Also since when was AR 9.2 high xd. I hope you aren't considering this with DT because imo these AR's are perfect for nomod...
This is the same issue that happened to ALIEN where it was too hard to balance it due to how the map as a whole was built around. It's either you have to set it up too high in order to make the hardest sections more comfortable or you just set up something in between to find a balance with both sections. Unfortunately you cannot have variable ARs, so I think the current one works just fine.I don't think you can really compare it to ALIEN where it's just dumb to use anything else than AR10 considering how crazy the map is and that the players actually able to play it can play slow stuff on AR10 without any problem (just as if they were playing HR pretty much).
I slightly agree with the AR on Haruto's difficulty, although it's not that much of a deal unless you are trying it to DT it.fk he knows
You could get amazed. everyone know how DS work, but mapping is not only about DS. that is my point. I think I explained that clearly :/
Shad0w1and wrote:Modern mapping cares way too much about the ds and spacing. That is not how mapping works and they does not help playing experience.Wait, wait, wait. Wait a second. You first said "spacing and ds are overrated nowadays," then "mapping doesn't work like that," and finally "you need to understand how spacing reflects the song in order to start mapping".
Yes the first step to mapping is to understand the spacing reflecting to the intensity. But it is not the only thing you look at a map.
I am truly speechless, sir. Amazed.
people nowadays are so picky smh
Maruyu wrote:here it comesthe free NM wave