Hai qt~ :3c
==> Something i find rather alarming// Suggestion
-> Subjective Suggestion
[Settings]
Metadata as far as i can see is good!
AIMod doesnt complain!
Settings configured correctly!
Well, maybe put the OD on Oni to 5.5?
Its not really high BPM and not really very streamy.
[Kantan]
==> 00:14:497 - to 00:25:697 -
It Bugs me how the 2 halves of this section lack a difference in difficulty, especially when the build up only really starts around 00:20:497 -
My suggestion for this would be to atleast remove 00:18:497 (17) -, just to give a break and some seperation from the the actual buildup
-> 00:28:097 (30) - I understand the purpose of this finisher, yet i argue the sound was that subtle i thought it was a normal note, and thus does not really deserves a finisher. The Sliding sound behind the synth is too subtle.
// 00:34:497 (38) - contrary i think this does not deserve a finisher either because there is no sliding, big bass thump or the like to back the choice of making this a finisher. Consider unfinishing this note.
// 00:44:097 (52,53) - change these 2 notes to k d to emphasize the vocals AND keep consistent with what was mapped at 00:31:297 (35,36) - .
==> 00:52:897 to 01:05:697 -
I strongly advise you to design this buildup section similar to the one at ( 00:14:497 - to 00:25:697 -)
// 01:05:697 - to 01:24:897 -
I dont agree with your finisher placing here, its almost 50% finishers with little to no sounds in the music that make them deserve a finisher.
I suggest you change finishers like 01:07:297 (79,81) - & 01:20:097 (96,98) - & 01:13:697 (87,89) - to normal notes, but keep the finishers which have this kind of zip noise and a bass bang (01:12:097 (85) - ).
Also you forgot a finisher 01:24:897 (102) - here for the zip & bang noise i guess.
-> 01:32:097 (109) - See my suggestion for 00:28:097 (30)
-> 01:37:697 (117) - Try making this a finisher to emphasize the woosh and also to keep consistent with 00:33:697 (37) - ?
The same applies to 01:50:497 (135) -
-> 01:38:497 (118) - See my suggestion for 00:28:097 (30)
Could use a bit of work i guess...
[Futsuu]
==> 00:01:697 - to 00:14:497 - is a calm part of the music, but its mapped in almost the same intensity as the following part and the buildup, where you would suspect the buildup to be the densest part of them all.
Please decrease density in this section accordingly.
// 00:25:697 (52) - the snare is on the same pitch as note 53, i see no reason for this to be a don, change to kat?
==> 00:52:897 to 01:05:697 -
This buildup section is fundamentally different than the previous buildup. It is mapped less dense, even tho the extra background beat supports equal or more density, its framework has been changed drastically from what would work.
Please reconsider this section as so atleast the framework of the previous buildup stays intact. Variation is up to you i guess.
// 01:04:097 (129) - see suggestion for // 00:25:697 (52)
//01:24:497 (1,1,2,3,4,5,6,7,8,9) - why is this section finisher less, even though its the same sounds heard here as in the previous 3 mini-kiais?
I suggest you either finish some of these how you see fit, or adjust the finisher placement in the 3 mini-kiais.
The 2 Main kiais are on point, just not ready on the nonkiai parts.
[1%
Orange Juice Muzukashii]
// 00:22:097 - You should put a d here, just to make the buildup beat more clear.
// 00:24:697 (80) - this don lies on a key sound in the buildup, color it k to make that key sound more clear?
// 01:00:497 - again add a don for the buildup beat thats appearing
// 01:11:697 - this ring sound sounds so bad when left unmapped
I suggest you move 01:11:497 (240) - to 01:11:697 to atleast acknowledge it, since its more prominent than background
// 01:13:997 (248,249) - ctrl+g because the stronger note lies on the d, and the softer note lies on the k, so i guess it should be switched.
// 01:24:497 - ring sound left out again :<
maybe move 01:24:297 (287) - to 01:24:497 and color k to acknowledge it atleast since its very prominent here?
==> 01:29:697 (304,305,306,307,308,309,310,311,1,2,3) - This combo is too ridiculous, it is difficult in too much ways to be justified in a muzukashii of this level.
It contains a fair amount of 1/4, which is a strong burst
There is a fairly long chain of notes leading onto it.
The 1/4 is
MULTICOLORED, which is really hard
Something like
https://puu.sh/vGDAv/0dc5375606.png would be more reasonable, and also what i would advise you to change to.
Apart from that pretty solid
[2% Oni]
==> The Difficultyspread between this diff and the Muzukashii is way too big, having light to medium 1/4 usage, where as this uses some quite challenging 1/4 and even some troublesome 1/6 PAIRED with 1/4 which are a problem, strictly because its too dense/complicated.
Some Notable examples here:
00:24:097 (94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110) - Nerf, its way too long.
00:27:897 (117,118,119,120) - replace by 1/4?
00:59:097 (249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290) - this entire build up is too dense, please tone it down for spreads sake.
01:29:897 (420,421,422,423,424,425,426,427,428,429,430,431,432,433) - way too complicated, please simplify
01:31:897 (435,436,437,438) - again replace by 1/4?
==> Another very alarming problem i found outside of the kiais is the lack of structure this diff has.
It becomes very clear that the focus of mapping seems to be very blurry here, especially in non-kiai parts.
For example:
00:01:697 (1,2,3,4,5,6) - according to melody, this should be d ddk dk or something similar.
according to other sounds this can also be k kkd kd
Neither of those 2 major mapping focuses are apparent here, making the focus unidentifiable.
Without going over details, i will pretty much recommend a Remap of most non-kiai section, and preferably while having the spread nerf suggestions in
mind.
[Conclusion]
This mapset is not ready just yet.
There needs to be work done on Muzukashii/Oni Spread, and the Oni itself.
Kantan & Futsuu seem to be mostly fine, only little details missing.
Sorry for cutting this mod kind of short at oni, but the spread problems are more relevant that mapping related ones.
I wish you the best of luck with this mapset!