[General]
Spread:You do realize you need more diffs right? xD you need at least 2 more diffs, one 2ish* and another one 3ish*.
Metadata: add Iselin Solheim Electro house synthpop chillstep (iselin solheim is the girl who is singing and the other tags are genres)
[Normal]
- 00:44:849 (1) - this was triggering me a bit because it doesn't ''fit'' the clean structure you had so far you know? it looks a bit crooked in the playfield. Try the follow:
- 00:36:668 (1,2,3,1,2,3,4,1,2,3,4) - Pull all of these just a little to the right (a few mm of non-ds change will affect nothing in this case, don't worry)
- 00:44:849 (1) - Ctrl + shift + R and then rotate is 25° clockwise
-00:44:849 (1) - place him at x=84|y=76. what do you think about the looks now? This way your structure gets more consistent ^^
- 00:46:895 - I think it would be way better if you place something here and also have a clikable note for 00:47:577 - which then will make a way more awesome break than what you currently have (which I'm sure someone will point out over and over again soon hehe)
- 01:09:395 (1) - will feel better if this finishes at 01:11:440 - which is a strong sound. That or remove spinner and put notes in here :p
- 01:13:486 (3) - It's okay how it is on your idea, this is just another option: It will get a bit more loyal to the music and sound better if you make him 1/2. With 3/4 it feels and sounds a bit unnatural for the structure and rythm you used so far since there's an important sound you usually follow on the 1/2
- 01:18:940 (3) - same as above and I would point again all the other sliders that are the same as these. You could also make those changes but leave the 3/4 for the second half of the last kiai just for a bit more of variation since that last half feels ''different'' from the other ones, it's also an option.
- 01:35:304 (2) - delete this one and copy-paste 01:33:940 (1) -
- 01:47:577 (1) - err, this one was too big I guess LOL, I highly suggest a ctrl + G and then place it just a bit more far to make the DS consistent with the other ones (01:44:849 (1,2) - and 01:42:122 (1,2) - for example). Adittionaly you would have to ctrl + G 01:48:941 (2) - to keep your pattern idea ^^
- 02:14:849 (1) - I would suggest the same as the previous spinner :p
[Melody]
- 00:28:486 (1,2) - for the current flow speed and SV you're using, this distance is too small, it feels awkward because there's a huge change of speed on the cursor of the player based on the interval time(you can easily check this by just looking at the distance the distance snap recomends, which you got right at 00:54:395 (4,5) - and onwards), another way to notice this is a DS inconsistency is by checking your other patterns like 00:38:712 (7,8) - that have a similar DS but it's a 1/4. It plays better on the 1/4 because the speed of the player makes it a good flow without any ''forced pause movements''. Few options are: stack the head of the next slider that has this 1/2 pause on the tail of the previous slider or you could simply increase the Distance(the easiest option that will not hurt your map structure that much)
- 00:46:213 (5,6) - here is even more inconsistent because the DS is way smaller. That will be the last time I'll point this because I think you got my point already hehe
- 01:07:349 (3,4) - this 3/4 is unexpected at this build up, if you really want to keep it I suggest you stack it's tail to the head of 01:07:690 (4) -
- 01:19:622 (8,9) - toooo small compared to all the other ones you did on the same sound, I suggest you increase it's distance. same goes for 01:30:702 (9) -
- 01:53:031 (1) - huh...unexpected spiner appears hehehe, no lazyness pls xDDD i'm sure at some point everyione will tell you to map this because this spinner doesn't really represents anything at this point. Specially because of this 01:52:349 (5,6) - which you always used to make a transition and the big white tick there needs something clickable
- 02:05:985 (5,6) - ctrl + g on both sliders for a better playability just like you did before? This straight line flow hurts like hell the aim, specially on this flow heavy style of mapping
- 02:12:803 (3,4) - same as the other 3/4 i mentioned. Although I still think it's better for you to make them 1/2 like the song suggests
- 02:13:486 (5,6) - err, they gotta be 1/2 too hehehe it's a huge inconsistency on rythm and intensity
- 02:25:076 (8,9) - On this case you ''can'' keep this DS because the flow angle doesn't hurt the aim unlike the ones in the first kiai that were in straight line making that bad impact on aiming
- 02:30:702 (9) - ctrl + shift + R and rotate 25° + adjust new angle blanket ? will keep DS consistent and play/feel, look better overall
- 02:35:985 (8,9) - gotta fix the DS, the straight movement here will hurt the aim speed like hell just like the first kiai, if you fix it on the same way I asked on the first kiai it will play and feel better
- 02:40:758 (4) - NC for the new SV
- 02:41:952 - based on what you suggested rythmically on the beginning of this second half of the kiai + what is seen after, I feel like you forgot a note here to keep the constant rythm, it won't play bad, don't worry...I suggest placing a single note at x212|y208
- 02:46:895 (7,8) - This DS kinda ruins the flow you were having so far on the 2nd half, again because of the movement angle...02:51:497 (5,6) - here it's ''ok'' because of the curve, but in the case of that 7,8 really straight with that hurting curve to the right, doesn't feel good
- 03:00:872 (1) - The change of volumes are actually on every 1/1, it won't change much, but if you want to be a bit more loyal musically, lowering volume on every 1/1 will be godtier
[Final notes]
Good map Overal, just need more diffs and polishing on some DS intensities and few movements choices on Melody. If you think my mod was helpfull feel free to ask more whenever possible
peace