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BL-Records - Midway Colors

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Topic Starter
CXu

Ohwow wrote:

NM from mah q

[Tatoe]
Whistle sound kinda annoying for me :( - Dunno what other hitsound to use for it, and having no hitsounds make the map more awkward to play as you don't get enough feedback to what the objects are following (due to the nature of the song being a bunch of 1/2's), at least imo.
00:37:934 (2,1,2,3) - try to line up with 00:38:101 (3,4) - - Ops, should be better now.
01:11:268 (2) - ctrl+g for flow? - It does flow better, but the current pattern doesn't really play bad even if it doesn't follow circular flow, and I like how it feels disjoint, kind of like how the vocals are fairly syllabic at this point.
01:13:768 (1,2,3) & 01:14:434 (1,2,3) - I suggest having smaller jumps on these 3/4 jumps and have a big jump at 01:14:268 (3,1) - - That wouldn't really make sense spacing wise imo, and also the notes are fairly strong so the jumps indicate that better.
02:08:101 (3,1) - increase spacing cuz it looks like 1/2 beat like 02:07:768 (1,2,3) - - The NC and AR should make this easily readable for most players (unless they purely play on reaction anyway)
03:44:101 (8,1) - I think it'd be cool if you partially stack these 2 - I mean I guess, but I like the general patterning of the next few notes, and I'm kinda lazy to remap parts of it just for this which isn't relaly that significant xd.
04:16:351 (1) - I think you should delete NC here - It's mostly for consistency with the NCs in other "intermissions" between kiai parts.
05:07:101 (1,1,1,1) - Shouldn't NC spam here, I don't see reason why to do so. - Every repeat slider with 1 repeat has a NC on them, while the 2 repeat ones don't. And also I'm NC spamming because I like the colors. The whole map uses a lot of very short combos in general, and I think it fits aethetically as well.
05:08:434 (1,1,1,1,1) - ^
05:39:768 (1,2,3,4,5,6,7,8) - this part of the stream is really clumped up and not looking too good - Eh I like my hexagon :P . I'll think about it, but it's late and I cba to do huge changes right now.
06:06:600 (2) - AIMod: Object not snapped - Rip, fixed.

I think you can make these streams nicer 02:27:101 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) & 06:21:768 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - - with spacing changes & flow breaks, like the one you did here 02:48:101 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - - Hmm, probably. I'll look into maybe reworking some of the streams when I have more time.

Lit song and mapping dude gl
Thanks for modding!
chainpullz
whistle stuff
19:05 chainpullz: 00:59:101 (1) - the whistle isn't bad but the choice of when to transition away from it comes off a bit awkward to me
19:06 CXu: oh yeah
19:06 CXu: that's a thing too
19:06 chainpullz: if you kept it going until the stream?
19:06 CXu: actually
19:06 CXu: good point
19:06 CXu: why did I stop there
19:07 CXu: I was thinking like "oh i changed the rhythm of the notes so the whistle sound wont line up anymore" and I didnt think any more about it
19:08 CXu: 02:47:101 - I have the same problem here though, where that sound starts lining up on blue ticks while I'm not
19:08 CXu: I dunno if I should continue the whistles there too or not
19:11 chainpullz: hmm, maybe the blue ticks are more interesting than w/e else is going on there? :^)
19:12 CXu: they're about as interesting as the rest of the kiai, as in, since it's the same thing for that long, I'd rather vary it where I can
19:12 chainpullz: true
19:13 chainpullz: you could always do some sort of spaced triple there
19:13 CXu: amIdoingitright https://imgur-archive.ppy.sh/PfYmpxU.png
19:13 chainpullz: lol
19:14 CXu: although now that you say it, maybe a 1/4 slider could work
19:14 chainpullz: idk, I prefer doing the edgy hanzer disjoint double triples in my mapping but there's also the clean barely not touching spaced skystar triple
19:15 chainpullz: hitsounding always throws a wrench in things tbh
19:15 CXu: sometimes I have these songs I think are gonna be really cool with good hitsounding
19:15 CXu: then I never begin because hitsounding is way too tedious
19:23 CXu: you know what I'll just remove the few whistles I have in that 1/2 pp jump section xdddd
19:24 chainpullz: would be more consistent at least
19:24 chainpullz: kind of all or nothing sort of thing
pingal1ty
IRC MOD

SPOILER
01:27 pingal1ty: 01:13:768 (1,2,3,1,2,3) - here what are you following?
01:27 pingal1ty: first 1,2,3 sounds like the vocals, second one I'm not sure
01:29 pingal1ty: 01:45:101 (1,2,3,4,5,6,7,8,1) - this is just too crazy, I really had trouble reading this
01:29 CXu: there is this sound that goes in 3/4 there. I dunno what kind of instrument it is, btu try listening to it slower, you should hear it xd
01:30 pingal1ty: no I'm not complaining about timing....
01:30 pingal1ty: I mean, its very hard to read, that's it
01:30 CXu: the 3/4 I was talking about the first one
01:31 pingal1ty: perhaps if you make the slider tails instead of pointing to each other slider, the opposite, make it point where they don't overlap
01:31 CXu: the short 1/8 sliders people only read that part as 1/4 stream
01:31 pingal1ty: so about the first one, why don't you just follow the vocals, its really confusing
01:32 CXu: the other sounds are much stronger imo
01:33 CXu: also the vocals go in a 1/6 rhythm I think, so it's actually kind of harder to follow xd
01:34 pingal1ty: 02:59:101 (1,2,1) -
01:34 pingal1ty: here this one missplaced
01:36 pingal1ty: it does blanket with 02:59:601 (1) -
01:36 pingal1ty: but looks ugly with 02:59:351 (2) -
01:38 pingal1ty: 03:11:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - don't understand this ending, it separates, then it merges again
01:38 CXu: I'll see if I can rework those sliders
01:39 CXu: the stream, if you listen, you can hear the pitch rise, then fall again
01:39 pingal1ty: about the previous one at 02:59:101 , look you did this later 03:21:768 (1,2,3) - , can do something similar or more spaced if you wish
01:39 CXu: so that's why the stream gets bigger than smaller
01:39 pingal1ty: oops I messed writting
01:39 pingal1ty: 03:21:768 (1,2,3) -
01:40 pingal1ty: look here
01:40 pingal1ty: 03:53:101 (1,2,3,4,1,2,3,4) -
01:41 pingal1ty: way more readable than 01:45:101 (1,2,3,4,5,6,7,8,1) -
01:42 CXu: hmm, dont think that first one is less readable tbh, and most people I had testplaying it didnt find it hard to read at all either
01:44 pingal1ty: 05:28:434 (1,2,1,2) - not sure about this but looks bit ugly :P
01:44 pingal1ty: well, it depends on who was testplaying
01:44 pingal1ty: you are #23, if the guys doing the test are on your same level, perhaps they don't have trouble
01:45 CXu: most of them were around top 500
01:45 CXu: but it is a 6.6* map, so as long as it's readable for them I think it's fine
01:45 pingal1ty: dafuq, I just noticed, wth #23
01:46 pingal1ty: that's why you don't find that much trouble with the finger control I guess lol
01:46 CXu: also for those sliders (and the previous ones) maybe it's the overlap you dont like so much=?
01:46 pingal1ty: not that much the overlap, but the way the look, the aesthetic in general, I don't like
01:46 pingal1ty: there's also another couple pairs of sliders a few seconds ahead that look way better mapped
01:47 pingal1ty: in the same length, etc
01:47 CXu: hmm
01:47 CXu: I'll see if I can think of something else xd
01:48 pingal1ty: well, that's it, can't find anything more
marshallracer
Topic Starter
CXu
thx
lit120
and so, i'm here

  1. *cough* *cough* the bg res *cough* not even moe enough :v
  2. 00:16:434 (1,2,3,4) - i did a recheck on a square pattern here, but it isn't the constant spacing what i've been expecting though. move 00:17:100 (3) - on 203|79, then (4) on 325|232. should fixed the square pattern there. oh, 00:17:768 (1) - to 189|216 for a middle point of the square too
  3. 00:17:768 (1,2,3,4,1) - the same as above, but u know what to do about it, right? xd
  4. 00:32:101 (1) - clap, not whistle
  5. 00:46:601 (5) - it wouldn't hurt if u want to linear it with 00:45:434 (2,3) - with a constant spacing there by setting it to 229|258 :/
  6. 00:47:518 (3) - nice unintentional whistle here :^)
  7. 01:28:684 (2) - idk what u're trying to map here, since it's an absent note .-.
  8. 01:43:268 (2,1) - 01:43:601 (2,1) - 01:43:934 (2,1) - comparing from the previous notes by its distance, this one's kinda different. let's say as an example that it is an initial beat before going to a chorus part. why not go with like low to high spacing like that from the start until 01:44:434 - instead for the main idea? (a bit similar with a zig zag pattern though)
  9. 01:54:934 - why not use this timing here as a note? it'd be way more cooler to have it clickable on this synth sound like u did the rest. something like 01:59:101 (2,3,1) - for clickable is a perfect example there
  10. 02:47:684 - oh wow, u missed a note here, even that u did it like the other previous notes from 02:46:268 (1,2,3) -
  11. 03:11:767 (1,2,3,4,5,6,7,8,1) - ah shoet, i was expecting that u'd go with such spacing to lower from the streams, since you're following the pitch of the synth sound from high to low, but it isn't .-.
  12. 03:44:434 (1) - optional, u can move it at 450|108 for a triangle pattern, so it'd be better to have a view there in editor view xd
  13. 03:51:101 (1,2,1,2,1) - u know about the spacing as i have mentioned it before
  14. 04:34:268 (2) - u're going to make a jumps there huh? should've set a 1/4 slider to follow the beat on that blue tick as a support from a background music, just like what u did on triplets for this
  15. 04:41:768 (1) - at least u should have a tail clickable rather than using a slider :(
well, guess that's it from me then~

shoe mapper xd
Topic Starter
CXu

lit120 wrote:

and so, i'm here

  1. *cough* *cough* the bg res *cough* not even moe enough :v - Cropped it from a 1000xSomething image to 16:9
  2. 00:16:434 (1,2,3,4) - i did a recheck on a square pattern here, but it isn't the constant spacing what i've been expecting though. move 00:17:100 (3) - on 203|79, then (4) on 325|232. should fixed the square pattern there. oh, 00:17:768 (1) - to 189|216 for a middle point of the square too - Uh afair I created the square in the middle and just rotated it, so any small distance differences are probably only due to rounding. These small changes in DS is negligible though.
    I did move the next square to the middle of the square though.
  3. 00:17:768 (1,2,3,4,1) - the same as above, but u know what to do about it, right? xd
  4. 00:32:101 (1) - clap, not whistle - lolops. fixed
  5. 00:46:601 (5) - it wouldn't hurt if u want to linear it with 00:45:434 (2,3) - with a constant spacing there by setting it to 229|258 :/ - Huh, never noticed that. Fixed
  6. 00:47:518 (3) - nice unintentional whistle here :^) - I dunno what this timestamp even is, but the whistles here are intentional as far as I can tell.
  7. 01:28:684 (2) - idk what u're trying to map here, since it's an absent note .-. - I dunno either lolol. I'll change them if they feel bothersome to play, but I kinda just like them as they are, and it's not uncommon for people to use triples for emphasis and whatnot, so I guess they emphasize the last note :^) I'll change it if people complain/I'm not lazy.
  8. 01:43:268 (2,1) - 01:43:601 (2,1) - 01:43:934 (2,1) - comparing from the previous notes by its distance, this one's kinda different. let's say as an example that it is an initial beat before going to a chorus part. why not go with like low to high spacing like that from the start until 01:44:434 - instead for the main idea? (a bit similar with a zig zag pattern though) - I didn't quite understand what you meant by this.
  9. 01:54:934 - why not use this timing here as a note? it'd be way more cooler to have it clickable on this synth sound like u did the rest. something like 01:59:101 (2,3,1) - for clickable is a perfect example there - I tried doing that, but it feels awkward in junction with 01:55:101 (1,2,3,4) - , and I want that and 01:56:101 (1,2,3,4) - to be similar instead.
  10. 02:47:684 - oh wow, u missed a note here, even that u did it like the other previous notes from 02:46:268 (1,2,3) - - I transition from triangles into 1/2 jumps xd. I do the same later on too. I dunno why but I feel the triple doesnt sound as prominent in that half of the buildup as the first half.
  11. 03:11:767 (1,2,3,4,5,6,7,8,1) - ah shoet, i was expecting that u'd go with such spacing to lower from the streams, since you're following the pitch of the synth sound from high to low, but it isn't .-. - What? xD
  12. 03:44:434 (1) - optional, u can move it at 450|108 for a triangle pattern, so it'd be better to have a view there in editor view xd - Lol sure xd.
  13. 03:51:101 (1,2,1,2,1) - u know about the spacing as i have mentioned it before - Well yes, but I didn't really understand what you meant xd.
  14. 04:34:268 (2) - u're going to make a jumps there huh? should've set a 1/4 slider to follow the beat on that blue tick as a support from a background music, just like what u did on triplets for this - Same as before, but actually, good idea I'll add a 1/4 slider.
  15. 04:41:768 (1) - at least u should have a tail clickable rather than using a slider :( - I think the sliderheads are the more important sounds here, so it works out using a slider imo
well, guess that's it from me then~

shoe mapper xd
Thanks a lot for modding!
Naxess
irc
2017-06-28 20:58 CXu: yo. Are you only "accepting" (as in queueing/gathering requests I guess) through forum pm?
2017-06-28 20:58 Naxess: ye pretty much
2017-06-28 20:58 CXu: figured I'd talk to you ingame first regardless, since you apparently have a bunch of requests too xd
2017-06-28 20:59 Naxess: I can take a look at the map and give my first impressions I guess
2017-06-28 20:59 CXu: if you're up for that that'd be great
2017-06-28 20:59 CXu: ACTION is listening to [https://osu.ppy.sh/b/1251769 BL-Records - Midway Colors]
2017-06-28 21:01 Naxess: You're going to have to bear with me missing everything, I hope that's fine lmao
2017-06-28 21:01 CXu: sure xd
2017-06-28 21:04 CXu: I dunno how people mouseonly anyway
2017-06-28 21:04 Naxess: I sure can't stream like this at least XD
2017-06-28 21:05 CXu: xD
2017-06-28 21:07 CXu: T A T O E
2017-06-28 21:08 Naxess: phew
2017-06-28 21:08 Naxess: almost FC
2017-06-28 21:08 CXu: yeah
2017-06-28 21:08 CXu: was basically FC tbh
2017-06-28 21:09 CXu: xd
2017-06-28 21:10 Naxess: Considering that everything else was paired, 00:13:768 (1,2,1,2) - seems sort of out of place
2017-06-28 21:10 CXu: you mean slidershapewise?
2017-06-28 21:10 Naxess: ye
2017-06-28 21:11 Naxess: Might be reflecting something but sort of hard to tell since the same shapes were used elsewhere
2017-06-28 21:11 CXu: dammit xd I actually didnt even think about it when mapping and it just kind of happened that most of them ended up being the same slider
2017-06-28 21:11 Naxess: xD
2017-06-28 21:11 Naxess: Minor stuff tho
2017-06-28 21:11 CXu: nope I just mapped 2 sliders in different ways because they're uninteresting 2 sliders xd
2017-06-28 21:12 CXu: I can fix it probably
2017-06-28 21:13 Naxess: tbh I don't think you need to NC every 4 notes in a stream like this 00:40:767 (1,1) - xD
2017-06-28 21:13 Naxess: could just remove it on those two and it'd look better
2017-06-28 21:14 CXu: probably not, but I did that mostly just for aesthetics because I kinda NC everywhere in the map
2017-06-28 21:14 CXu: xd
2017-06-28 21:14 Naxess: Usually the more you nc things, the less of a meaning ncing will have in the end
2017-06-28 21:14 Naxess: so the less you nc other things, the more the actual ncs will stand out
2017-06-28 21:15 CXu: I mean sure, I just think most of the patterns look more aethetically pleasing with the NCs for the most part, and some are added just to make the NC'ing more consistent overall in the ma
2017-06-28 21:15 CXu: p
2017-06-28 21:15 Naxess: Alright well as long as it's consistent lol
2017-06-28 21:16 CXu: I don't actually spam NCs that much usually when I map, it's mostly just this particular one
2017-06-28 21:16 CXu: tell me if you feel something is inconsistent xd
2017-06-28 21:17 Naxess: btw looking at 00:45:268 (1,2,3) - and 00:47:934 (1,2,3) - , 00:50:684 (2) - seems sort of out of place
2017-06-28 21:18 CXu: you're right
2017-06-28 21:18 CXu: I probably had some incredible reasoning for it but I've forgotten soooyeah
2017-06-28 21:18 Naxess: alright so at 01:01:768 -
2017-06-28 21:18 Naxess: this is what I was talking about with the consistency thing
2017-06-28 21:18 Naxess: XD
2017-06-28 21:19 Naxess: You're suddenly doing ncing every other beat here rather than every beat like the other one
2017-06-28 21:19 Naxess: sec let me compare them to make sure I'm not missing something
2017-06-28 21:19 Naxess: ye seem pretty similar imo
2017-06-28 21:20 CXu: haha yeah I knew you were going to bring that up
2017-06-28 21:20 Naxess: One has vocals, but since ncing isn't based on it... seems sort of weird
2017-06-28 21:20 CXu: you're gonna love 02:27:101 - and 05:17:768 -
2017-06-28 21:20 CXu: xd
2017-06-28 21:21 CXu: I'll fix the consistency lol
2017-06-28 21:21 Naxess: 02:28:101 - what XD
2017-06-28 21:21 Naxess: ye good lo
2017-06-28 21:21 CXu: idk I seem to remember doing these streams leading into kiai's the same
2017-06-28 21:21 CXu: but
2017-06-28 21:21 CXu: apparently I didnt LOL
2017-06-28 21:21 Naxess: Maybe you were thinking pattern based ncing
2017-06-28 21:21 Naxess: but even then the patterns wouldn't be consistent in that case so /shrug
2017-06-28 21:22 CXu: yeah I dunno
2017-06-28 21:22 CXu: made them into 2 NCs
2017-06-28 21:23 CXu: so like https://imgur-archive.ppy.sh/CM1B4QK.png
2017-06-28 21:23 Naxess: Yeah that's better imo
2017-06-28 21:23 CXu: that stream used to have this random section of 4 straight notes as wel
2017-06-28 21:23 CXu: l
2017-06-28 21:24 Naxess: xD
2017-06-28 21:24 CXu: the first NC might've been from that and then I just added NCs every 4 notes on it or smth
2017-06-28 21:24 CXu: I honestly dont remember anymore
2017-06-28 21:25 Naxess: 01:27:601 (3,5) - the curves
2017-06-28 21:25 Naxess: keep them the same lol
2017-06-28 21:26 Naxess: Looks like the latter is blanketing the head of the other slider but that stuff generally doesn't look good
2017-06-28 21:26 Naxess: oh wait hm
2017-06-28 21:27 CXu: nah I agree with you lol
2017-06-28 21:27 Naxess: ye so like https://imgur-archive.ppy.sh/k04CKVM.png
2017-06-28 21:27 CXu: https://imgur-archive.ppy.sh/uq3eEej.png should be better
2017-06-28 21:27 Naxess: I rotated it too little so it turned out looking worse than I imagined until I turned it more so I got confused
2017-06-28 21:27 Naxess: lol
2017-06-28 21:28 CXu: xd
2017-06-28 21:28 CXu: idk I usually do these things by copy-pasting and rotating by 30
2017-06-28 21:28 CXu: and it seemed like I had done that too so idk what happened that slider
2017-06-28 21:28 Naxess: btw some of your blanket sliders look like they're too curved almost 01:32:101 (4) -
2017-06-28 21:28 Naxess: like comparing 01:31:601 (2,4) -
2017-06-28 21:29 CXu: I don't put super much effort into my blankets. If no one notices it's "good enough" for me anyway
2017-06-28 21:29 Naxess: 01:32:934 (3,5) - could keep things like this parallel like this https://imgur-archive.ppy.sh/i5lLPY3.png
2017-06-28 21:29 CXu: slightly adjusted it
2017-06-28 21:30 Naxess: idk I usually notice really small visual things but I don't mention them because they barely make a difference lo
2017-06-28 21:31 CXu: fixed xd
2017-06-28 21:31 Naxess: btw from 01:29:768 - we're going clockwise constantly, and 01:32:101 (4,1) - becomes sort of awkward because of it
2017-06-28 21:31 Naxess: might hm I wonder if we could ctrlg it
2017-06-28 21:31 Naxess: although
2017-06-28 21:32 Naxess: would have to be a whole pattern because having single flow breaks is usually pretty tilting
2017-06-28 21:32 Naxess: or double rather
2017-06-28 21:33 Naxess: hm ok I can't think of anything lol
2017-06-28 21:34 CXu: eh I feel the section is slow enough that flow doesn't really matter that much in the grand scheme of things. and it's basically just this thing 01:30:768 (6,1) - again
2017-06-28 21:34 Naxess: oh true
2017-06-28 21:34 CXu: you can kinda just play it from (4) sliderhead into the (1) anyway because of leniency
2017-06-28 21:35 Naxess: btw are you sure these things aren't noticeable lmao https://imgur-archive.ppy.sh/sTVplUR.png
2017-06-28 21:35 Naxess: 01:37:101 (4) - for reference
2017-06-28 21:37 CXu: well idk do you notice these things while playing?
2017-06-28 21:37 CXu: like I barely even see it when you point it out right now xd
2017-06-28 21:38 Naxess: I don't notice them per se, but I always feel like something is off visually
2017-06-28 21:38 Naxess: But alone curves like that sort of stand out
2017-06-28 21:39 CXu: oh well fixed I guess
2017-06-28 21:39 Naxess: btw 02:19:101 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - seems sort of odd in terms of intensity because of 02:21:768 (1,2,3,4,1,2,1,2,3,4) - sounding similar yet being much easier to both play and read hm
2017-06-28 21:39 CXu: https://imgur-archive.ppy.sh/K6ptbWk.png I guess hit animation helps
2017-06-28 21:40 Naxess: good enough xd
2017-06-28 21:41 Naxess: also it's sort of sad because 02:23:768 - gets ignored by being in this pattern but w/e
2017-06-28 21:41 CXu: I think the smaller 1/4 jumps kind of makes up for the intensity in those sliders
2017-06-28 21:41 CXu: I mean sure the pattern is easier to play, but that's kinda just because the pattern is like that
2017-06-28 21:42 CXu: but I dunno I don feel like it's much less intense even if it's easier but that's me anyway
2017-06-28 21:42 Naxess: 02:25:768 - from here
2017-06-28 21:42 Naxess: drums are spaced for the most part
2017-06-28 21:42 Naxess: but 02:26:434 - is apparently not hm
2017-06-28 21:42 CXu: and yeah have to skip some beats but I find whateverthesounditis more important there so xd
2017-06-28 21:43 CXu: wait didn't quite understand what you meant xd
2017-06-28 21:43 Naxess: sec trying to understand why there's a repeat there even lol
2017-06-28 21:44 Naxess: why is 02:26:268 (4) - a repeat
2017-06-28 21:44 Naxess: just so I can get what you're trying to do here xD
2017-06-28 21:44 CXu: good question
2017-06-28 21:44 CXu: I'm trying to figure it out myself right now
2017-06-28 21:44 Naxess: hm maybe it's that high pitched sound
2017-06-28 21:45 Naxess: although it's awfully emphasized like that hm hm
2017-06-28 21:45 CXu: I can't even hear some high pitched sound right now because laptop and potato headphones
2017-06-28 21:45 CXu: so I can't tell xD
2017-06-28 21:45 Naxess: hm hm
2017-06-28 21:46 CXu: I dunno a lot of people have been tripping up on it anyway so it might be best to replace it anyway
2017-06-28 21:46 Naxess: ye a circle would probably fit better with the rest of the pattern too
2017-06-28 21:47 CXu: I'll make it a triple I think
2017-06-28 21:47 Naxess: I tried using ctrl g on 02:26:434 (1,2) - and 02:26:768 (1,2) - and it seems to work after just placing a circle instead of the repeat in the same place
2017-06-28 21:48 Naxess: if you're going to use ctrlg you'll probably want to keep in mind that hitsounding also needs fixing
2017-06-28 21:48 Naxess: aka swap hitsounds after swapping positions so it fits the song properly
2017-06-28 21:49 CXu: https://osu.ppy.sh/ss/8461476 I kinda just went for this instead
2017-06-28 21:49 Naxess: I guess that'll work
2017-06-28 21:49 CXu: unfortunately I dont have the ability to testplay things but it seems alright
2017-06-28 21:49 Naxess: It's not very audible in the song, but as long as the player gets the pattern it could work
2017-06-28 21:50 Naxess: the thing at 02:26:351 - I mean
2017-06-28 21:50 CXu: yeah
2017-06-28 21:50 CXu: it's consistent with some of the other buildups I think
2017-06-28 21:50 Naxess: ye so should be fine
2017-06-28 21:51 CXu: have to go take a quick shower. brb in like 5 minutes or something. You can probably just type things and I'll look at it when I'm back
2017-06-28 21:51 Naxess: 02:31:101 (1,2,3,1,2,3) - 02:32:434 (1,2,3,4,5,6) - this seems sort of swapped
2017-06-28 21:51 Naxess: also ncing
2017-06-28 21:51 Naxess: why does 02:31:601 - have but not 02:32:934 -
2017-06-28 21:53 Naxess: "this seems sort of swapped" - refering to how 02:32:684 - is a slider but 02:31:351 - is a circle and 02:32:934 - isn't a 1/1 like 02:31:601 - and... idk could work as is but it's weird that the rhythm changes halfway through like that
2017-06-28 21:54 Naxess: that along with 02:34:268 - and probably other rhythms as well makes it seem sort of incoherent and random hm
2017-06-28 21:55 Naxess: 02:36:101 (1,2) - also strange how these are sliders instead of a stream like 02:30:768 (1,2,3,4) - or 02:32:101 (1,2,3,4) -
2017-06-28 21:56 CXu: alright back
2017-06-28 21:57 Naxess: would also make the part more elaborate if things like 02:35:851 - 02:36:684 - had different expressions compared to 02:37:184 - 02:35:851 -
2017-06-28 21:57 Naxess: just saying since there's a lot of things that could probably be done with rhythm around here
2017-06-28 21:58 Naxess: 02:44:935 (4,5,6,1) - seems sort of cluttered and (1) is a bit underwhelming
2017-06-28 21:58 CXu: the pitch/melody changes for 02:32:684 (2,3,4,5,6) - compared to 02:29:768 (1,2,3,1,2,3) - and 02:31:101 (1,2,3,1,2,3) -
2017-06-28 21:59 CXu: the slider thing was just to add some variation because this song repeats itself like a lot
2017-06-28 21:59 Naxess: Alright I guess that makes sense actually
2017-06-28 21:59 Naxess: I usually mention things which I later remove in the mod, but for irc it's a bit hard to do that so lol
2017-06-28 22:00 CXu: nah it's fine
2017-06-28 22:00 CXu: in general I think it's worthwhile looking into it regardless
2017-06-28 22:00 CXu: since it usually makes you question yourself/think about it some more xd
2017-06-28 22:01 CXu: about that 1 and the cluttered thing, idk it's like kind of this windmill thing xd
2017-06-28 22:02 Naxess: ye I saw lol
2017-06-28 22:02 CXu: and the 1 feels fine for me mostly since the pitch is going downwards anyway
2017-06-28 22:02 CXu: then again I also dont feel like 02:34:518 (6,1) - and 02:45:184 (6,1) - is all that much of a difference in spacing
2017-06-28 22:02 Naxess: Well the more you rely on pitch, the more you're bound to have inconsistencies with that same stuff lol
2017-06-28 22:04 CXu: but hey at least I think I've mostly spaced that note close in all instances
2017-06-28 22:04 CXu: except like the first one lol
2017-06-28 22:05 Naxess: woa 02:52:934 (1) - stands out a lot lmao
2017-06-28 22:05 Naxess: it both plays different and is straying from the pattern that was used before
2017-06-28 22:05 Naxess: 02:52:434 (1,1) - would normally have the same shape and direction sort of, to give the feel that the movements are repeating themselves kind of
2017-06-28 22:06 Naxess: although
2017-06-28 22:07 CXu: sort of, kind of xd
2017-06-28 22:07 Naxess: I guess 02:35:101 (1,2,3,1,2,3) - is also different from that
2017-06-28 22:07 Naxess: and 02:36:434 (1,2,3,1,2,3) - ok nvm LOL
2017-06-28 22:07 CXu: but I agree the shape kind of stands out
2017-06-28 22:07 Naxess: would still be cool to sort of repeat the movements for those things
2017-06-28 22:08 CXu: I think I do for some and dont for some others
2017-06-28 22:08 Naxess: ye that's what I mean
2017-06-28 22:08 CXu: without really any reason for it other than what kind of worked and what didnt
2017-06-28 22:08 Naxess: If it were kept consistent the pattern would be much more defined and easier to recognize
2017-06-28 22:08 Naxess: but by doing some and not others it turns out kind of incoherent xD
2017-06-28 22:09 CXu: probably xd
2017-06-28 22:10 CXu: I dont think there're that many that dont repeat in some way
2017-06-28 22:10 CXu: 02:36:434 (1,2,3,1,2,3) - this is like the same thing just the next one is rotated 90 degrees and sharp angles
2017-06-28 22:11 Naxess: hm
2017-06-28 22:11 Naxess: but 02:35:101 (1,2,3,1,2,3) -
2017-06-28 22:12 CXu: yeah that one idk
2017-06-28 22:12 CXu: 02:40:434 (1,2,3,1,2,3) - and these are kind of repeating in that the 02:40:684 (2,3,2,3) - are around the same place and the pattern is kind of just rotating? idk how to explain it but yeah
2017-06-28 22:13 Naxess: ye so that one and 02:52:434 (1,2,3,1,2,3) - could probably be rearranged in some way to make it clearer I guess
2017-06-28 22:13 Naxess: oh and ye I already got that one
2017-06-28 22:13 Naxess: That's noticeable so no need to explain xD
2017-06-28 22:13 CXu: xd
2017-06-28 22:14 CXu: 04:16:434 (1,2,3,1,2,3) - what about these? you think those are clear enough?
2017-06-28 22:14 Naxess: they're sort of like 02:36:434 (1,2,3,1,2,3) -
2017-06-28 22:15 CXu: yeah it's like the same pattern but kind of different kind of thing xd
2017-06-28 22:16 Naxess: flipped instead of rotated hm
2017-06-28 22:16 CXu: 05:31:101 (1,2,3,1,2,3) - what do you think of this though
2017-06-28 22:16 CXu: I dunno it feels repeating mostly just because you're kind of just going in circles the same place
2017-06-28 22:17 Naxess: ye feel the same
2017-06-28 22:17 CXu: trying to identify whic are fine and which I should see if I can redo
2017-06-28 22:20 Naxess: patterning is hard lmao
2017-06-28 22:21 Naxess: well at least rhythm seems consistent
2017-06-28 22:21 CXu: well song is the same thing for like 6 minutes
2017-06-28 22:21 CXu: so I'm basically just copy pasting and moving notes aroundxd
2017-06-28 22:21 Naxess: ye I noticed LOL
2017-06-28 22:22 CXu: 02:35:101 (1,2,3,1,2,3) - 02:52:434 (1,2,3,1,2,3) - 05:20:435 (1,2,3,1,2,3) - 05:32:434 (1,2,3,1,2,3) - 05:41:768 (1,2,3,1,2,3) - 05:48:434 (1,2,3,1,2,3) - seems to be the ones that could be clearer/more repeating
2017-06-28 22:23 Naxess: Rearranging those would be a good idea probably ye
2017-06-28 22:23 Naxess: I guess the rest of the mod would probably just consist of spacing inconsistencies huh
2017-06-28 22:23 Naxess: but spacing isn't too important I guess
2017-06-28 22:24 Naxess: I know spork lover had problems with determining how large their jumps should be when they were mapping insanes and stuff
2017-06-28 22:25 CXu: I just go by whatever feels okay for me to play mostly xd
2017-06-28 22:25 CXu: also GOD I FINALLY REARRANGED TO SOMETHING DECENT on the stupid 1/2 sliders at the start
2017-06-28 22:25 Naxess: Well the better you get at the game, the more stuff feels comfortable lo
2017-06-28 22:26 Naxess: Like a 3 arrow jump compared to 5 arrow makes no difference to a higher ranked player, while it's vastly different for lower ranked ones
2017-06-28 22:26 CXu: yeah
2017-06-28 22:26 Naxess: Which in turn makes it difficult to build contrast in jumps due to the large fluctuation
2017-06-28 22:26 CXu: at least it's 6.57* so good enough xd
Karen
are these hitsounds unused?
drum-hitfinish11.wav
drum-sliderslide10.wav
drum-sliderslide11.wav
drum-sliderslide12.wav
drum-sliderslide13.wav
drum-sliderslide9.wav

00:32:434 (1,2,3,4) - you blanketed these sliders but didn't do this on 00:33:768 (1,2,3,4) - these, especially 00:34:101 (2,3) - this one feels pretty inconsistent
01:41:101 (1) - i thought it was a 3/4 slider but it isn't :<, actually a 3/4 slider fits much better imo
01:43:101 (1) - this is another jump part so 01:42:934 (2,1) - this jump could be bigger and avoid being in 01:41:768 (1,1,1,1) - this structure
01:51:601 (2,1) - you can stack them or make them further, the current spacing is kinda confusing 01:51:101 (1,2) -
02:03:768 (2,3,4,5,1,2,3,4,1,2,3,4,1) - you can make some spacing changes according to the music here like increase the spacing 02:04:101 (4,5,1,2) - here
04:22:601 (3,4,5,1,2,3,4,1,2,3,4) - i don't think the vocals are so important here
04:54:435 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - same as above, and you can put some triples as well
05:07:101 - 2 1/2 sliders and 05:07:434 - 2 1/4 reverse sliders fit the vocals well, same as 05:08:101 (1,2,1,1,1,1) -


good
Topic Starter
CXu

Karen wrote:

are these hitsounds unused?
drum-hitfinish11.wav
drum-sliderslide10.wav
drum-sliderslide11.wav
drum-sliderslide12.wav
drum-sliderslide13.wav
drum-sliderslide9.wav
Uhh, I don't really know. I'm adding them mostly because I've had times before where I've accidentally changed the sliderbody addition without noticing, and then it sounds derp later ingame, so I just add the silent sliderslides in case I do that. They're such small files anyway that they shouldn't really cause too much problems regardless. As for the hitfinish, I seriously have no clue xd.


00:32:434 (1,2,3,4) - you blanketed these sliders but didn't do this on 00:33:768 (1,2,3,4) - these, especially 00:34:101 (2,3) - this one feels pretty inconsistent - I thought I just copy pasted this lol.. Fixed.
01:41:101 (1) - i thought it was a 3/4 slider but it isn't :<, actually a 3/4 slider fits much better imo - I wanted to follow the whooshing sound from the cymbal here with these. I tried to make the slider-ends silent to make that more obvious. I see what the 3/4 slider would follow, but for me 3/4 slider feels too slow for the intensity of the song.
01:43:101 (1) - this is another jump part so 01:42:934 (2,1) - this jump could be bigger and avoid being in 01:41:768 (1,1,1,1) - this structure - Changed the patterning for the second set of jumps so they kind of blend into each other. If you think I should make them more distinct I can probably do that too.
01:51:601 (2,1) - you can stack them or make them further, the current spacing is kinda confusing 01:51:101 (1,2) - - The (1) slider doesn't start fading in until you release the (2), so there's quite a lot of time to realize the next slider isn't right after it imo.
02:03:768 (2,3,4,5,1,2,3,4,1,2,3,4,1) - you can make some spacing changes according to the music here like increase the spacing 02:04:101 (4,5,1,2) - here
- I kinda like how it looks right now and I think making it too focused on spacing here would make the pattern look less neat :P

04:22:601 (3,4,5,1,2,3,4,1,2,3,4) - i don't think the vocals are so important here - Asked My Aim Zogs, Sebu and Xexxar about this since I wasn't too sure about it myself, but they all seemed to think it was fine or like it. For me I mapped it like this because the song is 6:45 min long, and it has a lot of repeating sections, so I try to add in variety where I can.
04:54:435 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - same as above, and you can put some triples as well - Same as previous section. Also triples? xD I can't hear where you're thinking off.
05:07:101 - 2 1/2 sliders and 05:07:434 - 2 1/4 reverse sliders fit the vocals well, same as 05:08:101 (1,2,1,1,1,1) - - Because of 04:59:101 (1,2,1,2,3) - I think it's clear enough for this section that it's not following vocals, and 05:07:101 (1,1,1,1) - is following the same kind of rhythm as 05:13:768 (1,2,3,4) -


good
Thanks a lot for modding! :)
Karen
removed unused hitsounds, bubbled
Strategas
we did irc mod and what we changed was

removed unused hitsounds
lowered the volume of whistle hitsound
nerfed some too spaced lenient objects
changed 05:31:101 (1,2,3,1,2,3) - and 05:49:184 (2,3) -
fixed autostacking issue 04:56:268 (4,1) -
slightly nerfed stream jump at 05:20:018 (3,1) -

pop for unused hitsounds
Karen
rebubble for unused hitsounds
Strategas
tatoe
Topic Starter
CXu
TATOE

Thanks Karen and Strategas :D
Myxo
I expected no good when I heard the preview but the map is actually great! Congratz :D
Enon
greatz! nice to see u used ur wifu in the bg w
Natsu
TATOE
alacat
heyy CXu
missing "-艦これ-" in the source. Please change to "艦隊これくしょん -艦これ-"


http://www.dmm.com/netgame/feature/kancolle.html
http://kancolle-anime.jp/news/20170712
http://www.jvcmusic.co.jp/flyingdog/-/Information2/Z0435.html?article=news1#news1

poke me DQ for change it and i can re-qualify :3
Topic Starter
CXu

alacat wrote:

heyy CXu
missing "-艦これ-" in the source. Please change to "艦隊これくしょん -艦これ-"


http://www.dmm.com/netgame/feature/kancolle.html
http://kancolle-anime.jp/news/20170712
http://www.jvcmusic.co.jp/flyingdog/-/Information2/Z0435.html?article=news1#news1

poke me DQ for change it and i can re-qualify :3
Oh ops.
alacat
Please change it! will re-qualify soon
Topic Starter
CXu
Updated. Was waiting for you to come online ingame xd
alacat
ok Back ;)
milr_
wew
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