Nakanomori Ayako - Hello Mr. Wonderland

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Troponoop
sup returning the m4m

00:03:036 (6) - DS this

00:03:207 (7,4) - stack these?

00:05:436 (1,2,3) - i don't see a major difference in the music to have this stuff uneven

00:05:950 (1,2,1,2) - make the blankets consistent with these sliders

00:06:807 (3,4,5) - if ur going for a diamond might as well make DS it

00:10:064 (1) - seems a bit out of place, i think you should stick with the sharp angled sliders. But if you keep it then blanket something on it

00:07:321 (1,4) - stack em

00:13:664 (3,4,5) - make it equal DS

00:14:864 (3) - emphasizing the sound with a slider-end feels poopy, use a circle or something

00:15:550 (1,1) - you could blanket this much better (if thats what u were going for)

00:16:578 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4) - this whole part really comes off rough. i dont see much of a call for this funky change. your previous mapped parts had sharp angled flow, and now you turn it into some linear pattern from 2009. If you do want to keep it, you should make it symmetrical at the very least, cuz it looks a bit lopsided

00:23:264 (5,3,4,5) - maybe stack it those or space em out so they arent overlapping

00:27:550 (2) - DS

00:28:236 (2,3,4,5) - plays like a 2010 map, im not into that flow XD

00:36:293 (1,2,3,4,5,6) - i like this part, its clean and represents some cute flow

00:38:350 (1,2,3,4,5) - should clean this up and make it symmetrical

00:41:436 (5,1) - plays a bit awkward, try spacing it out

01:02:778 (3) - i think you could cut this out and then take the triplet and space it out. i'd say it matches the music a bit better and would look better

01:09:550 (3,2) - isnt really mapped to anything

01:14:007 (1,2,3) - not too keen on this weird spacing here

I think the biggest issue with this diff is that you are emphasizing things weirdly or putting your own emphasis on something that should be kept standard

and the flow comes off a bit choppy
00:00:807 (2,2) - I'd say that you should just turn these into sliders to follow the vocals better, or at least scrap 00:01:493 (3) -

00:10:321 (7,6) - seems a bit unnecessary. i dont think you need to jam these notes in there and map a sound that isnt there. or if u keep it, stack 00:11:864 (6,7) - like you did previously

00:24:464 (3,4) - them red tick sliders are icky. i think ur trying to follow the vocals here, but its awkward to play with that pause that comes after it. try moving them up and onto a white tick

00:27:721 (6,7,8,9) - i'd replace these with a slider instead

00:32:864 - i dont think the music calls for this. this awkward pause should be filled

00:17:093 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - so for this entire section, i'd consider it to be a much more tame and relaxing part of the song, i think its currently overmapped / similarly mapped to the other hard parts of the song. i think you tried to justify it by using a buncha hitsounds, but i really dont think this part should be that similar to the rest of the song. like once this part happens @ 00:27:721 (6,7,8,9,1) - then the map should get more intense, but there is currently nothing separating them

00:39:036 (1,2,1,2,1,2,1,2) - i'd say you should make these start small then slowly widen them so the first is the easiest jump and the last one is the hardest. currently it seems a bit random.

00:38:350 (2,3,4,5,6) - throwing a stream in here that doesnt fit the music

00:43:665 (4,5,6,3,4,5) - these triplets come off way too funky for what you have mapped so far. you havent really done anything similar to this before, so it feels way out of place

01:02:778 (2) - me thinks you should cut this note out, it doesnt really sound like it fits here

01:00:807 (8,9,1) - stack these, its slightly off and looks yucky

01:18:807 (1,2,3) - this is where you should be mapping on the red ticks so you can emphasize whatever that sound is

Majority of this difficulty feels random, mainly with the rhythm. You deviate from following the vocals and ignoring the main beat or vice versa. It happens often and it is generally uncalled for.

Anyways, the flow good for the most part, just focus on consistency with your flow and rhythms


I guess im lazy too, so i only looked at 2 diffs

GL boys, never give up
Lulu-
mod4ticket

[JNemi's Easy]
00:22:578 (6,1) - Move NC to 6, the music almost always changes on big white ticks, so most of your NCs should land on those too

00:27:207 (1) - Try mapping your wave sliders like this

00:49:664 (4) - Check DS (AiMod found this)

00:52:750 - A kiai should never start with a sliderend

01:14:521 (1) - Why is this half a beat shorter than the following sliders if you're mapping the same sound

00:01:664 (3,1) -
00:03:036 (2,3) -
00:03:036 (2,4) - making the blankets with 2, 3 and 4 equidistant would be really nice
00:04:407 (4,1) -
00:22:921 (1,2) -
00:27:207 (1,2) -
00:45:893 (2,1) -
00:47:607 (2,3) -
01:06:121 (5,1) -
01:09:721 (2,3) -
01:20:007 (1,2) -


The visuals are pretty lacking, but they could be improved greatly if you make a few nice sliders and copy paste them throughout the map. This will make stuff look much more consistent and cleaner than replicating stuff by hand. Many of these sliders look awkward, because their curves are really overdone, which makes them stand out in a bad way. Also the transitions between the objects should be smoother imo (tl;dr watch this please ok thanks)
[Xidorn's Normal]
Check AiMod for lots of timing/preview point inconsistencies

00:17:060 - This part has a lot of circles, so it's really straining for the player, consider adding a few sliders to balance it out

00:21:860 - Add 1/4 slider?

00:23:574 (4,5) - I'd rotate this, it looks weird if it's a straight line

00:30:774 (2) - Use the same slider as 00:33:517 (3) - the current one doesn't look nice

00:31:631 (3,4) - Fix blanket

00:41:745 (2,3,4,5) - This could look much better if you used slightly curved sliders and arranged them in a semicircle

01:12:945 (3) - This shape would work much better if the middle part wasn't this long

01:19:631 - Put a 1/2 slider here and remove 01:19:803 (1)

It just doesn't feel like you're following a distinct rhythm to me, maybe that's because you're missing quite a few beats
[Moge-ko's Advanced]
01:02:350 - It would be nice to see this buildup be mapped

01:24:635 (1,2,3,4,5,1) - This is probably just my opinion but stacking them as doubles each, while having the same beat gaps between every object here may be misleading

Nice diff!
[Hard]
01:14:521 - Two timing points at the same time

I'm running out of time right now, so I'll keep the mod short with explanations

Visuals are kinda spaghetti in this diff too, they just lack context which makes them seem very "all over the place". You should take a look at the Advanced diff, as it has some really well executed ideas and great aesthetics.

Rhythm choices are ok for the most part, but the spinners and some gaps seemed pretty questionable to me (If you need help with what I mean you can msg me whereever)

The last paragraph for the Easy diff applies here as well

Sorry for the short mod, but you can poke me if you need a more extensive mod on your Hard

Good luck!
Topic Starter
JeirYagtama

Troponoop wrote:

sup returning the m4m

00:03:036 (6) - DS this - ???

00:03:207 (7,4) - stack these? - fixed

00:05:436 (1,2,3) - i don't see a major difference in the music to have this stuff uneven It's because I used visual spacing in this diff

00:05:950 (1,2,1,2) - make the blankets consistent with these sliders -???

00:06:807 (3,4,5) - if ur going for a diamond might as well make DS it - fixed spacing a bit

00:10:064 (1) - seems a bit out of place, i think you should stick with the sharp angled sliders. But if you keep it then blanket something on it dont think so and that doesnt need to have a blanket cos i dont intend to put it in the first place

00:07:321 (1,4) - stack em - Fixed

00:13:664 (3,4,5) - make it equal DS why though? 5 is a strong sound thus I made it spaced a bit higher than 3 and 4

00:14:864 (3) - emphasizing the sound with a slider-end feels poopy, use a circle or something not the slider end but the im emphasizing the guitar with the whole slider

00:15:550 (1,1) - you could blanket this much better (if thats what u were going for) Unfortunately that is not what im going for

00:16:578 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4) - this whole part really comes off rough. i dont see much of a call for this funky change. your previous mapped parts had sharp angled flow, and now you turn it into some linear pattern from 2009. If you do want to keep it, you should make it symmetrical at the very least, cuz it looks a bit lopsided might consider if more people point this out

00:23:264 (5,3,4,5) - maybe stack it those or space em out so they arent overlapping spaced the triple a bit

00:27:550 (2) - DS - why though?

00:28:236 (2,3,4,5) - plays like a 2010 map, im not into that flow XD meh if you suggest a better pattern then that would be better :D

00:36:293 (1,2,3,4,5,6) - i like this part, its clean and represents some cute flow - Thanks xd

00:38:350 (1,2,3,4,5) - should clean this up and make it symmetrical - uhh wat making a symmetrical stream? .__.

00:41:436 (5,1) - plays a bit awkward, try spacing it out - Fixed

01:02:778 (3) - i think you could cut this out and then take the triplet and space it out. i'd say it matches the music a bit better and would look better - Fixed

01:09:550 (3,2) - isnt really mapped to anything Used as filler rhythm

01:14:007 (1,2,3) - not too keen on this weird spacing here Visual spacing like in the first part

I think the biggest issue with this diff is that you are emphasizing things weirdly or putting your own emphasis on something that should be kept standard

and the flow comes off a bit choppy
00:00:807 (2,2) - I'd say that you should just turn these into sliders to follow the vocals better, or at least scrap 00:01:493 (3) -

00:10:321 (7,6) - seems a bit unnecessary. i dont think you need to jam these notes in there and map a sound that isnt there. or if u keep it, stack 00:11:864 (6,7) - like you did previously

00:24:464 (3,4) - them red tick sliders are icky. i think ur trying to follow the vocals here, but its awkward to play with that pause that comes after it. try moving them up and onto a white tick

00:27:721 (6,7,8,9) - i'd replace these with a slider instead

00:32:864 - i dont think the music calls for this. this awkward pause should be filled

00:17:093 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - so for this entire section, i'd consider it to be a much more tame and relaxing part of the song, i think its currently overmapped / similarly mapped to the other hard parts of the song. i think you tried to justify it by using a buncha hitsounds, but i really dont think this part should be that similar to the rest of the song. like once this part happens @ 00:27:721 (6,7,8,9,1) - then the map should get more intense, but there is currently nothing separating them

00:39:036 (1,2,1,2,1,2,1,2) - i'd say you should make these start small then slowly widen them so the first is the easiest jump and the last one is the hardest. currently it seems a bit random.

00:38:350 (2,3,4,5,6) - throwing a stream in here that doesnt fit the music

00:43:665 (4,5,6,3,4,5) - these triplets come off way too funky for what you have mapped so far. you havent really done anything similar to this before, so it feels way out of place

01:02:778 (2) - me thinks you should cut this note out, it doesnt really sound like it fits here

01:00:807 (8,9,1) - stack these, its slightly off and looks yucky

01:18:807 (1,2,3) - this is where you should be mapping on the red ticks so you can emphasize whatever that sound is

Majority of this difficulty feels random, mainly with the rhythm. You deviate from following the vocals and ignoring the main beat or vice versa. It happens often and it is generally uncalled for.

Anyways, the flow good for the most part, just focus on consistency with your flow and rhythms


I guess im lazy too, so i only looked at 2 diffs

GL boys, never give up
Thank you so much for the mod xd
A s h e m u
Hi ~ from m4m
my english is noob so sry ;w;


Hard
  1. 00:03:378 (2) - swap NC

  2. 00:36:293 (4) - Blanket ~ :3

  3. 00:44:521 (1) - ^

  4. 00:45:721 (5) - ^

  5. 00:51:893 (6,7) - stack plz ~

  6. 01:02:864 (3,4,5) - ^



Wanko's Light Insane
  1. 00:53:950 (1) - plz use this code if good
    352,160,53950,6,0,B|328:188|328:188|292:158|234:165|210:203,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:



Insane
  1. 00:30:807 (7) - swap NC

  2. 01:22:921 (4) - ^

  3. 01:09:207 (1,2,3,4,1,2) - Let's insert New Combo according to vocals
    Hello!Hello!


  4. 00:19:664 (5,6,1) - Not alligned . stack to 00:19:150 (2)



kev1nn's STRIDE GENERATION
  1. 00:25:321 (1) - I don't think that you miss this stack mistake .


    It is a very enjoyable map <3




good luck :3
Deneb
m4m xd

Insane


  • First things first, the AiMod has stuff that needs fixing asap otherwise this is unrankable
  1. 00:00:636 (1,2,3,4,1,2,3,4,5,6,7) - would be better if this was slowed down or had lower ds, etc. to fit the music since its practically the same with the next section when the two sound different in intensity
  2. 00:10:578 (2,3,4) - random triples out of nowhere what are you even mapping here
  3. 00:10:921 (5,6,1) - transition from 6 to 1 has the emphasis but the jump is from 5 to 6, fix this
  4. 00:14:350 (1,2) - does not fit at all and the jump from 00:14:693 (2,3) makes no sense, if anything it should be on the previous two notes

    A suggestion on what can be done to make it better
  5. 00:16:578 (1,2,3,1,2,3) - why the inconsistent spacing when you're gonna do consistent ones a few seconds after?
  6. 00:22:407 (6,1) - see this jump makes sense, unlike the previous once since it puts emphasis
  7. 00:23:607 (6,1) - this too
  8. 00:35:264 (6) - no clap sound?
  9. 00:58:578 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - more nonsensical jumps, this section can use jumps but all you did was randomly put jumps everywhere which is a big nono. try doing variety jumps of different distance snaps depending on the tone of the music
  10. 01:09:550 (3,2) - remove these, not really emphasizing anything and the previous two notes are way more important

    Spacing is way too inconsistent, which you should work on.
Topic Starter
JeirYagtama

Deneb wrote:

m4m xd

Insane


  • First things first, the AiMod has stuff that needs fixing asap otherwise this is unrankable - welp
  1. 00:00:636 (1,2,3,4,1,2,3,4,5,6,7) - would be better if this was slowed down or had lower ds, etc. to fit the music since its practically the same with the next section when the two sound different in intensity hmm lowered spacing a bit
  2. 00:10:578 (2,3,4) - random triples out of nowhere what are you even mapping here Welp its kind of filler rhythm soo yea
  3. 00:10:921 (5,6,1) - transition from 6 to 1 has the emphasis but the jump is from 5 to 6, fix this moved 6 to somewhere else that you may be satisfied with
  4. 00:14:350 (1,2) - does not fit at all and the jump from 00:14:693 (2,3) makes no sense, if anything it should be on the previous two notes ree you like it rough huh accepted bened sama~

    A suggestion on what can be done to make it better
  5. 00:16:578 (1,2,3,1,2,3) - why the inconsistent spacing when you're gonna do consistent ones a few seconds after? hmm lowered spacing
  6. 00:22:407 (6,1) - see this jump makes sense, unlike the previous once since it puts emphasis
  7. 00:23:607 (6,1) - this too - orayt thx
  8. 00:35:264 (6) - no clap sound? Fixed
  9. 00:58:578 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - more nonsensical jumps, this section can use jumps but all you did was randomly put jumps everywhere which is a big nono. try doing variety jumps of different distance snaps depending on the tone of the music - ffs fine ill change it sajdkjdajdljdlksjdlkajslj
  10. 01:09:550 (3,2) - remove these, not really emphasizing anything and the previous two notes are way more important reeee remoxed and adjusted a bit

    Spacing is way too inconsistent, which you should work on. - oke oke oke aaaaaaaaaaaaaaaa
    Thx for the mod xd
Topic Starter
JeirYagtama

A s h e m u wrote:

Hi ~ from m4m
my english is noob so sry ;w;


Hard
  1. 00:03:378 (2) - swap NC - fixed

  2. 00:36:293 (4) - Blanket ~ :3 - fixed :3

  3. 00:44:521 (1) - ^ - fixed

  4. 00:45:721 (5) - ^ - fixed

  5. 00:51:893 (6,7) - stack plz ~ - fixed wew how dafaq did i miss that

  6. 01:02:864 (3,4,5) - ^ - fixed



Wanko's Light Insane
  1. 00:53:950 (1) - plz use this code if good
    352,160,53950,6,0,B|328:188|328:188|292:158|234:165|210:203,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:



Insane
  1. 00:30:807 (7) - swap NC - fixed

  2. 01:22:921 (4) - ^ -fixed

  3. 01:09:207 (1,2,3,4,1,2) - Let's insert New Combo according to vocals fixed
    Hello!Hello!


  4. 00:19:664 (5,6,1) - Not alligned . stack to 00:19:150 (2) fixed



kev1nn's STRIDE GENERATION
  1. 00:25:321 (1) - I don't think that you miss this stack mistake .


    It is a very enjoyable map <3




good luck :3
Thanks for le mod :3
ASPIRIN

hello there



Metadata and Song Setup



Combocolors?! (copy from Advanced diff)

Mapping



00:03:036 (2) - lost sound in red tick before note. Maybe make slider here?

00:10:064 (3,4) - 01:18:636 (3,4) - how about combine this cliders?

In the diff, there is a change of rhythm, then you have white-white, then red-red. For an easy diff, this breaks the rhythm, I guess you get rid of this complexity altogether or solve the problem with a jumping rhythm.

Metadata and Song Setup



Combocolors?! (copy from Advanced diff)

Mapping


00:14:350 (5,6,1) - flow


00:39:036 (1,2,1,2,1,2) - maybe make a bit more biggest spacing between objects?

There are have no serious problems with flow, but I think you do not have smooth spacing in this diff. Even at moments like 00:39:036 (1,2,1,2,1,2) - There is not enough spacing between the notes.

Mapping



00:00:978 - "hello" in easy and normal diffs is mapped by slider, why here nothing?

00:05:950 (1,3,3,3,2,3) - after slider the sound is continuing for next white tick

from 00:18:121 to 00:32:864 - between every pattern has lost sounds

00:39:036 (1,2,1,2,1,2,1,2) - 01:09:207 (1,2,1,2) - maybe make a bit more biggest spacing between objects?

00:50:864 (2,3,1) - almost all sliders mapped by voice, maybe should make sliders here?

00:52:407 - 00:53:436 - lost sounds

01:14:521 (1,3,3,1,3,1) - after slider the sound is continuing for next white tick

01:23:092 (2,3,4) - after notes the sound is continuing for next white tick. Maybe make sliders here?

01:25:493 (1) - maby make end slider like in easy diff?

Kiai - is good, i feel music when playing this part, but everything else is felling torn (can i use this term at mapping?). I mean a dont see unity of pettens... between patterns is bad flow and a lot of lost sounds.

And i thing shold make sliders a bit slower?

Metadata and Song Setup



Combocolors?! (copy from Advanced diff)

Mapping



00:22:407 (6,7,1) - flow


00:41:778 (1,2,1,2,1,2) - 01:09:207 (1,2,3,4) - maybe make a bit more biggest spacing between objects?

01:25:321 (4) - make this slider longer

Good diff, feeling good, work at flow a bit and everything will be ok ;)

Metadata and Song Setup



Combocolors?! (copy from Advanced diff)

Mapping



00:01:664 (1,2,3,4) - i think should move in timing notes, something like 3 4 2 (this is number of notes in actuality positions)

00:15:207 (4) -notes in slider ends - biggest evil in the world (my opinion), maybe moved it a bit to the right?

00:23:950 (1) - A sharp angle of rotation of cursor in flow

00:29:264 (1,2) - maybe make spacing between objects?

00:32:864 (3,4,5,1) - flow


00:35:436 (3,4,5) - a strange flow moment

01:11:778 (8) - strange spacing

01:25:493 (4) - end slider here?

Good diff, Pay more attention to flow, flow is very important and do not forget about spacing.


Good luck, have fun ;)
Topic Starter
JeirYagtama

ASPIRIN wrote:

hello there



Metadata and Song Setup



Combocolors?! (copy from Advanced diff)

Mapping



00:03:036 (2) - lost sound in red tick before note. Maybe make slider here?

00:10:064 (3,4) - 01:18:636 (3,4) - how about combine this cliders?

In the diff, there is a change of rhythm, then you have white-white, then red-red. For an easy diff, this breaks the rhythm, I guess you get rid of this complexity altogether or solve the problem with a jumping rhythm.

Metadata and Song Setup



Combocolors?! (copy from Advanced diff)

Mapping


00:14:350 (5,6,1) - flow -whoops fixed it


00:39:036 (1,2,1,2,1,2) - maybe make a bit more biggest spacing between objects? - dont want to buff the sr more so no

There are have no serious problems with flow, but I think you do not have smooth spacing in this diff. Even at moments like 00:39:036 (1,2,1,2,1,2) - There is not enough spacing between the notes. - again dont want to buff the sr more so no

Mapping



00:00:978 - "hello" in easy and normal diffs is mapped by slider, why here nothing?

00:05:950 (1,3,3,3,2,3) - after slider the sound is continuing for next white tick

from 00:18:121 to 00:32:864 - between every pattern has lost sounds

00:39:036 (1,2,1,2,1,2,1,2) - 01:09:207 (1,2,1,2) - maybe make a bit more biggest spacing between objects?

00:50:864 (2,3,1) - almost all sliders mapped by voice, maybe should make sliders here?

00:52:407 - 00:53:436 - lost sounds

01:14:521 (1,3,3,1,3,1) - after slider the sound is continuing for next white tick

01:23:092 (2,3,4) - after notes the sound is continuing for next white tick. Maybe make sliders here?

01:25:493 (1) - maby make end slider like in easy diff?

Kiai - is good, i feel music when playing this part, but everything else is felling torn (can i use this term at mapping?). I mean a dont see unity of pettens... between patterns is bad flow and a lot of lost sounds.

And i thing shold make sliders a bit slower?

Metadata and Song Setup



Combocolors?! (copy from Advanced diff)

Mapping



00:22:407 (6,7,1) - flow -whoops fixed it


00:41:778 (1,2,1,2,1,2) - 01:09:207 (1,2,3,4) - maybe make a bit more biggest spacing between objects? - dont want to buff the sr more so no

01:25:321 (4) - make this slider longer - why though? I think the slider is fine as it is since it captures the last strong sound fine

Good diff, feeling good, work at flow a bit and everything will be ok ;)

Metadata and Song Setup



Combocolors?! (copy from Advanced diff)

Mapping



00:01:664 (1,2,3,4) - i think should move in timing notes, something like 3 4 2 (this is number of notes in actuality positions)

00:15:207 (4) -notes in slider ends - biggest evil in the world (my opinion), maybe moved it a bit to the right?

00:23:950 (1) - A sharp angle of rotation of cursor in flow

00:29:264 (1,2) - maybe make spacing between objects?

00:32:864 (3,4,5,1) - flow


00:35:436 (3,4,5) - a strange flow moment

01:11:778 (8) - strange spacing

01:25:493 (4) - end slider here?

Good diff, Pay more attention to flow, flow is very important and do not forget about spacing.


Good luck, have fun ;)
Thank you so much for the mod xd
Lavi
A s h e m u's mod: 00:53:950 (1) - plz use this code if good applied ;)

ASPIRIN's mod:
Combocolors?! Yep, forgot about them, thanks
00:01:664 (1,2,3,4) - i think should move in timing notes, something like 3 4 2 (this is number of notes in actuality positions) fixed.
00:15:207 (4) -notes in slider ends - biggest evil in the world (my opinion), maybe moved it a bit to the right? I AM EVIL MUAHAHAHAHAHAHAHAHA~ I think it kinda fits here so not changing it.
00:23:950 (1) - A sharp angle of rotation of cursor in flow Yep, sharp angles are kinda my thing
00:29:264 (1,2) - maybe make spacing between objects? I did something questionable for this one, will prolly be pointed out by the next modder but... fixed xD
00:32:864 (3,4,5,1) - flow Keeping as is
00:35:436 (3,4,5) - a strange flow moment Welp, keeping until someone proposes a better alternative
01:11:778 (8) - strange spacing 01:11:264 (5,6,7,8) - these are gradually decreasing in ds to make the next jump more emphasized, kinda my thing as well lol
01:25:493 (4) - end slider here? ... why though


Updated code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52750
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28031,49460
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn 東海林カズマ Shadow Paladin Dragheart Luard
BeatmapID:1258407
BeatmapSetID:591320

[Difficulty]
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CircleSize:3.8
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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288,80,59950,2,0,P|196:68|196:68,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
64,104,60293,1,2,0:0:0:0:
176,168,60464,1,8,0:0:0:0:
124,56,60636,1,2,0:0:0:0:
64,176,60807,1,8,0:0:0:0:
168,272,60978,6,0,P|228:259|266:210,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
272,172,61321,1,8,0:0:0:0:
96,96,61493,2,0,L|188:76,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
185,184,61836,2,0,L|273:212,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
400,192,62178,6,0,P|368:140|248:128,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
236,128,62607,1,0,0:0:0:0:
208,144,62693,1,2,0:0:0:0:
136,256,62864,2,0,L|112:300,2,41.9999987182618,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,244,63207,1,2,0:0:0:0:
148,184,63378,1,8,0:0:0:0:
200,296,63550,1,2,0:0:0:0:
339,163,63721,6,0,P|293:129|251:114,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
288,24,64064,2,0,P|225:29|189:49,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
180,56,64321,1,0,0:0:0:0:
156,80,64407,1,8,0:0:0:0:
236,208,64578,1,0,0:0:0:0:
272,60,64750,1,0,0:0:0:0:
192,144,64921,6,0,B|216:116|216:116|272:164|360:100,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
452,32,65436,1,10,0:0:0:0:
340,8,65607,1,8,0:0:0:0:
464,144,65778,2,0,B|423:141|423:141|388:210|308:214,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
224,224,66293,1,8,0:0:0:0:
320,312,66464,5,2,0:0:0:0:
272,156,66636,1,0,0:0:0:0:
136,328,66807,2,0,P|194:347|254:331,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
280,308,67150,1,8,0:0:0:0:
344,204,67321,1,0,0:0:0:0:
192,128,67493,1,2,0:0:0:0:
264,72,67664,6,0,B|292:136|256:196|256:196|272:252,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
384,316,68178,1,0,0:0:0:0:
376,192,68350,1,0,0:0:0:0:
292,256,68521,2,0,P|332:300|376:316,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
480,264,68864,1,0,0:0:0:0:
384,380,69036,1,8,0:0:0:0:
388,152,69207,5,8,0:0:0:0:
248,252,69378,1,0,0:0:0:0:
268,136,69721,5,8,0:0:0:0:
344,248,69893,2,0,L|400:316,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
480,176,70236,2,0,B|428:136|428:136|356:132|332:84|332:84|264:56,1,251.999992309571,8|8,0:0|0:0,0:0:0:0:
128,148,70921,2,0,P|176:168|208:164,1,83.9999974365235
352,160,71264,1,8,0:0:0:0:
240,24,71436,1,8,0:0:0:0:
168,120,71607,1,8,0:0:0:0:
260,116,71778,1,2,0:0:0:0:
60,112,71950,6,0,P|60:172|72:216,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
128,316,72293,1,8,0:0:0:0:
296,256,72464,2,0,B|268:252|268:252|228:220|124:224,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
24,164,72978,2,0,B|60:164|60:164|148:120|216:124,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
300,176,73493,6,0,L|328:216,2,41.9999987182618,0|0|8,0:0|0:0|0:0,0:0:0:0:
272,52,73836,1,0,0:0:0:0:
304,56,73921,1,0,0:0:0:0:
336,68,74007,1,8,0:0:0:0:
400,204,74178,1,8,0:0:0:0:
456,60,74350,1,8,0:0:0:0:
477,231,74521,6,0,P|400:277|317:225,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
344,96,75036,2,0,P|377:136|389:176,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
284,296,75378,1,8,0:0:0:0:
422,228,75550,1,2,0:0:0:0:
326,168,75721,1,8,0:0:0:0:
333,355,75893,6,0,P|379:330|421:227,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
300,188,76407,2,0,P|316:237|348:264,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
432,324,76750,1,8,0:0:0:0:
424,160,76921,1,2,0:0:0:0:
360,244,77093,1,8,0:0:0:0:
492,228,77264,6,0,L|492:128,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
444,32,77607,1,0,0:0:0:0:
444,32,77693,1,0,0:0:0:0:
444,32,77778,1,8,0:0:0:0:
336,120,77950,1,8,0:0:0:0:
408,224,78121,1,8,0:0:0:0:
424,128,78293,1,0,0:0:0:0:
260,96,78464,1,8,0:0:0:0:
160,120,78636,6,0,L|172:209,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
296,164,78978,2,0,L|277:249,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
176,230,79321,2,0,L|190:325,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
270,277,79664,1,8,0:0:0:0:
160,120,79836,1,2,0:0:0:0:
24,272,80007,6,0,P|80:304|184:272,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
152,152,80521,2,0,P|115:189|104:224,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
72,344,80864,1,8,0:0:0:0:
200,224,81036,1,2,0:0:0:0:
212,344,81207,1,8,0:0:0:0:
176,146,81378,6,0,P|260:150|316:226,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
215,307,81893,2,0,P|209:266|221:226,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
204,64,82236,1,8,0:0:0:0:
364,44,82407,1,8,0:0:0:0:
280,56,82578,1,10,0:0:0:0:
396,120,82750,1,2,0:0:0:0:
512,28,82921,6,0,P|483:82|448:112,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
320,144,83264,1,8,0:0:0:0:
455,230,83436,2,0,P|403:209|363:182,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
380,195,83778,1,8,0:0:0:0:
356,88,84121,6,0,P|401:94|480:184,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
480,216,84550,1,8,0:0:0:0:
480,248,84636,1,8,0:0:0:0:
380,348,84807,1,8,0:0:0:0:
340,208,84978,5,10,0:0:0:0:
444,292,85150,1,8,0:0:0:0:
300,288,85321,1,8,0:0:0:0:
376,128,85493,1,6,0:0:0:0:

Thanks for the mods guys ;)
Dragontail
[JNemi's Easy]
  1. 00:00:636 (1,2) Sliders that short is confusing to put in the way beginning
  2. 00:28:064 (1). Needs to be clickable or confusing. It is the beginning of a new phrase (every four measures, or every big white tick), so it is an important downbeat
  3. Snapping at 01:00:978. https://osu.ppy.sh/ss/8130234. It makes sense to use short slider here
  4. Change slider curve at 01:12:978 (2)
  5. Change to something like this at 01:20:007 https://osu.ppy.sh/ss/8130242


[Normal]
  1. First spinner recovery time is too short. Need around three four white ticks for this kind of bpm.
  2. Boring to just repeat this slider at 00:05:950. Add some notes to match with the music, you are sorta undermapping a bit
  3. 00:39:036 putting that many 1/2 notes is a hard element sorta
  4. You're map is not fundamentally wrong, but the normal is just way too repetitive. Try livening it up.



[Moge-ko's Advanced]
  1. Why is there an empty space after first slider?
  2. Add a circle at 00:02:693
  3. Add slider at 00:06:636
  4. 00:08:007 ^ You get the idea now
  5. Remember nc is usually every big white tick
  6. 00:39:036 I do not think you are allowed to space out notes in normals.


[Hard]
  1. Spinner at 00:15:378 move foward by two ticks
  2. Triplet at 00:20:521 might match better
  3. Move position of note at 00:25:321 so that player does not think it is 1/2 rhythym
  4. The slider placement seems to be jarring into each other and makes it have sorta bad asthethics. But only for middle of 1/2 half



Good luck!
Sorry if it was not very helpful mod.
CucumberCuc
Hi
M4M

[Easy]
00:00:636 (1,2) short sliders on easy not good
00:03:036 (2,3) far
00:03:378 (3,4) are close
00:17:093 (1,2) far
00:21:207 (4,5) are close
00:23:950 (2,3) ^
00:26:007 (2,1) ^
00:37:493 (2,3) slightly far
00:40:064 (2,3) far
00:48:636 (3,4) far
01:10:236 (3) not good blanket
01:11:950 (1) move 1 right

[Normal]
00:02:178 (2,3,4,5,6,7) far
00:08:693 (4,5,7) far
00:10:064 (7,8) are close
00:12:807 (1,2) overlap do far
00:13:836 (2,3,4,5) far
00:15:550 (1) i think it's not good blanket
00:47:093 (3,4,5,6) far
00:48:464 (7,8) are close
00:51:721 (3,4) far
00:56:693 (2,3) ^
00:57:378 (4,5) ^
01:00:978 (5,6,7) ^

[Hard]
00:46:236 (6,7,8,9) different range
01:07:493 (5) move left

[Insane]
00:01:664 (1) make more curve?
00:10:921 (5) ^
00:32:350 (4,6) stack?
00:46:750 (5,9) ^

[Stride]
00:11:436 NC
00:21:721 (4,5) stack?
00:30:121 (3) move right and up
00:33:550 (4,8) stack with end slider?
00:43:664 (4,5,6) stack or a small stream from the top?
00:48:807 (2,7) stack or 7 move up
00:51:893 (3,4,5) stack or a small stream from the top?
Topic Starter
JeirYagtama

CucumberCuc wrote:

Hi
M4M

[Easy]
00:00:636 (1,2) short sliders on easy not good
00:03:036 (2,3) far
00:03:378 (3,4) are close
00:17:093 (1,2) far
00:21:207 (4,5) are close
00:23:950 (2,3) ^
00:26:007 (2,1) ^
00:37:493 (2,3) slightly far
00:40:064 (2,3) far
00:48:636 (3,4) far
01:10:236 (3) not good blanket
01:11:950 (1) move 1 right

[Normal]
00:02:178 (2,3,4,5,6,7) far I like how you're not pointing out whats the problem of these objects being "far"
00:08:693 (4,5,7) far
00:10:064 (7,8) are close
00:12:807 (1,2) overlap do far
00:13:836 (2,3,4,5) far
00:15:550 (1) i think it's not good blanket
00:47:093 (3,4,5,6) far
00:48:464 (7,8) are close
00:51:721 (3,4) far
00:56:693 (2,3) ^
00:57:378 (4,5) ^
01:00:978 (5,6,7) ^
Welp unless you explain your shitty point outs No change boi
[Hard]
00:46:236 (6,7,8,9) different range
01:07:493 (5) move left
WOOOOOOOOOOOOOOOOO WHY THOUGH? EXPLAIN BOI
[Insane]
00:01:664 (1) make more curve? No
00:10:921 (5) ^ ^
00:32:350 (4,6) stack? Also no wew why even stack that it
00:46:750 (5,9) ^ Also no wew nice mod bud proooooo modder 10/10 MMMMMMMMMMM
N O C H A N G E S
[Stride]
00:11:436 NC
00:21:721 (4,5) stack?
00:30:121 (3) move right and up
00:33:550 (4,8) stack with end slider?
00:43:664 (4,5,6) stack or a small stream from the top?
00:48:807 (2,7) stack or 7 move up
00:51:893 (3,4,5) stack or a small stream from the top?
Topic Starter
JeirYagtama

Dragontail wrote:

[JNemi's Easy]
  1. 00:00:636 (1,2) Sliders that short is confusing to put in the way beginning
  2. 00:28:064 (1). Needs to be clickable or confusing. It is the beginning of a new phrase (every four measures, or every big white tick), so it is an important downbeat
  3. Snapping at 01:00:978. https://osu.ppy.sh/ss/8130234. It makes sense to use short slider here
  4. Change slider curve at 01:12:978 (2)
  5. Change to something like this at 01:20:007 https://osu.ppy.sh/ss/8130242


[Normal]
  1. First spinner recovery time is too short. Need around three four white ticks for this kind of bpm. Might consider if more peeps point out this
  2. Boring to just repeat this slider at 00:05:950. Add some notes to match with the music, you are sorta undermapping a bit You do know im mapping the guitar mostly in the intro right?
  3. 00:39:036 putting that many 1/2 notes is a hard element sorta Stacks are ok in normal but i dont use it too much soo
  4. You're map is not fundamentally wrong, but the normal is just way too repetitive. Try livening it up.



[Moge-ko's Advanced]
  1. Why is there an empty space after first slider?
  2. Add a circle at 00:02:693
  3. Add slider at 00:06:636
  4. 00:08:007 ^ You get the idea now
  5. Remember nc is usually every big white tick
  6. 00:39:036 I do not think you are allowed to space out notes in normals.


[Hard]
  1. Spinner at 00:15:378 move foward by two ticks
    hmmm aight
  2. Triplet at 00:20:521 might match better Nah sounds ok the way it is
  3. Move position of note at 00:25:321 so that player does not think it is 1/2 rhythym Nah so far testplays done have a problem with the note
  4. The slider placement seems to be jarring into each other and makes it have sorta bad asthethics. But only for middle of 1/2 half
    Welp thats my intention xd



Good luck!
Sorry if it was not very helpful mod. Try making your mods longer as you improve on your mapping but not the way cucumber did xd cos thats a shit mod
newton-
dragontail is right - spinner recovery time below 3 beats on normal is unrankable lol
-Aqua

newton- wrote:

dragontail is right - spinner recovery time below 3 beats on normal is unrankable lol
Lulu-
another mod bc you can't read or some shit no kds

[hard]
can you snap your timing points so everything works as intended lo

nigg awhat the fuck are these aesthetics holy shit use some symmetry and curve your sliders it looks like i emptied a can of ravioli on the street and somebody slipped on it and broke their neck
srsly tho you should make your sliders at least look like they're heading towards the next object so players can use them as guides where to go next or some shit
also overlaps (the stacking kind) and blankets are your best friends please use them well for easy aesthetics

00:01:150 (2,3) - flow went off to buy cigarettes or something

00:03:378 (1) - if you want to hs a slider double click w/e you want a hitsound on so it doesn't do the whole thing nobody wants to hear two finishes on a slider asdilfugbh

00:13:664 (2,3) - what's this rhythm i thought you were going for the guitar with the sliders but you suddenly end a slider when the guitar starts playing again

00:25:321 (1,2) - what's with this overlap it makes no real sense and is hard to read

00:28:064 - rhythm in this part is all over the place, it doesn't look like you have an idea when you should place sliders and when to place circles, leading to this confusing mess. just use sliders so you won't end on white ticks bc that's pretty cancerous

00:27:721 - why are you leaving this out

00:28:236 (2,3) - why are you stacking those it kinda made sense for 00:02:864 (6,7) - ok wait nvm that one doesn't make sense either with the buildup in the bg from the music fuck just fix please

00:32:864 - why are you leaving this out (2)

00:41:778 (1,2,1,2,1,2) - if you just said "i want to map vocals" then congratulations you're retarded why are you missing the vocals in this part smfh don't map like a teenage girl on her period (also wtf is that arrangement can't you even overlap nicely bro)

00:50:350 - why are you leaving this out (3)

01:25:493 - why is the most important beat of this part not clickable waht the fuk

tl;dr remap
-Aqua

Lulu- wrote:

another mod bc you can't read or some shit no kds

[hard]
can you snap your timing points so everything works as intended lo

nigg awhat the fuck are these aesthetics holy shit use some symmetry and curve your sliders it looks like i emptied a can of ravioli on the street and somebody slipped on it and broke their neck
srsly tho you should make your sliders at least look like they're heading towards the next object so players can use them as guides where to go next or some shit
also overlaps (the stacking kind) and blankets are your best friends please use them well for easy aesthetics

00:01:150 (2,3) - flow went off to buy cigarettes or something

00:03:378 (1) - if you want to hs a slider double click w/e you want a hitsound on so it doesn't do the whole thing nobody wants to hear two finishes on a slider asdilfugbh

00:13:664 (2,3) - what's this rhythm i thought you were going for the guitar with the sliders but you suddenly end a slider when the guitar starts playing again

00:25:321 (1,2) - what's with this overlap it makes no real sense and is hard to read

00:28:064 - rhythm in this part is all over the place, it doesn't look like you have an idea when you should place sliders and when to place circles, leading to this confusing mess. just use sliders so you won't end on white ticks bc that's pretty cancerous

00:27:721 - why are you leaving this out

00:28:236 (2,3) - why are you stacking those it kinda made sense for 00:02:864 (6,7) - ok wait nvm that one doesn't make sense either with the buildup in the bg from the music fuck just fix please

00:32:864 - why are you leaving this out (2)

00:41:778 (1,2,1,2,1,2) - if you just said "i want to map vocals" then congratulations you're retarded why are you missing the vocals in this part smfh don't map like a teenage girl on her period (also wtf is that arrangement can't you even overlap nicely bro)

00:50:350 - why are you leaving this out (3)

01:25:493 - why is the most important beat of this part not clickable waht the fuk

tl;dr remap
Oh my goodness 😂👌
Topic Starter
JeirYagtama

Lulu- wrote:

another mod bc you can't read or some shit no kds

[hard]
can you snap your timing points so everything works as intended lo

nigg awhat the fuck are these aesthetics holy shit use some symmetry and curve your sliders it looks like i emptied a can of ravioli on the street and somebody slipped on it and broke their neck
srsly tho you should make your sliders at least look like they're heading towards the next object so players can use them as guides where to go next or some shit
also overlaps (the stacking kind) and blankets are your best friends please use them well for easy aesthetics

00:01:150 (2,3) - flow went off to buy cigarettes or something

00:03:378 (1) - if you want to hs a slider double click w/e you want a hitsound on so it doesn't do the whole thing nobody wants to hear two finishes on a slider asdilfugbh

00:13:664 (2,3) - what's this rhythm i thought you were going for the guitar with the sliders but you suddenly end a slider when the guitar starts playing again

00:25:321 (1,2) - what's with this overlap it makes no real sense and is hard to read

00:28:064 - rhythm in this part is all over the place, it doesn't look like you have an idea when you should place sliders and when to place circles, leading to this confusing mess. just use sliders so you won't end on white ticks bc that's pretty cancerous

00:27:721 - why are you leaving this out

00:28:236 (2,3) - why are you stacking those it kinda made sense for 00:02:864 (6,7) - ok wait nvm that one doesn't make sense either with the buildup in the bg from the music fuck just fix please

00:32:864 - why are you leaving this out (2)

00:41:778 (1,2,1,2,1,2) - if you just said "i want to map vocals" then congratulations you're retarded why are you missing the vocals in this part smfh don't map like a teenage girl on her period (also wtf is that arrangement can't you even overlap nicely bro)

00:50:350 - why are you leaving this out (3)

01:25:493 - why is the most important beat of this part not clickable waht the fuk

tl;dr remap
B o i i mapped this when I was still shit wew
Ill remap since I agree that the diff is shit xd
Yonaka-
DragonTails Mod UwU

[Moge-ko's Advanced]
  1. Why is there an empty space after first slider? Cuz i wanted to only map to 1 Instrument and make a ryhtmn thats actually playable lol
  2. Add a circle at 00:02:693 why? nothing wrong with it lmao
  3. Add slider at 00:06:636 not noticable enough to map it on a 2.8 Star diff lmao (and it would be inconsistent if i do)
  4. 00:08:007 ^ You get the idea now ...
  5. Remember nc is usually every big white tick
  6. 00:39:036 I do not think you are allowed to space out notes in normals.
i think its fine lmao. i mean theres no really other way to emphasize it
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