Given permission by Nold to place the bub back. I scanned over every std diff and clarified the SB issue was fixed.
The problem with your arguments is that you perceive mapping fundamentally different from how I regard them. Your way of mapping is that 'Oh there is a piano sound, I should map a note; oh there is another piano sound, I should map another note, I shouldn't put a slider, because I previously put a note for piano, therefore for all piano sounds there should be a note. Your way of mapping is mechanical (although I have seen none of your maps, from your mod I can see your logic), which I strongly disagree. Mapping is expressionist. It is not to be regarded as the slaughterhouse of creativity or a factory. It is about how the mapper brings up the vibe, how the mapper perceives the song and how the mapper expresses how he perceives it to be. It is nothing like a factory where all products are the same.MaridiuS wrote:
Hey nold, I thought discussion would have happened by now relating your rhythm choice for the 01:34:882 - this section. So in general I'm just struggling real hard to understand your intentions between multiple arrangements. Let's begin with choices in which I currently can not see any logic.still intuitive.
- 01:34:882 (1,2,1,2,1,2,1,2) - right off the bat you do some kind of 1/4 slider spam. The song does different sounds between 01:34:882 (1) - and 01:35:036 (2) - yet its mapped the same. Goes to most (1)'s vs (2)'s in this part. The sounds are different in pitch. One can only map a slider or a circle (or a spinner). A circle won't fit in this instance. So I mapped it with two sliders. Then one may wonder why are they the same despite the difference in pitch. I answer, they aren't identical, they are although the same in shape, yet different in rotation. Apart from SV I cannot envisage another way to better reflect this different in pitch, yet the pitch aren't that different drastically that allows me to change the SV so noticeably. Two sliders with the same SV are reasonable.
- 01:35:498 (1,2,1,2) - I can't see any reason for raised slider velocity, especially for 01:35:805 (1,2) - where there are no loud vocals no synth or no real change in the music that I can hear of to warrant this. first you said there should be some difference in (1) and (2) in the first pattern as suggested in the mod above, then when there's real difference you tell me there shall not be any difference? The pitches at 01:34:883 (1,2,1,2) are rather (but not too strictly) flat; whereas 01:35:498 (1,2,1,2) are changing from low to high and then from high to low. If I mapped them with the same SV it would be just the same as 01:35:498 (1,2,1,2), then the map wouldn't reflect the high low pitch changes.
- 01:37:959 (3) - You randomly put in a 1/2 slider without doing it consistently like here 01:35:652 (2) - for the same sound. at 01:37:960 (3) there is just a drum sound. at 01:37:344 (1,1) there are two sounds: drum and the how-should-I-name-it sound (you know what I mean). Check the sound track if you don't understand.
- 01:38:267 (1,2) - General the issue is that you're using 1/4's on really weak notes like (2) in same way as strong notes like (1) which follows the vocal. Same concern here 01:38:575 (1,1,1) - . I currently do not understand the appeal of this overmapping. There is no such issue. The fact that the sound at which (1) hits has a vocal does not make the sound in question stronger. And the sliders are to bring about the vibe.
- 01:39:498 (1,1,1,1,2,1,2) - This comes out of nowhere, there are multiple places where you can use this gimmick like here 01:34:882 (1,2,1,2,1,2,1,2) - where the first two sliders will be slow for the synth but in the part I linked second is just a 1/4 spam. The music slows down and thereby lower SV. It isn't a gimmick, it is just lower SV.
- 01:44:729 (1,1,1,1,1,1,1,1) - I don't hear any progression in the song or degression for such patterns. Also this gimmick and slidershapes don't resemble anything else in the section till now and you suddenly did these circular sliders without any strong change in the song. 01:47:190 (1,1,1,1) - same concern here.
I'm sorry but there are different ways to reflect a song. Just because I use one way to reflect the song in the first part does not necessarily mean I HAVE TO use the same way to reflect the song in the second. And there is no strict rule nor convention that restricts such creativity. Your argument is a dangerous one yo make. It applies to patterns as well, such as: you use a slider, note, note, then a slider in this pattern, and in the next pattern you use a note, note, note and then slider, the two patterns do not resemble each other. This is a ridiculous argument to make. We aren't robots. We do (and are allowed to) express the song in different ways.- On a side note this section 01:54:883 - : 02:02:421 (2) - 02:08:575 (2) - 02:12:267 (2) - when you follow the piano multiple times in a row with a triple it becomes recognizible and intuitive. But when you suddenly stop doing on these 3 sliders I just cannot grasp the rhythm as nothing becomes recognizable at that point even though the song didn't really change.
I mean I get that there's a lot of overmapping going on but it should be done with a reason which I don't see fitting as of yet. Once you reply I can offer some suggestion when I better understand your ideas.
Sorry There were major changes concerning gameplay, so it'll need 24 hours before bubble and heartnold_1702 wrote:
:( I thought it would have been a heart. 24 more hours and then 7 more days, when will it end
Ascendance wrote:
nold_1702 wrote:
:( I thought it would have been a heart. 24 more hours and then 7 more days, when will it end
Sorry There were major changes concerning gameplay, so it'll need 24 hours before bubble and heart
done. Please double check the SB animations, especially the snake game animation because it is not showing up on my computer but I checked the code and the images they are fine. So maybe it is my PC's problem.-Mo- wrote:
Final final things just in case you can't get my discord message:
Drop: 03:37:037 (2) - Add clap
Kloyd: 01:40:960 (6) - 03:10:806 (6) - 03:42:190 (3) - Auto sampleset because feedback
02:13:883 - Two more particles to kill that came from the previous scene that you missed
-Mo- wrote:
Good luck, Nold.
not a calm part.Kisses wrote:
top
00:11:190 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - cross screen jumps so early in the map for such a relatively calm part of the song feels very unfitting imho
im not prepared to spend 2 hrs digging through 24 pages of mod posts, can you just explain here?nold_1702 wrote:
not a calm part.Kisses wrote:
top
00:11:190 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - cross screen jumps so early in the map for such a relatively calm part of the song feels very unfitting imho
jumps in the beginning of the map is not a problem.
very fitting imho.
see early replies for more info.