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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Topic Starter
Nao Tomori

Chromoxx wrote:

hi i wanna rank my first beatmap starter pack i hav 2 already tho ?_?

also l00d BG :thinking:

[This isn't osu!catch]
00:11:270 - i think you could make the movement to this a bit more intense since it's a pretty strong vocal here but the movement is exactly the same as the last notes, you could either make the angle a bit sharper, distance it a bit more or turn the sliders downward since i feel like that would work too... or whatever you come up with yourself xD yea
00:14:017 - i also think you could make the movement to this a bit sharper or standing out since the vocal here is pretty distinctive, moreso than the start of the drums at 00:14:228 - imo yea

[Advanced]
00:26:059 - i think you could make this 2 notes instead of a slider to add more emphasis on 00:26:481 - yea
00:26:481 (1,3,4) - nice clover lul

[Normal]
the overall usage of rythms and patterns in this diff is kind of repetitive, in the section from 00:01:341 - to 00:13:172 - and a few times after that too you are basically repeating the same rythm over and over and even using the same patterns the whole time, maybe try to make it slightly more varied by introducing some kind of 1 2 1 2 variation or something
00:27:960 - maybe make this some kind of 1/1 slider instead since the "ver" of clover is more of an exhaled tone, which would fit a slider end better and to cover the 1/4 sounds a bit more. Also the Advanced diff didn't have the last note as a clickable object so this would also be better for spread.

that's it... hope you enjoyed the honor of recieving my first standard mod ever, cyaaaaaa
zhuxiaoyan

Chromoxx wrote:

hi i wanna rank my first beatmap starter pack


[Normal]
the overall usage of rythms and patterns in this diff is kind of repetitive, in the section from 00:01:341 - to 00:13:172 - and a few times after that too you are basically repeating the same rythm over and over and even using the same patterns the whole time, maybe try to make it slightly more varied by introducing some kind of 1 2 1 2 variation or something its a normal its best that i make it straightforward to play
00:27:960 - maybe make this some kind of 1/1 slider instead since the "ver" of clover is more of an exhaled tone, which would fit a slider end better and to cover the 1/4 sounds a bit more. Also the Advanced diff didn't have the last note as a clickable object so this would also be better for spread. [/color]

that's it... hope you enjoyed the honor of recieving my first standard mod ever, cyaaaaaa
Dilectus
Hej! Fick en förfrågan om mod, så här är jag. ^^

Klöverdos

00:02:186 (3,4) - Replace with notes for proper vocal emphasize like you did at 00:05:566 (3,4,5,6) -
00:08:946 (3,4,5) - Weak spacing compared to 00:10:636 (2,3,4) - when they're practically the same.
00:16:129 (5) - Replace with notes for same reason
00:17:608 (4) - Move to x120 y28 to complete this pattern (00:16:552 (1,2,3,4) - )
00:19:721 (6) - Inconsistent spacing to the same vocal sounds in previous part (00:06:200 (6) - )
00:22:045 (2,3,4,5) - Could probably do something more interesting here? (https://puu.sh/v1AjZ/bc74e191bf.jpg)

Also check for blanket mistakes n' stuff like that (00:26:059 (7,1) - for example), cause I saw a couple of them in there.


Advancerat

00:00:284 (1,2) - Current rhythm doesn't fit in cause nothing is really emphasized here. How about http://puu.sh/v1Azq/3a4450abce.jpg ?
00:02:186 (3) - Convert to notes for proper vocal emphasize
00:08:946 (4) - ^
00:10:636 (3) - ^
00:15:707 (3) - ^
00:19:087 (4) - ^
00:22:467 (3) - ^
00:24:158 (3) - ^
00:05:566 (3,4,5) - Ctrl+g for better rhythm
00:12:960 (1) - Replace repeat with note for good vocal rhythm
00:25:636 (3,4,5,1) - Diamond pattern is off
00:26:270 (5) - Missed a clap
00:07:045 (3) - HP bar overlaps on some skins. Including default


stwi's Normalt

00:14:017 (5) - HP bar will probably overlap this on a few skins (tried with WWW's skin and it was quite close https://osu.ppy.sh/ss/7681544). idk its probably fine but im triggered.
00:04:721 (1) - ^

---

Lycka till!
Lilyanna
from mod reqs

disable widescreen

Normal

00:13:172 (3,4,5,6,1) - try lower these object little they seem placed too high
00:16:341 (3,4) - same here too low but not sure might just point it out
00:24:791 (1) - remove nc since u nc after each 2 downbeats
00:28:383 (1) - same remove nc
00:23:418 - u can remove these unused green lines with 5% audio

Advanced

00:07:045 (3) - this is touching the health bar https://puu.sh/v1D0n/b0a017494f.jpg
00:12:960 (1) - i suggest 1/1 slider here wold fit better

clover dose

00:11:904 (2,4) - try smth like http://puu.sh/v1DqI/95c63ab9fa.jpg
i stacked these 00:11:059 (4,4) -
00:20:777 (5,1) - also can stack

clean map gl!
Topic Starter
Nao Tomori
my browser crashed when responding again but i applied almost everything and increased density in advanced

why does everyone care about fking hp bar overlapping lol

thanks david and lily
zhuxiaoyan

DavidEd wrote:

Hej! Fick en förfrågan om mod, så här är jag. ^^


stwi's Normalt

00:14:017 (5) - HP bar will probably overlap this on a few skins (tried with WWW's skin and it was quite close https://osu.ppy.sh/ss/7681544). idk its probably fine but im triggered. its ok it doesnt overlap on default and thats what matters
00:04:721 (1) - ^

---

Lycka till!
zhuxiaoyan

Lilyanna wrote:

from mod reqs

disable widescreen

Normal

00:13:172 (3,4,5,6,1) - try lower these object little they seem placed too high they are good
00:16:341 (3,4) - same here too low but not sure might just point it out its ok
00:24:791 (1) - remove nc since u nc after each 2 downbeats ok
00:28:383 (1) - same remove nc ok
00:23:418 - u can remove these unused green lines with 5% audio ok


clean map gl!
thanks you
vipto
Hello
Izzywing
why does everyone care about fking hp bar overlapping lol
its a guideline on new RC
Topic Starter
Nao Tomori
thats dumb
Ashton
you do realize the hardest diffs' spacing doesn't fit the song at all, right? It's 142bpm, it doesn't call for cross-screen jumps like that. Literally all over the map also smh
Topic Starter
Nao Tomori
spacing is not defined by the song, proportion of spacing is. the map's spacing is internally consistent with its base spacing, so it's fine.

ktg is elite mapper so stfu
Chaos
Please don't shitpost and attack each other, thanks. Contribute to the map and be respectful.
Ashton
so anyone can spam cross screen jumps and call them consistent (because they are) on a song that doesn't even support it?? Which makes it alright? I know there isn't any justificed spacing a certain song must have, but if a song is relatively calm it doesn't need over-intense spacing.

It's base spacing shouldn't be as large as ktg made his, the base spacing should reflect the song.


also, 00:14:862 (1,2,3,4,1,2,3,4) - look at the spacing difference between these two patterns with very little if even any variation in the song, that happens a few times



if proportion of spacing is the only thing that mattered in a map we'd have so many 4.8* 120 - 150bpm maps, but if you look at any map with simmilar bpm no diff really even goes near that kind of sr. Recent ones, anyway.
ktgster

Canadian Baka wrote:

so anyone can spam cross screen jumps and call them consistent (because they are) on a song that doesn't even support it?? Which makes it alright? I know there isn't any justificed spacing a certain song must have, but if a song is relatively calm it doesn't need over-intense spacing.

It's base spacing shouldn't be as large as ktg made his, the base spacing should reflect the song.

The base spacing is how I think the song should be reflected. You're forcing what you think of your interpretation of the song in this case. I also wouldn't call this calm at all; more like a chorus in anime openings and endings.

also, 00:14:862 (1,2,3,4,1,2,3,4) - look at the spacing difference between these two patterns with very little if even any variation in the song, that happens a few times

It is still a variation change nonetheless. The vocalist's is building up pitch so we reflect the same with what we have.

if proportion of spacing is the only thing that mattered in a map we'd have so many 4.8* 120 - 150bpm maps, but if you look at any map with simmilar bpm no diff really even goes near that kind of sr. Recent ones, anyway.

This makes no sense. Spacing is done via the context and density of the rhythms. Everything is justified via the song choice, not the bpm.
Sonnyc
Can I ask about the cs choice of the highest diff? Since the spacings were large overall and even the close 1/2 spacings having some distant spacing each other, using cs5 felt somewhat forced for me. Using a bigger size would've matched the mapping you wanted to deliver imo.
Ashton

Sonnyc wrote:

Can I ask about the cs choice of the highest diff? Since the spacings were large overall and even the close 1/2 spacings having some distant spacing each other, using cs5 felt somewhat forced for me. Using a bigger size would've matched the mapping you wanted to deliver imo.
He known for cs 5 tho

Also the vocalist is slightly raising Pitch which should mean the spacing only slightly raises?
Sonnyc
5 cuz 5 isn't really a logical response you know >_>
_handholding

Sonnyc wrote:

5 cuz 5 isn't really a logical response you know >_>
lol

hitobjects... yh
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tags
tvsize kantoku カントク one room ワンルーム Kisses Victorica ktgster frostwich Nao Tomori Mir 
Ashton

Sonnyc wrote:

5 cuz 5 isn't really a logical response you know >_>
i'm not here to speak for ktg, but using a bigger size I think would ruin the whole "this map is large spacing for dem pp farmer" feel, and cs 5 helps deliver the fact that it's really hard for the song itself?? Kisstoria's insane kind of evens things out also

[ktg]


00:02:925 - there's no 1/4 here, but if your gonna keep it make it consistent with 00:05:988 (3,4) - this
00:03:031 (1,2,1,2,1,2,1,2) - both these patterns should have equal spacing emphasis
00:09:580 (7,1) - no spacing emphasis here even though 00:09:791 (1) - this is the most intense beat 00:08:101 (1,2,3,4,5,6,7,1) - in this whole pattern? Also, 00:15:707 (1,2,3,4) - although yes, the pitch slightly gets higher, because it only gets slightly higher shouldn't you only raise the spacing slightly higher? 1.2x spacing shooting to 2.4x spacing for slight music variation seems very intense
why is 00:19:087 (1,2,1,2) - this structured differently then 00:15:707 (1,2,3,4) - this? well, nc wise, make them both consistent.
00:17:397 (5,6,7,8) - these could be emphasized more, considering there's another instrument following those notes compared to 00:16:552 (1,2,3,4) - these, which are just mapped to the vocals.

I wasn't trying to force my own way of interpretating the song into your own map, I was just saying why I don't think the way you did it was very good, but, I don't rule the map system and thats a good thing because diversity in the mapping community is good, I just personally don't like the way you decided to map it. At least there's like 100000 other maps of this annoying song.


Also all other diffs look p polished and neat, I like kisstoria's insane
ktgster

Canadian Baka wrote:

[ktg]

00:02:925 - there's no 1/4 here, but if your gonna keep it make it consistent with 00:05:988 (3,4) - this - there is actually a note there.
Rest was probably fixed with the tweaks made a bit earlier.

As for the CS, I personally think it's fine. If more people complain with sound reasoning, I'll consider changing it.
_handholding
posted the whole diff cos yh
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73428
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16981,27086,37033,47139,57244,67507,74928,77454,97665,102718,107770,118033,125454,140297,158454
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Kisstorica's Insane
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム Kisses Victorica ktgster frostwich Nao Tomori Mir
BeatmapID:1253664
BeatmapSetID:591987

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HPDrainRate:5.5
CircleSize:4.3
OverallDifficulty:8
ApproachRate:8.2
SliderMultiplier:1
SliderTickRate:1

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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Topic Starter
Nao Tomori
changed his cs anyway
changed some flow with victorica and kisses
yea
Voxnola
extra nc
kds pls
_Meep_
pls let this be last one
Ashton

_Meep_ wrote:

pls let this be last one
yes please
kunka
Hi
From your Q
General

  1. BG is kawaiiiiii~ However, please make modifications of the size.
  2. Widescreen support deletion of the GD's.
  3. I want the silence of the slider.
  4. I think that 100% in the volume of hitsounds are too big. I recommend around 80% (all diff)
ktgster's Cloverdose

  1. Would you change OD to 8.5? I think that gap disappears by giving a degree of difficulty than Kisstorica's Insane.
  2. 00:08:946 (4) - I think that nc is necessary according to consistency. In addition, some similar points exist. Please confirm it 00:10:636 (5) - 00:12:327 (4) - 00:17:397 (5) - 00:20:777 (6) - 00:27:538 (5) -
  3. 00:07:573 - There is a sound. Would you add a circle?
Kisstorica's Insane

  1. 00:00:284 (1) - Nc according to consistency is very effective. However, this case, I don't feel the need. Because the 00:00:284 (1,1,2,3,4) - is a series of vocal follow, I look like unnaturally it.
  2. 00:09:791 (8,1) - swap nc
  3. 00:23:101 (7,1) - 00:24:791 (7,1) - swap nc. Nc such as the 00:26:481 (1) - is desirable imo.
Hard

  1. 00:08:101 (1) - add finish
  2. 00:09:580 (6) - add finish to tail
  3. 00:12:960 (1) - ^
  4. 00:14:228 (1,2,3,4,5,6,1) - I can't recommend the stream in the hard diff. Pattern A or Pattern B is common.
  5. 00:15:918 (4,3) - Correction to perfect stack. 211/171 or 172
  6. 00:18:242 (1) - add finish
  7. 00:21:622 (1) - ^
  8. 00:26:481 (1) - ^ ?
  9. 00:27:960 (3,4,5,6,1) - It's the same as the above. I recommend a correction by a repeat slider.
  10. 00:28:383 (1) - add finish
Advanced

  1. Addition of finish same as hard diff.
stwi's Normal

  1. 00:24:791 (5) - nc? It becomes nc by the same pattern 00:23:101 (1) - 00:26:481 (1) -
  2. Please confirm hitsounds suggestion of the hard diff. Probably I think that there is a necessary sound.
gl ;)
Topic Starter
Nao Tomori
added massive finish spam and nerfed the 7 burst, 5 burst is fine imo for finale.

i fixed the nc in frost's diff too
iYiyo
Just some suggestions before a BN get here


  • [General]
  1. Convert your "720b93f5c6ca61418552118ae3fcafcdd92e13dd_hq_waifu2x_art_noise2_scale_tta_1.png" file into "720b93f5c6ca61418552118ae3fcafcdd92e13dd_hq_waifu2x_art_noise2_scale_tta_1.jpg" so size get reduced. You can also change the name of it because... why not (?

    [ktgster's Cloverdose]
  2. 00:04:298 (2,3) - stack?
  3. 00:07:678 (2,3) - I see you're emphasizing triplet with high DS but right there feels awkward that these notes are soo close to each other. maybe you can stack 00:07:678 (2) - with 00:06:622 (2) - or something similar?
  4. 00:16:552 (1,2,3,4,5,6,7) - This is a nice pattern. However the distance for the last objects get considerably reduced which feels weird in the actual gameplay. Maybe try to reduce the angles of each column with the horizontal? https://puu.sh/v3wPL/35a30b80fc.png
  5. 00:24:369 (7,8,1) - Imo the flow you're using here doesn't really fit your whole diff D: Maybe apply ctrl+h?

    [Kisstorica's Insane]
  6. 00:07:045 (3,4,5,6,7) - These notes feel so constrained. I recommend you to move 00:07:467 (6) - with the same y coordenate as 00:06:834 (2) - (y:141)
  7. 00:09:791 (8) - nc shouldn't be here instead?
  8. 00:15:284 (1) - why this nc here? Idk but it's not emphasizing nothing imo.
  9. 00:23:101 (7) - 00:24:791 (7) - nc here instead? Since you nc'ed 00:26:481 (1) - this I think it's for consistency purpose.
  10. 00:24:052 (3,4) - missed hitsounds for triplets? O.o
  11. 00:28:276 (4) - ^

    [Advanced & Hard]
  12. 00:02:186 - 00:02:608 - missing hitsounds. There might be a few more so double check just in case. Diffs seems nice

GL o/
_handholding
update, I fixed all for my parts.... i think
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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GridSize: 32
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Kisstorica's Insane
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム Kisses Victorica ktgster frostwich Nao Tomori Mir
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ktgster

kunka wrote:

ktgster's Cloverdose

  1. 00:07:573 - There is a sound. Would you add a circle? - Don't think there is a sound there

iYiyo wrote:


  • [ktgster's Cloverdose]
  1. 00:04:298 (2,3) - stack? - done as there isn't any significant strength on those notes
  2. 00:16:552 (1,2,3,4,5,6,7) - This is a nice pattern. However the distance for the last objects get considerably reduced which feels weird in the actual gameplay. Maybe try to reduce the angles of each column with the horizontal? https://puu.sh/v3wPL/35a30b80fc.png - Your suggestion doesn't show any obvious changes. I also think the current way is fine and does not feel weird in the slightest.
Everything listed is fixed in some shape or form.
_handholding
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 73428
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Kisstorica's Insane
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム Kisses Victorica ktgster frostwich Nao Tomori Mir
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0,0,"kantoku lolis.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,1,100,1,0
1341,-56.8181818181818,4,2,1,100,0,0
23418,-56.8181818181818,4,2,1,5,0,0
23524,-56.8181818181818,4,2,1,100,0,0
25108,-56.8181818181818,4,2,1,5,0,0
25214,-56.8181818181818,4,2,1,100,0,0
26798,-56.8181818181818,4,2,1,5,0,0
26904,-56.8181818181818,4,2,1,100,0,0
28489,-56.8181818181818,4,2,1,65,0,0
29334,-56.8181818181818,4,2,1,45,0,0
30284,-56.8181818181818,4,2,1,5,0,0


[Colours]
Combo1 : 152,4,251
Combo2 : 244,120,117
Combo3 : 85,162,255
Combo4 : 63,233,160

[HitObjects]
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256,254,496,5,0,0:2:0:0:
224,190,707,1,0,0:2:0:0:
288,146,918,1,0,0:2:0:0:
256,78,1129,1,0,0:2:0:0:
300,317,1341,6,0,L|404:307,1,88.0000026855469,4|0,1:0|0:2,0:0:0:0:
478,164,1763,2,0,P|441:141|397:140,1,88.0000026855469,8|0,3:2|0:2,0:0:0:0:
195,192,2186,1,0,3:0:0:0:
413,230,2397,1,0,0:0:0:0:
333,68,2608,1,8,3:2:0:0:
263,244,2820,1,0,0:0:0:0:
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166,384,5566,1,0,3:2:0:0:
119,248,5777,1,0,0:2:0:0:
147,381,5989,1,8,3:2:0:0:
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183,376,8946,1,0,3:2:0:0:
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192,239,10214,2,0,P|173:197|177:151,1,88.0000026855469,8|0,3:2|0:2,0:0:0:0:
181,139,10531,1,0,0:2:0:0:
189,123,10636,1,0,3:2:0:0:
303,41,10848,1,0,0:2:0:0:
377,188,11059,1,8,3:2:0:0:
508,12,11270,1,0,0:2:0:0:
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508,12,11481,6,0,L|417:0,1,88.0000026855469,4|0,3:1|0:2,0:0:0:0:
143,88,11904,2,0,P|182:71|239:69,1,88.0000026855469,8|0,3:2|0:2,0:0:0:0:
289,126,12221,1,0,0:0:0:0:
289,126,12327,2,0,L|278:213,1,88.0000026855469,0|0,3:2|0:0,0:0:0:0:
199,342,12749,1,8,3:2:0:0:
358,317,12960,1,0,3:2:0:0:
154,113,13172,5,4,3:1:0:0:
128,272,13383,1,0,3:2:0:0:
256,11,13594,5,8,3:2:0:0:
282,187,13805,1,0,3:2:0:0:
448,13,14017,5,0,3:2:0:0:
359,207,14228,1,0,3:0:0:0:
340,194,14333,1,0,3:0:0:0:
313,188,14439,1,8,3:2:0:0:
282,187,14544,1,0,3:0:0:0:
248,198,14650,1,0,3:0:0:0:
219,225,14756,1,0,3:0:0:0:
202,261,14862,6,0,L|210:355,1,88.0000026855469,4|0,3:1|0:2,0:0:0:0:
366,294,15284,2,0,L|358:200,1,88.0000026855469,8|0,3:2|0:2,0:0:0:0:
487,97,15707,1,0,3:2:0:0:
468,219,15918,1,0,0:2:0:0:
456,62,16129,1,8,3:2:0:0:
497,253,16341,1,0,0:0:0:0:
281,146,16552,5,0,3:2:0:0:
403,165,16763,1,0,0:2:0:0:
246,175,16974,1,8,3:2:0:0:
438,134,17186,1,0,0:2:0:0:
438,134,17291,1,0,0:0:0:0:
438,134,17397,2,0,L|350:124,1,88.0000026855469,0|0,3:2|0:2,0:0:0:0:
121,79,17820,2,0,P|154:51|199:43,1,88.0000026855469,8|0,3:2|0:2,0:0:0:0:
188,118,18136,1,0,0:0:0:0:
188,118,18242,6,0,L|171:205,1,88.0000026855469,4|0,3:1|0:2,0:0:0:0:
73,363,18665,2,0,L|56:276,1,88.0000026855469,8|0,3:2|0:0,0:0:0:0:
223,275,19087,1,0,3:2:0:0:
85,182,19298,1,0,0:2:0:0:
217,304,19510,1,8,3:2:0:0:
265,173,19721,1,0,0:2:0:0:
265,173,19827,1,0,0:0:0:0:
265,173,19932,5,4,3:1:0:0:
290,354,20143,1,0,0:2:0:0:
247,158,20355,1,8,3:2:0:0:
414,231,20566,1,0,0:2:0:0:
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414,231,20777,2,0,P|423:276|419:328,1,88.0000026855469,0|0,3:2|0:2,0:0:0:0:
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356,157,21517,1,0,0:0:0:0:
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155,364,24369,1,0,0:2:0:0:
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yyyyyyyyy
Kibbleru
irc'd
we're good to go

SPOILER
22:14 Kibbleru: hey
22:14 *Kibbleru is editing [https://osu.ppy.sh/b/1253252 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [ktgster's Cloverdose]]
22:14 Kibbleru: ?
22:14 Naotoshi: ?
22:14 Naotoshi: sup
22:14 Kibbleru: lets do it
22:14 Naotoshi: ya
22:18 *Kibbleru is editing [https://osu.ppy.sh/b/1252650 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Advanced]]
22:19 Kibbleru: 00:14:228 (4) - triple plus repeat slider fits better here
22:19 *Kibbleru is editing [https://osu.ppy.sh/b/1252651 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Hard]]
22:19 Kibbleru: 00:04:721 (1,3) - looks a bit close
22:20 Kibbleru: 00:27:960 (3,4,5,6,1) - dud these slightly curved streams tilte me
22:21 Kibbleru: http://i.imgur.com/ImJvc2R.png
22:22 Kibbleru: 00:00:496 (2,3) -
22:22 Kibbleru: for normal diff ^
22:22 Kibbleru: remove the drum sample
22:22 Kibbleru: and use soft whistle instead
22:33 Kibbleru: 00:25:636 (3,4) -
22:35 Kibbleru: 00:25:636 (3) -
22:43 Kibbleru: http://i.imgur.com/aj3h2Ca.png
-Atri-
Speedranking

:thinking:
Topic Starter
Nao Tomori
please, it has 9 mods on it already for 30 seconds...
iYiyo

iYiyo wrote:


  • [Hard & Light Insane]
  1. 00:02:186 - 00:02:608 - missing hitsounds. There might be a few more so double check just in case.
I think you missed them D:
Topic Starter
Nao Tomori

iYiyo wrote:

iYiyo wrote:


  • [Hard & Light Insane]
  1. 00:02:186 - 00:02:608 - missing hitsounds. There might be a few more so double check just in case.
I think you missed them D:
Whoops, will fix on qualify update
ZekeyHache
just minor stuff was fixed, q~
micro log
2017-03-31 21:10 Naotoshi: updooted
2017-03-31 21:10 ezek: okie dokie, if I don't find anything, do I nominate right away or you want me to tell you before doing it?
2017-03-31 21:10 Naotoshi: just let me know xd
2017-03-31 21:11 ezek: oki doki
2017-03-31 21:12 Naotoshi: just fixing up some hit sound error
2017-03-31 21:12 ezek: let me know when you update~
2017-03-31 21:16 Naotoshi: okay
2017-03-31 21:18 ezek: every diff seems to end the last spinner with 5% volume except normal 00:30:284 -
2017-03-31 21:18 ezek: was that intentional?
2017-03-31 21:18 Naotoshi: nope
2017-03-31 21:18 Naotoshi: fixed
2017-03-31 21:19 Naotoshi: any other stuff?
2017-03-31 21:19 ezek: I'm looking
2017-03-31 21:19 Naotoshi: kk =D
2017-03-31 21:20 ezek: ACTION is editing [https://osu.ppy.sh/b/1252651 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Light Insane]]
2017-03-31 21:20 ezek: 00:21:622 (1,5) - are these supposed to be stacked?
2017-03-31 21:21 Naotoshi: yes
2017-03-31 21:21 ezek: cuz they're not perfectly stacked :v
2017-03-31 21:21 Naotoshi: fixed
2017-03-31 21:21 ezek: oki
2017-03-31 21:25 ezek: okay, update
2017-03-31 21:26 Naotoshi: ok
2017-03-31 21:26 ezek: do you have anything else to add or u ready?
2017-03-31 21:26 Naotoshi: i'm good
2017-03-31 21:26 Naotoshi: fixed the hitsound shit
2017-03-31 21:26 ezek: okie dokie~
anna apple
Really good map

just kidding
Shurelia
late w
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