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Poppin'Party - STAR BEAT!~Hoshi no Kodou~

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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on May 28, 2017 at 1:57:56 AM

Artist: Poppin'Party
Title: STAR BEAT!~Hoshi no Kodou~
Source: BanG Dream!
Tags: bandori garupa バンドリ! ホシノコドウ insert song girl band project shuwa Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲
BPM: 195
Filesize: 31963kb
Play Time: 05:15
Difficulties Available:
  1. Somnium (6.54 stars, 1370 notes)
Download: Poppin'Party - STAR BEAT!~Hoshi no Kodou~
Download: Poppin'Party - STAR BEAT!~Hoshi no Kodou~ (no video)
Information: Scores/Beatmap Listing
---------------
ty glunt for giving me a big list of stuff to map :d
tae is the best

Thanks Shad0w1and for the vi:b:eo


Lyrics
Lalalala Lalalala…
Ikutsu mono yume o kazoetemo kikoenai furi tsuzuketekita
(Nee kimi kikoeru?)
Hontou wa zutto kizuiteta kioku no soko chiisana koe kikoeru
(Sono koe kikoeru kikoetekuru kara)

Nee hoshi no kodou o sotto tsukamaeta nara sono te de dakishimete
Nee mou hanasanai zutto hanashitakunai
Watashitachi no STAR BEAT!

Hashitteta itsumo hashitteta
Ai to yuuki o todoketai (afureru omoide)
Nemutteta koe ga izanatta
Kaze ni yureru kimi no uta (Yume miru kokoro to)

Mabuta tojite akirameteta koto
Ima utatte ima kanadete
Kinou made no hibi ni sayounara suru

Ano hi kara kikoetsuzuketeru kogidasu fune saezuru kaze
(Nee kimi kikoeru?)
Natsukashii kioku o tagutte hoshi ga meguri todokeru koe kikoeru
(Sono koe kikoeru kikoetekuru kara)

Nee kimi no kodou ni sotto hohaba o awase ashita o yume miteru
Nee hitotsu no kimochi zutto kakage susumou
Koe o awase STAR BEAT!

Hashiridasu kyou mo hashiridasu
Ai to yuuki o todoketai (takanaru kokoro de)
Nemutteru koe ga kikoetara
Ishi to yuuki ga setsunakute (togireru omoide)

Mabuta tojite akirameteta koto
Ima waratte ima yurushite
Kinou made no hibi ni sayounara suru
Lalalala Lalalala...

Tooku hitori negau dake datta
Yume no kakera mamoru koto (nee kimi kikoeru?)
Zutto hitori inoru dake datta
Kimi to isshoni utau koto (sono koe kikoeru)

Hashiridasu itsuka hashiridasu
Kaze ni yureru kimi no uta (nee kimi kikoeru?)
Hashiridasu itsuka hashiridasu
Todoketai uta kimi no koe (sono koe kikoeru)

Yubi o tsunagi hajimatta subete
Ima utatte ima kanadete
Kinou made no hibi ni sayounara suru
Lalalala Lalalala...


References
Sliders - Probox's Aspire
Solo part - Skystar's Rootus LOL
Kiai - Skystar's low effort anime maps
Jumps - Skystar's Chrono Diver
others - my own stuff
Flutternye
This map is really good.
Hinsvar
god bless Bandori
Topic Starter
Kibbleru

Flutternye wrote:

This map is really good.
thx :3
ShiraKai
awesome map
i love you
Vettel
GOD
Metaku
:thinking:
-Promise
Hi!,
I said I was new to modding, y u do dis.

Okay here we go.

00:16:292 (4,5,1) - Goes with song, but the spacing makes it awkward to hit the note in the middle on time. Hitting it on time would mean moving your cursor a lot faster for a split second and it makes it hard to hit without prior knowledge.
03:17:522 (1,1) - Looks kinda weird. Probably just me.

This was all i could find from playing and looking through editor. Map was fun to play, wasn't really paying attention to problems while playing :p
Ty based pp god. <3
Topic Starter
Kibbleru

Metaku wrote:

:thinking:
its more accurate than 195, i tested

-Fluffy wrote:

Hi!,
I said I was new to modding, y u do dis.

Okay here we go.

00:16:292 (4,5,1) - Goes with song, but the spacing makes it awkward to hit the note in the middle on time. Hitting it on time would mean moving your cursor a lot faster for a split second and it makes it hard to hit without prior knowledge. its not too bad with slider leniency. u can leave the slider really early so its not very hard at all to play
03:17:522 (1,1) - Looks kinda weird. Probably just me. i guess ill try to make it more symmetric?

This was all i could find from playing and looking through editor. Map was fun to play, wasn't really paying attention to problems while playing :p
Ty based pp god. <3
thx :d
CLSW
bandori hypeeeeee
Metaku
mod from q

[General]

  1. Idk isn't HP 7.5 a bit mean for a 6,5* 5min map
  2. Some unsnapped stuff from aimod lol
  3. Audio too high bitrate which also causes the map to be over 10mb in size
[Somniwut]

  1. 01:02:138 (1,2,3,1,2,3,1,2,3,1,2,3) - genius pattern
  2. 01:21:830 (1,2,3,4) - Feels kinda weak compared to what you did on 01:11:984 (1,2,3,4) - this is more kind of the pattern you did on 01:08:291 (1,2,3,4) - but idk kinda feels a bit too weak here
  3. 01:25:522 (1,1) - Pretty minor but not perfectly stacked
  4. 02:22:445 (2,2,3,4) - Looks kinda weird with stacking so maybe manually stack instead lol
  5. 02:30:137 (2) - I guess it's for pattern consistency but I think something different could work well here since there's pretty strong stuff on 02:30:445 -
Short mod lol, idk what to say good map and a bit too hard for me xd
Sharu
Really good map, pretty nice structure ! :0
Topic Starter
Kibbleru

Metaku wrote:

mod from q

[General]

  1. Idk isn't HP 7.5 a bit mean for a 6,5* 5min map the HP works because the bpm is rather fast so people wouldn't be lacking objects to regain HP from
  2. Some unsnapped stuff from aimod lol
  3. Audio too high bitrate which also causes the map to be over 10mb in size
[Somniwut]

  1. 01:02:138 (1,2,3,1,2,3,1,2,3,1,2,3) - genius pattern <3
  2. 01:21:830 (1,2,3,4) - Feels kinda weak compared to what you did on 01:11:984 (1,2,3,4) - this is more kind of the pattern you did on 01:08:291 (1,2,3,4) - but idk kinda feels a bit too weak here imo they all play really similarly, in game play i dont think anybody wold actually notice much difference especially cuz of the slider leniency
  3. 01:25:522 (1,1) - Pretty minor but not perfectly stacked
  4. 02:22:445 (2,2,3,4) - Looks kinda weird with stacking so maybe manually stack instead lol
  5. 02:30:137 (2) - I guess it's for pattern consistency but I think something different could work well here since there's pretty strong stuff on 02:30:445 -
Short mod lol, idk what to say good map and a bit too hard for me xd

fixed rest
Strategas
nice bpm

btw you might want to actually use a bg related to the band
Topic Starter
Kibbleru

Strategas wrote:

nice bpm

btw you might want to actually use a bg related to the band
i definitely would if i can find a nice one :d
LunarSakuya
General
There's 2 audio files lol, get rid of audio0

Somnium
00:05:571 (1) - ♂
00:33:724 (4,5) - not really sure what this triplet is following in the music. Maybe something like this? I'd support this in the kiai where you can match the emphasis of the piano
00:36:186 (3,4) - ^ same for subsequent patterns
02:21:570 (1) - maybe the triangle flow is too strong, causing players to ignore and miss the antijump. Perhaps create a more rectangular pattern since it's been seen before (like 01:32:955 (1) & 03:01:570 (1) - )
02:25:724 (5,6) - a bit far? or I suck and can't ride off the previous slider that well. I like the way you did it before the 1st kiai (00:56:955 (4,5,6,7) - )
03:38:031 (1) - don't feel like a NC is necessary...as I delete it and feel bad for ruining the colors

Fun stuff, good luck :D
davidminh0111
Hello from my modding queue:
00:16:494: What happen to this distance snap. Remap
00:25:263: Use circles instead, I hear some structure of the music
00:28:955: Same
01:14:493: Remove NC here
03:43:416 to 03:44:569: Make them closer, too hard for players
02:17:262: Remap
Topic Starter
Kibbleru

LunarSakuya wrote:

General
wow i definitely didn't expect a mod from you owo hows it going? :o
There's 2 audio files lol, get rid of audio0 oops

Somnium
00:05:571 (1) - ♂ im not as pro as lfj :(
00:33:724 (4,5) - not really sure what this triplet is following in the music. Maybe something like this? I'd support this in the kiai where you can match the emphasis of the piano
00:36:186 (3,4) - ^ same for subsequent patterns
02:21:570 (1) - maybe the triangle flow is too strong, causing players to ignore and miss the antijump. Perhaps create a more rectangular pattern since it's been seen before (like 01:32:955 (1) & 03:01:570 (1) - ) imo the NCing pattern is enough to let people tell its antijump o-o, also the ar is high enough that it shouldnt be misread
02:25:724 (5,6) - a bit far? or I suck and can't ride off the previous slider that well. I like the way you did it before the 1st kiai (00:56:955 (4,5,6,7) - )
03:38:031 (1) - don't feel like a NC is necessary...as I delete it and feel bad for ruining the colors i feel it emphasize the stronger drums better and then i dont NC 03:38:339 (3) - as it becomes a bit weaker..
also my colorhaxing orz lol


Fun stuff, good luck :D

thankksss no comment = fix ><!

davidminh0111 wrote:

Hello from my modding queue:
00:16:494: What happen to this distance snap. Remap the slider leniency makes it so that its not hard at all. its not a problem playing
00:25:263: Use circles instead, I hear some structure of the music i used sliders to emphasize the calmness of this part.
00:28:955: Same
01:14:493: Remove NC here wait why o-o its consistent here
03:43:416 to 03:44:569: Make them closer, too hard for players same reason as above, slider leniency makes it easily playable
02:17:262: Remap wait why o_O
davidminh0111
LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
Topic Starter
Kibbleru

davidminh0111 wrote:

LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
no problem, we all start somewhere :) just keep trying
_handholding

Kibbleru wrote:

Strategas wrote:

nice bpm

btw you might want to actually use a bg related to the band
i definitely would if i can find a nice one :d
Would this site be of any use to you? https://wall.alphacoders.com/search.php ... g+dream%21
LunarSakuya

Kibbleru wrote:

LunarSakuya wrote:

General
wow i definitely didn't expect a mod from you owo hows it going? :o
good! :) yeah sorry if it was kinda random lol. I was initially just gonna point out the audio thing but then I was like eh I'm already here
Glad to see you doing well too 8-)
Bastionior
Hi there, no questions just do it (i said to rank ehehe) i send to my waifu (mirtrax) to test (https://osu.ppy.sh/ss/7785418) and after he played i take some conclusions

  1. Really, u need increase the ar by 0.1 or 0.2, i take basis some 2k16 and 2k17 maps which same bpm (195 in this) most are 9.5 up,
    I think that the ar of the current form affects some players, otherwise not, so i suggest you increasing, 9.3 its too low lol.

Somnium

  1. i think need something clickable here (00:09:263 - ) i think the instrumental is relevant in this part.
  2. 00:20:340 (1) - u can move a bit to << to align with 00:20:032 (4) - aaaa sorry its too nazi
  3. 00:28:494 (3) - well, u can reduce to a 1/2 slider to make another "break" here 00:28:801 - i'm follow ur rhythm logic like u do on these points (00:23:878 - , 00:25:109 - , 00:26:340 - , 00:30:032 - and etc...)
  4. 00:30:186 (3) - I think it's kind of subjective, but why the 3/4 there? its only present on this slow part. edit, i see the 00:31:417 (3) - bah..
  5. 00:40:340 (5,5) - these sliders fit better on those spots > 00:40:647 - and 00:41:878 - , just ctrl+g on 00:41:570 (5,6,7) - 00:40:340 (5,6,7) - , i think this form would be better lol
  6. 00:53:878 (2) - also, u can replace for a single note here (00:53:878 -) and place a 1/2 slider here 00:54:032 - to capture vocal
  7. 00:59:878 (2) - well i suppose this need a ctrl+g to make equal like these kicks 01:00:340 (1,2) - 01:00:955 (1,2) - , but if u do this, probably u gonna make some changes on this slider 01:00:032 (1) -
  8. 01:28:955 (4) - small observation, i don't think if need this stack, because on this session u continue to do some jumps, i said because this is only stack (too nazi fix)
  9. 01:31:570 - here too, need another clickable note i suppose
  10. 01:36:339 (2,3) - u can reform on this form ? https://osu.ppy.sh/ss/7785664>
  11. 01:45:262 (1,2) - same, but reform the rhythm like these look the selected notes for orientation http://osu.ppy.sh/ss/7785708 ( man this is so wonderful please don't ignore, i gonna cry) ^
  12. 02:07:108 (4,2) - overlap sounds bads
  13. 02:08:955 (5,6,7) - , 02:10:185 (5,6,7) - same about 00:40:340 item list lol
  14. 02:30:493 - please don't let guittar so vast with this single beat, make a 3/4 with another sv please, sounds its really cool to be ignored :cccc
  15. 02:36:339 (4,5) - lol, whhy this jump burst? its so.. unexpected
  16. 03:07:723 (1,2) - eeh.. another overlap.
  17. 03:18:108 (1) - I think the possibility of error to interpret this note in the blue tick is a bit high, ( i can recommend this: 03:18:108 - > single note and here 03:18:185 - a 3/4 slider to capture a guittar lol) would better
  18. 04:21:569 (1,1,2,1,2) - well, another observation: u make this pattern on the 3 kiais, u can do something different on this time( i said because this >"
    LOL THIS IS LAST KIAI NEED SOMETHING OP AND COOL XDxxDxDxd
    i can suggest something like that https://osu.ppy.sh/ss/7785817 please :O
  19. 04:31:415 (1,1,2,1,2) - s-a-m-e ^
    i think only that gl xD
i lazy to mod sorry, nice 400 pp u have there
strickluke
hi yeah you're welcome for the diff name kds ty
Strategas
getting better with backgrounds, but still this girl is from another group lul

since there official art is pretty decent, maybe you can find something here

Kami-senpai

Strategas wrote:

casually steals all of them for my personal wallpaper collection
LiousPL

  • General (sorry for late OwO)
  1. Lot's of don't used pictures in a song folder, heh.

    Somnium
  2. 00:35:878 (2,3) - Maybe give this 2 more curve to 3, like Click!
  3. 01:32:955 (1,2,3,4) - This pattern looks bad, correct a ds here
  4. 03:11:877 (1) - Little curve for a right side (only a little~)
  5. 04:40:800 (4,5) - Set 5 in another place, for better reading this

    That's all from my mod, really good map
    GL~
Miriko
Kibboo-senpai~ Haiiii~

Just a few things that's bothering me... ><

  1. 00:46:493 (2) - Flip it horizontally so it's curving to the left side? That way the slider end would be pointing slightly towards the direction of the next slider.
  2. 02:21:416 - Was skipping the vocals here intentional?
  3. 04:36:646 (3,4) - I think the distance between these two should be further apart since I feel like 4 is a strong instrumental with a finish on it.
  4. Aaaand there's a ton of uneven blanketing that I can't help but see! It's minor but I'll just list them hereeee~:
  5. 00:12:955 (1,2) -
  6. 01:08:032 (6,1) -
  7. 01:12:032 (1,5) -
  8. 01:26:801 (1,2) -
  9. 02:02:339 (4,1) -
  10. 02:06:031 (4,1) -
  11. 04:17:569 (7,1) -
  12. 04:22:569 (2,1) -
  13. 04:32:646 (1,2) -
  14. 04:51:877 (4,1) -
    You can ignore these if you want. xD
*Favs map~*
Topic Starter
Kibbleru
ill be checking these after exams ;w;
Miriko

Kibbleru wrote:

ill be checking these after exams ;w;
Good luck with exams~ ^^
allein

Kibbleru wrote:

davidminh0111 wrote:

LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
no problem, we all start somewhere :) just keep trying
this is so cute
Topic Starter
Kibbleru
thats not even on the same thread lol
Topic Starter
Kibbleru

Kalindraz wrote:

Hi there, no questions just do it (i said to rank ehehe) i send to my waifu (mirtrax) to test (https://osu.ppy.sh/ss/7785418) and after he played i take some conclusions

  1. Really, u need increase the ar by 0.1 or 0.2, i take basis some 2k16 and 2k17 maps which same bpm (195 in this) most are 9.5 up,
    I think that the ar of the current form affects some players, otherwise not, so i suggest you increasing, 9.3 its too low lol.

Somnium

  1. i think need something clickable here (00:09:263 - ) i think the instrumental is relevant in this part. making it like this emphasizes the next one better tho
  2. 00:20:340 (1) - u can move a bit to << to align with 00:20:032 (4) - aaaa sorry its too nazi
  3. 00:28:494 (3) - well, u can reduce to a 1/2 slider to make another "break" here 00:28:801 - i'm follow ur rhythm logic like u do on these points (00:23:878 - , 00:25:109 - , 00:26:340 - , 00:30:032 - and etc...)
  4. 00:30:186 (3) - I think it's kind of subjective, but why the 3/4 there? its only present on this slow part. edit, i see the 00:31:417 (3) - bah.. it emphasizes 00:30:494 - better
  5. 00:40:340 (5,5) - these sliders fit better on those spots > 00:40:647 - and 00:41:878 - , just ctrl+g on 00:41:570 (5,6,7) - 00:40:340 (5,6,7) - , i think this form would be better lol circles are for drums, wasnt really focusing vocals here but i see what u mean
  6. 00:53:878 (2) - also, u can replace for a single note here (00:53:878 -) and place a 1/2 slider here 00:54:032 - to capture vocal that would give less emphasis for the cymbal crash tho :o
  7. 00:59:878 (2) - well i suppose this need a ctrl+g to make equal like these kicks 01:00:340 (1,2) - 01:00:955 (1,2) - , but if u do this, probably u gonna make some changes on this slider 01:00:032 (1) - its a little different, but just like the part before, its arranged a little differently :o
  8. 01:28:955 (4) - small observation, i don't think if need this stack, because on this session u continue to do some jumps, i said because this is only stack (too nazi fix) im pretty consistent with this in regards to the rest of these sections :o
  9. 01:31:570 - here too, need another clickable note i suppose similar reasoning as above
  10. 01:36:339 (2,3) - u can reform on this form ? https://osu.ppy.sh/ss/7785664> i prefer to keep the stacking o-o
  11. 01:45:262 (1,2) - same, but reform the rhythm like these look the selected notes for orientation http://osu.ppy.sh/ss/7785708 ( man this is so wonderful please don't ignore, i gonna cry) ^
  12. 02:07:108 (4,2) - overlap sounds bads
  13. 02:08:955 (5,6,7) - , 02:10:185 (5,6,7) - same about 00:40:340 item list lol
  14. 02:30:493 - please don't let guittar so vast with this single beat, make a 3/4 with another sv please, sounds its really cool to be ignored :cccc
  15. 02:36:339 (4,5) - lol, whhy this jump burst? its so.. unexpected
  16. 03:07:723 (1,2) - eeh.. another overlap. wait what
  17. 03:18:108 (1) - I think the possibility of error to interpret this note in the blue tick is a bit high, ( i can recommend this: 03:18:108 - > single note and here 03:18:185 - a 3/4 slider to capture a guittar lol) would better i dont thinks its easy to miss on this slider are pretty lenient, but i just like this because it gives a nice effect on the buildup to the next cymbal
  18. 04:21:569 (1,1,2,1,2) - well, another observation: u make this pattern on the 3 kiais, u can do something different on this time( i said because this >"
    LOL THIS IS LAST KIAI NEED SOMETHING OP AND COOL XDxxDxDxd
    i can suggest something like that https://osu.ppy.sh/ss/7785817 please :O
  19. 04:31:415 (1,1,2,1,2) - s-a-m-e ^
    i think only that gl xD
i lazy to mod sorry, nice 400 pp u have there

no comment fixed

LiousPL wrote:


  • General (sorry for late OwO)
  1. Lot's of don't used pictures in a song folder, heh. i cant decide which bg i like so imma keep them for now LOL

    Somnium
  2. 00:35:878 (2,3) - Maybe give this 2 more curve to 3, like Click! kinda inconsistent with what i do for other places tho, but i dont hate the pattern
  3. 01:32:955 (1,2,3,4) - This pattern looks bad, correct a ds here
  4. 03:11:877 (1) - Little curve for a right side (only a little~)
  5. 04:40:800 (4,5) - Set 5 in another place, for better reading this ive been doing this kind of pattern for 2 kiais now i think they should be able to anticipate this kind of stuff now xD

    That's all from my mod, really good map
    GL~
thx! no comment = fix

Victorica wrote:

Kibboo-senpai~ Haiiii~

Just a few things that's bothering me... ><

  1. 00:46:493 (2) - Flip it horizontally so it's curving to the left side? That way the slider end would be pointing slightly towards the direction of the next slider. wah, i think its cute like this too ;w;
  2. 02:21:416 - Was skipping the vocals here intentional? m yes, drum focus
  3. 04:36:646 (3,4) - I think the distance between these two should be further apart since I feel like 4 is a strong instrumental with a finish on it.
  4. Aaaand there's a ton of uneven blanketing that I can't help but see! It's minor but I'll just list them hereeee~:
  5. 00:12:955 (1,2) -
  6. 01:08:032 (6,1) -
  7. 01:12:032 (1,5) -
  8. 01:26:801 (1,2) -
  9. 02:02:339 (4,1) -
  10. 02:06:031 (4,1) -
  11. 04:17:569 (7,1) -
  12. 04:22:569 (2,1) -
  13. 04:32:646 (1,2) -
  14. 04:51:877 (4,1) -
    You can ignore these if you want. xD
*Favs map~*


thx!, same as above 2 no comment = fix, also i tried my best for blankets ;w;
Karen
use .jpg bg? png takes too much size, also delete those unused files

Somnium
00:00:648 (3) - can you not use red points on this slider lol, they make the shape pretty ugly
00:16:340 (4,5) - hmm it's kinda hard to read in the first try, too sudden
can't find anything else :(
Topic Starter
Kibbleru

Karen wrote:

use .jpg bg? png takes too much size, also delete those unused files

Somnium
00:00:648 (3) - can you not use red points on this slider lol, they make the shape pretty ugly i remove the first one, i like the 2nd one tho o-o
00:16:340 (4,5) - hmm it's kinda hard to read in the first try, too sudden i fits really well with the hi-hats here tho, also i don't really think its that hard, nobody really had problems here when i asked for their testplay o-o
can't find anything else :(

other fixed
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