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Shishido Kavka - Ashita o Narase (TV Size)

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Topic Starter
mantasu
This beatmap was submitted using in-game submission on Friday, July 9, 2021 at 9:20:22 PM

Artist: Shishido Kavka
Title: Ashita o Narase (TV Size)
Source: FAIRY TAIL
Tags: female japanese j-pop metal rock anime zero ZERØ 0 op opening 22 2014 wo フェアリーテイル ゼロ seselis1 Neoskylove Affirmation AF
BPM: 167
Filesize: 13419kb
Play Time: 01:29
Difficulties Available:
  1. Daijoubu (4.96 stars, 322 notes)
  2. Hard (3.37 stars, 231 notes)
  3. Insane (4.35 stars, 288 notes)
  4. Normal (2.11 stars, 175 notes)
Download: Shishido Kavka - Ashita o Narase (TV Size)
Download: Shishido Kavka - Ashita o Narase (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

大丈夫
心を決めたら 振り返るな
ずっと味方さ ボクは必ず

We'll be alright -
Once you've made up your mind, never look back!
'Cause I'll always be on your side!

Hitsounds by Affirmation
Mombei
Hi, from #modreqs :)

[General]
  1. You are going to need at least a Normal and a Hard to have a proper spread, since Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level and The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.
  2. You may want to add "Metal" to the tags
  3. You may want to correct the song title to "明日を鳴らせ" and add "Ashita Wo Narase" to the Romanized Title
[Insane]
  1. 00:06:354 - It is beyond me why you'd have the volume set to 5% here. I suggest you set it way up and add hitsounds to match that section of the song
  2. 00:06:354 (1,1) - These don't quite play well into each other. You want the slider's body to follow the cursor's movement into it, to have proper flow. If you intended to emphasize that sound with uncomfortable movement, then I suggest you just use a straight slider tilted by 5 degrees, like this.
  3. 00:08:510 (1) - I suggest you change this slider so it's tilted by 5 degrees (or any other inclination, really, 5 degrees is usually agreed to be the most visually pleasing) and rearrange other straight sliders so they are tilted by the same amount. Keeping consistent visual patterns for things such as the shape and inclination of sliders will make it easier to read the map.
  4. 00:11:384 (1) - You may want to shorten the spinner to the previous blue tick and add a circle. This is because important sounds (in this song's case, on every white tick) should be emphasized with clickable objects. If you don't place a clickable on that sound, it will feel as though the whole map is played on the offbeat
  5. 00:12:103 - I'm not quite sure what rhythm you are trying to follow for this section, up to 00:35:097 ; 00:12:103 (1,1,2,3,4,5,1) follows a mix of the guitar and bass, applying the rule of 1 3 2 4, which is fine, 00:14:259 (4,5,6,7) - skips two blue ticks on guitar sounds that ARE there, 00:14:977 (1,2) only emphasizes the bass line, 00:15:696 (3,4,5,6) emphasizes sounds of different strenght the same way (which is not inherently bad but should be avoided, especially if you're not consistent with it), 00:16:414 (1,2,3) focuses the bass again but for some reason 2 also has a slidertail on a drum sound, 00:17:313 (4) clicks on a red tick and is a different sound being emphasized, but only through rhythm and not at all through visuals, 00:18:211 (2) puts a bass sound on a sliderend even though it's the same sound, with the same intensity as that of the sliderhead, and so on. The basic rhythmic structure of the map is flawed. You sort of got where to place sounds, but the clickables are way off. I suggest you familiarize with basic rhythm before coming back to this section.
  6. 00:30:067 (4) - 00:32:582 (3) - These SV changes do not have any back-up in the song. The intensity stays the same, there is no reason for SV to change
  7. 00:34:738 (7) - THIS is SV variation done well, fitting of a less intense moment in the song
  8. 00:35:434 - Missed a rather important sound. It would be fine if you followed the vocals, but again, here you're following a mixture of vocals and drums
  9. 00:37:500 (6) - There is no sound to support this circle nor is it complementary to the song in any way, I suggest you remove it
  10. 00:40:823 (1,2,3) - This. This is right. Emphasize stronger sounds with larger spacing. What you did there is spacing emphasis. I'm not sure whether it's intentional, but that is exactly what you should be doing
  11. 00:44:416 (5,6) - Again, no sounds to support 1/4 here, nor is it complementary to the song. Same applies for most 1/4ths of the section
  12. 01:14:775 (6,7,8) - This is a perfect example of a triple that IS supported by the song. If you wanna add more 1/4ths, look for similiar sounds in the song
  13. 01:19:446 (1) - - The start of a spinner doesn't have nearly as much strenght as a clickable object. The spinner should begin right after a circle that should be placed where the spinner starts

You seem to have an understanding of simple hitsounding, which is good. You do sometimes mess it up though (00:14:617 (6) - 00:25:576 (2) etc.). You seem to understand where sounds should be (made exception for triples that aren't backed up by the music, or kicksliders) but you don't seem to have a consistent logic behind your object placement. Before working on spacing, I suggest you familiarize with basic rhythm and irregular rhythm. Once you have an understanding of when and where to use circles or sliders, you may want to learn about basic spacing and spacing emphasis.

I hope the time and effort I put into this mod will help you grow as a mapper. I wish you luck. Cheers ;)
Topic Starter
mantasu
Okay, thanks! Gonna remap applying your suggestions. I came back with 5* ;o;
-Aerith-
Hello !!! :) :) :)

you ask for Hitsound modding on my queue right ?
and of course i check it. i dont see any problem with it.
your hitsound is fine and the timing is okay too :D

so.... no kudos please (dont give me kudos)
Topic Starter
mantasu
Ok TY ^^
LimePixel
Hi, NM from my queue.

If you're intending to rank this, you'll need a full spread of diffs, that means a new Normal and a Hard diff.

[Easy]
-00:32:200 (2,3) - Make the slider lead into the circle perfectly.
-Check 00:54:747. In AiMod, this isn't snapped correctly with Distance Snap.

[Unknown]
-00:19:457 (2,3,4) - Jumps are kinda too big for a non-kiai section.
-00:24:841 (5,6,7) - Unnecessary spacing between #5-#6, and #7
-00:27:713 (5,6,7) - Same here. If you want to emphasize that loud sound i suggest using a slider starting at 5 and ending at 6, instead of 2 circles. Same goes for above^
-01:03:821 (1,2,3,4,5) - Doesn't look that symmetrical
-01:04:719 (6) - Not in actual center of pentagon
-01:21:806 (2) - Unnecessary clap (at reverse arrow)
-01:22:883 (4) - ^
-01:23:242 (1) - ^
-01:24:319 (3) - ^
-01:25:755 (7) - NC because it stands out?

Hopefully this helps.
Topic Starter
mantasu
ofc I'll make other diffs (but 4* gd) and I won't quote bc I fixed everything you said
THANKS!
SUPER HYPER AYA
Hi from #ModReq
Quick contribution o/

[Tempo]
00:00:000 - 167bpm Offset 600
[Normal]
00:20:713 (1) - Placed a bit high on the grid
00:49:087 (7) - Same but low this time
00:55:016 (1) - This slider doesnt match a sound like the previous one , i would see a single circle here
01:17:477 (4,5) - I would align this for the flow
Topic Starter
mantasu
[quote="Ayato_k"]Hi from #ModReq
Quick contribution o/

[Tempo]
00:00:000 - 167bpm Offset 600
imao offset is fine in both places, I saw other mappers start it there, where the map starts
About bpm at first I did 167, but then did it more precise (at least that's what I think, but idk myself). But I got timing check and it said it's ok (read above ;D), so i'll leave it, unless others would say
[Normal]
00:20:713 (1) - Placed a bit high on the grid -why :D, can't half of an object go off the grid? It still fits in the area
00:49:087 (7) - Same but low this time -^ but fixed blanket xd
00:55:016 (1) - This slider doesnt match a sound like the previous one , i would see a single circle here -idk ,but there are 2 sounds; i'll think about that
01:17:477 (4,5) - I would align this for the flow - there would be an overlap, but I have modified in other way[/quote

Aight, thanks :)
Nightsky
From my modding queue.

Unknown

- OD can be increased to somewhere around 8.
- 00:17:124 (3) - 00:22:867 (3) - 00:28:611 (8) - these 1/4 sliders followed by a stream can be tricky, consider turning them to a stream as well and adding a New Combo to them if you wish to.
- 01:14:602 (5) - New Combo here
- 01:15:141 (10) - ^
- 01:16:578 (6) - ^
- 01:17:836 (5) - ^

Other than that nothing much I can spot.
Interesting and fun map. Good luck with it! :D
Topic Starter
mantasu

Nightsky wrote:

From my modding queue.

Unknown

- OD can be increased to somewhere around 8. -yeah, at first it was 8, I had lowered it so I could play myself xD. fixed
- 00:17:124 (3) - 00:22:867 (3) - 00:28:611 (8) - these 1/4 sliders followed by a stream can be tricky, consider turning them to a stream as well and adding a New Combo to them if you wish to. -hmm.. maybe, maybe, but i'll leave it bc after them there's nc and those sliders emphasize another sound than streams
- 01:14:602 (5) - New Combo here
- 01:15:141 (10) - ^
- 01:16:578 (6) - ^
- 01:17:836 (5) - ^ -I have modified in some other way integrating your suggestions

Other than that nothing much I can spot.
Interesting and fun map. Good luck with it! :D
Thank you! :D
KantanDez
from my queue w

Easy
00:07:072 (1,2,3,4,1,2) - http://puu.sh/wnhed/4355125394.png - this pattern sympathizes with the sound better(atleast imo) and also since this is easy diff and the small reverse sliders will likely confuse players
00:26:457 (4) - make this into two hitcircles and nc 4 since 00:23:585 (1,2,3) - and 00:26:457 (4,5) - are similar
00:55:016 (4,1) - do this instead > http://puu.sh/wnhqu/60b1223f7c.png
01:19:453 (1) - end this at 01:20:711

Normal
00:28:611 (5) - nc
01:07:415 (3,6) - use curve shape instead
01:21:089 (1) - remove this since this is just 1 beat away from the spinner end

unknown
00:11:201 (1) - do this instead since the spinner is short > http://puu.sh/wnhIu/8c07eee983.png
00:30:585 (6,7) - triplet drum here 00:30:764 (1) - stack them
01:15:321 (1) - the slider should start at 01:15:141 - you can remove 10 and then fix the distance snap

good luck
KantanDez
.
Topic Starter
mantasu

KantanDez wrote:

from my queue w

Easy
00:07:072 (1,2,3,4,1,2) - http://puu.sh/wnhed/4355125394.png - this pattern sympathizes with the sound better(atleast imo) and also since this is easy diff and the small reverse sliders will likely confuse players - fixed and modified
00:26:457 (4) - make this into two hitcircles and nc 4 since 00:23:585 (1,2,3) - and 00:26:457 (4,5) - are similar -fixed
00:55:016 (4,1) - do this instead > http://puu.sh/wnhqu/60b1223f7c.png fixed
01:19:453 (1) - end this at 01:20:711 -pretty important sound, so i'll leave it

Normal
00:28:611 (5) - nc fixed with ncs
01:07:415 (3,6) - use curve shape instead fixed
01:21:089 (1) - remove this since this is just 1 beat away from the spinner end -removed but also extended spinner

unknown
00:11:201 (1) - do this instead since the spinner is short > http://puu.sh/wnhIu/8c07eee983.png -as for an insane diff I guess i'll leave it
00:30:585 (6,7) - triplet drum here 00:30:764 (1) - stack them ok
01:15:321 (1) - the slider should start at 01:15:141 - you can remove 10 and then fix the distance snap fixed and modified

good luck
Thanks! ^^
Mombei
From my modding queue :)

[General]
  1. The artist's name in Japanese is シシド・カフカ, so fix the metadata.
  2. The BPM is unprecise: if you need to use that many red lines, and with 3 decimals, for a song that clearly has a linear rhythm, then it's probably wrong. The best I could come up with was 167 BPM with 6345 offset. This mod will be done with timestamps using the current red lines, so apply this change LAST.
  3. The Unknown difficulty clearly isn't an Hard difficulty. Your mapset needs a full spread, since it's not a marathon, therefore you're required to map a difficulty between Normal and Unknown.
[Easy]
  1. 01:19:453 (1) - According to the ranking criteria, there should be a 4-beat recovery time after spinners
[Normal]
  1. 00:06:355 (1,1) - You should avoid needlessly using NCs, I recommend you just keep the first one
  2. 00:14:970 (1,2,3) - According to the ranking criteria, you should Avoid major composition differences in similar sections of a song. This isn't exactly major, but it comes close. I'd stick with the rhythm structure you used up to then, itàs pretty good (00:12:098 (1,2,3,4,5,6) )
  3. 00:55:016 (1) - This sound is clearly held past this slider's end, I suggest you extend it.
  4. In general, you don't seem to be using 1/2 patterns as much as a normal should, this feels more like an Easy difficulty, except for occasional and arguably out of place 1/2 sliders. You may want to revisit the rhythm entirely while following the song a bit more
  5. 01:25:396 (2) - no 1/4 allowed :^)
[Unknown]
  1. 00:11:201 (1) - Sound actually hits on 00:11:380, and it shouldn't be a spinner anyways. 00:11:380 - should have a circle, and could perhaps use a spinner afterwards (with 1/4 snapping after the hitcircle on 00:11:380 - )
  2. 00:14:252 (3,1,2,3) - Overmapped, overdone. Song is calm. Map should be calm. Pretty straightforward. The sounds are there, but the first 3 has no sounds to support it and the pattern is too flashy. Rhythm structure is fine if you remove the first 3, but rearrange the pattern not to look so kiai-y
  3. 00:17:124 (3,1,2,3,4,5,6) - same.
  4. 00:19:995 (5,1,2,3) - etc. etc.
  5. 00:30:585 (6,7,1,2,3) - You should even out the spacing since the sound this is following is pretty linear
  6. The rest is actually pretty fine. Jumps could use a better, more aesthetic arrangement but I'm currently offsite and I'm not quite comfortable with this setup enough to use the tools in the editor I'd normally use, or puush, therefore I'm afraid I won't be able to aid you with that. My advice will be to look for help rearranging the jumpy kiai, then. Emphasis seems on point but they look unpolished. It's a step up from last time I guess.

I reckon the map has gotten better, which means you have. I'm sort of proud. Keep at it and you'll reach new quality standards, in time.

Thank you for using my queue! :)
Topic Starter
mantasu

Mombei wrote:

From my modding queue :)

[General]
  1. The artist's name in Japanese is シシド・カフカ, so fix the metadata.
  2. The BPM is unprecise: if you need to use that many red lines, and with 3 decimals, for a song that clearly has a linear rhythm, then it's probably wrong. The best I could come up with was 167 BPM with 6345 offset. This mod will be done with timestamps using the current red lines, so apply this change LAST. nope, just 167,000 bpm goes off the beat especially on kiai but I'll ask about that
  3. The Unknown difficulty clearly isn't an Hard difficulty. Your mapset needs a full spread, since it's not a marathon, therefore you're required to map a difficulty between Normal and Unknown. ofc I'll make other diffs :D
[Easy]
  1. 01:19:453 (1) - According to the ranking criteria, there should be a 4-beat recovery time after spinners
shortened spinner

[Normal]
  1. 00:06:355 (1,1) - You should avoid needlessly using NCs, I recommend you just keep the first one
  2. 00:14:970 (1,2,3) - According to the ranking criteria, you should Avoid major composition differences in similar sections of a song. This isn't exactly major, but it comes close. I'd stick with the rhythm structure you used up to then, itàs pretty good (00:12:098 (1,2,3,4,5,6) ) gonna fix
  3. 00:55:016 (1) - This sound is clearly held past this slider's end, I suggest you extend it.
  4. In general, you don't seem to be using 1/2 patterns as much as a normal should, this feels more like an Easy difficulty, except for occasional and arguably out of place 1/2 sliders. You may want to revisit the rhythm entirely while following the song a bit more I think then I'll make a new real Normal diff
  5. 01:25:396 (2) - no 1/4 allowed :^)
[Unknown]
  1. 00:11:201 (1) - Sound actually hits on 00:11:380, and it shouldn't be a spinner anyways. 00:11:380 - should have a circle, and could perhaps use a spinner afterwards (with 1/4 snapping after the hitcircle on 00:11:380 - )
  2. 00:14:252 (3,1,2,3) - Overmapped, overdone. Song is calm. Map should be calm. Pretty straightforward. The sounds are there, but the first 3 has no sounds to support it and the pattern is too flashy. Rhythm structure is fine if you remove the first 3, but rearrange the pattern not to look so kiai-y 3 does have a slider-head sound so I replaced 1/4 slider with a circle
  3. 00:17:124 (3,1,2,3,4,5,6) - same.
  4. 00:19:995 (5,1,2,3) - etc. etc.
  5. 00:30:585 (6,7,1,2,3) - You should even out the spacing since the sound this is following is pretty linear
  6. The rest is actually pretty fine. Jumps could use a better, more aesthetic arrangement but I'm currently offsite and I'm not quite comfortable with this setup enough to use the tools in the editor I'd normally use, or puush, therefore I'm afraid I won't be able to aid you with that. My advice will be to look for help rearranging the jumpy kiai, then. Emphasis seems on point but they look unpolished. It's a step up from last time I guess. noo, not aesthetics, I'm terrible at it; gonna look for help though ;-;

I reckon the map has gotten better, which means you have. I'm sort of proud. Keep at it and you'll reach new quality standards, in time.

Thank you for using my queue! :)
Thank you for helping again :D
- Pika
Heyo! I couldn't find much wrong except that Hard and normal diffs are almost the same star level, and for hard, those notes seem a bit to big, try making them smaller. Everything else is good, Good Luck! :)
Topic Starter
mantasu

-AsrieLx- wrote:

Heyo! I couldn't find much wrong except that Hard and normal diffs are almost the same star level, and for hard, those notes seem a bit to big, try making them smaller. Everything else is good, Good Luck! :)
Yes, there will be a harder hard diff, and I made those noted 0.5* harder, Thanks!
YukiZura-
thanks for the mod :)

Unknown


00:30:585 (6,7,1,2,3) - distance snap 0.8x .. so all will place in same distance
00:44:774 (7,2) - ovelap this (Just suggestion)
welp that all i can find :?

hard


00:07:072 (2,3,4) - maybe you should rotate this 00:07:072 (2,3) - to 00:08:508 (4) - to make the flow better and blanket it nicely
00:54:118 (4) - make the end slider face up :?


Normal


00:09:944 (1) - i think you should straight this slider just like 00:08:508 (4) - and 00:07:072 (2) -
01:24:678 (1) - ^

that all .. not much i can mod ..it look pretty solid enough ..
the unknown diff is pretty good jump map ;)
goodluck ^^
Topic Starter
mantasu

YukiZura- wrote:

thanks for the mod :)

Unknown


00:30:585 (6,7,1,2,3) - distance snap 0.8x .. so all will place in same distance fixed
00:44:774 (7,2) - ovelap this (Just suggestion) it is overlapped xd
welp that all i can find :?

hard


00:07:072 (2,3,4) - maybe you should rotate this 00:07:072 (2,3) - to 00:08:508 (4) - to make the flow better and blanket it nicely i'll think about that
00:54:118 (4) - make the end slider face up :? idk I copy pasted it


Normal


00:09:944 (1) - i think you should straight this slider just like 00:08:508 (4) - and 00:07:072 (2) - fixed
01:24:678 (1) - ^ fixed


that all .. not much i can mod ..it look pretty solid enough ..
the unknown diff is pretty good jump map ;)
goodluck ^^
Thanks for the mod :)!
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