This map is really good.
thx :3Flutternye wrote:
This map is really good.
its more accurate than 195, i testedMetaku wrote:
:thinking:
thx :d-Fluffy wrote:
Hi!,
I said I was new to modding, y u do dis.
Okay here we go.
00:16:292 (4,5,1) - Goes with song, but the spacing makes it awkward to hit the note in the middle on time. Hitting it on time would mean moving your cursor a lot faster for a split second and it makes it hard to hit without prior knowledge. its not too bad with slider leniency. u can leave the slider really early so its not very hard at all to play
03:17:522 (1,1) - Looks kinda weird. Probably just me. i guess ill try to make it more symmetric?
This was all i could find from playing and looking through editor. Map was fun to play, wasn't really paying attention to problems while playing :p
Ty based pp god. <3
Metaku wrote:
mod from q
[General][Somniwut]
- Idk isn't HP 7.5 a bit mean for a 6,5* 5min map the HP works because the bpm is rather fast so people wouldn't be lacking objects to regain HP from
- Some unsnapped stuff from aimod lol
- Audio too high bitrate which also causes the map to be over 10mb in size
Short mod lol, idk what to say good map and a bit too hard for me xd
- 01:02:138 (1,2,3,1,2,3,1,2,3,1,2,3) - genius pattern <3
- 01:21:830 (1,2,3,4) - Feels kinda weak compared to what you did on 01:11:984 (1,2,3,4) - this is more kind of the pattern you did on 01:08:291 (1,2,3,4) - but idk kinda feels a bit too weak here imo they all play really similarly, in game play i dont think anybody wold actually notice much difference especially cuz of the slider leniency
- 01:25:522 (1,1) - Pretty minor but not perfectly stacked
- 02:22:445 (2,2,3,4) - Looks kinda weird with stacking so maybe manually stack instead lol
- 02:30:137 (2) - I guess it's for pattern consistency but I think something different could work well here since there's pretty strong stuff on 02:30:445 -
fixed rest
i definitely would if i can find a nice one :dStrategas wrote:
nice bpm
btw you might want to actually use a bg related to the band
LunarSakuya wrote:
General
wow i definitely didn't expect a mod from you owo hows it going?
There's 2 audio files lol, get rid of audio0 oops
Somnium
00:05:571 (1) - ♂ im not as pro as lfj
00:33:724 (4,5) - not really sure what this triplet is following in the music. Maybe something like this? I'd support this in the kiai where you can match the emphasis of the piano
00:36:186 (3,4) - ^ same for subsequent patterns
02:21:570 (1) - maybe the triangle flow is too strong, causing players to ignore and miss the antijump. Perhaps create a more rectangular pattern since it's been seen before (like 01:32:955 (1) & 03:01:570 (1) - ) imo the NCing pattern is enough to let people tell its antijump o-o, also the ar is high enough that it shouldnt be misread
02:25:724 (5,6) - a bit far? or I suck and can't ride off the previous slider that well. I like the way you did it before the 1st kiai (00:56:955 (4,5,6,7) - )
03:38:031 (1) - don't feel like a NC is necessary...as I delete it and feel bad for ruining the colors i feel it emphasize the stronger drums better and then i dont NC 03:38:339 (3) - as it becomes a bit weaker..
also my colorhaxing orz lol
Fun stuff, good luck
thankksss no comment = fix ><!
davidminh0111 wrote:
Hello from my modding queue:
00:16:494: What happen to this distance snap. Remap the slider leniency makes it so that its not hard at all. its not a problem playing
00:25:263: Use circles instead, I hear some structure of the music i used sliders to emphasize the calmness of this part.
00:28:955: Same
01:14:493: Remove NC here wait why o-o its consistent here
03:43:416 to 03:44:569: Make them closer, too hard for players same reason as above, slider leniency makes it easily playable
02:17:262: Remap wait why o_O
no problem, we all start somewhere just keep tryingdavidminh0111 wrote:
LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
Would this site be of any use to you? https://wall.alphacoders.com/search.php ... g+dream%21Kibbleru wrote:
i definitely would if i can find a nice one :dStrategas wrote:
nice bpm
btw you might want to actually use a bg related to the band
good! yeah sorry if it was kinda random lol. I was initially just gonna point out the audio thing but then I was like eh I'm already hereKibbleru wrote:
LunarSakuya wrote:
General
wow i definitely didn't expect a mod from you owo hows it going?
casually steals all of them for my personal wallpaper collectionStrategas wrote:
Good luck with exams~ ^^Kibbleru wrote:
ill be checking these after exams ;w;
this is so cuteKibbleru wrote:
no problem, we all start somewhere just keep tryingdavidminh0111 wrote:
LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
Kalindraz wrote:
Hi there, no questions just do it (i said to rank ehehe) i send to my waifu (mirtrax) to test (https://osu.ppy.sh/ss/7785418) and after he played i take some conclusions
- Really, u need increase the ar by 0.1 or 0.2, i take basis some 2k16 and 2k17 maps which same bpm (195 in this) most are 9.5 up,
I think that the ar of the current form affects some players, otherwise not, so i suggest you increasing, 9.3 its too low lol.Somnium i lazy to mod sorry, nice 400 pp u have there
- i think need something clickable here (00:09:263 - ) i think the instrumental is relevant in this part. making it like this emphasizes the next one better tho
- 00:20:340 (1) - u can move a bit to << to align with 00:20:032 (4) - aaaa sorry its too nazi
- 00:28:494 (3) - well, u can reduce to a 1/2 slider to make another "break" here 00:28:801 - i'm follow ur rhythm logic like u do on these points (00:23:878 - , 00:25:109 - , 00:26:340 - , 00:30:032 - and etc...)
- 00:30:186 (3) - I think it's kind of subjective, but why the 3/4 there? its only present on this slow part. edit, i see the 00:31:417 (3) - bah.. it emphasizes 00:30:494 - better
- 00:40:340 (5,5) - these sliders fit better on those spots > 00:40:647 - and 00:41:878 - , just ctrl+g on 00:41:570 (5,6,7) - 00:40:340 (5,6,7) - , i think this form would be better lol circles are for drums, wasnt really focusing vocals here but i see what u mean
- 00:53:878 (2) - also, u can replace for a single note here (00:53:878 -) and place a 1/2 slider here 00:54:032 - to capture vocal that would give less emphasis for the cymbal crash tho
- 00:59:878 (2) - well i suppose this need a ctrl+g to make equal like these kicks 01:00:340 (1,2) - 01:00:955 (1,2) - , but if u do this, probably u gonna make some changes on this slider 01:00:032 (1) - its a little different, but just like the part before, its arranged a little differently
- 01:28:955 (4) - small observation, i don't think if need this stack, because on this session u continue to do some jumps, i said because this is only stack (too nazi fix) im pretty consistent with this in regards to the rest of these sections
- 01:31:570 - here too, need another clickable note i suppose similar reasoning as above
- 01:36:339 (2,3) - u can reform on this form ? https://osu.ppy.sh/ss/7785664> i prefer to keep the stacking o-o
- 01:45:262 (1,2) - same, but reform the rhythm like these look the selected notes for orientation http://osu.ppy.sh/ss/7785708 ( man this is so wonderful please don't ignore, i gonna cry) ^
- 02:07:108 (4,2) - overlap sounds bads
- 02:08:955 (5,6,7) - , 02:10:185 (5,6,7) - same about 00:40:340 item list lol
- 02:30:493 - please don't let guittar so vast with this single beat, make a 3/4 with another sv please, sounds its really cool to be ignored :cccc
- 02:36:339 (4,5) - lol, whhy this jump burst? its so.. unexpected
- 03:07:723 (1,2) - eeh.. another overlap. wait what
- 03:18:108 (1) - I think the possibility of error to interpret this note in the blue tick is a bit high, ( i can recommend this: 03:18:108 - > single note and here 03:18:185 - a 3/4 slider to capture a guittar lol) would better i dont thinks its easy to miss on this slider are pretty lenient, but i just like this because it gives a nice effect on the buildup to the next cymbal
- 04:21:569 (1,1,2,1,2) - well, another observation: u make this pattern on the 3 kiais, u can do something different on this time( i said because this >"
LOL THIS IS LAST KIAI NEED SOMETHING OP AND COOL XDxxDxDxd i can suggest something like that https://osu.ppy.sh/ss/7785817 please :O- 04:31:415 (1,1,2,1,2) - s-a-m-e ^
i think only that gl xD
no comment fixed
LiousPL wrote:
General (sorry for late OwO)thx! no comment = fix
- Lot's of don't used pictures in a song folder, heh. i cant decide which bg i like so imma keep them for now LOL
Somnium- 00:35:878 (2,3) - Maybe give this 2 more curve to 3, like Click! kinda inconsistent with what i do for other places tho, but i dont hate the pattern
- 01:32:955 (1,2,3,4) - This pattern looks bad, correct a ds here
- 03:11:877 (1) - Little curve for a right side (only a little~)
- 04:40:800 (4,5) - Set 5 in another place, for better reading this ive been doing this kind of pattern for 2 kiais now i think they should be able to anticipate this kind of stuff now xD
That's all from my mod, really good map
GL~
Victorica wrote:
Kibboo-senpai~ Haiiii~
Just a few things that's bothering me... ><*Favs map~*
- 00:46:493 (2) - Flip it horizontally so it's curving to the left side? That way the slider end would be pointing slightly towards the direction of the next slider. wah, i think its cute like this too ;w;
- 02:21:416 - Was skipping the vocals here intentional? m yes, drum focus
- 04:36:646 (3,4) - I think the distance between these two should be further apart since I feel like 4 is a strong instrumental with a finish on it.
- Aaaand there's a ton of uneven blanketing that I can't help but see! It's minor but I'll just list them hereeee~:
- 00:12:955 (1,2) -
- 01:08:032 (6,1) -
- 01:12:032 (1,5) -
- 01:26:801 (1,2) -
- 02:02:339 (4,1) -
- 02:06:031 (4,1) -
- 04:17:569 (7,1) -
- 04:22:569 (2,1) -
- 04:32:646 (1,2) -
- 04:51:877 (4,1) -
You can ignore these if you want. xD
thx!, same as above 2 no comment = fix, also i tried my best for blankets ;w;
Karen wrote:
use .jpg bg? png takes too much size, also delete those unused files
Somnium
00:00:648 (3) - can you not use red points on this slider lol, they make the shape pretty ugly i remove the first one, i like the 2nd one tho o-o
00:16:340 (4,5) - hmm it's kinda hard to read in the first try, too sudden i fits really well with the hi-hats here tho, also i don't really think its that hard, nobody really had problems here when i asked for their testplay o-o
can't find anything else
other fixed
Naotoshi wrote:
[somnium]
this diffname is stupid imo xd
sounds like something to do with sleep but the song doesnt sound sleepy at all??
00:27:263 - shdnt the slider b here since u used sliders on pianos like at 00:25:955 - 00:24:801 -
00:28:186 (2) - tbh shd be 2 circles cuz its 2 vocal syllables + it messes up ur 1/2 slider = piano thing lol
00:31:724 (1) - same.,, ok this one no cuz its kind of special with the symmetry and stuff im doing
01:13:570 (2,3) - imo ctrl g here is nicer rhythm cuz vocal but the bass is on the stuff i hav rn
01:15:724 (1,1) - and 01:16:647 (1,2,1) - sound the same shd the 2nd 1 be colorhaxed 2? ok i kinda get waht u mean, but 01:16:955 (1) - is the start of the next chorus, and i definitely wouldnt want this to be orange or red cuz it wud b inconsistent and 01:16:647 (1,2) - is supposed to be a pairing for with the next slider and it wud b kind of wierd if this was red and not the other one
01:33:109 (2,3) - can u ctrl g this so its more comfortable 2 play im doing square jumps on purpose here to make this short section stand out with all the deep drum stuff
01:33:878 (2,3) - same.. ^
01:50:647 - shd also b colorhaxed imo cuz its part of that guitar thing > ur write
01:58:185 - shdnt this b clickable cuz its a strong vocal.. i did something, it didnt really make it clickable but it should be better
03:17:570 (1,1) - this overlap look kinda ugly,, really? owo, i kinda like it, and it fits well imo
omfg normal whistlem akes me wanna CUT myself.f.
03:40:185 (1,2) - thi s is kinda aids 2 play cuz its basically an antijump can u make it a triple insted it fits better than a trilple tho, cuz i want to do something else with the change in drum sounds here, its not that bad tbh
03:51:416 (1) - can u mute this? the guitar sound isnt rly a distinct beat
04:20:800 (4,1,2,3) - wtf iss this spacing lmao theres like nothing different from the other 3 kiais but this 1 is like 3x the size?? initially was like this cuz the last kiai has a faster drum pattern, but ur write lol nerfed some
clall be aback!
qualify logic agent and then qualify ateliesta when i get 2 bubbles > fuck