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Thaehan - Doki-Doki

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CircleFairy
Hello hello, here from my modding queue :-)

You were right in thinking that your map is overmapped, therefore this mod will be more focused towards identifying why certain sections are overmapped and how to fix them.

00:00:002 (1,2,3,4,5,6,7,8) - The pattern here just doesn't flow well enough to justify it. (better placement)
00:00:002 (1,2,3,4,5,6,7,8) - The song doesn't change enough intensity wise to justify this spacing. (Spacing increases as song intensity increases, same for decreases)
00:03:001 (3,4,5) - The spacing here looks fine but the angle is awkward making it not flow as well as it could. (better flow placement)
00:05:335 (1,2,3,4,5,1,2,3,4,5) - Coming back to intensity, the spacing here is too little so the intensity isn't getting taken advantage of. (higher intensity, higher spacing)
00:11:668 (3,4,5) - Too much spacing. Spacing like this is better 00:18:835 (1,2,3)
00:13:501 (2,3,4) - This is very unexpected and doesn't flow well. (this is very bad for the flow of the map as random unexpected notes will cause people to miss unfairly and get frustrated at the map because of it)
00:14:835 (2,3,4,1,2,3,1,2,3,1) - This is too hard to hit. (simply too hard to hit, aka overmapped)
00:15:668 (2) - This slider should end on a red tick.
00:25:335 (1,2,3,4,5,6,7) - These don't fit well with the stream, very awkward.
00:29:335 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - While this is probably able to be hit, it's very hard to hit it and will feel awkward, better to stick to normal type of streams.
00:32:668 (6) - 00:33:335 (11) - These sliders need to be reversed.
00:50:668 (1,2,3,4,5) - Simply overmapped here.
00:52:668 (1) - Confusing slider.
01:18:668 (1,2) - This part is completely missing the sounds of the song and theres a lot of the same types of sections throughout the map, listen more closely to the song and map in correlation with it.

Overall
Your map is overmapped and you've mistimed some beats with the song, I chose not to identify every part that you overmapped because that's not helping you in the long run, if you stay true to the intensity of the song then it should always be clear to you when things need to intensify or calm down.

I don't think you need anything more in order to make this map work better, so good luck! :-)
Topic Starter
[Potate]

CircleFairy wrote:

Hello hello, here from my modding queue :-)

You were right in thinking that your map is overmapped, therefore this mod will be more focused towards identifying why certain sections are overmapped and how to fix them.

00:00:002 (1,2,3,4,5,6,7,8) - The pattern here just doesn't flow well enough to justify it. (better placement)
00:00:002 (1,2,3,4,5,6,7,8) - The song doesn't change enough intensity wise to justify this spacing. (Spacing increases as song intensity increases, same for decreases)Fixed it, maybe, for the two changes
00:03:001 (3,4,5) - The spacing here looks fine but the angle is awkward making it not flow as well as it could. (better flow placement)I fixed the spacing of the three circles and the slider after it so the flow will be better!
00:05:335 (1,2,3,4,5,1,2,3,4,5) - Coming back to intensity, the spacing here is too little so the intensity isn't getting taken advantage of. (higher intensity, higher spacing)I fixed the spacing so the sound will be emphasized
00:11:668 (3,4,5) - Too much spacing. Spacing like this is better 00:18:835 (1,2,3)Copied and done
00:13:501 (2,3,4) - This is very unexpected and doesn't flow well. (this is very bad for the flow of the map as random unexpected notes will cause people to miss unfairly and get frustrated at the map because of it)Made the flow better and emphasized the spacing
00:14:835 (2,3,4,1,2,3,1,2,3,1) - This is too hard to hit. (simply too hard to hit, aka overmapped)Instead of that, I changed it to three circles first, followed by a slider, then three of those circles at the end, while also fixing the flow of the map by rearranging two of the notes after
00:15:668 (2) - This slider should end on a red tick.Done!
00:25:335 (1,2,3,4,5,6,7) - These don't fit well with the stream, very awkward.That part wasn't supposed to be with the stream, but a transition to follow the other rhythm playing
00:29:335 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - While this is probably able to be hit, it's very hard to hit it and will feel awkward, better to stick to normal type of streams.I was doing it like that to emphasize the difference of the song, but another way can
00:32:668 (6) - 00:33:335 (11) - These sliders need to be reversed.Done!
00:50:668 (1,2,3,4,5) - Simply overmapped here.I changed it to a simple slider
00:52:668 (1) - Confusing slider.Changed that into a regular circle slider
01:18:668 (1,2) - This part is completely missing the sounds of the song and theres a lot of the same types of sections throughout the map, listen more closely to the song and map in correlation with it.I fixed that and all other parts of the song that it's completley missing the sounds

Overall
Your map is overmapped and you've mistimed some beats with the song, I chose not to identify every part that you overmapped because that's not helping you in the long run, if you stay true to the intensity of the song then it should always be clear to you when things need to intensify or calm down.

I don't think you need anything more in order to make this map work better, so good luck! :-) Well, thank you for modding my map! I'll be sure to look out for the mistimed beats and work out some overmapped parts out! On another note, I'm working on an Insane difficulty and I hope that you can mod that too!
CircleFairy
Sure just let me know and I'll get around to it when I'm not too busy. :-)
Mordred



Read the rules of a queue more carefully next time. I really like that song though, so here I am


This is gonna be more general advice.

Displacement
od5 is way too low for a map that difficult, od8.5 - od9 would be better; also since the note density is kinda high, ar9.2 - ar9.4

You have a lot of skipped beats like 00:01:251 - 00:01:751 - etc, I recommend mapping those.

00:01:335 (2,3,4,5,6,7) - this is supposed to be two triples like this

00:02:001 (1,2,3,4,5,6,7) - if you take this stream and stack the slider end on 00:01:335 (2) - for example it looks nicer and makes the map more structured

00:08:335 (6) - sliders with multiple repeats like this play weird, because the player doesn't have much time to read more than 1 reverse arrow; the 2nd reverse shouldn't exist anyway

00:10:001 (5) - the same applies here, except it should be circles here, since all the beats of that slider are pretty strong

00:13:335 (1,2,3,4,5) - you have the same spacing for singletaps and triples here, try to avoid that

00:14:001 (1,2,3) - the end of that reverse slider should be clickable, but if you want to keep it like this at least move 00:14:418 (2,3) - closer to the slider, since it's kinda far off

00:15:335 (2,3,4) - since this is after a 1/4 repeat slider, you can have it more distanced from the slider

00:17:001 (3,4,1) - this is awkward flow since you have linear movement, but the distance here 00:17:001 (3,4) - is much bigger than here 00:17:168 (4,1) - sharp angles play better and less awkward, so I recommend changing it to that

00:20:668 (4,5) - no one is gonna expect a double like this, especially since the spacing is the same as before, I'd change this into two 1/4 sliders to follow the distorted sound on those notes

00:22:584 (8,1) - the turn should be on 00:22:668 (1) - here instead of 00:22:584 (8) - as that's where the strong sound is

00:23:918 (8,1) - 00:24:584 (8,1) - I don't think jumpstreams are needed here, the stream didn't have any before so there isn't really a reason to place them now

00:26:668 (1,2,3,4,5,6,1,2,3) - you previously followed the piano, why not now?

00:30:585 (16) - ending streams on even numbers plays weird, you can either add one more note or change 00:30:501 (15,16) - into a kickslider if you want to keep the break (which is a pretty cool break)

00:34:001 - to 00:34:585 - this part (and the others like that) should be mapped; I think it's supposed to be 1/8, but it could be 1/6 as well, it's kinda hard to hear. Anyway, you should use sliders for this rhythm to make it playable if you map it

00:34:668 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - you NC the first note of each section of a jumpstream to make it easier to recognize, in this case 00:34:668 (1,5,9,13,17,21) -

00:37:335 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - I can see that you were going for an infinity loop here, but it's not very nice to look at right now xd

00:47:168 (1,2,3,4,5,6) - stacking 1/2 rhythm on 1/4 rhythm is hard to play, avoid it if you're not building your map around stuff like that

00:48:001 (1,2,3,4,5) - ctrl+shift+d is nice for patterns like stars

00:58:835 (2,3,4,5,6) - where did that spacing come from suddenly

01:01:501 (2,3,4) - same here

01:02:335 (2,3,4) - ^

01:10:251 (4) - delete this note

01:25:251 (16,1,2,3) - dude wtf is that spacing

Most of what I mentioned also applies to other spots, so check for that.

Overall I can see that you have some nice ideas, but you're lacking the skill to implement them properly, so just mapping more + getting more mods would be the best for you.

Good luck in future mapping!
Catt
Displacement
To start with, I wouldn't recommend this so to start mapping with. It's not the most suited song for a beginner. The map itself it over-mapped too. A lot of the notes in the song aren't emphasized by notes correctly. Either by no notes there or unintuitive spacing.

The OD is not high enough to suit the map, I'd put something along the lines of 7-9
CS 5 for this kind of map isn't ideal imo. I'd have something like 4-4.5
A higher AR would be more ideal. AR9.3?
00:01:335 (2) - Should be two triples instead of 5 notes
00:02:001 (1,2,3) - Same^

There's a lot of examples of this in your map, where the rhythms don't match up. Maybe go over areas you're unsure of at a lower speed, i.e. 50% and properly listen? I'm not going to point out all examples of this

00:13:335 (1,2,3,4,5) - The 1/2 jump is almost the same spacing as the triple. One of the main problems with the map is intuitive spacing. Make sure you make the rhythm obvious using spacing.
The jumps in your map need to be more thought out. They're too random right now
00:34:668 (1,2,3,4) - For jumpstreams, you need to make a NC.
00:37:335 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - I understand the idea, a infinity stream, however, I think it could be executed better. Try using the create polygon tool located in the compose bar at the top in order to create smooth flow and curves to streams

00:58:835 (2,3,4,5) - This kind of gimmicky mapping is really hard to pull off effectively. I would hold off on such patterns until you have more experience.

The ideas are there, they just need more experience and skill to pull off. Keep at it!
Mordred

HM02CauseImFly wrote:

CS 5 for this kind of map isn't ideal imo. I'd have something like 4-4.5
cs choice is subjective, however it is harder to make a map good with cs5
Topic Starter
[Potate]

Yoshino-- wrote:




Read the rules of a queue more carefully next time. I really like that song though, so here I am


This is gonna be more general advice.

Displacement
od5 is way too low for a map that difficult, od8.5 - od9 would be better; also since the note density is kinda high, ar9.2 - ar9.4 Okay, changed the settings for the map

You have a lot of skipped beats like 00:01:251 - 00:01:751 - etc, I recommend mapping those. I'm going to map those skipped beats as I progress further, I won't forget!

00:01:335 (2,3,4,5,6,7) - this is supposed to be two triples like this Done!

00:02:001 (1,2,3,4,5,6,7) - if you take this stream and stack the slider end on 00:01:335 (2) - for example it looks nicer and makes the map more structuredDid it!

00:08:335 (6) - sliders with multiple repeats like this play weird, because the player doesn't have much time to read more than 1 reverse arrow; the 2nd reverse shouldn't exist anywayDeleted the 2nd reverse arrow

00:10:001 (5) - the same applies here, except it should be circles here, since all the beats of that slider are pretty strongChanged it to circles

00:13:335 (1,2,3,4,5) - you have the same spacing for singletaps and triples here, try to avoid thatIncreased the spacing so it could be better emphasized that they're different

00:14:001 (1,2,3) - the end of that reverse slider should be clickable, but if you want to keep it like this at least move 00:14:418 (2,3) - closer to the slider, since it's kinda far offPut it closer so it can be clickable

00:15:335 (2,3,4) - since this is after a 1/4 repeat slider, you can have it more distanced from the sliderDid it

00:17:001 (3,4,1) - this is awkward flow since you have linear movement, but the distance here 00:17:001 (3,4) - is much bigger than here 00:17:168 (4,1) - sharp angles play better and less awkward, so I recommend changing it to thatFixed the flow and the angle

00:20:668 (4,5) - no one is gonna expect a double like this, especially since the spacing is the same as before, I'd change this into two 1/4 sliders to follow the distorted sound on those notesChanged them

00:22:584 (8,1) - the turn should be on 00:22:668 (1) - here instead of 00:22:584 (8) - as that's where the strong sound isFixed it so it now emphasizes the sound

00:23:918 (8,1) - 00:24:584 (8,1) - I don't think jumpstreams are needed here, the stream didn't have any before so there isn't really a reason to place them nowMade them closer

00:26:668 (1,2,3,4,5,6,1,2,3) - you previously followed the piano, why not now? I wanted to incorporate the other beats in the song, so I transitioned it so it can follow with the song at that part

00:30:585 (16) - ending streams on even numbers plays weird, you can either add one more note or change 00:30:501 (15,16) - into a kickslider if you want to keep the break (which is a pretty cool break)I added one more note, also thanks for pointing that out! I wanted to emphasize that part of the song

00:34:001 - to 00:34:585 - this part (and the others like that) should be mapped; I think it's supposed to be 1/8, but it could be 1/6 as well, it's kinda hard to hear. Anyway, you should use sliders for this rhythm to make it playable if you map itI just put two simple sliders, the second one is when a beat is emphasized and when the other part of the song also plays

00:34:668 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - you NC the first note of each section of a jumpstream to make it easier to recognize, in this case 00:34:668 (1,5,9,13,17,21) - Did it

00:37:335 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - I can see that you were going for an infinity loop here, but it's not very nice to look at right now xdI honestly wanted to change that, and now I have a reason to! Even though I should've changed it before... Anyways, I changed it

00:47:168 (1,2,3,4,5,6) - stacking 1/2 rhythm on 1/4 rhythm is hard to play, avoid it if you're not building your map around stuff like thatI spaced it out more, and made the 1/4 repeat slider closer

00:48:001 (1,2,3,4,5) - ctrl+shift+d is nice for patterns like starsWell I didn't know about that! Thanks for the new trick! But I changed that into a square, still flows!

00:58:835 (2,3,4,5,6) - where did that spacing come from suddenlyhehehe... I made them closer but emphasized the spacing for the 1/4 notes

01:01:501 (2,3,4) - same hereMade it closer/farther to emphasize the 1/4 notes and the start/end notes

01:02:335 (2,3,4) - ^changed it too same set up also ^

01:10:251 (4) - delete this note oki...

01:25:251 (16,1,2,3) - dude wtf is that spacingFixed it :), plz

Most of what I mentioned also applies to other spots, so check for that.

Overall I can see that you have some nice ideas, but you're lacking the skill to implement them properly, so just mapping more + getting more mods would be the best for you.Thanks you for the complement of the nice ideas! And yes, I will get more mods and map some other maps that I'm working on!

Good luck in future mapping!Thanks for modding my map!

HM02CauseImFly wrote:

Displacement
To start with, I wouldn't recommend this so to start mapping with. It's not the most suited song for a beginner. The map itself it over-mapped too. A lot of the notes in the song aren't emphasized by notes correctly. Either by no notes there or unintuitive spacing.hehe.. Yeah I figured it wasn't the best first song to map with, but I hope that I can fix the overmapping and the emphasization of the notes in the future!

The OD is not high enough to suit the map, I'd put something along the lines of 7-9Done!
CS 5 for this kind of map isn't ideal imo. I'd have something like 4-4.5Done! 4.5 CS
A higher AR would be more ideal. AR9.3? Done!
00:01:335 (2) - Should be two triples instead of 5 notesDid it!
00:02:001 (1,2,3) - Same^Changed the first note into a slider, and the other two notes follow along

There's a lot of examples of this in your map, where the rhythms don't match up. Maybe go over areas you're unsure of at a lower speed, i.e. 50% and properly listen? I'm not going to point out all examples of thisI'll check it out as I progress through the map

00:13:335 (1,2,3,4,5) - The 1/2 jump is almost the same spacing as the triple. One of the main problems with the map is intuitive spacing. Make sure you make the rhythm obvious using spacing.I fixed the spacing for the 1/2 and 1/4 notes
The jumps in your map need to be more thought out. They're too random right now
00:34:668 (1,2,3,4) - For jumpstreams, you need to make a NC. Did it
00:37:335 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - I understand the idea, a infinity stream, however, I think it could be executed better. Try using the create polygon tool located in the compose bar at the top in order to create smooth flow and curves to streamsWell thank you for liking my idea! Unfortunately, I deleted the infinity stream for another one, but I will keep the idea in mind for another map, or for the same, smoother infinity stream

00:58:835 (2,3,4,5) - This kind of gimmicky mapping is really hard to pull off effectively. I would hold off on such patterns until you have more experience.I changed it so that it can be a more, spaced out stream!

The ideas are there, they just need more experience and skill to pull off. Keep at it!Thanks for the mod that you gave me! I won't forget the tips and corrections I need to do!
Crissa
Hello o/ from Q

i'll be very strict with this, sorry if i look annoying but everything here are recommendations so it's up to you if you change it :)

Displacement

00:00:002 (1) - i think it's better to have a circle here, i hear no sound to follow up with a slidertail

00:00:668 (8) - this can be weird to follow, i recommend you to make it the same distance at least, can be confusing at first look

00:00:918 (9) - this is a ghost circle, there's no sound here, i would delete it, if you do this consider putting more distance from here to 00:01:001 (1) - here

00:01:335 (2) - try to make it visually consistent, don't overlap

00:01:668 (1) - on these kind of "cuts" is nice to have more distance between notes
you do this A LOT of times so i recommend you to change these, empasize more the little jump from section to section with more distance as i said, it's a little boring to play as it is because there's no emphasis on intensity, sorry if i didn't explained myself well

00:03:251 (6,1) - try to keep it consistent, i don't see a reason for a 1/4 little jump
00:03:918 (6,1) - ^

00:04:001 (1,2) - this can be justified as it is a slider followed by a circle so it's fine
00:11:668 (3,4,5) - i recommend you to follow the same distance on streams, i just don't see a reason to change it that much, there's no sound to emphasize like that, if you want to emphasize this just add some more distance from 00:11:501 (2) - this to 00:11:668 (3) - this, there's no need to increase the stream distance

00:15:085 (1) - i think this should be on last white tick instead of this blue tick

00:15:585 (1) - same distance issues, i see you do this so many times but there's no point on doing it, try to follow the song purely, don't try to put difficulty where it shouldn't be

00:20:001 (1) - this deserves more distance, just follow the last pattern of 00:19:335 (1,2,3,4) - these

00:49:168 (1,2,3,4,1) - keep distance consistency

00:58:668 (1,2) - should have more distance between, try to emphasize better with jumps!

01:18:501 (4,1) - same distance issues

01:20:585 (8,1) -

01:30:668 (1) - try to fix this section aesthetics, make your streams smoother, don't do 01:31:252 (8,1) - this

Try to focus on your distance emphasis, just follow the song, don't put weird spacing where it shouldn't be
I see you know how to use streams tho, that's a plus, try to focus on aesthetics!
Don't get me wrong if this was pure criticism, but it's better to have this than a "your map is nice, keep the good work", believe me, you have potential but as other mods said you just need experience to pull them out
Good Luck! ;)
Hectic
Hello there! From queue.

Displacement
  1. 00:00:585 (7,8) - slider directed such way makes this hard to read
  2. 00:01:001 (1) - try not to use double reverse sliders like that, it makes no sense
  3. 00:01:001 (1,2) - hard to read due to overlap and confusing slider
  4. 00:14:001 (1) - such slider doesn't fit there
  5. 00:18:001 (1) - ^ (it is slow and doesn't represent music)
  6. 00:34:668 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no reason for jump stream
  7. 00:38:335 (13) - angles like this should be made when there is some changes in music. If music is consistent, stream should flow smoothly

    Consider using "ctrl+shift+f" tool for making accurate streams without weird space changes (like 00:21:835 (7,8,1) - 00:23:835 (7,8,1) - )

    Use distance snapping to make map look nicer and tidier. Try to make space bigger in places where music is more intense
Sorry for short mod but I hope these tips will help you. Good luck!
Mordred
only one kudosu per person usually and only if the post was helpful xd
Topic Starter
[Potate]

Yoshino-- wrote:

only one kudosu per person usually and only if the post was helpful xd
AHHHHHH, SORRY!!!!
Mordred
well now you know :D
-Promise
Hi,
I happen to be mapping the same song : ^)
Insert self advertising here: https://osu.ppy.sh/s/586835

Insane
To start, I noticed that there are odd difference in the spacing between notes throughout the map, try using distance snap and be consistent.
Also consider changed the volume for your hitsounds, louder on chorus and more upbeat parts, and quieter for build-up.

00:02:001 (3) - Consider moving the other two sliders in the combo up, and continuing the pattern, it will flow better.
00:05:001 (5) - ^
00:04:335 (3,4,5) - Consider making this into a stream since there no sound for the last 3 ticks for the repeat slider at 00:05:001 (5)
00:21:335 (1,2,3,4) - No notes for where there is music is no good. Make stream. (Very steamy map, go full FD4D)
00:22:668 (1,2,3,1,2,3) - ^ It doesn't sound right with the slight pause between the 2 combos.

Oh hey, that's the end of the circles.
Overall, its a nice start to a really fun song to map, You can find and fix most of your own mistakes if you just listen to the song on a slower speed (lower right-hand corner).

Displacement
Again, same problem as the other map, inconsistent spacing for similar sounds.

00:00:668 (8,9) - Random Repeat slider in the middle of the stream, and adding a note to end combo makes it cancer to play and makes the flow of the map feel off.
00:02:335 (2,3,4,5) - New combo, Not a stream so follow the piano and put 2 singles
00:02:668 (1,2) - Doesn't match with the song, continue last combo, put 3 single taps than stream.
00:03:001 (3,4,5,6,1,2,3,4,5,6) - The piano in this section fits perfectly with triples, don't map where there are slight pauses, follow the rhythm of the song, the song can't follow you.
00:04:001 (1,2,3,4,5,6) - Song changes pitch in the middle of this combo, split into 2. Also consider changing this into a full stream since it matches with the music. The last 3 ticks of repeat slider 6 doesn't have any music.
00:11:668 (3,4,5) - Random change in spacing, you did the rest of triples completely stacked.
00:13:501 (2,3,4) - ^
00:14:001 (1,2,3) - Replace slider with 2 singles, make the last 2 notes into a triple adding note to beginning.
00:15:085 (1) - Completely throws off the flow of the stream
00:15:668 (2) - Again there is no music for the last couple ticks of the repeat slider.
00:19:835 (4,1) - Same beat, don't change spacing suddenly when everything else was even.
00:25:335 (1,2,3,4,5,6,7) - You completely mapped the other part of this section in streams, no point in stopping. If you want to put sliders for more play-ability use repeat sliders so they follow the piano.
00:28:501 (3,4) - There is a note between the two combos.
00:30:668 (17) - There is music after the stream, don't just end it.
00:37:335 (1) - Don't leave the entire stream as one combo, there's pitch differences during the stream so you can make a new combo or change spacing.
00:49:668 (4,1) - Don't change spacing randomly. Bad for flow.
00:53:335 (1) - Don't put spinner where is easily map-able music. It's also the build-up part for the chorus, slowly prepare the player for the difficulty spike.
01:03:501 (4,1,2) - Again, don't randomly change spacing when the song clearly doesn't sound like it needs it.
01:12:168 (1,2,3) - Use same spacing as what you used for the other triples in this section. i.e. 01:11:335 (5,6,7)
01:13:751 (1,2) - There is note between these two, same as before, repeat slider shouldn't be spaced farther away if it continues a stream.
01:14:335 (2) - Same as before, there are ticks where there is no music.
01:18:501 (4,1) - Spacing
01:25:251 (16,1,2,3) - The triple plays like a continuation of the stream so changing the spacing so drastically throws off the flow you had with the death-stream.
01:36:001 (1,2,3,1,2,3,1,2,3,4) - The spacing changes in the triples doesn't match the music since they are all using the same pitched beats.
01:39:668 (10,11,12,13,1) - Entire section before was triples, delete the 13th note, and continue spacing for the stream.

Overall, just keep working at it, everyone makes mistakes when the first start, and that's how we learn and improve. If you need more help comment again on my forum post. Also consider watching the how to map series by Pishifat on YouTube, it's helps a lot.
Seto Kousuke
yo, from my Modding Queue without a self esteem :cry:

irc mod
2017-04-05 22:54 Seto Kousuke: yo
2017-04-05 22:54 [Pandino]: hello?
2017-04-05 22:55 Seto Kousuke: you posted and my queue, and the description said that this was your first map
2017-04-05 22:55 Seto Kousuke: so i thought it would be better to irc mod you instead of posting there
2017-04-05 22:55 [Pandino]: Oh, okay
2017-04-05 22:56 Seto Kousuke: is there any change you haven't submitted yet ?
2017-04-05 22:56 [Pandino]: by that you mean?
2017-04-05 22:56 Seto Kousuke: did you change something on your map and didn't upload it yet ?
2017-04-05 22:57 [Pandino]: significantly no
2017-04-05 22:57 [Pandino]: Just minor distances, but no big changes yet
2017-04-05 22:57 Seto Kousuke: ok then, gimme just a min to grab a soda
2017-04-05 22:57 Seto Kousuke: already know what to tell you
2017-04-05 22:57 Seto Kousuke: brb
2017-04-05 22:57 [Pandino]: oki!
2017-04-05 23:01 Seto Kousuke: ok
2017-04-05 23:02 Seto Kousuke: so, first things first
2017-04-05 23:02 Seto Kousuke: is this your first map ever ?
2017-04-05 23:02 [Pandino]: first map submitting yes
2017-04-05 23:02 Seto Kousuke: how many have you made not submitted ?
2017-04-05 23:03 [Pandino]: there all unfinished, but I would count 2
2017-04-05 23:03 Seto Kousuke: hmm
2017-04-05 23:03 Seto Kousuke: so
2017-04-05 23:03 Seto Kousuke: anything less then 5 for me it's a ''total beginner''
2017-04-05 23:03 Seto Kousuke: and so far from what I've seen so far
2017-04-05 23:03 Seto Kousuke: for a total beginner, your map is really good, gj
2017-04-05 23:03 [Pandino]: oh! thankzz :)
2017-04-05 23:04 Seto Kousuke: it seems you have a good ear for rythms
2017-04-05 23:04 Seto Kousuke: and you ''kinda'' have a good eye for stream shapes and stuff
2017-04-05 23:04 Seto Kousuke: but you still have maaany of the beginner issues
2017-04-05 23:04 Seto Kousuke: but from average, you're doing great, so don't get desmotivated
2017-04-05 23:04 Seto Kousuke: tl;dr this map have 3 big issues
2017-04-05 23:04 [Pandino]: Well thanks for the compliments! I would assume I do have problems
2017-04-05 23:05 [Pandino]: o, oki
2017-04-05 23:05 Seto Kousuke: I won't point out things to fix just like a regular mod
2017-04-05 23:05 Seto Kousuke: because that would be nearly useless
2017-04-05 23:05 Seto Kousuke: you would fix them
2017-04-05 23:05 Seto Kousuke: and never understand ''why'' they're problems you know ?
2017-04-05 23:05 Seto Kousuke: so i'm going to talk in a general way and point examples
2017-04-05 23:05 [Pandino]: okay
2017-04-05 23:05 Seto Kousuke: so, first
2017-04-05 23:06 Seto Kousuke: structure placement
2017-04-05 23:06 Seto Kousuke: with that
2017-04-05 23:06 Seto Kousuke: i mean the following
2017-04-05 23:06 Seto Kousuke: when you make a map, it will have a ''kind of a face''
2017-04-05 23:06 Seto Kousuke: some maps you see are ''straight'' like
2017-04-05 23:06 Seto Kousuke: many movements and flows that feel ''straight''
2017-04-05 23:06 Seto Kousuke: other you recognize as ''crooked'', for example Shiirn maps
2017-04-05 23:07 Seto Kousuke: that tend to have ''weird crooked'' sliders but with a good flow
2017-04-05 23:07 [Pandino]: mmhm
2017-04-05 23:07 Seto Kousuke: so, everymap have aa ''structure'' to follow
2017-04-05 23:07 Seto Kousuke: and that's one of the biggest problems here, because there is no structure
2017-04-05 23:07 Seto Kousuke: for example
2017-04-05 23:07 Seto Kousuke: 00:00:002 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,1) -
2017-04-05 23:08 Seto Kousuke: 00:00:585 (7,8) - this doesn't work because the reverse slider is literally in middle of a bursting stream at the beginning of the map
2017-04-05 23:08 Seto Kousuke: you ''can'' use this upon certain circumstances
2017-04-05 23:08 Seto Kousuke: but this is a gimmick
2017-04-05 23:08 Seto Kousuke: it's something ''hard to read''
2017-04-05 23:08 Seto Kousuke: for this to not look ugly and random like it is here
2017-04-05 23:08 Seto Kousuke: you must map the entire song into a gimmick structure
2017-04-05 23:09 Seto Kousuke: that teaches the player ''hey, this is a gimmick map, carefull''
2017-04-05 23:09 Seto Kousuke: while here 00:01:335 (2,3,4,1,2,3) -
2017-04-05 23:09 Seto Kousuke: you have something linear
2017-04-05 23:09 Seto Kousuke: which is commonly used in ''technical maps''
2017-04-05 23:09 Seto Kousuke: for example, Grumd's maps
2017-04-05 23:09 Seto Kousuke: which are easy to read, but techcnical on clicks
2017-04-05 23:10 Seto Kousuke: your map have like...a HUGE salad of stuff
2017-04-05 23:10 Seto Kousuke: with crooked sliders
2017-04-05 23:10 Seto Kousuke: crooked flow
2017-04-05 23:10 Seto Kousuke: and they don't feel like a structure
2017-04-05 23:10 Seto Kousuke: they feel random and inexperienced
2017-04-05 23:10 Seto Kousuke: can you understand my point ?
2017-04-05 23:10 [Pandino]: yes I can
2017-04-05 23:11 Seto Kousuke: one good example to know that you lack structure
2017-04-05 23:11 Seto Kousuke: is right here 00:02:335 (2,3,4,5,1,2,3,4,5,6,1) -
2017-04-05 23:11 Seto Kousuke: the NC are weird, the DS are weird
2017-04-05 23:11 Seto Kousuke: and you can't really understand the rythm by just looking at it
2017-04-05 23:11 Seto Kousuke: they're simply a lot of notes placed there
2017-04-05 23:12 Seto Kousuke: the second big issue
2017-04-05 23:12 Seto Kousuke: i briefly mentioned now
2017-04-05 23:12 Seto Kousuke: NC
2017-04-05 23:12 Seto Kousuke: NC = New Combo
2017-04-05 23:12 Seto Kousuke: basically, the combo colours
2017-04-05 23:12 Seto Kousuke: from your inexperience, I assume you don't really know how to place them, right ?
2017-04-05 23:12 [Pandino]: yes you are correct cx
2017-04-05 23:13 Seto Kousuke: ok, just a sec
2017-04-05 23:13 Seto Kousuke: look here
2017-04-05 23:13 Seto Kousuke: https://puu.sh/vaMQW/db8d9f69af.png
2017-04-05 23:13 Seto Kousuke: look at this thing on your editor
2017-04-05 23:13 [Pandino]: I see it
2017-04-05 23:13 Seto Kousuke: do you see those ticks ? small white, blue, red, big white
2017-04-05 23:14 Seto Kousuke: these sticks aren't just ''places to put notes'' they give you vital information about the song
2017-04-05 23:14 Seto Kousuke: the white ticks (both small and big) are the important beats of the song (if timed correctly, ofc)
2017-04-05 23:14 Seto Kousuke: they're basically the internal metronome of a song
2017-04-05 23:15 Seto Kousuke: every white tick, is a strong sound, because they're the ''timing''
2017-04-05 23:15 Seto Kousuke: inside those white ticks
2017-04-05 23:15 Seto Kousuke: you can see blue and red
2017-04-05 23:15 Seto Kousuke: the red is literally in the middle of the white ticks
2017-04-05 23:15 [Pandino]: mhm
2017-04-05 23:15 Seto Kousuke: and the blue ones are in middle of the white+red
2017-04-05 23:15 Seto Kousuke: the red ticks are like...the ''second'' most strong sound
2017-04-05 23:15 Seto Kousuke: they only loose to the white ones
2017-04-05 23:16 Seto Kousuke: and the blue one
2017-04-05 23:16 Seto Kousuke: is the ''third'' most strong
2017-04-05 23:16 Seto Kousuke: they loose on impact only for the red and for the white
2017-04-05 23:16 Seto Kousuke: that's the reason why you rarely see notes on blue sticks
2017-04-05 23:16 Seto Kousuke: and when you see, it's either a triplet or a stream
2017-04-05 23:16 Seto Kousuke: becasue they're only ''noticeable'' on these moments of constant sounds
2017-04-05 23:17 Seto Kousuke: there are other moments when you can use them too, but let's not complicate things
2017-04-05 23:17 Seto Kousuke: now, you know that the white ticks are the strongest ones
2017-04-05 23:17 Seto Kousuke: but there are 2 kinds of white ticks
2017-04-05 23:17 Seto Kousuke: the small and the big one
2017-04-05 23:17 Seto Kousuke: the small is stronger than all the other ticks
2017-04-05 23:17 Seto Kousuke: and the big one, is stronger than everything
2017-04-05 23:17 Seto Kousuke: so it's like....blue<red<small white<big white
2017-04-05 23:18 Seto Kousuke: that big white appears every 4 small white as you can see
2017-04-05 23:18 Seto Kousuke: the big white represents a transition in musical theory
2017-04-05 23:18 Seto Kousuke: almost 90% of the times you'll put a New Combo
2017-04-05 23:18 Seto Kousuke: will be on this big white tick
2017-04-05 23:18 Seto Kousuke: because he is the most impactfull sound, and is a transition
2017-04-05 23:18 Seto Kousuke: if it's not a big white tick, do not put a NC
2017-04-05 23:19 Seto Kousuke: the only exceptions are if you changed the SV from a slider
2017-04-05 23:19 Seto Kousuke: then you must represent that change with a NC
2017-04-05 23:19 Seto Kousuke: there are other exceptions too, but don't bother about them, just focus on the basics
2017-04-05 23:19 [Pandino]: okay, I was just placing them when I thought the song was changing
2017-04-05 23:20 Seto Kousuke: that's a good thought
2017-04-05 23:20 Seto Kousuke: but you were having mistakes, now you know how to not have mistakes
2017-04-05 23:20 Seto Kousuke: always on the big white tick
2017-04-05 23:20 [Pandino]: oaky
2017-04-05 23:20 [Pandino]: okay*
2017-04-05 23:20 Seto Kousuke: and the third big issue
2017-04-05 23:20 Seto Kousuke: DS
2017-04-05 23:20 Seto Kousuke: when someone says ''fix ds'' ''ds too smal, increase it'' ''ds too high, decrease'' they're talking about the distance between objects
2017-04-05 23:21 Seto Kousuke: your map is full of inconsistencies of DS
2017-04-05 23:21 Seto Kousuke: when people say that ^
2017-04-05 23:21 Seto Kousuke: is because you're not following any ''logic'' to them
2017-04-05 23:21 Seto Kousuke: do you know what 1/2 1/1 and 1/4 means ?
2017-04-05 23:21 [Pandino]: mhm
2017-04-05 23:22 Seto Kousuke: I suppose you don't ?xD
2017-04-05 23:22 Seto Kousuke: ok, so
2017-04-05 23:23 [Pandino]: I do
2017-04-05 23:23 [Pandino]: :)
2017-04-05 23:23 Seto Kousuke: ahh you do, great
2017-04-05 23:23 Seto Kousuke: so
2017-04-05 23:23 Seto Kousuke: a really silly thing that makes your map look 30x more structure and consistent
2017-04-05 23:23 Seto Kousuke: is the logic you apply to them
2017-04-05 23:23 Seto Kousuke: for example
2017-04-05 23:23 Seto Kousuke: 1/1 interval of sounds tend to have a bigger ''space'' between clicks right ?
2017-04-05 23:24 Seto Kousuke: so, you basically will use a DS of X (X = any number that seems logical for the map)
2017-04-05 23:24 Seto Kousuke: so, following this logic
2017-04-05 23:24 Seto Kousuke: 1/2 intervals are quicker
2017-04-05 23:24 Seto Kousuke: they're smaller in the ''space'' of time right ?
2017-04-05 23:24 Seto Kousuke: which means, that the distance between sounds are smaller
2017-04-05 23:24 Seto Kousuke: therefore, the distance on the playfield of the notes must also be smaller than the 1/1
2017-04-05 23:24 Seto Kousuke: so
2017-04-05 23:25 Seto Kousuke: you'll use a DS of Y (being Y any number that is inferior to X from the 1/1)
2017-04-05 23:25 Seto Kousuke: and by now, you understand that the 1/4
2017-04-05 23:25 Seto Kousuke: will have an even smaller DS of Y because it's simply too fast
2017-04-05 23:25 Seto Kousuke: you can't use the same DS from X (of the 1/1) because it will be unplayable
2017-04-05 23:25 Seto Kousuke: (did it got confusing or you understood? )
2017-04-05 23:26 [Pandino]: It kind of got confusing?
2017-04-05 23:26 Seto Kousuke: https://osu.ppy.sh/ss/7749451
2017-04-05 23:27 Seto Kousuke: the green combo
2017-04-05 23:27 Seto Kousuke: are 2 notes on 1/4
2017-04-05 23:27 Seto Kousuke: as you can see up there on the time line
2017-04-05 23:27 Seto Kousuke: the blue combo are 2 notes in 1/2
2017-04-05 23:27 Seto Kousuke: and the red ones are 1/1
2017-04-05 23:27 Seto Kousuke: do you see how their distance is different ?
2017-04-05 23:27 Seto Kousuke: 1/4 have smaller DS because they're quicker
2017-04-05 23:27 [Pandino]: Yes
2017-04-05 23:27 Seto Kousuke: if you keep that logic
2017-04-05 23:28 Seto Kousuke: by ALWAYS using that DS from the blue EVERYTIME there is a 1/2 interval
2017-04-05 23:28 Seto Kousuke: and do the same for 1/1 and 1/4
2017-04-05 23:28 Seto Kousuke: your map will follow a DS logic
2017-04-05 23:28 Seto Kousuke: everytime the player see that distance
2017-04-05 23:28 Seto Kousuke: he will already know how to play
2017-04-05 23:28 Seto Kousuke: because you're following a logic that he understood already (without him even know how exactly he is reading that)
2017-04-05 23:29 Seto Kousuke: your map do not have this
2017-04-05 23:29 Seto Kousuke: you have many 1/2 with different DS
2017-04-05 23:29 Seto Kousuke: many 1/1 using DS from previous 1/2 you had
2017-04-05 23:29 Seto Kousuke: and the DS just keeps getting confusing
2017-04-05 23:29 Seto Kousuke: here for example
2017-04-05 23:29 Seto Kousuke: 00:59:501 (1,2) -
2017-04-05 23:30 Seto Kousuke: 1 and 2 have a 1/2 interval, you see ?
2017-04-05 23:30 Seto Kousuke: but the DS you used is almost the same you had for a 1/4
2017-04-05 23:30 Seto Kousuke: 01:02:001 (1,2,3,4) - this, feels just like a 1/4 gap
2017-04-05 23:30 Seto Kousuke: but is actually a 1/2
2017-04-05 23:30 Seto Kousuke: 01:02:335 (2,3,4,1,2,3,4) - same
2017-04-05 23:30 Seto Kousuke: 01:02:835 (2,3,4,1) - here you literally have that slider with the SAME DS from the 1/4 stream
2017-04-05 23:31 Seto Kousuke: but he is actually on a weird snap
2017-04-05 23:31 Seto Kousuke: that I don't really know what you tried to do
2017-04-05 23:31 Seto Kousuke: xD
2017-04-05 23:31 Seto Kousuke: but I think you got my point already
2017-04-05 23:31 [Pandino]: hehe yea cx
2017-04-05 23:31 [Pandino]: I do
2017-04-05 23:31 Seto Kousuke: if you check any other streaming map
2017-04-05 23:31 Seto Kousuke: you'll notice how they look ''robotic''
2017-04-05 23:32 Seto Kousuke: with the same DS for 1/2 , 1/1 , etc
2017-04-05 23:32 Seto Kousuke: they may have their variations, but they follow a logic
2017-04-05 23:32 Seto Kousuke: and you must create yours :P
2017-04-05 23:32 Seto Kousuke: and that summarizes all the problems on your map
2017-04-05 23:32 Seto Kousuke: distance inconsitency
2017-04-05 23:32 Seto Kousuke: lack of structure
2017-04-05 23:32 Seto Kousuke: and messy NC
2017-04-05 23:33 Seto Kousuke: i know a talked a lot, but that's 10x more usefull for you than just a mod

peace :roll:
Topic Starter
[Potate]

[-Crissaegrim-] wrote:

Hello o/ from Q

i'll be very strict with this, sorry if i look annoying but everything here are recommendations so it's up to you if you change it :)

Displacement

00:00:002 (1) - i think it's better to have a circle here, i hear no sound to follow up with a slidertail Did it

00:00:668 (8) - this can be weird to follow, i recommend you to make it the same distance at least, can be confusing at first look Done!
made it flow better!


00:00:918 (9) - this is a ghost circle, there's no sound here, i would delete it, if you do this consider putting more distance from here to 00:01:001 (1) - here I deleted the circle and made more distance

00:01:335 (2) - try to make it visually consistent, don't overlap Moved it a bit to clear up

00:01:668 (1) - on these kind of "cuts" is nice to have more distance between notes
you do this A LOT of times so i recommend you to change these, empasize more the little jump from section to section with more distance as i said, it's a little boring to play as it is because there's no emphasis on intensity, sorry if i didn't explained myself well It's fine! I totally got what you meant!
I'll be sure to look out for the space emphasis as I continue!


00:03:251 (6,1) - try to keep it consistent, i don't see a reason for a 1/4 little jump fixed it!
00:03:918 (6,1) - ^ Same here too!

00:04:001 (1,2) - this can be justified as it is a slider followed by a circle so it's fine oki
00:11:668 (3,4,5) - i recommend you to follow the same distance on streams, i just don't see a reason to change it that much, there's no sound to emphasize like that, if you want to emphasize this just add some more distance from 00:11:501 (2) - this to 00:11:668 (3) - this, there's no need to increase the stream distance I changed it so that it's closer and put some distance so the sound is still emphasized!

00:15:085 (1) - i think this should be on last white tick instead of this blue tick Changed it

00:15:585 (1) - same distance issues, i see you do this so many times but there's no point on doing it, try to follow the song purely, don't try to put difficulty where it shouldn't be I changed the distance so that it's much shorter

00:20:001 (1) - this deserves more distance, just follow the last pattern of 00:19:335 (1,2,3,4) - these Changed it

00:49:168 (1,2,3,4,1) - keep distance consistency Changed it! Better distance!

00:58:668 (1,2) - should have more distance between, try to emphasize better with jumps! Made a little jump!

01:18:501 (4,1) - same distance issues Fixed it!

01:20:585 (8,1) - Changed

01:30:668 (1) - try to fix this section aesthetics, make your streams smoother, don't do 01:31:252 (8,1) - thisMade the streams somewhat "connect" which makes them smooter

Try to focus on your distance emphasis, just follow the song, don't put weird spacing where it shouldn't be
I see you know how to use streams tho, that's a plus, try to focus on aesthetics!
Don't get me wrong if this was pure criticism, but it's better to have this than a "your map is nice, keep the good work", believe me, you have potential but as other mods said you just need experience to pull them out Well, thank you for modding my map! I'll work on the distance as I further progress in this map!!!
Good Luck! ;)

h4d0uk3n1 wrote:

Hello there! From queue.

Displacement
  1. 00:00:585 (7,8) - slider directed such way makes this hard to read Fixed it!
  2. 00:01:001 (1) - try not to use double reverse sliders like that, it makes no sense Deleted one arrow, it makes more sense
  3. 00:01:001 (1,2) - hard to read due to overlap and confusing slider Fixed this aswell!
  4. 00:14:001 (1) - such slider doesn't fit there I turned the slider into 3 notes that connect to 00:14:418 (4,5)
  5. 00:18:001 (1) - ^ (it is slow and doesn't represent music) The slider may not represent the music but represents the change the song is going through
  6. 00:34:668 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no reason for jump stream The different streams are supposed to represent the different streams there may be, the 1st one is different from the 2nd one and 3rd one, each representing their own stream types
  7. 00:38:335 (13) - angles like this should be made when there is some changes in music. If music is consistent, stream should flow smoothly Changed it!

    Consider using "ctrl+shift+f" tool for making accurate streams without weird space changes (like 00:21:835 (7,8,1) - 00:23:835 (7,8,1) - ) I'll be sure to use it in the future! as the 00:23:835 (7,8,1) jump emphasized the repeat of the new music!

    Use distance snapping to make map look nicer and tidier. Try to make space bigger in places where music is more intense Distance seems to be my main problem I see!
Sorry for short mod but I hope these tips will help you. Good luck! The mod did help me out in the smoothing of my stream! Thank you for the mod!!!

-Fluffy wrote:

Hi,
I happen to be mapping the same song : ^)
Insert self advertising here: https://osu.ppy.sh/s/586835 :o oooo I didnt know that cx

Insane
To start, I noticed that there are odd difference in the spacing between notes throughout the map, try using distance snap and be consistent.
Also consider changed the volume for your hitsounds, louder on chorus and more upbeat parts, and quieter for build-up.

00:02:001 (3) - Consider moving the other two sliders in the combo up, and continuing the pattern, it will flow better.
00:05:001 (5) - ^
00:04:335 (3,4,5) - Consider making this into a stream since there no sound for the last 3 ticks for the repeat slider at 00:05:001 (5)
00:21:335 (1,2,3,4) - No notes for where there is music is no good. Make stream. (Very steamy map, go full FD4D)
00:22:668 (1,2,3,1,2,3) - ^ It doesn't sound right with the slight pause between the 2 combos.

Oh hey, that's the end of the circles.
Overall, its a nice start to a really fun song to map, You can find and fix most of your own mistakes if you just listen to the song on a slower speed (lower right-hand corner).

Displacement
Again, same problem as the other map, inconsistent spacing for similar sounds.

00:00:668 (8,9) - Random Repeat slider in the middle of the stream, and adding a note to end combo makes it cancer to play and makes the flow of the map feel off. I deleted the other circle to make it smoother!
00:02:335 (2,3,4,5) - New combo, Not a stream so follow the piano and put 2 singles Made a NC and changed it to two circles!
00:02:668 (1,2) - Doesn't match with the song, continue last combo, put 3 single taps than stream. Changed it!
00:03:001 (3,4,5,6,1,2,3,4,5,6) - The piano in this section fits perfectly with triples, don't map where there are slight pauses, follow the rhythm of the song, the song can't follow you. I put the last note into 1/4 sliders
00:04:001 (1,2,3,4,5,6) - Song changes pitch in the middle of this combo, split into 2. Also consider changing this into a full stream since it matches with the music. The last 3 ticks of repeat slider 6 doesn't have any music. I changed it so that it has a NC, and the 6 repeat slider is following the beat in the background still giving off sound
00:11:668 (3,4,5) - Random change in spacing, you did the rest of triples completely stacked. The triplets are to go with the descending sound
00:13:501 (2,3,4) - ^ Put it more closer, as the sound is different from the triplets
00:14:001 (1,2,3) - Replace slider with 2 singles, make the last 2 notes into a triple adding note to beginning. I did this coincidentally b/c of another mod cx
00:15:085 (1) - Completely throws off the flow of the stream Fixed it to make it smoother
00:15:668 (2) - Again there is no music for the last couple ticks of the repeat slider. There is the beat very softly, and also makes sense to the stream
00:19:835 (4,1) - Same beat, don't change spacing suddenly when everything else was even. Changed it so now everything is even!
00:25:335 (1,2,3,4,5,6,7) - You completely mapped the other part of this section in streams, no point in stopping. If you want to put sliders for more play-ability use repeat sliders so they follow the piano. I decided to put a change in this part of the map because it so closely went to the other piano, even though that sounding very contradictory
00:28:501 (3,4) - There is a note between the two combos. did it and made it connect to 00:29:001 (5,6,7,8)
00:30:668 (17) - There is music after the stream, don't just end it. I did that on the sections so the the music can be better emphasized!
00:37:335 (1) - Don't leave the entire stream as one combo, there's pitch differences during the stream so you can make a new combo or change spacing. Fixed it!
00:49:668 (4,1) - Don't change spacing randomly. Bad for flow. Fixed that too!
00:53:335 (1) - Don't put spinner where is easily map-able music. It's also the build-up part for the chorus, slowly prepare the player for the difficulty spike. This is the only spinner in the map, the spinner can be emphasized enough to point the player that a big, music filled part will come up
01:03:501 (4,1,2) - Again, don't randomly change spacing when the song clearly doesn't sound like it needs it. Changed it!
01:12:168 (1,2,3) - Use same spacing as what you used for the other triples in this section. i.e. 01:11:335 (5,6,7) I changed 01:11:335 (5,6,7) to a triplet, the reason why 01:12:168 (1,2,3) is different is because the song also changes
01:13:751 (1,2) - There is note between these two, same as before, repeat slider shouldn't be spaced farther away if it continues a stream. Added one single note and fixed the spacing
01:14:335 (2) - Same as before, there are ticks where there is no music. Deleted one repeat
01:18:501 (4,1) - Spacing Fixed it
01:25:251 (16,1,2,3) - The triple plays like a continuation of the stream so changing the spacing so drastically throws off the flow you had with the death-stream. the triplets are supposed to follow the music behind the piano as a change
01:36:001 (1,2,3,1,2,3,1,2,3,4) - The spacing changes in the triples doesn't match the music since they are all using the same pitched beats. changed it
01:39:668 (10,11,12,13,1) - Entire section before was triples, delete the 13th note, and continue spacing for the stream. Changed the 13th note into a new combo, because the 13th note was actually a new part (ending) of the song

Overall, just keep working at it, everyone makes mistakes when the first start, and that's how we learn and improve. If you need more help comment again on my forum post. Also consider watching the how to map series by Pishifat on YouTube, it's helps a lot. I do watch him! Might have to watch his videos again, he was the one to inspire me to map! Anyways, thank you for modding my map! I'll be sure to work on it in the future! (By the way,
I didn't ask for the insane mod but not sweat, I'll work on it using your mods!!!)
Thank you three for modding my map! I was kind of late as some of your comments were already made by the previous mod or somewhat interfered by one another! Some of you guys caught what others didnt and i really appreciate that!!!
Topic Starter
[Potate]

-Fluffy wrote:

Hi,
I happen to be mapping the same song : ^)
Insert self advertising here: https://osu.ppy.sh/s/586835

Insane
To start, I noticed that there are odd difference in the spacing between notes throughout the map, try using distance snap and be consistent.
Also consider changed the volume for your hitsounds, louder on chorus and more upbeat parts, and quieter for build-up.

00:02:001 (3) - Consider moving the other two sliders in the combo up, and continuing the pattern, it will flow better. Changed 00:01:001 (5,6,7) too so it can flow with the changing sliders
00:05:001 (5) - ^ Also changed it, and the 00:05:335 (1) slider so it can still flow
00:04:335 (3,4,5) - Consider making this into a stream since there no sound for the last 3 ticks for the repeat slider at 00:05:001 (5) There is sound playing but not the piano, the piano still ties in which is a good play but after it/in it there is still a second beat
00:21:335 (1,2,3,4) - No notes for where there is music is no good. Make stream. (Very steamy map, go full FD4D) The insane version of this map is calmer and tame than its counterpart, Displacement, The Extra map has the stream while insane does not, and plays with the other beat beneath the piano stream. I instead changed the two repeat sliders to two 3 little streams the last repeat to a single 1/2 slider
00:22:668 (1,2,3,1,2,3) - ^ It doesn't sound right with the slight pause between the 2 combos. It somewhat sounds right, unless you count the piano then yes it does sound somewhat odd, but you let me know if you still want me to change it!

Oh hey, that's the end of the circles.
Overall, its a nice start to a really fun song to map, You can find and fix most of your own mistakes if you just listen to the song on a slower speed (lower right-hand corner). Thank you for modding my insane version!!! I'm going to start working on it tomorrow (maybe today) as today's been filled with mod replies!!!
-Keitaro
hi from my queue~

General

First of all, I highly recommend you to check out pishifat's YouTube channel about mapping. It will help you much about flow, concept, etc.

Insane

Firstly, I want to say, It's not really overmapped, just dont seems good by the SR system.
The flows are good, but some aren't really good.
and You doesn't really need DS for insane

00:01:001 (5,6,7) - making this curve is not really good at aesthetic, try straight instead :3
00:02:668 (1,2,3) - fix spacing
example

Yes I do some modification, you might want to apply it too :3
00:04:001 (1,3) - Blanket this
00:04:251 (2,3) - Stack them would be good at flow and aesthetic
00:05:335 (1) - this curve doesn't seems good, this is much better
00:06:668 (1) - ^
00:06:668 (1,3) - make them mirrored
00:07:168 (3) - CTRL+G might be better
00:09:335 (1) - same as above~ make the curve smoother~
00:10:001 (2) - stream might be good for this =w=
00:11:335 (8) - ^
00:20:001 (1) - don't do this. There are way more sound here to map
00:23:168 (3) - same as above
00:28:001 (1) - convert to circles might be better

Others seems kinda good, good luck!
Topic Starter
[Potate]

Error- wrote:

hi from my queue~

General

First of all, I highly recommend you to check out pishifat's YouTube channel about mapping. It will help you much about flow, concept, etc.

Insane

Firstly, I want to say, It's not really overmapped, just dont seems good by the SR system.
The flows are good, but some aren't really good.
and You doesn't really need DS for insane

00:01:001 (5,6,7) - making this curve is not really good at aesthetic, try straight instead :3 Made it straight!
00:02:668 (1,2,3) - fix spacing Fixed it too!!
example

Yes I do some modification, you might want to apply it too :3
00:04:001 (1,3) - Blanket this Somewhat overlapped it if that's what you meant
00:04:251 (2,3) - Stack them would be good at flow and aesthetic I made them go down because the music at that part seems to be going down
00:05:335 (1) - this curve doesn't seems good, this is much better changed it!
00:06:668 (1) - ^ I keep the straightness of the slider at this particular point in the song because it's different from the rest
00:06:668 (1,3) - make them mirrored The jump on the would be too far, plus it would somewhat distort the flow of the notes at that point
00:07:168 (3) - CTRL+G might be better did it
00:09:335 (1) - same as above~ make the curve smoother~ I would rather not ctrl+g it as it is keeping the "ladder" aesthetic of that part
00:10:001 (2) - stream might be good for this =w= it is?
00:11:335 (8) - ^ I did changed that though
00:20:001 (1) - don't do this. There are way more sound here to map I do that because I'[m emphasizing the other sound that's also playing
00:23:168 (3) - same as above In the stream the piano music is still playing behind that sound, that's why I didn't recognized it/changed it
00:28:001 (1) - convert to circles might be better Did it!


Others seems kinda good, good luck!Thank you for modding my map! I'll be sure to fix my mistakes soon enough!
niyuji
Hi! From my queue ;)

Don't forget to add some tags related to the song.
Also, disable the countdown. At this point, you don't need it.

[Displacement]
00:00:668 (8) - not the greatest solution, try ctrl j ctrl h and line it with the rest of the stream like:

00:01:001 (1) - recheck the rhythm here because I'm pretty sure that it's not right. Try something like:

00:02:669 (3) - same here

I hope you get the idea. I won't mention these rhythmical issues again. You have to choose what instrument you want to map and focus on it. Try drums and if you feel like something is taking the lead e.g vocal/piano/guitar solo or something else, focus on them. Do not invent your own rhythm because you are mapping the song, so you must follow it.

00:04:001 (1,2,3) - connecting slider with the rest of those circles visually looks tasteless, you should move 00:04:168 (2,3) - somewhere else
00:15:585 (9,10) - don't make these 'stream jumps', it's better to connect
00:21:918 (8,1) - when you try to connect streams, focus on 1x in our case it's 00:22:001 (1) - this must change the direction or so, not 00:21:918 (8) -
00:51:835 (4) - better to put this closer to 00:52:001 (1) -
01:40:918 (13,18) - try to change the shape of this slider to go to the different direction so it doesn't overlap on 01:40:918 (13) - and visually looks better

These issues that I've mentioned applies to the all map so you have to recheck and fix them.
Good luck!
Jennifer
from my q

  • General:
  1. Hitsound volume is at 100, please lower them
  2. Set preview point please
  • Insane:
  1. 00:04:001 (1,2) - my suggestion: place 1 with circle, 2 with slider. current 1 slider tail has a strong beat you might not want to miss
  2. 00:30:751 - fill the gap
  3. 00:33:335 (1) - this misses some sound as well, consider making it shorter like 8 & adding
  4. 00:36:001 (1) - ^
  • Displacement:
  1. 00:03:668 (1,2,3) - why isnt the spacing as same as the triples before? doesnt make sense :x
  2. 00:04:001 (1) - slider? maybe just a circle will do fine
  3. 00:10:001 (5,6,7,8) - move more towards 9 to be even w/ gaps
  4. 00:18:001 (1,2,3) - imo, this should match the previous 4 circle pattern since it is repeating
  5. 00:25:335 (1) - maybe change the slider shape, I think you were trying to fit it in with the stream but it doesn't look too nice to play
  6. 00:26:668 (1,2) - in the previous parts, this slider hasnt been seen before, having them now makes it look inconsistent
  7. 00:30:835 - place notes please, doesn't feel right to leave gap
  8. 00:41:335 (16,17) - end shape looks very odd, 00:41:501 - please fill as well
  9. 00:53:335 (1) - this spinner could be used to build up the "intensity," if you get what im saying xd
  10. 01:03:001 (4) - end is unsnapped?
  11. 01:06:001 (1,2,3) - stated previously
  12. 01:16:668 (1) - slider shape doesn't seen relevant to this section of song
  13. 01:18:835 (2) - tail unsnapped
  14. 01:40:668 (10) - nc
Topic Starter
[Potate]

_Kise wrote:

Hi! From my queue ;)

Don't forget to add some tags related to the song.
Also, disable the countdown. At this point, you don't need it.

[Displacement]
00:00:668 (8) - not the greatest solution, try ctrl j ctrl h and line it with the rest of the stream like:
changed it!
00:01:001 (1) - recheck the rhythm here because I'm pretty sure that it's not right. Try something like:
The reason why it's like that is because it's emphasizing the more prominent sound there
00:02:669 (3) - same here
Changed this though, and connected it to 00:03:001 (1,2)
I hope you get the idea. I won't mention these rhythmical issues again. You have to choose what instrument you want to map and focus on it. Try drums and if you feel like something is taking the lead e.g vocal/piano/guitar solo or something else, focus on them. Do not invent your own rhythm because you are mapping the song, so you must follow it. I will try to fix the errors in the map, rhythm wise!

00:04:001 (1,2,3) - connecting slider with the rest of those circles visually looks tasteless, you should move 00:04:168 (2,3) - somewhere else I moved them so the slider and circles are seperate
00:15:585 (9,10) - don't make these 'stream jumps', it's better to connect connected them
00:21:918 (8,1) - when you try to connect streams, focus on 1x in our case it's 00:22:001 (1) - this must change the direction or so, not 00:21:918 (8) - seperated them to 1x
00:51:835 (4) - better to put this closer to 00:52:001 (1) - Made them closer to each other
01:40:918 (13,18) - try to change the shape of this slider to go to the different direction so it doesn't overlap on 01:40:918 (13) - and visually looks better changed the slider so it's more angled and doesn't overlap on any circle

These issues that I've mentioned applies to the all map so you have to recheck and fix them.
Good luck! I'll look over the map for the issues!! Thank you for modding my map!

[Jenn] wrote:

from my q

  • General:
  1. Hitsound volume is at 100, please lower them
  2. Set preview point please I will make these adjusments when the song is basically complete
  • Displacement:
  1. 00:03:668 (1,2,3) - why isnt the spacing as same as the triples before? doesnt make sense :x I have changed that!
  2. 00:04:001 (1) - slider? maybe just a circle will do fine chagned it into a circle
  3. 00:10:001 (5,6,7,8) - move more towards 9 to be even w/ gaps adjusted this and the one note after 9
  4. 00:18:001 (1,2,3) - imo, this should match the previous 4 circle pattern since it is repeating The reason why I have that is because a change is happening to the song, that part is changing into a new one
  5. 00:25:335 (1) - maybe change the slider shape, I think you were trying to fit it in with the stream but it doesn't look too nice to play I made it wider, which means smoother
  6. 00:26:668 (1,2) - in the previous parts, this slider hasnt been seen before, having them now makes it look inconsistent The slider shape does show up later in the song, it's supposed to be a somewhat of a change in the shapes of sliders, where I have incorperated some different shapes
  7. 00:30:835 - place notes please, doesn't feel right to leave gap I did that so that it can be emphasized more than just putting notes there
  8. 00:41:335 (16,17) - end shape looks very odd, 00:41:501 - please fill as well I changed the stream shape; Same reason as above, also because this is basically the only part of the song where it's like this
  9. 00:53:335 (1) - this spinner could be used to build up the "intensity," if you get what im saying xd
  10. 01:03:001 (4) - end is unsnapped? End is snapped, ys
  11. 01:06:001 (1,2,3) - stated previously As I also said previously ^
  12. 01:16:668 (1) - slider shape doesn't seen relevant to this section of song Changed it to a curved slider
  13. 01:18:835 (2) - tail unsnapped Snapped it
  14. 01:40:668 (10) - nc
Well! Thank you for modding my map, I'll be sure to fix any more mistakes!
Topic Starter
[Potate]
  • Insane:
  1. 00:04:001 (1,2) - my suggestion: place 1 with circle, 2 with slider. current 1 slider tale has a strong beat you might not want to miss I'm not sure what you mean by this? Replace 1 with a circle and 2 with a slider? If that's the case then no, because it makes more sense to keep it how it is, if you want to reply back and clear what you said I'll be glad to make the change you're trying to suggest
  2. 00:30:751 - fill the gap As I said on the Displacement mod, this is meant to emphasize the music in this part, there is only one other like this so it's special
  3. 00:33:335 (1) - this misses some sound as well, consider making it shorter like 8 & adding
  4. 00:36:001 (1) - ^ I did it for the one above also! I changed them ^
Well, thank you for modding my difficulty! If you want to be clear on what you said please reply back!
Jennifer

[Pandino] wrote:

  • Insane:
  1. 00:04:001 (1,2) - my suggestion: place 1 with circle, 2 with slider. current 1 slider tale has a strong beat you might not want to miss I'm not sure what you mean by this? Replace 1 with a circle and 2 with a slider? If that's the case then no, because it makes more sense to keep it how it is, if you want to reply back and clear what you said I'll be glad to make the change you're trying to suggest
  2. 00:30:751 - fill the gap As I said on the Displacement mod, this is meant to emphasize the music in this part, there is only one other like this so it's special
  3. 00:33:335 (1) - this misses some sound as well, consider making it shorter like 8 & adding
  4. 00:36:001 (1) - ^ I did it for the one above also! I changed them ^
Well, thank you for modding my difficulty! If you want to be clear on what you said please reply back!
sorry for not being clear, i think a better way to put it is to switch 1 and 2, making 1 the circle and 2 the slider instead of current
Wishkey
Yow! From my queue :D

General

Top diff
  1. In general your NCing is a bit all over the place, try to find a consistent pattern what you could do is put an NC every 1/2 downbeats as a base or everytime you switch instruments is also an option, like at 00:01:001 (1,2) - NC on 2 instead of 1 makes more sense since the song changes there, similar stuff like 00:06:501 (1,2) - 00:18:668 (3) -00:47:168 (1) - etc you get the point basicly NC on the major music shifts as a base for the less important parts seems fitting with your current mapping style while stuff like 00:34:668 (1,2,3,4,1,2,3,4,1,2,3,4) - is good the way it is
  2. Gotta need to hisound your diff man, like 00:00:668 (8,1) - could use drum sample/additions for that drumroll in the music, stuff like 00:16:335 (3,3) - could be emphasized with custom claps, for unique stuff like 00:52:001 (1,2,3,4) - you could use whisles for example
  3. I'd also recommend to play a bit with the volume while hitsounded, like you can hear mainly kiai vs non-kiai for this song
  4. I feel your restricting yourself a bit too much ds wise for an extra diff, basicly emphasize and structure takes over the priority for extra diffs, like at 00:12:001 (1,2,3,4,5,6,7,8,9,1) - for example listening to the music here you can hear that 00:12:001 (1,2,3,4,5,6,7) - is gradually decrease in intensity and further here 00:13:001 (8,9) - to kick back at the downbeat at 00:13:335 (1) - right now that isn't really represented with your current pattern/spacing/rhythm it feels too much mapped to idividual rhythms and not the music iykwim. You got the freedom in extra so let your creativity a bit loose , just a random example
  5. 00:02:835 (4,5,1) - 00:14:335 (3,4,5) - etc for future maps it'd be good to turn off grid snap so you don't have these large ds shifts in streams, makes them look a lot cleaner
  6. 00:02:835 (4,5,1,2,3) - rythm wise its kinda off since its the only thing not following the main instrument in the section, you ignored that extra beat here aswel 00:01:251 - and 00:02:418 - so this makes it kinda off with the rest of the section, something like trip + circle would be more fitting
  7. 00:09:335 (1,2,3,4,5) - bit of structure example, you could copy 00:09:501 (2,4) - and control + h and rotate it bit so you have these silders more connected with eachother, also at here 00:09:668 (3,4,5) - the ends of 34 and 5 make a triangle so you could make the visual spacing look similar to connect them more, basicly small stuff like this can be found throughout the maps in terms of stucture so once you found the rythm and emphasis of the music try to structure them a bit more so it looks more appealing aswell, example for that combo
    plays the same but looks a bit better structured
  8. 00:15:001 (4) - control g
  9. 00:23:335 (1) - here you have the turn on (1) which is nice since thats where the change is so why not do it for similar stuff like at 00:22:001 (1,1) - etc
  10. 00:25:335 (1,2,3,4,5,6,7) - so this is a bit of random switch in density in the map, its not bad to follow a different instrument and rythm here but the place you decided to do it is a bit off. Try to listen to the song here again and you'll hear that 00:21:335 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is 1 section that gets repeated to 00:24:001 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - and and the third section kicks in, I'd be better to have these kind of density changes/major rythm shifts at the beginning of one of these sections and not in the middle like starting one at 00:24:001 (1) - or 00:26:668 (1) - would be better
  11. 00:42:668 (1,2,3,4,5) - what are you exactly following here? No instrument/vocal thingy really fits this rythm choic
  12. 00:51:835 (4,1,3,1) - bit of structure/aesthetics again example, here you have these really unnessary ugly overlaps that can be easily avoided, you could do something like this for example
  13. 01:13:668 (4) - check snapping
  14. 01:14:167 (8,9,10) - if your gonna go for spaced streams like this its good to NC it as a heads up, but I'd recommend going for these kind spaced stream since they haven't been introduced before and look a lot like your 1/2 spacing, so just a normal smaller spacing change would be good or introduce it in your first kiai iis also an option
  15. 01:25:335 (1) - here you have a good rythm transistion in terms of density in the sections compared to earlier mentioned
  16. 01:23:335 (1) - these thing
  17. 01:39:668 (10,11,12,1) - stack is kinda off looking at the approach circles not being evenly matched
  18. 01:39:918 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - euhm I dunno how make your streams but I think you went here for a perfect circle thingy, so I'd recommend redoign this and first place a circle slider and then choose => convert slider to stream or control+shift+f, make sure grid snap is turned off, and you have a perfect circle stream you can adjust in bits by using control+s to scale it down control shift r to rotate a bit for more oval thinghy etc
  19. 01:41:335 (9) - why not move this a bit to the left, you can make a really cool spiral visually that way like at 260/216


Aight thats about it, I'd say focus on song in sections as a whole more not the individual rythm and try to structure it a bit once you have an global idea of your placements are prob the main working points after the more technical stuff like NC patterns/hitsounding, the core is there just don't be afraid to express in extra diffs since your not that bound by ds unlike easy/normal diffs, gl with the map man hope it was a bit helpful! Lemme know if something wasn't clear btw
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