Kynan wrote:
What's the explanation for such a high AR on this mapset ? And especially Haruto's diff ?
The AR is barely high imo. 9.2 gives you 570 ms between seeing and clicking an object. For comparison, AR9 is 600 ms. The rhythms on Insane + Haruto's Insane are quite dense, and both are mapped in a sort of "light" alternator style. I'll call it light because even though its very dense, the 1/4's are generally stacked rather than spaced like the Titan diff. Higher AR"s help keep the map less cluttered. The decision to add a decimal helps with the spread between Insane and Titan, as well, decimal AR's are perfectly fine, unless you can convince me that AR 9 is objectively better than 9.2 with a reasoning outside of "it doesn't have a decimal". Another thing to note is that since the song is 160 bpm, there is 558ms between every 3/2 of a beat. This means that there will be at most 6 objects on the screen on the Insanes (The AR's on Insane are greater than 558, the AR on Titan is less than 558) and 5 objects on the screen on Titan. If you check the Insanes, you'll notice that there is a 1/2 slider that occurs at least once every 2/1 of a beat in the kiai's, so reliably, I can say the AR's help with decluttering the screen and compliment the rhythms used on the Insanes.
You could extend the AR argument to the Titan diff though. The AR is barely higher (9.3 instead of 9.2) but object density still feels more overwhelming since I use almost exclusively 1/4 sliders and rarely 1/2 sliders. However, imo 9.3 is really good for this particular rhythm choice, and I've had ample opportunity to test that setting on alternator style ranked maps (Hey Kids, Fighting Dreamer) so I can reliably say this AR is good too, even if it doesn't seem like as much of a progression from Haruto's AR.
I guess what I mean is, with the current AR's and rhythm choices, it will feel like there are 3-4 objects on the screen across the top 3 diffs, which helps with decluttering. However, the Titan diff will feel more rushed because while its more or less the same object density. The objects are usually exclusively 1/4 rhythms, whereas on the Insanes, you can realiably expect at least a 1/2 rhythm.