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Nakanomori Ayako - Hello Mr. Wonderland

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Kyuukai
m4m from my modding queue

Easy
00:01:651 (3,1) - not intuitive
00:02:508 (1,2,3) - rhythm problem
00:03:023 (2,5) - bad overlap
00:04:223 (4,5) - 1/2 are not allowed for 175bpm Easy maps
00:04:394 (5,1) - blanket
00:04:394 (5,2) - Overlap problem
00:08:508 (4,1) - 1/2 unrankable again
00:22:908 (1,2) - blanket
00:27:194 (1) - maybe you should redo that wave slider, it doesn't look good actually
00:37:308 (2,3) - 1/2 unrankable
01:19:994 (1,2) - weird visual D:
01:21:365 (3,4) - rhythm problem right here, not consistant

Hard
resnap everything xd

gl !
Topic Starter
JierYagtama

Kyuukai wrote:

m4m from my modding queue

Easy
00:01:651 (3,1) - not intuitive
00:02:508 (1,2,3) - rhythm problem
00:03:023 (2,5) - bad overlap
00:04:223 (4,5) - 1/2 are not allowed for 175bpm Easy maps
00:04:394 (5,1) - blanket
00:04:394 (5,2) - Overlap problem
00:08:508 (4,1) - 1/2 unrankable again
00:22:908 (1,2) - blanket
00:27:194 (1) - maybe you should redo that wave slider, it doesn't look good actually
00:37:308 (2,3) - 1/2 unrankable
01:19:994 (1,2) - weird visual D:
01:21:365 (3,4) - rhythm problem right here, not consistant

Hard
resnap everything xd - .

gl !
polka
hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Topic Starter
JierYagtama

PolkaMocha wrote:

hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Sure but It wont be guranteed that I'll be able to mod all of the last 6 diffs though
polka

JeirYagtama wrote:

PolkaMocha wrote:

hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Sure but It wont be guranteed that I'll be able to mod all of the last 6 diffs though
Thats fine. Mod as many as you're comfortable with. I'll get your map done by wednesday.
celerih
Mod coming in from my queue

Check AiMod, there are a lot of problems when it comes to snapped notes, timing points, preview points and tags

[
Insane
]
  1. 00:04:394 (1) - End the spinner on 00:05:251 - and map the notes on 00:05:423 - 00:05:594 - 00:05:765 -
  2. 00:08:680 (1) - Use 2 white anchors on the curve so it looks better
  3. 00:05:937 (1,1,1,1) - Having these end 1/2 earlier (so on the red tick) would be better for following the drums
  4. 00:25:479 (2,4) - You're making a symmetrical pattern but you're sliders are different
  5. 00:25:308 (1) - Emphasize this note more. It's quite important yet the spacing barely reflects that
  6. 00:26:851 (2,3,4,5,6,7,8) - Part feels weird to play because you're switching between linear jumps and circul;ar stuff without any reall transition
  7. 00:36:280 (4,5) - Having the 00:36:794 (5) - more to the right so it's at the end of the slider don't break the circular flow of your map
  8. 00:42:108 - and 00:42:623 - should be mapped
  9. You're undermapping a lot of stuff and opting for following the vocals instead. This leaves some gaps in the map where there are still notes and stuff but you're not mapping it

[
kev1nn's STRIDE GENERATION
]
  1. Make stacking leniency 3 at least. Stacking leniency 2 should not be used unless you have a really good reason, and the perfect stacking doesn't really help the map in any way
  2. 00:05:776 (4,1) - Spacing here should be higher in order to properly emphasize the beat on 00:05:948 -
  3. 00:10:405 (1,2) - The really big spacing comes out of nowhere. It's similar to the spacing you use for 1/2 jumps
  4. 00:15:890 (1,2) - Delete these notes since they are overmapped and extend 00:15:548 (7) - to 00:15:976 -
  5. 00:22:404 (8,1) - Space this out more because 00:22:575 (1) - needs more emphasis
  6. 00:27:975 (9,1) - Keep spacing equal here
  7. 00:27:804 (7,8,9) - These are all overmapped
  8. 00:32:005 (6) - Dont have a slider end on a strong sound like 00:32:176 -
  9. 00:32:691 (3,4) - The 1/1 gap here is weird. To make it stand out more you should have it overlap with the 3 or give it much more spacing
  10. 00:38:433 (3,5) - Are overmapped. There is no steam here
  11. 00:41:005 (4,6) - Is also overmapped. Make sure that you have 1/4 notes when you're mapping a stream
  12. 00:43:661 (3,4,5) - Having it like this that way it won't stand out as much compared to how you mapped the rest and move it up a bit so you don't have you don't have to breask your wrist palying it
  13. 00:52:061 (5) - Here you have the 1/4 to map a stream, why did you use a slider?
Deneb
m4m reeee

JNemi's Easy


  • First off, way too many problems regarding AiMod which should be fixed immediately otherwise this is unrankable.

    >always use constant ds please (and turn off grid snapping)
    >00:03:023 (2,3) - there are way too many problems with this, but the main issue would be the overlap with 00:04:223 (4,5) - and the DS between 00:03:023 (2,3)
    >00:04:223 (4,5) - overlaps are nono on easies
    >00:05:937 (1) - fix thy blanket
    >00:08:508 (4,1) - overlap problem etc
    >00:22:908 (1) - fix thy blanket
    >00:27:194 (1) - there is clearly a sound on 00:28:051 which should be mapped
    >00:34:908 (8) - fix thy blanket
    >00:37:308 (2,3) - overlap issue
    >00:45:880 (2) - fix thy blanket
    >00:47:594 (1) - ^
    >00:52:051 (7) - clearly there's a sound on 00:52:737 which is a downbeat, too so map that
    >01:10:223 (3) - fix thy blanket
    >01:12:965 (2) - could be better
    >01:14:680 (1) - the sound starts at 01:14:508 so why not map it there
    >01:19:994 (1) - fix thy blanket
    >01:21:365 (3) - might as well extend this to 01:22:223

    Map in general feels a bit too overmapped. Tone it down a bit.


Xidorn's Normal


  • fix issues on AiMod asap

    >00:28:031 (1,3) - fix thy blanket
    >00:45:860 (3) - ^
    >00:56:660 (2) - ^
    >01:11:917 (1) - bit of an overlap here, try fixing that
    >01:14:317 - The point after here it turns into Normal hitsounds, which is a tad louder than what you were using most of the map. Try lowering the sound to somewhere around 75%

    not much problems, nice diff


Hard


  • fix issues on AiMod asap

    >00:08:165 (2) - this may be acceptable if this was an Insane but that's pretty hard to read on Hard (see what I did there ;) ;) ...nvm) try avoiding this
    >00:23:594 (4,5) - this one's more feasible since there is a window for the note to appear
    >00:36:280 (4) - fix thy blanket
    >00:43:651 (2,3,4) - you're not gonna map the sound here? I think you should
    >00:45:708 (5) - fix thy blanket
    >00:52:051 (7) - why not map it like this

    not only does it cover the vocals, but the drums, too
    >01:01:651 (1) - spinner doesn't really fit that well, suggesting that you map the area instead (up to you, though)
    >01:11:937 (7) - downbeat here and there's a clear sound that should be mapped
    >01:17:937 (4) - that sliderend is way off the screen

There ends my mod. Insane and above diffs are out of my league.
polka


[General:]
  • Combo colours? 8)c
[Easy:]
  • This needs a lot of work.
    For starters, check AiMod, it's picking up a lot of goodies.
    00:00:623 (1,2) - Beginners (who we'll abbreviate to target audience -> ta) won't understand how to play these short sliders. THey look like two circles.
    [list:1337]01:09:194 (1,2) - ^ Here too. Making a 1.5/1 repeat slider starting here will fix this.
00:03:023 (2,3) - Bad spacing. Please fix this so your ta knows how to play this.
00:04:223 (4,5) - Turn these into a spinner. Your ta wont get what to do with that stack.
00:08:508 (4,1) - For here, try a simpler pattern like https://osu.ppy.sh/ss/7931320
  • 00:37:308 (2,3) - ^
00:45:880 (2,3) - Blanket
00:47:251 (3) - NC and remove NC at 00:47:594 (1) -
00:49:994 (4) - NC
00:52:051 (7) - Lands on something that should be clickable.
01:06:451 - You're forgetting some claps around here.
01:19:994 (1) - This lands on absolutely nothing. Maybe use a circle?
01:21:365 (3) - Make this land on the white beat.[Normal:]
  • AiMod would like some attention.
    00:15:517 (1) - End this on the white beat after it.
    00:17:060 (1) - Where did your hitsounds go?
    00:21:345 (2) - Not a good choice of pattern. Make this a repeat slider and delete the circle after.
    00:25:288 (4) - No NC?
    [list:1337]00:26:488 (7) - ^
00:35:060 (3) - Skips over a ton of vocals. Considering that's what you're mapping, try something more complex.
  • 00:56:660 (2) - ^
00:36:260 (1) - Spinner is more fun.
00:41:403 (1) - Remove NC and add one on 00:41:745 (2) -
00:50:488 (6,7,8) - Triangle shape could be improved.
01:02:145 (3) - Why does this end on a blue tick?
01:04:888 (3,4) - Blanket needs work.
01:11:917 (1,2) - Overlap is unattractive. Move (2) down.
01:14:488 (1,2,3,4) - Your hitsounds have returned! But then they go away again whY
01:19:631 - Missing a circle
01:19:803 (1) - Remove note because it's not mapping anything[Hard:]
  • AiModddddd
    00:05:937 (1) - Sexy combo of 1.
    00:07:308 (3,2) - Fix stack.
    00:22:394 (6) -Ends on something that should be clickable. Brings down the quality of the map.
    [list:1337]00:46:908 (1) - ^
    01:11:594 (6) - ^
00:31:308 (5) - NC
00:33:023 (1,2,3) - Not a good place for a jump. DS this.
00:33:537 (4,5) - ctrl c ctr v ctrl h (4) and delete (5).
00:41:423 (3,1) - Blanket work
00:54:794 (6) - NC
  • 00:59:594 (5) - ^
    01:04:908 (7) - ^
    01:07:651 (6) - ^
    01:22:908 (4) - ^
01:01:651 (1) - This should start at 01:02:165 - .[Afteword:]
  • This set (especially the earlier diffs) needs a lot of work before we can see it ranked. But just work hard and it'll get there!!
Topic Starter
JierYagtama

kwk wrote:

just mentioning this now but offset should be 636 i'lll edit this post for my mod later
forgot to give kds to this offset sounds way better and yeah atleast I can adjust the preview time properly for the other diffs xd
Topic Starter
JierYagtama
Will be changing offset to 636 dont worry ill fix the timing points for all diffs myself xd
Topic Starter
JierYagtama

celerih wrote:

Mod coming in from my queue

Check AiMod, there are a lot of problems when it comes to snapped notes, timing points, preview points and tags

[
Insane
]
  1. 00:04:394 (1) - End the spinner on 00:05:251 - and map the notes on 00:05:423 - 00:05:594 - 00:05:765 - - Fixed
  2. 00:08:680 (1) - Use 2 white anchors on the curve so it looks better - Fixed
  3. 00:05:937 (1,1,1,1) - Having these end 1/2 earlier (so on the red tick) would be better for following the drums Emphasizing guitar so no
  4. 00:25:479 (2,4) - You're making a symmetrical pattern but you're sliders are different - Fixed
  5. 00:25:308 (1) - Emphasize this note more. It's quite important yet the spacing barely reflects that - Fixed
  6. 00:26:851 (2,3,4,5,6,7,8) - Part feels weird to play because you're switching between linear jumps and circul;ar stuff without any reall transition - Changed it with more circular flow isntead
  7. 00:36:280 (4,5) - Having the 00:36:794 (5) - more to the right so it's at the end of the slider don't break the circular flow of your map - Fixed
  8. 00:42:108 - and 00:42:623 - should be mapped I kinda want my emphasis on that drum part to be consistent so no
  9. You're undermapping a lot of stuff and opting for following the vocals instead. This leaves some gaps in the map where there are still notes and stuff but you're not mapping it

[
kev1nn's STRIDE GENERATION
]
  1. Make stacking leniency 3 at least. Stacking leniency 2 should not be used unless you have a really good reason, and the perfect stacking doesn't really help the map in any way
  2. 00:05:776 (4,1) - Spacing here should be higher in order to properly emphasize the beat on 00:05:948 -
  3. 00:10:405 (1,2) - The really big spacing comes out of nowhere. It's similar to the spacing you use for 1/2 jumps
  4. 00:15:890 (1,2) - Delete these notes since they are overmapped and extend 00:15:548 (7) - to 00:15:976 -
  5. 00:22:404 (8,1) - Space this out more because 00:22:575 (1) - needs more emphasis
  6. 00:27:975 (9,1) - Keep spacing equal here
  7. 00:27:804 (7,8,9) - These are all overmapped
  8. 00:32:005 (6) - Dont have a slider end on a strong sound like 00:32:176 -
  9. 00:32:691 (3,4) - The 1/1 gap here is weird. To make it stand out more you should have it overlap with the 3 or give it much more spacing
  10. 00:38:433 (3,5) - Are overmapped. There is no steam here
  11. 00:41:005 (4,6) - Is also overmapped. Make sure that you have 1/4 notes when you're mapping a stream
  12. 00:43:661 (3,4,5) - Having it like this that way it won't stand out as much compared to how you mapped the rest and move it up a bit so you don't have you don't have to breask your wrist palying it
  13. 00:52:061 (5) - Here you have the 1/4 to map a stream, why did you use a slider?
Thank you so much for the mod sorry if my mod didnt help you though. :(
xidorn
deneb
fix issues on AiMod asap

>00:28:031 (1,3) - fix thy blanket fix-ed thine blanket
>00:45:860 (3) - ^ ^
>00:56:660 (2) - ^ ^
>01:11:917 (1) - bit of an overlap here, try fixing that fixed
>01:14:317 - The point after here it turns into Normal hitsounds, which is a tad louder than what you were using most of the map. Try lowering the sound to somewhere around 75% sure why not

not much problems, nice diff thanks
polkamocha
AiMod would like some attention.
00:15:517 (1) - End this on the white beat after it. sure
00:17:060 (1) - Where did your hitsounds go?
00:21:345 (2) - Not a good choice of pattern. Make this a repeat slider and delete the circle after.
00:25:288 (4) - No NC?oh yeah
00:26:488 (7) - ^ but nah, not here
00:35:060 (3) - Skips over a ton of vocals. Considering that's what you're mapping, try something more complex. smol change
00:56:660 (2) - ^ ^
00:36:260 (1) - Spinner is more fun. nah...
00:41:403 (1) - Remove NC and add one on 00:41:745 (2) - looks weird though :/
00:50:488 (6,7,8) - Triangle shape could be improved. and it has! (i think. )
01:02:145 (3) - Why does this end on a blue tick? because im retarded
01:04:888 (3,4) - Blanket needs work. maybe fix
01:11:917 (1,2) - Overlap is unattractive. Move (2) down. changed shape of (1) instead
01:14:488 (1,2,3,4) - Your hitsounds have returned! But then they go away again whY oops
01:19:631 - Missing a circle i hear nothing
01:19:803 (1) - Remove note because it's not mapping anythingI hear a guitar here, so nah
Thanks for the mods!
haha i didn't forget about this this time!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
603,342.857142857143,4,2,0,100,1,0
612,-100,4,2,0,41,0,0
5917,-100,4,1,0,68,0,1
15517,-100,4,2,0,72,0,0
16803,-100,4,3,0,50,0,0
22888,-100,4,2,0,70,0,0
52717,-100,4,2,0,100,0,1
74317,-100,4,1,0,75,0,0


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kev1nn
Will redo hitsounds
STRIDE GENERATION
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52750
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:kev1nn's STRIDE GENERATION
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn
BeatmapID:1258844
BeatmapSetID:591320

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3376,-80,4,2,0,100,0,0
4405,-105.263157894737,4,2,0,100,0,0
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5950,-80,4,2,0,100,0,1
15550,-68.9655172413793,4,2,0,100,0,1
16234,-66.6666666666667,4,2,0,100,0,1
16576,-100,4,2,0,100,0,1
16921,-100,4,2,0,100,0,0
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52750,-66.6666666666667,4,2,0,100,0,1
74519,-80,4,2,0,100,0,1
85493,-80,4,2,0,100,0,0


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Topic Starter
JierYagtama

Deneb wrote:

m4m reeee

JNemi's Easy


  • First off, way too many problems regarding AiMod which should be fixed immediately otherwise this is unrankable.

    >always use constant ds please (and turn off grid snapping)
    >00:03:023 (2,3) - there are way too many problems with this, but the main issue would be the overlap with 00:04:223 (4,5) - and the DS between 00:03:023 (2,3)
    >00:04:223 (4,5) - overlaps are nono on easies
    >00:05:937 (1) - fix thy blanket
    >00:08:508 (4,1) - overlap problem etc
    >00:22:908 (1) - fix thy blanket
    >00:27:194 (1) - there is clearly a sound on 00:28:051 which should be mapped
    >00:34:908 (8) - fix thy blanket
    >00:37:308 (2,3) - overlap issue
    >00:45:880 (2) - fix thy blanket
    >00:47:594 (1) - ^
    >00:52:051 (7) - clearly there's a sound on 00:52:737 which is a downbeat, too so map that
    >01:10:223 (3) - fix thy blanket
    >01:12:965 (2) - could be better
    >01:14:680 (1) - the sound starts at 01:14:508 so why not map it there
    >01:19:994 (1) - fix thy blanket
    >01:21:365 (3) - might as well extend this to 01:22:223

    Map in general feels a bit too overmapped. Tone it down a bit.


Xidorn's Normal


  • fix issues on AiMod asap

    >00:28:031 (1,3) - fix thy blanket
    >00:45:860 (3) - ^
    >00:56:660 (2) - ^
    >01:11:917 (1) - bit of an overlap here, try fixing that
    >01:14:317 - The point after here it turns into Normal hitsounds, which is a tad louder than what you were using most of the map. Try lowering the sound to somewhere around 75%

    not much problems, nice diff


Hard


  • fix issues on AiMod asap

    >00:08:165 (2) - this may be acceptable if this was an Insane but that's pretty hard to read on Hard (see what I did there ;) ;) ...nvm) try avoiding this Fixed
    >00:23:594 (4,5) - this one's more feasible since there is a window for the note to appear - Dont get what you mean here
    >00:36:280 (4) - fix thy blanket Fixed
    >00:43:651 (2,3,4) - you're not gonna map the sound here? I think you should What sound? .__.
    >00:45:708 (5) - fix thy blanket Fixed
    >00:52:051 (7) - why not map it like this Peeps might point this out to be overmapped but meh ill take it

    not only does it cover the vocals, but the drums, too
    >01:01:651 (1) - spinner doesn't really fit that well, suggesting that you map the area instead (up to you, though) Ill take it
    >01:11:937 (7) - downbeat here and there's a clear sound that should be mapped ctll g ez
    >01:17:937 (4) - that sliderend is way off the screen not really for e

There ends my mod. Insane and above diffs are out of my league.
Color too birght eee thanks for le mod bened <3
Topic Starter
JierYagtama

PolkaMocha wrote:



[General:]
  • Combo colours? 8)c
[Easy:]
  • This needs a lot of work.
    For starters, check AiMod, it's picking up a lot of goodies.
    00:00:623 (1,2) - Beginners (who we'll abbreviate to target audience -> ta) won't understand how to play these short sliders. THey look like two circles.
    [list:1337]01:09:194 (1,2) - ^ Here too. Making a 1.5/1 repeat slider starting here will fix this.
00:03:023 (2,3) - Bad spacing. Please fix this so your ta knows how to play this.
00:04:223 (4,5) - Turn these into a spinner. Your ta wont get what to do with that stack.
00:08:508 (4,1) - For here, try a simpler pattern like https://osu.ppy.sh/ss/7931320
  • 00:37:308 (2,3) - ^
00:45:880 (2,3) - Blanket
00:47:251 (3) - NC and remove NC at 00:47:594 (1) -
00:49:994 (4) - NC
00:52:051 (7) - Lands on something that should be clickable.
01:06:451 - You're forgetting some claps around here.
01:19:994 (1) - This lands on absolutely nothing. Maybe use a circle?
01:21:365 (3) - Make this land on the white beat.[Normal:]
  • AiMod would like some attention.
    00:15:517 (1) - End this on the white beat after it.
    00:17:060 (1) - Where did your hitsounds go?
    00:21:345 (2) - Not a good choice of pattern. Make this a repeat slider and delete the circle after.
    00:25:288 (4) - No NC?
    [list:1337]00:26:488 (7) - ^
00:35:060 (3) - Skips over a ton of vocals. Considering that's what you're mapping, try something more complex.
  • 00:56:660 (2) - ^
00:36:260 (1) - Spinner is more fun.
00:41:403 (1) - Remove NC and add one on 00:41:745 (2) -
00:50:488 (6,7,8) - Triangle shape could be improved.
01:02:145 (3) - Why does this end on a blue tick?
01:04:888 (3,4) - Blanket needs work.
01:11:917 (1,2) - Overlap is unattractive. Move (2) down.
01:14:488 (1,2,3,4) - Your hitsounds have returned! But then they go away again whY
01:19:631 - Missing a circle
01:19:803 (1) - Remove note because it's not mapping anything[Hard:]
  • AiModddddd
    00:05:937 (1) - Sexy combo of 1. - .
    00:07:308 (3,2) - Fix stack. - changed the pattern from Deneb's mod
    00:22:394 (6) -Ends on something that should be clickable. Brings down the quality of the map. - changed it with a circle
    [list:1337]00:46:908 (1) - ^ -Fixed
    01:11:594 (6) - ^ -Fixed
00:31:308 (5) - NC -Fixed
00:33:023 (1,2,3) - Not a good place for a jump. DS this. -Fixed
00:33:537 (4,5) - ctrl c ctr v ctrl h (4) and delete (5). -Fixed
00:41:423 (3,1) - Blanket work -Fixed
00:54:794 (6) - NC -Fixed
  • 00:59:594 (5) - ^ -Fixed
    01:04:908 (7) - ^ -Fixed
    01:07:651 (6) - ^ -Fixed
    01:22:908 (4) - ^ -Fixed
01:01:651 (1) - This should start at 01:02:165 - Replaced it with cirkols [Afteword:]
  • This set (especially the earlier diffs) needs a lot of work before we can see it ranked. But just work hard and it'll get there!!
Thanks for le mod Polka <3
-Bananyan-
Can't mention all the modders sorry :?

Thanks for all the tips and mods :)
-Bananyan-
Fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52750
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7288,28031
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:JNemi's Easy
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn
BeatmapID:1266876
BeatmapSetID:591320

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5950,-100,4,3,0,100,0,1
15550,-100,4,1,0,100,0,0
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Gordon123
hello m4m
[General]
  1. Delete in all diffs widescreen support : its use only for SB
  2. Can you fix AiMod : http://puu.sh/vC01O/f614dbdd7d.png http://puu.sh/vC01y/0f6b9380fb.png please
  3. fix Previev Point and Kiai times in diffs
[JNemi's Easy]
  1. You do not think that using 100% loudness in your complexity does not show how either "colors" and refinements in the song itself,for exapmle : 00:00:636 (1,2,3) - this part sounds muffled,you can use 50% volume or 60% idk
    00:01:664 (3,1) - oh this plase Not very similar in rhythm and beginners I think it will be difficult to pass it the first time 1/3 sliders are not very comfortable in this form,I suggest you remove the circle 00:02:521 (1) - and make reverse for this slidfer 00:01:664 (3) - its looks better
    00:14:350 (1) - NC pls
  2. I think I'll tell you what is the obvious thing but on easy difficulties preferably use at least 5 combos 00:17:093 (1,2,3,4,5) - how this,and the layout always comes with a large white tick (new combo),but 00:22:578 (6) - for example I do not see this here
    00:33:550 (6) - NC
    00:52:407 (5) - every kiai time started only with New Combo
  3. 00:59:607 (4,5) - wtf ,big error circle and slider are connected together,pls fix it https://osu.ppy.sh/ss/7971103
[Xidorn's Normal]

  • AR=4 pls
    00:05:917 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2,3,4) - can I ask? Why this big part goes only one way and does not change, it's pretty uncomfortable and many might think that you had no idea when putting notes/ I'll think you can fix it
[Moge-ko's Advanced]
  • I see here that the mapper understands how to arrange notes but Advanced with AR=7.5 its really new for me :D maybe u try use AR=6???
    00:15:207 (2,3) - Do not you think that this is a big leap here?
  1. Can i ask? Idk really why u use random NCs how : 00:17:093 (1,1) - 00:26:521 (1) - 00:32:007 (1) - etc
[Hard]

  • 01:02:521 (1) - NC
    01:17:264 (3,4,1) - here you miss distance?!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
JierYagtama

Gordon123 wrote:

hello m4m
[General]
  1. Delete in all diffs widescreen support : its use only for SB
  2. Can you fix AiMod : http://puu.sh/vC01O/f614dbdd7d.png http://puu.sh/vC01y/0f6b9380fb.png please
  3. fix Previev Point and Kiai times in diffs
[JNemi's Easy]
  1. You do not think that using 100% loudness in your complexity does not show how either "colors" and refinements in the song itself,for exapmle : 00:00:636 (1,2,3) - this part sounds muffled,you can use 50% volume or 60% idk
    00:01:664 (3,1) - oh this plase Not very similar in rhythm and beginners I think it will be difficult to pass it the first time 1/3 sliders are not very comfortable in this form,I suggest you remove the circle 00:02:521 (1) - and make reverse for this slidfer 00:01:664 (3) - its looks better
    00:14:350 (1) - NC pls
  2. I think I'll tell you what is the obvious thing but on easy difficulties preferably use at least 5 combos 00:17:093 (1,2,3,4,5) - how this,and the layout always comes with a large white tick (new combo),but 00:22:578 (6) - for example I do not see this here
    00:33:550 (6) - NC
    00:52:407 (5) - every kiai time started only with New Combo
  3. 00:59:607 (4,5) - wtf ,big error circle and slider are connected together,pls fix it https://osu.ppy.sh/ss/7971103
[Xidorn's Normal]

  • AR=4 pls
    00:05:917 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2,3,4) - can I ask? Why this big part goes only one way and does not change, it's pretty uncomfortable and many might think that you had no idea when putting notes/ I'll think you can fix it
[Moge-ko's Advanced]
  • I see here that the mapper understands how to arrange notes but Advanced woth AR=7.5 its really new for me :D maybe u try use AR=6???
    00:15:207 (2,3) - Do not you think that this is a big leap here?
  1. Can i ask? Idk really why u use random NCs how : 00:17:093 (1,1) - 00:26:521 (1) - 00:32:007 (1) - etc
[Hard]

  • 01:02:521 (1) - NC Fixed
    01:17:264 (3,4,1) - here you miss distance?! oh shet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Also fixed the minor stuff thc for the mod
xidorn
Gordon Ramsey
AR=4 pls but every map around this SR is AR5, and even up.
00:05:917 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2,3,4) - can I ask? Why this big part goes only one way and does not change, it's pretty uncomfortable and many might think that you had no idea when putting notes/ I'll think you can fix itI wanted flow, but I think I made it too one-directional lol. I guess I'll flip eveything past 00:09:517 (1,2,3,4,5) -until the end of the kiai
Thanks for mod!
also Jeir fix the AIMod stuff for me please I'm a lazy fuck
vangaaaaad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031
DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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612,-100,4,2,0,41,0,0
5917,-100,4,1,0,68,0,1
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Easy
kev1nn's STRIDE GENERATION
  • kev1nn's STRIDE GENERATION


    00:00:636 (1,2,1,2) - I don't know if it was such a good idea to use high DS in the beginning like this. I can picture jumps would go here like u did, but it's rather forceful.

    00:01:321 (2) - From this circle to 00:01:493 (3,4,5) - is very low DS. DS this low after jumps like the pair before feels odd. I would suggest removing 00:01:578 (4) - so there's not as much pressure. It's the beginning, and nothing that big is happening.

    00:02:521 (3,4) - 3 isn't flowing into 4 that well, so moving the 3 slider to the left a bit, and smoothing it out a little (maybe even 4 as well) might work better.

    00:04:407 (5) - Consider dipping down the red point on the slider a little more. The shape seems like you're entering and jumping up too early. I hope you understand.

    00:05:778 (4) - Please don't place this under 00:05:436 (2) . Infact, moving out 4 to the bottom left corner a ways may work better.

    00:10:750 (2) - isn't flowing into 00:11:093 (3,4) . Fix it or move the double circles so it's in the way of the slider or in a place that's easy to jump to.

    00:22:236 (7,8) - I honestly feel like using a stack here is kind of boring. Move around more!

    00:27:721 (6,7,8,9) - Curve this towards the right, but consider what angle it's flowing into the slider. The reason for this change would be that you're making a sharp jump from 00:27:550 (5) . It would definitely have more flow and be a bit more natural for you to do something like this instead of a straight stream down the side of the page.

    00:33:036 (4,5,6) - Really sharp jump. A triangle like this is ok in some situations, but I would increase the DS for 00:33:378 (6) and move it closer to the end of the slider 00:33:550 (1) .

    00:34:407 (3,4,5) - Since the SV is suddenly very high now for SOME REASON, doing a jump from the side of the slider up to the top feels horrible.
    Try something like this instead maybe? https://puu.sh/vE1zG/f918073017.png

    00:36:293 (1) - Weird slider. You go to get used to using curves a little bit more. From the first point to the red point could be extended out a little bit or at the very least there should be a point between the two for a slight over curve a little bit. Sorry if I'm being too picky.

    00:37:321 (3) - Put 3 above 00:37:493 (4) so you form a triangle and the player gets the chance to move around more.

    00:37:493 (4,1) - Try curving the sliders more like this and in other parts of the map that you see fit. https://puu.sh/vE1H9/542f9bdd71.png

    00:39:036 (1,2,1,2,1,2) - Boring! Extremely predictable, and it would be much better to do a cross over kind of jump thing here.

    00:40:921 (3,4,5,6,7) - Curve maybe?

    00:43:321 (2,3) - Jeez... it feels weird to stop and do a double circle after all those jumps. On purpose? Do you hate people that much? XD

    00:44:521 (1,2,3,4) - Horrible flow. It would've been much better to leave this open and have 2 circles like that inbetween the sliders but not straight UP AND DOWN.

    You know.. I quit! If you want more help with this map in places like the kiai (which looks better than most of the map), PM or mail me! This map most likely has many more mistakes.

Insane
  • Insane


    00:02:521 (4) - You already used 00:00:636 (1,2,3,4) with straight sliders. Try curving this around 00:02:864 (5) and re-positioning the jumps to still make it look neat. Just a suggestion. Variety is a good thing.

    00:04:236 (4) - Move towards the end of the 00:03:893 (3) slider for better flow possibly.

    00:05:436 (1,2,3) - Delete these and expend the spinner 00:04:407 (1) until 00:05:778 . It's way too short, and needs some more room. Wouldn't you agree?

    00:13:836 (2) - flows horribly into 00:14:007 (3) . Re-position the 00:13:664 (1,2) pair of circles or move 00:14:007 (3) up so that those circles move into the slider nicely.

    00:14:864 (6) - Not a major issue, but you're coming from 00:14:693 (5) all the way to this special slider that's moving up instead of down. Better yet, it's not curving up in a way that keeps a lot of flow. Kind of contradictory in my opinion.

    00:15:550 (1,1,2,3) - The slider COULD be fine, but then there are these STRESSFUL jumps afterwards 00:16:578 (1,2,3) . Consider putting them in a different fashion so you get good flow. It sucks right now.

    00:26:350 (7) - Kind of feels off here. Move towards the upper or bottom right corner while keeping a good jump flow. Or another idea is increasing the DS from the last circle to this one 00:26:178 (6,7) and slanting 7 towards the bottom left corner.

    00:26:693 (2,4) - These 2 would be great curved sliders curving around 00:27:036 (3) .

    00:27:721 (1,2,3,4,5) - does not flow into 00:28:236 (6) very well. Stop doing tricky things like this if it's on purpose. Maybe you just need help with flow.
    To fix this issue have the circles 00:28:236 (6,7) switch places with each other on the timeline the re-position as needed.

    00:28:750 (9,1,2) - This is something you NEVER want to do in an insane map EVER AGAIN. Only in rare cases, but it does not work here.

    00:29:264 (2,3,4,5) - COPY PASTE COPY PASTE COPY PASTE!!! Care for your sliders... Because all of these are copy paste sliders, it feels weird here, and you literally don't care about the flow one bit.

    00:30:293 (5,6) - Again, unexpected place to go to a jump right to the side of a slider...

    00:31:321 (1,2,3) - These are probably copy paste sliders too, but the flow here is WAY better. Just wanted to let you know.

    00:33:378 (3,4) - Weird flow AGAIN. Would be much better if the jump was going into the 00:33:550 (4) slider and it was going UP instead of DOWN :?

    00:34:921 (5,6) - Pretty plain... disappointing.

    00:42:807 (8,1) - Why the void of space between these 2 circles. You had some ok jumps going but this just ruined it :o

    00:50:007 (8,9,1,2) - Try and curve these a little bit in different directions or position them better..

    00:50:864 (3,4) - ^^^ Same thing here?

    00:54:464 (9,10) - AGAIN!! AGAIN!!!! The sudden break here plus the low DS is going to kill people!

    00:55:150 (12,13,14) - Curve these better. I'm not holding back, and I'll say again that this is just uncreative and you could've done something better here.

    00:57:378 (20,21) - Bad flow. And another note. WHY AREN'T YOU NC'ing things now? YOU PRETTY MUCH NEVER WANT ANYTHING IN ONE COMBO PAST 8 or 9 UNLESS THERE'S A RARE CASE WHERE U HAVE A LONG STREAM.

    00:58:578 (24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42) - Learn to make better jumps. It's just a lot of UP DOWN LEFT RIGHT or similar jumps. Study jump maps.. PLEASE

    01:01:836 (43) - IDEA! There could've been a circle on this tick and the slider with very low SV could start on 01:02:178 and extend all the way to the stream. If it seems like too much, turn the 01:02:521 (44,45,46,47,48,49,50) - stream into 3 reverse sliders one after another to make things easier.

    01:02:178 - Another reminder as well. Lonely space...

    01:06:978 (68,69) - These sliders are on red ticks. Would've been better if it started on 01:06:807 .

    01:09:207 (76,77,78,79,80,81) - Instead of those high DS jumps you had like at 00:39:036 (1,2,1,2,1,2,3,4) you're doing constant jumps. OK!!!....
    Same rhythm..

    01:14:007 (1,2,3) - BURN IT! DELETE IT! and INSTEAD extend 01:12:978 (1) all the way to 01:14:350 .

    Overall, you need some SERIOUS help with flow and inspiration when mapping.
    You also need to add hitsounds to this map as well. It's maps like these that make me mad. I wish people like you would study more, and make amazing maps or find what they're truly good at. I don't mean to offend you, this is just my opinion. If you don't want to improve, then completely ignore this if you can. ;)
SevenFrenzy
So I already did Insane and Wanko's light Insane a while back. Imma do more diffs.
Also fuck aesthetics.


kev1nn's STRIDE GENERATION
00:00:636 (1) - Keep the note inside. Not outside please.
00:01:493 (3, 4) - I'm in no position to say this coz I do it myself, but this is overmapped.
00:09:036 (1) - Keep it inside please.
00:14:007 (5) - ^^
00:25:150 - Add a note here to keep a consistent flow.
00:40:921 (3, 4, 5, 6, 7) - This is possibly overmapped.
01:04:064 (2) - Keep it inside please.
01:22:236 (2) - Put it closer to the playfield.
01:24:464 (1) - Welp you know what I'm gonna say. ;)
Not bad. Still needs a bit of work but still not bad at all.

Hard
00:02:864 - Stack a note on top of 00:03:036 (1) to keep consistency.
00:25:150 - ^^ Except without stacking.
00:55:836 (4) - Just move it down slightly.

Nice. Please fix some hitsounds as some sections sound weird (Mainly the start to like 20 seconds in). And try not to focus on just emphasizing vocals. Sometimes it can ruin the flow of the song. Other than that, good job.

Righteo. I am done. Hope I helped. :)
Topic Starter
JierYagtama

SevenFrenzy wrote:

So I already did Insane and Wanko's light Insane a while back. Imma do more diffs.
Also fuck aesthetics.


kev1nn's STRIDE GENERATION
00:00:636 (1) - Keep the note inside. Not outside please.
00:01:493 (3, 4) - I'm in no position to say this coz I do it myself, but this is overmapped.
00:09:036 (1) - Keep it inside please.
00:14:007 (5) - ^^
00:25:150 - Add a note here to keep a consistent flow.
00:40:921 (3, 4, 5, 6, 7) - This is possibly overmapped.
01:04:064 (2) - Keep it inside please.
01:22:236 (2) - Put it closer to the playfield.
01:24:464 (1) - Welp you know what I'm gonna say. ;)
Not bad. Still needs a bit of work but still not bad at all.

Hard
00:02:864 - Stack a note on top of 00:03:036 (1) to keep consistency. Alrighty
00:25:150 - ^^ Except without stacking. Alrighty
00:55:836 (4) - Just move it down slightly. Alrighty

Nice. Please fix some hitsounds as some sections sound weird (Mainly the start to like 20 seconds in). And try not to focus on just emphasizing vocals. Sometimes it can ruin the flow of the song. Other than that, good job.

Righteo. I am done. Hope I helped. :)
Thx for le mod
Chihara Minori
return M4M

Easy
00:03:036 (2,4) - 00:34:578 (7,8) - 00:36:293 (1,2) - 01:09:721 (2,3) - 01:20:007 (1,2) - blanket potential
00:24:978 (3) - ds (recheck again with AI Mods pls)
00:26:007 - you can try more simple rhytm picking such as https://gyazo.com/107933be0ac08565b5d2434e4bbee829
00:30:807 (1,2) - it will be smoother if you put slider follow by circle instead
00:44:521 (1) - you can just copy and mirror (2) for giving repetarion feeling like you do just right earlier at 00:41:778 (1,2) -
00:59:607 (4,5) - ?
01:11:950 (1) - end slider at red tick instead? you do most of vocal emph ealrier tho

Normal
00:02:488 (2,3) - such of decent rhytm mate, you can just apply same s-s-c there like you do to 00:00:603 (1,2,3) - instead of trying use unnecesarry variation. yes it does emph well and also help reading a lot way bettter
00:03:345 (1) - curve instead of angle maybe?
00:13:631 - you need to pay more attention to gap change, ppl will though it was start here because you do like that before, you also use same way of patterning and that become really catchy to understand that this was the one that have diffrent gap. try this rhytm https://gyazo.com/c0092972e4cf9f6dbd47ec07976301f3
00:15:517 (1) - i think this slider need medical care lol https://gyazo.com/543f41acb64307994779684ae5b17463 see? its healty now
00:17:060 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 2012 intensifies
00:22:031 - because you do the drum emph herre 00:21:345 (2) - that point will be counted as under mapping, add 1/2 slider to fill it
00:23:574 (4,5) - slider emph better and also 1/2 slider here 00:26:317 -
00:27:003 - another missing.
(this what the rhytm looks like if you applied 3 above mod start from 00:22:545 - https://gyazo.com/6e6d4289840fca3e2617dcf46271da00 / https://gyazo.com/b0a2e806a195d1c007cbd0a3770d7763)
00:31:974 (4) - 2/1 slider to cover the vocal vibration
00:36:260 (1,1,2) - paay more attention to this such of overlap, not only ugly (sorry) it also hard to read/follow sometimes
00:49:974 (5) - this excatly same repetation rhytm like 00:48:603 (1,3) - why single circle?
00:51:174 - use this https://gyazo.com/3b4f41f634e885aae4b71ec956363713
00:56:317 (1) - i see that you following vocal there, but since it normal people will priority easy read rhytm (ik its boring) instead of vocal varioation so i would reccomend this one https://gyazo.com/cbec37605ee432c77ef5091d09ca111e
01:03:345 - missing note
01:03:688 - try this rhytm https://gyazo.com/f432ccfc163d187574b525e257302b02 (it start from 1)
01:10:203 (4) - end slider at white tick
01:11:574 - missing note and also 01:12:774 - for vocal emphasising
01:12:945 (2) - this also need medical treatment
01:22:203 - same as earlier
01:25:460 - sone actually end there

Advance
Re-NC this diff please
00:30:636 (7,1) - ctrl+g rhytm
01:02:521 - feel empty, add 2 1/2 slider would help prolly
01:12:464 - this is worth to click, you know what to do

Hard
you start become inconsistent using nc here same as advance. quite sure theres aome flow that can be polished better ill let you to figure it out by yourself
00:50:007 (4,5,6) - this emph what?
01:00:978 (1,2,3,4,5) - dont use same ds for diffrent gap, ppls hate it and its not 2010
01:07:836 (2) - will be counted as overmapping, simply delete
01:12:636 (4,5) - switch the rhytm
01:22:921 (1,2) - ^

Lins
00:14:864 (3,4) - 01:23:436 (3,4) - ?
00:20:178 (2,3,4,5,6) - ty for great way for reading lol
01:01:836 (4) - ctrl+g?
could be more pretier if yyou can do something with overlap, looks preety messy there

Ins
00:24:807 (7) - ctrl+g, the flow itself present the further distance
00:26:693 (2,3)- ppl these day will delete this note to give a clutch of drum gap
00:54:807 (1,2,3) - try to apply same ds

Generation
Since I prefer legion instead of stride so ill skip this one lmao

sorry for typos, long live Link Joker (new stride for cbd/izd pls)
Topic Starter
JierYagtama

Time Capsule wrote:

return M4M

Easy
00:03:036 (2,4) - 00:34:578 (7,8) - 00:36:293 (1,2) - 01:09:721 (2,3) - 01:20:007 (1,2) - blanket potential
00:24:978 (3) - ds (recheck again with AI Mods pls)
00:26:007 - you can try more simple rhytm picking such as https://gyazo.com/107933be0ac08565b5d2434e4bbee829
00:30:807 (1,2) - it will be smoother if you put slider follow by circle instead
00:44:521 (1) - you can just copy and mirror (2) for giving repetarion feeling like you do just right earlier at 00:41:778 (1,2) -
00:59:607 (4,5) - ?
01:11:950 (1) - end slider at red tick instead? you do most of vocal emph ealrier tho

Normal
00:02:488 (2,3) - such of decent rhytm mate, you can just apply same s-s-c there like you do to 00:00:603 (1,2,3) - instead of trying use unnecesarry variation. yes it does emph well and also help reading a lot way bettter
00:03:345 (1) - curve instead of angle maybe?
00:13:631 - you need to pay more attention to gap change, ppl will though it was start here because you do like that before, you also use same way of patterning and that become really catchy to understand that this was the one that have diffrent gap. try this rhytm https://gyazo.com/c0092972e4cf9f6dbd47ec07976301f3
00:15:517 (1) - i think this slider need medical care lol https://gyazo.com/543f41acb64307994779684ae5b17463 see? its healty now
00:17:060 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 2012 intensifies
00:22:031 - because you do the drum emph herre 00:21:345 (2) - that point will be counted as under mapping, add 1/2 slider to fill it
00:23:574 (4,5) - slider emph better and also 1/2 slider here 00:26:317 -
00:27:003 - another missing.
(this what the rhytm looks like if you applied 3 above mod start from 00:22:545 - https://gyazo.com/6e6d4289840fca3e2617dcf46271da00 / https://gyazo.com/b0a2e806a195d1c007cbd0a3770d7763)
00:31:974 (4) - 2/1 slider to cover the vocal vibration
00:36:260 (1,1,2) - paay more attention to this such of overlap, not only ugly (sorry) it also hard to read/follow sometimes
00:49:974 (5) - this excatly same repetation rhytm like 00:48:603 (1,3) - why single circle?
00:51:174 - use this https://gyazo.com/3b4f41f634e885aae4b71ec956363713
00:56:317 (1) - i see that you following vocal there, but since it normal people will priority easy read rhytm (ik its boring) instead of vocal varioation so i would reccomend this one https://gyazo.com/cbec37605ee432c77ef5091d09ca111e
01:03:345 - missing note
01:03:688 - try this rhytm https://gyazo.com/f432ccfc163d187574b525e257302b02 (it start from 1)
01:10:203 (4) - end slider at white tick
01:11:574 - missing note and also 01:12:774 - for vocal emphasising
01:12:945 (2) - this also need medical treatment
01:22:203 - same as earlier
01:25:460 - sone actually end there

Advance
Re-NC this diff please
00:30:636 (7,1) - ctrl+g rhytm
01:02:521 - feel empty, add 2 1/2 slider would help prolly
01:12:464 - this is worth to click, you know what to do

Hard
you start become inconsistent using nc here same as advance. quite sure theres aome flow that can be polished better ill let you to figure it out by yourself - - Welp I kinda get where thx
00:50:007 (4,5,6) - this emph what? - Ill just remove the circle in the blue tick to emphasize bith the guitar and drums
01:00:978 (1,2,3,4,5) - dont use same ds for diffrent gap, ppls hate it and its not 2010 Oh yeah I mapped this when I used ds alot thanks ill be changing the pattern xd
01:07:836 (2) - will be counted as overmapping, simply delete Changed it into a slider instead
01:12:636 (4,5) - switch the rhytm - Fixed xd
01:22:921 (1,2) - ^ - Fixed xd

Lins
00:14:864 (3,4) - 01:23:436 (3,4) - ?
00:20:178 (2,3,4,5,6) - ty for great way for reading lol
01:01:836 (4) - ctrl+g?
could be more pretier if yyou can do something with overlap, looks preety messy there

Ins
00:24:807 (7) - ctrl+g, the flow itself present the further distance - Fixed xd
00:26:693 (2,3)- ppl these day will delete this note to give a clutch of drum gap - Accepted xd
00:54:807 (1,2,3) - try to apply same ds - Moved 2 abit xd

Generation
Since I prefer legion instead of stride so ill skip this one lmao

sorry for typos, long live Link Joker (new stride for cbd/izd pls)
welp lmao lets do another vanguard map when I rank this one xd also thanks for the mod
Also CBD can get rekt by Diablo but if cbd had freezeray then im fucked
Lavi
Lins
00:14:864 (3,4) - 01:23:436 (3,4) - ? - ???
00:20:178 (2,3,4,5,6) - ty for great way for reading lol - You're welcome :D
01:01:836 (4) - ctrl+g? nah
could be more pretier if yyou can do something with overlap, looks preety messy there Hmm, most of the overlaps are planned, it's part of my (messy) style. Made some really small changes here...

Thanks for the mod

SPOILER
osu file format v14

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DistanceSpacing: 0.9
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GridSize: 4
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[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn
BeatmapID:1258407
BeatmapSetID:591320

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CircleSize:3.8
OverallDifficulty:7
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Jeir, please make the preview point and metadata the same across all diffs :)
xidorn
time capsule
Normal
00:02:488 (2,3) - such of decent rhytm mate, you can just apply same s-s-c there like you do to 00:00:603 (1,2,3) - instead of trying use unnecesarry variation. yes it does emph well and also help reading a lot way betttermade 00:02:488 (2) - into a circle to emphasize cymbal, not for variation
00:03:345 (1) - curve instead of angle maybe?curve actually looks ugly tho
00:13:631 - you need to pay more attention to gap change, ppl will though it was start here because you do like that before, you also use same way of patterning and that become really catchy to understand that this was the one that have diffrent gap. try this rhytm https://gyazo.com/c0092972e4cf9f6dbd47ec07976301f3 i hear nothing on that white tick. tho i did stack (1) for maybe better readability!
00:15:517 (1) - i think this slider need medical care lol https://gyazo.com/543f41acb64307994779684ae5b17463 see? its healty now idk how you did that exact shpae, but i made it similar shape
00:17:060 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 2012 intensifies hey, gotta keep the sr down
00:22:031 - because you do the drum emph herre 00:21:345 (2) - that point will be counted as under mapping, add 1/2 slider to fill itoh shit im deaf.
00:23:574 (4,5) - slider emph better cymbal emphand also 1/2 slider here 00:26:317 - made to 2 circle for cymbal emph
00:27:003 - another missing. im making it empty for transition from drum mapping to vocal mapping
(this what the rhytm looks like if you applied 3 above mod start from 00:22:545 - https://gyazo.com/6e6d4289840fca3e2617dcf46271da00 / https://gyazo.com/b0a2e806a195d1c007cbd0a3770d7763 )
00:31:974 (4) - 2/1 slider to cover the vocal vibrationooh interesting
00:36:260 (1,1,2) - paay more attention to this such of overlap, not only ugly (sorry) it also hard to read/follow sometimesim lazy to reshape slider so just made it to spinner
00:49:974 (5) - this excatly same repetation rhytm like 00:48:603 (1,3) - why single circle?(5) is cymbal sound, and (1)&(3) are have electronic snare(?) at the tail
00:51:174 - use this https://gyazo.com/3b4f41f634e885aae4b71ec956363713 R.I.P. equilateral triagle, 2017-2017. But a new aesthetic emerged from the ashes; a blanket!
00:56:317 (1) - i see that you following vocal there, but since it normal people will priority easy read rhytm (ik its boring) instead of vocal varioation so i would reccomend this one https://gyazo.com/cbec37605ee432c77ef5091d09ca111e sounds weird and not mapped to anything
01:03:345 - missing note not sire about this
01:03:688 - try this rhytm https://gyazo.com/f432ccfc163d187574b525e257302b02 (it start from 1) didn't use all of the rhythm, but used the one for "bokutachi"
01:10:203 (4) - end slider at white tick woah it sounds better
01:11:574 - missing note this make overlap with 01:12:945 (3) - and overlap is ugly and also 01:12:774 - for vocal emphasisingthis ok tho
01:12:945 (2) - this also need medical treatment doesn't look AS bad as the other slider
01:22:203 - same as earlier same as earlier
01:25:460 - sone actually end there wait why did i put it on the white tick
thanks for the mod!
eeeeeeeeeeeeeeeeeeeeee
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52717
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28031
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn 東海林カズマ Shadow Paladin Dragheart Luard
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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Slips
as requested
kev1nn's STRIDE GENERATION

00:00:978 (3) - You should put a circle here, like this https://osu.ppy.sh/ss/7998557
00:10:064 (6) - Personally, I'd change the slider to look like this and with a bit of tweaking it would look good with the other two sliders after it like this
00:23:778 (5) - Change volume on the blue tick to 5% and back up to normal on 00:24:121 (1) -
00:26:521 (6,1) - same as above
00:37:493 (4,1) - These would look soooo much better curved like this https://osu.ppy.sh/ss/7998614
00:38:778 (7) - Put a 1/2 slider here and make the volume on the end (on the red tick) slightly quieter, like 40%.
00:39:550 (1,2) - Space higher than 00:39:036 (1,2) - because the pitch is higher. 00:40:064 (1,2) - keep this spacing how it is and make 00:40:578 (1,2) - bigger - overall it should look like this https://osu.ppy.sh/ss/7998653 and this https://osu.ppy.sh/ss/7998659
00:45:378 (4,5) - make end of 4 5% and back to normal on the start of 5
00:55:493 (1,2) - This part could be mapped with some snazzy jumps instead of those sliders
01:09:207 (1,2) - Make spacing bigger to compliment higher pitch, but keep 01:09:721 (1,2) - as it is
01:23:436 (5,6,7) - Make slider ends on the blue ticks 5% and back to normal at the start of the next again

Insane

00:04:407 (1) - I hear a strong beat on the white tick so maybe put a circle there then switch to 1/16 deviser and start the spinner on the next tick
01:12:978 (1) - Same as above ^
00:14:007 (3) - Tilt 20° and reposition like this https://osu.ppy.sh/ss/7998722, then stack the start with 00:14:693 (5) - like https://osu.ppy.sh/ss/7998743
00:24:121 (3,4,5) - Sorry for nazi mod but this triplet isn't stacked perfectly
00:45:207 (3,1) - Same with these the stack isn't spot on - not going to point more out but there's a few you should fix
01:20:007 (9) - NC this

Not much to mod on this diff. Watch out for some ugly overlaps, though (same in Wanko's diff). Jumps patterns are made nicely good job.
Atalanta
Heyo, NM for the last three diff !

First : Fix Xidorn's diff plz


kev1nn's STRIDE GENERATION
  1. Looks like the hitsounds are not done yet
  2. 00:04:407 (5,2,4) - Blanket is slightly off
  3. 00:10:064 (6) - maybe ctrl+j and replace it so it makes a prettier pattern with 00:10:407 (1,2)
  4. 00:16:407 (2,3) - Fix blanket slightly
  5. 00:23:436 (3,5) - ^
  6. 00:33:036 (4) - NC to indicate the 1/1 gap
  7. 00:33:378 (6,1) - Fix blanket
  8. 00:34:578 (4,1) - ^
  9. 00:41:263 (7,8) - ^
  10. 00:43:665 (4,5,6) - kinda akward triple, if you could introduce that kinda of triple in the beginning of the map it would be suprising to have that kinda of triple
  11. 00:44:521 (1,3) - Blanket very slightly off
  12. 00:45:207 (3,5) - Here too, I suggest placing or moving one circle and using the appraoch circle of that note to blanket
  13. 00:46:407 (2,4) - Blanket off
  14. 00:46:407 (2,2) - Fix stacking
  15. 00:53:093 (4,6) - I think you can improve that blanket
  16. 01:01:321 (3,4,5) - Should make those slider in circles, or at least space them a lot more, cause the music here is very intense
  17. 01:11:093 (3,4,5) - I think you can make a better triangle here
  18. 01:16:407 (2,4) - Blanket
  19. 01:21:378 (7,1) - Blanket

Insane
  1. plz resnap every green lines / inherited points and bookmarks
  2. 00:10:578 (4,5,6) - Blanket thsoe objects with one curve of 00:10:064 (3), choose the one you prefer
  3. 00:14:007 (3) - Make that slider tengent with the previous object
  4. 00:15:550 (1,1) - Fix stacking
  5. 00:18:636 (7,8) - DS higher here with weak sound where as 00:18:464 (6,7) has lwoer spacing with stronger sound,try to increase spacing to strong sounds
  6. 00:29:607 (3,4) - Fix blanket
  7. 00:31:321 (1,2) - ^
  8. 00:40:578 (3) - add NC
  9. 00:41:093 (5) - ^
  10. 00:41:436 (9,1) - Maybe increase DS between those
  11. 00:44:178 (5,1) - You should change that or put the curve of 00:44:178 (5) the other way and blanket it with 00:44:521 (1)
  12. 00:45:378 (4,5,1) - This doesn't flow "well", by that I mean there's no reason in the song for 00:45:550 (5) to change the flow so you should change that
  13. 00:45:207 (3,1) - Also, stack here ?
  14. 00:47:778 (1,2) - EW BLANKET
  15. 00:47:778 (1,2,3,4,5,6) - Well you could really improve this part by blanketing each slider with the sliderend of the last one
  16. 00:52:750 (1,4) - Fix stacking
  17. 00:55:150 (3,4,5,6) - Blanket is off
  18. 00:57:550 (3,4,5) - ^
  19. 01:07:321 (5,7) - Maybe try to blanket those
  20. 01:10:236 (1,3) - Blanket slightly off, move 3 a little higher and to the left
  21. 01:15:036 (5,1) - Fix stacking
  22. About NCs, try to put NC on every big white tics

Wanko's Light Insane
  1. 00:02:350 (3,4,1) - I think if you make them visually the same distance it will look a lot better
  2. 00:11:093 (4,1) - Fix blanket ?
  3. 00:12:293 (3,1) - ^
  4. 00:18:121 (4,1) - ^
  5. 00:18:807 (2,3) - ^
  6. 00:25:836 (2,4) - You could blanket those two together
  7. 00:27:207 (6,1) - Fix blanket
  8. Well I guess you understand, there'sa lot more blankets to fix and I'm not gonna point the all xd
  9. 00:47:264 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7) - I think you can improve on those jumps, like making them into a recognisable shape like triangles are stars cause it looks kinda messy here https://i.gyazo.com/29cfec11da4ae461439 ... cf17a4.png

Well that's it fore the mod, there's room for inprovement I guess :>
I hope it was useful, have a Nice Day and Good Luck ! >w<
kev1nn
STRIDE GENERATION
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52750
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:kev1nn's STRIDE GENERATION
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn 東海林カズマ Shadow Paladin Dragheart Luard
BeatmapID:1258844
BeatmapSetID:591320

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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64,89,54978,1,0,0:0:0:0:
182,243,55150,1,0,0:0:0:0:
428,189,55321,1,0,0:0:0:0:
182,243,55493,5,0,0:0:0:0:
339,95,55664,1,0,0:0:0:0:
310,6,55836,2,0,P|265:39|247:98,1,105.000004005432
268,328,56178,1,0,0:0:0:0:
268,328,56264,1,0,0:0:0:0:
268,328,56350,2,0,P|333:327|386:287,1,105.000004005432
428,189,56693,6,0,P|470:218|495:265,1,105.000004005432
293,193,57036,2,0,P|297:141|326:98,1,105.000004005432
411,20,57378,1,0,0:0:0:0:
411,20,57550,1,0,0:0:0:0:
386,171,57721,1,0,0:0:0:0:
248,63,57893,1,0,0:0:0:0:
440,119,58064,1,0,0:0:0:0:
280,237,58236,5,0,0:0:0:0:
307,8,58407,1,0,0:0:0:0:
451,194,58578,1,0,0:0:0:0:
185,190,58750,1,0,0:0:0:0:
363,63,58921,1,0,0:0:0:0:
380,291,59093,1,0,0:0:0:0:
238,102,59264,1,0,0:0:0:0:
124,282,59436,1,0,0:0:0:0:
344,220,59607,5,0,0:0:0:0:
124,157,59778,1,0,0:0:0:0:
195,349,59950,1,0,0:0:0:0:
292,141,60121,1,0,0:0:0:0:
54,217,60293,1,0,0:0:0:0:
281,300,60464,1,0,0:0:0:0:
157,103,60636,1,0,0:0:0:0:
109,327,60807,1,0,0:0:0:0:
109,327,60893,1,0,0:0:0:0:
104,326,60978,6,0,P|137:275|184:256,1,105.000004005432
211,249,61236,1,0,0:0:0:0:
249,248,61321,2,0,P|252:184|212:141,1,105.000004005432
124,157,61664,2,0,P|137:96|176:57,1,105.000004005432
277,55,62007,2,0,P|323:96|337:150,1,105.000004005432
332,260,62350,5,0,0:0:0:0:
326,280,62436,1,0,0:0:0:0:
321,301,62521,1,0,0:0:0:0:
315,322,62607,1,0,0:0:0:0:
310,344,62693,5,0,0:0:0:0:
274,334,62778,1,0,0:0:0:0:
238,324,62864,1,0,0:0:0:0:
202,314,62950,1,0,0:0:0:0:
166,304,63036,1,0,0:0:0:0:
49,280,63207,2,0,P|73:223|124:194,1,105.000004005432
230,158,63550,1,0,0:0:0:0:
170,230,63721,6,0,P|139:178|160:95,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
156,5,64064,1,0,0:0:0:0:
230,158,64236,1,0,0:0:0:0:
61,152,64407,2,0,P|97:105|144:92,1,105.000004005432
304,75,64750,1,0,0:0:0:0:
304,75,64921,2,0,P|334:120|341:175,1,105.000004005432
324,300,65264,5,0,0:0:0:0:
224,209,65436,1,0,0:0:0:0:
341,169,65607,1,0,0:0:0:0:
448,124,65778,2,0,P|420:73|372:51,1,105.000004005432
233,39,66121,1,0,0:0:0:0:
123,139,66293,1,0,0:0:0:0:
123,139,66378,1,0,0:0:0:0:
123,139,66464,5,0,0:0:0:0:
257,176,66636,1,0,0:0:0:0:
267,312,66807,1,0,0:0:0:0:
103,240,66978,1,0,0:0:0:0:
272,154,67150,1,0,0:0:0:0:
281,328,67321,1,0,0:0:0:0:
289,126,67493,1,0,0:0:0:0:
182,338,67664,2,0,P|205:283|198:239,1,105.000004005432
139,117,68007,5,0,0:0:0:0:
46,212,68178,2,0,P|74:260|127:278,1,105.000004005432
274,304,68521,1,0,0:0:0:0:
130,190,68693,1,0,0:0:0:0:
300,137,68864,1,0,0:0:0:0:
274,304,69036,1,0,0:0:0:0:
387,42,69207,5,0,0:0:0:0:
369,293,69378,1,0,0:0:0:0:
145,65,69721,5,0,0:0:0:0:
140,268,69893,1,0,0:0:0:0:
91,170,70236,2,0,B|185:133|206:213|295:179,1,210.000008010865,4|0,0:0|0:0,0:0:0:0:
419,142,70750,5,0,0:0:0:0:
251,92,70921,1,0,0:0:0:0:
257,279,71093,2,0,P|279:331|330:353,1,105.000004005432
477,341,71436,1,0,0:0:0:0:
383,213,71607,2,0,B|357:140|272:150,1,105.000004005432
131,110,71950,5,0,0:0:0:0:
294,242,72121,1,0,0:0:0:0:
331,58,72293,1,0,0:0:0:0:
246,326,72464,2,0,P|305:340|348:325,1,105.000004005432
477,206,72807,1,0,0:0:0:0:
131,110,72978,1,0,0:0:0:0:
256,192,73150,12,0,74350,0:0:0:0:
362,231,74521,6,0,B|360:102|360:102|373:130|394:146,1,175
400,151,74950,1,0,0:0:0:0:
407,168,75036,2,0,P|350:154|296:191,1,87.5
177,222,75378,1,0,0:0:0:0:
234,88,75550,1,0,0:0:0:0:
291,279,75721,1,0,0:0:0:0:
291,279,75893,2,0,B|327:159,1,87.5
353,76,76236,5,0,0:0:0:0:
213,119,76407,1,0,0:0:0:0:
316,195,76578,1,0,0:0:0:0:
247,36,76750,2,0,P|199:32|159:49,1,87.5
63,152,77093,1,0,0:0:0:0:
165,257,77264,1,0,0:0:0:0:
213,119,77436,5,0,0:0:0:0:
85,221,77607,2,0,P|77:258|103:322,1,87.5
230,316,77950,2,0,P|251:265|292:234,1,87.5
404,167,78293,1,0,0:0:0:0:
404,167,78378,1,0,0:0:0:0:
404,167,78464,1,0,0:0:0:0:
328,310,78636,1,0,0:0:0:0:
237,163,78807,6,0,P|204:192|188:232,1,87.5
152,324,79150,2,0,P|194:331|235:317,1,87.5
328,310,79493,2,0,P|312:269|279:241,1,87.5
259,231,79750,1,0,0:0:0:0:
245,222,79836,2,0,B|234:215|234:215|289:165,1,87.5
378,79,80178,5,0,0:0:0:0:
409,195,80350,1,0,0:0:0:0:
289,165,80521,1,0,0:0:0:0:
254,54,80693,2,0,P|207:81|179:128,1,87.5
176,228,81036,1,0,0:0:0:0:
290,286,81207,1,0,0:0:0:0:
290,286,81378,2,0,P|340:278|373:251,1,87.5
455,215,81721,6,0,P|417:172|368:158,2,87.5
480,384,82236,1,0,0:0:0:0:
340,308,82407,1,0,0:0:0:0:
455,215,82578,1,0,0:0:0:0:
360,384,82750,1,0,0:0:0:0:
344,172,82921,5,0,0:0:0:0:
508,272,83093,1,0,0:0:0:0:
240,324,83264,1,0,0:0:0:0:
240,324,83350,1,0,0:0:0:0:
240,324,83436,2,0,B|259:329|259:329|218:196,1,131.25
248,200,83778,2,0,B|180:200|180:200|108:237,1,131.25
96,216,84121,2,0,B|96:168|96:168|131:120,1,87.5
204,4,84464,5,0,0:0:0:0:
285,212,84636,1,0,0:0:0:0:
76,112,84807,1,0,0:0:0:0:
344,104,84978,1,0,0:0:0:0:
100,256,85150,1,0,0:0:0:0:
204,20,85321,1,0,0:0:0:0:
296,324,85493,1,0,0:0:0:0:
Topic Starter
JierYagtama

Sliproads wrote:

as requested
kev1nn's STRIDE GENERATION

00:00:978 (3) - You should put a circle here, like this https://osu.ppy.sh/ss/7998557
00:10:064 (6) - Personally, I'd change the slider to look like this and with a bit of tweaking it would look good with the other two sliders after it like this
00:23:778 (5) - Change volume on the blue tick to 5% and back up to normal on 00:24:121 (1) -
00:26:521 (6,1) - same as above
00:37:493 (4,1) - These would look soooo much better curved like this https://osu.ppy.sh/ss/7998614
00:38:778 (7) - Put a 1/2 slider here and make the volume on the end (on the red tick) slightly quieter, like 40%.
00:39:550 (1,2) - Space higher than 00:39:036 (1,2) - because the pitch is higher. 00:40:064 (1,2) - keep this spacing how it is and make 00:40:578 (1,2) - bigger - overall it should look like this https://osu.ppy.sh/ss/7998653 and this https://osu.ppy.sh/ss/7998659
00:45:378 (4,5) - make end of 4 5% and back to normal on the start of 5
00:55:493 (1,2) - This part could be mapped with some snazzy jumps instead of those sliders
01:09:207 (1,2) - Make spacing bigger to compliment higher pitch, but keep 01:09:721 (1,2) - as it is
01:23:436 (5,6,7) - Make slider ends on the blue ticks 5% and back to normal at the start of the next again

Insane

00:04:407 (1) - I hear a strong beat on the white tick so maybe put a circle there then switch to 1/16 deviser and start the spinner on the next tick
- Alrighty accepted
01:12:978 (1) - Same as above ^ - Alrighty accepted also
00:14:007 (3) - Tilt 20° and reposition like this https://osu.ppy.sh/ss/7998722, then stack the start with 00:14:693 (5) - like https://osu.ppy.sh/ss/7998743
- moved 5 into 3 slider head instead
00:24:121 (3,4,5) - Sorry for nazi mod but this triplet isn't stacked perfectly - Fixed xd
00:45:207 (3,1) - Same with these the stack isn't spot on - not going to point more out but there's a few you should fix - Fixed xd
01:20:007 (9) - NC this - Fixed xd

Not much to mod on this diff. Watch out for some ugly overlaps, though (same in Wanko's diff). Jumps patterns are made nicely good job.
Thank you sooo so so so much for the mod also mutual pls xd thx
Topic Starter
JierYagtama

Toshino Kyoko wrote:

Heyo, NM for the last three diff !

First : Fix Xidorn's diff plz


kev1nn's STRIDE GENERATION
  1. Looks like the hitsounds are not done yet
  2. 00:04:407 (5,2,4) - Blanket is slightly off
  3. 00:10:064 (6) - maybe ctrl+j and replace it so it makes a prettier pattern with 00:10:407 (1,2)
  4. 00:16:407 (2,3) - Fix blanket slightly
  5. 00:23:436 (3,5) - ^
  6. 00:33:036 (4) - NC to indicate the 1/1 gap
  7. 00:33:378 (6,1) - Fix blanket
  8. 00:34:578 (4,1) - ^
  9. 00:41:263 (7,8) - ^
  10. 00:43:665 (4,5,6) - kinda akward triple, if you could introduce that kinda of triple in the beginning of the map it would be suprising to have that kinda of triple
  11. 00:44:521 (1,3) - Blanket very slightly off
  12. 00:45:207 (3,5) - Here too, I suggest placing or moving one circle and using the appraoch circle of that note to blanket
  13. 00:46:407 (2,4) - Blanket off
  14. 00:46:407 (2,2) - Fix stacking
  15. 00:53:093 (4,6) - I think you can improve that blanket
  16. 01:01:321 (3,4,5) - Should make those slider in circles, or at least space them a lot more, cause the music here is very intense
  17. 01:11:093 (3,4,5) - I think you can make a better triangle here
  18. 01:16:407 (2,4) - Blanket
  19. 01:21:378 (7,1) - Blanket

Insane
  1. plz resnap every green lines / inherited points and bookmarks
  2. 00:10:578 (4,5,6) - Blanket thsoe objects with one curve of 00:10:064 (3), choose the one you prefer - That is not a blanket xd
  3. 00:14:007 (3) - Make that slider tengent with the previous object - Fixed?
  4. 00:15:550 (1,1) - Fix stacking Fixing stack leniency will do I guess
  5. 00:18:636 (7,8) - DS higher here with weak sound where as 00:18:464 (6,7) has lwoer spacing with stronger sound,try to increase spacing to strong sounds Thats on purpose for visual spacing
  6. 00:29:607 (3,4) - Fix blanket - Fixed
  7. 00:31:321 (1,2) - ^ - Fixed
  8. 00:40:578 (3) - add NC - Fixed
  9. 00:41:093 (5) - ^ - Fixed
  10. 00:41:436 (9,1) - Maybe increase DS between those - Fixed
  11. 00:44:178 (5,1) - You should change that or put the curve of 00:44:178 (5) the other way and blanket it with 00:44:521 (1) - Ill just change the curze since I intended to make this a slider bow xd
  12. 00:45:378 (4,5,1) - This doesn't flow "well", by that I mean there's no reason in the song for 00:45:550 (5) to change the flow so you should change that
    - Changed the pattern
  13. 00:45:207 (3,1) - Also, stack here ? - Fixed
  14. 00:47:778 (1,2) - EW BLANKET - LMAO
  15. 00:47:778 (1,2,3,4,5,6) - Well you could really improve this part by blanketing each slider with the sliderend of the last one - Didnt blanket the last 5 and 6 cos is looks it looks ugly to me
  16. 00:52:750 (1,4) - Fix stacking - Fixed
  17. 00:55:150 (3,4,5,6) - Blanket is off Fix stacking - Fixed
  18. 00:57:550 (3,4,5) - ^ - on purpose since cant blanket 5 xd
  19. 01:07:321 (5,7) - Maybe try to blanket those - Fixed
  20. 01:10:236 (1,3) - Blanket slightly off, move 3 a little higher and to the left - Fixed
  21. 01:15:036 (5,1) - Fix stacking - Fixed
  22. About NCs, try to put NC on every big white tics
Thanks for le mod Toshi~

Wanko's Light Insane
  1. 00:02:350 (3,4,1) - I think if you make them visually the same distance it will look a lot better
  2. 00:11:093 (4,1) - Fix blanket ?
  3. 00:12:293 (3,1) - ^
  4. 00:18:121 (4,1) - ^
  5. 00:18:807 (2,3) - ^
  6. 00:25:836 (2,4) - You could blanket those two together
  7. 00:27:207 (6,1) - Fix blanket
  8. Well I guess you understand, there'sa lot more blankets to fix and I'm not gonna point the all xd
  9. 00:47:264 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7) - I think you can improve on those jumps, like making them into a recognisable shape like triangles are stars cause it looks kinda messy here https://i.gyazo.com/29cfec11da4ae461439 ... cf17a4.png

Well that's it fore the mod, there's room for inprovement I guess :>
I hope it was useful, have a Nice Day and Good Luck ! >w<
Topic Starter
JierYagtama

Lolipop wrote:

kev1nn's STRIDE GENERATION
  • kev1nn's STRIDE GENERATION


    00:00:636 (1,2,1,2) - I don't know if it was such a good idea to use high DS in the beginning like this. I can picture jumps would go here like u did, but it's rather forceful.

    00:01:321 (2) - From this circle to 00:01:493 (3,4,5) - is very low DS. DS this low after jumps like the pair before feels odd. I would suggest removing 00:01:578 (4) - so there's not as much pressure. It's the beginning, and nothing that big is happening.

    00:02:521 (3,4) - 3 isn't flowing into 4 that well, so moving the 3 slider to the left a bit, and smoothing it out a little (maybe even 4 as well) might work better.

    00:04:407 (5) - Consider dipping down the red point on the slider a little more. The shape seems like you're entering and jumping up too early. I hope you understand.

    00:05:778 (4) - Please don't place this under 00:05:436 (2) . Infact, moving out 4 to the bottom left corner a ways may work better.

    00:10:750 (2) - isn't flowing into 00:11:093 (3,4) . Fix it or move the double circles so it's in the way of the slider or in a place that's easy to jump to.

    00:22:236 (7,8) - I honestly feel like using a stack here is kind of boring. Move around more!

    00:27:721 (6,7,8,9) - Curve this towards the right, but consider what angle it's flowing into the slider. The reason for this change would be that you're making a sharp jump from 00:27:550 (5) . It would definitely have more flow and be a bit more natural for you to do something like this instead of a straight stream down the side of the page.

    00:33:036 (4,5,6) - Really sharp jump. A triangle like this is ok in some situations, but I would increase the DS for 00:33:378 (6) and move it closer to the end of the slider 00:33:550 (1) .

    00:34:407 (3,4,5) - Since the SV is suddenly very high now for SOME REASON, doing a jump from the side of the slider up to the top feels horrible.
    Try something like this instead maybe? https://puu.sh/vE1zG/f918073017.png

    00:36:293 (1) - Weird slider. You go to get used to using curves a little bit more. From the first point to the red point could be extended out a little bit or at the very least there should be a point between the two for a slight over curve a little bit. Sorry if I'm being too picky.

    00:37:321 (3) - Put 3 above 00:37:493 (4) so you form a triangle and the player gets the chance to move around more.

    00:37:493 (4,1) - Try curving the sliders more like this and in other parts of the map that you see fit. https://puu.sh/vE1H9/542f9bdd71.png

    00:39:036 (1,2,1,2,1,2) - Boring! Extremely predictable, and it would be much better to do a cross over kind of jump thing here.

    00:40:921 (3,4,5,6,7) - Curve maybe?

    00:43:321 (2,3) - Jeez... it feels weird to stop and do a double circle after all those jumps. On purpose? Do you hate people that much? XD

    00:44:521 (1,2,3,4) - Horrible flow. It would've been much better to leave this open and have 2 circles like that inbetween the sliders but not straight UP AND DOWN.

    You know.. I quit! If you want more help with this map in places like the kiai (which looks better than most of the map), PM or mail me! This map most likely has many more mistakes.

Insane
  • Insane


    00:02:521 (4) - You already used 00:00:636 (1,2,3,4) with straight sliders. Try curving this around 00:02:864 (5) and re-positioning the jumps to still make it look neat. Just a suggestion. Variety is a good thing. - You do know that was on purpose right? also i dont get why do I need to reposition the jumps when Its pretty clear to read when you play it.

    00:04:236 (4) - Move towards the end of the 00:03:893 (3) slider for better flow possibly. I intended to make circular flow on this you know

    00:05:436 (1,2,3) - Delete these and expend the spinner 00:04:407 (1) until 00:05:778 . It's way too short, and needs some more room. Wouldn't you agree? might consider if more people point this out

    00:13:836 (2) - flows horribly into 00:14:007 (3) . Re-position the 00:13:664 (1,2) pair of circles or move 00:14:007 (3) up so that those circles move into the slider nicely.
    - ill do the move uo the slider instead
    00:14:864 (6) - Not a major issue, but you're coming from 00:14:693 (5) all the way to this special slider that's moving up instead of down. Better yet, it's not curving up in a way that keeps a lot of flow. Kind of contradictory in my opinion. I dont see how its contradictory since its keeping the clockwise flow tbh.

    00:15:550 (1,1,2,3) - The slider COULD be fine, but then there are these STRESSFUL jumps afterwards 00:16:578 (1,2,3) . Consider putting them in a different fashion so you get good flow. It sucks right now. most of the testplays that I've seen didnt really find the jumps you mentioned "STRESSFUL" also its pretty clear that I emphasized the vocals nicely like 00:16:578 (1,2) - you noticed why 2 is spaced a little bit far compared to 00:16:921 (3) - since 2 is a strong sound compared to 1 and 3 also I dont see how you consider that jump bad flow

    00:26:350 (7) - Kind of feels off here. Move towards the upper or bottom right corner while keeping a good jump flow. Or another idea is increasing the DS from the last circle to this one 00:26:178 (6,7) and slanting 7 towards the bottom left corner. [color=#FF0000 - ]Even though that circle is in the white tick the sound isnt even that strong thats why the spacing on 7 is kind of compared to the others [/color]

    00:26:693 (2,4) - These 2 would be great curved sliders curving around 00:27:036 (3) . - Sure I'll take this.

    00:27:721 (1,2,3,4,5) - does not flow into 00:28:236 (6) very well. Stop doing tricky things like this if it's on purpose. Maybe you just need help with flow.
    To fix this issue have the circles 00:28:236 (6,7) switch places with each other on the timeline the re-position as needed. might consider if more people point this out

    00:28:750 (9,1,2) - This is something you NEVER want to do in an insane map EVER AGAIN. Only in rare cases, but it does not work here. Why though because its too spaced out? Please explain more since you know the slider's red tick has a strong sound but idk if its to spaced out soo yeah.

    00:29:264 (2,3,4,5) - COPY PASTE COPY PASTE COPY PASTE!!! Care for your sliders... Because all of these are copy paste sliders, it feels weird here, and you literally don't care about the flow one bit. Then suggest a better placement for this then :p

    00:30:293 (5,6) - Again, unexpected place to go to a jump right to the side of a slider... wew you dont really get my intention to that?
    I wanted to put reading gimmick in there and I've never seen my testplays miss that circle at all


    00:31:321 (1,2,3) - These are probably copy paste sliders too, but the flow here is WAY better. Just wanted to let you know. w

    00:33:378 (3,4) - Weird flow AGAIN. Would be much better if the jump was going into the 00:33:550 (4) slider and it was going UP instead of DOWN :? Explain why is it weird flow instead its like you're saying : oh hey change this because it feels weird to me for now damn reason.

    00:34:921 (5,6) - Pretty plain... disappointing. This mod feels like you're just insulting my mapping instead of actually helping me fix whats wrong in the map lol

    00:42:807 (8,1) - Why the void of space between these 2 circles. You had some ok jumps going but this just ruined it :o

    00:50:007 (8,9,1,2) - Try and curve these a little bit in different directions or position them better.. ill just reposition 1 instead

    00:50:864 (3,4) - ^^^ Same thing here? You know why I didnt put alot of curved sliders? It's because its clear that that those sounds are sharp and you're saying I should put curved sliders in sharp sounds?

    00:54:464 (9,10) - AGAIN!! AGAIN!!!! The sudden break here plus the low DS is going to kill people! This is the kiai I get it but those jumps you pointed out doesnt have that much DS because it doesnt have that much strong sounds to begin with

    00:55:150 (12,13,14) - Curve these better. I'm not holding back, and I'll say again that this is just uncreative and you could've done something better here.
    You know if you're gonna point out this kind of stuff I suggest you to screenshot your suggested "better placement" instead of just saying its uncreative blah blah blah with explaining why
    00:57:378 (20,21) - Bad flow. And another note. WHY AREN'T YOU NC'ing things now? YOU PRETTY MUCH NEVER WANT ANYTHING IN ONE COMBO PAST 8 or 9 UNLESS THERE'S A RARE CASE WHERE U HAVE A LONG STREAM. You prolly mod this before i updated the map sooo yea also

    00:58:578 (24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42) - Learn to make better jumps. It's just a lot of UP DOWN LEFT RIGHT or similar jumps. Study jump maps.. PLEASE Unless people point this out more then fine

    01:01:836 (43) - IDEA! There could've been a circle on this tick and the slider with very low SV could start on 01:02:178 and extend all the way to the stream. If it seems like too much, turn the 01:02:521 (44,45,46,47,48,49,50) - stream into 3 reverse sliders one after another to make things easier.
    just adding one reverse slider since I dont want to nerf the stream completely

    01:02:178 - Another reminder as well. Lonely space... If more people say that I should map it then ill consider

    01:06:978 (68,69) - These sliders are on red ticks. Would've been better if it started on 01:06:807 . orrrr I could just move the sliders into the white ticks instead since im emphasizing vocals there

    01:09:207 (76,77,78,79,80,81) - Instead of those high DS jumps you had like at 00:39:036 (1,2,1,2,1,2,3,4) you're doing constant jumps. OK!!!....
    Same rhythm.. I'll just buff the jumps a bit then happy?

    01:14:007 (1,2,3) - BURN IT! DELETE IT! and INSTEAD extend 01:12:978 (1) all the way to 01:14:350 . also might consider if more people point this out

    Overall, you need some SERIOUS help with flow and inspiration when mapping.
    You also need to add hitsounds to this map as well. It's maps like these that make me mad. I wish people like you would study more, and make amazing maps or find what they're truly good at. I don't mean to offend you, this is just my opinion. If you don't want to improve, then completely ignore this if you can. ;)

    As I said you prolly modded this before I added hitsounds and fixed the nc soo yeah also I wont give the kds until you explain what im asking but anyways improve on your modding too since it feels like you're just making me feel insulted instead of trying to fix the map but anyways thanks for the mod
Troponoop
sup returning the m4m

Insane
00:03:036 (6) - DS this

00:03:207 (7,4) - stack these?

00:05:436 (1,2,3) - i don't see a major difference in the music to have this stuff uneven

00:05:950 (1,2,1,2) - make the blankets consistent with these sliders

00:06:807 (3,4,5) - if ur going for a diamond might as well make DS it

00:10:064 (1) - seems a bit out of place, i think you should stick with the sharp angled sliders. But if you keep it then blanket something on it

00:07:321 (1,4) - stack em

00:13:664 (3,4,5) - make it equal DS

00:14:864 (3) - emphasizing the sound with a slider-end feels poopy, use a circle or something

00:15:550 (1,1) - you could blanket this much better (if thats what u were going for)

00:16:578 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4) - this whole part really comes off rough. i dont see much of a call for this funky change. your previous mapped parts had sharp angled flow, and now you turn it into some linear pattern from 2009. If you do want to keep it, you should make it symmetrical at the very least, cuz it looks a bit lopsided

00:23:264 (5,3,4,5) - maybe stack it those or space em out so they arent overlapping

00:27:550 (2) - DS

00:28:236 (2,3,4,5) - plays like a 2010 map, im not into that flow XD

00:36:293 (1,2,3,4,5,6) - i like this part, its clean and represents some cute flow

00:38:350 (1,2,3,4,5) - should clean this up and make it symmetrical

00:41:436 (5,1) - plays a bit awkward, try spacing it out

01:02:778 (3) - i think you could cut this out and then take the triplet and space it out. i'd say it matches the music a bit better and would look better

01:09:550 (3,2) - isnt really mapped to anything

01:14:007 (1,2,3) - not too keen on this weird spacing here

I think the biggest issue with this diff is that you are emphasizing things weirdly or putting your own emphasis on something that should be kept standard

and the flow comes off a bit choppy

kev1nn's STRIDE GENERATION
00:00:807 (2,2) - I'd say that you should just turn these into sliders to follow the vocals better, or at least scrap 00:01:493 (3) -

00:10:321 (7,6) - seems a bit unnecessary. i dont think you need to jam these notes in there and map a sound that isnt there. or if u keep it, stack 00:11:864 (6,7) - like you did previously

00:24:464 (3,4) - them red tick sliders are icky. i think ur trying to follow the vocals here, but its awkward to play with that pause that comes after it. try moving them up and onto a white tick

00:27:721 (6,7,8,9) - i'd replace these with a slider instead

00:32:864 - i dont think the music calls for this. this awkward pause should be filled

00:17:093 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - so for this entire section, i'd consider it to be a much more tame and relaxing part of the song, i think its currently overmapped / similarly mapped to the other hard parts of the song. i think you tried to justify it by using a buncha hitsounds, but i really dont think this part should be that similar to the rest of the song. like once this part happens @ 00:27:721 (6,7,8,9,1) - then the map should get more intense, but there is currently nothing separating them

00:39:036 (1,2,1,2,1,2,1,2) - i'd say you should make these start small then slowly widen them so the first is the easiest jump and the last one is the hardest. currently it seems a bit random.

00:38:350 (2,3,4,5,6) - throwing a stream in here that doesnt fit the music

00:43:665 (4,5,6,3,4,5) - these triplets come off way too funky for what you have mapped so far. you havent really done anything similar to this before, so it feels way out of place

01:02:778 (2) - me thinks you should cut this note out, it doesnt really sound like it fits here

01:00:807 (8,9,1) - stack these, its slightly off and looks yucky

01:18:807 (1,2,3) - this is where you should be mapping on the red ticks so you can emphasize whatever that sound is

Majority of this difficulty feels random, mainly with the rhythm. You deviate from following the vocals and ignoring the main beat or vice versa. It happens often and it is generally uncalled for.

Anyways, the flow good for the most part, just focus on consistency with your flow and rhythms

I guess im lazy too, so i only looked at 2 diffs

GL boys, never give up
Lulu-
mod4ticket

[JNemi's Easy]
00:22:578 (6,1) - Move NC to 6, the music almost always changes on big white ticks, so most of your NCs should land on those too

00:27:207 (1) - Try mapping your wave sliders like this

00:49:664 (4) - Check DS (AiMod found this)

00:52:750 - A kiai should never start with a sliderend

01:14:521 (1) - Why is this half a beat shorter than the following sliders if you're mapping the same sound

a l o t of these blankets are off so i'm just gonna spam everything blanket related that you need to fix in this box
00:01:664 (3,1) -
00:03:036 (2,3) -
00:03:036 (2,4) - making the blankets with 2, 3 and 4 equidistant would be really nice
00:04:407 (4,1) -
00:22:921 (1,2) -
00:27:207 (1,2) -
00:45:893 (2,1) -
00:47:607 (2,3) -
01:06:121 (5,1) -
01:09:721 (2,3) -
01:20:007 (1,2) -

The visuals are pretty lacking, but they could be improved greatly if you make a few nice sliders and copy paste them throughout the map. This will make stuff look much more consistent and cleaner than replicating stuff by hand. Many of these sliders look awkward, because their curves are really overdone, which makes them stand out in a bad way. Also the transitions between the objects should be smoother imo (tl;dr watch this please ok thanks)

[Xidorn's Normal]
Check AiMod for lots of timing/preview point inconsistencies

00:17:060 - This part has a lot of circles, so it's really straining for the player, consider adding a few sliders to balance it out

00:21:860 - Add 1/4 slider?

00:23:574 (4,5) - I'd rotate this, it looks weird if it's a straight line

00:30:774 (2) - Use the same slider as 00:33:517 (3) - the current one doesn't look nice

00:31:631 (3,4) - Fix blanket

00:41:745 (2,3,4,5) - This could look much better if you used slightly curved sliders and arranged them in a semicircle

01:12:945 (3) - This shape would work much better if the middle part wasn't this long

01:19:631 - Put a 1/2 slider here and remove 01:19:803 (1)

It just doesn't feel like you're following a distinct rhythm to me, maybe that's because you're missing quite a few beats

[Moge-ko's Advanced]
01:02:350 - It would be nice to see this buildup be mapped

01:24:635 (1,2,3,4,5,1) - This is probably just my opinion but stacking them as doubles each, while having the same beat gaps between every object here may be misleading

Nice diff!

[Hard]
01:14:521 - Two timing points at the same time

I'm running out of time right now, so I'll keep the mod short with explanations

Visuals are kinda spaghetti in this diff too, they just lack context which makes them seem very "all over the place". You should take a look at the Advanced diff, as it has some really well executed ideas and great aesthetics.

Rhythm choices are ok for the most part, but the spinners and some gaps seemed pretty questionable to me (If you need help with what I mean you can msg me whereever)

The last paragraph for the Easy diff applies here as well

Sorry for the short mod, but you can poke me if you need a more extensive mod on your Hard

Good luck!
Topic Starter
JierYagtama

Troponoop wrote:

sup returning the m4m

Insane
00:03:036 (6) - DS this - ???

00:03:207 (7,4) - stack these? - fixed

00:05:436 (1,2,3) - i don't see a major difference in the music to have this stuff uneven It's because I used visual spacing in this diff

00:05:950 (1,2,1,2) - make the blankets consistent with these sliders -???

00:06:807 (3,4,5) - if ur going for a diamond might as well make DS it - fixed spacing a bit

00:10:064 (1) - seems a bit out of place, i think you should stick with the sharp angled sliders. But if you keep it then blanket something on it dont think so and that doesnt need to have a blanket cos i dont intend to put it in the first place

00:07:321 (1,4) - stack em - Fixed

00:13:664 (3,4,5) - make it equal DS why though? 5 is a strong sound thus I made it spaced a bit higher than 3 and 4

00:14:864 (3) - emphasizing the sound with a slider-end feels poopy, use a circle or something not the slider end but the im emphasizing the guitar with the whole slider

00:15:550 (1,1) - you could blanket this much better (if thats what u were going for) Unfortunately that is not what im going for

00:16:578 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4) - this whole part really comes off rough. i dont see much of a call for this funky change. your previous mapped parts had sharp angled flow, and now you turn it into some linear pattern from 2009. If you do want to keep it, you should make it symmetrical at the very least, cuz it looks a bit lopsided might consider if more people point this out

00:23:264 (5,3,4,5) - maybe stack it those or space em out so they arent overlapping spaced the triple a bit

00:27:550 (2) - DS - why though?

00:28:236 (2,3,4,5) - plays like a 2010 map, im not into that flow XD meh if you suggest a better pattern then that would be better :D

00:36:293 (1,2,3,4,5,6) - i like this part, its clean and represents some cute flow - Thanks xd

00:38:350 (1,2,3,4,5) - should clean this up and make it symmetrical - uhh wat making a symmetrical stream? .__.

00:41:436 (5,1) - plays a bit awkward, try spacing it out - Fixed

01:02:778 (3) - i think you could cut this out and then take the triplet and space it out. i'd say it matches the music a bit better and would look better - Fixed

01:09:550 (3,2) - isnt really mapped to anything Used as filler rhythm

01:14:007 (1,2,3) - not too keen on this weird spacing here Visual spacing like in the first part

I think the biggest issue with this diff is that you are emphasizing things weirdly or putting your own emphasis on something that should be kept standard

and the flow comes off a bit choppy

kev1nn's STRIDE GENERATION
00:00:807 (2,2) - I'd say that you should just turn these into sliders to follow the vocals better, or at least scrap 00:01:493 (3) -

00:10:321 (7,6) - seems a bit unnecessary. i dont think you need to jam these notes in there and map a sound that isnt there. or if u keep it, stack 00:11:864 (6,7) - like you did previously

00:24:464 (3,4) - them red tick sliders are icky. i think ur trying to follow the vocals here, but its awkward to play with that pause that comes after it. try moving them up and onto a white tick

00:27:721 (6,7,8,9) - i'd replace these with a slider instead

00:32:864 - i dont think the music calls for this. this awkward pause should be filled

00:17:093 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - so for this entire section, i'd consider it to be a much more tame and relaxing part of the song, i think its currently overmapped / similarly mapped to the other hard parts of the song. i think you tried to justify it by using a buncha hitsounds, but i really dont think this part should be that similar to the rest of the song. like once this part happens @ 00:27:721 (6,7,8,9,1) - then the map should get more intense, but there is currently nothing separating them

00:39:036 (1,2,1,2,1,2,1,2) - i'd say you should make these start small then slowly widen them so the first is the easiest jump and the last one is the hardest. currently it seems a bit random.

00:38:350 (2,3,4,5,6) - throwing a stream in here that doesnt fit the music

00:43:665 (4,5,6,3,4,5) - these triplets come off way too funky for what you have mapped so far. you havent really done anything similar to this before, so it feels way out of place

01:02:778 (2) - me thinks you should cut this note out, it doesnt really sound like it fits here

01:00:807 (8,9,1) - stack these, its slightly off and looks yucky

01:18:807 (1,2,3) - this is where you should be mapping on the red ticks so you can emphasize whatever that sound is

Majority of this difficulty feels random, mainly with the rhythm. You deviate from following the vocals and ignoring the main beat or vice versa. It happens often and it is generally uncalled for.

Anyways, the flow good for the most part, just focus on consistency with your flow and rhythms

I guess im lazy too, so i only looked at 2 diffs

GL boys, never give up
Thank you so much for the mod xd
A s h e m u
Hi ~ from m4m
my english is noob so sry ;w;


Hard
  1. 00:03:378 (2) - swap NC

  2. 00:36:293 (4) - Blanket ~ :3

  3. 00:44:521 (1) - ^

  4. 00:45:721 (5) - ^

  5. 00:51:893 (6,7) - stack plz ~

  6. 01:02:864 (3,4,5) - ^

Wanko's Light Insane
  1. 00:53:950 (1) - plz use this code if good
    352,160,53950,6,0,B|328:188|328:188|292:158|234:165|210:203,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:

Insane
  1. 00:30:807 (7) - swap NC

  2. 01:22:921 (4) - ^

  3. 01:09:207 (1,2,3,4,1,2) - Let's insert New Combo according to vocals
    Hello!Hello!


  4. 00:19:664 (5,6,1) - Not alligned . stack to 00:19:150 (2)

kev1nn's STRIDE GENERATION
  1. 00:25:321 (1) - I don't think that you miss this stack mistake .


    It is a very enjoyable map <3


good luck :3
Deneb
m4m xd

Insane

mod

  • First things first, the AiMod has stuff that needs fixing asap otherwise this is unrankable
  1. 00:00:636 (1,2,3,4,1,2,3,4,5,6,7) - would be better if this was slowed down or had lower ds, etc. to fit the music since its practically the same with the next section when the two sound different in intensity
  2. 00:10:578 (2,3,4) - random triples out of nowhere what are you even mapping here
  3. 00:10:921 (5,6,1) - transition from 6 to 1 has the emphasis but the jump is from 5 to 6, fix this
  4. 00:14:350 (1,2) - does not fit at all and the jump from 00:14:693 (2,3) makes no sense, if anything it should be on the previous two notes

    A suggestion on what can be done to make it better
  5. 00:16:578 (1,2,3,1,2,3) - why the inconsistent spacing when you're gonna do consistent ones a few seconds after?
  6. 00:22:407 (6,1) - see this jump makes sense, unlike the previous once since it puts emphasis
  7. 00:23:607 (6,1) - this too
  8. 00:35:264 (6) - no clap sound?
  9. 00:58:578 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - more nonsensical jumps, this section can use jumps but all you did was randomly put jumps everywhere which is a big nono. try doing variety jumps of different distance snaps depending on the tone of the music
  10. 01:09:550 (3,2) - remove these, not really emphasizing anything and the previous two notes are way more important

    Spacing is way too inconsistent, which you should work on.
Topic Starter
JierYagtama

Deneb wrote:

m4m xd

Insane

mod

  • First things first, the AiMod has stuff that needs fixing asap otherwise this is unrankable - welp
  1. 00:00:636 (1,2,3,4,1,2,3,4,5,6,7) - would be better if this was slowed down or had lower ds, etc. to fit the music since its practically the same with the next section when the two sound different in intensity hmm lowered spacing a bit
  2. 00:10:578 (2,3,4) - random triples out of nowhere what are you even mapping here Welp its kind of filler rhythm soo yea
  3. 00:10:921 (5,6,1) - transition from 6 to 1 has the emphasis but the jump is from 5 to 6, fix this moved 6 to somewhere else that you may be satisfied with
  4. 00:14:350 (1,2) - does not fit at all and the jump from 00:14:693 (2,3) makes no sense, if anything it should be on the previous two notes ree you like it rough huh accepted bened sama~

    A suggestion on what can be done to make it better
  5. 00:16:578 (1,2,3,1,2,3) - why the inconsistent spacing when you're gonna do consistent ones a few seconds after? hmm lowered spacing
  6. 00:22:407 (6,1) - see this jump makes sense, unlike the previous once since it puts emphasis
  7. 00:23:607 (6,1) - this too - orayt thx
  8. 00:35:264 (6) - no clap sound? Fixed
  9. 00:58:578 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - more nonsensical jumps, this section can use jumps but all you did was randomly put jumps everywhere which is a big nono. try doing variety jumps of different distance snaps depending on the tone of the music - ffs fine ill change it sajdkjdajdljdlksjdlkajslj
  10. 01:09:550 (3,2) - remove these, not really emphasizing anything and the previous two notes are way more important reeee remoxed and adjusted a bit

    Spacing is way too inconsistent, which you should work on. - oke oke oke aaaaaaaaaaaaaaaa
    Thx for the mod xd
Topic Starter
JierYagtama

A s h e m u wrote:

Hi ~ from m4m
my english is noob so sry ;w;


Hard
  1. 00:03:378 (2) - swap NC - fixed

  2. 00:36:293 (4) - Blanket ~ :3 - fixed :3

  3. 00:44:521 (1) - ^ - fixed

  4. 00:45:721 (5) - ^ - fixed

  5. 00:51:893 (6,7) - stack plz ~ - fixed wew how dafaq did i miss that

  6. 01:02:864 (3,4,5) - ^ - fixed

Wanko's Light Insane
  1. 00:53:950 (1) - plz use this code if good
    352,160,53950,6,0,B|328:188|328:188|292:158|234:165|210:203,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:

Insane
  1. 00:30:807 (7) - swap NC - fixed

  2. 01:22:921 (4) - ^ -fixed

  3. 01:09:207 (1,2,3,4,1,2) - Let's insert New Combo according to vocals fixed
    Hello!Hello!


  4. 00:19:664 (5,6,1) - Not alligned . stack to 00:19:150 (2) fixed

kev1nn's STRIDE GENERATION
  1. 00:25:321 (1) - I don't think that you miss this stack mistake .


    It is a very enjoyable map <3


good luck :3
Thanks for le mod :3
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