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HO-KAGO TEA TIME - Gohan wa Okazu

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Topic Starter
Kilabarus

DeRandom Otaku wrote:

Hi
Popping because of the thing written in bold
[Easy]
  1. 00:49:563 (3) - 00:54:615 (3) - Whats the point in making those sliders here when you muted their heads in the end. tbh a single circle would work also and its gonna make the strong sound on 00:49:563 - feel a lot more drastic because in that case the beat on 00:49:721 - would'nt get anything so all the emphasis will go for 00:49:563 - Agree with suggestion about green lines, but disagree with suggestion about making simple circles, because I'm following vocal here
  2. 00:59:826 (2) - Better to end it on 01:00:773 - and make 01:01:089 - clickable because the sound here stands out even more than 00:59:826 - 00:58:563 - etc Agree, but I ended it on 01:00:931 - it's shouldn't be a big deal I think
[TheMefisto]
  1. 00:49:405 (4) - The fact that the vocal on 00:49:563 - doesn't get to be clickable but the vocal on 00:49:405 - does is pretty bad ,objectively speaking.
    The vocal on 00:49:563 - is definitely louder, has much more intensity, has a cymbal crash too so giving it lesser emphasis than 00:49:405 - is meh
    00:54:458 (4) - same Did there circle+slider, should be good now
You can call sahuang for rebub. gl
Thx

Kencho wrote:

[wajinshu's Insane!!]
  1. 00:01:563 (1) - Mute the sliderend please (Add a 5% volume green timing line)Fixed
  2. 00:06:616 (1) - Same^ Fixed
  3. 00:28:879 (3,4,5,1) - The shape of pattern looks bad Fixed
  4. 00:41:352 (3) - 00:42:615 (3) - 00:43:405 (1) - 00:47:036 (1) - 00:52:089 (1) - Mute the sliderend for all of these Fixed


[Fanteer's Extra!!]
  1. 00:19:089 (5,6) - No need to avoid stack problem here because in HR mods it will be strange. Actually I don't see anything strange by looking map with HR because previous slider is fully faded away by the time these 2 circles is gonna turn up, so I will keep it

[Tea Time!!]
  1. 00:43:089 (5,1) - There are 1/1 empty beat but the spacing are too close. Well I suggest you to stack 00:43:089 (5) - with 00:43:405 (1) - Stack is meh, made bigger spacing by blanketing 00:43:405 (1) - with 00:43:879 (1) -
  2. 00:47:826 (4,5,6) - I feels a bit flow break in this pattern. Change the slider to a curve shape should be better. Don't think flow it broken here + aesthetically I simply don't know how to place a curved slider here
  3. 00:53:194 (6) - Also this ^ Tho here I can blanket it, so yea, changed
  4. 01:00:300 (6,7,8) - No need to avoid stack problem here because in HR mods it will be strange. So just stack on 00:59:510 (5) - is ok or you can make some movement streams as well. Same thing as in the Fanteer's diff
No problem in lower difficulties, poke me when you ready
Thank you!! Double checking everything now :)
Kencho
Looks good
Rebubbled!
sahuang
seems good now, qualified.
Underforest
gratz
Topic Starter
Kilabarus
Thanks Kencho, sahuang and all GD makers for making pp possible!

Why didn't I get any notification about it??????
RockStyle
GZ man, deserved!
Lasse
how are things like 00:48:458 (1,2,1,2) - 00:53:510 (1,2,1,2) - justified in any way, there is nothing even supporting 1/2 rhythm but you spam high spacing jumps?

also armin's diff looks like it was mapped with cs 4 and then changed to 2.5, it feels horribly cluttered and not like it was designed around the cs in any way...

wajinshu's Insane!!
00:58:246 (2) - this is unsnapped (sliderend)
A r M i N

Lasse wrote:

also armin's diff looks like it was mapped with cs 4 and then changed to 2.5, it feels horribly cluttered and not like it was designed around the cs in any way...
It actually was not mapped in CS4, the cluttered visuals are do to the fact that this diff of mine is already 8+Months old. So back in the day I just didn't have the same mapping abilities as today. I can see why you want to complain about the quality, but lets be real it's nothing game breaking right haha :3 thanks for understanding <3
Nao Tomori
it sucks but its old so its ok!!!!
A r M i N

Naotoshi wrote:

it sucks but its old so its ok!!!!
Topic Starter
Kilabarus
Maybe you guys should write an actual mod if you find something wrong with certain difficulty?

Lasse wrote:

how are things like 00:48:458 (1,2,1,2) - 00:53:510 (1,2,1,2) - justified in any way, there is nothing even supporting 1/2 rhythm but you spam high spacing jumps?
I got 2 reasons for doing this kind of stuff here:
1) It is supported by same sounds as on 00:46:563 (3,4,5) - but they are lowered in the song to emphasize vocal sounds, and there is from what my 2nd reason goes:
2) As the song is lowering these sounds and emphasizing vocals, I do the same in my map. Like if you map these vocals by 1/2 sliders that would be 100x worse emphasizing vocals in any way, which is bad as it is not reflecting changings in the music

Tho I got some ideas for better jumps in kiai section and I will remap it a bit while disqualified

Lasse wrote:

wajinshu's Insane!!
00:58:246 (2) - this is unsnapped (sliderend)
Sure
Mao
dq'd on request
Ascendance

A r M i N wrote:

Lasse wrote:

also armin's diff looks like it was mapped with cs 4 and then changed to 2.5, it feels horribly cluttered and not like it was designed around the cs in any way...
It actually was not mapped in CS4, the cluttered visuals are do to the fact that this diff of mine is already 8+Months old. So back in the day I just didn't have the same mapping abilities as today. I can see why you want to complain about the quality, but lets be real it's nothing game breaking right haha :3 thanks for understanding <3
this is the worst mentality i've seen in a while, if you know it sucks, how can you live with the fact that you're pushing it for the public to see? if i hated something i mapped, i'd be ashamed to expect others to enjoy it
A r M i N
Sure thing, I can remap it no problem. But here I need to always think about the mapper. Imagine you raking your 3rd set, and then this one kid comes along and wants to all of the sudden remap his diff. I would be kinda pissed, since this diff has to be modded again and that would take some time. Also masha needs to msg kencho, he needs to check that diff again, then sahuang. So if Masha says that all this won't be a problem for him, I'll begin working on it tomorrow. Sorry for causing controversy, have a nice day o/ ^^
Shmiklak
Weird thing tbh. I would really agree with Ascendance, but I see your point of view and I don't want to take a part in this piece of shit so gl with redisqualifying
Topic Starter
Kilabarus
How to be Shmiklak
1. Set nickname "Shmiklak"
2. Get hated
3. "Why do I getting hated?"
4. Rename to "Marvollo"
5. Get hated
6. "Why do I still getting hated?"
7. Rename back to "Shmiklak"
8. "I think that ... but I don't want to take a part in this piece of shit"
9. "Why do I still getting hated?"
Shmiklak
haha, nice meme dude :)
Topic Starter
Kilabarus
Thx :)

Tho Armin decided to remap his diff so everything should be okay
A r M i N
Alright, let's go now :3
Topic Starter
Kilabarus
Talked to pishi about timing, he thinks that it is fine.

So yea, let's go now
vanucik
маша ну ты лох конешно..... . .
а паста прикольная
Topic Starter
Kilabarus

vanucik wrote:

маша ну ты лох конешно..... . .
а паста прикольная
Ты чё тут накакал своими точками, а ну убери живо!
vanucik

MashaSG wrote:

vanucik wrote:

маша ну ты лох конешно..... . .
а паста прикольная
Ты чё тут накакал своими точками, а ну убери живо!
нет!!!!
Kencho
Rebubbled!
Frostium
Can you buff these jumps 00:48:458 (1,2,1,2,1,2,3) - to be more like 00:53:510 (1,2,1,2,1,2,3) - ?
Topic Starter
Kilabarus

09kami wrote:

No
e: I just don't see a point in doing so
tatemae
классненькая хорошейская крутяцкая картецкая блин
кд плз
sahuang
Final try
Topic Starter
Kilabarus
Uhhhhhhh
Fycho
Hi MashaSG, I think you missed a "!" in source since this song is orignally from けいおん!!.
Topic Starter
Kilabarus
no way

e.: Can we leave it as it is? I think this is really minor issue and it can be accepted like in this map here ( p/5604149 )
Fycho
Missing a space is a mirror issues, while incorrect source needs to be fixed.

Edit: requalified
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