- 00:00:284 (1,1,2,3,4) - is it me or does this intro pattern get harder the lower the difficulties go? in ktg's diff, they are very densely spaced, in the insane they are spaced more, in the light insane even more and so on. I don't think that's how the spread's supposed to be structured?honestly this does matter one bit. This is about 1 second long and it's not meant to be mapped to the spread. This pattern is mapped according to each diff and what relevance it has. I can't read the minds of the other mappers but just from looking at it very briefly I can fathom a reason why they did so and seems more than justifiable -- >Light insane would have probs been too awkward to use varying DS whilst ktg used minimal cursor movement (almost stacks) to further highlight and emphasize the jumpy and flowy nature of the objects coming after it
- 00:03:665 (3) - this is literally the only instance where you mapped to the vocals while ignoring the downbeat. If you did it consistently, that would be totally okay, but all other instances of this rhythm have the downbeat emphasized instead of ignoring it No it's not. I've followed the vocals through out. Look at instances such as 00:04:510 (6,1) and 00:06:411 (1) just because this is the only place that doesn't have a clickable downbeat doesn't mean it's the only place I was following the vocal patterns. There are other places where I could have used a slider on the red before the downbeat but I opted for triplets as there was something going on in the background and I felt adding something more to the rhythm would be more ideal for the player
- 00:02:186 (3,4,5) - wrong emphasis, most spacing should be on 4>5 not 3>4 (theres both a clap and the strongest vocal), just as you did here 00:04:087 (4,5,6) - This is literally negliable, the whole point of this pattern isn't to put emphasis on the circles at all and have 00:02:820 (6,7,1) flow in another direction from the 3 prior objects
No offense Voli, but your way of analyzing maps is very 2 dimensional, you just don't seem to look at the big picture at all and rather focus very narrowly on a few things you see in front of you
I've seen the report on this map and checked the mod, I think there is some useful stuff which will be improving the quality of the mapset overall. Please adress accordingly, and don't get demotivated because of the disqualification - I'm saying this because I still feel like people don't understand that a disqualification isn't something bad.
Personally, I think an Easy would definitely benefit this map too. The Normal is really dense, and I think a true beginner won't get too much enjoyment from it, as it seems rather confusing for its kind. The amount of stacks speak against this being the lowest difficulty, as well.
See you around Naotoshi!
The first thing I want to get out of the way is that I don't really think the normal is that much more dense than the avg normal diff in the ranked section (though this isn't the basis for my argument). My thoughts behind is slightly based on a forum post by Garden a few months ago p/5792823/
Basically players will always find diffs of different SRs to fill the gaps and they will normally just refer to other diffs if the current normal is out of their reach (yes this point is weak may seem weak for an argument overall but bare with me). I genuinely believe that the way the song is that making an easy diff would harbor a lot of un-intuitive rhythms because of how the RC forces this (which is a far greater sin than having no easy diff what so ever as beginners will be tricked and have their fundamentals of following songs in rhythm games and just generally feels like trash). Having a normal diff mapped appropriately is far more ideal and at this BPM it shouldn't overwhelm the lower diff players. Players also naturally move onto normals from after a day or so, in fact a lot even start from normals at day 1 especially since some sets omit them such as this one, with good reason to. Yh the other sets have easy diffs in their set but when you look at them do they actually seem fitting and intuitive? I very much think not