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GARNiDELiA - grilletto (TV Size Ver.)

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Topic Starter
-Eniglizx-
This beatmap was submitted using in-game submission on Thursday, 4 May 2017 at 12:00:02 AM

Artist: GARNiDELiA
Title: grilletto (TV Size Ver.)
Source: Mahouka Koukou no Rettousei
Tags: Irregular at Magic High School
BPM: 191
Filesize: 3566kb
Play Time: 01:28
Difficulties Available:
  1. Extra (5.73 stars, 458 notes)
  2. Hazu's Easy (1.51 stars, 97 notes)
  3. Irregularity (6.26 stars, 447 notes)
  4. Normal (2.26 stars, 179 notes)
  5. -Yuzuriha's Hard (3.35 stars, 264 notes)
Download: GARNiDELiA - grilletto (TV Size Ver.)
Information: Scores/Beatmap Listing
---------------
Hi, I am 3 years late LMAO
Note: all remapping and stuff will be halted until around one month later, examinations coming up soon.

ooo yay i love jumps
1st ranked map maybe?? :D please?
I will start on hitsounding after basic errors in rhythm are fixed for my maps




Hazu's Easy - mapping 100% hitsound 0%
Normal -mapping 100% hitsound 0%
-Yuzuriha's Hard - mapping 100% hitsound 100%
Insane 4.4-4.6* (looking for GD) -
shadow's Insane -
Extra - mapping 100% hitsound 0%
Irregularity - mapping 100%, hitsound 10%

Thanks -Yuzuriha, Hazu and shadow_neko for the GDs :D

thank you modders!
-Yuzuriha
Hazu-

I shall try to rank this... lmao
MP3 and hitsounds from xChippy's map here
-Yuzuriha
General

Ctrl shit A push . Aimod check

check BG size . 1366 × 768 or 1280 × 720

what is this ?
remove plz
https://gyazo.com/31214ff766faba5c868f298b93c6535e

https://gyazo.com/dd24a4741a5bb44b71b3bf2192fc85f6
countdown and waidscreen dont click

Easy

00:11:473 (1,1) - The interval is close.
Easy and Normal is 2 white line . To separate
https://gyazo.com/22327b252445abf294e78696b810e77a


Normal

same distance .

you shold use Distance Snap
Topic Starter
-Eniglizx-

-Yuzuriha wrote:

General

Ctrl shit A push . Aimod check lmao i forgot

check BG size . 1366 × 768 or 1280 × 720 ok

what is this ?
remove plz
https://gyazo.com/31214ff766faba5c868f298b93c6535e woops

https://gyazo.com/dd24a4741a5bb44b71b3bf2192fc85f6
countdown and waidscreen dont click removed countdown

Easy

00:11:473 (1,1) - The interval is close.
Easy and Normal is 2 white line . To separate ok
https://gyazo.com/22327b252445abf294e78696b810e77a looks like i have to remap rip


Normal

same distance .

you shold use Distance Snap ok i will use when i remap
Ok, I did AImod check and I will just remap easy and normal. Thanks for mod!
Hazu-
From PM request~
Normal
  1. First, in Normal the DS must be constant. This because? Remember that both diffs (Easy and Normal) are aimed at new users, who are starting the game, so in these two diff must be done thinking about them, and the changes in DS would be somewhat confusing for them.
  2. Second, SV changes (like 00:25:609 (1) - ), although this is allowed, is not usually used much by what I said earlier.
  3. 00:18:227 (1) - I don't see what this slider is for, the sound you are mapping would be better represented with a circle.
  4. 00:20:740 (1) - ^
  5. 00:23:253 (1) - ^
  6. 00:24:981 (1,2) - ^
  7. 00:25:609 (1) - For something similar to before, I recommend dividing this slider into a circle in 00:25:609 - and a slider from 00:25:923 - to 00:26:394 -
  8. 00:32:520 (4,1) - Try something like this? https://puu.sh/v6NLu/3bbed070c8.jpg Follow the vocals much better.
  9. 00:35:033 - With this spinner you are jumping a very important sound (00:36:132 - ) try with a circle in 00:35:033 - and a slider from 00:36:132 - to 00:36:447 -
  10. 00:42:572 (4,5) - Same as 00:32:520 (4,1) -
  11. 00:45:085 (1,1,2) - Try something like this? https://puu.sh/v6Obk/4d78e6235d.jpg
  12. 00:50:269 (1,2,3) - Compared to the other objects in this part it could be confusing.
  13. 00:51:996 (2) - It's a fairly calm part, I don't see it necessary xd
  14. 00:53:253 (2) - ^

I'm going to stop here, I think you already understand what I'm say.
The diff itself looks great, it just needs to be polished, If you need me to re check this after replying to this mod you can ask me~
GL~ o3o7
Topic Starter
-Eniglizx-

Hazu- wrote:

From PM request~ Yay! :D
Normal
  1. First, in Normal the DS must be constant. This because? Remember that both diffs (Easy and Normal) are aimed at new users, who are starting the game, so in these two diff must be done thinking about them, and the changes in DS would be somewhat confusing for them. okay, I will take this into consideration when i re-remap this
  2. Second, SV changes (like 00:25:609 (1) - ), although this is allowed, is not usually used much by what I said earlier. changed as you suggested below
  3. 00:18:227 (1) - I don't see what this slider is for, the sound you are mapping would be better represented with a circle. changed
  4. 00:20:740 (1) - ^ ^
  5. 00:23:253 (1) - ^ ^
  6. 00:24:981 (1,2) - ^ ^
  7. 00:25:609 (1) - For something similar to before, I recommend dividing this slider into a circle in 00:25:609 - and a slider from 00:25:923 - to 00:26:394 - changed
  8. 00:32:520 (4,1) - Try something like this? https://puu.sh/v6NLu/3bbed070c8.jpg Follow the vocals much better. changed
  9. 00:35:033 - With this spinner you are jumping a very important sound (00:36:132 - ) try with a circle in 00:35:033 - and a slider from 00:36:132 - to 00:36:447 - ok
  10. 00:42:572 (4,5) - Same as 00:32:520 (4,1) - changed
  11. 00:45:085 (1,1,2) - Try something like this? https://puu.sh/v6Obk/4d78e6235d.jpg ok
  12. 00:50:269 (1,2,3) - Compared to the other objects in this part it could be confusing. changed to http://puu.sh/v6PFk/95b8b41ea6.png, shld be fine now
  13. 00:51:996 (2) - It's a fairly calm part, I don't see it necessary xd ok
  14. 00:53:253 (2) - ^ ^

I'm going to stop here, I think you already understand what I'm say. ya
The diff itself looks great, it just needs to be polished, If you need me to re check this after replying to this mod you can ask me~ Thanks! i will edit everything with your suggestions in mind later when i'm free
GL~ o3o7 :D
Thanks for the mod!
-Yuzuriha
Topic Starter
-Eniglizx-

-Yuzuriha wrote:

update plz

https://1drv.ms/u/s!AkzZI14b6dtzgQvD_RAVNBltaMc4
Done. :D
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