbies misunderstand about it. You could use something like 01:23:475 (1,2) but it's up to you.
[Kantan's Normal]
I had discussion in his map and I've just known that he didn't feel comfortable to map this song so meh
15:27 - Frontier -: hey
15:27 - Frontier -: are you free?
15:28 - Frontier -: k ;(
15:28 Kantan: ?
15:28 Kantan: y
15:28 - Frontier -: i wanna talk about your diff
15:28 Kantan: why
15:28 - Frontier -: in safaleen map
15:29 Kantan: nah m8
15:29 Kantan: im sorri
15:29 Kantan: forgot to tell
15:29 - Frontier -: COOL
15:29 Kantan: song is too hard to map
15:29 - Frontier -: it just like harumachi clover xP
15:29 Kantan: can't think of how my map will be like
15:29 - Frontier -: :V
  1. 01:27:031 (3) - You should end at 01:28:808 as the other diffs do to make it consistent.
[Hard]
  1. You should use more notes to make this diff more complex as the other maps do.
  2. Did you even use distance snap in this diff?! ds between notes are inconsistent.
  3. AR 8 is kinda high for this kinda of song. Maybe ar 7?
  4. Really like this diff. Kinda neat! But it's kinda easy.
[Insane]
  1. This diff looks like extra diff and sr in this diff is pretty high compared to the other beatmaps which has the same bpm. The jumps are pretty large and the structure is kinda hard and complex. It's not Insane, it's Extreme!
GL~

nice_safaleen wrote:

Kantan fixed 1/2 stuffs in his diff so I gave u a kudosu
even you fix or not. it just a minor issue so it's unnecessary to give me kd
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