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Black Veil Brides - Fallen Angels

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Topic Starter
Living Flower
This beatmap was submitted using in-game submission on Montag, 17. April 2017 at 23:29:58

Artist: Black Veil Brides
Title: Fallen Angels
BPM: 87
Filesize: 12238kb
Play Time: 01:33
Difficulties Available:
  1. Hard (3,33 stars, 292 notes)
  2. Normal (1,72 stars, 242 notes)
Download: Black Veil Brides - Fallen Angels
Information: Scores/Beatmap Listing
---------------
O T C M
hey

don't know if i can get kudosu for this but here you go

ingame chat
SPOILER
2017-04-07 06:38 O T C M: おはいお
2017-04-07 06:38 O T C M: ohaio
2017-04-07 06:39 Living Flower: owo/
2017-04-07 06:39 Living Flower: ACTION is editing [https://osu.ppy.sh/b/1260185 Black Veil Brides - Fallen Angels [Hard]]
2017-04-07 06:39 O T C M: jason allready told me the song
2017-04-07 06:39 Living Flower: that's the current map .__.
2017-04-07 06:39 Living Flower: oh
2017-04-07 06:39 O T C M: just gimme a moment, i need to plug in a other keyboard
2017-04-07 06:40 O T C M: ok
2017-04-07 06:40 Living Flower: np
2017-04-07 06:40 O T C M: so, what do you need help with?
2017-04-07 06:41 Living Flower: everything....I mean...I don't know how to start a hard, nor, what patterns could fit the song and what aesthetics
2017-04-07 06:41 Living Flower: the only thing I know is, that it needs to be harder
2017-04-07 06:41 O T C M: owo, tablet drivers stoped working
2017-04-07 06:42 Living Flower: I know that feeling xd
2017-04-07 06:42 O T C M: i need to restart osu, it started in the wrong screen for my tablet area
2017-04-07 06:44 O T C M: back
2017-04-07 06:47 O T C M: reminds me to 2009 maps
2017-04-07 06:47 Living Flower: what do you think? /:
2017-04-07 06:47 Living Flower: v.v
2017-04-07 06:48 O T C M: cs shouldn't be 5
2017-04-07 06:48 O T C M: at all
2017-04-07 06:48 O T C M: cs 5 is for extra diff in the current way
2017-04-07 06:48 Living Flower: CS = 4,7 .__.
2017-04-07 06:48 O T C M: rounded it will be 5
2017-04-07 06:49 Living Flower: rounding... uwu
2017-04-07 06:49 O T C M: for hard i suggest 3.5
2017-04-07 06:49 Living Flower: but...my normal is already 3.7 owo
2017-04-07 06:49 Living Flower: * normal is already CS = 3.7
2017-04-07 06:49 O T C M: std = od = ar in ez,nm,hd
2017-04-07 06:50 O T C M: normal i suggest 3
2017-04-07 06:50 O T C M: easy i would suggest 2.5
2017-04-07 06:50 O T C M: so you have a 0.5 stair to insane
2017-04-07 06:51 Living Flower: but I've got no easy diff
2017-04-07 06:51 Living Flower: the normal one is already the easiest and is also intended to be the easiest diff
2017-04-07 06:51 O T C M: i know :p
2017-04-07 06:52 Living Flower: then I need to know, if my current normal can work with CS = 3
2017-04-07 06:52 Living Flower: or work at all as easiest one
2017-04-07 06:52 Living Flower: v.v
2017-04-07 06:56 O T C M: 00:16:658 (1) - strg + g
2017-04-07 06:56 O T C M: 00:13:899 (1) - do strg + h and drag it bag to the old start location
2017-04-07 06:57 O T C M: i'm happy that this keyboard is a german one ^^
2017-04-07 06:58 Living Flower: should I maybe raise the AR and the SV a bit?
2017-04-07 07:02 O T C M: sv no
2017-04-07 07:03 O T C M: ar... could be 6
2017-04-07 07:04 Living Flower: thought about 7 or 8, since other ar's are the same high
2017-04-07 07:04 O T C M: 7 is possible
2017-04-07 07:04 O T C M: 8 not
2017-04-07 07:04 O T C M: 8 is the beginn of insane
2017-04-07 07:05 Living Flower: 7.5?
2017-04-07 07:05 Living Flower: :thinking:
2017-04-07 07:05 O T C M: i know 7 if often used for Hyper
2017-04-07 07:05 O T C M: wich is some fast sv Hard diff
2017-04-07 07:05 O T C M: in ar better not use .5 or something
2017-04-07 07:06 O T C M: hard will often used by try hards to learn mods like hr, 7.5 would trigger the ar to much
2017-04-07 07:07 Living Flower: oh ok, just asked because all hard diffs I've got from other maps got at least 7.5 to 8 AR
2017-04-07 07:08 O T C M: the song at self isn't that fast, thats why i say it should be 6 or 7 for hard
2017-04-07 07:08 Living Flower: oh ok
2017-04-07 07:09 Living Flower: wait....I know songs with 98bpm and got AR 8 .-.
2017-04-07 07:10 O T C M: http://osu.ppy.sh/ss/7755908 this one note :cry:
2017-04-07 07:11 O T C M: AiMid says this one isn't snapped 00:24:243 (3) -
2017-04-07 07:12 Living Flower: uhh..it is .-.
2017-04-07 07:12 O T C M: do you still have no preview point?
2017-04-07 07:12 Living Flower: that's what I'm doing at the end when I've finished the map .-.
2017-04-07 07:13 O T C M: thats the first thing i do in my maps
2017-04-07 07:13 O T C M: a good preview makes it sometimes easier to find helpers
2017-04-07 07:14 O T C M: would suggest this one 02:56:828 -
2017-04-07 07:14 Living Flower: how about 02:23:554- ?
2017-04-07 07:14 Living Flower: how about 02:23:554-
2017-04-07 07:14 O T C M: ?
2017-04-07 07:15 Living Flower: why can't I link the timestamp?
2017-04-07 07:15 Living Flower: 02:23:554-
2017-04-07 07:15 Living Flower: lol
2017-04-07 07:15 O T C M: idk
2017-04-07 07:15 O T C M: may you can do to edit (in the top) there should be copy
2017-04-07 07:16 O T C M: and then just press strg + v in chat
2017-04-07 07:16 Living Flower: 02:23:554 (1) -
2017-04-07 07:16 O T C M: there you go :)
2017-04-07 07:16 Living Flower: just get used by a hit circle
2017-04-07 07:16 O T C M: i personally didn't like 02:23:554 -
2017-04-07 07:16 O T C M: i mean, set it and leave the editor, then switch to the next map and back
2017-04-07 07:17 O T C M: how does it sound?
2017-04-07 07:17 O T C M: i still hear a little scream
2017-04-07 07:17 O T C M: before gituar plays
2017-04-07 07:17 O T C M: 02:23:727 - this is better, it starts exactly with the giutar
2017-04-07 07:17 Living Flower: yea..
2017-04-07 07:18 O T C M: (the 1/2 behind your point)
2017-04-07 07:19 O T C M: just asking, why is this not a slider? 00:19:072 (3) -
2017-04-07 07:19 O T C M: i can hear a giutar sound right here 00:19:244 - like 00:15:968 (2,3,1) - & 00:13:209 (3,4,1) -
2017-04-07 07:19 Living Flower: because it sounds to me that 00:19:416 (4) - is a holding guitar riff
2017-04-07 07:20 O T C M: and?
2017-04-07 07:20 O T C M: has nothing to do with 00:19:072 - and 00:19:244 -
2017-04-07 07:21 O T C M: wait, did i just wrote guitar wrong all the time?
2017-04-07 07:21 O T C M: or did you messed up?
2017-04-07 07:21 O T C M: i did
2017-04-07 07:22 Living Flower: but, there's also a downbeat, so I referred the slider to the downbeat as click-able object and the body for the holding guitar riff
2017-04-07 07:22 O T C M: btw 00:16:313 (3) -
2017-04-07 07:22 O T C M: i would do strg + g on this little slider
2017-04-07 07:23 O T C M: the bass sound would be usefull for a little jump
2017-04-07 07:24 Living Flower: nice idea.. tbh, I'm completely lost at hard diffs
2017-04-07 07:25 O T C M: mapping needs xp
2017-04-07 07:25 O T C M: and you will gain xp by doing it over and over again
2017-04-07 07:25 O T C M: and yes, i'm currently to lazy to search the word for xp in my book
2017-04-07 07:25 Living Flower: yea but when you don't know what button for the controls are, it's meaningless, that you know how to move mario
2017-04-07 07:25 Living Flower: it's experience ;)
2017-04-07 07:26 O T C M: press buttons up to the moment you know how it works, the you have xp
2017-04-07 07:26 Living Flower: or execute points, depending to what game you're referring :^)
2017-04-07 07:27 Living Flower: yeah, the "press buttons" part I've already managed with the normal diff..
2017-04-07 07:27 Living Flower: but idk how to explain...
2017-04-07 07:28 O T C M: just say it in germanese, i'll screenshot it and ask jason for a translation
2017-04-07 07:28 Living Flower: idk how to explain it in german, neither
2017-04-07 07:29 O T C M: thats bad
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