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Poppin'Party - STAR BEAT!~Hoshi no Kodou~

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davidminh0111
Hello from my modding queue:
00:16:494: What happen to this distance snap. Remap
00:25:263: Use circles instead, I hear some structure of the music
00:28:955: Same
01:14:493: Remove NC here
03:43:416 to 03:44:569: Make them closer, too hard for players
02:17:262: Remap
Topic Starter
Kibbleru

LunarSakuya wrote:

General
wow i definitely didn't expect a mod from you owo hows it going? :o
There's 2 audio files lol, get rid of audio0 oops

Somnium
00:05:571 (1) - ♂ im not as pro as lfj :(
00:33:724 (4,5) - not really sure what this triplet is following in the music. Maybe something like this? I'd support this in the kiai where you can match the emphasis of the piano
00:36:186 (3,4) - ^ same for subsequent patterns
02:21:570 (1) - maybe the triangle flow is too strong, causing players to ignore and miss the antijump. Perhaps create a more rectangular pattern since it's been seen before (like 01:32:955 (1) & 03:01:570 (1) - ) imo the NCing pattern is enough to let people tell its antijump o-o, also the ar is high enough that it shouldnt be misread
02:25:724 (5,6) - a bit far? or I suck and can't ride off the previous slider that well. I like the way you did it before the 1st kiai (00:56:955 (4,5,6,7) - )
03:38:031 (1) - don't feel like a NC is necessary...as I delete it and feel bad for ruining the colors i feel it emphasize the stronger drums better and then i dont NC 03:38:339 (3) - as it becomes a bit weaker..
also my colorhaxing orz lol


Fun stuff, good luck :D

thankksss no comment = fix ><!

davidminh0111 wrote:

Hello from my modding queue:
00:16:494: What happen to this distance snap. Remap the slider leniency makes it so that its not hard at all. its not a problem playing
00:25:263: Use circles instead, I hear some structure of the music i used sliders to emphasize the calmness of this part.
00:28:955: Same
01:14:493: Remove NC here wait why o-o its consistent here
03:43:416 to 03:44:569: Make them closer, too hard for players same reason as above, slider leniency makes it easily playable
02:17:262: Remap wait why o_O
davidminh0111
LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
Topic Starter
Kibbleru

davidminh0111 wrote:

LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
no problem, we all start somewhere :) just keep trying
_handholding

Kibbleru wrote:

Strategas wrote:

nice bpm

btw you might want to actually use a bg related to the band
i definitely would if i can find a nice one :d
Would this site be of any use to you? https://wall.alphacoders.com/search.php ... g+dream%21
LunarSakuya

Kibbleru wrote:

LunarSakuya wrote:

General
wow i definitely didn't expect a mod from you owo hows it going? :o
good! :) yeah sorry if it was kinda random lol. I was initially just gonna point out the audio thing but then I was like eh I'm already here
Glad to see you doing well too 8-)
Bastionior
Hi there, no questions just do it (i said to rank ehehe) i send to my waifu (mirtrax) to test (https://osu.ppy.sh/ss/7785418) and after he played i take some conclusions

  1. Really, u need increase the ar by 0.1 or 0.2, i take basis some 2k16 and 2k17 maps which same bpm (195 in this) most are 9.5 up,
    I think that the ar of the current form affects some players, otherwise not, so i suggest you increasing, 9.3 its too low lol.

Somnium

  1. i think need something clickable here (00:09:263 - ) i think the instrumental is relevant in this part.
  2. 00:20:340 (1) - u can move a bit to << to align with 00:20:032 (4) - aaaa sorry its too nazi
  3. 00:28:494 (3) - well, u can reduce to a 1/2 slider to make another "break" here 00:28:801 - i'm follow ur rhythm logic like u do on these points (00:23:878 - , 00:25:109 - , 00:26:340 - , 00:30:032 - and etc...)
  4. 00:30:186 (3) - I think it's kind of subjective, but why the 3/4 there? its only present on this slow part. edit, i see the 00:31:417 (3) - bah..
  5. 00:40:340 (5,5) - these sliders fit better on those spots > 00:40:647 - and 00:41:878 - , just ctrl+g on 00:41:570 (5,6,7) - 00:40:340 (5,6,7) - , i think this form would be better lol
  6. 00:53:878 (2) - also, u can replace for a single note here (00:53:878 -) and place a 1/2 slider here 00:54:032 - to capture vocal
  7. 00:59:878 (2) - well i suppose this need a ctrl+g to make equal like these kicks 01:00:340 (1,2) - 01:00:955 (1,2) - , but if u do this, probably u gonna make some changes on this slider 01:00:032 (1) -
  8. 01:28:955 (4) - small observation, i don't think if need this stack, because on this session u continue to do some jumps, i said because this is only stack (too nazi fix)
  9. 01:31:570 - here too, need another clickable note i suppose
  10. 01:36:339 (2,3) - u can reform on this form ? https://osu.ppy.sh/ss/7785664>
  11. 01:45:262 (1,2) - same, but reform the rhythm like these look the selected notes for orientation http://osu.ppy.sh/ss/7785708 ( man this is so wonderful please don't ignore, i gonna cry) ^
  12. 02:07:108 (4,2) - overlap sounds bads
  13. 02:08:955 (5,6,7) - , 02:10:185 (5,6,7) - same about 00:40:340 item list lol
  14. 02:30:493 - please don't let guittar so vast with this single beat, make a 3/4 with another sv please, sounds its really cool to be ignored :cccc
  15. 02:36:339 (4,5) - lol, whhy this jump burst? its so.. unexpected
  16. 03:07:723 (1,2) - eeh.. another overlap.
  17. 03:18:108 (1) - I think the possibility of error to interpret this note in the blue tick is a bit high, ( i can recommend this: 03:18:108 - > single note and here 03:18:185 - a 3/4 slider to capture a guittar lol) would better
  18. 04:21:569 (1,1,2,1,2) - well, another observation: u make this pattern on the 3 kiais, u can do something different on this time( i said because this >"
    LOL THIS IS LAST KIAI NEED SOMETHING OP AND COOL XDxxDxDxd
    i can suggest something like that https://osu.ppy.sh/ss/7785817 please :O
  19. 04:31:415 (1,1,2,1,2) - s-a-m-e ^
    i think only that gl xD
i lazy to mod sorry, nice 400 pp u have there
strickluke
hi yeah you're welcome for the diff name kds ty
Strategas
getting better with backgrounds, but still this girl is from another group lul

since there official art is pretty decent, maybe you can find something here

Kami-senpai

Strategas wrote:

casually steals all of them for my personal wallpaper collection
LiousPL

  • General (sorry for late OwO)
  1. Lot's of don't used pictures in a song folder, heh.

    Somnium
  2. 00:35:878 (2,3) - Maybe give this 2 more curve to 3, like Click!
  3. 01:32:955 (1,2,3,4) - This pattern looks bad, correct a ds here
  4. 03:11:877 (1) - Little curve for a right side (only a little~)
  5. 04:40:800 (4,5) - Set 5 in another place, for better reading this

    That's all from my mod, really good map
    GL~
Miriko
Kibboo-senpai~ Haiiii~

Just a few things that's bothering me... ><

  1. 00:46:493 (2) - Flip it horizontally so it's curving to the left side? That way the slider end would be pointing slightly towards the direction of the next slider.
  2. 02:21:416 - Was skipping the vocals here intentional?
  3. 04:36:646 (3,4) - I think the distance between these two should be further apart since I feel like 4 is a strong instrumental with a finish on it.
  4. Aaaand there's a ton of uneven blanketing that I can't help but see! It's minor but I'll just list them hereeee~:
  5. 00:12:955 (1,2) -
  6. 01:08:032 (6,1) -
  7. 01:12:032 (1,5) -
  8. 01:26:801 (1,2) -
  9. 02:02:339 (4,1) -
  10. 02:06:031 (4,1) -
  11. 04:17:569 (7,1) -
  12. 04:22:569 (2,1) -
  13. 04:32:646 (1,2) -
  14. 04:51:877 (4,1) -
    You can ignore these if you want. xD
*Favs map~*
Topic Starter
Kibbleru
ill be checking these after exams ;w;
Miriko

Kibbleru wrote:

ill be checking these after exams ;w;
Good luck with exams~ ^^
allein

Kibbleru wrote:

davidminh0111 wrote:

LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
no problem, we all start somewhere :) just keep trying
this is so cute
Topic Starter
Kibbleru
thats not even on the same thread lol
Topic Starter
Kibbleru

Kalindraz wrote:

Hi there, no questions just do it (i said to rank ehehe) i send to my waifu (mirtrax) to test (https://osu.ppy.sh/ss/7785418) and after he played i take some conclusions

  1. Really, u need increase the ar by 0.1 or 0.2, i take basis some 2k16 and 2k17 maps which same bpm (195 in this) most are 9.5 up,
    I think that the ar of the current form affects some players, otherwise not, so i suggest you increasing, 9.3 its too low lol.

Somnium

  1. i think need something clickable here (00:09:263 - ) i think the instrumental is relevant in this part. making it like this emphasizes the next one better tho
  2. 00:20:340 (1) - u can move a bit to << to align with 00:20:032 (4) - aaaa sorry its too nazi
  3. 00:28:494 (3) - well, u can reduce to a 1/2 slider to make another "break" here 00:28:801 - i'm follow ur rhythm logic like u do on these points (00:23:878 - , 00:25:109 - , 00:26:340 - , 00:30:032 - and etc...)
  4. 00:30:186 (3) - I think it's kind of subjective, but why the 3/4 there? its only present on this slow part. edit, i see the 00:31:417 (3) - bah.. it emphasizes 00:30:494 - better
  5. 00:40:340 (5,5) - these sliders fit better on those spots > 00:40:647 - and 00:41:878 - , just ctrl+g on 00:41:570 (5,6,7) - 00:40:340 (5,6,7) - , i think this form would be better lol circles are for drums, wasnt really focusing vocals here but i see what u mean
  6. 00:53:878 (2) - also, u can replace for a single note here (00:53:878 -) and place a 1/2 slider here 00:54:032 - to capture vocal that would give less emphasis for the cymbal crash tho :o
  7. 00:59:878 (2) - well i suppose this need a ctrl+g to make equal like these kicks 01:00:340 (1,2) - 01:00:955 (1,2) - , but if u do this, probably u gonna make some changes on this slider 01:00:032 (1) - its a little different, but just like the part before, its arranged a little differently :o
  8. 01:28:955 (4) - small observation, i don't think if need this stack, because on this session u continue to do some jumps, i said because this is only stack (too nazi fix) im pretty consistent with this in regards to the rest of these sections :o
  9. 01:31:570 - here too, need another clickable note i suppose similar reasoning as above
  10. 01:36:339 (2,3) - u can reform on this form ? https://osu.ppy.sh/ss/7785664> i prefer to keep the stacking o-o
  11. 01:45:262 (1,2) - same, but reform the rhythm like these look the selected notes for orientation http://osu.ppy.sh/ss/7785708 ( man this is so wonderful please don't ignore, i gonna cry) ^
  12. 02:07:108 (4,2) - overlap sounds bads
  13. 02:08:955 (5,6,7) - , 02:10:185 (5,6,7) - same about 00:40:340 item list lol
  14. 02:30:493 - please don't let guittar so vast with this single beat, make a 3/4 with another sv please, sounds its really cool to be ignored :cccc
  15. 02:36:339 (4,5) - lol, whhy this jump burst? its so.. unexpected
  16. 03:07:723 (1,2) - eeh.. another overlap. wait what
  17. 03:18:108 (1) - I think the possibility of error to interpret this note in the blue tick is a bit high, ( i can recommend this: 03:18:108 - > single note and here 03:18:185 - a 3/4 slider to capture a guittar lol) would better i dont thinks its easy to miss on this slider are pretty lenient, but i just like this because it gives a nice effect on the buildup to the next cymbal
  18. 04:21:569 (1,1,2,1,2) - well, another observation: u make this pattern on the 3 kiais, u can do something different on this time( i said because this >"
    LOL THIS IS LAST KIAI NEED SOMETHING OP AND COOL XDxxDxDxd
    i can suggest something like that https://osu.ppy.sh/ss/7785817 please :O
  19. 04:31:415 (1,1,2,1,2) - s-a-m-e ^
    i think only that gl xD
i lazy to mod sorry, nice 400 pp u have there

no comment fixed

LiousPL wrote:


  • General (sorry for late OwO)
  1. Lot's of don't used pictures in a song folder, heh. i cant decide which bg i like so imma keep them for now LOL

    Somnium
  2. 00:35:878 (2,3) - Maybe give this 2 more curve to 3, like Click! kinda inconsistent with what i do for other places tho, but i dont hate the pattern
  3. 01:32:955 (1,2,3,4) - This pattern looks bad, correct a ds here
  4. 03:11:877 (1) - Little curve for a right side (only a little~)
  5. 04:40:800 (4,5) - Set 5 in another place, for better reading this ive been doing this kind of pattern for 2 kiais now i think they should be able to anticipate this kind of stuff now xD

    That's all from my mod, really good map
    GL~
thx! no comment = fix

Victorica wrote:

Kibboo-senpai~ Haiiii~

Just a few things that's bothering me... ><

  1. 00:46:493 (2) - Flip it horizontally so it's curving to the left side? That way the slider end would be pointing slightly towards the direction of the next slider. wah, i think its cute like this too ;w;
  2. 02:21:416 - Was skipping the vocals here intentional? m yes, drum focus
  3. 04:36:646 (3,4) - I think the distance between these two should be further apart since I feel like 4 is a strong instrumental with a finish on it.
  4. Aaaand there's a ton of uneven blanketing that I can't help but see! It's minor but I'll just list them hereeee~:
  5. 00:12:955 (1,2) -
  6. 01:08:032 (6,1) -
  7. 01:12:032 (1,5) -
  8. 01:26:801 (1,2) -
  9. 02:02:339 (4,1) -
  10. 02:06:031 (4,1) -
  11. 04:17:569 (7,1) -
  12. 04:22:569 (2,1) -
  13. 04:32:646 (1,2) -
  14. 04:51:877 (4,1) -
    You can ignore these if you want. xD
*Favs map~*


thx!, same as above 2 no comment = fix, also i tried my best for blankets ;w;
Karen
use .jpg bg? png takes too much size, also delete those unused files

Somnium
00:00:648 (3) - can you not use red points on this slider lol, they make the shape pretty ugly
00:16:340 (4,5) - hmm it's kinda hard to read in the first try, too sudden
can't find anything else :(
Topic Starter
Kibbleru

Karen wrote:

use .jpg bg? png takes too much size, also delete those unused files

Somnium
00:00:648 (3) - can you not use red points on this slider lol, they make the shape pretty ugly i remove the first one, i like the 2nd one tho o-o
00:16:340 (4,5) - hmm it's kinda hard to read in the first try, too sudden i fits really well with the hi-hats here tho, also i don't really think its that hard, nobody really had problems here when i asked for their testplay o-o
can't find anything else :(

other fixed
Nao Tomori
[somnium]
this diffname is stupid imo xd
sounds like something to do with sleep but the song doesnt sound sleepy at all??

00:27:263 - shdnt the slider b here since u used sliders on pianos like at 00:25:955 - 00:24:801 -

00:28:186 (2) - tbh shd be 2 circles cuz its 2 vocal syllables + it messes up ur 1/2 slider = piano thing lol
00:31:724 (1) - same.,,

01:13:570 (2,3) - imo ctrl g here is nicer rhythm cuz vocal

01:15:724 (1,1) - and 01:16:647 (1,2,1) - sound the same shd the 2nd 1 be colorhaxed 2?

01:33:109 (2,3) - can u ctrl g this so its more comfortable 2 play

01:33:878 (2,3) - same..

01:50:647 - shd also b colorhaxed imo cuz its part of that guitar thing

01:58:185 - shdnt this b clickable cuz its a strong vocal..

03:17:570 (1,1) - this overlap look kinda ugly,,

omfg normal whistlem akes me wanna CUT myself.f.

03:40:185 (1,2) - thi s is kinda aids 2 play cuz its basically an antijump can u make it a triple insted

03:51:416 (1) - can u mute this? the guitar sound isnt rly a distinct beat

04:20:800 (4,1,2,3) - wtf iss this spacing lmao theres like nothing different from the other 3 kiais but this 1 is like 3x the size??

clall be aback!

qualify logic agent and then qualify ateliesta when i get 2 bubbles
Karen
b
scanter
go go~
Topic Starter
Kibbleru

Naotoshi wrote:

[somnium]
this diffname is stupid imo xd
sounds like something to do with sleep but the song doesnt sound sleepy at all??

00:27:263 - shdnt the slider b here since u used sliders on pianos like at 00:25:955 - 00:24:801 -

00:28:186 (2) - tbh shd be 2 circles cuz its 2 vocal syllables + it messes up ur 1/2 slider = piano thing lol
00:31:724 (1) - same.,, ok this one no cuz its kind of special with the symmetry and stuff im doing

01:13:570 (2,3) - imo ctrl g here is nicer rhythm cuz vocal but the bass is on the stuff i hav rn

01:15:724 (1,1) - and 01:16:647 (1,2,1) - sound the same shd the 2nd 1 be colorhaxed 2? ok i kinda get waht u mean, but 01:16:955 (1) - is the start of the next chorus, and i definitely wouldnt want this to be orange or red cuz it wud b inconsistent and 01:16:647 (1,2) - is supposed to be a pairing for with the next slider and it wud b kind of wierd if this was red and not the other one

01:33:109 (2,3) - can u ctrl g this so its more comfortable 2 play im doing square jumps on purpose here to make this short section stand out with all the deep drum stuff

01:33:878 (2,3) - same.. ^

01:50:647 - shd also b colorhaxed imo cuz its part of that guitar thing > ur write

01:58:185 - shdnt this b clickable cuz its a strong vocal.. i did something, it didnt really make it clickable but it should be better

03:17:570 (1,1) - this overlap look kinda ugly,, really? owo, i kinda like it, and it fits well imo

omfg normal whistlem akes me wanna CUT myself.f.

03:40:185 (1,2) - thi s is kinda aids 2 play cuz its basically an antijump can u make it a triple insted it fits better than a trilple tho, cuz i want to do something else with the change in drum sounds here, its not that bad tbh

03:51:416 (1) - can u mute this? the guitar sound isnt rly a distinct beat

04:20:800 (4,1,2,3) - wtf iss this spacing lmao theres like nothing different from the other 3 kiais but this 1 is like 3x the size?? initially was like this cuz the last kiai has a faster drum pattern, but ur write lol nerfed some

clall be aback!

qualify logic agent and then qualify ateliesta when i get 2 bubbles > fuck
Nao Tomori
2
Topic Starter
Kibbleru
yuesss giv me more favs
scanter

Kibbleru wrote:

yuesss giv me more favs
I hope so
_Meep_
why still in wip :thonkang:
Nitrous
you missed some tags...
  1. Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Rimi Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 山吹 沙綾 市ヶ谷 有咲 花園 たえ 戸山 香澄 牛込 りみ

I see what you did here...
Yuii-
BPM 195.001. It gets noticeable off (around 8~10ms) at the end of the map and it is :(
Please, nerf the HP to 7, this one is insane lol
soft-hitclap.wav and normal-hitclap2.wav have 9ms delay ouch

Couple more things:

00:43:724 (1,2,1,2,1,2,3,4,5) - This pattern is extremely hard for this rhytmical section
01:16:647 (1,2) - vs 02:45:262 (1,2) - vs 04:22:492 (1,2) - vs 04:32:338 (1,2) - consistency. Either stick to a full stream or 2 1/4s. The first one doesn't work at all
01:24:955 (1,2,3) - 04:28:492 (3,4) - Spacing lol. I'm ok with 02:53:570 (1,2,3) - though.
02:38:493 (2) - 02:48:339 (2) - That clap on tail cannot be intentional
02:42:185 (3,4) - 02:52:031 (3,4) - Pretty sure these should be Ctrl+G'd for vocals
04:57:569 (2,3) - What are these following

Fix the unrankable, reply to the mini-mod and get this rebubbled so I can heart it :kiss:
Topic Starter
Kibbleru
oop double wtf
Topic Starter
Kibbleru

Yuii- wrote:

BPM 195.001. It gets noticeable off (around 8~10ms) at the end of the map and it is :(since the bpm decreased by a bit instead of increase, i just resnapped the kiais. didnt bother with the other green lines because it'd appear just slightly before the notes anyway :o

Please, nerf the HP to 7, this one is insane lol
soft-hitclap.wav and normal-hitclap2.wav have 9ms delay ouch
yepp did these



Couple more things:

00:43:724 (1,2,1,2,1,2,3,4,5) - This pattern is extremely hard for this rhytmical section ok, i reduced the jumps as much as possible before fucking up the pattern too much.
01:16:647 (1,2) - vs 02:45:262 (1,2) - vs 04:22:492 (1,2) - vs 04:32:338 (1,2) - consistency. Either stick to a full stream or 2 1/4s. The first one doesn't work at all i changed the first 2 kiai ones to 1/4 slider + triple and the one here 04:22:494 - at the last kiai is just 2 1/4 sldier. my excuse is that the last kiai is a bit different, but in reality i just did this because the pattern looked the nicer.. dun really know how to work off this slider 04:21:878 (1) - otherwise LOL
01:24:955 (1,2,3) - 04:28:492 (3,4) - Spacing lol. I'm ok with 02:53:570 (1,2,3) - though. first one i nerfed a bit, but i really dont think it is much of a problem. 2nd one i fixed
02:38:493 (2) - 02:48:339 (2) - That clap on tail cannot be intentional yea i think i meant to put whistles
02:42:185 (3,4) - 02:52:031 (3,4) - Pretty sure these should be Ctrl+G'd for vocals i believe i was following the guitar and drums here, its different in the last kiai because the drum pattern is different. i don't prefer doing it becuz it would ruin the triangle jump before, also im quite consistent with it anyway
04:57:569 (2,3) - What are these following the drums :S, entire last section is more drum based :d

Fix the unrankable, reply to the mini-mod and get this rebubbled so I can heart it :kiss:
Karen
BPM 195.001
Sharu
1/4 slider is missing here 01:00:494 -
Topic Starter
Kibbleru

[ Sharuresu ] wrote:

1/4 slider is missing here 01:00:494 -
ye oop. fixed
Karen
fixed
scanter
:O
Winnie
Ayy Clean BG, Just gonna see some more stuff. The god is here

[Somnium]
00:03:109 (1,1,1) - Lets stop copying probox k thxs
Looks clean kudosu pls
Topic Starter
Kibbleru
hang on, i wana add a video if i can find one that is under 20mb and ok quality
scanter
here is an ok quality(18mb)

no kds

https://puu.sh/w3dzy/a2d835ce30.zip
Nao Tomori
1
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