Hello~
LR_Snare Hit.wav
taiko-normal-hitwhistle.wav)
Platter:
- 03:51:498 - storyboard load around here begins to peak at 20x, I have a pretty great computer and it makes even me lag, if there's some way you can reduce this, please do it
- Unsnapped timing lines at 03:39:888 in all ctb diffs
- Different sampleset number at 00:00:114 in ctb diffs, please make them consistent
LR_Snare Hit.wav
taiko-normal-hitwhistle.wav)
Unused as per modding assistant
circle0.png
default-comma.png
default-dot.png
default-percent.png
default-x.png
fruit-plate.png
taiko-bar-left.png
taiko-bar-right-glow.png
taiko-bar-right.png
taiko-barline.png
taiko-drum-inner.png
taiko-drum-outer.png
taiko-glow.png
taiko-hit300g.png
taiko-hit50.png
taiko-slider-fail.png
taiko-slider.png
default-comma.png
default-dot.png
default-percent.png
default-x.png
fruit-plate.png
taiko-bar-left.png
taiko-bar-right-glow.png
taiko-bar-right.png
taiko-barline.png
taiko-drum-inner.png
taiko-drum-outer.png
taiko-glow.png
taiko-hit300g.png
taiko-hit50.png
taiko-slider-fail.png
taiko-slider.png
Platter:
- 00:43:960 (2,1) - could use a dash here for powerful bass sound
- 02:05:652 (1,2) - and 02:06:267 (3,4) - could both use some distance reduction
- 02:06:883 (1) - skipping a pretty important sound on 02:07:037 - , could be a 1/2 pattern here
- 02:08:114 (1,2,3,4) - same as earlier
- 03:19:806 (2,3) - maybe a reduction here please owo
- The diff is good but overall it could really use more hypers. there's nowhere near enough compared to the rain.