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Alan Walker - Sing Me To Sleep

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Topic Starter
Lilyanna
This beatmap was submitted using in-game submission on Friday, April 7, 2017 at 11:53:19 PM

Artist: Alan Walker
Title: Sing Me To Sleep
Tags: add Iselin Solheim Electro house synthpop chillstep
BPM: 88
Filesize: 6707kb
Play Time: 03:05
Difficulties Available:
  1. Melody (4.05 stars, 421 notes)
  2. Normal (1.72 stars, 198 notes)
Download: Alan Walker - Sing Me To Sleep
Information: Scores/Beatmap Listing
---------------
Hard by Namki
normal me (done)
insane me (done)
hitsounds by me (done)
anna apple
reborted
Wishkey
o/

Timing stuff, some snappings and aethetics irc stuff edited log for most relevant issues:
17:18 *Lilyanna is listening to [https://osu.ppy.sh/b/1252019 Alan Walker - Sing Me To Sleep]
17:18 Lilyanna: is this doubled?
17:19 Wishkey: yeah :p
17:21 Wishkey: ah yeah doubled throughout
17:22 Wishkey: gotta 88 that
17:23 Lilyanna: all map?
17:23 Wishkey: yep
17:32 Lilyanna: is this too big?
17:32 Lilyanna: http://puu.sh/v1ftI/c1bd00e957.png
17:33 Wishkey: yep unfortunatly
17:33 Wishkey: 1920x1080 I think is max
17:36 Lilyanna: i have one more question
17:36 Lilyanna: :c
17:36 Wishkey: :r
17:36 Lilyanna: 01:19:807 - these sounds now on blue :o
17:37 Lilyanna: anyways 00:51:227 - are these 1/4?
17:41 Wishkey: nope those are 1/3
17:41 Wishkey: or like now 1/6 snap with new BPM
17:41 Lilyanna: ye 1/6 now xd
17:41 Lilyanna: even the one i showd u?
17:42 Wishkey: hmm yeah think so
17:42 Wishkey: your offset is slightly off so, so not that clear
17:42 Wishkey: 6668 offset
17:43 Wishkey: yeah pretty clear now 1/6
17:44 Wishkey: also with these on blues 01:19:793 (9) -
17:44 Lilyanna: also do u think too repetative?
17:44 Wishkey: yeah blue fits you can hear main beats are on whites so just guitar tahts a bit off-rythm
17:45 Wishkey: seems fine to me tbh
17:45 Lilyanna: one last question i promis
17:45 Lilyanna: 02:45:545 (3,4,5) - aestheticly good?
17:46 Wishkey: song is kinda repetitve and I don't notice anything copy pasted direcly all minor changes wich is good imo
17:46 Wishkey: eeuh I've seen ranked maps with a lot worse :p
17:46 Lilyanna: and one last i swear 02:32:420 (4,5,6) - i tried change this with a triple does it fit also?
17:47 Wishkey: I'd gone for this for example visually but really minor so no big deal https://osu.ppy.sh/ss/7678667
17:48 Wishkey: yep trip fits clear 1/4 beats so should be good

GL lily! :D
Firetruck
pls no animu
Topic Starter
Lilyanna

Firetruck wrote:

pls no animu
give me good bg ;w;
Seto Kousuke
yo, from my Modding Queue without a self esteem :cry:

Mod
[General]
Spread:You do realize you need more diffs right? xD you need at least 2 more diffs, one 2ish* and another one 3ish*.

Metadata: add Iselin Solheim Electro house synthpop chillstep (iselin solheim is the girl who is singing and the other tags are genres)


[Normal]
  1. 00:44:849 (1) - this was triggering me a bit because it doesn't ''fit'' the clean structure you had so far you know? it looks a bit crooked in the playfield. Try the follow:
    - 00:36:668 (1,2,3,1,2,3,4,1,2,3,4) - Pull all of these just a little to the right (a few mm of non-ds change will affect nothing in this case, don't worry)
    - 00:44:849 (1) - Ctrl + shift + R and then rotate is 25° clockwise
    -00:44:849 (1) - place him at x=84|y=76. what do you think about the looks now? This way your structure gets more consistent ^^
  2. 00:46:895 - I think it would be way better if you place something here and also have a clikable note for 00:47:577 - which then will make a way more awesome break than what you currently have (which I'm sure someone will point out over and over again soon hehe)
  3. 01:09:395 (1) - will feel better if this finishes at 01:11:440 - which is a strong sound. That or remove spinner and put notes in here :p
  4. 01:13:486 (3) - It's okay how it is on your idea, this is just another option: It will get a bit more loyal to the music and sound better if you make him 1/2. With 3/4 it feels and sounds a bit unnatural for the structure and rythm you used so far since there's an important sound you usually follow on the 1/2
  5. 01:18:940 (3) - same as above and I would point again all the other sliders that are the same as these. You could also make those changes but leave the 3/4 for the second half of the last kiai just for a bit more of variation since that last half feels ''different'' from the other ones, it's also an option.
  6. 01:35:304 (2) - delete this one and copy-paste 01:33:940 (1) -
  7. 01:47:577 (1) - err, this one was too big I guess LOL, I highly suggest a ctrl + G and then place it just a bit more far to make the DS consistent with the other ones (01:44:849 (1,2) - and 01:42:122 (1,2) - for example). Adittionaly you would have to ctrl + G 01:48:941 (2) - to keep your pattern idea ^^
  8. 02:14:849 (1) - I would suggest the same as the previous spinner :p
[Melody]
  1. 00:28:486 (1,2) - for the current flow speed and SV you're using, this distance is too small, it feels awkward because there's a huge change of speed on the cursor of the player based on the interval time(you can easily check this by just looking at the distance the distance snap recomends, which you got right at 00:54:395 (4,5) - and onwards), another way to notice this is a DS inconsistency is by checking your other patterns like 00:38:712 (7,8) - that have a similar DS but it's a 1/4. It plays better on the 1/4 because the speed of the player makes it a good flow without any ''forced pause movements''. Few options are: stack the head of the next slider that has this 1/2 pause on the tail of the previous slider or you could simply increase the Distance(the easiest option that will not hurt your map structure that much)
  2. 00:46:213 (5,6) - here is even more inconsistent because the DS is way smaller. That will be the last time I'll point this because I think you got my point already hehe
  3. 01:07:349 (3,4) - this 3/4 is unexpected at this build up, if you really want to keep it I suggest you stack it's tail to the head of 01:07:690 (4) -
  4. 01:19:622 (8,9) - toooo small compared to all the other ones you did on the same sound, I suggest you increase it's distance. same goes for 01:30:702 (9) -
  5. 01:53:031 (1) - huh...unexpected spiner appears hehehe, no lazyness pls xDDD i'm sure at some point everyione will tell you to map this because this spinner doesn't really represents anything at this point. Specially because of this 01:52:349 (5,6) - which you always used to make a transition and the big white tick there needs something clickable
  6. 02:05:985 (5,6) - ctrl + g on both sliders for a better playability just like you did before? This straight line flow hurts like hell the aim, specially on this flow heavy style of mapping
  7. 02:12:803 (3,4) - same as the other 3/4 i mentioned. Although I still think it's better for you to make them 1/2 like the song suggests
  8. 02:13:486 (5,6) - err, they gotta be 1/2 too hehehe it's a huge inconsistency on rythm and intensity
  9. 02:25:076 (8,9) - On this case you ''can'' keep this DS because the flow angle doesn't hurt the aim unlike the ones in the first kiai that were in straight line making that bad impact on aiming
  10. 02:30:702 (9) - ctrl + shift + R and rotate 25° + adjust new angle blanket ? will keep DS consistent and play/feel, look better overall
  11. 02:35:985 (8,9) - gotta fix the DS, the straight movement here will hurt the aim speed like hell just like the first kiai, if you fix it on the same way I asked on the first kiai it will play and feel better
  12. 02:40:758 (4) - NC for the new SV
  13. 02:41:952 - based on what you suggested rythmically on the beginning of this second half of the kiai + what is seen after, I feel like you forgot a note here to keep the constant rythm, it won't play bad, don't worry...I suggest placing a single note at x212|y208
  14. 02:46:895 (7,8) - This DS kinda ruins the flow you were having so far on the 2nd half, again because of the movement angle...02:51:497 (5,6) - here it's ''ok'' because of the curve, but in the case of that 7,8 really straight with that hurting curve to the right, doesn't feel good
  15. 03:00:872 (1) - The change of volumes are actually on every 1/1, it won't change much, but if you want to be a bit more loyal musically, lowering volume on every 1/1 will be godtier ;)
[Final notes]
Good map Overal, just need more diffs and polishing on some DS intensities and few movements choices on Melody. If you think my mod was helpfull feel free to ask more whenever possible :P

peace :roll:
Topic Starter
Lilyanna

Seto Kousuke wrote:

yo, from my Modding Queue without a self esteem :cry:

Mod
[General]
Spread:You do realize you need more diffs right? xD you need at least 2 more diffs, one 2ish* and another one 3ish*. yes i know x)i thought i get mods start from now before i get the gd xd

Metadata: add Iselin Solheim Electro house synthpop chillstep (iselin solheim is the girl who is singing and the other tags are genres) okay added


[Normal]
  1. 00:44:849 (1) - this was triggering me a bit because it doesn't ''fit'' the clean structure you had so far you know? it looks a bit crooked in the playfield. Try the follow:
    - 00:36:668 (1,2,3,1,2,3,4,1,2,3,4) - Pull all of these just a little to the right (a few mm of non-ds change will affect nothing in this case, don't worry)
    - 00:44:849 (1) - Ctrl + shift + R and then rotate is 25° clockwise
    -00:44:849 (1) - place him at x=84|y=76. what do you think about the looks now? This way your structure gets more consistent ^^ good fixed
  2. 00:46:895 - I think it would be way better if you place something here and also have a clikable note for 00:47:577 - which then will make a way more awesome break than what you currently have (which I'm sure someone will point out over and over again soon hehe)i added 1/2 before the downbeat but i would like to let the downbeat no object cuz it haz no beat if more point out ill change
  3. 01:09:395 (1) - will feel better if this finishes at 01:11:440 - which is a strong sound. That or remove spinner and put notes in here :p i want keep the spinner and its fine since its normal diff
  4. 01:13:486 (3) - It's okay how it is on your idea, this is just another option: It will get a bit more loyal to the music and sound better if you make him 1/2. With 3/4 it feels and sounds a bit unnatural for the structure and rythm you used so far since there's an important sound you usually follow on the 1/2 the rythm look fine to me the way it is xd
  5. 01:18:940 (3) - same as above and I would point again all the other sliders that are the same as these. You could also make those changes but leave the 3/4 for the second half of the last kiai just for a bit more of variation since that last half feels ''different'' from the other ones, it's also an option. but the strong sound are in the 1/4 ;w;
  6. 01:35:304 (2) - delete this one and copy-paste 01:33:940 (1) - fixed
  7. 01:47:577 (1) - err, this one was too big I guess LOL, I highly suggest a ctrl + G and then place it just a bit more far to make the DS consistent with the other ones (01:44:849 (1,2) - and 01:42:122 (1,2) - for example). Adittionaly you would have to ctrl + G 01:48:941 (2) - to keep your pattern idea ^^fixed
  8. 02:14:849 (1) - I would suggest the same as the previous spinner :p will think about this ;w;
[Melody]
  1. 00:28:486 (1,2) - for the current flow speed and SV you're using, this distance is too small, it feels awkward because there's a huge change of speed on the cursor of the player based on the interval time(you can easily check this by just looking at the distance the distance snap recomends, which you got right at 00:54:395 (4,5) - and onwards), another way to notice this is a DS inconsistency is by checking your other patterns like 00:38:712 (7,8) - that have a similar DS but it's a 1/4. It plays better on the 1/4 because the speed of the player makes it a good flow without any ''forced pause movements''. Few options are: stack the head of the next slider that has this 1/2 pause on the tail of the previous slider or you could simply increase the Distance(the easiest option that will not hurt your map structure that much) this is not ds inconsistency ;w; i intentiony increased spacing at more intens sounds for emphasize also the second part sounds more intents than the intro so also i used bigger consisntent spacing the whole part
  2. 00:46:213 (5,6) - here is even more inconsistent because the DS is way smaller. That will be the last time I'll point this because I think you got my point already hehe the is 1.0ds like rest of that section no reason to to make bigger since the music is fading going less intense
  3. 01:07:349 (3,4) - this 3/4 is unexpected at this build up, if you really want to keep it I suggest you stack it's tail to the head of 01:07:690 (4) - its not really need to stack since the ds shows its 1/6 since they are pretty much closed "overlaped"
  4. 01:19:622 (8,9) - toooo small compared to all the other ones you did on the same sound, I suggest you increase it's distance. same goes for 01:30:702 (9) - its not small since the jumps for emphasize done on 01:19:622 (8) - cuz that drum sound is stronger but i spaced them little more anyway xd
  5. 01:53:031 (1) - huh...unexpected spiner appears hehehe, no lazyness pls xDDD i'm sure at some point everyione will tell you to map this because this spinner doesn't really represents anything at this point. Specially because of this 01:52:349 (5,6) - which you always used to make a transition and the big white tick there needs something clickable ok ill change it xd but not now im lazy xD
  6. 02:05:985 (5,6) - ctrl + g on both sliders for a better playability just like you did before? This straight line flow hurts like hell the aim, specially on this flow heavy style of mapping i think it plays fine also i wanted to variate
  7. 02:12:803 (3,4) - same as the other 3/4 i mentioned. Although I still think it's better for you to make them 1/2 like the song suggests im sure they are 1/6 snaps xd
  8. 02:13:486 (5,6) - err, they gotta be 1/2 too hehehe it's a huge inconsistency on rythm and intensity i really mapped these on 25% so im sure :3
  9. 02:25:076 (8,9) - On this case you ''can'' keep this DS because the flow angle doesn't hurt the aim unlike the ones in the first kiai that were in straight line making that bad impact on aiming
  10. 02:30:702 (9) - ctrl + shift + R and rotate 25° + adjust new angle blanket ? will keep DS consistent and play/feel, look better overall fixed
  11. 02:35:985 (8,9) - gotta fix the DS, the straight movement here will hurt the aim speed like hell just like the first kiai, if you fix it on the same way I asked on the first kiai it will play and feel better fixed
  12. 02:40:758 (4) - NC for the new SV not rly notcicable
  13. 02:41:952 - based on what you suggested rythmically on the beginning of this second half of the kiai + what is seen after, I feel like you forgot a note here to keep the constant rythm, it won't play bad, don't worry...I suggest placing a single note at x212|y208 i changed the pâttern the repeat didnt fit there for me xd
  14. 02:46:895 (7,8) - This DS kinda ruins the flow you were having so far on the 2nd half, again because of the movement angle...02:51:497 (5,6) - here it's ''ok'' because of the curve, but in the case of that 7,8 really straight with that hurting curve to the right, doesn't feel good fixed the ds
  15. 03:00:872 (1) - The change of volumes are actually on every 1/1, it won't change much, but if you want to be a bit more loyal musically, lowering volume on every 1/1 will be godtier ;)
[Final notes]
Good map Overal, just need more diffs and polishing on some DS intensities and few movements choices on Melody. If you think my mod was helpfull feel free to ask more whenever possible :P

peace :roll:
thx for mod :)
-kevincela-
e
SPOILER
23:22 Lilyanna: :(
23:24 -kevincela-: oh yeah
23:24 -kevincela-: link the map
23:24 Lilyanna: :D
23:24 *Lilyanna is listening to [https://osu.ppy.sh/b/1252019 Alan Walker - Sing Me To Sleep]
23:26 *-kevincela- is listening to [https://osu.ppy.sh/b/1252019 Alan Walker - Sing Me To Sleep]
23:28 Lilyanna: zzz
23:29 -kevincela-: wait
23:32 -kevincela-: ok let me continue
23:34 Lilyanna: ye
23:34 Lilyanna: isnt repetative?
23:38 -kevincela-: 01:08:031 (5) - you should space it out and add a nc, as it is it's a bit confusing since of the different signatures
23:38 -kevincela-: nah i think it reflects the song well enough
23:39 Lilyanna: but its 1/6 spacing
23:39 -kevincela-: yeah but it's not a 1/6 click
23:39 -kevincela-: it's a hold
23:40 -kevincela-: the sudden change of spacing in the next 1/2 pattern could mess thing up
23:40 -kevincela-: just a slightly more spaced slider could work better
23:40 Lilyanna: i mean from here to
23:40 Lilyanna: 01:07:690 (4,5) -
23:40 -kevincela-: yeah exactly
23:41 Lilyanna: so i just space slider 5 and add nc
23:41 -kevincela-: yea
23:42 Lilyanna: ok
23:42 -kevincela-: 02:13:486 (5) - nc here as well
23:43 -kevincela-: 02:34:622 (4) - you forgot a clap at the start
23:44 -kevincela-: 02:44:168 (10) - i think having this 1/4 instead of 3/8 would make more sense, since the vocals land on 02:44:168 (10) - while there's nothing on the yellow tick
23:45 -kevincela-: 02:55:077 (9) - same
23:45 Lilyanna: ye fml xd
23:46 -kevincela-: 01:00:361 (4) - i'd rather move this at 01:00:418 - , the 1/6 beats are way stronger than the voice here
23:46 -kevincela-: same goes for 02:05:815 (4) -
23:46 -kevincela-: these are the mahor stuff
23:46 -kevincela-: *major
23:47 Lilyanna: can i do triple?
23:48 -kevincela-: wouldn't work i think, since it would become a 1/6 double
23:49 Lilyanna: ok
23:50 Lilyanna: post
MBmasher
mod queue

Normal
Really... CS4?
01:09:395 (1) - Definitely too short for a Normal diff.
02:14:849 (1) - ^
Other than CS4 and short spinners, the map looks great!

Melody
00:58:315 (6,1) - Shouldn't this be a 1/6 gap, I know there isn't a sound at 6 but it would still be less confusing
01:03:770 (6,1) - ^
01:18:258 (4,5,6) - Awkward jump, at least make the DS the same for both jumps.
01:40:588 (3,4) - 1/6 thing
02:18:087 (3,4) - could blanket better
02:40:077 (2) - Nc here, the slider before it is a completely different sound

Mapset looks great so far, gl! :D
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