incomp
Generally, there's a lot of overlapping. It's okay to up the DS a little to avoid that.
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.
00:03:860 (1,1) - The circle here isn't blanketed correctly. fixed, i hope
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.fiksd
00:23:574 (4,5,1) - ^fix
00:30:603 (1,2,3) - ^eh... seems fine to me
00:34:374 (1,2,3) - ^fix(?)
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.tried a fix
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.did something to hopefully fix it
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.yeah sure
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.tried my best
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.while there's a whooshing sound after that, i agree since newer players can't hear it well
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.
00:03:860 (1,1) - The circle here isn't blanketed correctly. fixed, i hope
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.fiksd
00:23:574 (4,5,1) - ^fix
00:30:603 (1,2,3) - ^eh... seems fine to me
00:34:374 (1,2,3) - ^fix(?)
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.tried a fix
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.did something to hopefully fix it
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.yeah sure
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.tried my best
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.while there's a whooshing sound after that, i agree since newer players can't hear it well
bluekrait
Move offset to 623
00:05:917 (1) - Whistles starting from this point are a bit too loud.made them softer
00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.i think that was there at one point, but someone said the movement would be weird. changed in another mod.
00:23:745 (5,1) - Move NC to 5sure
00:25:803 (3) - Don't NCi nc'd for readbility. what would be (4) would be between (1) and (2), so newer players will misread.
I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.i would, but i can't hear bass sometimes. and kiai is more intense, so denser rhythms. or im talking out of my ass so
i dont have to remap who knows
00:05:917 (1) - Whistles starting from this point are a bit too loud.made them softer
00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.i think that was there at one point, but someone said the movement would be weird. changed in another mod.
00:23:745 (5,1) - Move NC to 5sure
00:25:803 (3) - Don't NCi nc'd for readbility. what would be (4) would be between (1) and (2), so newer players will misread.
I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.i would, but i can't hear bass sometimes. and kiai is more intense, so denser rhythms. or im talking out of my ass so
i dont have to remap who knows
kwk
i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. just like me. i will probably remap soon, but im just gonna respond to mods so you get your kds c:
00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
think i did something for the first in another mod, 2nd, deleted a slider and replaced of circle and 1/1 beat
00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
think i did something for the first in another mod, 2nd, deleted a slider and replaced of circle and 1/1 beat
waretyrytertyeryery4wt
osu file format v14
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Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
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