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Soutaisei Riron - Miss Parallel World [Osu|Taiko]

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Total Posts
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Topic Starter
[Shalon]
This beatmap was submitted using in-game submission on 2012년 12월 4일 화요일 at 오후 11:38:01

Artist: Soutaisei Riron
Title: Miss Parallel World
Tags: KRZY C R E A M dksslqj parareru Yakushimaru Etsuko
BPM: 133
Filesize: 5945kb
Play Time: 03:37
Difficulties Available:
  1. [Shalon]'s PaRaReRu (3.91 stars, 281 notes)
  2. 31's Muzukashii (4.65 stars, 674 notes)
  3. C R E A M's PaRaReRu (4.77 stars, 434 notes)
  4. KRZY's PaRaReRu (2.04 stars, 173 notes)
  5. Taiko Oni (4.94 stars, 984 notes)
  6. Wa~ (4.97 stars, 566 notes)
Download: Soutaisei Riron - Miss Parallel World
Information: Scores/Beatmap Listing
---------------
Parereru Parereru Parereru Parereru Parereru Parereru WA~
KayeSara
:) fight~
Mapper 31
KRZY
[Ghost]
marked :)
KRZY
커스텀 힛사 버림, 다른거 찾기 전에는 그냥 디폴트 사용

Download: Soutaisei Riron - Miss Parallel World ([Shalon]) [KRZY's PaRaReRu].osu
Topic Starter
[Shalon]
[Collab Part]

#1 : 00:00:525 ~ 00:29:171 -

#2 : 00:29:397 ~ 00:58:043 - C R E A M

#3 : 00:58:269 ~ 01:26:803 - [Shalon]

Break Time : 01:26:915 ~ 01:41:464

#4 : 01:41:577 ~ 02:17:555 -

#5 : 02:17:667 ~ 02:39:209 -

#6 : 02:39:321 ~ 03:06:389 - [Shalon]

#7 : 03:06:615 ~ 03:22:260 - C R E A M

#8 : 03:22:630 ~ END -

1person per 2 part.
KRZY
#4 : 01:41:577 ~ 02:17:555 -

#5 : 02:17:667 ~ 02:39:209 -

가져감
Nakagawa-Kanon
나머지 두개 겟.

Post a reply
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

http://puu.sh/41VG

이건 오스 파일링크입니다

노트파일로 열어서 타이밍은 첫번째 [빨간줄] 제외하고 복사하시면 되고요

후반에 키아이 부분에서 저 시작할때 타이밍부분을
노말 사운드에 60%로 바꿔주시면 감사하겠습니다.
KDS
빠라레루빠라레루빠라레루빠라레루빠라레루빠라레루빠라레루빠라레루빠라레루빠라레루빠라레루☆☆
C R E A M
OK. Finally my hard diff finished.
PARARERU PARARERU PARARERU PARARERU PARARERU PARARERU Wa~~~
PARARERU PARARERU PARARERU PARARERU PARARERU PARARERU Wa~~~
PARARERU PARARERU PARARERU PARARERU PARARERU PARARERU Wa~~~
PARARERU PARARERU PARARERU PARARERU PARARERU PARARERU Wa~~~

Download: Soutaisei Riron - Miss Parallel World ([Shalon]) [C R E A M's PaRaReRu].zip
C R E A M
콜랍 제 파트 올려둘께요. 힛사는 그냥 단조롭게 썻습니다. 힛사의 일관성이 떨어지지 않을까 걱정되네요. 제가 클랩을 전혀 사용하지 않아서... 안니버가 말한대로 복붙하시면 될 것 같습니다. 저도 콜랍어떻게 최종적으로 모으는지 잘 모르거든요. ㅋㅅㅋ
Due to stars being useless, they are currently being phased on. More details will follow soon.

Download: Soutaisei Riron - Miss Parallel World ([Shalon]) [Wa~].osu
Topic Starter
[Shalon]
Updated.

+. When can I write reply without this meaningless massage -_-
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
kanpakyin
oh hi Shalon!
As per your request:

[General]
  1. Timing: Yea..the offset seems a bit off because the offset didn't fit the drum sound if you use yours one.So I would leave a new offset here: 520 probably try this one and don't forget to resnap all green line. (Sure you can get a timing expert to check the timing)
  2. Preview Time: You didn't set a preview time in Cream's diff.Please fix this.
  3. Countdown: Pleas remove countdown in all difficulty, that's quite unnecessary.
[KRZY's PaRaReRu]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP can consider +1.
    2. I guess you don't need to set a countdown here because you doesn't start at 00:00:525 - .In this case, it can make a exception to "unify the lead in"
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 01:43:382 (2) - (bad gameplay/unrankable) The slider touch the HP bar, please move it down a bit.Yes, it just a bit but I feel risky about that.
    2. 01:49:246 (2) - ^This is much obvious.
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:56:915 (1) - This place shouldn't be a spinner imo because the drum still in playing, so just put some notes/ sliders here instead of the spinner if possible?
    2. 01:18:118 (3) - I don't recommend to change the slider speed like this in easy diff because it may make confused to the newbie and they don't know about the tick, hence they can identify the slider speed.I highly recommend to change this.
    3. 02:15:863 (3) - ^Same. (I won't list this again.)
    4. 03:03:457 (5) - Probably use a spinner instead of slider? Because this is the only long slider in this diff so just use a spinner to consistent the whole difficulty.
  4. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:27:141 (2) - Add a clap here to follow your hitslap pattern!
[[Shalon]'s PaRaReRu]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 02:27:592 (3,4) - (bad gameplay)Due to a tons of 1/2 slider in this part and this 2 slider have some spacing problem, it may makes confused to the player.(The direction of the sliderpath.)
    2. 03:10:900 (3,4) - ^
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:21:276 (1) - Remove the new combo here? Because you have already added a new combo at 00:22:179 - so I just feel a bit weird that you added a new combo at 00:21:276 - .Quite unnecessary imo.
    2. 00:25:788 (1,2,3,4,5,6,7,8,9) - oh please,would you use some sliders and notes instead of this loooong 1/2 click? Because this is too difficult of this diff and I'm afraid that some newbie(Some newbie will try to play normal as well) can't handle this.
    3. 00:44:735 (2) - Add a new combo here to make it more clare or you can change an position of 00:44:735 (2,3,4,5,6) - ,either two ways are both okay.
    4. 00:48:344 (2) - ^Same.
    5. 00:58:269 (1) - I don't recommend to change the slider speed like this in easy diff because it may make confused to the newbie and they don't know about the tick, hence they can identify the slider speed.I highly recommend to change this.The main point is this is too sudden.Maybe use a spinner instead of it? (I won't list this suggestion again =A=)
    6. 01:02:555 (1) - ^Same.
    7. 03:03:457 (3) - I think you can save this because it is acceptable, atleast the player have some time to adapt it :D
    8. 03:37:066 (x) - Would you stop the kiai here?
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:07:291 (3) - Please T_T remove the finish on the slider.It sounds really bad because they didn't fit the music.Or you can remove the finish on the reverse and the end of the slider then keep a finish at the beginning of the slider.
    2. 01:08:645 (x) - Make the end of the slider to normal hitsound.
[C R E A M's PaRaReRu]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 02:06:840 (1,2,3) - Would you add a new combo on (2.3)- to make it more clare and act as a reminder to remind people here have a trap have been changed the slider speed. :D
    2. 02:59:848 (9) - Would you make some shape on this slider? yes, I know that this is not that important, however, it can improve the flow a lot if you can make the slider more beautiful on the slider, especial long slider.
    3. 03:35:600 (x) - Probably add a note here to make a triplet and go to fit with music.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:00:525 (1) - Consider a finish here?I think that will sound better after added.
    2. 00:08:194 (3) - Add a normal hitsound here because you have already added that on the other triplets
    3. 01:12:705 ~ 01:25:337 (x) - This part is lacking of hitsound D: please something it.
    Quite nice~
[Wa~] (I just modded the finished part in this diff)
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:07:968 (1) - I would suggest to add a new combo here :D due to the spacing between the jump in a small star
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:31:652 (3) - Add a normal hitsound here? Because you have already added some at 00:29:848 - and 00:29:961 (3) - so add a normal hitsound here for consistency
    2. 01:12:705 ~ 01:25:337 (x) - This part is lacking of hitsound D: please add something it. (at least you should add some whistle/finish)
    Please call me back when you finish this diff!
[31's Muzukashii]
  1. Pattern/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:51:953 (159) - Change this note to don to fit your pattern in this part.
    2. 01:37:517 (x) - Add a note here and let it to kat?
    3. 01:39:547 (302,303,304,305,306,307) - This is totally my opinion only, I think d d d k k d is much better.
    4. 01:51:501 (340,341,342,343,344) - How about change this to k d kkd d, you can change the last note to big don if you like.

      Nothing actually wrong due to the regular clap lol
[Taiko Oni]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:58:156 (x) - (bad gameplay)The speed change is quite confused imo, you can see some like this so change the green line to 00:58:720 - and it can improve a lot.
    2. 01:56:013 (x) - ^
    3. 03:35:939 (979,980,981,982) - (Bad gameplay)The reason is similar with the previous one.Due to the speed change, it's really hard to sightread. you should consider to change this.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:05:938 (29,30,31,32,33,34) - I think dkk dkk is a bit strange here, I would change to ddd ddd if I were you.
    2. 00:13:157 (67,68,69,70,71,72) - ^Same
    3. 00:29:509 (138) - Remove this note? Because the stream is too long and it doesn't fit the music.
    4. 01:56:013 (533) - Add a finish here because of the strong accent point.
    5. 03:37:066 (x) - The kiai should be stopped at here.
This is brainwashing....I'm mad!!!
Star!
Topic Starter
[Shalon]

kanpakyin wrote:

oh hi Shalon!
As per your request:

[General]
  1. Timing: Yea..the offset seems a bit off because the offset didn't fit the drum sound if you use yours one.So I would leave a new offset here: 520 probably try this one and don't forget to resnap all green line. (Sure you can get a timing expert to check the timing)
  2. Preview Time: You didn't set a preview time in Cream's diff.Please fix this.
  3. Countdown: Pleas remove countdown in all difficulty, that's quite unnecessary.
[KRZY's PaRaReRu]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP can consider +1.
    2. I guess you don't need to set a countdown here because you doesn't start at 00:00:525 - .In this case, it can make a exception to "unify the lead in"
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 01:43:382 (2) - (bad gameplay/unrankable) The slider touch the HP bar, please move it down a bit.Yes, it just a bit but I feel risky about that.
      [box=You can see this]
01:49:246 (2) - ^This is much obvious.Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:56:915 (1) - This place shouldn't be a spinner imo because the drum still in playing, so just put some notes/ sliders here instead of the spinner if possible?
  2. 01:18:118 (3) - I don't recommend to change the slider speed like this in easy diff because it may make confused to the newbie and they don't know about the tick, hence they can identify the slider speed.I highly recommend to change this.
  3. 02:15:863 (3) - ^Same. (I won't list this again.)
  4. 03:03:457 (5) - Probably use a spinner instead of slider? Because this is the only long slider in this diff so just use a spinner to consistent the whole difficulty.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:27:141 (2) - Add a clap here to follow your hitslap pattern!
[[Shalon]'s PaRaReRu]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 02:27:592 (3,4) - (bad gameplay)Due to a tons of 1/2 slider in this part and this 2 slider have some spacing problem, it may makes confused to the player.(The direction of the sliderpath.)
    2. 03:10:900 (3,4) - ^
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:21:276 (1) - Remove the new combo here? Because you have already added a new combo at 00:22:179 - so I just feel a bit weird that you added a new combo at 00:21:276 - .Quite unnecessary imo.
    2. 00:25:788 (1,2,3,4,5,6,7,8,9) - oh please,would you use some sliders and notes instead of this loooong 1/2 click? Because this is too difficult of this diff and I'm afraid that some newbie(Some newbie will try to play normal as well) can't handle this.
    3. 00:44:735 (2) - Add a new combo here to make it more clare or you can change an position of 00:44:735 (2,3,4,5,6) - ,either two ways are both okay.
    4. 00:48:344 (2) - ^Same.
    5. 00:58:269 (1) - I don't recommend to change the slider speed like this in easy diff because it may make confused to the newbie and they don't know about the tick, hence they can identify the slider speed.I highly recommend to change this.The main point is this is too sudden.Maybe use a spinner instead of it? (I won't list this suggestion again =A=)
    6. 01:02:555 (1) - ^Same.
    7. 03:03:457 (3) - I think you can save this because it is acceptable, atleast the player have some time to adapt it :D
    8. 03:37:066 (x) - Would you stop the kiai here?
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:07:291 (3) - Please T_T remove the finish on the slider.It sounds really bad because they didn't fit the music.Or you can remove the finish on the reverse and the end of the slider then keep a finish at the beginning of the slider.
    2. 01:08:645 (x) - Make the end of the slider to normal hitsound.
[C R E A M's PaRaReRu]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 02:06:840 (1,2,3) - Would you add a new combo on (2.3)- to make it more clare and act as a reminder to remind people here have a trap have been changed the slider speed. :D
    2. 02:59:848 (9) - Would you make some shape on this slider? yes, I know that this is not that important, however, it can improve the flow a lot if you can make the slider more beautiful on the slider, especial long slider.
    3. 03:35:600 (x) - Probably add a note here to make a triplet and go to fit with music.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:00:525 (1) - Consider a finish here?I think that will sound better after added.
    2. 00:08:194 (3) - Add a normal hitsound here because you have already added that on the other triplets
    3. 01:12:705 ~ 01:25:337 (x) - This part is lacking of hitsound D: please something it.
    Quite nice~
[Wa~] (I just modded the finished part in this diff)
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:07:968 (1) - I would suggest to add a new combo here :D due to the spacing between the jump in a small star
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:31:652 (3) - Add a normal hitsound here? Because you have already added some at 00:29:848 - and 00:29:961 (3) - so add a normal hitsound here for consistency
    2. 01:12:705 ~ 01:25:337 (x) - This part is lacking of hitsound D: please add something it. (at least you should add some whistle/finish)
    Please call me back when you finish this diff!
[31's Muzukashii]
  1. Pattern/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:51:953 (159) - Change this note to don to fit your pattern in this part.
    2. 01:37:517 (x) - Add a note here and let it to kat?
    3. 01:39:547 (302,303,304,305,306,307) - This is totally my opinion only, I think d d d k k d is much better.
    4. 01:51:501 (340,341,342,343,344) - How about change this to k d kkd d, you can change the last note to big don if you like.

      Nothing actually wrong due to the regular clap lol
[Taiko Oni]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:58:156 (x) - (bad gameplay)The speed change is quite confused imo, you can see some like this so change the green line to 00:58:720 - and it can improve a lot.
    2. 01:56:013 (x) - ^
    3. 03:35:939 (979,980,981,982) - (Bad gameplay)The reason is similar with the previous one.Due to the speed change, it's really hard to sightread. you should consider to change this.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:05:938 (29,30,31,32,33,34) - I think dkk dkk is a bit strange here, I would change to ddd ddd if I were you.
    2. 00:13:157 (67,68,69,70,71,72) - ^Same
    3. 00:29:509 (138) - Remove this note? Because the stream is too long and it doesn't fit the music.
    4. 01:56:013 (533) - Add a finish here because of the strong accent point.
    5. 03:37:066 (x) - The kiai should be stopped at here.
[/box]
This is brainwashing....I'm mad!!!
Star!
Thx a lot, btw... why Can't I give you kudosu?

I don't think it's too long that you mod my map.(just 12hours)

C R E A M
내 디프 수정본. 콜랍에서 내 파트에 모딩 들어온건 그대로 수정하면 됨.

Download: Soutaisei Riron - Miss Parallel World ([Shalon]) [C R E A M's PaRaReRu].osu
Minty Gum
Estuko Yakushimaru is the vocalist for Soutaiseiriron... add her to the tags? Alot of her songs are just under her name.
KRZY
http://puu.sh/epdQ

오래 기다리셨습니다
What
흐..흐흥 딱히 트위터를 보고온건아니야 . 착각말라구
-s u i r e n-
hi:3

•[Shalon]'s PaRaReRu

00:27:136(6)-How about putting in a circle? http://puu.sh/f6uo


I am sorry to be poor at Mod TAT
Topic Starter
[Shalon]
Add 'Yakushimaru Etsuko' in tag.(It'll better since she is japanese. and, Estuko => Etsuko.)

Fixed mod sentences, and Wa~ diff is updated.

Maybe, now I can develop this from WIP to Pending? LOL

과연 몽상은 이것을 3월 전까지 랭크시킬 수 있을 것인가.
KRZY
http://puu.sh/fiZG

Fixed kpy's mods

Thanks!
Leorda
Hi there

[General]
* Your diff name makes players confuse of which one is easier/harder diff. I suggest you to change the diff name into the difficulty name (e.g. "Shalon's Normal")

* Inconsistent AudioLeadIn and PreviewTime. You might want to make it consistent


[KRZY's PaRaReRu]
00:18:565 (1) - Why new combo?
00:58:264 (6,1) - Swap new combo?
01:06:384 (1) - Overlapped by spinner-osu, it may hidden for beginners (sometimes, beginners are slow to read)
02:15:858 (3) - Having 2 repeating slider in one slider is makes beginners confusing
02:23:076 (3) - ^
02:44:730 (5) - ^
02:55:557 (5) - ^
02:59:166 (5) - ^
03:35:256 (3) - Using 0,5x slider makes hard to understand for beginners. Use 0,75x slider?


[Shalon's PaRaReRu]
00:48:790 (3) - Overlapped by hitbursts from previous slider, and it's hidden while gameplay
01:19:918 (1,2,3,4,1,2,3,4,1,2,3,4) - This pattern is completely boring having a linear pattern..... Try something different? Like previous pattern?
01:25:332 (1) - This slider is just like 1/2 slider, but because this is 0,5x slider, it makes confusing for players. Can you make an another shape of pattern?
02:23:076 (1) - ^
02:37:512 (1) - ^


[Wa~]
* The offset should be 520 for consistentcy on each diff

00:29:397 (1) - Move 5 grid right for better pattern (nazi)
00:37:968 (7) - Reverse this (Ctrl+G) for better flow?
00:49:923 (6) - Why finish?
01:10:562 (1,2) - This ninja object are fine, but it could be bad during gameplay. Perhaps, move further away from spinner?
02:22:630 (3) - Remove 1 repeating slider?
02:28:494 (7) - New combo for following your combo pattern
03:22:404 - A sudden normal hitsound would be surprising for players while gameplay


Um, this map needs more work..... Sorry ;___;
BanchoBot
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