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Danny Baranowsky - The Last Level You Will Ever Play [Taiko]

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Topic Starter
octagonal
This beatmap was submitted using in-game submission on Mittwoch, 5. Juli 2017 at 00:42:08

Artist: Danny Baranowsky
Title: The Last Level You Will Ever Play
Source: FATHOM
Tags: db soundworks adam atomic chiptune
BPM: 175
Filesize: 2188kb
Play Time: 01:16
Difficulties Available:
  1. Futsuu (2,2 stars, 244 notes)
  2. Kantan (1,37 stars, 138 notes)
  3. Muzukashii (3,26 stars, 404 notes)
  4. Oni (4,36 stars, 580 notes)
Download: Danny Baranowsky - The Last Level You Will Ever Play
Information: Scores/Beatmap Listing
---------------

obligatory rainbow text

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Modders
404 AccNotFound
Alwaysyukaz
davidminh0111
Diva Days
game rock
Nifty
[R]
Raphalge
toara_fict
Voyage
World Fraction
davidminh0111
Hello from my modding queue:
General
Low down your hitsounds i can't hear the music well.

Oni
  1. 00:38:570: add d here
  2. 00:49:713: Remove this.
  3. 00:52:456: Add Drum
  4. 01:16:799 till the end: Haven't you finish this. Keep going.
  5. 00:00:000 to 00:10:970: Don't put kiai here. Too early to put in
Topic Starter
octagonal

davidminh0111 wrote:

Hello from my modding queue:
General
Low down your hitsounds i can't hear the music well. done

Oni
  1. 00:38:570: add d here the kiai parts follow the toms + snare which don't have a note there
  2. 00:49:713: Remove this. removed this and the next object; removing only the first plays a little awkward imo
  3. 00:52:456: Add Drum done
  4. 01:16:799 till the end: Haven't you finish this. Keep going. it goes to the "verse" for a third time but fades out halfway through, so I decided not to map it because it might get too repetitive and playing through fadeouts is usually kind of awkward
  5. 00:00:000 to 00:10:970: Don't put kiai here. Too early to put in done
Thanks for the mod!
Alwaysyukaz
M req From My queue

[general]

- ur pattern in Oni is well but in Futsuu and Muzu u have a lot of mistake in pattern,Finisher and gap *the worst one is Muzu I think,because u too much give the 1/4 note there but Im still not sure to delete all of that since I'm still not good in Muzu lol
- I don't want to broke ur pattern but it seems like too mess when I hear it and I must to take nerf seriously :(
- don't put the note when there's no any sounds there
- I'm sure this map have more mistakes but I Confused what I must to do with this map lol


[Futsuu]

00:07:884 (32) - change this to kat, follow the hitsound like 00:07:541 (31,33) -

00:09:941 (1,2,3,4,5) - change that pattern like this

00:14:913 (16) - delete this

00:14:570 (15) - put the note here *I prefer change like this since ur note in tripet 00:15:084 (17,18) - it doesn't fit I think

00:14:741 (16) - change to kat

00:16:456 (22) - this is more Loud than note before,Please change it to Finish

00:21:599 (37) - change it to kat

00:21:941 (38) - change it to don,anyway u can compare that with 00:21:256 (36) - *it have same sound

00:23:313 (40,41,42,43,44,45) - prefer to change like this

00:26:570 (49) - move this to 00:26:913 - like

00:49:370 (22) - put finisher here *if u doubt it u can compare with this 00:43:884 (1) -

01:16:799 (6) - ^


[Muzukashii]

00:00:257 (3) - delete this,there's no sound

00:01:200 (9) - this is very long for Muzukashii player, u must give the gap in this *delete this note

00:01:542 (10,11,12,13,14,15,16,17,18,19) - in muzukashii, u can put the 1/4 note but not like this, u must put the 1/4 note very rare.

00:01:628 (11) - delete this

00:04:370 (29,31) - delete this too *u must give the gap and don't put ur pattern too long

00:07:027 (42,43) - delete this *same with that issues

00:09:770 (58,59) - ^

00:13:884 (79,80) - ^

00:16:456 (93) - change to kat + Finish

00:16:627 (94) - delete this

00:17:999 (102) - ^

00:30:341 (151,152) - ^

00:31:113 (156) - ^

00:33:170 (3) - move this to 00:33:341 -

00:33:084 (2) - delete this note

00:34:456 (10,11) - ^

00:39:941 (43,44) - ^

01:03:256 (156,157) - ^

01:05:999 (172,173) - ^

01:08:313 (187) - ^

01:07:713 (182) - ^

00:45:084 (75,77) - ^

00:46:456 (83) - ^

00:47:227 (88,91) - ^

00:49:370 (98) - put finisher + kat here

00:50:913 (107,108) - delete this

01:12:856 (212,213,220) - ^

01:15:599 (227,228) - ^


[Oni]

00:25:370 (2,3,4,5,6,7,8,9,10,11) - WTF U PUT THE ALL OF FINISH HERE LOL *remove all the finisher

00:57:599 (1,2,1,2,3,4,5,6,7,8) - ^

01:05:656 (47) - delete this, rememmber to make a gap each pattern


Good Luck! :D//
Topic Starter
octagonal
Response

Kayano- wrote:

M req From My queue

[general]

- ur pattern in Oni is well but in Futsuu and Muzu u have a lot of mistake in pattern,Finisher and gap *the worst one is Muzu I think,because u too much give the 1/4 note there but Im still not sure to delete all of that since I'm still not good in Muzu lol
- I don't want to broke ur pattern but it seems like too mess when I hear it and I must to take nerf seriously :(
- don't put the note when there's no any sounds there
- I'm sure this map have more mistakes but I Confused what I must to do with this map lol


[Futsuu]

00:07:884 (32) - change this to kat, follow the hitsound like 00:07:541 (31,33) - done

00:09:941 (1,2,3,4,5) - change that pattern like this done

00:14:913 (16) - delete this

00:14:570 (15) - put the note here done *I prefer change like this since ur note in tripet 00:15:084 (17,18) - it doesn't fit I think

00:14:741 (16) - change to kat done

00:16:456 (22) - this is more Loud than note before,Please change it to Finish done

00:21:599 (37) - change it to kat done

00:21:941 (38) - change it to don, not sure what you mean, but doneanyway u can compare that with 00:21:256 (36) - *it have same sound

00:23:313 (40,41,42,43,44,45) - prefer to change like this changed it to d k ddk k instead

00:26:570 (49) - move this to 00:26:913 - like done

00:49:370 (22) - put finisher here *if u doubt it u can compare with this 00:43:884 (1) - done

01:16:799 (6) - ^ done


[Muzukashii]

00:00:257 (3) - delete this,there's no sound done

00:01:200 (9) - this is very long for Muzukashii player, u must give the gap in this *delete this note

00:01:542 (10,11,12,13,14,15,16,17,18,19) - in muzukashii, u can put the 1/4 note but not like this, u must put the 1/4 note very rare.

00:01:628 (11) - delete this done & changed the segment to contain only one 1/4 triple

00:04:370 (29,31) - delete this too *u must give the gap and don't put ur pattern too long done

00:07:027 (42,43) - delete this *same with that issues done

00:09:770 (58,59) - ^ done

00:13:884 (79,80) - ^ done

00:16:456 (93) - change to kat + Finish done

00:16:627 (94) - delete this done

00:17:999 (102) - ^ done

00:30:341 (151,152) - ^ done

00:31:113 (156) - ^ done

00:33:170 (3) - move this to 00:33:341 - done

00:33:084 (2) - delete this note done

00:34:456 (10,11) - ^ done

00:39:941 (43,44) - ^ done

01:03:256 (156,157) - ^ done

01:05:999 (172,173) - ^ done

01:08:313 (187) - ^ done

01:07:713 (182) - ^ done

00:45:084 (75,77) - ^ done

00:46:456 (83) - ^ done

00:47:227 (88,91) - ^ done

00:49:370 (98) - put finisher + kat here done

00:50:913 (107,108) - delete this done

01:12:856 (212,213,220) - ^ done

01:15:599 (227,228) - ^ done


[Oni]

00:25:370 (2,3,4,5,6,7,8,9,10,11) - WTF U PUT THE ALL OF FINISH HERE LOL *remove all the finisher i'm glad you liked it :P done

00:57:599 (1,2,1,2,3,4,5,6,7,8) - ^ done

01:05:656 (47) - delete this, rememmber to make a gap each pattern done


Good Luck! :D// Thank you!

Thanks for the mod!
Raphalge
Hi from mod queue!

[General]
SV is bugged in the Futsuu diff, make sure to change to 1.4

[Oni]
The patterns are actually pretty nice, but when you copy/paste them so much it makes the map pretty boring, so please try to make some parts different.

There are also some awkward breaks by just adding a note

00:25:027 -, 00:25:199 - and 00:25:713 - add notes?
00:31:884 - add a note here maybe?
00:48:341 - ^
00:49:713 (135) -
00:57:941 - , 00:58:113 - and 00:58:627 - add notes again?

other than that it's a pretty nice diff!

[Muzukashii]
Looks like the repetition issue is fixed! Though the weird breaks are still there so it'll mostly be more suggestions to combat that.

00:13:713 (76) - change to k? would improve the flow into the next d
00:15:427 - add note?
00:19:027 (106) - change to d? I personally hear a "high-low-high" pitch pattern, dunno about you.
00:19:541 - add note?
00:20:913 - ^
00:22:284 - ^
00:22:970 - and 00:23:141 - add note?
00:24:170 - add note?
00:25:027 - and 00:25:199 - ^
00:25:713 - ^
00:30:170 (150) - k to improve flow into the d again?
00:31:884 - add note?
00:37:713 (31,32) - change to k?
00:38:056 (33) - change to d?
00:38:056 (33) - add note?
00:49:198 (97) - change to d? hearing another "high-low-high" pattern here
00:52:456 - add note?
00:53:827 - and 00:53:999 - add note?
00:55:027 - and 00:55:199 - ^
00:55:884 - and 00:56:056 - ^
00:57:084 - ^
00:57:941 - and 00:58:113 - add more notes!
00:58:627 - ^?
01:03:085 (159) - k to flow into the d again?
01:03:085 (159) - add note?

[Futsuu]
sadly I really suck at modding futsuus but it looks pretty similar to the muzukashii in terms of weird breaks, so maybe you can try to do some self-modding ;)
Topic Starter
octagonal
Response

Raphalge wrote:

Hi from mod queue!

[General]
SV is bugged in the Futsuu diff, make sure to change to 1.4 oops. AiMod loves me

[Oni]
The patterns are actually pretty nice, but when you copy/paste them so much it makes the map pretty boring, so please try to make some parts different.

There are also some awkward breaks by just adding a note

00:25:027 -, 00:25:199 - and 00:25:713 - add notes? done
00:31:884 - add a note here maybe? added ddd like in the next part
00:48:341 - ^ nah
00:49:713 (135) - done
00:57:941 - , 00:58:113 - and 00:58:627 - add notes again? done

other than that it's a pretty nice diff!

[Muzukashii]
Looks like the repetition issue is fixed! Though the weird breaks are still there so it'll mostly be more suggestions to combat that.

00:13:713 (76) - change to k? would improve the flow into the next d done
00:15:427 - add note? nah
00:19:027 (106) - change to d? I personally hear a "high-low-high" pitch pattern, dunno about you. done
00:19:541 - add note? done
00:20:913 - ^ done
00:22:284 - ^ done
00:22:970 done- and 00:23:141 - add note? nah
00:24:170 - add note? done
00:25:027 - and 00:25:199 - ^ done
00:25:713 - ^ done
00:30:170 (150) - k to improve flow into the d again? clashes with the melody imo so I went kd instead of dd at the end (but kept the d)
00:31:884 - add note? nah
00:37:713 (31,32) - change to k? done
00:38:056 (33) - change to d? done
00:38:056 (33) - add note? eh idk
00:49:198 (97) - change to d? hearing another "high-low-high" pattern here done
00:52:456 - add note? done
00:53:827 - and 00:53:999 - add note? done
00:55:027 - and 00:55:199 - ^ done
00:55:884 - and 00:56:056 - ^ done
00:57:084 - ^ nah
00:57:941 - and 00:58:113 - add more notes! done
00:58:627 - ^? done
01:03:085 (159) - k to flow into the d again? same as the other
01:03:085 (159) - add note? nah

[Futsuu]
sadly I really suck at modding futsuus but it looks pretty similar to the muzukashii in terms of weird breaks, so maybe you can try to do some self-modding ;)

Thanks for the mod!
Gemu-
Hi! ^w^

Request from Gemu's Taiko & Mania Queue (M4M & GD)



d
k
D (Big d)
K (Big k)


  • [ Futsuu]

    HP: 7
    OD: 3
  1. I see very good this dificulty, the problem is you not put breaks to the players can be attentive to the next notes or patterns. Also you have patterns a bit hards for the new players.
  2. 00:01:714 (7,8,9,10,11) - The pattern can be a bit hard for the new players so please remove the note 10.
  3. 00:03:599 (15,16) - Ctrl G and remove the note 16 to variate a bit. Also to reduce the density and the spread a bit.
  4. 00:07:884 (32) - Change to d to variate, because you have the same here 00:05:484 (23,24,25,26,27,28) - And to keep consistency with the first suggestion.
  5. 00:09:084 (36,37) - Ctrl G and remove the note 37 to variate the pattern and to keep consistency with the second suggestion.
  6. 00:16:113 (18,19,21) - Remove to put a break because you have a long pattern here 00:10:970 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,20) -
  7. 00:20:913 (40,42) - Remove for the same reason and to keep consistency with the previous suggestion.
  8. 00:26:741 (57,58) - Move to 00:26:570 - and remove 00:27:084 (59) - to put a break for the long pattern 00:27:427 (60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76) -
  9. 00:27:427 (60) - Change to d, the tone is low.
  10. 00:32:056 (77,79,80) - Remove to put a break, because the kiai have a long pattern a bit hard (but is fine for a kiai don't worry). Just you need to remove those notes.
  11. 00:43:884 - From here you need to put breaks, and also you have long pattern 00:43:884 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - so remove 00:44:227 (2,4) -
  12. 00:48:341 (18,19,21) - Remove to keep consistency with 00:15:427 -
  13. 00:53:827 (40,42) - Remove to keep consistency with 00:20:570 -
  14. 01:00:684 (60,62) - Remove I see much better and looks good.
  15. 01:04:970 (1,3,4) - Remove to keep consistency with 00:31:541 -

While I was making the mod I see to octagonal online so I tell with him to make a IRC:


IRC
18:11 game rock: Hey!
18:11 octagonal: hi
18:11 game rock: How are you? We can talk about your map?
18:12 octagonal: ok, sure
18:12 game rock: Ok, we can make a IRC mod?
18:12 game rock: Because I'm a bit lazy and tired ;w;
18:12 octagonal: does the chat work in the editor?
18:12 game rock: yeah
18:12 game rock: is a mod online :3
18:13 octagonal: ok
18:13 octagonal: let's do it
18:13 game rock: ok :3 from muzukashii please (I have the futsuu in a bloc)
18:14 game rock: First HP: 6 ; OD: 4
18:14 octagonal: done
18:14 game rock: ok
18:15 game rock: 00:00:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - This pattern is similar to a Oni, please reduce it --> Remove 00:00:171 (2) - and to emphasize the finish
18:16 game rock: 00:01:542 (9) - Remove to to balance the pattern
18:17 octagonal: done
18:18 game rock: 00:02:057 (12,13,14) - This kkk sounds much better with the drums from here 00:02:228 - so please move 00:02:142 (13) - to 00:02:314 - and change to d 00:02:314 - to keep the drums
18:21 octagonal: which one is d, 12 or 14?
18:22 game rock: d is 00:02:571
18:22 game rock: 00:02:571 - *
18:22 octagonal: ok good. done
18:22 game rock: ok :3
18:23 game rock: 00:03:513 (21) - Remove, don't put many triplets in Muzukashii, just if is necessary
18:24 game rock: 00:03:599 (22) - change to d for the drums, sounds good. also, to varite because you have many k k k
18:24 game rock: wait me a minutes please ;w;
18:24 octagonal: done
18:25 game rock: wait me a minutes please ;w;
18:28 game rock: Sorry, let's do it
18:28 game rock: you apply the previous suggestion?
18:28 octagonal: yup
18:29 game rock: ok :3
18:30 game rock: 00:06:684 (38,39) - Ctrl G, sounds better
18:32 game rock: 00:07:541 (42,43,44,45,46,47) - Sounds a bit weird, please move 00:07:884 (45) - to 00:07:799 - and remove 00:07:970 (46) - and chage to d 00:08:227 (48) - to keep the drums with 00:08:484 (49,50) -
18:33 octagonal: 1st one: not really feeling that one tbh; the oni pattern this is all based around follows the kick/toms with d and the snare so it'd be consistent with the song if I don't reverse it
18:34 game rock: well, is your desision, just feel free to change you like :3
18:36 game rock: 00:29:656 (154) - Change to d for the drums, also you have many k, is better variate
18:36 game rock: 00:43:027 (62,63,64,65) - Change to k, sounds nice!
18:38 octagonal: 2nd: I did that and at 00:07:199 ended up with d.d.kkkk..k.d..d something went wrong with the timestamps I think
18:38 octagonal: 3rd: done
18:39 game rock: ok
18:39 octagonal: 4th: done
18:39 game rock: all right
18:39 game rock: let me see..
18:40 game rock: 00:52:456 (116) - Change to k, the sound is similar to 00:49:027 (96,99,104) -
18:41 octagonal: done
18:41 game rock: 00:59:485 (148) - Change to d, can be a nice pattern and sounds very nice woth the song
18:43 octagonal: this part follows the melody, kind of, and 148 is the same note as 146
18:45 game rock: ok
18:45 game rock: well, the rest is good
18:45 game rock: let's to the oni
18:46 octagonal: neat
18:48 game rock: If you want you can remove 00:00:256 (3) - and change to k 00:00:341 (4) - because a stream in the begin can be very surprise
18:48 game rock: 00:01:627 (15,16) - Make the same here, sounds nice
18:50 octagonal: 1st: good point, done
18:50 game rock: ok, and the 2st?
18:51 octagonal: 2nd: the long d stream is kinda my favourite part of the pattern so I'm gonna defend it :p
18:51 octagonal: syncs with the toms too
18:51 game rock: well xD
18:51 octagonal: oh sry, 1st is 1st+2nd and 2nd is 3rd
18:51 game rock: ok xD
18:52 game rock: 00:20:913 (160) - Change to k? the drum is vary similar too 00:19:541 (154) -
18:54 octagonal: done
18:54 game rock: kok
18:55 game rock: 00:33:084 (2,3,4,5,6,7,8) - You want make the first suggestion here please? for consistency in both parts
18:58 octagonal: i think the two kiais of that pattern are ok how they are so changing the k in the intro back to d would be better if necessary
18:58 game rock: oh ok, well let me see the others sections
18:59 game rock: 00:52:456 (153) - Change to k, the rhythm is similar to 00:20:913 -
18:59 game rock: and similar to 00:19:541 -
19:00 octagonal: done
19:00 game rock: Well, that's all
19:01 game rock: :D
19:01 game rock: please make Kantan
19:01 game rock: to have a complete mapset
19:01 octagonal: alright!
19:02 game rock: >w< good luck
19:02 octagonal: thank you! :)
19:02 game rock: No problem :D!

Remember make the Kantan. Good luck!
Ozu
( ´ ▽ ` )ノツ hi~
nm from my queue~
i mod with my mapping style, so please just refer this modding xD


[ General ]

d = don
k = kat
D = Big don
K = Bog kat

You need 'Kantan' or one more easy diff if this song is for rank.

spread between Futsuu and Muzukashii is severe.

01:22:284 (1) - fill front empty space, and add spinner?



[ Futsuu ]

00:24:684 (53,54,55) - fill some notes between them. like d k kkd k ?
00:57:598 (52,53,54) - ^



[ Muzukashii ]

00:07:199 (36) - move to 00:07:113

00:15:427 - add d. to emphasize 00:15:599 (82)

00:20:913 (111) - k? to avoid monotonous of 'only d'

00:31:884 - same at 00:15:427

00:34:627 (10) - move to 00:34:541
00:40:113 (43) - ^

00:48:341 (93) - same at 00:15:427

00:56:227 (136) ~ 00:58:285 (143) - more fit at Futsuu

01:13:028 (225) - move to 01:12:941



[ Oni ]

00:15:084 (126,127) - you can add some circles between them. like second synth sound?

00:19:199 (152) ~ 00:27:770 (15) - number of note is reduced so that unmatched front stream.

next part same place same advice.



patterns looks nice.
Good Luck~
Topic Starter
octagonal
game rock Futsuu Response

game rock wrote:

Hi! ^w^

Request from Gemu's Taiko & Mania Queue (M4M & GD)



d
k
D (Big d)
K (Big k)


  • [ Futsuu]

    HP: 7
    OD: 3

    done
  1. I see very good this dificulty, the problem is you not put breaks to the players can be attentive to the next notes or patterns. Also you have patterns a bit hards for the new players.
  2. 00:01:714 (7,8,9,10,11) - The pattern can be a bit hard for the new players so please remove the note 10. done
  3. 00:03:599 (15,16) - Ctrl G and remove the note 16 to variate a bit. Also to reduce the density and the spread a bit. done
  4. 00:07:884 (32) - Change to d to variate, because you have the same here 00:05:484 (23,24,25,26,27,28) - And to keep consistency with the first suggestion. done
  5. 00:09:084 (36,37) - Ctrl G doneand remove the note 37 nah to variate the pattern and to keep consistency with the second suggestion.
  6. 00:16:113 (18,19,21) - Remove to put a break because you have a long pattern here 00:10:970 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,20) - done
  7. 00:20:913 (40,42) - Remove for the same reason and to keep consistency with the previous suggestion. done
  8. 00:26:741 (57,58) - Move to 00:26:570 - and remove 00:27:084 (59) - to put a break for the long pattern 00:27:427 (60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76) - done
  9. 00:27:427 (60) - Change to d, the tone is low. done
  10. 00:32:056 (77,79,80) - Remove to put a break, because the kiai have a long pattern a bit hard (but is fine for a kiai don't worry). Just you need to remove those notes. done
  11. 00:43:884 - From here you need to put breaks, and also you have long pattern 00:43:884 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - so remove 00:44:227 (2,4) - done
  12. 00:48:341 (18,19,21) - Remove to keep consistency with 00:15:427 - done
  13. 00:53:827 (40,42) - Remove to keep consistency with 00:20:570 - done
  14. 01:00:684 (60,62) - Remove I see much better and looks good. done
  15. 01:04:970 (1,3,4) - Remove to keep consistency with 00:31:541 -
done

404 Response

404 AccNotFound wrote:

( ´ ▽ ` )ノツ hi~
nm from my queue~
i mod with my mapping style, so please just refer this modding xD


[ General ]

d = don
k = kat
D = Big don
K = Bog kat

You need 'Kantan' or one more easy diff if this song is for rank.

spread between Futsuu and Muzukashii is severe.

01:22:284 (1) - fill front empty space, and add spinner? it's only a 30 second song originally and I don't want the map to become boring. the fadeout is in the middle of the third loop rather than right after the kiai so it'll play in the score screen for a bit



[ Futsuu ]

00:24:684 (53,54,55) - fill some notes between them. like d k kkd k ?
00:57:598 (52,53,54) - ^ if I do re-add them again the next modder is just going to ask me to remove them again lol



[ Muzukashii ]

00:07:199 (36) - move to 00:07:113 it doesn't make sense to add a triplet here - at 00:02:999- the toms actually have a triplet but at 00:07:199 - they don't

00:15:427 - add d. to emphasize 00:15:599 (82) done

00:20:913 (111) - k? to avoid monotonous of 'only d' done

00:31:884 - same at 00:15:427 done

00:34:627 (10) - move to 00:34:541 ^
00:40:113 (43) - ^ ^

00:48:341 (93) - same at 00:15:427 done

00:56:227 (136) ~ 00:58:285 (143) - more fit at Futsuu might change this llater

01:13:028 (225) - move to 01:12:941 ^



[ Oni ]

00:15:084 (126,127) - you can add some circles between them. like second synth sound? done

00:19:199 (152) ~ 00:27:770 (15) - number of note is reduced so that unmatched front stream. not sure what you mean, sorry

next part same place same advice.



patterns looks nice.
Good Luck~

Thanks for the mods!
Ozu
very nice timing of my modding xp
Topic Starter
octagonal
Indeed : )
Ladies Night
NM Request | ✶ | Taiko

Metadata Check

  • Source
  1. The flash game "Fathom" should be all caps since this is how the flash game's typeset was stylized.
    Tags
  2. Add Adam Atomic or Adam Saltsman, as these are the names/aliases the creator of the flash game goes by.
  3. Add OST in tags, to indicate that it's an original soundtrack created by the composer Danny Baranowsky.
  4. Add Chiptune in tags, as this is the genre of the song.
  5. Add SysteManiac in tags, another alias the artist goes by. (Optional)
  6. Remove Electronic in tags, those broad music genres are automatically covered by the Beatmap Listing's tags where they specify the Beatmap's genre.
Sources used: Wikia, Bandcamp, VGMdb, dB Soundworks, Adam Atomic Wikipedia, ReMixer.

General Suggestions

  • Difficulty Settings
  1. Increase Futsuu's OD to 4 so that it differentiates itself from Kantan's OD as well as providing more of a challenge for those who play Futsuu and it would also work well with the lower HP compared to Kantan's HP.
    Miscellaneous Toggles
  2. You have Widescreen Support turned on for all difficulties except Oni, as of currently, you don't have a Storyboard for this mapset so this option is unnecessarily turned on and should be unticked. You can untick this option under [Song Setup] > [Design] > [Misc. Toggles] > [Widescreen Support] tab.

[Futsuu]

  1. 00:13:199 - Add a d, there's an additional 8-bit sound here and bass that you can emphasize with a Don and contrast the Kats surronding it.
  2. 00:16:456 (19) - Change to K finisher, there's a crash cymbal here that can be represented by a Kat finisher as well as the much louder 8-bit sounds here as well.
  3. 00:26:742 (53) - Change to k, there's a distinct key sound here and the 8-bit sounds that you can emphasize with a Kat here.
  4. 00:46:113 - Add a d, the 8-bit sounds here and bass could be well represented if the pattern continued on with a Don to contrast the Kats around it.

[Muzukashii]

  1. 00:17:827 (96) - Change to k, the very distinct key sound here and the louder 8-bit sounds here can emphasized wit ha Kat better here.
  2. 00:19:199 (104) - Change to d, The 8-bit sounds trail off from 00:19:027 (103) and a Don note would really better represent since it would build off of the rhythm.

Overall Summary

  1. Kantan and Oni's patterns were well structured so I couldn't find much to suggest differently, mapset is pretty consistent with rhythm and spread is well done in my opinion.
Best of endeavors with this mapset.
Thanks for requesting from SΞCTOR #712.
Topic Starter
octagonal
Response

Voyage wrote:



NM Request | ♦ | Taiko

Metadata Check

  • Source
  1. The flash game "Fathom" should be all caps since this is how the flash game's typeset was stylized. done
    Tags
  2. Add Adam Atomic or Adam Saltsman, as these are the names/aliases the creator of the flash game goes by. added
  3. Add OST in tags, to indicate that it's an original soundtrack created by the composer Danny Baranowsky. not necessary imo; it'd be categorized as Video Game which implies that
  4. Add Chiptune in tags, as this is the genre of the song. added
  5. Add SysteManiac in tags, another alias the artist goes by. (Optional) that's pretty obscure and I don't think he even released any music under that name
  6. Remove Electronic in tags, those broad music genres are automatically covered by the Beatmap Listing's tags where they specify the Beatmap's genre. removed
Sources used: wikia, Bandcamp, VGMdb, dB Soundworks, Adam Atomic Wikipedia, ReMixer.



General Suggestions

  • Difficulty Settings
  1. Increase Futsuu's OD to 4 so that it differentiates itself from Kantan's OD as well as providing more of a challenge for those who play Futsuu and it would also work well with the lower HP compared to Kantan's HP. done
    Miscellaneous Toggles
  2. You have Widescreen Support turned on for all difficulties except Oni, as of currently, you don't have a Storyboard for this mapset so this option is unnecessarily turned on and should be unticked. You can untick this option under [Song Setup] > [Design] > [Misc. Toggles] > [Widescreen Support] tab. done



[Futsuu]

  1. 00:13:199 - Add a d, there's an additional 8-bit sound here and bass that you can emphasize with a Don and contrast the Kats surronding it. done
  2. 00:16:456 (19) - Change to K finisher, there's a crash cymbal here that can be represented by a Kat finisher as well as the much louder 8-bit sounds here as well. done
  3. 00:26:742 (53) - Change to k, there's a distinct key sound here and the 8-bit sounds that you can emphasize with a Kat here. done
  4. 00:46:113 - Add a d, the 8-bit sounds here and bass could be well represented if the pattern continued on with a Don to contrast the Kats around it. done



[Muzukashii]

  1. 00:17:827 (96) - Change to k, the very distinct key sound here and the louder 8-bit sounds here can emphasized wit ha Kat better here. done
  2. 00:19:199 (104) - Change to d, The 8-bit sounds trail off from 00:19:027 (103) and a Don note would really better represent since it would build off of the rhythm. done

Overall Summary

  1. Kantan and Oni's patterns were well structured so I couldn't find much to suggest differently, mapset is pretty consistent with rhythm and spread is well done in my opinion.

Best of endeavors with this mapset.
Thanks for requesting from SΞCTOR #712.

Thanks for the mod!
World Fraction
Hey there, I'm here from my modding queue. I'll keep it short and easy to fix.

One thing i noticed about your map is that it's pretty much repeated a bunch of times, so things i point out will probably be mentioned

Futsuu
- you should change this pattern 00:09:941 (1,2,3,4,5) - to what you have mapped here 00:42:856 (1,2,3,4,5) - and here 01:15:770 (1,2,3,4,5) - the kddkd is kind of hard for futsuu players imo. kkddd would be a much easier pattern for them. plus this keeps the pattern consistent with the second and third pattern.
- other than that, your futsuu is nice.

Muzukashii
- 00:02:999 (16) - you might consider deleting this note to make a bit of a break between patterns.
- 00:08:484 (45) - ^ just gonna use that incase i find similarities throughout the map.
- 00:35:913 (19) - ^
- 00:41:399 (52) - ^
- 01:08:827 (202) - ^
- 01:14:313 (234) - ^
- general notes about your muzu. its a pretty dense diff tbh. you may want to consider reducing a few of the triplets and making a few breaks.

Oni
- 00:13:199 (110,111,112) - consider changing this to a ddk pattern instead. it sounds and plays better tbh.
- adding a d here 00:17:399 - would be nice.
- 00:25:627 - you might wanna add a d here since its a pretty prominent beat.
- 00:29:656 (28,29,30) - and 00:46:113 (111,112,113) - and 01:02:570 (23,24,25) - would apply to the first thing i posted.
- 00:58:541 - add a d here. very obvious sound is heard.
- that's about all i could find in this diff that needed fixing.

Great map tbh, flawless Kantan imo, thats why i didn't even bother to mod it. I enjoy playing songs like this, it reminds me of when i used to play MegaMan and old retro games. I'm all finished and i hope all the best to. Good Luck! :D
Topic Starter
octagonal
Boxes in boxes are broken, I guess? ._.

World Fraction wrote:

Hey there, I'm here from my modding queue. I'll keep it short and easy to fix.

One thing i noticed about your map is that it's pretty much repeated a bunch of times, so things i point out will probably be mentioned

Futsuu
- you should change this pattern 00:09:941 (1,2,3,4,5) - to what you have mapped here 00:42:856 (1,2,3,4,5) - and here 01:15:770 (1,2,3,4,5) - the kddkd is kind of hard for futsuu players imo. kkddd would be a much easier pattern for them. plus this keeps the pattern consistent with the second and third pattern. done
- other than that, your futsuu is nice.

Muzukashii
- 00:02:999 (16) - you might consider deleting this note to make a bit of a break between patterns. I want to introduce the triplet in muzukashii but if more people agree I'll remove it
- 00:08:484 (45) - ^ just gonna use that incase i find similarities throughout the map.
- 00:35:913 (19) - ^
- 00:41:399 (52) - ^
- 01:08:827 (202) - ^
- 01:14:313 (234) - ^
- general notes about your muzu. its a pretty dense diff tbh. you may want to consider reducing a few of the triplets and making a few breaks.

Oni
- 00:13:199 (110,111,112) - consider changing this to a ddk pattern instead. it sounds and plays better tbh. done
- adding a d here 00:17:399 - would be nice. done
- 00:25:627 - you might wanna add a d here since its a pretty prominent beat. that'd be kind of strange so I turned it into a ddk instead
- 00:29:656 (28,29,30) - and 00:46:113 (111,112,113) - and 01:02:570 (23,24,25) - would apply to the first thing i posted. done
- 00:58:541 - add a d here. very obvious sound is heard. same as above
- that's about all i could find in this diff that needed fixing.

Great map tbh, flawless Kantan imo, thats why i didn't even bother to mod it. I enjoy playing songs like this, it reminds me of when i used to play MegaMan and old retro games. I'm all finished and i hope all the best to. Good Luck! :D

Thanks for the mod!
toara_fict


Taiko Mod request from My Queue.


[ General]
  1. Okay.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Kantan]
  1. fine.

    but, I think that the difficulty level is a little high.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. 00:03:599 (14) - ( Consideration for beginner players. )

  2. 00:10:113 (2) - delete ? ( Don't have to pick it up. i think )

  3. 00:18:341 (28) - delete. ( 00:16:799 (21) - ~ many 3note 3note 3note 3note )

  4. 00:36:512 (15) - 01:09:426 (15) - 01:14:913 (35) - delete. ( Consideration for beginner players. )


    I think that the difficulty level is a little high.
    You'd better suppress the difficulty a little more :3
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:07:627 (39) - delete. ( high density )

  2. 00:14:313 (75) - some ^

  3. 00:27:084 (138,139,140) - 00:59:999 (146,147,148) - if you follow drum sound -> ddk. follow melody sound -> dkd is better.

  4. 00:32:570 (167) - change k. ( a little high pitch. Compared here 00:32:227 (165,166) - )

  5. 00:37:199 (27,28) - 00:43:284 (62,63) - delete. ( high density )

  6. 00:50:913 (104,105) - delete. ( high density )
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. OD6 is better ? ( Kantan~ 3 4 5 6 )

  2. 00:15:770 (129,130,131,132,133) - change ddddk or dkddk is better. ( 00:15:770 (129) - 00:15:941 (131) - some sound. & u put drum sound. )

  3. 00:27:084 (12,13,14) - 00:59:999 (7,8,9) - if you follow drum sound -> ddk. follow melody sound -> dkd is better.

  4. 00:49:370 (134) - add finish. ( Follow Cynval sound. )


    Drum Drum Drum
- - - - - - - - - - - - - - - - - - - - - - - - -

Good Luck :3
Topic Starter
octagonal
Response

toara_fict wrote:



Taiko Mod request from My Queue.


[ General]
  1. Okay.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Kantan]
  1. fine.

    but, I think that the difficulty level is a little high.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. 00:03:599 (14) - ( Consideration for beginner players. ) not sure what you mean

  2. 00:10:113 (2) - delete ? ( Don't have to pick it up. i think ) deleted 00:10:456 (4) - instead

  3. 00:18:341 (28) - delete. done ( 00:16:799 (21) - ~ many 3note 3note 3note 3note )

  4. 00:36:512 (15) - 01:09:426 (15) - 01:14:913 (35) - delete. ( Consideration for beginner players. ) done


    I think that the difficulty level is a little high.
    You'd better suppress the difficulty a little more :3
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:07:627 (39) - delete. ( high density ) deleted 00:07:970 (42) - instead

  2. 00:14:313 (75) - some ^ done

  3. 00:27:084 (138,139,140) - 00:59:999 (146,147,148) - if you follow drum sound -> ddk. follow melody sound -> dkd is better. changed to dkd

  4. 00:32:570 (167) - change k. ( a little high pitch. Compared here 00:32:227 (165,166) - ) done

  5. 00:37:199 (27,28) - 00:43:284 (62,63) - delete. ( high density ) done

  6. 00:50:913 (104,105) - delete. ( high density )
done

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. OD6 is better ? ( Kantan~ 3 4 5 6 ) I don't really like OD6 tbh

  2. 00:15:770 (129,130,131,132,133) - change ddddk or dkddk is better. ( 00:15:770 (129) - 00:15:941 (131) - some sound. & u put drum sound. ) done

  3. 00:27:084 (12,13,14) - 00:59:999 (7,8,9) - if you follow drum sound -> ddk. follow melody sound -> dkd is better. done

  4. 00:49:370 (134) - add finish. ( Follow Cynval sound. ) nah


    Drum Drum Drum
- - - - - - - - - - - - - - - - - - - - - - - - -

Good Luck :3

Thanks for the mod!

Edit: Deleted some more notes in Futsuu, it actually has an N icon now. So that's nice, I guess
[R]
yo

[Muzukashi]
00:08:056 - change don, consistency with 00:02:571 -
00:09:941 - change kat
00:17:656 - change kat to emphasize 00:17:827 -
00:26:913 - change don for a good flow
00:31:199 - change kat
00:51:770 (106,107) - swap ??
00:52:456 - change don do emphasize 00:52:799 -
00:57:599 - change don, pitch is different with 00:56:914 (131,132) -
00:59:827 - change don
01:04:970 - move 01:04:799 - for a good spacing

[Oni]
00:17:056 - move 00:16:884 - and change kat, to make 00:17:141 - sound clear
00:17:141 - change kat if ^ applied
00:21:599 - change kat , pitch is different with 00:21:256 (162,163) -
00:25:027 - change kat, high pitch here
00:49:199 - delete ?? to give a break
00:49:370 - add finisher ??

well maybe just that
good luck
Topic Starter
octagonal
Response

[R] wrote:

yo

[Muzukashi]
00:08:056 - change don, consistency with 00:02:571 - done
00:09:941 - change kat done
00:17:656 - change kat to emphasize 00:17:827 - done
00:26:913 - change don for a good flow nah
00:31:199 - change kat did 00:31:027 - instead
00:51:770 (106,107) - swap ?? done
00:52:456 - change don do emphasize 00:52:799 - done
00:57:599 - change don, pitch is different with 00:56:914 (131,132) - iit's the highest note in 00:56:228 (129,130,131,132,133) - which is mapped to the melody, so it can't ever be a don for my ears
00:59:827 - change don nah
01:04:970 - move 01:04:799 - for a good spacing placed a d instead

[Oni]
00:17:056 - move 00:16:884 - and change kat, to make 00:17:141 - sound clear done
00:17:141 - change kat if ^ applied yep
00:21:599 - change kat , pitch is different with 00:21:256 (162,163) - done
00:25:027 - change kat, high pitch here done
00:49:199 - delete ?? to give a break done & applied to all diffs
00:49:370 - add finisher ?? done & applied to all diffs

well maybe just that
good luck

Thanks for the mod!
Diva Days


[ General]

http://puu.sh/wfacI/4324ee27d0.png
00:00:000 - Green timing line don't need if actually same as red line.

00:02:741 - also this red line don't need cuz offset already setted in 00:00:000 that's not wrong.

[ Muzukashii]

00:11:313 (58) - i think d is better to play.
00:17:056 (87) - this stream should be on 00:17:399 to match with song. real drum sound here
00:21:427 - u missed d here.
00:57:084 - ^

[ Oni]

00:01:628 (14) - Delete, there's no sound for this note.

00:01:714
http://puu.sh/wfaHJ/100c59134b.png
i think 5-3-3 streams is better than loong streams.

00:05:056 (45) - same as 00:01:628 (14)
00:05:141 - if u deleted (45), change this to k

00:07:113 (62) - same as 00:01:628 (14)
00:07:199 - same as 00:01:714

00:14:656 (123) - change to d for drum sound also variety
00:31:113 (44) - ^

00:34:541 (15) - same as 00:01:628 (14)
00:35:056 (21) - ^
00:37:627 (42) - ^
00:40:027 (63) - ^
00:40:541 (69) - ^

00:47:570 (124) - same as 00:14:656 (123)
00:50:313 - u missed d here.
01:04:027 (37) - same as 00:14:656 (123)

01:07:456 (15) - same as 00:01:628 (14)
01:07:970 (21) - ^
01:10:451 (42) - ^
01:12:941 (63) - ^
01:13:456 (69) - ^
Topic Starter
octagonal
Response

Diva Days wrote:



[ General]

http://puu.sh/wfacI/4324ee27d0.png
00:00:000 - Green timing line don't need if actually same as red line. oops. there used to be a kiai in the intro. fixed

00:02:741 - also this red line don't need cuz offset already setted in 00:00:000 that's not wrong. fixed

[ Muzukashii]

00:11:313 (58) - i think d is better to play. done
00:17:056 (87) - this stream should be on 00:17:399 to match with song. real drum sound here done
00:21:427 - u missed d here. done
00:57:084 - ^ done

[ Oni]

00:01:628 (14) - Delete, there's no sound for this note.there is though - the pattern includes the toms

00:01:714
http://puu.sh/wfaHJ/100c59134b.png
i think 5-3-3 streams is better than loong streams. the long streams representing the drums are kinda the whole reason this map exists

00:05:056 (45) - same as 00:01:628 (14) nah
00:05:141 - if u deleted (45), change this to k

00:07:113 (62) - same as 00:01:628 (14) nah
00:07:199 - same as 00:01:714

00:14:656 (123) - change to d for drum sound also variety mapped to the melody which is the same
00:31:113 (44) - ^

00:34:541 (15) - same as 00:01:628 (14)
00:35:056 (21) - ^
00:37:627 (42) - ^
00:40:027 (63) - ^
00:40:541 (69) - ^

00:47:570 (124) - same as 00:14:656 (123)
00:50:313 - u missed d here. done
01:04:027 (37) - same as 00:14:656 (123)

01:07:456 (15) - same as 00:01:628 (14)
01:07:970 (21) - ^
01:10:451 (42) - ^
01:12:941 (63) - ^
01:13:456 (69) - ^

Thanks for the mod!
Nifty
wuss poppin b

- Oni -
wow hard ass oni bruv

00:00:170 (2) - this should be a k because the note is the same as the first

I'm gonna see if I can spice up these streams a little bit, try putting a k in them every time the chip tune comes in, like...

00:01:714 (15) - k here

00:03:084 (29) - here cause that's cool right

00:05:141 (47,49,50) - these three notes can be k and be fine as well

00:07:199 (64) - and here as well

You catch my groove on that yeah?

00:14:570 (123) - change d cause it's more fun and matches the music. Not changing the first triple cause it's fun to change and you can do it with this song, also 00:47:484 (123) - here

Just a thought, if you filled in the spots like 00:30:084 - with streams and turned some of these consecutive triples into 5lets you could totally make an Inner Oni

00:57:170 (14,15) - ctrl-g this for maximum rhythmic flow

00:59:913 (7,8) - same as above, look for other places where you can make kdk's, they're super cool

- Muzukashii -
00:12:856 (65) - turn into d cause synth says so

00:26:056 - ay yo it's a k k d k d d k d alert wee woo you can use that here

00:35:484 (16) - d to keep the chart bouncy and tight also matches the other because conformity is my middle name, wait I just contradicted a previous change ignore that.

00:40:456 - I know some sub 1k players that can't play this but that's just cause they suck. No change just wanted to comment on that.

The rest of the map is the same shit over again so apply changes as needed.

- Futsuu -
The only thing to fix here is fucking AiMod

Maybe it's the mods, maybe it's you, maybe it's Maybelline, but this set looks pretty shiny.
Topic Starter
octagonal
Response

Nifty wrote:

wuss poppin b hello there

- Oni -
wow hard ass oni bruv

00:00:170 (2) - this should be a k because the note is the same as the first mapped to the drumline

I'm gonna see if I can spice up these streams a little bit, try putting a k in them every time the chip tune comes in, like...

00:01:714 (15) - k here I appreciate the effort, but I want to keep it on a level where people with my (lack of) reading skills can comfortably play it.

00:03:084 (29) - here cause that's cool right d = tom and k = snare unless readability takes priority, so nah

00:05:141 (47,49,50) - these three notes can be k and be fine as well

00:07:199 (64) - and here as well

You catch my groove on that yeah?

00:14:570 (123) - change d cause it's more fun and matches the music. Not changing the first triple cause it's fun to change and you can do it with this song, also 00:47:484 (123) - here sure

Just a thought, if you filled in the spots like 00:30:084 - with streams and turned some of these consecutive triples into 5lets you could totally make an Inner Oni

00:57:170 (14,15) - ctrl-g this for maximum rhythmic flow done

00:59:913 (7,8) - same as above, look for other places where you can make kdk's, they're super cool not really feeling it this time

- Muzukashii -
00:12:856 (65) - turn into d cause synth says so not the primary synth though

00:26:056 - ay yo it's a k k d k d d k d alert wee woo you can use that here ehh idk

00:35:484 (16) - d to keep the chart bouncy and tight also matches the other because conformity is my middle name, wait I just contradicted a previous change ignore that. done

00:40:456 - I know some sub 1k players that can't play this but that's just cause they suck. No change just wanted to comment on that.

The rest of the map is the same shit over again so apply changes as needed. ye

- Futsuu -
The only thing to fix here is fucking AiMod

Maybe it's the mods, maybe it's you, maybe it's Maybelline, but this set looks pretty shiny.

Thanks for the mod!
streeteelf
From my SEE's Taiko M4M Queue
Damn holidays, didn't have time earlier >.< Don't know if you'll revive it or not, but I'll mod it as you requested.

[General]
  1. Why not just offset 0 and change value in each .osu file "AudioLeadIn" to 2000 or 3000? It'll make timing more accurate than placing circles before red timing point.
[Kantan]
  1. 00:25:370 (16) - change to d to be more constant with eg. 00:26:399 (18)
  2. 00:29:484 (23) - maybe k?
  3. 00:58:284 (16) - d, same as 00:25:370 (16)
  4. You could also add some 4/1 breaks
[Futsuu]
  1. 00:03:084 - add k to not miss sound
  2. 00:08:570 - ^
  3. 00:26:570 (50) - move to 00:26:913 -
  4. 00:35:999 - add k, same as 00:03:084 -
  5. 00:41:484 - ^
  6. 00:59:484 (49) - move to 00:59:827 -
  7. 01:08:913 - add k, same as 00:03:084 -
  8. 01:14:399 - ^
[Muzukashii]
  1. 00:02:999 (16) - move 1/4 later
  2. 00:05:313 (28,29) - make it ddd
  3. 00:08:484 (45) - again, 1/4 later
  4. 00:10:799 - add kk here to make kkk pattern
  5. 00:35:913 (18) - 1/4 later
  6. 00:38:227 (31,32) - change to ddd
  7. 00:40:799 (45,46,47,48) - change it to k_d_k
  8. 00:41:399 (49) - 1/4 later
  9. 01:01:883 (152,153,154,155,156,157,163,164,165,166,167,168) - avoid using 1/4 triples one by one in Muzu, it's hard to click for people that are learning how to play yet
  10. 01:08:827 (17) - 1/4 later
  11. 01:14:313 (49) - ^
  12. 01:16:627 - add kk to make kkk
A little copypasta mapset, but well, that kind of music xD Good luck and sorry for late mod~
BanchoBot
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