dab from q mm4m4m4m4
asdf diff (hardest that you wanted me to mod or somethinfsdfsdf)
00:00:434 (1,1) - i would just stack these because it signifies that this is a full beat gap
00:01:634 (4,2) - I would stack these, it looks better visually
00:02:084 (2) - make the slider the same angle as 00:01:784 (1) - for visual purposes
00:02:534 (4,5,6,7) - these jumps are awkward, I would consider spacing them out and changing the pattern like
this00:03:434 (2) - ctrl+g for circular flow
00:04:184 (1,2) - these objects are too close for the spacing you already have
00:10:034 (1) - remove nc
00:05:084 (5,6) - the spacing here is small when 6 is a strong sound
00:10:934 (4,5) - ^ but with 5 being the strong sound
00:11:534 (1) - ctrl g because movement would be really weird and stuff when people play, would also stack reverse part on the head of 00:10:934 (4) - slider
00:11:984 (2) - would stack on 00:11:234 (5) -
00:12:134 (3) - ctrl g because movement would be really weird and stuff when people play
00:15:134 (1) - this slider should be like other sliders xd not at this weird angle, make it like 00:15:434 (2) -
00:16:934 (5,6) - decrease spacing, the vocal is too quiet to emphasize
00:17:384 (6,1) - increase spacing because of downbeat and strong sound
00:17:834 (2) - make the same angle as 00:17:534 (1) - and i personally would ctrl j that
00:18:434 (4,1) - would increase spacing because of the guitar
00:18:884 (2) - ctrl c, ctrl v, ctrl j, and ctrl g of 00:18:584 (1) - , it would look way better
00:20:234 (3,3) - i would make these the same curve
00:27:134 (1,2) - why are these slider anchored? there isnt really a sound here that supports this slider shape, you should just make them curves
00:27:734 (3,4,5) - the jumps here are linear and awkward, how about placing the pattern like
this00:29:684 (1) - you should make the slider imply that it's actually going to 00:30:134 (2) -
00:30:734 (1,2,3,4) - same concept as the 4th thing i said
00:31:934 (1,2,3) - you mapped these like they were the same sounds, change some things around so they actually emphasize the voices better
00:34:634 (2) - would make this jumps since there is a strong vocal sound on the red tick, sort of like 00:36:434 (4,5) - but with less spacing
00:36:434 (4,5) - decrease spacing
00:37:034 (2) - would make this jumps since there is a strong vocal sound on the red tick
00:43:934 (1,2) - would space out as people might think that this is a 1/4 instead of 1/2
00:45:134 (1,2) - ^
00:55:034 (3,5) - preeeety sure this is unrankable as (i think) it can classify as a burai slider
00:57:434 (3,5) - ^
00:57:734 (4,5) - these 2 sliders are on weird noises, so you should make them different
00:58:934 (3) - i would make this in 2 circles because its a 2 syllable word or whatever
01:01:334 (3,4,5,6) - same concept as the 4th thing i said
01:03:134 (1,2,3,4) - why doesnt this follow the same pattern as 00:53:534 (1,2,3,4) - and 00:55:934 (1,2,3,4) -
01:04:634 (3,5) - preeeety sure this is unrankable as (i think) it can classify as a burai slider
01:05:534 (1,2,3,4) - why doesnt this follow the same pattern as 00:53:534 (1,2,3,4) - and 00:55:934 (1,2,3,4) -
01:07:034 (3) - i would make this in 2 circles because its a 2 syllable word or whatever
01:07:034 (3,5) - preeeety sure this is unrankable as (i think) it can classify as a burai slider. considering I now see you repeat this in the maps, this is the last one for this problem, this suggestion applies for all the other ones of this pattern. ah maybe it is rankable then. becuase its a pattern. idk, you should just ask a bn or somehting if this is rankable
01:18:584 (6,1) - people would probably read this as a 1/2 jump, not 1/1, you should stack it instead
01:18:884 (1,2,3,4) - nice difficulty spike xd
01:19:334 (4,1) - people would probably read this as a 1/2 jump, not 1/1, you should stack it instead
01:58:334 (1,2,3,4) - why doesnt this follow the same pattern as 00:53:534 (1,2,3,4) - and 00:55:934 (1,2,3,4) -
01:59:834 (3) - I would stack the end of this slider tail on the end of 01:59:234 (4) -
02:06:584 (6,1) - people would probably read this as a 1/2 jump, not 1/1, you should stack it instead
02:06:884 (1,2) - people might read this as a 1/1 stack, not 1/2 stack, you should just make them into jumps
02:13:934 (1,2) - this is just one long sound, why is there a slider and a circle. just make it into 1 slider
02:23:384 (5,1) - people would probably read this as a 1/2 jump, not 1/1, you should stack it instead
02:23:684 (1,2,3,4) - nice difficulty spike xd
02:24:134 (4,1) - people would probably read this as a 1/2 jump, not 1/1, you should stack it instead
02:25:784 (4,1) - people could interpret this as 1/4, space it out like the other 1/2 gaps
02:26:234 (1,1,1) - people would probably read the constant nc's as 3/4's or 1/3's since it's used that way in most maps, just remove nc for the 2nd and 3rd one
02:27:734 (3,1) - people could interpret this as 1/4, space it out like the other 1/2 gaps
02:28:484 (1,2,3,4,5,6,7,8) - nice difficulty spike xd
02:29:534 (1) - this could blanket 02:29:084 (5,6,7) - better
02:36:734 (1,2,3,4) - why does this follow the same pattern as 00:53:534 (1,2,3,4) - and 00:55:934 (1,2,3,4) - , they arent the same noises
02:40:334 (1) - stack on the reverse arrow of 02:39:134 (1) - and then allign 02:39:934 (1) - with it
02:40:409 (1) - you should just silence the of this spinner
02:46:334 (1,2,1,2) - these both follow the same concept as "people could interpret this as 1/4, space it out like the other 1/2 gaps"
03:32:009 (1) - you should silence the end of this
end
wow cool gl with rank!