yo, from my Modding Queue without a self esteem
mod
[General]
Background: Obvious lack of background and combo colours which I'm pretty sure you're looking into it already
Hitsounds: Any reason why the hitsounds are so low to the point we can't hear? o: I suggest you focus fixing this before the rest because it really bothers modding and testplaying (even though I manually increased it's volume in editor because it was just unecessarily hard with those volumes)
Inherited Timing Points: Lack of Kiais, proper volume, possible changes of SV based on intensities...I assumed that just like the background and combo colours you was going to do it later, but I'm just pointing this out as a reminder for you
OBS:I understand the oldschool feeling you wanted in this map, so don't worry I won't be brainless and attack that on my mod
[Beginner]
peace
Background: Obvious lack of background and combo colours which I'm pretty sure you're looking into it already
Hitsounds: Any reason why the hitsounds are so low to the point we can't hear? o: I suggest you focus fixing this before the rest because it really bothers modding and testplaying (even though I manually increased it's volume in editor because it was just unecessarily hard with those volumes)
Inherited Timing Points: Lack of Kiais, proper volume, possible changes of SV based on intensities...I assumed that just like the background and combo colours you was going to do it later, but I'm just pointing this out as a reminder for you
OBS:I understand the oldschool feeling you wanted in this map, so don't worry I won't be brainless and attack that on my mod
[Beginner]
- 00:20:509 (2) - this slider sounds so off and hollow...maybe you could use sounds at 00:20:968 - 00:21:581 - 00:22:193 (4) - and so on? even by using many slider like you already, they way it is now there's just so many sounds that makes it confusing, specially the transition...same goes for 00:28:468 (1) - . just feels like I'm playing one thing and hearing another one completly different
- Well to be honest I just feel like you don't need this diff at all, the spread is perfect enough with just the easy. The beginner sound/feel so weird and ''Off'' that a true Osu!Beginner would benefit and learn more by just playing the Easy (specially because this is a kind of song that doesn't need a ''beginner'' diff).
- 00:35:815 (1) - From here until 00:37:652 (3) - the Rythm feels too weird and unecessarily complicated...if you replace this rythm section for a full 1/1 rythm it will feel way more instinctive and natural, which would also help you start the Strong beat from 00:38:264 - with a single note, making 3 single taps that makes the vocal representative better by also making it consistent with the 3 next single clicks 00:39:489 (3,4,5) - (even though 5 is a slider, but you get my point)
- 01:15:152 (2,3) - this plays and sounds weird and Off too...I suggest you replace 2 for a slider with same lenght of 01:14:387 (1) - and place him at 01:15:305 - and then another one with the same lenght starting at 01:16:223 - . This way you'll get a better representative of the vocals+instruments using the rythm structure you used so far, and have a 10x better transition for 01:16:989 (2,1) - which is more instinctive. The only bad thing here is that you'll have to adjust the patterns with these 2 new sliders, but the outcome will be worth.
- 01:11:019 (1,2) - These notes break the hype and the rythm structure you had so far. A good fix would be to exchange their orders, put the slider first and then the single note, this way you'll represent the rythm you wanted but will still have a clickable feedback for the intensities of the 1/1 constant sound.
- 01:13:468 (4) - It's ok how it is now, but i'll give you another suggestion: The ''SANKYU'' vocal sound is better felt if it's clickable, I'm talking about the tail of this slider...you already used 3 clickable single notes before(here for example 00:42:550 (4,5,6) - ), you could replace this slider for 2 single notes stacked on 01:13:774 (1) - (that would require an adjustment on the DS, but is a good option)
- 00:23:264 (5) - For a bit more of consistency, maybe remove 2 reverse here and then place a single note at 00:23:570 - ? This feels better because it's a strong sound and a clickable feedback would be amazing (and all those reverses were kind of a titanic overmap hehe)
- 01:19:744 (1) - place it at x424|y208 ? will remove the useless overlap and have a better aestethic. The few mm difference in DS that you'll have will be literally pointless and irrelevant in the movement in gameplay, but will give you a better feeling/look. (and don't forget to fix next notes blankets/placements you have in case you apply this)
- 00:07:037 (9) - Since you're already using some 1/8 stuff, maybe use an 1/8 slider here just to represent a bit better the piano sound? although it's not really necessary
- 00:34:132 (5) - just a suggestion for a bit of improvement on flow in case you aggree: 00:34:132 (5) - place it just a bit above like x480|y136 and 00:34:438 (6) - at x312|y360. the distance between 6 and 1 this way plays better because of the whole flow speed you've been using so far ;
- 00:56:325 (6) - x272|y280 for a bit more of aesthetics on the pattern
- 01:05:050 (1) - this touchy touchy is a bit more random than the other ones that were actually ok, I suggest placing it at x192|y112, it will have a good flow for 01:05:509 (2,3,4) - and the 4 will have a ''kind'' of blanket that still have the feeling of your entire structure
- 01:11:785 (3,5) - 01:11:785 (3) - at x256|y160 and 01:11:938 (4) - at x360|y112. you'll still have your oldschool structure on this pattern with the overlap from 01:11:632 (2,5) - and will remove the one with 01:11:785 (3) - that looks and feels actually silly instead of ''oldschool''
- 00:07:037 (1) - same 1/8 suggestion as the insane
- 00:13:672 (5,6,7) - this actually plays really bad lulz. I suggest at least stacking them or doing something like 00:23:417 (7,1) -
- 00:37:958 (8,1,2,3,4,5,6,7) - this have a bad playing transition becase of the sounds that I don't think you ''got'' well...here's my suggestion to fix it: 00:37:958 (8) - make this 8 a single note and place a 1/4 slider at 00:38:111 - pointing to 00:38:264 (1) - . The sounds you wanted will be better represented and the gameplay will be waaaay more smoother to read and feel
- 00:45:458 (8) - this is calling for a better intensity, it would feel godlike if you placed it somewhere like x304|y160, waddaya think?
- 00:48:060 (1,2) - maybe a slower SV ?
peace