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DCX - Flying High (Archari Remix)

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Topic Starter
Easy
This beatmap was submitted using in-game submission on Wednesday, March 14, 2018 at 3:22:09 AM

Artist: DCX
Title: Flying High (Archari Remix)
Tags: UK Rave Hardcore JCore
BPM: 175
Filesize: 8563kb
Play Time: 05:13
Difficulties Available:
  1. Ethereal (4.87 stars, 1198 notes)
Download: DCX - Flying High (Archari Remix)
Information: Scores/Beatmap Listing
---------------
We are flying high,
Saying farewell would be a lie
There's no need tonight to spend a sleepless lonely night
We are flying high,
There's no way to say goodbye
You're denying, why?
I'll be back and then you'll be mine
JierYagtama
Yo
Etheral
00:16:084 (1) - make some spacing wtih this instead of an overlap
00:09:227 (3) - fix this xd
00:45:549 (2,3) - give some spacing between these two just a little bit
01:09:720 (1,2,3,1,2,3) - dont hear any sound connecting these stacks
01:15:206 (1,2) - ^
01:20:520 (1,1,2,3,1,2,3) - ^
01:32:520 (2,1) - hmmm move the blue slider a bit
01:57:892 (3,4) - can make this into a slider instead
02:28:063 (2,4) - make these a bit more curvy
02:30:120 (2) - ^
02:30:463 (1,2) - ^
02:32:520 (2) - ^
03:05:435 (3,4) - ^
04:03:035 (1) - ^
04:19:149 (2) - ^
04:23:606 (3) - ^
04:39:377 (1,2) - ^
02:38:949 (4) - move this a bit more to the left
02:39:377 (1) - move this a bit more downward
02:45:463 (8) - move this a bit more to the right
05:13:663 (4) - you can put a spinner in the end
Goodluck on ur map xd
Topic Starter
Easy

JeirYagtama wrote:

Yo
Etheral
00:16:084 (1) - make some spacing wtih this instead of an overlap I meant to make it overlap it so they would have to stop here.
00:09:227 (3) - fix this xd Fixed!
00:45:549 (2,3) - give some spacing between these two just a little bit Changed into a different pattern.
01:09:720 (1,2,3,1,2,3) - dont hear any sound connecting these stacks Same sound at 01:04:235 (2,3,4,5) - so it should work.
01:15:206 (1,2) - ^ It's faint but you can here it.
01:20:520 (1,1,2,3,1,2,3) - ^ Still around the same pattern. Delete the notes and listen to the music there.
01:32:520 (2,1) - hmmm move the blue slider a bit I rotated that pair a little to get closer to 01:32:177 (1,2) - before it.
01:57:892 (3,4) - can make this into a slider instead I agree the rhythm is a little light here, but I still want to keep that jump.
02:28:063 (2,4) - make these a bit more curvy
02:30:120 (2) - ^
02:30:463 (1,2) - ^
02:32:520 (2) - ^
03:05:435 (3,4) - ^
04:03:035 (1) - ^
04:19:149 (2) - ^
04:23:606 (3) - ^
04:39:377 (1,2) - ^ Curved all the sliders a little more except for the straight sliders mentioned. I'm keeping them that way.
02:38:949 (4) - move this a bit more to the left Fixed!
02:39:377 (1) - move this a bit more downward Fixed!
02:45:463 (8) - move this a bit more to the right Fixed!
05:13:663 (4) - you can put a spinner in the end I would rather leave the end alone. A spinner feels odd there.
Goodluck on ur map xd
Changes made~
Fu Xuan
Hi, M4M

[Ethereal]
  1. I can't hear the hitsounds. Mind increasing their volume?
  2. 00:09:227 (3,4,5,6) - Can flow more better.
  3. 00:12:998 (1,2,3) - nanisore... stack or make it flow better.
  4. 00:15:741 (1,2,3) - ^
  5. 00:21:570 (1,2,3,4) - Fix the drunk stream?
  6. 00:23:606 (1,6) - Stack.
  7. 00:29:777 (1,2) - Can flow more better.
  8. 00:33:206 (1,5) - Stack.
  9. 00:48:120 (4) - Separate them maybe
  10. Starting from the short breaks, circles and sliders can be placed in a pattern. I just see they are placed randomly.
  11. 01:32:520 (2,1) - I don't like this overlap.
  12. 02:01:149 (2,3) - Can flow more better
  13. I seriously can't hear the hitsounds up until now. :thinking:
  14. 02:22:235 (1,2) - Blanket.
  15. 02:33:892 (1,2,3,1) - Can flow more better.
  16. 02:36:120 (6) - ^ (why the sudden antiflow)
  17. 02:38:006 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2) - This part is pretty much overmapped. There are no sounds on some parts.
  18. 02:43:492 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) - ^ Reconsider this part.
  19. 02:48:292 (1,2,3,4,5,6,7,8) - ^ same I don't want to point out all overmapped parts because there are so many. You can listen to them carefully on 25% playback rate.
  20. And yes, that also applies to the streams after that part above.
  21. 03:08:863 (1,2,3,4) - Can improve flow.
  22. 03:49:320 (1,2,3,4) - ^ Stack them or improve flow.
  23. 04:07:149 (1,2,3,4) - Can curve more beautifully
  24. 04:16:749 (1,2,3,4,5,6) - Jumps can get a better flow.
  25. 04:29:777 (1,2,3,4) - Improve flow.
  26. 04:35:263 (1,2,3) - ^
  27. Pls improve hitsound.
Goodluck!
Cerulean Veyron
#modreqs

[- - Ethereal - -]
  1. 00:00:655 - to 00:08:198 - Since the HP draining rate is 6.3, which is almost more than an average for an Insane difficulty. The new combos here are quite too much though. You can at least add them on longer white ticks, but putting new combos everywhere? That's probably overdone. So maybe it's best to remove the unnecessary ones to not overfill the drain rate.
  2. 00:12:998 (1,2,3) - So far, this kind of triplet patterning is the only one that varies a bit too awkward, in spite of the distance spacing in-between each of the three circles. Would be fine if you'd reconsider lowering the distance spacing somewhere around 0.8x - 0.6x, or maybe stacking them as usual just like you've done to others for a little bit of consistency.
  3. 00:20:884 (1,2,3,4,1,2,3,4,1,2,3,4) - The stream pattern designing is a bit clunky on the first eight circles. Well, you could do some fancy curves over that... pretty much something like this. It performs more smoother in gameplay, most likely improves the flow of the cursor.
  4. 00:32:520 (2) - By the end of this slider after the reverse, the deep drum did not land on the second tick of the 1/3 snapping while hearing this part of the song track. It actually landed much close to the blue tick on 00:32:777 -. So to resolve this, you can remove the reverse arrow on slider (2) and add a circle there to result this rhythm. If you decide to apply this, I may suggest to stack the newly added circle (3) on 00:32:863 (4) - for a perfect distance spacing.
  5. 00:43:492 (1) - Since the ride on the song track here sounds pretty intense, it made this spinner appearing a bit too late. So, how about extend the length of this spinner starting from 00:42:892 - to the current end of it? It'd keep the players much more occupied rather than just waiting in an empty space of the rhythm.
  6. 01:10:063 (1) - The new combo here seems a bit random, or maybe not that random enough personally... but a little sudden too. So since you haven't added another on the rest of the similar parts around here, removing this one will keep up the consistency a little more balanced.
  7. 01:26:006 (1,2) - 01:26:520 (3,1) - Ehmm, why the distance spacing difference? I mean, the density and the patterning looks similar in the song track but why making it a vary? It visually looks okay but confusing in rhythm composition, I would probably suggest lowering the spacing (or something that would rely the pattern more correctly by the spacing) for the first two notes or the last two.
  8. 01:32:520 (2,1) - Okay... This is a little worse than above. But technically, the sudden spacing change here doesn't make sense even in a great downbeat on 01:32:863 - is pretty strong and vocal pitch is high. I highly recommend redoing this one into a jump, or a distinct pattern with a few small jumps to make the readability and placements more clear.
  9. 01:41:777 (2,3) - Not a big fan of those sharp-turned sliders in that way of aesthetics. It kinda creates a weird structure even with a back-and-forth like pattern. So to improve it, maybe you can rotate one of them or create a bit of symmetry in order to keep the flow a bit sufficient for cursor movement in gameplay.
  10. 02:06:120 (1,2,1,2) - Excluding the new combos, the structure here looks very confusing in visual. The readability would be like a drastic aim when a player points it's cursor on 02:06:120 (1) - and will probably aim on one of the last two notes instead of 02:06:292 (2) -. So I might suggest a reconstruct on the circle placements, or reconsider removing the new combos. Different colors, but the number of the notes would make it beyond confusion.
  11. 02:36:735 - Ehhh, I understand this inherited green line point is being used for the next verse. But currently, it's not snapped correctly on any beat snaps. So maybe you could move it to the blue tick that's before it, I guess.
  12. 02:38:349 (5) - 02:39:035 (5) - 02:39:720 (5) - 02:40:749 (1,2) - 02:42:120 (1,2) - These sliders are seriously not snapped on the 1/4 as it should be intended, and clearly there are more of a ton over this verse of the part. So, to look for them as soon as possible, check through AiMod with Ctrl + Shift + A. This is a necessary issue to be fixed if you want every single notes to follow rhythms in the song track.

This map doesn't seem bad at all to be honest, at least some of the patterns were mapped quite fine and probably some didn't work out well as mentioned on some of the mods above. It kinda lacks a bit more of structures and some consistency, but you'll overcome the obstacles eventually. I'm sure you'll find something useful that would improve the map while looking through my mod.

Best of luck!
Topic Starter
Easy
-Aqua's mod

-Aqua wrote:

Hi, M4M

[Ethereal]
  1. I can't hear the hitsounds. Mind increasing their volume?
  2. 00:09:227 (3,4,5,6) - Can flow more better. Changed the jump pattern a bit.
  3. 00:12:998 (1,2,3) - nanisore... stack or make it flow better. Still keeping it, but made it closer to a perfect triangle so it flows easier.
  4. 00:15:741 (1,2,3) - ^ I made the stream a little more curved if at all. Not much wrong here.
  5. 00:21:570 (1,2,3,4) - Fix the drunk stream? Fixed! XD
  6. 00:23:606 (1,6) - Stack. Fixed!
  7. 00:29:777 (1,2) - Can flow more better. Fixed!
  8. 00:33:206 (1,5) - Stack. Not making it a perfect stack. but fixed!
  9. 00:48:120 (4) - Separate them maybe Sure~
  10. Starting from the short breaks, circles and sliders can be placed in a pattern. I just see they are placed randomly. I changed the placement a little bit.
  11. 01:32:520 (2,1) - I don't like this overlap. To make it look better, I made the sliders stack a little closer, but I'm not removing them.
  12. 02:01:149 (2,3) - Can flow more better Fixed!
  13. I seriously can't hear the hitsounds up until now. :thinking:
  14. 02:22:235 (1,2) - Blanket. ok!
  15. 02:33:892 (1,2,3,1) - Can flow more better. I think I fixed it. I'm not changing the pattern, but I moved out the spacing a bit I believe.
  16. 02:36:120 (6) - ^ (why the sudden antiflow) It's not hurting the map in anyway. Just something different I thought would be nice.
  17. 02:38:006 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2) - This part is pretty much overmapped. There are no sounds on some parts.
  18. 02:43:492 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) - ^ Reconsider this part.
  19. 02:48:292 (1,2,3,4,5,6,7,8) - ^ same I don't want to point out all overmapped parts because there are so many. You can listen to them carefully on 25% playback rate. I deleted the stream/overmap section and mapped to the vocals.
  20. And yes, that also applies to the streams after that part above.
  21. 03:08:863 (1,2,3,4) - Can improve flow. Spread out the best I could.
  22. 03:49:320 (1,2,3,4) - ^ Stack them or improve flow. Stacked
  23. 04:07:149 (1,2,3,4) - Can curve more beautifully I curved it more :)
  24. 04:16:749 (1,2,3,4,5,6) - Jumps can get a better flow. That was a bad jump pattern, so I changed it.
  25. 04:29:777 (1,2,3,4) - Improve flow. Seems to be fixed.
  26. 04:35:263 (1,2,3) - ^ Fixed!
  27. Pls improve hitsound. I made some hitsound changes. and turned up the volume. Hopefully it's better.
Goodluck!

Cerulean Veyron's mod

Cerulean Veyron wrote:

#modreqs

[- - Ethereal - -]
  1. 00:00:655 - to 00:08:198 - Since the HP draining rate is 6.3, which is almost more than an average for an Insane difficulty. The new combos here are quite too much though. You can at least add them on longer white ticks, but putting new combos everywhere? That's probably overdone. So maybe it's best to remove the unnecessary ones to not overfill the drain rate. 6.3 is a bit high, but I don't see what it has to do with the combos. I did change almost every new combo in the map though since it was a mess. Thank you for noticing!
  2. 00:12:998 (1,2,3) - So far, this kind of triplet patterning is the only one that varies a bit too awkward, in spite of the distance spacing in-between each of the three circles. Would be fine if you'd reconsider lowering the distance spacing somewhere around 0.8x - 0.6x, or maybe stacking them as usual just like you've done to others for a little bit of consistency. Ruby- noted that detail too, and I would like to keep it there. I made it closer to a perfect triangle so it's easier to complete. If it's mentioned in future mods as well, I will consider changing it.
  3. 00:20:884 (1,2,3,4,1,2,3,4,1,2,3,4) - The stream pattern designing is a bit clunky on the first eight circles. Well, you could do some fancy curves over that... pretty much something like this. It performs more smoother in gameplay, most likely improves the flow of the cursor. I love that suggestion, and I did my best to make things a little smoother.
  4. 00:32:520 (2) - By the end of this slider after the reverse, the deep drum did not land on the second tick of the 1/3 snapping while hearing this part of the song track. It actually landed much close to the blue tick on 00:32:777 -. So to resolve this, you can remove the reverse arrow on slider (2) and add a circle there to result this rhythm. If you decide to apply this, I may suggest to stack the newly added circle (3) on 00:32:863 (4) - for a perfect distance spacing. I turned off the drum for the end of the reverse slider.
  5. 00:43:492 (1) - Since the ride on the song track here sounds pretty intense, it made this spinner appearing a bit too late. So, how about extend the length of this spinner starting from 00:42:892 - to the current end of it? It'd keep the players much more occupied rather than just waiting in an empty space of the rhythm. Fixed!
  6. 01:10:063 (1) - The new combo here seems a bit random, or maybe not that random enough personally... but a little sudden too. So since you haven't added another on the rest of the similar parts around here, removing this one will keep up the consistency a little more balanced. Fixed!
  7. 01:26:006 (1,2) - 01:26:520 (3,1) - Ehmm, why the distance spacing difference? I mean, the density and the patterning looks similar in the song track but why making it a vary? It visually looks okay but confusing in rhythm composition, I would probably suggest lowering the spacing (or something that would rely the pattern more correctly by the spacing) for the first two notes or the last two. Minor mistake! I changed it.
  8. 01:32:520 (2,1) - Okay... This is a little worse than above. But technically, the sudden spacing change here doesn't make sense even in a great downbeat on 01:32:863 - is pretty strong and vocal pitch is high. I highly recommend redoing this one into a jump, or a distinct pattern with a few small jumps to make the readability and placements more clear. I don't see the major spacing change here, but I double checked, and noticed nothing wrong.
  9. 01:41:777 (2,3) - Not a big fan of those sharp-turned sliders in that way of aesthetics. It kinda creates a weird structure even with a back-and-forth like pattern. So to improve it, maybe you can rotate one of them or create a bit of symmetry in order to keep the flow a bit sufficient for cursor movement in gameplay. I curved the bottom sliders in a little bit to make it less harsh. I still want to keep the pattern.
  10. 02:06:120 (1,2,1,2) - Excluding the new combos, the structure here looks very confusing in visual. The readability would be like a drastic aim when a player points it's cursor on 02:06:120 (1) - and will probably aim on one of the last two notes instead of 02:06:292 (2) -. So I might suggest a reconstruct on the circle placements, or reconsider removing the new combos. Different colors, but the number of the notes would make it beyond confusion. I believe I changed the structure here a bit, and as previously mentioned, I changed the combos through the entire map, so there should be nothing to pick on now.
  11. 02:36:735 - Ehhh, I understand this inherited green line point is being used for the next verse. But currently, it's not snapped correctly on any beat snaps. So maybe you could move it to the blue tick that's before it, I guess. After several edits, I no longer see a green line here to move. I probably removed it due to it no longer being needed in the map.
  12. 02:38:349 (5) - 02:39:035 (5) - 02:39:720 (5) - 02:40:749 (1,2) - 02:42:120 (1,2) - These sliders are seriously not snapped on the 1/4 as it should be intended, and clearly there are more of a ton over this verse of the part. So, to look for them as soon as possible, check through AiMod with Ctrl + Shift + A. This is a necessary issue to be fixed if you want every single notes to follow rhythms in the song track. I remapped this section due to it being overmapped, and I kind of agree. However, thank you for the detail.

This map doesn't seem bad at all to be honest, at least some of the patterns were mapped quite fine and probably some didn't work out well as mentioned on some of the mods above. It kinda lacks a bit more of structures and some consistency, but you'll overcome the obstacles eventually. I'm sure you'll find something useful that would improve the map while looking through my mod.

Best of luck!


Thanks to you both for the helpful mods! :)
SevenFrenzy
I don't know shit about aesthetics...... leggo!

Ethereal

00:31:835 (1, 2, 3, 4) - Is this intended? Coz if not, fix spacing please
00:42:292 (7) - I would stack that on 00:42:463 (1) coz for some reason it feels out of place. Probably just me
00:45:377 ~ 01:24:635 - This is not a mod. Just thought I'd point out that this section is quite relaxing ;)
01:27:035 (4, 5, 6, 7, 8) - I don't hear these notes. Is that intended?
01:32:863 (3) - Why not remove this slider and make 01:32:520 (2) a reverse?
03:49:835 (5) - What a lonely note. Give it a friend. :(

There are others that I would mention but it relates to spacing, but not too much of a concern.
Was this even helpful? Hope it was. xD
Topic Starter
Easy
SevenFrenzy's Mod

SevenFrenzy wrote:

I don't know shit about aesthetics...... leggo!

Ethereal

00:31:835 (1, 2, 3, 4) - Is this intended? Coz if not, fix spacing please Yes, it is intended.
00:42:292 (7) - I would stack that on 00:42:463 (1) coz for some reason it feels out of place. Probably just me
I think it's just you. I'm making a shape here and it flows just fine.
00:45:377 ~ 01:24:635 - This is not a mod. Just thought I'd point out that this section is quite relaxing ;) Thanks!
01:27:035 (4, 5, 6, 7, 8) - I don't hear these notes. Is that intended? Yes it is intended. It's right before the buildup when all those nice bells come in :)
01:32:863 (3) - Why not remove this slider and make 01:32:520 (2) a reverse? I like the overlap here, and it has very good flow. I don't know exactly what you're picturing but changing it would create some weird movement.
03:49:835 (5) - What a lonely note. Give it a friend. :( Compared to the rest of the song there isn't as much connecting here, but it works fine. I thought of possibilities of giving it a friend, but then it would ruin this section. I'm leaving it as it is.

There are others that I would mention but it relates to spacing, but not too much of a concern.
Was this even helpful? Hope it was. xD

Thanks for the mod! :D
tzechi
on request, my mod~

Ethereal
SPOILER
CONSTANT ERROR LIST
  1. it's probably just me but beatmap seems slightly offtime, check your timing?
  2. beatmap is kinda "stale". more like, distance spacing is very similar and there are very little jumps
  3. the triple stacks are odd to play, combined with the above error
00:01:684 (1,2,3,4,5) - try to make 5 and 1 the same slider shape, and make 2,3,4 not a stack
00:12:998 (2,3,4) - i dont really understand this that much
00:18:827 (5,6,7,8) - changing the direction of 5 slightly more downwards would make this look better, i think
00:45:377 (1) - there is no sound on this note
00:47:777 (1,2,3,4) - offtime
00:51:035 (1) - having the background change in tone is not a sound, plz remove this
00:56:520 (1) - ^
00:58:577 (1,2,3) - offtime, and the weird tune/vocal thing continues into the break
00:45:377 (1,3) - possibly remove all breaks between these 2 notes
01:32:520 (2,3) - overlaps are fine in correct situations, but it don't make much sense to put one here
01:36:292 (7,8) - when making something like this, try to be consistent. having a random sliderend/1/4 circle thing is weird
01:45:206 (1,2) - contradictory flow (going opposite of the next slider), which isn't necessarily bad, but the sliders have too much curve here
02:13:320 (1,2,3,4,5,6,7,8) - overmapped
02:15:720 (4,5,6) - overmapped
02:45:549 (3,4) - sudden random overlap?
03:09:892 (2,3) - 2 sliders with similar shape at a similar angle in a row is a bad idea
03:43:835 (1,2) - consider lowing SV here, it only gets more intense at 03:44:520 (1) -
03:54:806 (4,5,6,7,8,9,10,11,1) - overmapped, it's not a drum stream in the song,
04:00:292 (1,2) - overmap(?)
04:07:149 (3,4,5,6) - crooked stream. consider using slider -> stream
04:28:749 (6,7,8) - uncomfortable angle
05:04:749 (3,4,5,6,1) - weird pattern

GENERAL FEEDBACK
  1. you have a general grasp on flow, and intensity, but sometimes the DS is stagnant, and makes the map pretty stale
  2. try working on your map aesthetics too
  3. pretty good map ʕ/ ·ᴥ·ʔ

good luck on rank!
Topic Starter
Easy
Pencil-kun's mod

Pencil-kun wrote:

on request, my mod~

Ethereal
SPOILER
CONSTANT ERROR LIST
  1. it's probably just me but beatmap seems slightly offtime, check your timing? Fixed timing for 2 vocal sections.
  2. beatmap is kinda "stale". more like, distance spacing is very similar and there are very little jumps I know. I kept the DS consistent for the move part throughout the map. I'm sorry you find my map to be "stale" and hopefully I'll make something a bit more interesting in the future <3
  3. the triple stacks are odd to play, combined with the above error That's just the style of the map. Stop go stop go. I guess some people do and don't like it.
00:01:684 (1,2,3,4,5) - try to make 5 and 1 the same slider shape, and make 2,3,4 not a stack Why? I would rather them be different slider shapes. I don't want them both to be curved and I'm leaving 2,3,4 alone so it feels native to the rest of the intro section.
00:12:998 (2,3,4) - i dont really understand this that much I encountered another comment on this, and slightly fixed this awhile back ago. I'm keeping this triangle here. It's playable.
00:18:827 (5,6,7,8) - changing the direction of 5 slightly more downwards would make this look better, i think I tried it and I understand where your idea is coming from but I chose to leave this slider not as curved is so it's easier to enter after doing this stack 00:18:484 (2,3,4) .
00:45:377 (1) - there is no sound on this note That is intended. It is not a mistake.
00:47:777 (1,2,3,4) - offtime I kind of agree. The calm break with all the patterns may be a bit odd. This pattern does not follow the light sound perfectly, and I could say it's more of an overmap of it. Later on if something similar is mentioned again I will check the timing here.
00:51:035 (1) - having the background change in tone is not a sound, plz remove this There is rhythm here. It should be ok to map this..
00:56:520 (1) - ^ SAME REASON!
00:58:577 (1,2,3) - offtime, and the weird tune/vocal thing continues into the break Several times the tune continues into the break, but do you know what reverb is? I chose to leave it alone.
00:45:377 (1,3) - possibly remove all breaks between these 2 notes ...what's wrong with this pattern? NOTHING.
01:32:520 (2,3) - overlaps are fine in correct situations, but it don't make much sense to put one here You're driving me crazy.. This overlap works fine here. Mods previously mentioned it. I'm making sure the sliders don't overlap perfectly. I like the movement here, and I will NEVER change it.
01:36:292 (7,8) - when making something like this, try to be consistent. having a random sliderend/1/4 circle thing is weird I know. It's the only one in the song, but it should be fine. I HOPE IT IS. I really don't want to put something boring here.
01:45:206 (1,2) - contradictory flow (going opposite of the next slider), which isn't necessarily bad, but the sliders have too much curve here Are you sure? I don't want to stretch out these sliders and have players jump back more than they would be. I rather have them curved like this.
02:13:320 (1,2,3,4,5,6,7,8) - overmapped Buildup.
02:15:720 (4,5,6) - overmapped Yep, but is it wrong? no. Patterns don't have to FIT THE MUSIC PERFECTLY ALL THE TIME.
02:45:549 (3,4) - sudden random overlap? This is a stack. Not an overlap and it's fine here.
03:09:892 (2,3) - 2 sliders with similar shape at a similar angle in a row is a bad idea No no no... they work fine here. If someone else is honestly going to call me out for something like this too I'll change it..
03:43:835 (1,2) - consider lowing SV here, it only gets more intense at 03:44:520 (1) - I lowered the SV for the first 2 sliders. I think this is a good idea. Thanks.
03:54:806 (4,5,6,7,8,9,10,11,1) - overmapped, it's not a drum stream in the song, Slow down and listen! I'm keeping it here.
04:00:292 (1,2) - overmap(?) No!
04:07:149 (3,4,5,6) - crooked stream. consider using slider -> stream I don't think it's crooked.. someone else mentioned to fix the stream there so I curved it up. Maybe it just looks weird to you?
04:28:749 (6,7,8) - uncomfortable angle Increased DS to 1.8 and moved out 04:28:918 (7) - so it feels more open.
05:04:749 (3,4,5,6,1) - weird pattern Not really. It can be read easily. You just don't see something like that in maps often.

GENERAL FEEDBACK
  1. you have a general grasp on flow, and intensity, but sometimes the DS is stagnant, and makes the map pretty stale
  2. try working on your map aesthetics too copy paste copy paste copy paste copy paste? hmm....
  3. pretty good map ʕ/ ·ᴥ·ʔ

good luck on rank!

TY ;)
Akitoshi
i highlighted from #modreqs for no reason (?)
it's just a quick mod from my first sight so no need to m4m with me

  1. the intro is kinda inconsistent with their rhythm/placement pattern tbh
  2. 00:02:027 (2,3,4) - vs 00:02:713 (6) - 1st example of inconsistency, you did triples at first section but you placed 1/4 reverse at second section, why not use the same placement at all? It's the intro so I don't think that you'll need a variation about this
  3. 00:03:055 (7,1) - swap NC as 00:03:055 - is the new measure
  4. 00:03:741 (2,3,4,5,6) - 1/4 rhythm in a row for only this part is kinda meh, you should use 1/4 rhythm at 00:03:398 - 00:04:084 - that you used to pick the rhythm from previous sections
  5. 00:21:913 (5) - kinda misleading direction, rotate something like this for better readability
  6. 00:27:377 (7) - slider-end for that strong sound on 00:27:549 - is kinda awkward as you put all circles at 00:26:349 (1,2,3,4,5,6) - also you did all circles at 00:23:606 (1,2,3,4,5,6,7,8) - so why not
  7. 00:30:120 (1,2) - swap NC, same reason as 00:30:463 - is the new measure on the main rhythm
  8. 00:32:520 (1,2) - the fact is those drum rhythm is still the same with 00:31:835 (1,2,3,4) - current one isn't even following those drums at all if you listen to the song carefully
  9. 00:34:577 (7,1) - 00:38:692 (8,1) - swap NC
  10. 00:38:692 (8,1,2,3,4,5,6,7,8) - this is really awkward as you used to put 1/2 sliders at the white tick, not on the red tick. Sure there's a sound on red ticks but in this case, your rhythm choice isn't consistent at all.
  11. 01:28:749 - actually this section would be better if you used lower SV and general spacings, but it will be painful to fix so ye w
  12. 02:48:311 (4,5) - same issue as earlier, this should be same rhythm with 02:47:625 (1,2) -
  13. briefly suggestion but yeah, your kiai should've have harder jumps, current spacings are kinda same with your other calm parts (ye giving a adjustment by the intensity is important)
goodluck
Topic Starter
Easy
Akitoshi's mod

Akitoshi wrote:

i highlighted from #modreqs for no reason (?)
it's just a quick mod from my first sight so no need to m4m with me

  1. the intro is kinda inconsistent with their rhythm/placement pattern tbh
  2. 00:02:027 (2,3,4) - vs 00:02:713 (6) - 1st example of inconsistency, you did triples at first section but you placed 1/4 reverse at second section, why not use the same placement at all? It's the intro so I don't think that you'll need a variation about this I agree that I could change that to a reverse for more consistency, but then I feel it would be too bland. In another situation, I might have changed this but due to the intros mapping being based on the drums, I chose to do stacks and reverse sliders and I personally think it's better to keep it the way it is. I don't see how I could change it. I certainly don't want both sections to be the same, but I appreciate the tip.
  3. 00:03:055 (7,1) - swap NC as 00:03:055 - is the new measure Fixed!
  4. 00:03:741 (2,3,4,5,6) - 1/4 rhythm in a row for only this part is kinda meh, you should use 1/4 rhythm at 00:03:398 - 00:04:084 - that you used to pick the rhythm from previous sections
  5. 00:21:913 (5) - kinda misleading direction, rotate something like this for better readability Changed it!
  6. 00:27:377 (7) - slider-end for that strong sound on 00:27:549 - is kinda awkward as you put all circles at 00:26:349 (1,2,3,4,5,6) - also you did all circles at 00:23:606 (1,2,3,4,5,6,7,8) - so why not I see! I replaced the slider with 2 circles in a way that still flows and jumps into the next sliders nicely. ty ty ty
  7. 00:30:120 (1,2) - swap NC, same reason as 00:30:463 - is the new measure on the main rhythm Fixed
  8. 00:32:520 (1,2) - the fact is those drum rhythm is still the same with 00:31:835 (1,2,3,4) - current one isn't even following those drums at all if you listen to the song carefully I took another look and changed the slider so it fits the drum rhythm.
  9. 00:34:577 (7,1) - 00:38:692 (8,1) - swap NC Done.
  10. 00:38:692 (8,1,2,3,4,5,6,7,8) - this is really awkward as you used to put 1/2 sliders at the white tick, not on the red tick. Sure there's a sound on red ticks but in this case, your rhythm choice isn't consistent at all. I see what you mean, so I moved the rhythm on to the white ticks and corrected the hitsounds as needed.
  11. 01:28:749 - actually this section would be better if you used lower SV and general spacings, but it will be painful to fix so ye w I see what you mean, and it could be mapped with lower sv.. it might be even better, but I love the higher sv here and I rather keep it as it is. This is how want want it to stay.
  12. 02:48:311 (4,5) - same issue as earlier, this should be same rhythm with 02:47:625 (1,2) - Looked at the rhythm carefully, and it's not exactly the same, so I changed it into a similar pattern that fits the drums.
  13. briefly suggestion but yeah, your kiai should've have harder jumps, current spacings are kinda same with your other calm parts (ye giving a adjustment by the intensity is important) I will look over it.
goodluck
MoeAsuka
hi,m4m from my queue

[Ethereal]
00:25:320 (2) - ctrl+g? To use same direction of (1) like (3,4)
00:26:520 (2,4,6) - separate these?looks messy
00:27:549 (8) - here's downbeat so use a larger distance?like place at x:258 y;266
00:32:520 (1) - ctrl+g to make circle flow with previous note
01:26:520 (3,4,5,6,7,8) - I suggest youyuse triplet here and floolw some 1/2 sliders.There are sounds in red lines and sliders can follow the music better.
01:36:635 (8) - overlap a little more? looks like 1/2 now
01:50:006 (1,2,3,4) - I think here is hard to play.Use 1-4-2-3 flow or move down (4) a little maybe better
03:40:424 (1,2,3) - I don't like most of obtuse angle flow like this,it's uncomfortable to play,but it's up to you
03:57:890 (2,3,4,5,6,7,1,2,3,4) - somewhere like here have plenty of rhythms to mapping.Add 1/2 slider or triplet are both well.Use 1/2 jump here are so bad here.
04:09:119 (6) - should be placed at 04:09:033 -
04:08:004 - really big sound.Use two circle to make it clickable.I think 04:08:347 - should be a 1/2 slider to follow the music
05:13:490 (7) - Here you can use a 1/2 slider with 0.5x to follow the music

Good luck!
As your request,I will send message to you with my map.
Topic Starter
Easy
MoeAsuka's Mod

MoeAsuka wrote:

hi,m4m from my queue

[Ethereal]
00:25:320 (2) - ctrl+g? To use same direction of (1) like (3,4) Thought about it, but it feels better the way it is, and I rather not have the sliders go in one direction.
00:26:520 (2,4,6) - separate these?looks messy I can understand it looking messy in the editor, but it seems fine to me.
00:27:549 (8) - here's downbeat so use a larger distance?like place at x:258 y;266 Fixed!
00:32:520 (1) - ctrl+g to make circle flow with previous note Changed.
01:26:520 (3,4,5,6,7,8) - I suggest youyuse triplet here and floolw some 1/2 sliders.There are sounds in red lines and sliders can follow the music better.
01:36:635 (8) - overlap a little more? looks like 1/2 now I would rather not map too much here since the quiet build up is nice, but I will revisit this section and see if I can do better. ty for the suggestion.
01:50:006 (1,2,3,4) - I think here is hard to play.Use 1-4-2-3 flow or move down (4) a little maybe better The crossing of the circles here does feel better.
03:40:424 (1,2,3) - I don't like most of obtuse angle flow like this,it's uncomfortable to play,but it's up to you I think the flow here is fine.
I agree there is pressure, but I don't see anything too misleading.

03:57:890 (2,3,4,5,6,7,1,2,3,4) - somewhere like here have plenty of rhythms to mapping.Add 1/2 slider or triplet are both well.Use 1/2 jump here are so bad here. You're right! I remapped this part.
04:09:119 (6) - should be placed at 04:09:033 - wow... fixed. my bad
04:08:004 - really big sound.Use two circle to make it clickable.I think 04:08:347 - should be a 1/2 slider to follow the music I can picture it, but then the rest of the 2nd kiai counts as a mess, and you could be right. I might fix a few sections when I have time.
05:13:490 (7) - Here you can use a 1/2 slider with 0.5x to follow the music

Good luck!
As your request,I will send message to you with my map. I will mod your map asap! I'm sorry for the wait. :o
Nel Oderschvank
Hi! From #modreqs

Right here
* No big deal, but I really think it's more beautiful do stuffs like this: https://osu.ppy.sh/ss/10300255

* If you accept the suggestion above, would be interesting to do these modifications: https://osu.ppy.sh/ss/10300267 (rotate the end of the slider 00:02:713 (6) - ) and connect the end of the reverse slide 00:03:741 (4) - to this note 00:03:055 (1) - like this: https://osu.ppy.sh/ss/10300276

* 00:11:284 - Right here it starts an interesting sound that gain more intensity until get here: 00:22:235 - - you could something to represent this aswell, would be really nice. Maybe increasing the slide velocity? haha

* 00:23:263 (4) - I think this slide ugly, try to use the circular ou straight slides that you have used so far

* move 00:25:663 (3) - to x: 212; y: 56

* 00:26:006 (4) - ctrl g

* select these 00:26:520 (2,4,6) - notes and move 2 to x: 37; y: 205

* move 00:26:692 (3) - to x: 121; y: 59

* move 00:27:377 (7) - to x: 212; y: 56

* move 00:28:063 (2) - to x: 182; y: 208

* select the whole pattern 00:29:092 (1,2,3,4,5,1) - and move it until the 00:29:263 (2) - connects into the end of slide 00:28:406 (3) -

* move 00:30:120 (2) - to x: 224; y: 144

* move 00:31:492 (6) - to x: 168; y: 298 this way will respect the distances that you have used earlier.

* select the whole pattern 00:31:835 (1,2,3,4,5) - and move it until the 00:32:092 (3) - connects into the end of slide 00:31:492 (6) -

* move 00:32:520 (1) - to x: 177; y: 39

* move 00:32:863 (2) - to x: 175; y: 207

* move 00:33:206 (1) - to x: 251; y: 75

* 00:33:549 (2) - ctrl G

* move 00:34:235 (5) - to x: 341; y: 68

* move 00:34:406 (6) - to x: 388; y: 212

* move 00:36:977 (9) - to x: 372; y: 122

* move 00:37:835 (4) - to x: 339; y: 206

* move 00:41:092 (10) - to x: 274; y: 76

* move 00:42:292 (6,4) - to x: 226; y: 171

* 00:53:263 (1,2,3) - maybe like this? https://osu.ppy.sh/ss/10300335

* 00:56:692 (4,5) - and this: https://osu.ppy.sh/ss/10300339

* 00:58:749 (6) - and this: https://osu.ppy.sh/ss/10300346

* move 01:04:577 (5) - to x: 188; y: 136

* move 01:28:406 (5) - to x: 245; y: 82

* move 01:39:720 (1) - to x: 320; y: 222

* move 01:49:663 (4) - to x: 204; y: 70

* move 01:50:520 (4) - to x: 292; y: 276

* move 01:53:435 (5) - to x: 340; y: 60

* move 01:53:949 (7) - to x: 169; y: 62

* move 01:56:006 (4) - to x: 201; y: 67

* move 01:56:863 (8) - to x: 360; y: 112

* move 01:57:035 (9) - to x: 201; y: 67

* move 02:02:692 (2,5) - to x: 32; y: 240

* Well, I think you understand my point with all that moves xD

* I see what you did here 02:31:149 (1,2,3) - but you should continue here aswell 02:32:520 (5,6) - you know, another 1/1 slide to represent the vocal

* Well, for now that its. If I keep modding, I'll just keep spamming "move" and "move", haha
Topic Starter
Easy
Nel Oderschvank's Mod

Nel Oderschvank wrote:

Hi! From #modreqs

Right here* No big deal, but I really think it's more beautiful do stuffs like this: https://osu.ppy.sh/ss/10300255 ok

* If you accept the suggestion above, would be interesting to do these modifications: https://osu.ppy.sh/ss/10300267 (rotate the end of the slider 00:02:713 (6) - ) and connect the end of the reverse slide 00:03:741 (4) - to this note 00:03:055 (1) - like this: https://osu.ppy.sh/ss/10300276

* 00:11:284 - Right here it starts an interesting sound that gain more intensity until get here: 00:22:235 - - you could something to represent this aswell, would be really nice. Maybe increasing the slide velocity? haha I understand the point here, but I feel there is already enough pressure and the sv increases anyway after the opening. Good idea regardless

* 00:23:263 (4) - I think this slide ugly, try to use the circular ou straight slides that you have used so far I'll curve it some more but I want to keep this here for variety among the map. I don't want everything to be perfect.

* move 00:25:663 (3) - to x: 212; y: 56

* 00:26:006 (4) - ctrl g

* select these 00:26:520 (2,4,6) - notes and move 2 to x: 37; y: 205

* move 00:26:692 (3) - to x: 121; y: 59

* move 00:27:377 (7) - to x: 212; y: 56

* move 00:28:063 (2) - to x: 182; y: 208

* select the whole pattern 00:29:092 (1,2,3,4,5,1) - and move it until the 00:29:263 (2) - connects into the end of slide 00:28:406 (3) -

* move 00:30:120 (2) - to x: 224; y: 144

* move 00:31:492 (6) - to x: 168; y: 298 this way will respect the distances that you have used earlier. If I move this down I will lose some flow so no.

* select the whole pattern 00:31:835 (1,2,3,4,5) - and move it until the 00:32:092 (3) - connects into the end of slide 00:31:492 (6) -

* move 00:32:520 (1) - to x: 177; y: 39

* move 00:32:863 (2) - to x: 175; y: 207

* move 00:33:206 (1) - to x: 251; y: 75

* 00:33:549 (2) - ctrl G

* move 00:34:235 (5) - to x: 341; y: 68

* move 00:34:406 (6) - to x: 388; y: 212

* move 00:36:977 (9) - to x: 372; y: 122

* move 00:37:835 (4) - to x: 339; y: 206

* move 00:41:092 (10) - to x: 274; y: 76

* move 00:42:292 (6,4) - to x: 226; y: 171

* 00:53:263 (1,2,3) - maybe like this? https://osu.ppy.sh/ss/10300335

* 00:56:692 (4,5) - and this: https://osu.ppy.sh/ss/10300339

* 00:58:749 (6) - and this: https://osu.ppy.sh/ss/10300346

* move 01:04:577 (5) - to x: 188; y: 136

* move 01:28:406 (5) - to x: 245; y: 82

* move 01:39:720 (1) - to x: 320; y: 222

* move 01:49:663 (4) - to x: 204; y: 70

* move 01:50:520 (4) - to x: 292; y: 276

* move 01:53:435 (5) - to x: 340; y: 60

* move 01:53:949 (7) - to x: 169; y: 62

* move 01:56:006 (4) - to x: 201; y: 67

* move 01:56:863 (8) - to x: 360; y: 112

* move 01:57:035 (9) - to x: 201; y: 67

* move 02:02:692 (2,5) - to x: 32; y: 240

* Well, I think you understand my point with all that moves xD

* I see what you did here 02:31:149 (1,2,3) - but you should continue here aswell 02:32:520 (5,6) - you know, another 1/1 slide to represent the vocal

* Well, for now that its. If I keep modding, I'll just keep spamming "move" and "move", haha
I don't think I will be using everything in this mod, but I will see if I can sharpen things a little bit aesthetic wise. I appreciate the mod. ;)
Neutral
00:12:998 - The triple here seems kind weird and awkwardly spaced. I don't think there was another instance of any other triples like this so not sure why this one is like it.

From 02:38:026 to 02:58:426 it seems like you are focusing a lot on the vocals (unless the music provides some interesting section) so I feel like sliders on the following times make it play more natural

02:38:026
02:38:711
02:40:426
02:42:140
02:42:483
02:48:997
02:49:340

Ok done with that vocal section now on to the next one :D

03:21:910 I think this plays better with a slider
If you do go with a slider in the previous time making this 03:22:595 2 circles instead of a 3rd slider plays nice as well, but 3 sliders also makes sense with the vocals as well.
Same as above for 03:24:310 and 03:24:995
03:26:881 Slider
03:29:110 You can add a slider here to keep the flow going
03:36:310 Same as above
03:39:052 He dragged that syllable so slider fits nice here
03:40:081 Slider here for the purpose of not having to pause and flow better
04:00:290 and 04:00:547 you made repeaters for some reason, the other times the drums did this you made them 2 short sliders or 2 doubles which fit perfect to the drums.
05:04:061 The slider being under the circle here just plays a bit weird, maybe a different spot for it could be better

Overall a great map and plays very nice :3 hope to see this one ranked.
Jabba
hey

diff
00:00:313 - not really sure about the rhythm in this section, you have a simplified rhythm of 1/2 + 1/4 repeat but imo some variety wouldn't hurt. like, 00:00:570 - is a kinda loud sound so I'd map it, 00:01:170 - so is this but you have it mapped as a sliderend, etcetc
00:08:198 (4,3) - stack
00:09:913 (1,2) - those two can be doubles already imo since you've already introduced this rhythm
00:10:770 (3) - overmapped. also this whole stream is too spaced for such a quiet sound
00:15:913 (4,1) - the only time you use a stack like this
00:19:513 (1,2) - would make those two different since (2) is a different sound
00:20:541 (1,2) - too big of a jump for a buildup
00:26:349 (1,2,3,4,5,6) - kinda untidy, try to use symmetry or smth, right now it seems a bit cluttered up
00:27:377 (7,8) - those two could use more spacing though
00:29:949 (1,3) - swap NCs, there's no reason for (1) to be NCd
00:33:549 (2,6) - overlapss
00:33:206 (1,5) - stack those two
00:35:949 (6) - NC
00:42:635 (1,2) - swap NCs
k not gonna go any further bcs it would just repeat itself
first of all, recheck all NCs since sometimes you don't have a NC on a downbeat, in such a section only downbeats are worthy of NCing since every other sound is the same
second, overlaps and visuals - tidy those up a bit, try to use more patterns and not just random back-and-forths. e.g. 02:20:863 (3,4,5,6,1,2,3,4) - that's a good pattern visual-wise
this is such a repetitive song so try to stick to one general kind of patterning with some slight variations. right now you map literally the same sections in the song in different ways that have no correlation to each other and that's no good
third, spacing and flow - try to be consistent with those as well
00:53:777 (3,4) - stack pls
sliderart is good tho
01:32:520 (2,3) - not a good idea to stack those imo, (3) is a strong vocal line
speaking about rhythm in kiai - 01:54:806 (3) - this is the same as 01:53:092 (3,4) - but you map it as a slider, so I'd recommend to go over this as well
actually most of the rhythms here do not make any sense to me, like, the music repeats itself as well but you have a jump section and then a slider-only section? you can try to focus on sounds like those 01:56:177 - 01:56:349 - 01:56:692 - that'd be more consistent
same points apply to the whole diff since thE SONG IS SO REPETITIVE ARGHHHh
good luck!
newton-
uh hi, quick aes/flow/rhythm check
all of these are general points
also with pishifat reference videos to help with understanding and applying points!!

ethereal
  1. ctrl+shift+f is ur best friend when making streams, pls use it - a good way to make neat streams is to make generic 3 point sliders and stack them on top of each other to get the streamshape you want, then convert to stream
  2. 00:12:998 (2,3,4) - stuff like this could be made neater (https://www.youtube.com/watch?v=VD0HwSErWjw). having a pattern there that looks unintentionally off may detract from how appealing visuals are
  3. 00:05:113 (4,5) - using consistent slider angles helps. for example, the pattern on here would be a lot neater if these were either parallel or antiparallel. (https://www.youtube.com/watch?v=FCB5rLXqWKY - the one part about parallel objects)
  4. 00:09:398 (4,5,6) - pls refrain from using wide angled flow* unless ur using it to emphasize something consistently, wide-angled flow is usually uncomfy and usually the only way to justify the uncomfiness is if the wide angle is used as an emphasis concept
  5. 00:29:949 (1,3) - might wanna check nc issues too - these and stuff like this should be switched since most of your combos start on the downbeat. as such, to keep consistent, you might wanna nc every downbeat as well. (https://www.youtube.com/watch?v=neycvFQ5Ug4)
  6. 00:42:977 (3,4,5) - volume change is pretty jarring, might wanna raise volume. also nc 3 to indicate an sv change, along with other similar sv changes
  7. 00:51:549 (2) - overall i feel like the kiai doesnt follow the melody enough - there's usually a constant 1/2 synth beat, yet you choose to map them passively with 1/2 sliders instead of making them clickable (eg 01:54:120 (1,2,3) - ). on the contrary, when there are 1/1 breaks in the music, sometimes you map them using jumps instead of a 1/2 slider as the song would support (eg 01:54:806 (3,4) - , note how there's a prominent sound on the sliderend of 3 that's made less important than the sound on 4 due to it being mapped passively, contrary to the song). try to make all important sounds in the melody clickable - use 1/2 sliders for filler when you have a 1/1 gap. (https://www.youtube.com/watch?v=3BC_I2ufqC8 / https://www.youtube.com/watch?v=87CX7bxov7o)
  8. 00:41:435 (1,2,3,4,5,6,7) - ok structure, but how these jumps are arranged is contrary to the song - by making these triangles, you're implying that the beats go 1-2-3-1-2-3-1 instead of 1-2-3-4-1-2-3 like the song suggests. try to make your patterns structured in relation to how the song is structured. (eg triangle jumps for groups of 3, 1 2 jumps for groups containing even numbers, pentagons/stars for groups of 5, etc)
*as a corollary, switching repeatedly between sharp and wide angled flow at random doesnt do much for the sake of consistency, so i'd suggest you stick to 1 at a time instead of switching between them mid-pattern

don't hesitate to pm me ingame / on discord / on forum if you need clarifications / further advice
good luck!!
Topic Starter
Easy
Neutral's Mod

Neutral wrote:

00:12:998 - The triple here seems kind weird and awkwardly spaced. I don't think there was another instance of any other triples like this so not sure why this one is like it. ok. made it a normal triple

From 02:38:026 to 02:58:426 it seems like you are focusing a lot on the vocals (unless the music provides some interesting section) so I feel like sliders on the following times make it play more natural ok.

02:38:026
02:38:711
02:40:426
02:42:140
02:42:483
02:48:997
02:49:340

Ok done with that vocal section now on to the next one :D

03:21:910 I think this plays better with a slider agree.
If you do go with a slider in the previous time making this 03:22:595 2 circles instead of a 3rd slider plays nice as well, but 3 sliders also makes sense with the vocals as well.
Same as above for 03:24:310 and 03:24:995
03:26:881 Slider
03:29:110 You can add a slider here to keep the flow going
03:36:310 Same as above
03:39:052 He dragged that syllable so slider fits nice here For most of these comments on sliders for the vocals. I like stopping and starting again as it fits the vocals better. I tried sliders, but I don't think they are mandatory for the flow here.
03:40:081 Slider here for the purpose of not having to pause and flow better
04:00:290 and 04:00:547 you made repeaters for some reason, the other times the drums did this you made them 2 short sliders or 2 doubles which fit perfect to the drums. If you slow down at this point in the song, you will notice the drums here are a bit different than the rest of the song.
They go several times in a row as well as there being a dnb rhythm in the bg at this point in the song. Therefore, I see this ok to keep.

05:04:061 The slider being under the circle here just plays a bit weird, maybe a different spot for it could be better ok.

Overall a great map and plays very nice :3 hope to see this one ranked.

Jabba's Mod

Jabba wrote:

hey

diff
00:00:313 - not really sure about the rhythm in this section, you have a simplified rhythm of 1/2 + 1/4 repeat but imo some variety wouldn't hurt. like, 00:00:570 - is a kinda loud sound so I'd map it, 00:01:170 - so is this but you have it mapped as a sliderend, etcetc I have to say the rhythm of the opening is rather weird. If I mapped all of it, the section would be quite filling, and you wouldn't really have much breathing room. Also, the slider end does land on a kick but so do the others so it's consistent enough to be ok.
00:08:198 (4,3) - stack ok.
00:09:913 (1,2) - those two can be doubles already imo since you've already introduced this rhythm ok.
00:10:770 (3) - overmapped. also this whole stream is too spaced for such a quiet sound ok.
00:15:913 (4,1) - the only time you use a stack like this so?
00:19:513 (1,2) - would make those two different since (2) is a different sound Added NC for 2
00:20:541 (1,2) - too big of a jump for a buildup I have to agree.
00:26:349 (1,2,3,4,5,6) - kinda untidy, try to use symmetry or smth, right now it seems a bit cluttered up I was told in a recent mod about this as well, but I think this is symmetrical enough. The circles jump back and forth overlaying each other a little bit. I could be the perfect mapper and not do something like this and have the circles perfectly stack each other, but I don't see that happening here.
00:27:377 (7,8) - those two could use more spacing though I moved them enough to stack on the end of 00:28:063 (2) -
00:29:949 (1,3) - swap NCs, there's no reason for (1) to be NCd ok.
00:33:549 (2,6) - overlapss fixed.
00:33:206 (1,5) - stack those two ok.
00:35:949 (6) - NC ok.
00:42:635 (1,2) - swap NCs
k not gonna go any further bcs it would just repeat itself
first of all, recheck all NCs since sometimes you don't have a NC on a downbeat, in such a section only downbeats are worthy of NCing since every other sound is the same
second, overlaps and visuals - tidy those up a bit, try to use more patterns and not just random back-and-forths. e.g. 02:20:863 (3,4,5,6,1,2,3,4) - that's a good pattern visual-wise
this is such a repetitive song so try to stick to one general kind of patterning with some slight variations. right now you map literally the same sections in the song in different ways that have no correlation to each other and that's no good
third, spacing and flow - try to be consistent with those as well I will go over the map and tiddy it up on my own time.
00:53:777 (3,4) - stack pls ok.
sliderart is good tho
01:32:520 (2,3) - not a good idea to stack those imo, (3) is a strong vocal line I suppose that's what you think but I like the back and forth sliders here and I resolve to keep them.
speaking about rhythm in kiai - 01:54:806 (3) - this is the same as 01:53:092 (3,4) - but you map it as a slider, so I'd recommend to go over this as well
actually most of the rhythms here do not make any sense to me, like, the music repeats itself as well but you have a jump section and then a slider-only section? you can try to focus on sounds like those 01:56:177 - 01:56:349 - 01:56:692 - that'd be more consistent I will consider it.
same points apply to the whole diff since thE SONG IS SO REPETITIVE ARGHHHh
good luck!

newton's Mod

newton- wrote:

uh hi, quick aes/flow/rhythm check
all of these are general points
also with pishifat reference videos to help with understanding and applying points!!

ethereal
  1. ctrl+shift+f is ur best friend when making streams, pls use it - a good way to make neat streams is to make generic 3 point sliders and stack them on top of each other to get the streamshape you want, then convert to stream
  2. 00:12:998 (2,3,4) - stuff like this could be made neater (https://www.youtube.com/watch?v=VD0HwSErWjw). having a pattern there that looks unintentionally off may detract from how appealing visuals are Fixed this in a previous mod.
  3. 00:05:113 (4,5) - using consistent slider angles helps. for example, the pattern on here would be a lot neater if these were either parallel or antiparallel. (https://www.youtube.com/watch?v=FCB5rLXqWKY - the one part about parallel objects) Made them parallel.
  4. 00:09:398 (4,5,6) - pls refrain from using wide angled flow* unless ur using it to emphasize something consistently, wide-angled flow is usually uncomfy and usually the only way to justify the uncomfiness is if the wide angle is used as an emphasis concept I will consider it in maps I decide to create from now on but I feel this is ok to keep here. It doesn't neccessarily provide lots of strain.
  5. 00:29:949 (1,3) - might wanna check nc issues too - these and stuff like this should be switched since most of your combos start on the downbeat. as such, to keep consistent, you might wanna nc every downbeat as well. (https://www.youtube.com/watch?v=neycvFQ5Ug4) Fixed.
  6. 00:42:977 (3,4,5) - volume change is pretty jarring, might wanna raise volume. also nc 3 to indicate an sv change, along with other similar sv changes Fixed.
  7. 00:51:549 (2) - overall i feel like the kiai doesnt follow the melody enough - there's usually a constant 1/2 synth beat, yet you choose to map them passively with 1/2 sliders instead of making them clickable (eg 01:54:120 (1,2,3) - ). on the contrary, when there are 1/1 breaks in the music, sometimes you map them using jumps instead of a 1/2 slider as the song would support (eg 01:54:806 (3,4) - , note how there's a prominent sound on the sliderend of 3 that's made less important than the sound on 4 due to it being mapped passively, contrary to the song). try to make all important sounds in the melody clickable - use 1/2 sliders for filler when you have a 1/1 gap. (https://www.youtube.com/watch?v=3BC_I2ufqC8 / https://www.youtube.com/watch?v=87CX7bxov7o&#41;
  8. 00:41:435 (1,2,3,4,5,6,7) - ok structure, but how these jumps are arranged is contrary to the song - by making these triangles, you're implying that the beats go 1-2-3-1-2-3-1 instead of 1-2-3-4-1-2-3 like the song suggests. try to make your patterns structured in relation to how the song is structured. (eg triangle jumps for groups of 3, 1 2 jumps for groups containing even numbers, pentagons/stars for groups of 5, etc)
As per say to the 2 mods above, I will tiddy up my map and try to make it look nicer, but I will not make drastic changes. Also, you're saying that triangle mapping in a 1/4 rhythm song isn't going to work? Interesting... then why does it work here? am I supposed to put in square jumps or FILLER sliders instead? That would be rather boring and I plan on keeping the structure of my song if possible unless I'm bashed by mods many more times on the SAME topic. I have my own mapping style, and I want to be myself if I'm allowed.

*as a corollary, switching repeatedly between sharp and wide angled flow at random doesnt do much for the sake of consistency, so i'd suggest you stick to 1 at a time instead of switching between them mid-pattern

don't hesitate to pm me ingame / on discord / on forum if you need clarifications / further advice
good luck!!
YukiZura-
more v1 modding yayyy lol
form q :3

[Ethereal]
00:09:912 (1,2,3,4) - i dont like how this two is different , pick one what you want to saty with , my preference is 00:10:170 (3,4) - like this
00:14:713 (5,6,7) - why suddenly triple here , the rest is slider 00:12:655 (1,2,1) - , pls make the patern consistent for better visual
00:21:227 (1,2,3,4) - i would decrese the ds here cuz the sound is slowing a bit
00:42:292 (6,3) - stack them pls~~
04:07:147 (3,4,5,6,7) - not a good stream , improve the stream pls
04:32:175 (4,1) - improve this blanket
01:09:720 (4,1) - this two should be reverse slider because the sound in bounce back at the blue tick and it fit perfectly than just a slider and also this 01:20:692 (2) -
01:27:035 (1,2,3,4,5) - idk what in the world are you following here but , all the sound is on red tick not the white tick lol - move this all 01:27:035 (1,2,3,4,5) - to here 01:26:863 -
01:49:320 (3,4) - fix stack slider head with note pls~
02:59:626 (4) - should be distance for better emphasize and this note also move with the reverse slider and put it below the reverse slider , see the screenshot for better understanding xD

i guess thats all
wew goodluck
ShinodaYuu
Hi, from my queue
00:01:084 - Consider filling
00:01:770 - ^
00:02:455 - ^
00:06:570 - ^
00:07:255 - ^
and so on
00:15:913 (4,1) - Why did you stack these?
00:20:884 (1,2,3,4,1,2,3,4,1,2,3,4,5) - For each combo here make spacing equal to other notes in same combo
00:27:549 (8,1) - Here's a sudden change in a music, it would be nice if you have marked it somehow
00:32:520 (6) - End of slider represents nothing. I think you meant sound on 00:32:520 (6) - (1/6). Also reversion place is 00:32:520 (6) - (1/6)
00:42:806 (1,2,3,4) - Remove first three objects and start 4 on actual position of 1
02:09:035 (5,1) - Here's a sudden change in a music, it would be nice if you have marked it somehow
02:48:311 (4,5,6) - Gap is too big, nobody will read it as a 1/4
Topic Starter
Easy
YukiZura's mod

YukiZura- wrote:

more v1 modding yayyy lol
form q :3

[Ethereal]
00:09:912 (1,2,3,4) - i dont like how this two is different , pick one what you want to saty with , my preference is 00:10:170 (3,4) - like this idk what you're trying to mod here. I changed the 1/4 sliders to 2 double stacks and I don't see an issue.
00:14:713 (5,6,7) - why suddenly triple here , the rest is slider 00:12:655 (1,2,1) - , pls make the patern consistent for better visual I did the same double triplet thing one time earlier in the beginning at 00:04:427 (6,7,8,1,2,3) - example.
00:21:227 (1,2,3,4) - i would decrese the ds here cuz the sound is slowing a bit ok.
00:42:292 (6,3) - stack them pls~~ ok.
04:07:147 (3,4,5,6,7) - not a good stream , improve the stream pls I already tried to curve it as much as I can (from previous mods) and I'm not flipping any sliders around here. Seems fine honestly.
04:32:175 (4,1) - improve this blanket ok.
01:09:720 (4,1) - this two should be reverse slider because the sound in bounce back at the blue tick and it fit perfectly than just a slider and also this 01:20:692 (2) - I see how I could change this, but either works and before I filled this part of the song with sliders and mini sliders I did have reverse sliders. I prefer to keep this section of the song the way it is without much reverse / triple play.
01:27:035 (1,2,3,4,5) - idk what in the world are you following here but , all the sound is on red tick not the white tick lol - move this all 01:27:035 (1,2,3,4,5) - to here 01:26:863 - I have to agree it could go on red, but there isn't any obvious beat here since it's really just ambiance. I prefer to keep them on the white ticks so the player can get a sense of rhythm before the vocal section starts, leaving a better impact.
01:49:320 (3,4) - fix stack slider head with note pls~ ok.
02:59:626 (4) - should be distance for better emphasize and this note also move with the reverse slider and put it below the reverse slider , see the screenshot for better understanding xD Optional and I could create some drop flow here, but I'm not going for pressure at this point in the song.


i guess thats all
wew goodluck
ty :)

Milar001's Mod

Milar001 wrote:

Hi, from my queue
00:01:084 - Consider filling
00:01:770 - ^
00:02:455 - ^
00:06:570 - ^
00:07:255 - ^
and so on I could definitely put more triplets and reverse sliders in the beginning and I understand what you're trying to express but I feel there's already enough rhythm and I don't want to wear out anyone as soon as the song starts.
00:15:913 (4,1) - Why did you stack these? Variety. If this is deemed unrankable, and stacking at the end of a triple stream isn't ok, I'll make do and fix it, but I feel it should be fine.
00:20:884 (1,2,3,4,1,2,3,4,1,2,3,4,5) - For each combo here make spacing equal to other notes in same combo In a previous mod, a suggestion was made that I decrease the ds more, and I reshapped the stream. I could make them all the same ds, but it's not that kind of sound and it wouldn't leave as much of an impression.
00:27:549 (8,1) - Here's a sudden change in a music, it would be nice if you have marked it somehow I already marked it as well as I could by increasing the ds for more drop flow. Not doing anything drastic.
00:32:520 (6) - End of slider represents nothing. I think you meant sound on 00:32:520 (6) - (1/6). Also reversion place is 00:32:520 (6) - (1/6) The problem with this is the 2nd drop on the reverse of the slider is on a 1/3 beat and then the next is on a whole note which I already cover. I understand it feels a bit off, and I may change it to just a 1/3 slider with a circle on the next slider to compensate for it. We'll see if it works better or not. If I prefer to keep it the way it already is, I won't change anything but I'm still open to ideas.
00:42:806 (1,2,3,4) - Remove first three objects and start 4 on actual position of 1 I could just move 1 right on top of 4. It's only a 0.2 ds increase and it's a nice change to create a little more pressure before the calm section. Good idea.
02:09:035 (5,1) - Here's a sudden change in a music, it would be nice if you have marked it somehow Increased ds a little. That's the least I can do.
02:48:311 (4,5,6) - Gap is too big, nobody will read it as a 1/4 Decreased the ds here a little bit.
Lilyanna
General
soft-hitwhistle2.wav has more than 5ms delay, and needs to be at least 100ms long, try to fix this in a program like audacity, or try a different similar hitsound

Ethereal -


  1. 00:06:827 (4,5,6) - this is the only unstacked triple in this section, it seems random while the other rest same triple are stacked i suggest you stack these triple it will give a better play
  2. 00:09:570 (5,6) - i suggest you change these to a 1/2 slider since (6) is a barely audible sound, its no need for it to be clickable and yet spaced like that
  3. 00:10:170 (3,4) - this is not stacked perfectly, maybe its intentional but if it is i think its better if u stack it full like 00:09:912 (1,2) - or make the first double stacked like the second, either ways visually make them look consistent
  4. 00:10:513 - there is a beat here that can be mapped with adding a hitcircle there should do it, stack this 00:10:427 (5) - on the head of 00:10:598 (6) - and stack another circle 00:10:513 -
  5. 00:20:884 (1,2,3,4,1,2,3,4,1,2,3,4) - i see that the stream goes from spaced to less spaced, however, if it goes the other way would be better since it will fit better the intensity of the song, so decreasing the stream spacing gradually would be better
  6. 00:21:913 (5,1) - i hope u are aware that two objects at the same tick is unrankable, maybe u accidentally did it , remove two repeats from this 00:21:913 (5) - in order for it to not overlap the next object in the track line
  7. 00:26:692 (3) - stack 3 on the tail of 00:25:663 (3) - like you did here 00:26:006 (4,2) - to have a cleaner pattern
  8. 00:28:406 (3,2) - you can do same stack here so visually would look nice
  9. 00:32:092 (3,7,8) - this overlap is unappealing imo, can move 00:32:749 (7,8) - a little to the left that way wont overlap (3)
  10. 00:09:912 (1,2) - this is a 1/6 stack that visually look like 1/4 its possible for players to be tricked by this, try a different stack something like this http://puu.sh/zvwBV/5691318c58.jpg that hint players its a 1/6 not a 1/4
  11. 00:40:064 (6) - seems like you forgot to new combo here, add nc to be consistent in the map
  12. 00:42:806 (1) - the clap hs dont fit in here, try finish hitsound w/ drum additions i believe that sound fits way better w/ the bg music
  13. 00:42:977 (2,3,4) - in this section silencing both heads, slides and slider tails is pretty much unrankable i suggest you increase the volume to 25% at least on the head
  14. 00:42:977 (2,3) - 00:45:720 (1,2) - adding whistle on the heads of these sliders, and any similar ones along the map will fit the music pretty well, it will support that bg sound since its not very recognizable
  15. 00:53:263 (1,3) - this overlap is not so appealing, how about you ctrl H this slider 00:53:263 (1) - and move it here http://puu.sh/zvxEu/c45b37b8be.jpg
    it would look more neat and wont overlap the slider's art body
  16. 00:53:777 (3) - the loop slider can be better, by making the path more clear and the hole more visible http://puu.sh/zvxRT/ace709ea22.jpg
  17. 01:21:120 - it sound like there is a sound here where u can add a hitcircle that u can stack w/ 01:21:035 (3) - imo fits better u should also check similar sections where u must add a note there too
  18. 01:27:035 (1,2,3,4,5) - personally, i dont think the jumps hitcircles fits here, the music barely audible at this point i believe a spinner would fit better
  19. 01:41:777 (7) - a 1/1 slider would fit better here since it kinda sounds like 01:41:092 (5) - and there is no clickable vocal here 01:42:120 -
  20. 01:44:520 (5,6) - same thing goes here 1/1 since the vocal "hi" and "bye" stands better as a 1/1 slider
  21. 02:38:006 - i suggest you add to this section triplets you can hear them and add them like u did in the intro, for example this 1/2 slider 02:38:711 (4) - it either can be 1/4 repeat once or a triple and so on
  22. 03:20:005 (4,5,6) - this flow is kind of weak it has no movement changes for such strong beats, compared to the other jumps you could stack this 03:20:349 (6) - with 03:21:206 (3) - to fix it, and give it a right/left movement
  23. 03:26:024 (7,8) - in the map so far you never did this stack, it just feels random i think it would be better if u stack 03:26:367 (8) - on top of 03:26:881 (1) - it would give that similar pauses u done here 03:27:738 (5,1) -
  24. 03:50:004 (1,2,3,4,5,1,2,3,4,5) - tbh these streams feels overmapped, you can hear the drums through them not as 1/4 the drums lands on the first note and the last note of the stream, which make it seem overdone tbh i suggest you keep mapping it like 03:44:518 (1,2,3,4,5,6,7,8) - and so on ,like here 03:54:804 (4,5,6,7,8,9,10,11) - the stream makes sense because there is 1/4 beats , drums in every 1/4 snap but the other one dont
  25. 04:51:375 (7) - object here is not snapped, remove it and redo a 1/6 repeat 6 times

overall, the map is okay, it needs few adjustment and rhythm consistency, i hope my mod was helpful. good luck.
Topic Starter
Easy
Lilyanna's Mod

Lilyanna wrote:

General
soft-hitwhistle2.wav has more than 5ms delay, and needs to be at least 100ms long, try to fix this in a program like audacity, or try a different similar hitsound Fixed

Ethereal -


  1. 00:06:827 (4,5,6) - this is the only unstacked triple in this section, it seems random while the other rest same triple are stacked i suggest you stack these triple it will give a better play It's intentional that this is a mini triple around the back of the 00:06:484 (3) - slider. I see what you mean,
    but I prefer to keep it this way.

  2. 00:09:570 (5,6) - i suggest you change these to a 1/2 slider since (6) is a barely audible sound, its no need for it to be clickable and yet spaced like that ok.
  3. 00:10:170 (3,4) - this is not stacked perfectly, maybe its intentional but if it is i think its better if u stack it full like 00:09:912 (1,2) - or make the first double stacked like the second, either ways visually make them look consistent Fixed.
  4. 00:10:513 - there is a beat here that can be mapped with adding a hitcircle there should do it, stack this 00:10:427 (5) - on the head of 00:10:598 (6) - and stack another circle 00:10:513 - good idea.
  5. 00:20:884 (1,2,3,4,1,2,3,4,1,2,3,4) - i see that the stream goes from spaced to less spaced, however, if it goes the other way would be better since it will fit better the intensity of the song, so decreasing the stream spacing gradually would be better I agree
  6. 00:21:913 (5,1) - i hope u are aware that two objects at the same tick is unrankable, maybe u accidentally did it , remove two repeats from this 00:21:913 (5) - in order for it to not overlap the next object in the track line fixed. I am aware and somehow I missed it.
  7. 00:26:692 (3) - stack 3 on the tail of 00:25:663 (3) - like you did here 00:26:006 (4,2) - to have a cleaner pattern ok
  8. 00:28:406 (3,2) - you can do same stack here so visually would look nice ok
  9. 00:32:092 (3,7,8) - this overlap is unappealing imo, can move 00:32:749 (7,8) - a little to the left that way wont overlap (3) ok
  10. 00:09:912 (1,2) - this is a 1/6 stack that visually look like 1/4 its possible for players to be tricked by this, try a different stack something like this http://puu.sh/zvwBV/5691318c58.jpg that hint players its a 1/6 not a 1/4 I think you linked the wrong time here. Unsure where the issue is at.
  11. 00:40:064 (6) - seems like you forgot to new combo here, add nc to be consistent in the map fixed
  12. 00:42:806 (1) - the clap hs dont fit in here, try finish hitsound w/ drum additions i believe that sound fits way better w/ the bg music nice idea.
  13. 00:42:977 (2,3,4) - in this section silencing both heads, slides and slider tails is pretty much unrankable i suggest you increase the volume to 25% at least on the head I raised the last volume tick to 20% instead of 15%. I think that should be ok.
  14. 00:42:977 (2,3) - 00:45:720 (1,2) - adding whistle on the heads of these sliders, and any similar ones along the map will fit the music pretty well, it will support that bg sound since its not very recognizable The general clap sound is a smaller jingle and I rather start showing the whistle hitsound when the vocals start for more impact instead of overusing it in the calm section. I realize that I need to add some kind of guidance in the ambience part, so I did make some changes.
  15. 00:53:263 (1,3) - this overlap is not so appealing, how about you ctrl H this slider 00:53:263 (1) - and move it here http://puu.sh/zvxEu/c45b37b8be.jpg
    it would look more neat and wont overlap the slider's art body I don't agree with the positioning you thought of, but I made my own corrections so it overlaps more neatly. I moved it some.
  16. 00:53:777 (3) - the loop slider can be better, by making the path more clear and the hole more visible http://puu.sh/zvxRT/ace709ea22.jpg I don't really want to change the slider much, but I will change the pathing so going into the circle feels nicer.
  17. 01:21:120 - it sound like there is a sound here where u can add a hitcircle that u can stack w/ 01:21:035 (3) - imo fits better u should also check similar sections where u must add a note there too I see what you mean, but it goes back a little further into the music and just adding it here would make this inconsistent. The hums are more prevalent than the rising bells you can hear in the background. I still do my best to keep mind to detail.
  18. 01:27:035 (1,2,3,4,5) - personally, i dont think the jumps hitcircles fits here, the music barely audible at this point i believe a spinner would fit better My personal opinion is that putting a spinner here would be ok if it was longer, but there's a short space here with ambiance before the vocals start. I put circles on the white ticks to "get ready" for the next part of the song. I've also considered moving them to red ticks from a previous mod,
    but then it just feels off. If it's still too hard to understand the concept of why that is there, and a spinner is a MUST, I will do it at a later time.

  19. 01:41:777 (7) - a 1/1 slider would fit better here since it kinda sounds like 01:41:092 (5) - and there is no clickable vocal here 01:42:120 - fixed
  20. 01:44:520 (5,6) - same thing goes here 1/1 since the vocal "hi" and "bye" stands better as a 1/1 slider fixed
  21. 02:38:006 - i suggest you add to this section triplets you can hear them and add them like u did in the intro, for example this 1/2 slider 02:38:711 (4) - it either can be 1/4 repeat once or a triple and so on The vocals are more outstanding in this section and there's a pulsing bass in the bg.
    I could map it like the beginning, but it wouldn't sit well with me since I'm already mapping most of the song like that. Change is ok.

  22. 03:20:005 (4,5,6) - this flow is kind of weak it has no movement changes for such strong beats, compared to the other jumps you could stack this 03:20:349 (6) - with 03:21:206 (3) - to fix it, and give it a right/left movement Changed the jump pattern, but not to your suggestion. Also did some more decent stacking as well since I noticed an overlap.
  23. 03:26:024 (7,8) - in the map so far you never did this stack, it just feels random i think it would be better if u stack 03:26:367 (8) - on top of 03:26:881 (1) - it would give that similar pauses u done here 03:27:738 (5,1) - ahh.. so I could switch them around and still go with the vocals, but I feel having the circle after the slider at the end works better. It's just a matter of preference.
  24. 03:50:004 (1,2,3,4,5,1,2,3,4,5) - tbh these streams feels overmapped, you can hear the drums through them not as 1/4 the drums lands on the first note and the last note of the stream, which make it seem overdone tbh i suggest you keep mapping it like 03:44:518 (1,2,3,4,5,6,7,8) - and so on ,like here 03:54:804 (4,5,6,7,8,9,10,11) - the stream makes sense because there is 1/4 beats , drums in every 1/4 snap but the other one dont I have to agree that I could do the same thing the entire section or something similar, but these streams aren't really overmapping. It's covering the rhythm still,
    and it's a change in the vocals so why not? That's all.

  25. 04:51:375 (7) - object here is not snapped, remove it and redo a 1/6 repeat 6 times Should be fixed.

overall, the map is okay, it needs few adjustment and rhythm consistency, i hope my mod was helpful. good luck.
Yahuri
General
some of the sections i can't hear the hitsounds at all. there's no point in hitsounding it if you can't hear it. judging on ur hitsounds, i'd say use to 40% volume minimum (unless its necessary u silence it). the hitsounds in the kiai definitely need to be louder, it sounds kinda dull with weak hitsounds
ex. 00:42:806 (1,2,3) - 03:21:910 -
01:52:749 - theres a nice strong beat here so i definitely recommend trying to get a custom hitsound for that

Ethereal
00:06:827 (4,5,6) - 00:15:741 (2,3,4) - not quite getting how u decided to use these patterns. they aren't stacked like other patterns so its a big aesthetic contrast, but i dont see a big reason why you would need to do that.
00:15:913 (4,1) - there's no 1/2 stacking anywhere else so far so why do u need it here?
00:38:006 (5,6,7,1) - movement angle here is oddly obtuse compared to previous movement patterns, i suggest using more acute angles
00:43:320 (3,4) - overlap here looks awkward. might look better if u completely overlap the tail of 4 with the sliderbody of 3
00:48:292 (6,2) - blanket on the first red anchor 2 not quite polished. might also look cooler if you blanket the last red anchor on 6.
00:53:777 (3,4) - perfect overlap would look better
00:59:263 (8,1) - based on the visual spacing earlier in this section, this looks too close, space it out more.
01:01:320 (2,3) - make perfect overlap
01:00:635 (1,3) - stack?
01:02:006 (3,5) - overlap looks kinda icky
could look way cooler if you use the same curve angle on the first segment of 3, and the first segment of 2
tldr; for the slider section it seems you're using a mix of complete overlaps and blankets. but you need to remember that there are other elements which may hinder the aesthetic, so make sure those don't get in the way (in this case, some overlaps which are not complete overlaps, as well as a little bit of visual spacing).
01:29:435 (3) - u can add NC here for big white tick emphasis
01:32:520 (2,3) - why this pattern? its a huge contrast to the rest of the section
01:36:292 (7,8) - would be better as just a 1/1 slider imo, this section isnt that intense and u dont use this rhythm anywhere else
02:15:806 (5) - there isnt rly anything specific i can pick out here, its mostly just noise. i would delete this circle
02:31:149 (1,3) - seems to follow vocals better, though you haven't done this anywhere else. you should probably keep the rhythm consistent, so either turn this into more 1/2 or add in more 1/1 elsewhere for vocals.
02:38:026 - u miss out on a lot of the blue tick drums in this section, u should map those imo
03:57:204 (2,3,4) - like in the beginning, idk why this pattern is here
04:40:747 - music begins fading around here. you can fade out the hitsound volume as well (after you make all the hitsounds louder, ofc). you should also start making the jumps smaller.
05:02:004 (5,1) - might be cool to stack these because of the stop in music. the tail of 5 also shares the same sound as 1. (like this 05:12:975 (6,7))

good luck!
Topic Starter
Easy
Yahuri's Mod

Yahuri wrote:

General
some of the sections i can't hear the hitsounds at all. there's no point in hitsounding it if you can't hear it. judging on ur hitsounds, i'd say use to 40% volume minimum (unless its necessary u silence it). the hitsounds in the kiai definitely need to be louder, it sounds kinda dull with weak hitsounds
ex. 00:42:806 (1,2,3) - 03:21:910 - ok.
01:52:749 - theres a nice strong beat here so i definitely recommend trying to get a custom hitsound for that Will consider it.

Ethereal
00:06:827 (4,5,6) - 00:15:741 (2,3,4) - not quite getting how u decided to use these patterns. they aren't stacked like other patterns so its a big aesthetic contrast, but i dont see a big reason why you would need to do that. Trying something different. I just turned both in to stacks for consistency since others have mentioned these issues as well. Consider it fixed.
00:15:913 (4,1) - there's no 1/2 stacking anywhere else so far so why do u need it here? As seen above, the issue is fixed.
00:38:006 (5,6,7,1) - movement angle here is oddly obtuse compared to previous movement patterns, i suggest using more acute angles ok.
00:43:320 (3,4) - overlap here looks awkward. might look better if u completely overlap the tail of 4 with the sliderbody of 3 fixed
00:48:292 (6,2) - blanket on the first red anchor 2 not quite polished. might also look cooler if you blanket the last red anchor on 6. ok
00:53:777 (3,4) - perfect overlap would look better done
00:59:263 (8,1) - based on the visual spacing earlier in this section, this looks too close, space it out more. I agree
01:01:320 (2,3) - make perfect overlap ok
01:00:635 (1,3) - stack? ok.
01:02:006 (3,5) - overlap looks kinda icky Did my best to stack them and make it look more appealing.
could look way cooler if you use the same curve angle on the first segment of 3, and the first segment of 2
tldr; for the slider section it seems you're using a mix of complete overlaps and blankets. but you need to remember that there are other elements which may hinder the aesthetic, so make sure those don't get in the way (in this case, some overlaps which are not complete overlaps, as well as a little bit of visual spacing).
01:29:435 (3) - u can add NC here for big white tick emphasis sounds good
01:32:520 (2,3) - why this pattern? its a huge contrast to the rest of the section Since this pattern was been commented on several times and I see a solution, I removed it by changing the slider placement. Please see updated version for new results.
01:36:292 (7,8) - would be better as just a 1/1 slider imo, this section isnt that intense and u dont use this rhythm anywhere else True,
but I like the flick aspect here. True this section isn't rhythm heavy but if it proves to be a problem, I will put an EASIER TO PLAY 1/1 slider down.

02:15:806 (5) - there isnt rly anything specific i can pick out here, its mostly just noise. i would delete this circle ok
02:31:149 (1,3) - seems to follow vocals better, though you haven't done this anywhere else. you should probably keep the rhythm consistent, so either turn this into more 1/2 or add in more 1/1 elsewhere for vocals. I see what you mean, but it's the end of the section and I think this pattern wraps it up well enough. I don't prefer to use it elsewhere though.
02:38:026 - u miss out on a lot of the blue tick drums in this section, u should map those imo Possibly, but I think focusing on the vocals is more important as in the rest of the song I'm focusing on the d&b rhythm usually.
03:57:204 (2,3,4) - like in the beginning, idk why this pattern is here I believe this is fine here. I'm not really overmapping anything and putting a stack here when everything else is already stacking would be a boring way to map. If I have a better idea, I will change things up some.
04:40:747 - music begins fading around here. you can fade out the hitsound volume as well (after you make all the hitsounds louder, ofc). you should also start making the jumps smaller. good suggestion
05:02:004 (5,1) - might be cool to stack these because of the stop in music. the tail of 5 also shares the same sound as 1. (like this 05:12:975 (6,7)) ok

good luck! Thank you
coco
00:05:113 (4,5) - 00:16:084 (1,2) - kinda .-. to read, looks like 1/4 gap. would just make them doubles like u did at 00:09:912 (1,2,3,4) -

generally in first section rhythm seems pretty random
for example 00:06:484 (3) - is mapped with 1/2 slider but 00:07:855 (3) - is with a repeating 1/4
another: 00:03:055 (1,2) - this one is 2 circles vs all the other ones which r a 1/2 slider
overall intro could have a more consistent rhythm. i understand minor variations r ok, i do that too, but in the examples i gave (and few others) some emphasis and rhythm density is being affected as well

00:19:855 (1) - remove nc
00:20:198 (2,3,4) - could do this to make movement a bit nicer and looks better too
00:27:377 (7,8) - ur mapping these drum beats the same way as ur mapping 00:27:035 (5,6) - (with top->down vertical jumps). similar sounds should be mapped with similar patterns, different sounds should be mapped with different patterns. kinda like what u did at 02:08:520 (3,4,5) -
00:46:406 (3) - doesnt the sound start on 00:46:235 -
generally for the slider art section i think the transitions are too dense for such a calm section. i would leave it to at most having one click in between each slider, or even have none
01:36:635 (8,9,1) - (1) has lower spacing than (9) which is misplaced emphasis. i would do this

the kiai has a bit of room for more interesting rhythms, versus just the constant 1/2 spam

03:50:004 (1,2,3,4,5,1,2,3,4,5) - again with the rhythm consistency thing. pls dont just throw in a random stream when u have it nowhere else

aesthetics could be worked on as well

map rn isnt ready for rank, and truth is it may not be for a long time. but don't let that discourage u, sometimes it's better to let go and move on. this way u wont be stuck trying to polish a map that at its core isnt quite at ranking standards yet.

sorry if the tone of this mod sounded a little bit harsh!! i just wanna put my thoughts forward bluntly
if u ever have mapping questions feel free to message me, good luck!!
Topic Starter
Easy
cococolaco's Mod

cococolaco wrote:

00:05:113 (4,5) - 00:16:084 (1,2) - kinda .-. to read, looks like 1/4 gap. would just make them doubles like u did at 00:09:912 (1,2,3,4) -
But then this part of the song would be too dense since there's more stacks than usual. I don't see a need to change it.
generally in first section rhythm seems pretty random
for example 00:06:484 (3) - is mapped with 1/2 slider but 00:07:855 (3) - is with a repeating 1/4 For anyone doing future mods on this map and looking back at this comment, the beginning of the map isn't mapped with the same rhythm over and over again. Going back and forth between stacks,
reverse sliders, and 1/4 sliders is fine. I can fix consistency issues if any are pointed out.

another: 00:03:055 (1,2) - this one is 2 circles vs all the other ones which r a 1/2 slider There's a big beat on 00:03:055 (1) - which is why I did 2 circles instead of a slider since this is more clickable.
overall intro could have a more consistent rhythm. i understand minor variations r ok, i do that too, but in the examples i gave (and few others) some emphasis and rhythm density is being affected as well

00:19:855 (1) - remove nc Was told in a previous mod to do this since they are 2 different sounds, but I'll take it back for the sake of consistency.
00:20:198 (2,3,4) - could do this to make movement a bit nicer and looks better too I did something similar which flows better. These are the kinds of comments that make the world a better place. The kind that bring joy to mappers that want to learn what they did wrong.
00:27:377 (7,8) - ur mapping these drum beats the same way as ur mapping 00:27:035 (5,6) - (with top->down vertical jumps). similar sounds should be mapped with similar patterns, different sounds should be mapped with different patterns. kinda like what u did at 02:08:520 (3,4,5) - There is a big beat on 00:27:377 (7) - hence why I use bigger spacing and wider movement.
00:46:406 (3) - doesnt the sound start on 00:46:235 - no.. please listen more closely
generally for the slider art section i think the transitions are too dense for such a calm section. i would leave it to at most having one click in between each slider, or even have none
01:36:635 (8,9,1) - (1) has lower spacing than (9) which is misplaced emphasis. i would do this Another good observation *claps*

the kiai has a bit of room for more interesting rhythms, versus just the constant 1/2 spam This is a jump map with d&b rhythm mixed in.
I have my own mapping style, and you have yours. I don't mean to be harsh either, and I could be more interesting. I could give up and remap this at a later time, but I don't disagree with how I mapped this song. Maybe I'm just being oblivious, however, at the same time.. everyone has their own point of view.
Thank you for your suggestion.. :|


03:50:004 (1,2,3,4,5,1,2,3,4,5) - again with the rhythm consistency thing. pls dont just throw in a random stream when u have it nowhere else I will say this AGAIN, and express why this stream here is ok. Unlike the kiais and earlier sections in the track, the vocals and the d&b rhythm are going at the same time here. Unlike the beginning of the song, I do NOT want to use constant slider stack rhythm and I think some streams are ok.

aesthetics could be worked on as well I agree hence why I'm asking for mods and polishing this "horrible" map

map rn isnt ready for rank, and truth is it may not be for a long time. but don't let that discourage u, sometimes it's better to let go and move on. this way u wont be stuck trying to polish a map that at its core isnt quite at ranking standards yet. I know this map isn't ready for ranking, and maybe I'm just wasting my time. I was told off already by one other person, and I'm sure there are plenty of others like you that can't accept anything that's not perfect or different. However, I WILL NOT GIVE UP. I have resolved to see this map till the very end if I can take it somewhere even if it means lots of work. 15 mods.. 20 mods... 30 mods... 50 mods... I don't care how many it takes to correct what I did wrong in this map. If something I did is that inconsistent and triggering enough to lead to multiple people commenting on it, I will change it of course unless there's something else similar that I can do which we can all agree on.

sorry if the tone of this mod sounded a little bit harsh!! i just wanna put my thoughts forward bluntly It's ok. I'm USED to it.
if u ever have mapping questions feel free to message me, good luck!!
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