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Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)

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Topic Starter
CookieBite

Yohanes wrote:

Hello! sorry I'm late
Actually I have nothing much to say since the map good enough to me
Oh, and I start modding before you applied Neoskylove's mod, some things may not be relevant anymore

Challenge
In my opinion, OD 8,5 is too much for this song. Music is quite calm and the timing is tricky at some places, OD 8 is more than enough sure
- 02:24:245 (1) - looks like a stacking error fixed
- 04:11:347 (4,5,1) - This will actually plays better if you mirror the stream's direction, your current one feels too forced imo http://puu.sh/vcfzX/c967fa53e7.jpg ok sure
- 04:17:927 (2,3,4,5) - It would be more readable & comfortable to play if you curve this a little bit http://puu.sh/vcfGi/24d3cf6cdc.jpg sure
- How about adding another hitclap to make the beats on the stream part like 04:25:669 -, 04:26:057 -, 04:26:444 -, etc stand out more? It will give additional feedback that is more pleasant to hear and not monotonous did add finish
- 04:32:057 (2,3,1,2,1,2,3) - Pretty sure that all of these sliders are snapping error, it should be 1/3 fixed
- 05:09:448 - How about starting this circular pattern with the (3) slider, sure
- 05:10:509 - This pattern with (3) slider, sure
- 05:11:570 - also with the (3) slider, so the spacing is equal to the intensity of the song. I hope you understand what I mean sure
- 05:22:732 (1,2,3) - This last notes are in wrong timing. Besides, I will suggest you to change this to a repeat slider instead so that player can hit those awkward timing with no compromise in accuracy fixed

Hope this helps a little bit
Good Luck!
thanks for modding!
F D Flourite
SPOILER
14:10 F D Flourite: interesting map overall
14:14 CookieBite: glad to hear that
14:16 F D Flourite: kinda hard to tell if there's anything noticeable worth fixing. A little bit bothered by NCs
14:16 CookieBite: oh i see
14:16 F D Flourite: 02:47:146 (8) - obviously this one need NC
14:17 F D Flourite: 02:58:138 (5) - this one as well?
14:17 F D Flourite: If you're using NCs to express the build-up pattern (triangles)
14:18 F D Flourite: 03:34:564 (7) - and this note feels strongly unsnapped
14:20 CookieBite: snapped
14:20 CookieBite: also those nc also applied
14:22 F D Flourite: 01:51:816 - remove the red line here, since it does nothing but disturb NC mod
14:22 CookieBite: fixed
14:23 F D Flourite: 02:11:564 (2) - NC here right?
14:24 CookieBite: fixed lo
14:26 F D Flourite: flow on those repetitive 1/4 jumpy patterns is not my taste, otherwise I cannot be picky at any point :P I don't see the problem MrSergio's concerning, while the diff needs a bit more consistency work. Get a few mods and call me back for bubble
14:27 F D Flourite: 1/3*

Did a small irc check. Decent map overall. I'd like to see a few more mods on consistency and timing before moving it forward.
Wishkey
yow! saw this in pending quick stuff from playing, some timing stuff so I dunno if you wanna test first on a seperate diff maybe

  1. 00:22:281 (5) - feel like denser rythm like 00:24:113 (5,6) - for those drums would fit better with the rest of the section that all has 3 mapped beats
  2. 00:34:648 (4,4) - 2 times simlar combos between downbeats so kinda feel like these hitsound should be similar too for the same feedback while playing
  3. 00:35:106 (1,2,3) - vs 00:36:938 (5,6,7) -00:38:770 (5,6,7) - bit inconsistent NC wise for those whisle jumps
  4. 01:01:213 (5) - NC would be good here since its kinda the start of the new section in the song
  5. 01:15:258 (5,1) - threw me a bitt off while playing since you have similar spacing for 1/2s, well basicly it was a bit of awkhard hold at 01:15:869 (1) - waiting for the note to come, maybe place it a bit of out the flow so you need some movement adjustment for the 1/1 or just adding a circle would work too imo since its the only 1/1 gap in the section
  6. 01:27:105 (7,1) - thoughts about control + g the rythm on these? pretty strong tail here and you kinda have a slider without an extended sound and a circle with an extended soudn atm
  7. 01:25:302 (1,2,3) - 01:27:708 (1,2,3) - 01:34:944 (5,6,1) - bit inconsistent NC thigny
  8. 01:30:422 (1,2,3,4) - really sounds off atm with the whisles to me since the main stuff is on the skipped white ticks, for vocal following aswell I'd try extending 1 and 3 instead and have 1/2s on 2 and 4 so your main feedback is still there
  9. 01:42:143 (2,2) - needs similar ending snappings here , both on blue sound best with the music but 1/16 seems optional too for polarity but 1/16 polarity stuff is kinda neglectible imo
  10. 01:47:005 (2) - well since you used 1/16 adjustments before this starts 1/16 after the red tick but then slider would work better then just 2 circles
  11. 01:48:971 (1) - timing on this stuff should prob all be halved since the music decreases from the 100 bpm stuff so starting at 190 really doesnt make that much sense also unsnapped ends on sliders atm maybe try these points:
  12. 02:11:278 (1) - starts on 1/16 while the other later on similars start on 1/4 like 02:12:222 (1) - tho kidna similar with these duos 02:12:509 (1,2) - is the odd one out, tho rythm wise this sounded a bit off aswell to me 02:10:963 (1,1) - these and others why not go for full polarity stuff here? like starting 02:11:249 (1) - and 02:12:165 (1) - on the yellows so you have a fconstant 3/8 gap inbetween and the loud whites at the end mapped, sounds alot better to me imo same for the doubles, basicly this rythm for constant 1/8 polarity and halve the slider lenght = 2 circle lenghts sounds and plays a lot smoother imo I'd def try it out atleast to see
  13. 02:24:703 (1,2,3,4) - 02:21:039 (1,1,2,3) - bit NC consistency here again
  14. 02:58:596 (4) - could NC here aswell if you want since you'd NC'd this prob if it was a slider
  15. 03:02:870 (1) - timings is a bit off too for this section maybe try this, some points that can be hard this point 03:32:586 (4,5,6) - 1/3 vocals, 03:29:749 (7) - could make 3/4 from blue yellow red if you want to follow the guitar aswell otherwise just vocal you can ignore this
    for ending spinner and minor adjustment in the pause thingy aswell
  16. aight should be it really cool symmetry on the epic part!
GL man! hope it helped a bit, really wanna see this ranked!
Topic Starter
CookieBite

Wishkey wrote:

yow! saw this in pending quick stuff from playing, some timing stuff so I dunno if you wanna test first on a seperate diff maybe

  1. 00:22:281 (5) - feel like denser rythm like 00:24:113 (5,6) - for those drums would fit better with the rest of the section that all has 3 mapped beats sure
  2. 00:34:648 (4,4) - 2 times simlar combos between downbeats so kinda feel like these hitsound should be similar too for the same feedback while playing ok sure
  3. 00:35:106 (1,2,3) - vs 00:36:938 (5,6,7) -00:38:770 (5,6,7) - bit inconsistent NC wise for those whisle jumps I nced 00:36:938 (5,6,7) - and 00:38:770 (5,6,7) as the rest of the map kept the nc pattern like that
  4. 01:01:213 (5) - NC would be good here since its kinda the start of the new section in the song sure
  5. 01:15:258 (5,1) - threw me a bitt off while playing since you have similar spacing for 1/2s, well basicly it was a bit of awkhard hold at 01:15:869 (1) - waiting for the note to come, maybe place it a bit of out the flow so you need some movement adjustment for the 1/1 or just adding a circle would work too imo since its the only 1/1 gap in the section fixed with a circle
  6. 01:27:105 (7,1) - thoughts about control + g the rythm on these? pretty strong tail here and you kinda have a slider without an extended sound and a circle with an extended soudn atm fixed
  7. 01:25:302 (1,2,3) - 01:27:708 (1,2,3) - 01:34:944 (5,6,1) - bit inconsistent NC thigny fixed
  8. 01:30:422 (1,2,3,4) - really sounds off atm with the whisles to me since the main stuff is on the skipped white ticks, for vocal following aswell I'd try extending 1 and 3 instead and have 1/2s on 2 and 4 so your main feedback is still there ok applied
  9. 01:42:143 (2,2) - needs similar ending snappings here , both on blue sound best with the music but 1/16 seems optional too for polarity but 1/16 polarity stuff is kinda neglectible imo not gonna do similar snapping as i try to make satan part to have larger spacing while tenacious d's part has lower spacing (there are some special case :^), like that t's rock part), tho i snapped the slider end to blue tick
  10. 01:47:005 (2) - well since you used 1/16 adjustments before this starts 1/16 after the red tick but then slider would work better then just 2 circles actually that does make sense so fixed
  11. 01:48:971 (1) - timing on this stuff should prob all be halved since the music decreases from the 100 bpm stuff so starting at 190 really doesnt make that much sense also unsnapped ends on sliders atm maybe try these points: im not sure should i do that, as bpm in this case not really that important
  12. 02:11:278 (1) - starts on 1/16 while the other later on similars start on 1/4 like 02:12:222 (1) - tho kidna similar with these duos 02:12:509 (1,2) - is the odd one out, tho rythm wise this sounded a bit off aswell to me 02:10:963 (1,1) - these and others why not go for full polarity stuff here? like starting 02:11:249 (1) - and 02:12:165 (1) - on the yellows so you have a fconstant 3/8 gap inbetween and the loud whites at the end mapped, sounds alot better to me imo same for the doubles, basicly this rythm for constant 1/8 polarity and halve the slider lenght = 2 circle lenghts sounds and plays a lot smoother imo I'd def try it out atleast to see well i did revamped this part a bit, with your ideas
  13. 02:24:703 (1,2,3,4) - 02:21:039 (1,1,2,3) - bit NC consistency here again fixed
  14. 02:58:596 (4) - could NC here aswell if you want since you'd NC'd this prob if it was a slider fixed
  15. 03:02:870 (1) - timings is a bit off too for this section maybe try this, some points that can be hard this point 03:32:586 (4,5,6) - 1/3 vocals, 03:29:749 (7) - could make 3/4 from blue yellow red if you want to follow the guitar aswell otherwise just vocal you can ignore this timing sounds off from your suggestion, did change to 1/3 tho, also i just want to follow the vocal more as it's much clearer to follow
    for ending spinner and minor adjustment in the pause thingy aswell adjusted the bpm
  16. aight should be it really cool symmetry on the epic part!
GL man! hope it helped a bit, really wanna see this ranked!
thanks for modding!
Plaudible
best song irc
20:27 CookieBite: hi
20:31 Plaudible: hii :D
20:34 Plaudible: wats up
20:35 CookieBite: you said you always available for modding so here i come :p
20:35 Plaudible: o god
20:35 Plaudible: can u give me a week XD i just took like 10 things from q and im gonna di
20:36 CookieBite: LOL ok then my map will probably get bubbled already
20:36 Plaudible: </3
20:36 Plaudible: which one :O
20:36 CookieBite: this
20:36 *CookieBite is listening to [https://osu.ppy.sh/b/1254678 Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)]
20:36 CookieBite: i just need to find a few more mods
20:36 CookieBite: then i'll get a bub
20:37 CookieBite: xd
20:37 Plaudible: holy speedrank
20:37 Plaudible: kk i'm down for approval xD
20:37 CookieBite: true underrated mapper
20:38 CookieBite: xd
20:39 Plaudible: 00:17:243 (1,2,3,4) - squarier pls? <3
20:40 CookieBite: ok lol
20:41 Plaudible: 00:25:335 (3,4) - 00:27:167 (3,4) - since both of these are in a similar section, perhaps stacking both or not stacking both could better consistency a bit
20:42 Plaudible: NOW IM COMPLETE AND MY COCK YOU WILL SUCK
20:42 Plaudible: BEST LYRICS
20:42 CookieBite: LOL
20:42 CookieBite: I ARGEE!
20:43 Plaudible: speaking of which this slider's pretty succ 00:34:648 (4) -
20:43 Plaudible: 00:53:426 (4,1) - could blanket these a bit better
20:44 CookieBite: ok
20:44 Plaudible: 00:55:487 (3,4,1,2,3) - aesthetics here feel a bit lazy
20:44 Plaudible: maybe something like uhh
20:44 Plaudible: puush pls
20:45 Plaudible: if it'll upload =_=
20:45 CookieBite: xds
20:46 Plaudible: ugh ok nvm guess i cant
20:46 Plaudible: what i did was uh
20:46 Plaudible: stack 00:55:487 (3,3) -
20:46 Plaudible: lower 00:56:632 (3) - a bit
20:46 Plaudible: keep 4 in similarish place, maybe adjust a bit
20:47 CookieBite: rip
20:47 Plaudible: 01:04:877 (1,1) - god i love this
20:47 Plaudible: if you could squeeze in some more sharp edges in the 2nd slider
20:47 Plaudible: i'd be sold on this
20:48 CookieBite: LOL ok
20:48 CookieBite: wait
20:48 Plaudible: kk
20:50 CookieBite: `you could give me more suggestion while making that slider
20:50 CookieBite: lol
20:50 Plaudible: o ok
20:50 Plaudible: get rid of custom break at 01:24:686 -
20:51 CookieBite: why
20:51 CookieBite: lol
20:51 Plaudible: is it on purpose :thinking:
20:52 CookieBite: yes
20:52 Plaudible: oh kk
20:52 CookieBite: it swtich to tenacious d's calm part so yea break
20:52 Plaudible: nono
20:52 Plaudible: the green line thing
20:52 Plaudible: like custom break endpoint
20:52 CookieBite: oh
20:52 CookieBite: wait
20:52 Plaudible: pull it right til its grey
20:53 CookieBite: it's grey lol
20:53 Plaudible: o-o
20:53 Plaudible: im on latest ver https://puu.sh/vkCDN/7edf9db7bb.jpg
20:53 CookieBite: ok
20:53 CookieBite: lo
20:53 CookieBite: fixed then
20:53 Plaudible: 01:37:658 (1,2,3,4) - space these more :O
20:53 Plaudible: they feel too weak >_<
20:54 Plaudible: at least a little more than the section before imo
20:54 CookieBite: ok
20:56 Plaudible: 03:13:231 (3) - just make this circle imo
20:57 CookieBite: ok
20:57 Plaudible: he could make me his sex slave ;)
20:57 CookieBite: ;)
20:58 Plaudible: hnngh
20:58 Plaudible: u follow mostly uh
20:58 Plaudible: guitar in 03:03:898 (1) -
20:58 Plaudible: but starting 03:17:231 (1) - you shift to vocals more
20:58 Plaudible: could you just do one or the other ;w;
20:58 CookieBite: ok
20:59 CookieBite: i want to shift to the vocal so badly but the object snapping is annoying
20:59 CookieBite: so z
20:59 Plaudible: struggle of white ppl music
20:59 Plaudible: MURICAAA
20:59 CookieBite: LOL
20:59 CookieBite: tru ^
20:59 Plaudible: 03:32:564 (4,5,6) - 1/3 looks too similar here to the 1/2 in 03:30:564 (1,2,3) - , make it a bit closer, overlappy tbh
21:01 CookieBite: ok
21:01 CookieBite: lappy?
21:01 Plaudible: 03:49:863 (5) - you start nc every 2 measures here, up until 04:00:315 (10) - , just do it every measure like you have been
21:01 Plaudible: overlap xd srry im bein EdGy
21:01 CookieBite: xd
21:01 CookieBite: sounds like a cute puppy name
21:02 Plaudible: jesus that poor puppy
21:02 CookieBite: :w:
21:02 Plaudible: take a shot every time they say fuck
21:02 CookieBite: rip have to re-colorhax
21:03 CookieBite: and then hitsound?
21:04 Plaudible: huh? ;o
21:04 CookieBite: in the desc there is a more beautiful ver
21:04 CookieBite: you can dl it after modding
21:04 CookieBite: xdd
21:05 Plaudible: ok this is probably stupid but if you could remove break at 05:18:732 -, that tension with like waiting for something to happen would be a great way to end the map
21:05 Plaudible: oo kk gonna look
21:06 CookieBite: 05:18:732 (1) - I would put a break after this note. That is, if you want this map to be playable with HR. -Incomp
21:06 CookieBite: so idk will i remove that
21:06 Plaudible: im sure its fine with HR
21:06 Plaudible: uhh
21:06 Plaudible: is auto a good way of testing drain
21:06 Plaudible: idk these things xD
21:06 CookieBite: ok
21:06 Plaudible: LOL
21:06 CookieBite: i'll test with auto
21:06 Plaudible: THIS IS BEAUTIFUL
21:07 CookieBite: :^)
21:07 Plaudible: all american tatoe
21:07 CookieBite: ikr
21:07 CookieBite: FUCK FUCKFUCK FUCK FUCK FUCK
21:07 Plaudible: I'LL GET YOU TENACIOUS DDDDDDDFUCKFUCKFUCKFUCKFUCKFUCKFUCK
21:08 CookieBite: XDDDDDD
21:08 Plaudible: oh i guess with HR the long spinner might be a problem
21:08 CookieBite: testing
21:08 Plaudible: i'll run thru it with NF and HR just in case to see if spinning it is humanly possible
21:09 CookieBite: ok x
21:11 CookieBite: it seems ok
21:11 CookieBite: without the break it drain half of the player's heal bar LOL
21:15 Plaudible: meme of the century
21:15 Plaudible: DO IT
21:15 Plaudible: honestly if you're playing this with HR
21:15 Plaudible: you shouldnt be fucking up that much anyways xd
21:15 CookieBite: xd
21:15 Plaudible: kkk can i kudos farm
Hokichi
Sad life
12:31 Hokichi: Welp, I can't play it xd
12:32 CookieBite: xd
12:32 *CookieBite dont testplay and modding
12:33 Hokichi: I need to wash my brain after modding this for sure xd
12:33 CookieBite: gl xd
12:33 Hokichi: 01:13:579 (6,1) -
12:33 Hokichi: Try to blanket? xd
12:33 CookieBite: #how2blanketwhentheslidersarestraight
12:34 Hokichi: 01:19:991 (1,2,3,1,2,3,1,2,3) - Why the hitsound is suddenly so loud?
12:34 Hokichi: #idk
12:34 CookieBite: loud you mean like those whistle spam?
12:34 Hokichi: Yes
12:35 Hokichi: 02:07:299 (1,2,1,2,1,2,1,2) - Cool
12:35 CookieBite: cuz it match
12:35 CookieBite: lo
12:36 CookieBite: thx
12:36 Hokichi: 02:14:627 (1,2,1,2) - Cool but check the tail stack again
12:36 Hokichi: Just a little adjustment for that
12:37 CookieBite: adjusted
12:37 Hokichi: 03:15:898 - 03:17:231 - Why isn't this part mapped?
12:37 Hokichi: I hear sounds
12:38 Hokichi: Wait, are you following the vocal?
12:38 CookieBite: no
12:39 Hokichi: Oh, so you're following the instrumental
12:39 Hokichi: Then please map the part xd
12:40 CookieBite: ok done
12:41 Hokichi: Cool, I finished modding the map without being mindfucked
12:41 CookieBite: xd
12:41 CookieBite: too gud
12:42 CookieBite: now post it to the forum for 1 kd!

Ok, I returned your M4M xd
Bewww
Hi there! o/ so most of this is my special preferens(hope i wrote right):

MOD :
SPOILER
00:28:235 (1) - the revers is not enough here, it can be mapped in alot of different ways. like this:
or like this:
00:30:067 (1) - same^
01:30:422 (1) - try this
01:42:482 (1) - make more smooth 01:49:650 (3) - what abotu same curve as a 01:50:961 (1) -
01:50:961 (1,2,3) -rotate to 15(clockwise + playfield) and move it to x:491 y:239. for better flow ( I realy dislike to play and place objects too much in 1 part of the screen )
02:37:986 (4) - its should be symetrical, cause u make symetrical before. us grid for slider-start and slider-end ( but dont touch a red point!)
02:58:138 (1,2,3,1) - seems so randomly, stack it like u stack a 02:58:596 (1) - , then it should looks like or try do something to safe a connection with prev. slider 02:57:680 (4) -
03:11:898 (1) - should be same as 03:22:564 (5,1,2,3) -
03:33:009 (6) - slider should end here 03:33:675 - or here 03:34:342 - . if u choose 1st option, u should do same singletaps part as here ^
03:34:620 (7) - emmm. not on bit? just fix it. :!:
03:38:057 (3) - us same curve as 03:37:476 (1) - ? 03:43:669 (1,3) - same^
04:00:315 (4) - i realy prefer to do same sapce between objects in patterns except if it not a special style of mappin. so move it here x:305 y:116. so it will be same as 03:59:540 (2,3) -
04:19:282 (1,3,4,6,7,9) - u map just a strng bea there, and it right, but pls this about this ->

P.S as i said early, if it not enough, or will be usless jsut bothering me in Pm 8-)
Topic Starter
CookieBite

Bewww wrote:

Hi there! o/ so most of this is my special preferens(hope i wrote right):

MOD :
SPOILER
00:28:235 (1) - the revers is not enough here, it can be mapped in alot of different ways. like this: try to let the player to get the rhythm first, no fix
or like this:
00:30:067 (1) - same^ ^
01:30:422 (1) - try this overmapped
01:42:482 (1) - make more smooth sure01:49:650 (3) - what abotu same curve as a 01:50:961 (1) - sure
01:50:961 (1,2,3) -rotate to 15(clockwise + playfield) and move it to x:491 y:239. for better flow ( I realy dislike to play and place objects too much in 1 part of the screen ) ok sure
02:37:986 (4) - its should be symetrical, cause u make symetrical before. us grid for slider-start and slider-end ( but dont touch a red point!) fixed
02:58:138 (1,2,3,1) - seems so randomly, stack it like u stack a 02:58:596 (1) - , then it should looks like ok sureor try do something to safe a connection with prev. slider 02:57:680 (4) -
03:11:898 (1) - should be same as 03:22:564 (5,1,2,3) - revamped this part
03:33:009 (6) - slider should end here 03:33:675 - or here 03:34:342 - . if u choose 1st option, u should do same singletaps part as here ^ no sound there no fix
03:34:620 (7) - emmm. not on bit? just fix it. :!: timing problem will fix soon
03:38:057 (3) - us same curve as 03:37:476 (1) - ? ok sure03:43:669 (1,3) - same^ sure
04:00:315 (4) - i realy prefer to do same sapce between objects in patterns except if it not a special style of mappin. so move it here x:305 y:116. so it will be same as 03:59:540 (2,3) - fixed
04:19:282 (1,3,4,6,7,9) - u map just a strng bea there, and it right, but pls this about this -> im not following vocal, no fix

P.S as i said early, if it not enough, or will be usless jsut bothering me in Pm 8-)
thanks for modding!
- Frontier -
hi. small mods here because i think it'll ranked soon. :)

[General]
  1. Title is "Beelzeboss (The Final Showdown)". Not "BEELZEBOSS (THE FINAL SHOWDOWN)" < Not all capital letters lol (1 2 3)
    (yeah i saw iamkwan's meta check but i think it's wrong.)
  2. Just my opinion but ar9 is kinda slow in rock part. Maybe increase it a bit?
[Challenge]
  1. 00:08:693 (2,3) - you could make it parallel for aesthetics
  2. 00:10:525 (2,3) - ^
  3. 00:20:602 (2,2) - not stack properly :o (if you fix this, fix this too 00:21:823 (4))
  4. 00:52:052 (3,4) - not perfectly blanket. curve (3) a little.
  5. 01:28:914 (3,1) - stack?
  6. 01:44:894 (1,1) - i saw you mapped sharp-angle slider in rock part.. but yeah...
  7. 02:01:784 - Is it necessary to add break here?
  8. 02:36:459 - Maybe add a note here? I think i heard some sound here.
  9. 02:48:062 (2,5) - stack?
  10. 03:49:476 (4) - just my opinion but you could try to ctrl+g these. It looks great tho
  11. 04:03:605 (4) - isn't it 1/2 sound here? like this one,04:08:250 (4,5,1).
GL~
Topic Starter
CookieBite

- Frontier - wrote:

hi. small mods here because i think it'll ranked soon. :)

[General]
  1. Title is "Beelzeboss (The Final Showdown)". Not "BEELZEBOSS (THE FINAL SHOWDOWN)" < Not all capital letters lol (1 2 3)
    (yeah i saw iamkwan's meta check but i think it's wrong.) can't trust unofficial YouTube channels and music stores
  2. Just my opinion but ar9 is kinda slow in rock part. Maybe increase it a bit? too fast for slow part
[Challenge]
  1. 00:08:693 (2,3) - you could make it parallel for aesthetics sure xd
  2. 00:10:525 (2,3) - ^ sure
  3. 00:20:602 (2,2) - not stack properly :o (if you fix this, fix this too 00:21:823 (4)) fixed
  4. 00:52:052 (3,4) - not perfectly blanket. curve (3) a little. fixed
  5. 01:28:914 (3,1) - stack? ok sure
  6. 01:44:894 (1,1) - i saw you mapped sharp-angle slider in rock part.. but yeah... i don't see any problem here
  7. 02:01:784 - Is it necessary to add break here? it's like the transition to rock part, no fix
  8. 02:36:459 - Maybe add a note here? I think i heard some sound here. fixed
  9. 02:48:062 (2,5) - stack? fixed
  10. 03:49:476 (4) - just my opinion but you could try to ctrl+g these. It looks great tho cool, applied
  11. 04:03:605 (4) - isn't it 1/2 sound here? like this one,04:08:250 (4,5,1). fixed
GL~
thanks for modding!
Kondou-Shinichi
im not good enough to mod this godly map
ill just leave a star
Topic Starter
CookieBite

Kondou-Shinichi wrote:

im not good enough to mod this godly map
ill just leave a star
ok thx xd
Underforest
timing
21:56 CookieBite: hi
21:56 CookieBite: can you time
21:56 Underforest: yes
21:56 CookieBite: o
21:56 CookieBite: could you help me to check the timing is correct or not
21:58 CookieBite: @Underforest
22:08 Underforest: sure
22:08 *CookieBite is listening to [https://osu.ppy.sh/b/1271208 Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)]
22:08 CookieBite: use tming diff
22:08 CookieBite: *timimg
22:08 CookieBite: **timing
22:11 CookieBite: @Underforest
22:18 Underforest: 04:34:736 - 04:36:410 - no need for new red lines because not rhythm beats here
22:19 Underforest: other than that, good
22:19 CookieBite: post on forum
22:19 CookieBite: for bn look
22:19 CookieBite: *bn check
22:20 Underforest: k
Topic Starter
CookieBite

Underforest wrote:

timing
21:56 CookieBite: hi
21:56 CookieBite: can you time
21:56 Underforest: yes
21:56 CookieBite: o
21:56 CookieBite: could you help me to check the timing is correct or not
21:58 CookieBite: @Underforest
22:08 Underforest: sure
22:08 *CookieBite is listening to [https://osu.ppy.sh/b/1271208 Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)]
22:08 CookieBite: use tming diff
22:08 CookieBite: *timimg
22:08 CookieBite: **timing
22:11 CookieBite: @Underforest
22:18 Underforest: 04:34:736 - 04:36:410 - no need for new red lines because not rhythm beats here
22:19 Underforest: other than that, good
22:19 CookieBite: post on forum
22:19 CookieBite: for bn look
22:19 CookieBite: *bn check
22:20 Underforest: k
*didn't remove as timing point should be planned before mapping and there is no need to remove it
F D Flourite
Did another check. Fixed some hitsound, flow, and spacing issues. (I lost my log, even though I just don't get another kd anyway :P)

Also checked the timing again. Fine for me. Seems like no redundant red lines.

Bubble #1~
Topic Starter
CookieBite
to whoever interested about the chat log, here'ya go
SPOILER
2017-04-19 14:39 CookieBite: hi
2017-04-19 14:40 F D Flourite: hi
2017-04-19 14:40 CookieBite: so uhm, i found about 5 mods and 2 tming check
2017-04-19 14:41 CookieBite: and would you do a recheck or sth?
2017-04-19 14:41 F D Flourite: alright
2017-04-19 14:45 F D Flourite: ACTION is editing [https://osu.ppy.sh/b/1254678 Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN) [Challenge]]
2017-04-19 14:46 F D Flourite: 00:23:503 (3) - hmm, x376 y68 could make a better flow imo
2017-04-19 14:47 CookieBite: ok sure
2017-04-19 14:50 F D Flourite: 01:10:220 (6) - could stack with slider tail of 01:09:457 (4) -
2017-04-19 14:50 CookieBite: oh wow nice appiled
2017-04-19 14:55 F D Flourite: there's some distances that can be discussed, regardless of readability: 01:26:659 (4,5) - 01:33:895 (3,4) - 01:36:307 (4,5) - . I believe there were modders telling you about these jumps before
2017-04-19 14:55 CookieBite: there are no modders telling me these before rip
2017-04-19 14:56 F D Flourite: I don't really have issues with these jumps, but they seems a bit overdone (the spacing difference is huge)
2017-04-19 14:57 F D Flourite: if you are there to emphasize something as I understand
2017-04-19 14:57 F D Flourite: it should be ok
2017-04-19 15:00 CookieBite: ok adjusted it
2017-04-19 15:01 F D Flourite: put 03:39:216 (1,2) - more downward because 03:38:829 (5,1) - could be misread as a slider jump
2017-04-19 15:02 CookieBite: ok
2017-04-19 15:06 F D Flourite: I'm kinda curious that why you don't use hitfinish during 01:08:541 - to 01:21:365 - ?
2017-04-19 15:06 CookieBite: god already i'll add them
2017-04-19 15:07 CookieBite: probably i forgot
2017-04-19 15:16 CookieBite: alright could we discuss this later, I gtg
2017-04-19 15:16 CookieBite: back in like 30 min
2017-04-19 16:26 F D Flourite: you can update your map now. I'll give another quick check
2017-04-19 16:29 CookieBite: ok
2017-04-19 16:29 CookieBite: updated
Mijn Aim Zuigt
Hi nm

00:26:861 (2) - move this slider a bit to the left to create a triangle with 2 and 3,it looks a bit better imo

01:10:831 (2) - this slider is ever so slightly off of the other sliders in this section ( 01:10:373 (1,4,5,1) - ) it triggers me I stacked them here so you know what I mean

01:40:076 (1) - I'm probably autistic but this way this slider will look a bit better Before After

03:14:553 (1,2) - these sliders suddenly follow the vocals, while all the other slides in this section seem to be following the guitar

03:37:474 (1,3) - these sliders are also ever-so-slightly off-curve https://puu.sh/vqfFS/ecb2f68b97.jpg

03:45:990 (3,4) - same thing https://puu.sh/vqfJG/7482f16bef.jpg

Pretty good map for the rest :D
Topic Starter
CookieBite

Mijn Aim Zuigt wrote:

Hi nm

00:26:861 (2) - move this slider a bit to the left to create a triangle with 2 and 3,it looks a bit better imo yea sure

01:10:831 (2) - this slider is ever so slightly off of the other sliders in this section ( 01:10:373 (1,4,5,1) - ) it triggers me I stacked them here so you know what I mean lol ok nice check fixed

01:40:076 (1) - I'm probably autistic but this way this slider will look a bit better Before After the circle is not perfect :w:

03:14:553 (1,2) - these sliders suddenly follow the vocals, while all the other slides in this section seem to be following the guitar actually there are guitar sound on the vocal so im just gonna map it lol

03:37:474 (1,3) - these sliders are also ever-so-slightly off-curve https://puu.sh/vqfFS/ecb2f68b97.jpg fixed

03:45:990 (3,4) - same thing https://puu.sh/vqfJG/7482f16bef.jpg fixed

Pretty good map for the rest :D
thanks for modding!

To next BN: please message me for the newest version of the map!
emilia
i try
[easy]
  1. 00:39:075 (3,1) - this distance is pretty insane and seems kinda uncomfortable to play, suggest reduce distance
  2. 01:04:877 (1) - i think shifting this like 1/8th back makes a better compromise to vocal and drum
  3. 01:06:709 (1) - ^
  4. 01:13:579 (6,1) - distance with stack is a little too close for comfort
  5. 02:01:784 (1) - i guess this isnt snapped properly, just place it on the red line (it sounds better to me that way)
  6. 04:17:732 (1,2,3,4,5,1,2,3,4,5,1,2) - i would say space the kicks apart so its less misleading and easier to read? like this

    not a lot to talk about because i can trust your consistency in mapping. really nice!
ranking this will probably be easy xd
Topic Starter
CookieBite

Emilia wrote:

i try
[easy]
  1. 00:39:075 (3,1) - this distance is pretty insane and seems kinda uncomfortable to play, suggest reduce distance reduced
  2. 01:04:877 (1) - i think shifting this like 1/8th back makes a better compromise to vocal and drum shifted to 1/16
  3. 01:06:709 (1) - ^ shifted to 1/16
  4. 01:13:579 (6,1) - distance with stack is a little too close for comfort fixed
  5. 02:01:784 (1) - i guess this isnt snapped properly, just place it on the red line (it sounds better to me that way) snapped
  6. 04:17:732 (1,2,3,4,5,1,2,3,4,5,1,2) - i would say space the kicks apart so its less misleading and easier to read? like this adjusted the spacing

    not a lot to talk about because i can trust your consistency in mapping. really nice!
ranking this will probably be easy xd
thanks for modding!

To next BN: please message me for the newest version of the map!
Trost
Holy crap you're mapping this <3
Weber
Offset seems really off, really noticeable in auto

minus 40-50 should fix it
Topic Starter
CookieBite

Weber wrote:

Offset seems really off, really noticeable in auto

minus 40-50 should fix it
which timing point?
(i had probably fixed it in my newest version but i wanna know which one you are talking about)

EDIT: in-game pmed, didn't fix this, clearly the timing has nothing wrong here
F D Flourite
rebub

EDIT: to clarify Bub #1
Topic Starter
CookieBite
To next BN: just directly download from the download page, you don't have to ask me in order to get the newest version of the mapset.
Shyotamaze
hype
ayygurl
Yo, here's a high quality mp3 I got from a full album download that I converted to 192khz with Reaper using the LAME mp3 encoder (maybe it has a better audio quality, i'll let you see). And also I was wondering, what are these snares at 01:58:998 (1,2,4,5) - and why is the title of the map in caps?

Loving the map and the song though mate, good luck for ranking!
Topic Starter
CookieBite

ayygurl wrote:

Yo, here's a high quality mp3 I got from a full album download that I converted to 192khz with Reaper using the LAME mp3 encoder (maybe it has a better audio quality, i'll let you see). And also I was wondering, what are these snares at 01:58:998 (1,2,4,5) - and why is the title of the map in caps?

Loving the map and the song though mate, good luck for ranking!
Hello there! I'm glad you are asking!
First of all, about the audio, i might change it to your version if i could. As for now it's not convenience to change the mp3.
The snares are there because for hitsound lol (before this i used snare to hs so i did the same thing with these too)
About the caps, check the metadata in the desc, you'll see why.
ayygurl

CookieBite wrote:

ayygurl wrote:

Yo, here's a high quality mp3 I got from a full album download that I converted to 192khz with Reaper using the LAME mp3 encoder (maybe it has a better audio quality, i'll let you see). And also I was wondering, what are these snares at 01:58:998 (1,2,4,5) - and why is the title of the map in caps?

Loving the map and the song though mate, good luck for ranking!
Hello there! I'm glad you are asking!
First of all, about the audio, i might change it to your version if i could. As for now it's not convenience to change the mp3.
The snares are there because for hitsound lol (before this i used snare to hs so i did the same thing with these too)
About the caps, check the metadata in the desc, you'll see why.
Hello!

After taking a lot of pictures of some other tracklistings of the album to try justificating myself that the song name wasn't in caps, I just found something interesting, take a look at this.

EDIT: Actually what the fuck, apparently Kickapoo, Classico and Baby are the only songs of the album that do not have a song title in caps, let me do some more research. Sorry for not seeing the metadata earlier by the way.

As for the snares, okay why not, but I just thought they sounded kind of useless there :).

And finally for the mp3 if you want I can change it for you, with the offset and everything, just hit me up if you want me to! (Or is it because of the bubble that you don't want to change the mp3?)


Cheers,
ayygurl



Come on Kage, bring the thunder!
Topic Starter
CookieBite

ayygurl wrote:

Hello!

After taking a lot of pictures of some other tracklistings of the album to try justificating myself that the song name wasn't in caps, I just found something interesting, take a look at this.

EDIT: Actually what the fuck, apparently Kickapoo, Classico and Baby are the only songs of the album that do not have a song title in caps, let me do some more research. Sorry for not seeing the metadata earlier by the way.

As for the snares, okay why not, but I just thought they sounded kind of useless there :).

And finally for the mp3 if you want I can change it for you, with the offset and everything, just hit me up if you want me to! (Or is it because of the bubble that you don't want to change the mp3?)


Cheers,
ayygurl



Come on Kage, bring the thunder!
Hello!

About the metadata, i would recommend check out this guide. It's not trustful to look at the source code and see whether it is correct or not. But still thanks for checking it for me.

If you don't know, changing something small to a bubbled mapset is annoying. You have to update the map, pop the bubble, and call the bn back to re-bubble it. Not every bn wants to do that everytime and it feels like the creator is annoy the bn. I hope you understand. :c

Anyway, thanks for asking questions about the map! If you have anymore things you wanna ask, just post it here or ask me directly.
Nao Tomori
hi!
you can change your mp3, i'll probably be going for bubble #1 if most of this is addressed.

[challenge]
00:20:907 (1) - maybe you wanna add a hit addition to this thing's head since the vocals are coming in?


00:24:113 (5,6) - seems a bit small compared to other similar things which had decently sharp angles out of the 1/2 slider


00:34:648 (4) - i know what you were going for but this just looks like ass lmao. can't you make it a V shaped slider for a similar motion and more consistent visual? using this many red points defeats the purpose of.. using red point sliders for the devil's part.

00:35:106 - audible 1/6th ignored here, make a kickslider maybe?

01:04:848 (1) - shouldn't this one be red points too >.>

01:09:304 (3,4) - feels like a massive overspacing. there is no drum support on 4, nor a new guitar.

01:16:632 (3,4) - same. this issue actually repeats a lot. i recommend changing all the ones where there is not a new guitar chord, since homogenizing them all is pretty unrepresentative of the song.

01:44:900 (1) - might wanna put a gap between top and lower part here.

02:08:215 (1) - tbh, why nc here? it's same instrument and everything. seems a bit unneeded.
actually this entire next part has a lot of nc spam for some reason... weird imo.

02:29:283 (1) - i'd recommend changing rotation direction here instead of 02:30:657 (4) - since it's the start of a new phrase.

02:42:108 (1) - red point?

02:50:810 (8) - overspaced imo. no guitar chord, not worth a fullscreen jump even with slider leniency.

03:08:531 (4,1) - blanket?

03:38:829 (5,1) - imo here, repeat slider into 1/2 slider starting at 03:39:022 - represents song a lot better. the overmapped circle doesn't represent the guitar sound well compared to a slider.

03:39:796 (3) - should be 1/1 slider. it's clearly an extended guitar sound compared to 03:39:409 (2) - (and various other earlier times) but represented exact same way.

04:17:732 (1,1) - eek these are pretty uncomfortable to fit into a stream with perfect spacing. imo using a jump to the next notes could be better, or just making it all into a stream. also, the hitsounding on this one really drowns out the guitar you followed with the kicksliders. i recommend using a quieter volume or sample.

04:32:055 (2,3,1,2,1,2,3,1) - honestly could be circles / jumps. i know it's the devil's thing but this is climax after all.

04:38:974 (2) - meh isn't it devil's part? to be fully consistent with that theme i would use red point sliders on all of these curved ones.

meanwhile 04:51:187 (1,2) - could be grey point instead since it's not the devil speaking. etc

pm me when you respond.
red point slider
343,184,66709,6,0,B|296:195|263:168|263:168|247:152|238:130|238:130|220:152|199:164|199:164|193:200|202:234|202:234|238:261|238:261|231:316|231:316|193:345|193:345|149:341|149:341|120:308|120:308|124:279|124:279|100:252|100:252|59:248|59:248|34:272|34:272|29:303|29:303|46:335|46:335|84:342|84:342|116:325,1,765.000014591217,4|0,0:0|0:0,0:0:0:0:
Topic Starter
CookieBite

Naotoshi wrote:

hi!
you can change your mp3, i'll probably be going for bubble #1 if most of this is addressed. changed mp3 & adjusted timing

[challenge]
00:20:907 (1) - maybe you wanna add a hit addition to this thing's head since the vocals are coming in? alright sure, added clap and whistle


00:24:113 (5,6) - seems a bit small compared to other similar things which had decently sharp angles out of the 1/2 slider adjusted the distance


00:34:648 (4) - i know what you were going for but this just looks like ass lmao. can't you make it a V shaped slider for a similar motion and more consistent visual? using this many red points defeats the purpose of.. using red point sliders for the devil's part. change to a v-sharp slider

00:35:106 - audible 1/6th ignored here, make a kickslider maybe? applied

01:04:848 (1) - shouldn't this one be red points too >.> ok removed the red nod (spent almost 10 min to redid the slider art)

01:09:304 (3,4) - feels like a massive overspacing. there is no drum support on 4, nor a new guitar. adjusted the distance

01:16:632 (3,4) - same. this issue actually repeats a lot. i recommend changing all the ones where there is not a new guitar chord, since homogenizing them all is pretty unrepresentative of the song. alright all changed

01:44:900 (1) - might wanna put a gap between top and lower part here. as it's a calm part here, i want to use lower distance snap so no fix

02:08:215 (1) - tbh, why nc here? it's same instrument and everything. seems a bit unneeded.
actually this entire next part has a lot of nc spam for some reason... weird imo. ok fine i redo the NC here

02:29:283 (1) - i'd recommend changing rotation direction here instead of 02:30:657 (4) - since it's the start of a new phrase. fixed

02:42:108 (1) - red point? lol fixed

02:50:810 (8) - overspaced imo. no guitar chord, not worth a fullscreen jump even with slider leniency. adjusted the distance

03:08:531 (4,1) - blanket? sure

03:38:829 (5,1) - imo here, repeat slider into 1/2 slider starting at 03:39:022 - represents song a lot better. the overmapped circle doesn't represent the guitar sound well compared to a slider. ok all changed

03:39:796 (3) - should be 1/1 slider. it's clearly an extended guitar sound compared to 03:39:409 (2) - (and various other earlier times) but represented exact same way. im following the vocal here so not gonna change it

04:17:732 (1,1) - eek these are pretty uncomfortable to fit into a stream with perfect spacing. imo using a jump to the next notes could be better, or just making it all into a stream. also, the hitsounding on this one really drowns out the guitar you followed with the kicksliders. i recommend using a quieter volume or sample. alright all fixed

04:32:055 (2,3,1,2,1,2,3,1) - honestly could be circles / jumps. i know it's the devil's thing but this is climax after all. alright xd applied

04:38:974 (2) - meh isn't it devil's part? to be fully consistent with that theme i would use red point sliders on all of these curved ones. all fixed

meanwhile 04:51:187 (1,2) - could be grey point instead since it's not the devil speaking. etc ok lol

pm me when you respond.
thanks for modding!
Nao Tomori
#1
F D Flourite
Hi, recheck, NO KD

Remember that I did redl the whole mapset. So if you find my timing questionable, tell me and we'll find if the mp3 file is wrong.

[Timing]
  1. 01:50:589 (1) - This slider end snaps to 01:51:061 - , which means that timing line at 01:51:069 - is completely useless (and actually off-beat). So what you have to do is to remove this timing line because the current slidertail snap is completely fine (and better than the timing line) for me.
  2. 02:01:405 - Offset of this red line should goes to 121417 instead.
  3. 03:02:482 - Offset: 182494; BPM: 90.000
  4. 03:03:558 - Offset: 183525; BPM: 92.500
  5. 03:08:183 (4) - move it 1/16 later (snap on 03:08:221 - )
  6. 03:08:802 - Offset: 188843; BPM: 89.500
  7. 03:10:813 (4) - shorten this slider by 1/16 after changing the timing section right above. In this way could the instrument be snapped perfectly
  8. 03:22:894 - Add a red line here: Offset: 202894; BPM: 90.500
  9. 03:22:244 - Add a red line here: Offset: 202244; BPM: 89.500
  10. 03:32:874 (1) - Move it 1/16 beat later
  11. 04:37:497 - Offset of this red line should goes to 277515 instead.
After discussion, several BNs reached an agreement that red lines in break time should be remained for accurate timing. So you don't have to be worried about more redundant red line issues since it's not an actual issue. But for wrong timing sections, we have to fix them.

That's all timing check from my side. After reaching an agreement, I will give it a rebub. But now I have to pop it for timing issues.
Topic Starter
CookieBite

F D Flourite wrote:

Hi, recheck, NO KD

Remember that I did redl the whole mapset. So if you find my timing questionable, tell me and we'll find if the mp3 file is wrong.

[Timing]
  1. 01:50:589 (1) - This slider end snaps to 01:51:061 - , which means that timing line at 01:51:069 - is completely useless (and actually off-beat). So what you have to do is to remove this timing line because the current slidertail snap is completely fine (and better than the timing line) for me. deleted
  2. 02:01:405 - Offset of this red line should goes to 121417 instead. fixed
  3. 03:02:482 - Offset: 182494; BPM: 90.000 fixed
  4. 03:03:558 - Offset: 183525; BPM: 92.500 fixed
  5. 03:08:183 (4) - move it 1/16 later (snap on 03:08:221 - ) I extended the slider to be on that tick as what you have suggested doesn't match with the rhythm enough
  6. 03:08:802 - Offset: 188843; BPM: 89.500 fixed
  7. 03:10:813 (4) - shorten this slider by 1/16 after changing the timing section right above. In this way could the instrument be snapped perfectly not sure, did redid this slider length tho
  8. 03:22:894 - Add a red line here: Offset: 202894; BPM: 90.500 fixed
  9. 03:22:244 - Add a red line here: Offset: 202244; BPM: 89.500 fixed
  10. 03:32:874 (1) - Move it 1/16 beat later moving this to 1/16 doesn't fit with the music, so i added a timing point for that
  11. 04:37:497 - Offset of this red line should goes to 277515 instead. fixed
After discussion, several BNs reached an agreement that red lines in break time should be remained for accurate timing. So you don't have to be worried about more redundant red line issues since it's not an actual issue. But for wrong timing sections, we have to fix them.

That's all timing check from my side. After reaching an agreement, I will give it a rebub. But now I have to pop it for timing issues.
thanks for modding!
F D Flourite

CookieBite wrote:

F D Flourite wrote:

Hi, recheck, NO KD

Remember that I did redl the whole mapset. So if you find my timing questionable, tell me and we'll find if the mp3 file is wrong.

[Timing]
[list]
[*]03:08:183 (4) - move it 1/16 later (snap on 03:08:221 - ) I extended the slider to be on that tick as what you have suggested doesn't match with the rhythm enough
[*]03:10:813 (4) - shorten this slider by 1/16 after changing the timing section right above. In this way could the instrument be snapped perfectly not sure, did redid this slider length tho

After discussion, several BNs reached an agreement that red lines in break time should be remained for accurate timing. So you don't have to be worried about more redundant red line issues since it's not an actual issue. But for wrong timing sections, we have to fix them.

That's all timing check from my side. After reaching an agreement, I will give it a rebub. But now I have to pop it for timing issues.
thanks for modding!
For the two I remained here (something you fixed in another way), I'm trying to follow the instrument instead of vocal because instrument is easy to find the exact timing. So if you're trying to snap on vocal, tell me and I'll recheck them; otherwise I still think they are not on the best place for snapping at instrument.

Other fixes are fine for me.
Topic Starter
CookieBite

F D Flourite wrote:

For the two I remained here (something you fixed in another way), I'm trying to follow the instrument instead of vocal because instrument is easy to find the exact timing. So if you're trying to snap on vocal, tell me and I'll recheck them; otherwise I still think they are not on the best place for snapping at instrument.

Other fixes are fine for me.
For both suggestion, I'm not sure do my ear have problem or what, but what i hear is that there is no instrument appears on those points.
Instead, I can clearly hear that there are strong vocals. Therefore, I'm not sure whether it's good to fix it or not.
F D Flourite
After discussion ingame and listen to the music over, we decided to fix the slidertail in the second point. The first point that I doubted isn't really an issue because the slider snaps to vocal correctly.

Timing is fine now.

#1 back
<3
Nao Tomori
changed another snap or two and added pp jumps

#2
Izzywing
edit - jk im stupid

love this map, cant wait for qualy!
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