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Steppenwolf - Born To Be Wild

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Topic Starter
Arf
This beatmap was submitted using in-game submission on Friday, February 23, 2018 at 1:40:11 PM

Artist: Steppenwolf
Title: Born To Be Wild
Tags: rfandomization classic rock easy rider driving drive guitar riff sixties 60s
BPM: 136.25
Filesize: 3734kb
Play Time: 02:09
Difficulties Available:
  1. Hard (2.77 stars, 306 notes)
  2. Insane (4.23 stars, 415 notes)
  3. Normal (1.99 stars, 232 notes)
Download: Steppenwolf - Born To Be Wild
Information: Scores/Beatmap Listing
---------------
New timing by pimpG, who is a meticulous master of detail.
Now with improved Normal!
Affirmation
Q

[WIld]
00:28:401 (5) - NC here
00:39:413 (2,3) - avoid stack, could be betterh.
00:49:895 (1,2) - change into slider like others.
01:08:077 (4) - check DS with 01:06:836 (1,2,3) -
01:11:788 (1,2,3,4,1,2) - try to avoid overlap
01:52:161 (3,6,1) - Is uggest you making triangle

GL
Topic Starter
Arf

Neoskylove wrote:

Q

[WIld]
00:28:401 (5) - NC here Yes
00:39:413 (2,3) - avoid stack, could be betterh. I'll think about it
00:49:895 (1,2) - change into slider like others. Was mapping to lyrics here :c
01:08:077 (4) - check DS with 01:06:836 (1,2,3) - Sort of adjusted
01:11:788 (1,2,3,4,1,2) - try to avoid overlap I think it does barely avoid the overlap
01:52:161 (3,6,1) - Is uggest you making triangle Isn't really enough space :c

GL Thanks for the mod
Moku_Hazushi
Ok first time modding so i hope it'll be useful somehow (i probably made too much personal suggestions dunno :c).

Tame (Normal)
00:13:256 (4,5,1) - What about substituting (4,5) by a short coming back slider and possibly one more circle at 00:13:856 before (1) ? It matches the battery better without increasing the difficulty too much

00:23:503 (5,1) - Keep (1) duration but make it start at (5) and twice faster (to match the singing) then a circle at 00:23:503 (5,1). With the good spacing it doesnt alter the difficulty while adding some variation

00:26:746 (5,1,2) - Space (1) farther from (5) and clother to (2) to add a short pick of difficulty before the kiai time

00:28:194 - One circle between the 2 sliders maybe ? Same it adds variation w/o increasing the difficulty

00:52:736 (4,5,1) - Same as 00:13:256 (4,5,1)

00:53:136 (5,1,2) - Same as 00:26:746 (5,1,2)

01:31:939 (3,4) - Double (3) length then 2 circles at 01:33:139 and 01:33:339 again to spice things up before the kiai

01:32:739 (4,1) - Maybe (1) just a bit farther from (4) to make a transition for the solo

01:46:257 (4,1,2) - This triangle confuses me everytime, its probably just me or the low ar but maybe stacking (1) and (2) would make the reading easier.

02:09:504 (4) - End with a spinner ?

Mad (Hard)
00:10:331 (8,1) - I would space (1) a bit more, not as much as 00:07:005 (8,1) but just enough to get the same feeling

00:30:470 (1,2,3,4,5,6,1) - Ok all of this actually has a readable path but I would suggest to move (6) to the right of (5) to make it even more clear

01:03:939 (2,3,4,5,1) - This is really confusing due to the low ar, either i don't think (4,5,1) should go to the right of (3) it makes appear too much circle in a small area. Either replace some by a slider or go for a path going on the left side of (3) i think

01:13:843 (2,3) - (3) Should be a bit closer, it seems to far away for a 2.66*

01:15:470 (2,3) - Same here

01:42:389 (3,4) - (3) and (4) should be placed just a little bit lower so they will more distinguishable

02:09:504 (3) - Again i'd finish with a spinner i guess most map ends like that, as you wish

Rabid (Insane)
00:03:434 (5,6) and 00:10:124 (5,6) - Should have the same spacing

00:15:490 (1,2,3) + 00:18:780 (1,2,3) + 00:22:076 (1,2,3) + 00:26:165 (5,6,7) + 00:41:896 (1,2,3) + etc - Those small stream are okay but maybe just a bit too spaced for a 4.26* (especially because they appear between 2 jumps)

00:58:115 (5,6) - Maybe space them more too keep with the spacing before at 00:56:446 (4,5) and 00:57:273 (2,3)

01:30:539 (2,3,4) + 01:30:939 (5,6,7) + 01:31:339 (8,9,10) + 01:32:139 (2,3,4) + etc - Start a new combo at each stacks

01:43:195 (8,1) - Space them more to keep up with 01:39:954 (8,1)

01:52:161 (3,4,5) - I'd space (5) a bit more here is why : At (3) bpm is 145 but at (5) its 150 and during my tries I oftenly miss that (5) why having no problem with the other jumps. I guess that slight bpm increase is the cause so maybe spacing more will drive the player more in a hurry to start jumping faster somehow

01:59:456 (9) - I would move it a bit lower/upper to make the pattern more clear, but still readable anyway

02:09:504 (3) - Same as the 2 others diff, maybe a spinner at the end.

I guess i was lucky to work on a good map for my first mod :)
Kondou-Shinichi
Finished~
Here's yours timing
(Honestly youe timing isnt bad, but you don't need that much honestly xdd)
TimingPoints, place it in .osu ok
220,428.571428571429,4,2,0,65,1,0
720,418.118466898955,4,2,0,65,1,0
13270,375,4,2,0,65,1,0
13645,387.096774193548,4,2,0,65,1,0
14030,413.793103448276,4,2,0,65,1,0
20655,406.779661016949,4,2,0,65,1,0
27165,415.22491349481,4,2,0,65,1,0
33805,413.793103448276,4,2,0,65,1,0
35460,425.531914893617,4,2,0,65,1,0
37162,408.163265306122,4,2,0,65,1,0
38795,413.793103448276,4,2,0,65,1,0
43760,407.470288624788,4,2,0,65,1,0
53539,416.666666666667,4,2,0,65,1,0
63539,413.080895008606,4,2,0,65,1,0
73452,406.779661016949,4,2,0,65,1,0
76706,424.028268551237,4,2,0,65,1,0
80098,441.176470588235,4,2,0,65,1,0
87155,387.096774193548,4,2,0,65,1,0
88703,405.405405405405,4,2,0,65,1,0
93567,413.793103448276,4,2,0,65,1,0
100187,400,4,2,0,65,1,0
101787,408.163265306122,4,2,0,65,1,0
103419,406.779661016949,4,2,0,65,1,0
109927,405.405405405405,4,2,0,65,1,0
113170,406.779661016949,4,2,0,65,1,0
119678,409.556313993174,4,2,0,65,1,0
126230,400,4,2,0,65,1,0
126630,405.405405405405,4,2,0,65,1,0
127438,402.684563758389,4,2,0,65,1,0
128040,400,4,2,0,65,1,0
128640,413.793103448276,4,2,0,65,1,0
kudos pls xdd
CircleFairy
Hi from my mod queue :-)

Tame
00:06:605 (4,5) - I think a reverse slider would fit better here.

Hard
Check AIMod, you have 1 unsnapped note.
00:06:405 (6,7,8) - You can make this fit better with the song.
01:10:146 (1) - Needs more spacing due to song intensity increase.
01:11:388 (4) - Same as the above.
01:13:429 (1) - Same as the above.

Rabid
01:27:119 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11) - I don't like this section, you can do better!

Overall
The map set is nice, works well with the song for the most part.

Good luck! :-)
JapanYoshiTheGamer
Hello from my mod queue!

Since this song predates the 80s, where an exact tempo quantization became widespread because of synthesizers, I have taken my time to time-warp the song so that a single uninherited timing point (150BPM) is all you need! I've uploaded it onto my MediaFire, so I give you this audio instead of my mod. Grab it fast before the Copyright Police catch us.

Take your time adjusting your map to this audio. When you're done, feel free to post this map again on my queue. I love this song, so, good luck with your map!
Fu Xuan
Q

[Tame]
  1. 00:27:573 (2,3) - Can fix blanket
  2. 00:30:883 (2) - I think you messed up the hitsounding here? Instead of clap on sliderhead it's on sliderend.
  3. 00:40:448 (1,4) - Not stacked properly.
[Mad]
  1. 00:20:635 (1,2) - I got confused there. Even though I'm just looking at the editor, this part is confusing.
  2. Idrk what to say.
[Rabid]
  1. 00:15:490 (1,2,3) - Can flow more better.
  2. 01:38:320 (4,8) - Pretty ugly overlap.
  3. 01:43:402 (1,2,3) - Flowkill?
  4. 01:57:836 (1,2,3,4,5,6,7,8) - I got confused here lol
Goodluck!

I'm not into this kind of music so yeah.
MBmasher
mod queue

Tame
00:44:999 (2,3) - Why not blanket
01:13:015 (1) - Maybe change this into a circle and 1 beat long slider to emphasize 01:13:429 more

Mad
00:17:352 (1) - Make the jump bigger as the vocals get louder
00:19:600 (3,4) - Why not blanket then make 5 curved as well
00:43:758 (1) - Make the jump bigger as the vocals get louder
02:09:504 (3) - NC since 1 and 2 have a drum sound but this has a guitar sound

Rabid
There is a sound at 00:03:854 and 00:10:538 why not map it?
02:09:504 (3) - Thing i said before in Mad diff

Lol this timing is so weird. Great mapset, gl! :D
Topic Starter
Arf
It's been a while. Let's try this again.

Moku_Hazushi wrote:

Ok first time modding so i hope it'll be useful somehow (i probably made too much personal suggestions dunno :c). That's what modding's for, don't sweat it

Tame (Normal)
00:13:256 (4,5,1) - What about substituting (4,5) by a short coming back slider and possibly one more circle at 00:13:856 before (1) ? It matches the battery better without increasing the difficulty too much Not a bad idea but I don't want to add inconsistent 1/2 notes in this difficulty, I might just rework the diff to add some more 1/2 here and there

00:23:503 (5,1) - Keep (1) duration but make it start at (5) and twice faster (to match the singing) then a circle at 00:23:503 (5,1). With the good spacing it doesnt alter the difficulty while adding some variation Yeah not bad idea did something different here

00:26:746 (5,1,2) - Space (1) farther from (5) and clother to (2) to add a short pick of difficulty before the kiai time Jumps aren't really allowed in a lowest difficulty, unfortunately

00:28:194 - One circle between the 2 sliders maybe ? Same it adds variation w/o increasing the difficulty I might rework the 1/2 notes in this difficulty instead of making it a metronome clicker

00:52:736 (4,5,1) - Same as 00:13:256 (4,5,1)

00:53:136 (5,1,2) - Same as 00:26:746 (5,1,2)

01:31:939 (3,4) - Double (3) length then 2 circles at 01:33:139 and 01:33:339 again to spice things up before the kiai Did something slightly different but the idea is the same

01:32:739 (4,1) - Maybe (1) just a bit farther from (4) to make a transition for the solo as above with the jumps

01:46:257 (4,1,2) - This triangle confuses me everytime, its probably just me or the low ar but maybe stacking (1) and (2) would make the reading easier. Don't want to stack anything in this diff but if it's confusing I'll look into doing something different

02:09:504 (4) - End with a spinner ? a one second spinner is a little much I think

Mad (Hard)
00:10:331 (8,1) - I would space (1) a bit more, not as much as 00:07:005 (8,1) but just enough to get the same feeling Very good point.

00:30:470 (1,2,3,4,5,6,1) - Ok all of this actually has a readable path but I would suggest to move (6) to the right of (5) to make it even more clear Maybe, I'll think about it

01:03:939 (2,3,4,5,1) - This is really confusing due to the low ar, either i don't think (4,5,1) should go to the right of (3) it makes appear too much circle in a small area. Either replace some by a slider or go for a path going on the left side of (3) i think Again, I'll think about it but the circular flow combined with overlaps is a pretty big part of this difficulty, and I don't want to compromise that too much.

01:13:843 (2,3) - (3) Should be a bit closer, it seems to far away for a 2.66* I don't know why this is 2.6*, it's mapped in the style of a 3.2*. I blame the BPM

01:15:470 (2,3) - Same here

01:42:389 (3,4) - (3) and (4) should be placed just a little bit lower so they will more distinguishable Non-perfect stacks are meh to me and I think this fits the song and is readable, should be okay.

02:09:504 (3) - Again i'd finish with a spinner i guess most map ends like that, as you wish As with Tame

Rabid (Insane)
00:03:434 (5,6) and 00:10:124 (5,6) - Should have the same spacing Adjusted, even though the middle pattern does break this convention a bit

00:15:490 (1,2,3) + 00:18:780 (1,2,3) + 00:22:076 (1,2,3) + 00:26:165 (5,6,7) + 00:41:896 (1,2,3) + etc - Those small stream are okay but maybe just a bit too spaced for a 4.26* (especially because they appear between 2 jumps) Nah, the triples are fine for anyone playing at this level, I think the jumps at the end would pose a far bigger problem

00:58:115 (5,6) - Maybe space them more too keep with the spacing before at 00:56:446 (4,5) and 00:57:273 (2,3) Yes.

01:30:539 (2,3,4) + 01:30:939 (5,6,7) + 01:31:339 (8,9,10) + 01:32:139 (2,3,4) + etc - Start a new combo at each stacks It might look a bit better but NC-ing purely for aesthetics isn't something I'm comfortable with in this map, as those triples are all part of the same measure I don't think I should NC them.

01:43:195 (8,1) - Space them more to keep up with 01:39:954 (8,1) Yes, good idea

01:52:161 (3,4,5) - I'd space (5) a bit more here is why : At (3) bpm is 145 but at (5) its 150 and during my tries I oftenly miss that (5) why having no problem with the other jumps. I guess that slight bpm increase is the cause so maybe spacing more will drive the player more in a hurry to start jumping faster somehow A unique problem! Interesting that this can happen, I didn't quite think about that. I might adjust this pattern if I get some more talk about it since the timing varies so much.

01:59:456 (9) - I would move it a bit lower/upper to make the pattern more clear, but still readable anyway

02:09:504 (3) - Same as the 2 others diff, maybe a spinner at the end.

I guess i was lucky to work on a good map for my first mod :) Thanks for the kind words!
Changed everything in "Mad" from CircleFairy's mod (except the unsnap because it's a reverse slider and I need some other way to fix it)
Didn't change "Tame" because a reverse slider is impossible there due to timing points
Might change "Rabid" I don't like that section much either!

Big thanks to JapanYoshi for creating a file with continuous timing, but as the song is closer to 145 BPM than 150, for the moment I won't be using it as I think it sounds a bit too fast for how the song was meant to be. I have the file however and will not hesitate to use it if the timing becomes a major problem for this mapset.

Fixed everything in "Tame" from -Aqua's mod
Will consider changing "Mad" as I admit that part is maybe a little out of place compared to the overall patterning of the map.
Didn't change anything in "Rabid".

Changed the first thing in MBMasher's mod for "Tame", not the second because was mapping to vocals there a bit
Didn't change anything in "Mad" although the NC might be changed
In "Rabid" the first point, I was going for a "less is more" ideology to emphasize that part more instead of mapping a slider. As with "Mad" the NC might change due the the different timing there.
DeletedUser_10209520
Hello!

From my M4M queue!

Rabid
00:40:241 (1) - Maybe move the head to the next white tick - you capture a guitar string, plus get a better emphasis on the vocal.
00:53:549 (1,2) - Having 1 point to the very middle of 2 would improve aesthetic here.
01:53:168 (1,2) - All the other straight sliders here are parallel - why aren't these? :thonking:
02:09:504 (3) - Note has pretty high emphasis in the song - maybe add a longer jump for it, plus bump up the hitsound volume a bit to end the song on a crash rather than a whimper.

Mad
can you stop being so good at aesthetics pls doing aesthetic mods is my job :v
00:13:049 (6,7,8,9) - Make this a perfect square? Right now it looks offset and weird.
00:36:736 (4,1) - 1 needs to be a few pixels higher for it to line up with 4 properly.
02:09:504 (3) - Again, maybe just bump up the HS volume a bit for this note.

Tame
00:00:730 (1,2) - Blanketing these might look better, imo.
00:10:745 (1,2) - ^
00:22:276 (3) - Straight-slider blankets always look weird - maybe curve this a bit to blanket 2?
00:51:108 (2,3) - More of this, I'll leave the rest to you if you decide you like these blanketed over this :)
01:40:161 (1,2) - Rotate 2 a little more to fix this off-angled blanket.
02:09:504 (4) - yadda yadda hs volume yadda yadda emphasis

Seriously solid mapset, but now i have born to be wild stuck in my head so ill have to report you to the cyber police anyway owo

Oh, and, I'm pretty sure this is a bug with updating maps right now, but Tame and Rabid don't seem to have backgrounds on my end - might want to double-check that, make sure everything is fine with the bgs.

Anyway, I hope this gets ranked soon!

GL, HF!
JapanYoshiTheGamer

Arf wrote:

Big thanks to JapanYoshi for creating a file with continuous timing, but as the song is closer to 145 BPM than 150, for the moment I won't be using it as I think it sounds a bit too fast for how the song was meant to be. I have the file however and will not hesitate to use it if the timing becomes a major problem for this mapset.
Reminder that Elite Beat Agents' covers are usually faster at some degree than their originals.
Topic Starter
Arf

SuperCSGO wrote:

Hello! Yo!

From my M4M queue!

Rabid
00:40:241 (1) - Maybe move the head to the next white tick - you capture a guitar string, plus get a better emphasis on the vocal. Not a bad idea! I need to think about a way to make this pattern work if I'm going to do this though, especially since most other instances of the vocal are straight up 1/1. Not changed for now but probably will be changed very soon
00:53:549 (1,2) - Having 1 point to the very middle of 2 would improve aesthetic here. It does look better in general, but I like having it flow straight to the sliderhead instead, as the map does that far more often
01:53:168 (1,2) - All the other straight sliders here are parallel - why aren't these? :thonking: Aesthetics >.< Everything else being straight parallel was actually unintended, it just happened that way due to the angle of each slider. At this angle I think the flip looks better. If it's a serious inconsistency I can change it I suppose, see what more people think
02:09:504 (3) - Note has pretty high emphasis in the song - maybe add a longer jump for it, plus bump up the hitsound volume a bit to end the song on a crash rather than a whimper. HS volume bumped. Spacing here is iffy since the timing on this note is actually different than the previous two. Didn't want to make it confusing

Mad
can you stop being so good at aesthetics pls doing aesthetic mods is my job :v I try ;D
00:13:049 (6,7,8,9) - Make this a perfect square? Right now it looks offset and weird. It's meant to be more triangular with the three notes than a square, but this pattern was the result of changes from a previous mod and as such, as more forced than anything else tbh. I don't like it much either, I'll brainstorm ways to fix this
00:36:736 (4,1) - 1 needs to be a few pixels higher for it to line up with 4 properly. Okay, tried my best to fix it
02:09:504 (3) - Again, maybe just bump up the HS volume a bit for this note. Yes.

Tame
00:00:730 (1,2) - Blanketing these might look better, imo. Sure, done
00:10:745 (1,2) - ^ All righty
00:22:276 (3) - Straight-slider blankets always look weird - maybe curve this a bit to blanket 2? I don't like the pairing with 5 that occurs if I curve 3, hence why it's straight
00:51:108 (2,3) - More of this, I'll leave the rest to you if you decide you like these blanketed over this :) I'll consider some of these, since I changed the first two. I do like this pattern though
01:40:161 (1,2) - Rotate 2 a little more to fix this off-angled blanket. Yes, fixed
02:09:504 (4) - yadda yadda hs volume yadda yadda emphasis Done.

Seriously solid mapset, but now i have born to be wild stuck in my head so ill have to report you to the cyber police anyway owo I wouldn't even mind being charged with that crime

Oh, and, I'm pretty sure this is a bug with updating maps right now, but Tame and Rabid don't seem to have backgrounds on my end - might want to double-check that, make sure everything is fine with the bgs. I recently updated the BGs so it's probably a bug, I'll check it out

Anyway, I hope this gets ranked soon!

GL, HF! Appreciate it!

JapanYoshiTheGamer wrote:

Reminder that Elite Beat Agents' covers are usually faster at some degree than their originals. You're right, but since this is the original song by the original band and not a cover, I wanted to preserve the sound and feel as much as possible. Your efforts are not unappreciated however! Timing makes me want to gouge out my eyes. Pls teach how to mp3 edit
lit120
gonna leave it here as a reminder
lit120
dis old song reminds me somewhere from an arcade game lol

[general]
  1. u sure about the diff names there?
  2. u gonna need a 3* diff to balance the spread
[rabid]
  1. 00:00:730 (1,3) - wrong hitsound placement lol. (1) and (3) should be clap on tail
  2. 00:16:524 (6,4) - nice stacks. could work with manual stack there lol
  3. 00:24:538 (6) - mmmm.... weird vocal's timing there. but to make it clickable there, should be at 00:24:744 - for 1/2 slider better
  4. 00:28:401 (1) - removing NC would be better + NC on 00:28:814 (2) -
  5. 00:37:036 (8) - yeah, i know it's fun to have overmap, but this note doesn't exist in guitar's
  6. 01:00:612 (2,3,4,5) - the movement may be awkward imo, but 01:01:233 (4) - should be at 251|247 to prevent that happening
  7. 01:48:064 (1,3) - u should try to avoid getting overlap here since i don't think overlapping these are fit though
[mad]
  1. 00:27:159 (1,5) - avoid such overlap a bit, even if it's already past from few beats. 00:53:549 (1,4) - too
  2. 01:48:685 - u should have this clickable instead
[tame]
  1. 01:16:727 (1) - uh, removing NC should work, as u didn't do that on 02:09:504 (4) -
not bad, but could improve more well. also, check ur hitsounds again, cuz most of them are missing and in a wrong note set

gl
Topic Starter
Arf

lit120 wrote:

dis old song reminds me somewhere from an arcade game lol Huh. I wonder if this was ever in such a game

[general]
  1. u sure about the diff names there? No... I'll probably change them to be generic later on
  2. u gonna need a 3* diff to balance the spread I'll ask around, I know the SR doesn't match up but I think the Hard (or Mad, w/e) has enough density and complex patterning to be fit as a close to 3.1/3.2* difficulty. I can't think of an inbetween diff other than maybe some sort of watered down Insane with the same 1/2 spam rhythm and less jumps, which would be redundant in my view. We'll see.
[rabid]
  1. 00:00:730 (1,3) - wrong hitsound placement lol. (1) and (3) should be clap on tail Oops. Gosh I hate hitsounds
  2. 00:16:524 (6,4) - nice stacks. could work with manual stack there lol Adjusted these
  3. 00:24:538 (6) - mmmm.... weird vocal's timing there. but to make it clickable there, should be at 00:24:744 - for 1/2 slider better Yeah that sounds better
  4. 00:28:401 (1) - removing NC would be better + NC on 00:28:814 (2) - Okay, sure
  5. 00:37:036 (8) - yeah, i know it's fun to have overmap, but this note doesn't exist in guitar's I can't tell because the guitar here is weird but you're probably right. I'll ask around a bit
  6. 01:00:612 (2,3,4,5) - the movement may be awkward imo, but 01:01:233 (4) - should be at 251|247 to prevent that happening Hmm that makes the flow more linear/circular than I want it to be, at a wide angle type. I prefer the sharp angled reverse flow that currently exists, I think it works better
  7. 01:48:064 (1,3) - u should try to avoid getting overlap here since i don't think overlapping these are fit though Yeah, moved.

[mad]
  1. 00:27:159 (1,5) - avoid such overlap a bit, even if it's already past from few beats. 00:53:549 (1,4) - too Moved.
  2. 01:48:685 - u should have this clickable instead I prefer to follow guitar only here but if the drum is a big problem I can map this as sliders (since the claps are missing and stuff)
[tame]
  1. 01:16:727 (1) - uh, removing NC should work, as u didn't do that on 02:09:504 (4) - Sure
not bad, but could improve more well. also, check ur hitsounds again, cuz most of them are missing and in a wrong note set Rechecked hitsounds, fixed some wrong ones at the start of the diffs.
I'm aware the mapset is a bit unpolished and doesn't look as clean as it could, particularly Rabid, but I'm hoping it won't require a remap to get it pushed through.

gl
Wishkey
Yow!

Tame
  1. 00:30:883 (2) - would move this a bit more to the right like x238, makes 00:29:228 (4,1,2) - play smoother
  2. 00:34:210 (2,5) - minor stack off
  3. 01:39:333 (4,2) - would try to avoid those those tails minor overlapping, looks a ugly
  4. 02:02:146 (5,2) - ^ just a bit to the left and its fixed[
  5. 02:08:637 (3) - missing finish on this diff, for the other diffs you used 2 finishes for the last 2 notes but maybe try to change these into a clap instead since you got the snare here with no cymbals and kinda removes a bit of finish spam
Mad
  1. 00:21:048 (2) - only "real" jump you got here in the diff for these and similar parts, the rest has some leniency so this kinda felt a bit off to me compared to the rest of the diff, might wanna try control + g it
  2. 00:40:241 (1) - maybe start at the downbeat here since theres the highpoint of the vocal and theres not really anything atm at the red tick. Just feels that 00:40:448 (1,2) - should be similar lenght due to the vocals having the same tempo
  3. 02:07:436 (1) - might need to put a 150bpm line here so the ending of 02:07:636 (2) - is snapped
Rabid
  1. 00:07:205 (8,3) - could try stacking these since they're really close to stacking anyway atm, makes it look a bit cleaner
  2. 00:16:524 (6) - try to rotate this by -60° on the spot and 00:16:938 (7) - -15°, you'll lose that stack but this transition will play a lot smoother 00:16:318 (5,6,7,1,2) -
  3. 00:40:448 (1) - same like insane
  4. 01:02:925 (4,5) - would move 4 a bit more to the right and 5 more to the left equally so you have more momentum for 01:03:332 (6,1) -
  5. 01:13:015 (4,2,4) - could polish this pattern up a bit, one part got the slider borders touching others spacing between wich makes it kinda noticable that its a bit uneven, bit similar like here 01:28:667 (1,2,3,4) - visual spacing kinda uneven
  6. 01:33:580 (1) - move a bit up here, the overlap due to the stacking from prev trip feels a bit off
  7. 01:48:478 (2,3) - bit anti jumpy since its the only one of its kinda for this section, a bit more ds here would be good like moving 01:47:858 (5,2) - more upwards
  8. 01:57:836 (1,2) - placing the NC on 2 makes this pattern alot more readable and a 9 combo in a 4/4 kinda looks like something is off
More engllish rock! Goodluck!
Topic Starter
Arf

Wishkey wrote:

Yow! Heyo

Applied everything for Normal and Hard

Rabid
  1. 00:07:205 (8,3) - could try stacking these since they're really close to stacking anyway atm, makes it look a bit cleaner Ehh I don't think it's necessary since they're so far away on the timeline
  2. 00:16:524 (6) - try to rotate this by -60° on the spot and 00:16:938 (7) - -15°, you'll lose that stack but this transition will play a lot smoother 00:16:318 (5,6,7,1,2) - You think so? I think the current flow is sharper and thus more comfortable, the linear circle in your suggestion isn't what I want to go for here
  3. 00:40:448 (1) - same like insane Changed
  4. 01:02:925 (4,5) - would move 4 a bit more to the right and 5 more to the left equally so you have more momentum for 01:03:332 (6,1) - Sure why not
  5. 01:13:015 (4,2,4) - could polish this pattern up a bit, one part got the slider borders touching others spacing between wich makes it kinda noticable that its a bit uneven, bit similar like here 01:28:667 (1,2,3,4) - visual spacing kinda uneven Adjusted both instances
  6. 01:33:580 (1) - move a bit up here, the overlap due to the stacking from prev trip feels a bit off Done
  7. 01:48:478 (2,3) - bit anti jumpy since its the only one of its kinda for this section, a bit more ds here would be good like moving 01:47:858 (5,2) - more upwards Oh this was a mistake, what's this doing here
  8. 01:57:836 (1,2) - placing the NC on 2 makes this pattern alot more readable and a 9 combo in a 4/4 kinda looks like something is off This was a mistake as well, good catch on that
More engllish rock! Goodluck! Hell yeah! There will be more. Thanks for the mod!

Difficulty names changed
Nikakis
~Hello Arf, from my modding queue!

General

  1. Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768.Yours is 2135x1199.
  2. The song is actually the soundtrack of the movie called ''Easy Rider'', so you should consider it on putting it as the Source or at least in the tags.I also think that you should delete ''driving'' or ''drive'' since both are practically the same.

Normal:
  1. 00:14:056 (1,2) - : Ctrl + G sounds a lot better and by also matching it with 00:20:635 (1,2) - .
  2. 00:32:125 (4,5) - : DS issue
  3. 01:27:893 (2,3) - : I do feel that timing is off here.
  4. 01:36:021 (4,1,2) - : This looks a bit messy visually, I would recommend to use simpler visuals.
  5. 01:40:161 (1) - : Missing finish?

Hard:
  1. 00:04:068 (1) - : Fix stack
  2. 00:05:992 (5) - : ^
  3. 00:08:890 (4,5) - : Idk but these have really small blanket spacing, I was expecting something like this 00:05:566 (4,5) - .
  4. 00:23:503 (5) - : This slider doesn't differentiate the upcoming vocal intensity so well.The vocals here are clearly louder and harsher so mapping 2 circles would differentiate and represent the vocals better, like you do at 00:17:352 (1,2) - .
  5. 00:54:791 (5) - : Fix stack
  6. 01:04:767 (4,1) - : Since they aren't aligned, it would be better to stack 01:05:181 (1) - on the slidertail of 01:03:526 (1) - .
  7. 01:10:974 (3,4) - : From this part onwards, the ''spacing'' concept is being visually weird with this overlapping 01:10:974 (3,4,4,1) - .Tbh, you could just ignore the 1/2 held vocal there and just map circles and let these 01:13:015 (4,1) - to be placed like this 01:06:422 (4,5) - from the left side.Finally, your 1/2 sliders would follow this placing concept like this https://imgur.com/a/a5u0E .
  8. 01:28:667 (1) - : I'm not sure, but I do feel that the timing is off here comparing this finish 01:30:339 (1) - .
  9. 01:29:054 (2) - : If you slow the speed of the song, the timing is clearly off based on beat's appearance.
  10. Lastly, if you wish to increase the SR of this diff you could try on making a more dense rhythm on the last part of the song, without gaps and repeatable sliders , idk.

Insane:
  1. You could use a difficulty name related with lyrics such like ''Wild'' , idk :3.
  2. 00:11:586 (3) - : Fix stack
    00:15:904 (4) - : ^
  3. 00:50:295 (3) - : You should emphasize this more, like you do at 00:23:917 (3) - .
  4. 01:27:119 (1,2,3,4,1,2,3,4) - : I think you should readjust the timing of these, they don't sound that accurate for my ear.
  5. 01:35:021 (5,6) - : You could move ''5'' on the slidertail of 01:33:580 (1) - .
  6. 01:58:636 (4,6,8) - : Poor visual concept in my opinion, I would space each circle a bit from each other so the player can read this pattern easier.Also, these aren't aligned so well 01:59:456 (8,1) - and it's such a complicated direction for the player to aim.

I like this song & your mapping style and they are combined together flawlessly, wish you luck!
Akareh
From my queue, sorry for the delay.

Normal

00:37:536 (2) - I'd move this up a bit so it's not as close to 00:36:308 (5) -
00:45:399 (3) - maybe copy 00:43:758 (1) - so they have the same shape?
01:00:612 (2,3) - control + H these so they flow a bit better?
01:11:788 (3,4) - shouldn't these be one repeat slider?

blankets could use some more polish, but otherwise this is a good diff

Hard

00:13:856 (9) - should probably be around x:64 y:272 to make a nice square
00:15:490 (1) - place a bit lower? https://i.imgur.com/8QDVkyH.jpg
00:26:552 (4,5) - I'd make a jump with these since they sound so strong tbh
01:16:727 (1) - place at the center?
01:48:685 - Missing beat? there's an audible drum sound here
01:51:954 - ^

Insane

00:07:005 (7,8) - control + g so it flows a little better to 00:07:405 (1) - ?

tbh, rest seems good and I would only be pointing out minor nitpickings that don't appeal to me but are good otherwise so


Timing this must have been torture lmao
Hopefully something here helps you :D

Good luck on the set, I love this song.
Topic Starter
Arf

Nikakis wrote:

~Hello Arf, from my modding queue! Yo!

General

  1. Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768.Yours is 2135x1199. Changed to 1920x1080 I'm pretty sure that is allowed despite what AIMod says.
  2. The song is actually the soundtrack of the movie called ''Easy Rider'', so you should consider it on putting it as the Source or at least in the tags.I also think that you should delete ''driving'' or ''drive'' since both are practically the same. The song was released before Easy Rider but yes the film made the song famous so I put it in tags. I think the two variations of drive are fine though

Normal:
  1. 00:14:056 (1,2) - : Ctrl + G sounds a lot better and by also matching it with 00:20:635 (1,2) - . I'd love to, and you're right but the red timing point prevents a repeat slider from being possible here, the slidertail will be unsnapped.
  2. 00:32:125 (4,5) - : DS issue It's because of the BPM change, I think making it more spaced will be more confusing considering it's so close to the previous "3"
  3. 01:27:893 (2,3) - : I do feel that timing is off here. It sounds meh I know, and I'll double check this, but the vocals are off sync with the percussion here so I'm not sure
  4. 01:36:021 (4,1,2) - : This looks a bit messy visually, I would recommend to use simpler visuals. I kinda like this though :c
  5. 01:40:161 (1) - : Missing finish? Yes, good catch

Hard:
  1. 00:04:068 (1) - : Fix stack Adjusted, but isn't it fine?
  2. 00:05:992 (5) - : ^ Fixed this one
  3. 00:08:890 (4,5) - : Idk but these have really small blanket spacing, I was expecting something like this 00:05:566 (4,5) - Yeah, adjusted
  4. 00:23:503 (5) - : This slider doesn't differentiate the upcoming vocal intensity so well.The vocals here are clearly louder and harsher so mapping 2 circles would differentiate and represent the vocals better, like you do at 00:17:352 (1,2) - . Good idea, done
  5. 00:54:791 (5) - : Fix stack Fixed
  6. 01:04:767 (4,1) - : Since they aren't aligned, it would be better to stack 01:05:181 (1) - on the slidertail of 01:03:526 (1) - . Ehh I think it's better to have it be a diamond shape since the slidertail disappears
  7. 01:10:974 (3,4) - : From this part onwards, the ''spacing'' concept is being visually weird with this overlapping 01:10:974 (3,4,4,1) - .Tbh, you could just ignore the 1/2 held vocal there and just map circles and let these 01:13:015 (4,1) - to be placed like this 01:06:422 (4,5) - from the left side.Finally, your 1/2 sliders would follow this placing concept like this https://imgur.com/a/a5u0E . Not a bad idea, I need to brainstorm how to arrange this a little though, since the current pattern uses geometry
  8. 01:28:667 (1) - : I'm not sure, but I do feel that the timing is off here comparing this finish 01:30:339 (1) - . the timing here is a pain in the colon, I''ll recheck it like in Normal
  9. 01:29:054 (2) - : If you slow the speed of the song, the timing is clearly off based on beat's appearance. I don't understand what you mean here
  10. Lastly, if you wish to increase the SR of this diff you could try on making a more dense rhythm on the last part of the song, without gaps and repeatable sliders , idk. Yeah, if I really need to up the SR I could definitely try that, since there are drums I could map to, I feel that the current rhythm represents the song here better without being overly generic though

Insane:
  1. You could use a difficulty name related with lyrics such like ''Wild'' , idk :3. I triiiiiied. Nobody liked my old diff names so I made them generic, and I don't really like the idea of Normal->Hard->Wild much :c
  2. 00:11:586 (3) - : Fix stack Fixed.
    00:15:904 (4) - : ^ Fixed.
  3. 00:50:295 (3) - : You should emphasize this more, like you do at 00:23:917 (3) - . I think it's emphasized though, little flow change here
  4. 01:27:119 (1,2,3,4,1,2,3,4) - : I think you should readjust the timing of these, they don't sound that accurate for my ear. I agree they sound weird but the drums are accurate I think, it's just that everything here is out of sync with each other. Even the rhythm here is just spam because there's nothing to properly follow
  5. 01:35:021 (5,6) - : You could move ''5'' on the slidertail of 01:33:580 (1) - . Will consider
  6. 01:58:636 (4,6,8) - : Poor visual concept in my opinion, I would space each circle a bit from each other so the player can read this pattern easier.Also, these aren't aligned so well 01:59:456 (8,1) - and it's such a complicated direction for the player to aim. I think spacing it would make it a bit harder to read as it looks like a triple to me. Back and forths should be fine though considering the ladder jumps in the other section

I like this song & your mapping style and they are combined together flawlessly, wish you luck! Thanks for the kind words and the useful mod!

Akareh wrote:

From my queue, sorry for the delay. Hello! And no problem

Normal

00:37:536 (2) - I'd move this up a bit so it's not as close to 00:36:308 (5) - Yes
00:45:399 (3) - maybe copy 00:43:758 (1) - so they have the same shape? Will consider but I want the flow to be different here
01:00:612 (2,3) - control + H these so they flow a bit better? I think they're better as is
01:11:788 (3,4) - shouldn't these be one repeat slider? timing point makes this impossible, will be unsnapped sliderend if I do that

blankets could use some more polish, but otherwise this is a good diff I'll go through and adjust those.

Hard

00:13:856 (9) - should probably be around x:64 y:272 to make a nice square Wasn't intended to be a square though
00:15:490 (1) - place a bit lower? https://i.imgur.com/8QDVkyH.jpg yes.
00:26:552 (4,5) - I'd make a jump with these since they sound so strong tbh unstacked
01:16:727 (1) - place at the center? yes, dunno why it wasn't
01:48:685 - Missing beat? there's an audible drum sound here
01:51:954 - ^ Yes there are drums there, I made a choice to follow the guitar here to avoid a generic rhythm, if it's too problematic I can always fill in the gaps.

Insane

00:07:005 (7,8) - control + g so it flows a little better to 00:07:405 (1) - ? I prefer the up and down motion here instead

tbh, rest seems good and I would only be pointing out minor nitpickings that don't appeal to me but are good otherwise so


Timing this must have been torture lmao
Hopefully something here helps you :D Appreciate the mod, thanks very much!

Good luck on the set, I love this song.
Namki
hi~

[General]
  1. The map lacks hitsound variety as for me. Map has consistent and quite nicely fitting hitsounds but there are quite few extra sounds what should've ephasized. For instance, 00:01:572 - / 00:04:925 - / 00:08:262 - etc. Drum sampleset goes kinda fine.
[Hard]
  1. 00:06:805 (7,8) - the thing is, they both have the same kinda prominence and having a stack here doesn't reflect music well, because the stack is meant for stating one sound dominance over the other sound (like here 00:16:111 (2,3) - ). Consider unstack them.
    The same 00:52:936 (4,5) - .
  2. 00:38:393 (4,5,1,2) - looks like you accidentally put 1.5x spacing here instead of 1.4x. If intentionally, then it has little sense cus music doesn't express intensity change.
  3. 01:01:647 (1) - it seems like it's mapped according to vocals. I can hear the really quiet guitar there but even it goes for 1/2 as well as 01:02:496 (3) - if you hear closely to 01:02:925 - you can hear that it kinda changes when comes to this red tick.
  4. 02:07:022 (4) - isn't it breaking RC? The second guidline of osu! specific Ranking Criteria. I honestly cannot hear sound there.
    02:08:237 (6) - yup.
[Insane]
  1. Jump parts 00:14:056 (1,2,3,4,5) - / 00:17:352 (1,2,3,4,5) - / 00:23:503 (1,2,3,4,5,6,7) - , they have bigger spacing than the rest verse. But music is pretty similar for the entire section. Consider normalizing spacing a bit.
  2. 00:39:413 (2,3) - it looks like 00:39:413 (2) - is more prominent and 00:39:620 (3) - is less, but music actually goes vice-versa. Suggesting you to 00:39:413 (2) - stack this under the tail of 00:38:793 (1) - .
  3. 01:44:230 (3,5) - overlap kinda triggers me, idk if it's jsut me but I think it goes badly af ingame.
  4. 01:57:836 (6,1,2,3) - weird thing you changed your mind and did not place two sliders, it seems kinda inconsistent. I'd prefer consistency here as your entire diff is consistent and this one sections kinda ruins it.
the rest is awesome~
good luck
Topic Starter
Arf

Namki wrote:

hi~

[General]
  1. The map lacks hitsound variety as for me. Map has consistent and quite nicely fitting hitsounds but there are quite few extra sounds what should've ephasized. For instance, 00:01:572 - / 00:04:925 - / 00:08:262 - etc. Drum sampleset goes kinda fine. I'll try
[Hard]
  1. 00:06:805 (7,8) - the thing is, they both have the same kinda prominence and having a stack here doesn't reflect music well, because the stack is meant for stating one sound dominance over the other sound (like here 00:16:111 (2,3) - ). Consider unstack them.
    The same 00:52:936 (4,5) - . Yes this is a good concept, I like it
  2. 00:38:393 (4,5,1,2) - looks like you accidentally put 1.5x spacing here instead of 1.4x. If intentionally, then it has little sense cus music doesn't express intensity change. That's because of the BPM change, since it drops from 150 to 140 the Distance Snap gets ruined a bit there
  3. 01:01:647 (1) - it seems like it's mapped according to vocals. I can hear the really quiet guitar there but even it goes for 1/2 as well as 01:02:496 (3) - if you hear closely to 01:02:925 - you can hear that it kinda changes when comes to this red tick. I didn't fully understand what you meant here, but if you wanted me to follow the guitar on that first slider, yeah you're right there is in fact a quiet guitar note there. For the sake of both consistency and vocal emphasis however, I think the current 1/1 sliders are more fitting than sneaking a 1/2 in there.
  4. 02:07:022 (4) - isn't it breaking RC? The second guidline of osu! specific Ranking Criteria. I honestly cannot hear sound there.
    02:08:237 (6) - yup. Aren't the drums pretty loud though? I hear them quite clearly here... I'll ask around
[Insane]
  1. Jump parts 00:14:056 (1,2,3,4,5) - / 00:17:352 (1,2,3,4,5) - / 00:23:503 (1,2,3,4,5,6,7) - , they have bigger spacing than the rest verse. But music is pretty similar for the entire section. Consider normalizing spacing a bit. Well, the jumps are the concept the map works around, vocal emphasis or whatever you want to call it,
  2. 00:39:413 (2,3) - it looks like 00:39:413 (2) - is more prominent and 00:39:620 (3) - is less, but music actually goes vice-versa. Suggesting you to 00:39:413 (2) - stack this under the tail of 00:38:793 (1) - . Sure why not
  3. 01:44:230 (3,5) - overlap kinda triggers me, idk if it's jsut me but I think it goes badly af ingame. Adjusted
  4. 01:57:836 (6,1,2,3) - weird thing you changed your mind and did not place two sliders, it seems kinda inconsistent. I'd prefer consistency here as your entire diff is consistent and this one sections kinda ruins it. This is for the extra guitar notes that suddenly appear at 01:58:036 (1,2) - this part of the song, in order to emphasize the change here, the pattern changes too. I think they're prominent enough to justify the discrepancy
the rest is awesome~
good luck Thanks for the mod!
riptiondesc
holy red lines you really are trying to be Bonsai also mappin cool English songs

Insane

I started with this diff, seems clean so I don't have specifics to point out on it but feels like some parts feel the same, mostly in the first half of the map. Your first Kiai doesn't feel all that different to the 2 non-Kiai sections that surround it, though what you do coming immediately out of the first Kiai is nice. The first Kiai isn't that different to the 2 non-Kiai sections that surround music wise imo, but I think you could improve emphasis here.

01:16:727 (1) - could consider doing something similar to 01:15:670 (3,4) - here keeping your triangle structure but with a sharper angle so maybe you could do some sharp angle here, would mean you cant stack with the slidertail but it seems angles are important to this map

overall I really like this 2nd Kiai

01:27:119 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - what you've done hitsounding here is pretty interesting, at first listening with some hitsound volume it sounded like you weren't mapping to anything and it was drowning out the other rhythms but obviously listening with 0% hitsound volume you've mapped the drums. I don't know a ton about hitsounding but imo this might be confusing to play, might need to rework hitsound for the drum in this section.

01:58:636 (4,5,6,7,8) - are you sure you want this pattern here imo music hasn't changed much yet but could be my bad audio


Normal and Hard to come, if you want to reply to this before I mod them it might help the Normal/Hard mod be more useful
Topic Starter
Arf

riptiondesc wrote:

holy red lines you really are trying to be Bonsai also mappin cool English songs \:D/

Insane

I started with this diff, seems clean so I don't have specifics to point out on it but feels like some parts feel the same, mostly in the first half of the map. Your first Kiai doesn't feel all that different to the 2 non-Kiai sections that surround it, though what you do coming immediately out of the first Kiai is nice. The first Kiai isn't that different to the 2 non-Kiai sections that surround music wise imo, but I think you could improve emphasis here. I'll try my best here, I know boring maps aren't very good, and even though the music isn't all that different (as you mentioned), since it's the kiai it should have something special about it. Without overcomplicating the map, I'll see if I can add some different angles or spacing to spice things up a bit

01:16:727 (1) - could consider doing something similar to 01:15:670 (3,4) - here keeping your triangle structure but with a sharper angle so maybe you could do some sharp angle here, would mean you cant stack with the slidertail but it seems angles are important to this map Good observation, angles are indeed crucial to this map. I swapped 6 and 1 for now, that gives it a sharper angle, can think of other patterns that might work here also, just in case.

overall I really like this 2nd Kiai Appreciate it :D

01:27:119 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - what you've done hitsounding here is pretty interesting, at first listening with some hitsound volume it sounded like you weren't mapping to anything and it was drowning out the other rhythms but obviously listening with 0% hitsound volume you've mapped the drums. I don't know a ton about hitsounding but imo this might be confusing to play, might need to rework hitsound for the drum in this section. Changed to drum sampleset, I think it might be a bit more distinguishable now

01:58:636 (4,5,6,7,8) - are you sure you want this pattern here imo music hasn't changed much yet but could be my bad audio There's a thing at 01:58:036 (1,2) - that I didn't want to use a slider for, since it's a distinct guitar noise, and as a kind of finale to the entire section I thought a different pattern here might put more emphasis, especially with the ladder jumps coming up afterwards


Normal and Hard to come, if you want to reply to this before I mod them it might help the Normal/Hard mod be more useful
ZekeyHache
Born to be Arf
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