Uploaded. Also fixed the volume issue raised by Nelly. Thank you.
EDIT: in response to the SB issue raised by Asher, it is not technically possible to make a sprite loopforever (only animations can be made loopforever and all animations are loopforever in the SB already). And this magnitude (in size and thereby the lag) is the natural consequence of writing the SB directly in the osb file but not on storybrew. I have no way to compress the size of the file without neufing some elements already in the SB.
And the lag (mostly) occurs in the editor and rarely happens in gameplay (unless you have a really really bad PC), I believe it does not affect much the enjoyment of the gameplay.
EDIT: in response to the SB issue raised by Asher, it is not technically possible to make a sprite loopforever (only animations can be made loopforever and all animations are loopforever in the SB already). And this magnitude (in size and thereby the lag) is the natural consequence of writing the SB directly in the osb file but not on storybrew. I have no way to compress the size of the file without neufing some elements already in the SB.
And the lag (mostly) occurs in the editor and rarely happens in gameplay (unless you have a really really bad PC), I believe it does not affect much the enjoyment of the gameplay.