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ARForest - Altros [OsuMania]

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Topic Starter
Alsty-
This beatmap was submitted using in-game submission on Sunday, September 24, 2017 at 9:01:13 PM

Artist: ARForest
Title: Altros
Source: BMS
Tags: PABAT2017 inukoro bemani piano artcore
BPM: 195
Filesize: 4625kb
Play Time: 01:53
Difficulties Available:
  1. Another - 7Key (4.25 stars, 1226 notes)
  2. Harmony - 7Key (5.23 stars, 1499 notes)
  3. Hyper - 7Key (3.3 stars, 840 notes)
  4. Normal - 7Key (1.88 stars, 417 notes)
Download: ARForest - Altros
Information: Scores/Beatmap Listing
---------------
Chart done
Lokovodo
General
This is from PABAT!2017 https://k-bms.com/party_pabat/party2017 ... g&odtype=a

Set the source to "PABAT!2017"
add "BMS" to tags
remove "bemani" from tags

I'd suggest making the OD ramp up throughout the mapset, [Another] 9 and then [Harmony] -> 9.5

Normal
00:44:794

I suggest adding holds to make a pattern like this

00:47:256 - move 2 to 3 and move 5 to 6
00:50:179 - move 1 to 3 and 5 to 7
00:52:640 - move 3 to 2 and 6 to 5

01:53:102 - maybe add a LN starting here and ending at 01:53:717 - to put emphasis on the reverse cymbal

Hyper
00:05:410 - add another note on this tick to emphasize the kick that starts off the drum pattern in the background
if you choose to go with above suggestion then add a note here 00:07:871 - aswell

00:32:179 - 00:32:487 - I think you should change up this pattern more to something like this

BEFORE

AFTER

00:42:333 - you can probably remove the note on 4 or 1 to make it a 3 note chord instead of 4

00:44:794 - 00:45:256 - see the comment on normal for this section

00:47:256 - 00:47:717 - You should try to hit those breaks in this, even if it is something as simple as this I think you should emphasize that part of the song more and then once again when it comes up at 00:49:717 - 00:50:179 - and 00:52:179 - 00:52:640 -


try to feel it out for this ^^^^

01:25:563 - add a note on this beat
01:34:179 - ^^^^

Another
00:05:410 - add note on this beat
00:06:948 - add note on this beat

00:45:179 - extend previous LNs to blue tick
00:47:256 - ^^^^
00:49:717 - ^^^^
00:52:179 - ^^^^

01:04:487 - 01:14:333 -

I suggest re-doing this section to have LNs similar to the [hyper], but with added in notes like are already present
Here is a image of [another] and [hyper] side to side

01:31:410 (91410|3) - I think you should move this LN to key1 for consistency then remove the current note on 1 and put it on 3 instead

Harmony
Please remove the minijack on 00:22:640 (22640|1) -

00:44:794 - 00:52:640 - see [another] (recommending moving things up to the blue tick)

01:52:487 add LN on 7 that ends on 01:53:717 -

also at the end you should do something with the 16th note drums like this
lenpai
hi

mod that took forever to get around doing

general
00:00:487 - get this intro PRed and copy the base lead usage for every difficulty. This adds a level of technicality for the map and overall just makes things better.
01:14:333 - this too

normal
major complaint:
First kiai is significantly harder than the second. Compare: 00:23:871 - vs 01:24:179 -
The second kiai is just simple ln rice while the first actually contains successive 1/4ths. with that in place, you're going to need to invert the difficulties. Make the first kiai easier than the second kiai harder because difficulty curving for maps of this level is very essential.

00:19:871 (19871|6) - for the sake of balance and being a low end diff, this doesnt need to be an ln because it's executes anchoring for right thumb people leaving out the left thumb users.

00:22:640 - we've talked about inverting the difficulty here vs the second kiai so there's no use for polishing this kiai

00:48:640 (48640|4,48794|6) - move to 2 and 6 (or keep at 7) respectively for a more even spread like the previous pattern

00:49:102 - if youre going to buff the second kiai to like how the first kiai currently is, there's no need for simplifying this section to lns for difficulty. Using consistent 1/2s is fine considering how hard the second kiai will turn out to be. apply the same for every similar case

01:02:025 - this section is very random. You can transition to express the strong drums by placing them at 4. That way you can have more structure for this section. Consider this: http://osu.ppy.sh/ss/9589116

01:24:179 - yep you're going to need to buff this. How? You can start ditching the LNs here 01:34:025 - and start focusing more on the drums while covering the other stuff as single notes.

hyper
00:00:487 - considering how hard to later sections are, you can start by actually using doubles in this intro. Like doubles when the lead and the bg sounds combine

00:12:794 (12794|2) - it's less awkward for left thumb users to have this on col 1 so yeah

00:17:102 (17102|2) - move to 4 cause 246 connects are the best

00:19:871 (19871|0) - LN this for symmetry

00:21:717 - current pattern is too hard you can go with this http://osu.ppy.sh/ss/9589151

00:25:871 (25871|3,25871|4) - you kinda want to avoid note combinations like these as it has an inherent bias against either left or right thumb users. So you would want to make this more spread out by having one note being in col 1, 2, or 3 and the other note at 4, 5, or 6. Ideally. Same hand combinations without col 4 usage however is also ok.

00:26:025 (26025|0,26179|1,26333|2,26487|0,26563|1,26640|2) - this is overly biased and heavy on the left hand

00:27:563 - i dont think using quads is a good idea for this diff. Triples arent as commonly used and then you throw in a quad.

00:31:256 - this further expresses the need of triples usage. It produces patterns like 00:31:256 (31256|0,31256|1,31256|2,31256|3,31410|4,31563|3,31563|6) - which is rather awfully hard for this diff and doesnt even scale well from Normal in terms of difficulty.

00:32:333 (32333|5,32333|4,32410|1,32410|2,32487|4,32487|6,32487|5,32487|3) - no please dont. This is not an I diff. This is too hard.

00:34:487 (34487|2,34640|3,34640|5) - this will be less difficult to play if the notes are respectively arranged as 4 and [35]

00:40:487 - what i dont even. This is some 4* tier patterning please avoid this. It's too much of a difficulty spike for a section as early as this. You can nerf it by:
00:41:102 (41102|4,41102|6,41102|5,41102|3) - triple
00:41:256 (41256|0,41333|2,41410|6,41410|4,41487|1,41563|3,41640|5) - make this simple stairs (ie not broken like this)
00:42:102 (42102|6,42102|5,42179|2,42179|1,42256|5,42256|4,42333|3,42333|1,42333|2,42333|0) - singles followed to a quad. Do use col 4 for the singles for rigidity

01:01:717 - this is waaaaay too rolly. Consider adding rigidity to this like utilizing 1/2 minijacks

01:04:179 - too hard do a double - single - double alternation

01:29:102 (89102|6,89410|5) - ctrl+g that disconnect from the 1/4 stream is quite offputting

01:31:871 - http://osu.ppy.sh/ss/9589197 less awk owo

01:43:871 (103871|5) - 10x more comfy in col 1

another
00:00:487 - same suggestion as for hyper

00:21:410 (21410|6,21563|5,21640|4) - very awkward do this instead: http://osu.ppy.sh/ss/9589207

00:25:102 (25102|1,25102|4,25256|2,25256|3) - could use a 1/2 jack for one or both columns because of the repeating kick

00:28:487 (28487|2,28640|3,28640|2) - 1/2 jack unnecessary

00:31:102 (31102|6) - ln unnecessary. it's very random in a sea of notes where all similar maps are done as regular notes

00:31:717 (31717|0,31794|2,31871|1) - make this a 321 + 00:31:563 (31563|2) - move to 1 so that the motion flows better

01:14:640 - double i believe there are two piano sounds here

01:24:179 - i will start right now to say that this final section is way too hard. Map starts off as a dan 1 file and boosts up to mid dan 3 material. Please nerf the double streams or at least make the last few very rolly.

harmony
general suggestion: To compensate for the lack of the difficulty in the beats, you can try to always transition to a 1/2 jack for every situation a strong beat takes place for example http://osu.ppy.sh/ss/9589265 and http://osu.ppy.sh/ss/9589266 . Also for situations where there are two consecutive 1/2 kicks do use 1/2 minijacking

00:10:948 - whenever a sound like this takes place, you can try to use triples

00:22:563 (22563|1,22563|0,22563|2,22640|1,22640|3) - gross get rid of the note at col 2 if you're going to keep it for layering, convert the triples to doubles and do a rigid stream

00:32:410 (32410|0,32410|6,32487|2,32487|4) - ctrl g so that the trill takes place in the index + middle cause it's more comfy

00:42:179 - add 4 because of the increasse in intensity

00:44:794 - i like this section wp

00:56:333 (56333|0,56333|2,56487|3,56487|1,56640|0,56640|2,56794|1) - p gross. Refer to the general suggestion where you can use 1/2 stacking for kicks

00:56:333 (56333|0,56333|2,56487|3,56487|1,56640|0,56640|2,56794|1,102179|4,102179|1,102333|0,102333|2,102333|5) - same sound. Either make both doubles or triples

01:43:102 (103102|0,103102|3,103102|6) - no strong sound only make this a double

that's all best of luck!
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