The storyboard is really well made. However I just need to ask
It's not as if there's anything after the main SB that's worth leaving in anyway, and this is probably the source of why this map keeps crashing people's games.
While this is down I have a few other minor things to point out:
Kloyd's Extra
- 03:59:806 (1,1) - Should this not be spaced out like you did at 00:15:806 (1,1) ?
- 01:40:344 (3) - 01:41:883 (3) - 01:44:037 (3) etc - These places where the second object in a triple is using a soft sampleset sounds really weird for feedback to me, since surrounding this with objects that use the normal sampletset kinda drowns out the sound of these.
- 01:51:652 (3,4,5) - I get that your stacks are all supposed to be custom, but I think this came out in an a less than ideal way.
Storyboard
- 03:44:114 - The Bad Apple reference seems to have a noticable amount of aliasing, which is out of place when the other silhouettes in this scene have decent quality.
- 03:43:960 - There's some particles in the lower right that seems to have snuck their way in from the previous scene. Same kind of thing happens over at 02:13:883 too.
This map is actually one of the best I've seen all year, but leaving a gravity simulation at the end of the map for 11+ hours is just... yeah.
It's not as if there's anything after the main SB that's worth leaving in anyway, and this is probably the source of why this map keeps crashing people's games.
While this is down I have a few other minor things to point out:
Kloyd's Extra
- 03:59:806 (1,1) - Should this not be spaced out like you did at 00:15:806 (1,1) ?
- 01:40:344 (3) - 01:41:883 (3) - 01:44:037 (3) etc - These places where the second object in a triple is using a soft sampleset sounds really weird for feedback to me, since surrounding this with objects that use the normal sampletset kinda drowns out the sound of these.
- 01:51:652 (3,4,5) - I get that your stacks are all supposed to be custom, but I think this came out in an a less than ideal way.
Storyboard
- 03:44:114 - The Bad Apple reference seems to have a noticable amount of aliasing, which is out of place when the other silhouettes in this scene have decent quality.
- 03:43:960 - There's some particles in the lower right that seems to have snuck their way in from the previous scene. Same kind of thing happens over at 02:13:883 too.
This map is actually one of the best I've seen all year, but leaving a gravity simulation at the end of the map for 11+ hours is just... yeah.