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posted
This beatmap was submitted using in-game submission on 15 мая 2017 г. at 18:52:45

Artist: M2U
Title: Wicked Fate
Source: Deemo
Tags: m2ustudio rayark finshie myosotis nicode
BPM: 140
Filesize: 5330kb
Play Time: 01:44
Difficulties Available:
  1. Finshie's LV.7 (2,73 stars, 257 notes)
  2. LV.10 (4,09 stars, 464 notes)
  3. LV.4 (1,7 stars, 129 notes)


Download: M2U - Wicked Fate
Information: Scores/Beatmap Listing
---------------
Timing and mp3 stolen from Nerova Riuz GX's mapset
Background source
Metadata source


LV.7 by Finshie

Hitsounds by Touhou
posted
[
General
]

  1. Difficulty Spread : :thinking:
  2. Background : ok!
  3. Unsnapped objects : ok!
  4. Audio : ok!
  5. Metadata Issues : Artist should be: M2U. While the arrangement by M2U and nicode, the artist for the song is M2U. Nicode should be added to the tags (Also put in tags: Deemo Rayark)
  6. Combo Colors : Combo colour 1 really doesn't fit with the background
[
Difficulty
]
  1. Diff name feels weird to me but I don't really know why
  2. 00:03:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The way you overlap things in this jump section changes constantly. Having more structure to it would make it more clear how you are doing things
  3. 00:22:640 (2,3,4,5,6,7) - Move this to the left so 00:22:854 (4) - is under 00:22:319 (1) - tail. This makes a cool overlap, and you're already doing it on 00:27:462 (1,4) -
  4. 00:21:890 (5,6,1) - Scoot over 00:22:104 (6) - by 1 pixel (Don't ask me how I noticed it was off okay)
  5. 00:36:676 (1) - Stack this under 00:36:461 (4) - and same here 00:37:318 (5,1) - That actually makes it more readable (Also consider reducing stack leniency to 3)
  6. 00:39:676 (2,3,4,1) - Why no stacking here?
  7. 00:38:819 (1,2,3,4,5,6,1) - You don't do double streams in another place where it would fit except for here. It ends up making it feel out of place (You hear pishi faintly shouting "You are not HanzeR" in the distance)
  8. 00:41:176 (2) - The stream starts here 00:41:390 - in the song so the slider should end there
  9. 00:48:890 (4,5,1) - Make the spacing equal between these. You should also do the same in the other 3/4 slider parts
  10. 01:00:462 (4,1) - Increase the distance here. It could easily be misread as 1/4
  11. 01:39:890 (2,3,4,5,6) - Spacing is kind of through the roof here. It,s at least twice as anything else in the map, and comes at a time where the stream notes are kind of weak. The high spacing on 01:40:319 (6) - makes sense, but the stream is a bit too much
  12. You should really go back through the map and have clear rules as to how you are NC'ing. Right now it's a bit all over the place how you do it
  13. 01:41:283 (1) - Reduce the volume on the spinner's end (For those who don't use custom hitsounds)
Pretty short mod, but hopefully this helps. Good luck (:
posted
Celerih

celerih wrote:

[
General
]

  1. Difficulty Spread : :thinking:
  2. Background : ok!
  3. Unsnapped objects : ok!
  4. Audio : ok!
  5. Metadata Issues : Artist should be: M2U. While the arrangement by M2U and nicode, the artist for the song is M2U. Nicode should be added to the tags (Also put in tags: Deemo Rayark) - done
  6. Combo Colors : Combo colour 1 really doesn't fit with the background- changed this one
[
Difficulty
]
  1. Diff name feels weird to me but I don't really know why - this one is temporary, ill change it after i finish normal/hard
  2. 00:03:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The way you overlap things in this jump section changes constantly. Having more structure to it would make it more clear how you are doing things - done
  3. 00:22:640 (2,3,4,5,6,7) - Move this to the left so 00:22:854 (4) - is under 00:22:319 (1) - tail. This makes a cool overlap, and you're already doing it on 00:27:462 (1,4) - - done
  4. 00:21:890 (5,6,1) - Scoot over 00:22:104 (6) - by 1 pixel (Don't ask me how I noticed it was off okay) - done
  5. 00:36:676 (1) - Stack this under 00:36:461 (4) - and same here 00:37:318 (5,1) - That actually makes it more readable (Also consider reducing stack leniency to 3) - done, also reduced stack laniency
  6. 00:39:676 (2,3,4,1) - Why no stacking here? - stacked those
  7. 00:38:819 (1,2,3,4,5,6,1) - You don't do double streams in another place where it would fit except for here. It ends up making it feel out of place (You hear pishi faintly shouting "You are not HanzeR" in the distance) - changed to linear stream
  8. 00:41:176 (2) - The stream starts here 00:41:390 - in the song so the slider should end there - done
  9. 00:48:890 (4,5,1) - Make the spacing equal between these. You should also do the same in the other 3/4 slider parts - done
  10. 01:00:462 (4,1) - Increase the distance here. It could easily be misread as 1/4 - done
  11. 01:39:890 (2,3,4,5,6) - Spacing is kind of through the roof here. It,s at least twice as anything else in the map, and comes at a time where the stream notes are kind of weak. The high spacing on 01:40:319 (6) - makes sense, but the stream is a bit too much - reduced and also made spacing between those consistent
  12. You should really go back through the map and have clear rules as to how you are NC'ing. Right now it's a bit all over the place how you do it - done
  13. 01:41:283 (1) - Reduce the volume on the spinner's end (For those who don't use custom hitsounds) - done
Pretty short mod, but hopefully this helps. Good luck (: - Thanks for mod (:
posted
nice map
posted
Thanks
posted
Откуда вы только берётесь, такие талантливые :o
posted
Hi from my mod queue :-)

LV.3
01:31:747 (2) - This slider can be slightly adjusted to better blanket (1) for cleaner visuals.


LV.10
01:15:041 (1) - Needs snapping.
01:20:176 (11) - This slider skips a strong sound, see picture for an alternative example.

01:26:176 (4) - This slider hasn't had time to fade out and by the time 01:26:390 (1) is over the (4) is still there and looks confusing. "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in."
01:37:747 (1,2,1,2,1,2,3,4) - The spacing on the circles in this section change, but the song does not, so it should be more consistent. "Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly."

Nice maps, good luck! :-)
posted
the hardest 1
i'd recommend stackleniency 4, esp for this pattern: 00:36:247 (2,3,4,5) -
00:04:319 (1,3) - really think these should be spaced like 00:03:462 (1,3) - are
00:06:247 (2,4) - ^ similar idea. visually the overlaps are inconsistent imo (you also slight overlap here 00:05:176 (1,4) - so its definitely an established theme)
00:07:961 (2,4) - ^
00:10:962 (3) - would recommend same idea of slight overlap. this one is more just cause these are difficult to read like this
00:13:533 (7) - isnt evenly spaced between 00:12:890 (5,6) - and its triggering me : - D (also i think 6 should point straight at it)
00:16:212 (5) - this seems like its supposed to be 0.8x and not 0.7x
00:22:319 (1,2,3,4,5,6,7) - 00:27:462 (1,2,3,4,5) - these look very very similar visually but have different rhythms. i'd change this in some way. maybe NC 00:22:747 (3) - or just same stream starting tick for each. (see also: 00:41:177 (1,2,3,4,5,6,1) - ) i think the best solution is for 00:22:319 (1,2,3,4,5,6,7) - to have the stream start on white tick since you do that almost everywhere else (00:52:319 (4,5,6,7,8) - this stream sounds the same rhythmically, both have a sound on the blue tick before the white tick)
00:24:033 (1,2) - should end on blue tick like 00:17:176 (1,2) -
00:28:747 (1) - i'd move this down like ~3px just for a tad of visual clarity
00:36:247 (2,3,4,5) - just an idea but i think itd be cool if you kept the variable stream spacing for this part somehow by spacing 4,5 0.4x away. i really like it when you do use the idea in the map, it fits well
imo it fits better if you swap the 00:42:033 (1,2) - NCs for this section / bit
00:48:890 (4,5) - kinda sticks out visually. in other places you use the same shape for the second slider (like pitch fucker : - D) i think itd be good here, or otherwise just a different slider shape so they dont clash maybe
00:50:390 (3,4,5) - use 00:55:533 (3,4,5) - spacing
00:58:640 (2,3) - this stack is anticlimactic. i think it should be spaced, and maybe even bump up 00:57:890 (5,6,7,8,1) - spacing to match the 0.75x of this section
01:01:962 (2,3,4,5,6) - i feel like this stream should have the kickslider on 4 and the circle on 2. the kickslider feels out of place since usually the kickslider is mapped to two violin noises and not one (01:04:104 (5) - ). overall i think the choice of when to use kicksliders is inconsistent here (same with streamjumps but ill get to that next)
01:04:319 (6,7,8,9,1,2,3,4) - i feel like this should be a stream jump to match 01:07:747 (5,6,7,8,1,2,3,4) - . overall it feels random when you decide to use jumpstreams. i like the way you use them though, its well done
01:00:890 (5,6,7,8,1,2,3,4,1) - ^
01:14:604 (5,6,7,8,1,2,3,4) - ^
01:18:033 (7,8,9,10,1,2,3,4,1) - ^
01:06:033 (6) - NC?
01:11:176 (7) - NC? or 01:11:604 (11) - . cant tell if you are trying to NC every 2 beats or just whenever there is a 4-stream at the end of a measure. see: 01:17:819 (5,6,7,8,9,10,1,2,3,4,1) - . i could be missing something idk
01:19:533 (5,6,7,8,9,10,11) - evil for reading lol. i'd reshape the stack so that 01:19:961 (9) - overlaps instead of 5 or something since the spacing is super small and can read like a streamjump otherwise
01:20:176 (11) - dont like this, ignores the red tick sound
01:21:033 (4,5) - reads like 1/4 gap, space further from slider end
01:28:533 (2,4) - same as intro
01:30:033 (1,4) - ^
01:30:462 (3,3) - ^
01:34:319 (1,2) - feels weird that this is a right to left jump but all the others after are right to left
01:40:747 (1) - feel like this 1/1 slider should be 01:40:318 (6) - here instead (and maybe have it be a stream jump)

thats a long mod for that diff which is deceiving cause its actually really really good, i like it a lot. just suffers from some weird inconsistencies. i'm sure you can iron it out, its already very enjoyable

tha 1 in the middle (f/insh ee)
00:12:462 (2,3,4) - for this map i would have 3,4 not stack and instead be like 0.2x spacing. otherwise, they read like 1/2 since there are a ton of 1/2 stacks in the map. its pretty confusing how both 1/4 and 1/2 have a lot of stacks in the map, especially for a low level diff
00:22:747 (2) - 00:27:890 (3) - dont like this simplification, i think 2 repeats is better since you do it in the next section (00:34:747 (2) - 00:39:033 (4) - )
01:39:354 (4,1) - dont like this rhythm and especially not as a stack since 90% of people will read this as a 1/2 stack like elsewhere in the map. i'd recommend having a slider 01:38:604 (3) - start on this tail and revise rhythm in some way.
well made, not much to say

the muhfuckin EZ DIff
00:23:819 (2) - i think this is best represented with a slider starting on the previous white tick, this is a little tricky to read
00:17:176 (1,2,1,1,2,3,1) - hitsounding for this bit is real weird
01:00:033 (1,2) - 01:05:176 (1,2) - these rhythms should match (both violin streams start on the white tick these times). 01:00:033 (1,2) - should definitely be like 01:13:747 (1,2) -
01:06:890 (1,2) - ^

good luck my GUY
posted

dsco wrote:


tha 1 in the middle (f/insh ee)
00:12:462 (2,3,4) - for this map i would have 3,4 not stack and instead be like 0.2x spacing. otherwise, they read like 1/2 since there are a ton of 1/2 stacks in the map. its pretty confusing how both 1/4 and 1/2 have a lot of stacks in the map, especially for a low level diff i only used 1/2 stacks in the beginning since it kinda fits the song, the rest are all 1/4s. Also fixed the 1/4 spacing you mentioned.
00:22:747 (2) - 00:27:890 (3) - dont like this simplification, i think 2 repeats is better since you do it in the next section (00:34:747 (2) - 00:39:033 (4) - ) yea thats what i did first and i thought it looked weird so i kinda simplified it. Fixed for now.
01:39:354 (4,1) - dont like this rhythm and especially not as a stack since 90% of people will read this as a 1/2 stack like elsewhere in the map. i'd recommend having a slider 01:38:604 (3) - start on this tail and revise rhythm in some way. fixed. Made the previous slider 1/2 and add 3/4 slider to this part.
well made, not much to say

good luck my GUY


thanks for mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59604
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29283
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Wicked Fate
TitleUnicode:Wicked Fate
Artist:M2U
ArtistUnicode:M2U
Creator:Su1fu7
Version:Finshie's LV.6
Source:Deemo
Tags:m2ustudio NICODE Deemo Rayark Finshie Myosotis
BeatmapID:1272066
BeatmapSetID:591635

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rWtJmeU46HGA.png",0,0
//Break Periods
2,46519,52276
2,87662,93419
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3462,428.571428571429,4,2,0,70,1,0
17176,-111.111111111111,4,2,1,60,0,0
29176,-100,4,2,1,70,0,0
36033,-111.111111111111,4,2,1,60,0,0
42890,-100,4,2,1,70,0,0
46319,-111.111111111111,4,2,1,50,0,0
60033,-100,4,3,1,70,0,0
73747,-90.9090909090909,4,3,1,80,0,0
87462,-100,4,3,1,60,0,0
98176,-100,4,2,1,60,0,0
100854,-100,4,2,1,45,0,0
102033,-100,4,2,1,35,0,0
102890,-100,4,2,1,25,0,0
103747,-100,4,2,1,15,0,0
104604,-100,4,2,1,5,0,0


[Colours]
Combo1 : 140,46,0
Combo2 : 140,140,140
Combo3 : 63,102,129

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181,161,34319,6,0,L|117:159,1,65,8|0,0:0|0:0,0:0:0:0:
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303,315,55533,1,2,0:0:0:0:
303,315,55640,1,2,0:0:0:0:
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434,172,62069,1,2,0:2:0:0:
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122,194,63890,1,2,0:2:0:0:
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112,87,79212,1,0,0:0:0:0:
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156,164,82747,1,8,0:2:0:0:
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467,56,85319,2,0,L|467:141,1,71.5000021820069,8|0,0:2|0:2,0:2:0:0:
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302,154,86069,1,2,0:2:0:0:
302,154,86176,1,8,0:2:0:0:
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256,192,94319,12,0,97747,0:0:0:0:
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176,222,99033,2,0,P|225:232|286:213,1,97.5,2|0,0:0|0:0,0:0:0:0:
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398,34,100104,1,2,0:0:0:0:
398,34,100212,1,2,0:0:0:0:
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256,192,100854,12,0,104604,0:0:0:0:
posted
CircleFairy

CircleFairy wrote:

Hi from my mod queue :-)

LV.3
01:31:747 (2) - This slider can be slightly adjusted to better blanket (1) for cleaner visuals. -Done

LV.10
01:15:041 (1) - Needs snapping. -whoops, fixed
01:20:176 (11) - This slider skips a strong sound, see picture for an alternative example. -Changed to two kicksliders into circle
01:26:176 (4) - This slider hasn't had time to fade out and by the time 01:26:390 (1) is over the (4) is still there and looks confusing. "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in." -fixed this and similar to this one patterns
01:37:747 (1,2,1,2,1,2,3,4) - The spacing on the circles in this section change, but the song does not, so it should be more consistent. "Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly." Song gettin a bit more intance here and, in my opinion, slight spacing changes fit quite well here. Ill keep it as it is for now

Nice maps, good luck! :-) Thanks for mod (:
dsco

dsco wrote:

the hardest 1
i'd recommend stackleniency 4, esp for this pattern: 00:36:247 (2,3,4,5) -Done
00:04:319 (1,3) - really think these should be spaced like 00:03:462 (1,3) - are
00:06:247 (2,4) - ^ similar idea. visually the overlaps are inconsistent imo (you also slight overlap here 00:05:176 (1,4) - so its definitely an established theme)
00:07:961 (2,4) - ^ -Fixed all of these
00:10:962 (3) - would recommend same idea of slight overlap. this one is more just cause these are difficult to read like this -Done
00:13:533 (7) - isnt evenly spaced between 00:12:890 (5,6) - and its triggering me : - D (also i think 6 should point straight at it) whoops, fixed
00:16:212 (5) - this seems like its supposed to be 0.8x and not 0.7x -Fixed
00:22:319 (1,2,3,4,5,6,7) - 00:27:462 (1,2,3,4,5) - these look very very similar visually but have different rhythms. i'd change this in some way. maybe NC 00:22:747 (3) - or just same stream starting tick for each. (see also: 00:41:177 (1,2,3,4,5,6,1) - ) i think the best solution is for 00:22:319 (1,2,3,4,5,6,7) - to have the stream start on white tick since you do that almost everywhere else (00:52:319 (4,5,6,7,8) - this stream sounds the same rhythmically, both have a sound on the blue tick before the white tick) -applied, those parttern definetely works better when streams starts on white tick
00:24:033 (1,2) - should end on blue tick like 00:17:176 (1,2) - -Fixed
00:28:747 (1) - i'd move this down like ~3px just for a tad of visual clarity -apparently perfectly overlapped sliderbodies are unrankable :/ so i changed this pattern
00:36:247 (2,3,4,5) - just an idea but i think itd be cool if you kept the variable stream spacing for this part somehow by spacing 4,5 0.4x away. i really like it when you do use the idea in the map, it fits well -Changed thos sorry celerih i betrayed you ;_;
imo it fits better if you swap the 00:42:033 (1,2) - NCs for this section / bit -Done
00:48:890 (4,5) - kinda sticks out visually. in other places you use the same shape for the second slider (like pitch fucker : - D) i think itd be good here, or otherwise just a different slider shape so they dont clash maybe -Done
00:50:390 (3,4,5) - use 00:55:533 (3,4,5) - spacing -Done
00:58:640 (2,3) - this stack is anticlimactic. i think it should be spaced, and maybe even bump up 00:57:890 (5,6,7,8,1) - spacing to match the 0.75x of this section -Applied both of those suggestions
01:01:962 (2,3,4,5,6) - i feel like this stream should have the kickslider on 4 and the circle on 2. the kickslider feels out of place since usually the kickslider is mapped to two violin noises and not one (01:04:104 (5) - ). overall i think the choice of when to use kicksliders is inconsistent here (same with streamjumps but ill get to that next) -Applied, but i used second kickslider instead of circle since theres kinda extended sound
01:04:319 (6,7,8,9,1,2,3,4) - i feel like this should be a stream jump to match 01:07:747 (5,6,7,8,1,2,3,4) - . overall it feels random when you decide to use jumpstreams. i like the way you use them though, its well done
01:00:890 (5,6,7,8,1,2,3,4,1) - ^
01:14:604 (5,6,7,8,1,2,3,4) - ^
01:18:033 (7,8,9,10,1,2,3,4,1) - ^ -Fixed all of those
01:06:033 (6) - NC? -Yes please
01:11:176 (7) - NC? or 01:11:604 (11) - . cant tell if you are trying to NC every 2 beats or just whenever there is a 4-stream at the end of a measure. see: 01:17:819 (5,6,7,8,9,10,1,2,3,4,1) - . i could be missing something idk -I tried to nc only major spacing changed in streams, but i guess i might go back to just ncing every downbeat
01:19:533 (5,6,7,8,9,10,11) - evil for reading lol. i'd reshape the stack so that 01:19:961 (9) - overlaps instead of 5 or something since the spacing is super small and can read like a streamjump otherwise -Fixed
01:20:176 (11) - dont like this, ignores the red tick sound -Changed to two kicksliders into circle
01:21:033 (4,5) - reads like 1/4 gap, space further from slider end -Done
01:28:533 (2,4) - same as intro
01:30:033 (1,4) - ^
01:30:462 (3,3) - ^ -Fixed all of these
01:34:319 (1,2) - feels weird that this is a right to left jump but all the others after are right to left -Fixed
01:40:747 (1) - feel like this 1/1 slider should be 01:40:318 (6) - here instead (and maybe have it be a stream jump) -Changed to two sliders after stream

thats a long mod for that diff which is deceiving cause its actually really really good, i like it a lot. just suffers from some weird inconsistencies. i'm sure you can iron it out, its already very enjoyable Thank

the muhfuckin EZ DIff
00:23:819 (2) - i think this is best represented with a slider starting on the previous white tick, this is a little tricky to read -Doen
00:17:176 (1,2,1,1,2,3,1) - hitsounding for this bit is real weird -Changed claps to whistles and other things, should be better now
01:00:033 (1,2) - 01:05:176 (1,2) - these rhythms should match (both violin streams start on the white tick these times). 01:00:033 (1,2) - should definitely be like 01:13:747 (1,2) -
01:06:890 (1,2) - ^-Fixed both of those

good luck my GUY thanks for mod my DUDE
posted
hello from queue

level 10
00:16:747 - even though it's pretty unnoticeable in gameplay, you miss the piano sound here and some other sound (although the other sound would be hard to map). you don't really have to change it because of how unnoticeable it is but I'll point it out just in case lo. also, if you decide not to change it, you could increase the slider volume for those sounds at least, I think saut did it in his Alone map.

00:35:176 (9) - you should NC here like you did with 00:32:604 (1) - to make it consistent

00:44:176 (2,3,4,5,6) - the ending of this stream isn't stacked onto the start of this stream 00:43:319 (2,3,4,5,6) -. it can look nicer if you just move 00:43:962 (1,2,3,4,5,6) - a small amount so it stacks. and of course also move 00:43:104 (1) - so that it also stays stacked on the stream like it currently is :D

also, in this streamy section I feel like you're missing emphasis on the last note of each stream. you could space the end out more to emphasise the much stronger piano sound like you did with the triples at 00:36:247 (2,3,4,5) - and with other streams like 01:14:604 (5,6,7,8,9,10,11,12,1) - as well as NCing the last note. you don't need to do this for all the streams with these kind of sounds on the end because some aren't as strong as the ones in these examples

00:42:033 (7) - also I have never hitsounded before and it is highly likely that it's intentional, however I thought it's atleast worth pointing out. you miss the claps on the ends of these and considering that they're pretty strong sounds I thought it would be cool to have the strong clap like you had before to emphasise it or atleast some kind of strong hitsound, although I don't really know much about hitsounding lol.

01:22:319 (1) - you need to space this note of the stream too I think
01:41:283 - just an idea for here, you could make some slider art and then lower the hitsound volume as the sound gets feinter that would be pretty cool imo

finshie's level 6
01:22:962 (4) - shouldn't this be the same shape as the sliders like 01:14:390 (4) - because you were alternating between a straight shape and the other shape but you didn't do that here for the same sound.

I suck at modding lower diffs so that's all I could find sorry :(

level 3
01:40:747 - this spinner ends a lot earlier than the sound does. perhaps you could increase it to the length it is on level 6 and level 10? it's a small thing and really the length doesn't matter much, but you could do it if you want.

again I suck at modding lower diffs so sorry that I couldn't find more stuff :(

it's a really cool map and it's fun to play too :D

good luck~
posted
Skeep

Skeep wrote:

hello from queue

level 10
00:16:747 - even though it's pretty unnoticeable in gameplay, you miss the piano sound here and some other sound (although the other sound would be hard to map). you don't really have to change it because of how unnoticeable it is but I'll point it out just in case lo. also, if you decide not to change it, you could increase the slider volume for those sounds at least, I think saut did it in his Alone map. I tried to map these sound with circles before but it plays kinda awkward, so i decided to use a slider here just for sake of playability. Really good point with hitsounds volume tho, I added green line on slidertick

00:35:176 (9) - you should NC here like you did with 00:32:604 (1) - to make it consistent -Done

00:44:176 (2,3,4,5,6) - the ending of this stream isn't stacked onto the start of this stream 00:43:319 (2,3,4,5,6) -. it can look nicer if you just move 00:43:962 (1,2,3,4,5,6) - a small amount so it stacks. and of course also move 00:43:104 (1) - so that it also stays stacked on the stream like it currently is :D-It was stacked before, i guess i messed out while applying mods or something, fixed

also, in this streamy section I feel like you're missing emphasis on the last note of each stream. you could space the end out more to emphasise the much stronger piano sound like you did with the triples at 00:36:247 (2,3,4,5) - and with other streams like 01:14:604 (5,6,7,8,9,10,11,12,1) - as well as NCing the last note. you don't need to do this for all the streams with these kind of sounds on the end because some aren't as strong as the ones in these examples -I dont really think piano sounds on these is actually that strong to be worth ephasize through spacing change, ill keep it as it for now, though ill try to get more opinion on these patterns. With NC's tho, in my opinion NCing every slider visually work just a little bit better in this part

00:42:033 (7) - also I have never hitsounded before and it is highly likely that it's intentional, however I thought it's atleast worth pointing out. you miss the claps on the ends of these and considering that they're pretty strong sounds I thought it would be cool to have the strong clap like you had before to emphasise it or atleast some kind of strong hitsound, although I don't really know much about hitsounding lol. I think finishes fits here a bit better than claps, but, i guess, ill ask for more opinions on it

01:22:319 (1) - you need to space this note of the stream too I think -Same as above with 00:44:176 (2,3,4,5,6) - and similar to this one streams
01:41:283 - just an idea for here, you could make some slider art and then lower the hitsound volume as the sound gets feinter that would be pretty cool imo -I dont think long slow slider would work well on this cs

level 3
01:40:747 - this spinner ends a lot earlier than the sound does. perhaps you could increase it to the length it is on level 6 and level 10? it's a small thing and really the length doesn't matter much, but you could do it if you want. -I dont really wanna use long spinner here since it probably would be too tiring for beginners

again I suck at modding lower diffs so sorry that I couldn't find more stuff :(

it's a really cool map and it's fun to play too :D

good luck~-Thanks for mod (:

Edit: also reverted LV.10 to stack leniency to 3 and 00:39:676 (2,3,4,5) - this and similar patterns to 4 and 5 being stacked
posted

Skeep wrote:

hello from queue

finshie's level 6
01:22:962 (4) - shouldn't this be the same shape as the sliders like 01:14:390 (4) - because you were alternating between a straight shape and the other shape but you didn't do that here for the same sound.

I suck at modding lower diffs so that's all I could find sorry :(

good luck~


fixed. thanks for mod!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59604
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29283
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Wicked Fate
TitleUnicode:Wicked Fate
Artist:M2U
ArtistUnicode:M2U
Creator:Su1fu7
Version:Finshie's LV.6
Source:Deemo
Tags:m2ustudio NICODE Deemo Rayark Finshie Myosotis
BeatmapID:1272066
BeatmapSetID:591635

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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0,0,"rWtJmeU46HGA.png",0,0
//Break Periods
2,46519,52276
2,87662,93419
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
Lv.3


collapsed text
  • 00:16:747 - Feels kinda weird to ignore the piano here. You have a 2/1 gap between the slider end and the next slider head so I don't think it would be too awkward to put a circle in between to at least acknowledge it.

    00:21:033 (2) - There's a lot going on within the duration of this slider and it feels really weird to see it ignore so many sounds. Maybe make the red anchors more pronounced during this time so the player can essentially move to the beat of the slider. 00:45:462 (2) - maybe likewise here, but I don't think it's that important.


Finshie's Lv.6


collapsed text
  • 00:06:462 (6,1) - the end of 6 seems to extend past the sound on the red tick and instead goes onto the blue tick which doesn't have any sound.

    00:16:747 (4,1) - I would silence the slider end on 4 cause when you leave extra sounds up it kinda conflicts with the songs rhythm unnecessarily.


Lv.10


collapsed text
  • 00:16:319 (1,1,2) - There's a lot of these where slider ends are left unsilenced. it just sounds very weird cause there's no indication of sound they are supposed to be emphasising outside of the already present violin/piano. I'll leave a little spoilerbox of all the points where I find stuff similar.

    00:16:319 (1,1,2) - this is just a small aesthetic thing so w/e. But the hit circles seem misaligned compared to the sliderhead. unsure if intentional since you do a lot of stuff like that in this diff. It's just not as pronounced here as it is anywhere else so I thought I'd point that out.

    01:40:747 (1) - kinda part of my first point but I think it's not really as apparent. But I think silencing the sliderend before the spinner here would sound better with the hitsounding as the piano kinda extends into the spinner.


slider end stuff regarding lv.10

collapsed text
00:16:319 (1,1,2) - 00:18:033 (3,4) - 00:18:890 (1,2) - 00:24:033 (1) - 00:24:890 (5,6) - 00:28:319 (1,1) - 00:35:176 (1,1) - 00:47:176 (3,4) - 00:48:890 (4,5,1,2) - 00:53:176 (1,2,3,4,1) - 00:55:747 (5,6) - 00:56:604 (1,2,3) - 01:26:390 (1,2) -


That's about all I have issues with, but I think this set overall is very good. It's really fun to play and the music selection is ok_hand. I hope this makes it to ranked!
posted

Swell wrote:

Lv.3


collapsed text
  • 00:16:747 - Feels kinda weird to ignore the piano here. You have a 2/1 gap between the slider end and the next slider head so I don't think it would be too awkward to put a circle in between to at least acknowledge it. -I dont really like the idea with one circle since then we skipping equally strong sound on next red tick, and with two circle it would be too intense for this part. I tried to map those sonds with 1/2 slider but it looks a kinda awkward since this way it have same emphasis as 00:18:462 (2) - . Ill live those not mapped for now, but ill try to get more opinions about this part

    00:21:033 (2) - There's a lot going on within the duration of this slider and it feels really weird to see it ignore so many sounds. Maybe make the red anchors more pronounced during this time so the player can essentially move to the beat of the slider. 00:45:462 (2) - maybe likewise here, but I don't think it's that important. -Curved those two a little bit more, should be better now


Lv.10


collapsed text
  • 00:16:319 (1,1,2) - There's a lot of these where slider ends are left unsilenced. it just sounds very weird cause there's no indication of sound they are supposed to be emphasising outside of the already present violin/piano. I'll leave a little spoilerbox of all the points where I find stuff similar. -Slinced all of those

    00:16:319 (1,1,2) - this is just a small aesthetic thing so w/e. But the hit circles seem misaligned compared to the sliderhead. unsure if intentional since you do a lot of stuff like that in this diff. It's just not as pronounced here as it is anywhere else so I thought I'd point that out. -You probably linked wrong timestamp o:

    01:40:747 (1) - kinda part of my first point but I think it's not really as apparent. But I think silencing the sliderend before the spinner here would sound better with the hitsounding as the piano kinda extends into the spinner. -And this one too


slider end stuff regarding lv.10

collapsed text
00:16:319 (1,1,2) - 00:18:033 (3,4) - 00:18:890 (1,2) - 00:24:033 (1) - 00:24:890 (5,6) - 00:28:319 (1,1) - 00:35:176 (1,1) - 00:47:176 (3,4) - 00:48:890 (4,5,1,2) - 00:53:176 (1,2,3,4,1) - 00:55:747 (5,6) - 00:56:604 (1,2,3) - 01:26:390 (1,2) -


That's about all I have issues with, but I think this set overall is very good. It's really fun to play and the music selection is ok_hand. I hope this makes it to ranked! Thanks for mod c:
posted
o lol the wrong copy paste. Well no kd this post then but here's the proper time stamp for lv.10 01:07:104 (2,3,4) -

GL!
posted

Swell wrote:



Finshie's Lv.6


collapsed text
  • 00:06:462 (6,1) - the end of 6 seems to extend past the sound on the red tick and instead goes onto the blue tick which doesn't have any sound.

    00:16:747 (4,1) - I would silence the slider end on 4 cause when you leave extra sounds up it kinda conflicts with the songs rhythm unnecessarily.


Fixed both. Thanks for mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59604
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Bookmarks: 29283
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Wicked Fate
TitleUnicode:Wicked Fate
Artist:M2U
ArtistUnicode:M2U
Creator:Su1fu7
Version:Finshie's LV.6
Source:Deemo
Tags:m2ustudio NICODE Deemo Rayark Finshie Myosotis
BeatmapID:1272066
BeatmapSetID:591635

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CircleSize:3.8
OverallDifficulty:6
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359,274,32176,2,0,L|358:228,2,32.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
362,371,32604,5,2,0:0:0:0:
269,338,32819,2,0,L|270:384,2,32.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
266,241,33247,1,2,0:0:0:0:
182,293,33462,2,0,L|96:291,1,65,8|0,0:0|0:0,0:0:0:0:
0,227,33890,2,0,L|64:225,1,65,8|0,0:0|0:0,0:0:0:0:
181,161,34319,6,0,L|117:159,1,65,8|0,0:0|0:0,0:0:0:0:
30,94,34747,2,0,L|62:93,3,32.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
98,58,35176,2,0,L|162:60,1,65,2|0,0:0|0:0,0:0:0:0:
364,87,35604,2,0,L|267:91,1,97.5,2|0,0:0|0:0,0:0:0:0:
238,93,36033,6,0,L|239:176,1,58.4999982147217,4|2,0:0|0:0,0:0:0:0:
258,172,36354,1,2,0:0:0:0:
258,172,36462,2,0,L|259:255,1,58.4999982147217,2|2,0:0|0:0,0:0:0:0:
259,318,36890,1,2,0:0:0:0:
340,351,37104,2,0,L|370:350,2,29.2499991073609,2|2|2,0:0|0:0|0:0,0:0:0:0:
458,362,37533,1,0,0:0:0:0:
458,361,37747,6,0,P|457:332|447:305,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
501,236,38176,2,0,P|475:221|446:216,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
413,135,38604,2,0,P|387:149|369:172,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
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247,311,39783,1,2,0:0:0:0:
247,311,39890,2,0,L|161:314,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
100,314,40319,1,2,0:0:0:0:
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450,7,42462,2,0,L|456:65,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
477,85,42783,1,0,0:0:0:0:
477,85,42890,6,0,L|469:152,1,65,4|0,0:0|0:0,0:0:0:0:
395,268,43319,2,0,L|388:204,1,65,2|0,0:0|0:0,0:0:0:0:
313,84,43747,2,0,L|305:148,1,65,2|0,0:0|0:0,0:0:0:0:
230,268,44176,2,0,L|222:203,1,65,2|0,0:0|0:0,0:0:0:0:
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224,99,45033,2,0,L|160:107,1,65,2|0,0:0|0:0,0:0:0:0:
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325,281,45890,1,2,0:0:0:0:
304,148,46104,1,2,0:0:0:0:
304,148,46212,1,2,0:0:0:0:
304,148,46319,5,2,0:0:0:0:
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258,223,54033,2,0,P|201:233|149:209,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
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303,315,55533,1,2,0:0:0:0:
303,315,55640,1,2,0:0:0:0:
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447,228,56390,1,2,0:0:0:0:
447,228,56497,1,2,0:0:0:0:
447,228,56604,6,0,L|444:108,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
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302,241,58104,1,2,0:0:0:0:
302,241,58212,1,2,0:0:0:0:
302,241,58319,6,0,L|222:239,1,58.4999982147217,2|2,0:0|0:0,0:0:0:0:
227,264,58640,1,2,0:0:0:0:
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43,144,59819,1,2,0:0:0:0:
43,144,59926,1,2,0:0:0:0:
43,144,60033,6,0,P|98:133|128:142,1,65,4|0,0:2|0:2,0:2:0:0:
184,198,60462,1,0,0:2:0:0:
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264,78,60997,1,2,0:2:0:0:
264,78,61104,1,2,0:2:0:0:
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434,172,62069,1,2,0:2:0:0:
434,172,62176,1,2,0:2:0:0:
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122,194,63783,1,2,0:2:0:0:
122,194,63890,1,2,0:2:0:0:
68,275,64104,2,0,P|126:290|197:258,1,130,2|0,0:2|0:2,0:2:0:0:
280,228,64747,2,0,L|275:323,1,65,2|0,0:2|0:2,0:2:0:0:
360,344,65176,6,0,L|363:279,1,65,2|2,0:2|0:2,0:2:0:0:
392,265,65497,1,2,0:2:0:0:
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426,191,65926,1,2,0:2:0:0:
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411,98,66354,1,0,0:0:0:0:
411,98,66462,2,0,P|366:91|326:102,1,65,8|0,0:2|0:2,0:2:0:0:
260,139,66890,6,0,L|171:140,1,65,2|2,0:2|0:2,0:2:0:0:
195,139,67212,1,2,0:2:0:0:
195,139,67319,1,2,0:2:0:0:
127,68,67533,2,0,B|96:100|96:100|98:202,1,130,2|2,0:2|0:2,0:2:0:0:
167,253,68176,2,0,L|231:252,1,65,2|0,0:2|0:2,0:2:0:0:
299,181,68604,6,0,L|300:116,1,65,2|2,0:2|0:2,0:2:0:0:
300,116,68926,1,2,0:2:0:0:
300,116,69033,1,2,0:2:0:0:
242,37,69247,2,0,P|309:18|368:46,1,130,2|0,0:2|0:2,0:2:0:0:
418,120,69890,2,0,L|417:185,1,65,2|2,0:2|0:2,0:2:0:0:
392,280,70319,6,0,P|358:284|323:276,1,65,2|2,0:2|0:2,0:2:0:0:
329,278,70640,1,2,0:2:0:0:
329,278,70747,1,2,0:2:0:0:
262,206,70962,2,0,B|230:226|230:226|230:341,1,130,2|0,0:2|0:2,0:2:0:0:
146,369,71604,2,0,P|96:371|74:366,1,65,2|0,0:2|0:2,0:2:0:0:
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115,275,72354,1,2,0:2:0:0:
115,275,72462,1,2,0:2:0:0:
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230,188,73747,6,0,L|301:186,1,71.5000021820069,4|2,0:2|0:2,0:2:0:0:
301,185,74069,1,2,0:2:0:0:
301,185,74176,1,8,0:2:0:0:
377,260,74390,2,0,B|407:226|407:226|397:111,1,143.000004364014,2|0,0:2|0:2,0:2:0:0:
307,70,75033,2,0,L|236:72,1,71.5000021820069,8|0,0:2|0:2,0:2:0:0:
148,133,75462,6,0,P|145:203|163:227,1,71.5000021820069,2|2,0:2|0:2,0:2:0:0:
144,201,75783,1,2,0:2:0:0:
144,201,75890,1,8,0:2:0:0:
234,264,76104,2,0,L|383:259,1,143.000004364014,2|0,0:2|0:2,0:2:0:0:
420,358,76747,2,0,L|334:360,1,71.5000021820069,8|0,0:2|0:2,0:2:0:0:
376,259,77176,6,0,L|447:256,1,71.5000021820069,2|2,0:2|0:2,0:2:0:0:
447,255,77497,1,2,0:2:0:0:
447,255,77604,1,8,0:2:0:0:
512,169,77819,2,0,B|508:64|508:64|460:28,1,143.000004364014,2|2,0:2|0:2,0:2:0:0:
375,6,78462,2,0,L|275:8,1,71.5000021820069,8|0,0:2|0:0,0:0:0:0:
216,69,78890,6,0,L|116:71,1,71.5000021820069,2|0,0:2|0:0,0:0:0:0:
112,87,79212,1,0,0:0:0:0:
112,87,79319,2,0,P|103:126|113:161,1,71.5000021820069,8|0,0:2|0:0,0:0:0:0:
139,177,79640,1,0,0:0:0:0:
139,177,79747,2,0,L|210:175,1,71.5000021820069,2|0,0:2|0:0,0:0:0:0:
243,190,80069,1,0,0:0:0:0:
243,190,80176,2,0,P|249:224|241:259,1,71.5000021820069,8|0,0:2|0:0,0:0:0:0:
188,352,80604,6,0,P|153:357|116:352,1,71.5000021820069,2|2,0:2|0:2,0:2:0:0:
117,352,80926,1,2,0:2:0:0:
117,352,81033,1,8,0:2:0:0:
47,282,81247,2,0,B|45:110,1,143.000004364014,2|0,0:2|0:2,0:2:0:0:
122,63,81890,2,0,L|200:58,1,71.5000021820069,8|0,0:2|0:2,0:2:0:0:
228,160,82319,6,0,L|156:164,1,71.5000021820069,2|2,0:2|0:2,0:2:0:0:
156,164,82640,1,2,0:2:0:0:
156,164,82747,1,8,0:2:0:0:
189,266,82962,2,0,B|291:260|291:260|344:294,1,143.000004364014,2|0,0:2|0:2,0:2:0:0:
413,342,83604,2,0,L|515:335,1,71.5000021820069,8|0,0:2|0:2,0:2:0:0:
507,232,84033,6,0,L|435:236,1,71.5000021820069,2|2,0:2|0:2,0:2:0:0:
435,236,84354,1,2,0:2:0:0:
435,236,84462,1,8,0:2:0:0:
373,149,84676,2,0,L|372:-2,1,143.000004364014,2|0,0:2|0:2,0:2:0:0:
467,56,85319,2,0,L|467:141,1,71.5000021820069,8|0,0:2|0:2,0:2:0:0:
373,149,85747,6,0,P|337:157|285:150,1,71.5000021820069,2|0,0:2|0:2,0:2:0:0:
302,154,86069,1,2,0:2:0:0:
302,154,86176,1,8,0:2:0:0:
189,64,86390,2,0,P|211:92|172:252,1,214.500006546021,4|0,0:2|0:2,0:2:0:0:
77,298,87247,1,2,0:2:0:0:
5,231,87462,5,4,0:2:0:0:
256,192,94319,12,0,97747,0:0:0:0:
24,66,98176,6,0,P|82:62|111:71,1,65,2|2,0:0|0:0,0:0:0:0:
116,78,98497,1,2,0:0:0:0:
116,78,98604,2,0,B|120:174,1,65,2|0,0:0|0:0,0:0:0:0:
176,222,99033,2,0,P|225:232|286:213,1,97.5,2|0,0:0|0:0,0:0:0:0:
299,205,99462,6,0,B|315:171|315:171|311:54,1,130,2|0,0:0|0:0,0:0:0:0:
398,34,100104,1,2,0:0:0:0:
398,34,100212,1,2,0:0:0:0:
398,34,100319,2,0,L|404:166,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,100854,12,0,104604,0:0:0:0:
posted

Swell wrote:

o lol the wrong copy paste. Well no kd this post then but here's the proper time stamp for lv.10 01:07:104 (2,3,4) - -Oh, this was not intentionl, fixed here and in few other places.

GL!Once again, thanks for mod (:
posted
way better than Melody of Heaven good job

default samplesets are all garbage for this song
the kicks should be this

and the snares (read: higher kicks) should be this

also you sort of overdid the piano/viola-only parts
also what the actual fuck is with your hitnormal on 00:59:604 - that simply does not work, repeated kicks in a section with low drum density kills the song

mod for good measure
00:03:462 (1,1,1,1) - These four notes are all the strongest in their groups, and all the starts of new patterns. However, the emphasis between them varies wildly, with seemingly no reason behind it. All of them have similar emphasis and only vary in pitch, yet movement to 00:05:176 (1) - is huge and movement to00:06:033 (1) - is very, very low.
The same problem exists at 00:07:747 (1) - but here, instead of being treated as a strong beat, it is just placed normally like it's part of the pattern, which goes against what is established prior. When making these separated combos, try to make movement change just as much moving into the new combos as you do moving within them.
00:15:354 (2,1) - pixel overlap is ew
00:17:604 (2) - Here, you map 2 piano notes with a single slider, but throughout this section, you map every piano note with active emphasis - including the very similar musical pattern at 00:18:462 (4,5) - being mapped with relatively very highly spaced hit circles, a direct contradiction of the previously established emphasis.
00:29:604 (4,8) - There is no beat on the reverses in these sliders, I would just use 1/2 at lower SV if you want that effect.
01:00:033 (1) - Especially considering how slow the song is, you can get away with using sliders extended to 1/8 to represent held sounds, which may work better here.
01:02:390 (5,6) - This is very similar, but also has an underlying consistency - 01:02:176 (4) - and 01:02:390 (5) - are mapped to different sounds, where 4 both starts and ends on accordion, but 5 starts on it and ends on nothing. These two should likely not be represented the same way at all.
01:08:819 (2,3,4,5,6) - This unique stream shape is highly out of place in the section of otherwise smooth streams.
01:11:497 (10,11,12,13) - Plenty of issues here.
1) In the case of changing a stream's DS, it is recommended that you NC the note on which it changes.
2) In this case, it is changing at 01:11:390 (9,10) - while neither 9 nor 10 are strong beats, but 01:11:604 (11) - is.
3) 01:11:604 (11) - is a very strong beat in the song, but remains woefully underrepresented here, and just fits into the stream as another note. You can get away with edgier spacing, especially as you do so throughout this section, but for whatever reason, not here.
01:12:462 (4) - I can't recommend the use of a 1/4 slider here. The accordion is distinctly staccato, so just making a triple with a 1/2 gap to 01:12:676 (5) - would better follow it.
01:15:890 (4) - As with before, this very strong beat seems entirely disregarded in the map.
01:32:604 (1,2,3,4) - The visual distance between these is very similar to that between the notes separated by 2/4 gaps that followed the entirety of the previous section. The change here is sudden and is likely to result in misreading. This stark contrast in rhythm should be more apparent in the map. One suggestion would be to change each of these into 1/2 sliders, as the track from the previous section's rhythm has not disappeared, just been somewhat overwritten in the rhythmic change here.
01:34:319 (1,2,3,4,1,2,3,4) - Especially at this BPM, on your top difficulty, wouldn't you want to be a bit edgier? Spamming triples instead of just reverse sliders may work. This is, of course, an entirely subjective change, but would certainly make the map more fun and challenging.
01:37:747 (1,2,1,2,1,2,3,4,1) - 1/4 jumps have not been introduced in the map before this point. On top of this, it's backwards - the spacing of the jumps decreases as the intensity of the song increases. Nerfing the initial spacing and buffing subsequent jumps' spacing would allow for a much better implementation of the mechanic.
posted

Mun wrote:

way better than Melody of Heaven good job Thanks

default samplesets are all garbage for this song
the kicks should be this

and the snares (read: higher kicks) should be this

also you sort of overdid the piano/viola-only parts
also what the actual fuck is with your hitnormal on 00:59:604 - that simply does not work, repeated kicks in a section with low drum density kills the song

mod for good measure
00:03:462 (1,1,1,1) - These four notes are all the strongest in their groups, and all the starts of new patterns. However, the emphasis between them varies wildly, with seemingly no reason behind it. All of them have similar emphasis and only vary in pitch, yet movement to 00:05:176 (1) - is huge and movement to00:06:033 (1) - is very, very low. - The idea for this part was to change direction every 5th beat and have bigger spacing to every downbeat
The same problem exists at 00:07:747 (1) - but here, instead of being treated as a strong beat, it is just placed normally like it's part of the pattern, which goes against what is established prior. When making these separated combos, try to make movement change just as much moving into the new combos as you do moving within them.
00:15:354 (2,1) - pixel overlap is ew - Alright, i hope 5px overlap is better
00:17:604 (2) - Here, you map 2 piano notes with a single slider, but throughout this section, you map every piano note with active emphasis - including the very similar musical pattern at 00:18:462 (4,5) - being mapped with relatively very highly spaced hit circles, a direct contradiction of the previously established emphasis.- Changed to two circles
00:29:604 (4,8) - There is no beat on the reverses in these sliders, I would just use 1/2 at lower SV if you want that effect. - I tried using 1/2 slider here before, and imo 1/4 reverses plays just way better
01:00:033 (1) - Especially considering how slow the song is, you can get away with using sliders extended to 1/8 to represent held sounds, which may work better here. - Not a big fan of 1/8, mostly because it plays worse
01:02:390 (5,6) - This is very similar, but also has an underlying consistency - 01:02:176 (4) - and 01:02:390 (5) - are mapped to different sounds, where 4 both starts and ends on accordion, but 5 starts on it and ends on nothing. These two should likely not be represented the same way at all.-
Changed 5 to circle

01:08:819 (2,3,4,5,6) - This unique stream shape is highly out of place in the section of otherwise smooth streams. - Fixed
01:11:497 (10,11,12,13) - Plenty of issues here.
1) In the case of changing a stream's DS, it is recommended that you NC the note on which it changes.
2) In this case, it is changing at 01:11:390 (9,10) - while neither 9 nor 10 are strong beats, but 01:11:604 (11) - is.
3) 01:11:604 (11) - is a very strong beat in the song, but remains woefully underrepresented here, and just fits into the stream as another note. You can get away with edgier spacing, especially as you do so throughout this section, but for whatever reason, not here. - Fixed
01:12:462 (4) - I can't recommend the use of a 1/4 slider here. The accordion is distinctly staccato, so just making a triple with a 1/2 gap to 01:12:676 (5) - would better follow it. - Done
01:15:890 (4) - As with before, this very strong beat seems entirely disregarded in the map. - Buffed spacing here a bit
01:32:604 (1,2,3,4) - The visual distance between these is very similar to that between the notes separated by 2/4 gaps that followed the entirety of the previous section. The change here is sudden and is likely to result in misreading. This stark contrast in rhythm should be more apparent in the map. One suggestion would be to change each of these into 1/2 sliders, as the track from the previous section's rhythm has not disappeared, just been somewhat overwritten in the rhythmic change here. - I prefer circles here, imo it works better for showing contrast between this and previous 01:30:890 (1,2,3,4,1,2,1,2) - section. Ill NC those four tho ffor better readability
01:34:319 (1,2,3,4,1,2,3,4) - Especially at this BPM, on your top difficulty, wouldn't you want to be a bit edgier? Spamming triples instead of just reverse sliders may work. This is, of course, an entirely subjective change, but would certainly make the map more fun and challenging. I dont edgy imo it triples would create too big of a diffspike here, i prefer reverse sliders in this just for that playability
01:37:747 (1,2,1,2,1,2,3,4,1) - 1/4 jumps have not been introduced in the map before this point. On top of this, it's backwards - the spacing of the jumps decreases as the intensity of the song increases. Nerfing the initial spacing and buffing subsequent jumps' spacing would allow for a much better implementation of the mechanic. - Fixed

Thanks for mod and especially for those samples (:
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