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Nakanomori Ayako - Hello Mr. Wonderland

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xidorn
incomp
Generally, there's a lot of overlapping. It's okay to up the DS a little to avoid that.
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.

00:03:860 (1,1) - The circle here isn't blanketed correctly. fixed, i hope
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.fiksd
00:23:574 (4,5,1) - ^fix
00:30:603 (1,2,3) - ^eh... seems fine to me
00:34:374 (1,2,3) - ^fix(?)
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.tried a fix
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.did something to hopefully fix it
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.yeah sure
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.tried my best
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.while there's a whooshing sound after that, i agree since newer players can't hear it well
bluekrait
Move offset to 623
00:05:917 (1) - Whistles starting from this point are a bit too loud.made them softer
00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.i think that was there at one point, but someone said the movement would be weird. changed in another mod.
00:23:745 (5,1) - Move NC to 5sure
00:25:803 (3) - Don't NCi nc'd for readbility. what would be (4) would be between (1) and (2), so newer players will misread.
I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.i would, but i can't hear bass sometimes. and kiai is more intense, so denser rhythms. or im talking out of my ass so
i dont have to remap who knows
kwk
i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :( just like me. i will probably remap soon, but im just gonna respond to mods so you get your kds c:
00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
think i did something for the first in another mod, 2nd, deleted a slider and replaced of circle and 1/1 beat
waretyrytertyeryery4wt
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Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
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Topic Starter
JierYagtama

kwk wrote:

i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
[Xidorn's Normal]
  1. i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :(
  2. 00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
  3. 00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
  4. 00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
[Hard]
  1. quick look at it since its not finished but double check your triples cause a lot of them are mapped to nothing and try to take advantage of using copy and paste/ctrl+h/ctrl+j cause 00:00:636 (1,2) - 00:33:550 (4,5) - 00:17:778 (1,1) - and a lot more just looks sloppy
[wanko's light insane]
  1. first diff without immediately obvious rhythm issues \o/
  2. generally it seems like you have the right idea with aesthetics but they arent executed very well, with a lot of your blankets like http://puu.sh/vo2HI/2aa5c2ab48.png they arent very precise and end up looking very sloppy, do check out the link above on how to make common sliders neat since it'll improve your aesthetics in this map significantly.
  3. 00:01:664 (3) - shorten this to a 1/2 slider and add a note at 00:02:007 - fits the rhythm better imo also NC
  4. 00:02:350 (6,7,1) - you can make this neater if you position 1 in the center between both objects though you should reconsider this pattern 00:02:178 (4,5,6,1) - since it doesnt flow well at all
  5. 00:10:064 (1,2,3) - why space 3 further away?
  6. 00:14:178 (6,1) - very sudden especially when your patterning doesnt make this jump obvious. for example if you had a pattern like this instead http://puu.sh/vo2Sm/4c42bf09bf.png players will instinctively be able to start aiming for 00:14:350 (1) - since the cursor has became accustomed to the movement.
  7. 00:14:864 (3,4) - why kill cursor movement here? i would space this further apart rather than having it stacked since to me that seems better with the music and the previous patterning 00:14:350 (1,2) -
  8. why not stack these 00:20:521 (4,5) - 00:20:864 (6,1) - when you do so here 00:20:178 (2,3) - ? i dont here anything thats different that justifies making it different at all
  9. 00:25:836 (2,4) - 00:27:378 (1,1) - take care with overlaps like these
  10. 00:37:493 (4,5) - what happened with these sliders... cant you just do a simple 3 point slider instead of what you have here?
  11. 00:59:436 (6,1) - try and consider the flow for these since these arent very predictable angles
  12. 01:00:464 (4,1) - flow angle is better if you blanket the slider around 4
  13. 01:11:436 (6,7,8) - uhh distance spacing if your trying for a actual triangle, also woudl space them out further
  14. try and have some consistency in your mapping 00:08:178 (3,4,5) - 01:16:749 (3,4,5) - why is the latter spacing so small?
  15. has potential, just mainly aesthetics needs a lot of work tbh
[Insane]
  1. 00:02:178 (2,3,4,5) - i would reconsider this pattern... it makes no sense with the vocals since this should have emphasis of some sort 00:02:521 (4,5) -
  2. 00:02:864 - should cover this beat by either mapping it with a note or changing 5 to a slider
  3. 00:06:978 (4,5) - i would assume that this spacing would be a lot bigger than the spacing on filler beats 00:07:836 (1,2,3,4) - but nope.
  4. 00:06:769 - this entire sections jump patterning needs a lot more thought imo, the jump patterning is consistently inconsistent. if thats what your aiming for then sure but i dont think its any good since nothing is predictable. like you have vastly different dsing for 00:08:350 (4,5) - 00:09:893 (1,2) -
    00:12:464 (4,1) -
  5. 00:27:721 - you should map this
  6. this is really difficult to mod since i could point out every small detail but in the end it comes down to your aesthetics being a bit lacking and your jump angles not being very precise. let me illustrate a bit with my paint skills for example this 00:53:607 (1,2,3) - http://puu.sh/vo47F/fc07c57b05.png green being snapping aim and blue being flow aim, you see how the angle you have from the previous slider to (1,2,3) is pretty sharp but then you have to do minor adjustments for the 3 slider? its like these little things that are promiment throughout the map that make it unsatisfying to play.
[top diff]
  1. 00:10:064 (1) - you emphasise this with a slider consistently 00:07:321 (1) - 00:08:692 (1) - but you have a note here instead.
  2. 00:27:806 (7,8,9) - 00:38:435 (3,5) - please dont map to nothing.. like especially this 00:40:920 (3,4,5,6,7) - its not even following the music
  3. 00:51:207 (6) - should make this into a slider for emphasis.
  4. 00:51:550 (7) - split this into two notes for more emphasis.
  5. 00:52:063 (10) - the one time you can make a properrstream supported by music and you choose not to
  6. in general rhythm seems a bit messy since you jump from following the vocals then prioritising the background so you can jump spam..biggest offender being 00:47:263 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
everything needs a lot of work x.x
gl
Also Ill mod your map tom rip me ded from applying 3 mods at once
Incomp

JeirYagtama wrote:

Yeah I think I kinda saw you in one of those skin review vids xd Thanks for the mod!
I know — that's why I modded your map, also because you modded one of mine awhile back.

Anyway, keep making progress and, soon enough, I'll be able to get some sweet pp from this mapset! :O
Topic Starter
JierYagtama

Incomp wrote:

JeirYagtama wrote:

Yeah I think I kinda saw you in one of those skin review vids xd Thanks for the mod!
I know — that's why I modded your map, also because you modded one of mine awhile back.

Anyway, keep making progress and, soon enough, I'll be able to get some sweet pp from this mapset! :O
Thanks bruh xd also mutual pls thx
xidorn
remap #3
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
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[Editor]
Bookmarks: 28031
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:0
BeatmapSetID:591320

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HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
JierYagtama

Xidorn wrote:

placeholder for remap #3
ganbatte Xid
kev1nn
STRIDE GENERATION Mods
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52716
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:kev1nn's STRIDE GENERATION
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子
BeatmapID:1258844
BeatmapSetID:591320

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
JierYagtama

Bluekrait wrote:

JeirYagtama's M4M #modreqs request

-Offset should be the same for each diff... (1 red timing point at 623, no more!)
-Preview Point needs to be the same for each diff.
-I recommend removing the first kiai because it sounds like the outro starting here 01:14:487 (1) or do what kev1nn's STRIDE GENERATION did and kiai the outro.

[JNemi's Easy]
  1. Move offset to 623
  2. 00:00:603 (1,2) - Consider replacing these with 1/2 sliders to represent the 'Hello Hello'
  3. 00:03:345 (6) - NC (once per two measures looks good for this easy.)
  4. 00:14:317 (5) - NC
  5. 00:22:545 (6,1) - Move NC to 6
  6. 00:33:517 (6) - NC
  7. 00:47:231 (3,1) - Move NC to 3
  8. 00:49:974 (4) - NC
  9. 00:03:345 (6,7) - Improve blanket
  10. 00:31:117 (2,3,4) - Watch your spacing
  11. 00:34:545 (7,8) - Blanket
  12. 00:45:860 (2,3) - Blanket
  13. 00:47:574 (1,2) - Try blanketing around 2's slider body instead of the slider head.
  14. 01:06:431 (1) - Move this down to make a smoother cursor path:
[Xidorn's Normal]
  1. Move offset to 623
  2. 00:05:917 (1) - Whistles starting from this point are a bit too loud.
  3. 00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.
  4. 00:23:745 (5,1) - Move NC to 5
  5. 00:25:803 (3) - Don't NC
  6. I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.
[Wanko's Light Insane]
  1. 00:01:137 (1,3) - Move NC to 3
  2. 00:13:651 (3,4) - Ctrl G?
  3. 00:17:765 (1) - NC not needed
  4. 00:37:480 (4) - NC
  5. 00:40:223 (6,1) - Move NC to 6
  6. 00:49:308 (5) - NC this since you NC'd 00:47:937 (1)
  7. 00:51:194 (5,1) - Move NC back to 5
  8. 01:19:308 (1) - NC not needed
  9. Overall, you could do away with some of the overlaps like here 00:15:965 (2,3,4,1,2,3,4,1,2) - and in the last kiai section.
[Insane]
  1. 00:02:851 - I would put a circle here for the drum.
  2. 00:03:023 (1,2) - Move NC to 2 if you do the above.
  3. 00:07:308 (6,1) - Move NC to 6 (I like to NC the note that's touching the big white tick)
  4. 00:08:680 (7) - NC
  5. 00:09:880 (1,2) - Move NC to 2, looks like you're should go for one NC per measure with this.
  6. 00:11:423 (8,1) - Move NC to 8
  7. 00:12:623 (1,2) - NC 2
  8. 00:13:651 (1) - All of a sudden, random NC out of nowhere.
  9. 00:15:537 (5) - NC since it's on white tick AND has different SV.
  10. 00:17:080 (3) - NC
  11. 00:18:451 (7) - NC
  12. 00:19:651 (1,2,3) - Move NC to 3
  13. 00:22:565 (10,1) - Move NC to 10
  14. 00:29:080 (1,2) - Move NC to 2... Ok, I think you can find where else to NC and where not to NC so I'm no longer going to point them out.
  15. 00:39:023 (1,2,1,2,1,2,1,2) - 00:41:765 (1,2,1,2,1,2,1,2) - For these two sections, I think it'd be cool if you started the 1's where the 2's were. The X pattern it makes is a bit tacky. Maybe slightly increase spacing with each 1,2?
  16. 00:52:908 (2,3,4) - Not sure how I feel about this triple.
  17. 00:54:280 (4) - Consider replacing with two circles.
  18. 00:54:623 (5) - ^ except slider instead of second circle and remove 00:54:965 (6)
  19. 00:56:337 (4,5,6) - Ctrl G for timeline
  20. 01:00:794 (1,2) - Switch on timeline
  21. 01:11:080 (4,5) - Switch on timeline
  22. 01:12:451 (2,3) - Switch on timeline
  23. Just a NC remap for the most part.
[kev1nn's STRIDE GENERATION]
  1. Offset -> 623. Delete all other red timing points and resnap everything.
  2. 00:05:231 (1,2,3,4) - Why is hitsound volume super low for these?
  3. 00:05:917 (1) - Remake the middle white node for a perfect blanket.
  4. 00:32:830 (1) - I would add this note here.
  5. 00:33:001 (1) - If you do the above, don't NC here.
  6. 01:12:430 (4,5) - Switch these on the timeline.
  7. 01:17:230 (1,2) - Combine into 1/2 slider.
  8. 01:18:601 (1,2,3,4) - Ctrl G on timeline.
  9. 01:19:801 (6) - Replace with circle at start and 1/2 slider at end removing 01:20:144 (1)
  10. Since you had multiple unnecessary timing points, I didn't NC mod anything.
I forgot about the kiai welp nah I think it should be fine as it is
-Bananyan-
A bit of fixing
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7288,28031
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:JNemi's Easy
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1266876
BeatmapSetID:591320

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
623,342.857142857143,4,2,0,100,1,0
5917,-100,4,3,0,100,0,1
16374,-100,4,1,0,100,0,0
52717,-100,4,1,0,100,0,1
74317,-100,4,3,0,100,0,0


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-Bananyan-
Forgot to fix the hitsounds
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7288,28031
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:JNemi's Easy
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1266876
BeatmapSetID:591320

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
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248,60,79994,6,0,P|336:88|372:160,1,160
272,152,81023,1,8,0:0:0:0:
192,204,81365,2,0,B|128:204|92:268|92:268|40:268,1,160
12,132,82565,1,8,0:0:0:0:
88,76,82908,6,0,P|152:24|196:24,1,120,4|4,0:0|0:0,0:0:0:0:
272,68,83765,1,4,0:0:0:0:
348,124,84108,2,0,B|404:164|404:164|412:224,1,120,4|0,0:0|0:0,0:0:0:0:
316,232,84965,2,0,L|176:256,1,120
Osuology
this time I want KD xd

[Insane]
So there's a lot I could tell you. I could go off into structure, aesthetics, anything really but I feel like what you most need is definitely better patterning. So, what is patterning? It has to do a lot actually, with aesthetics. The idea is that for similar rhythms, you would use the same pattern. (Not that you would copy and paste though). A pattern is defined by two things mostly, flow and hit object type. They are both very simple, the idea of flow is that the player will move from one note to another, and sometimes this movement is different. One hit circle has none. Two hitcircles by themselves always have linear flow, they are in a line. Three can have tons of different flows, circular, where the cursor goes in a circular motion or linear or snappy (back and forth). Sliders are more difficult, since a player will leave them earlier. It is easy to observe yourself playing something, watching your own cursor, to see where you leave the slider. Slider -> hitcircle can be dropoff flow, which means that players will leave the slider before it ends most of the time. Out of this, you should be able to evaluate the flow of this pattern: 00:06:794 (3,4,5,1) - . The 3-4-5 is fairly linear, some curve in it, but mostly linear. And, it's hit circle, hit circle, hit circle, slider. That is hit object type. The next pattern is very different which is the source of the problem. There's not enough consistency with this map, it's chaotic and entropic. Adding patterning like this could help a lot. Now, it's not that you should make every single pattern the same, but they should be similar to each other, of course, when jumps are needed you can add them and change what you want, but otherwise it's generally a good idea to do this.

Sorry about that huge paragraph but that's what I will leave you with for now.

I can see that you put your own ideas into this map though and that's a good thing. Map is good for beginner level which you are at, so don't worry about it. I hope you learned something from my mod, and good luck!
AthenaPvP
Easy
Let's start with the Song Setup:
Simply because of how many sliders there are, I would bump down the HP Drain Rate to give people a little bit more leniency.

Okay, onto the song.
00:000:623 - Sliders galore! It may be easier for people who are used to it, but for complete newbies this starter could be absolute hell in a handbasket.

00:04:223 (4, 5) - Overlapping note isn't spaced correctly. I also wouldn't recommend it if it's geared towards players just starting out. This song feels more on a normal scale than an easy song.

00:08:508 (4, 1) - Same as above.

00:37:308 (2, 3) - Same as above.

00:47:594 (1, 2) - I think the bounce back is a bit sudden, then it's topped off with a sharp turn. On any other difficulty I probably wouldn't bat an eye, but as a new player I probably would miss that so hard.

01:21:365 (3, 4) - 3 ends on an offbeat and 4 starts on an on-beat. That would actually throw me off.... Alright maybe I'm not as ready for Hard as I thought I was. ^.^;;

Normal
00:21:174 (1, 2) - Threw me off, but honestly I have very few complaints about this mode.

00:33:517 (3, 1) - At a bit of a sharp angle there, but that might just be me nitpicking.

Honestly... That's all I got.. Solid build!

Overall good song choice! Keep up the good work!
Topic Starter
JierYagtama

Osuology wrote:

this time I want KD xd

[Insane]
So there's a lot I could tell you. I could go off into structure, aesthetics, anything really but I feel like what you most need is definitely better patterning. So, what is patterning? It has to do a lot actually, with aesthetics. The idea is that for similar rhythms, you would use the same pattern. (Not that you would copy and paste though). A pattern is defined by two things mostly, flow and hit object type. They are both very simple, the idea of flow is that the player will move from one note to another, and sometimes this movement is different. One hit circle has none. Two hitcircles by themselves always have linear flow, they are in a line. Three can have tons of different flows, circular, where the cursor goes in a circular motion or linear or snappy (back and forth). Sliders are more difficult, since a player will leave them earlier. It is easy to observe yourself playing something, watching your own cursor, to see where you leave the slider. Slider -> hitcircle can be dropoff flow, which means that players will leave the slider before it ends most of the time. Out of this, you should be able to evaluate the flow of this pattern: 00:06:794 (3,4,5,1) - . The 3-4-5 is fairly linear, some curve in it, but mostly linear. And, it's hit circle, hit circle, hit circle, slider. That is hit object type. The next pattern is very different which is the source of the problem. There's not enough consistency with this map, it's chaotic and entropic. Adding patterning like this could help a lot. Now, it's not that you should make every single pattern the same, but they should be similar to each other, of course, when jumps are needed you can add them and change what you want, but otherwise it's generally a good idea to do this.

Sorry about that huge paragraph but that's what I will leave you with for now.

I can see that you put your own ideas into this map though and that's a good thing. Map is good for beginner level which you are at, so don't worry about it. I hope you learned something from my mod, and good luck!
Thanks since i really felpt dissatisfied with my insane diff ill go remap it and see if I've improved on my structure a bit
xidorn
Athena

AthenaPvP wrote:

[box=Normal]00:21:174 (1, 2) - Threw me off, but honestly I have very few complaints about this mode. changed to a 1/1 slider.

00:33:517 (3, 1) - At a bit of a sharp angle there, but that might just be me nitpicking.ah well, made it into a curved slider for a hopefully better playabiltiy

Honestly... That's all I got.. Solid build!Thank you. :)[

Overall good song choice! Keep up the good work!
Thanks for the mod!
i forgot this again
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
603,342.857142857143,4,2,0,100,1,0
612,-100,4,2,0,41,0,0
5917,-100,4,1,0,68,0,1
15517,-100,4,2,0,72,0,0
16374,-100,4,2,0,50,0,0
22888,-100,4,2,0,70,0,0
52717,-100,4,2,0,100,0,1
74317,-100,4,1,0,100,0,0


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-Bananyan-
[quote="AthenaPvP"]
Easy
Let's start with the Song Setup:
Simply because of how many sliders there are, I would bump down the HP Drain Rate to give people a little bit more leniency.

Okay, onto the song.
00:000:623 - Sliders galore! It may be easier for people who are used to it, but for complete newbies this starter could be absolute hell in a handbasket.

00:04:223 (4, 5) - Overlapping note isn't spaced correctly. I also wouldn't recommend it if it's geared towards players just starting out. This song feels more on a normal scale than an easy song.

00:08:508 (4, 1) - Same as above.

00:37:308 (2, 3) - Same as above.

00:47:594 (1, 2) - I think the bounce back is a bit sudden, then it's topped off with a sharp turn. On any other difficulty I probably wouldn't bat an eye, but as a new player I probably would miss that so hard.

01:21:365 (3, 4) - 3 ends on an offbeat and 4 starts on an on-beat. That would actually throw me off.... Alright maybe I'm not as ready for Hard as I thought I was. ^.^;;

Aight. Noted. Thanks for the mod~ :)
Kyuukai
m4m from my modding queue

Easy
00:01:651 (3,1) - not intuitive
00:02:508 (1,2,3) - rhythm problem
00:03:023 (2,5) - bad overlap
00:04:223 (4,5) - 1/2 are not allowed for 175bpm Easy maps
00:04:394 (5,1) - blanket
00:04:394 (5,2) - Overlap problem
00:08:508 (4,1) - 1/2 unrankable again
00:22:908 (1,2) - blanket
00:27:194 (1) - maybe you should redo that wave slider, it doesn't look good actually
00:37:308 (2,3) - 1/2 unrankable
01:19:994 (1,2) - weird visual D:
01:21:365 (3,4) - rhythm problem right here, not consistant

Hard
resnap everything xd

gl !
Topic Starter
JierYagtama

Kyuukai wrote:

m4m from my modding queue

Easy
00:01:651 (3,1) - not intuitive
00:02:508 (1,2,3) - rhythm problem
00:03:023 (2,5) - bad overlap
00:04:223 (4,5) - 1/2 are not allowed for 175bpm Easy maps
00:04:394 (5,1) - blanket
00:04:394 (5,2) - Overlap problem
00:08:508 (4,1) - 1/2 unrankable again
00:22:908 (1,2) - blanket
00:27:194 (1) - maybe you should redo that wave slider, it doesn't look good actually
00:37:308 (2,3) - 1/2 unrankable
01:19:994 (1,2) - weird visual D:
01:21:365 (3,4) - rhythm problem right here, not consistant

Hard
resnap everything xd - .

gl !
polka
hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Topic Starter
JierYagtama

PolkaMocha wrote:

hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Sure but It wont be guranteed that I'll be able to mod all of the last 6 diffs though
polka

JeirYagtama wrote:

PolkaMocha wrote:

hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Sure but It wont be guranteed that I'll be able to mod all of the last 6 diffs though
Thats fine. Mod as many as you're comfortable with. I'll get your map done by wednesday.
celerih
Mod coming in from my queue

Check AiMod, there are a lot of problems when it comes to snapped notes, timing points, preview points and tags

[
Insane
]
  1. 00:04:394 (1) - End the spinner on 00:05:251 - and map the notes on 00:05:423 - 00:05:594 - 00:05:765 -
  2. 00:08:680 (1) - Use 2 white anchors on the curve so it looks better
  3. 00:05:937 (1,1,1,1) - Having these end 1/2 earlier (so on the red tick) would be better for following the drums
  4. 00:25:479 (2,4) - You're making a symmetrical pattern but you're sliders are different
  5. 00:25:308 (1) - Emphasize this note more. It's quite important yet the spacing barely reflects that
  6. 00:26:851 (2,3,4,5,6,7,8) - Part feels weird to play because you're switching between linear jumps and circul;ar stuff without any reall transition
  7. 00:36:280 (4,5) - Having the 00:36:794 (5) - more to the right so it's at the end of the slider don't break the circular flow of your map
  8. 00:42:108 - and 00:42:623 - should be mapped
  9. You're undermapping a lot of stuff and opting for following the vocals instead. This leaves some gaps in the map where there are still notes and stuff but you're not mapping it

[
kev1nn's STRIDE GENERATION
]
  1. Make stacking leniency 3 at least. Stacking leniency 2 should not be used unless you have a really good reason, and the perfect stacking doesn't really help the map in any way
  2. 00:05:776 (4,1) - Spacing here should be higher in order to properly emphasize the beat on 00:05:948 -
  3. 00:10:405 (1,2) - The really big spacing comes out of nowhere. It's similar to the spacing you use for 1/2 jumps
  4. 00:15:890 (1,2) - Delete these notes since they are overmapped and extend 00:15:548 (7) - to 00:15:976 -
  5. 00:22:404 (8,1) - Space this out more because 00:22:575 (1) - needs more emphasis
  6. 00:27:975 (9,1) - Keep spacing equal here
  7. 00:27:804 (7,8,9) - These are all overmapped
  8. 00:32:005 (6) - Dont have a slider end on a strong sound like 00:32:176 -
  9. 00:32:691 (3,4) - The 1/1 gap here is weird. To make it stand out more you should have it overlap with the 3 or give it much more spacing
  10. 00:38:433 (3,5) - Are overmapped. There is no steam here
  11. 00:41:005 (4,6) - Is also overmapped. Make sure that you have 1/4 notes when you're mapping a stream
  12. 00:43:661 (3,4,5) - Having it like this that way it won't stand out as much compared to how you mapped the rest and move it up a bit so you don't have you don't have to breask your wrist palying it
  13. 00:52:061 (5) - Here you have the 1/4 to map a stream, why did you use a slider?
Deneb
m4m reeee

JNemi's Easy


  • First off, way too many problems regarding AiMod which should be fixed immediately otherwise this is unrankable.

    >always use constant ds please (and turn off grid snapping)
    >00:03:023 (2,3) - there are way too many problems with this, but the main issue would be the overlap with 00:04:223 (4,5) - and the DS between 00:03:023 (2,3)
    >00:04:223 (4,5) - overlaps are nono on easies
    >00:05:937 (1) - fix thy blanket
    >00:08:508 (4,1) - overlap problem etc
    >00:22:908 (1) - fix thy blanket
    >00:27:194 (1) - there is clearly a sound on 00:28:051 which should be mapped
    >00:34:908 (8) - fix thy blanket
    >00:37:308 (2,3) - overlap issue
    >00:45:880 (2) - fix thy blanket
    >00:47:594 (1) - ^
    >00:52:051 (7) - clearly there's a sound on 00:52:737 which is a downbeat, too so map that
    >01:10:223 (3) - fix thy blanket
    >01:12:965 (2) - could be better
    >01:14:680 (1) - the sound starts at 01:14:508 so why not map it there
    >01:19:994 (1) - fix thy blanket
    >01:21:365 (3) - might as well extend this to 01:22:223

    Map in general feels a bit too overmapped. Tone it down a bit.


Xidorn's Normal


  • fix issues on AiMod asap

    >00:28:031 (1,3) - fix thy blanket
    >00:45:860 (3) - ^
    >00:56:660 (2) - ^
    >01:11:917 (1) - bit of an overlap here, try fixing that
    >01:14:317 - The point after here it turns into Normal hitsounds, which is a tad louder than what you were using most of the map. Try lowering the sound to somewhere around 75%

    not much problems, nice diff


Hard


  • fix issues on AiMod asap

    >00:08:165 (2) - this may be acceptable if this was an Insane but that's pretty hard to read on Hard (see what I did there ;) ;) ...nvm) try avoiding this
    >00:23:594 (4,5) - this one's more feasible since there is a window for the note to appear
    >00:36:280 (4) - fix thy blanket
    >00:43:651 (2,3,4) - you're not gonna map the sound here? I think you should
    >00:45:708 (5) - fix thy blanket
    >00:52:051 (7) - why not map it like this

    not only does it cover the vocals, but the drums, too
    >01:01:651 (1) - spinner doesn't really fit that well, suggesting that you map the area instead (up to you, though)
    >01:11:937 (7) - downbeat here and there's a clear sound that should be mapped
    >01:17:937 (4) - that sliderend is way off the screen

There ends my mod. Insane and above diffs are out of my league.
polka


[General:]
  • Combo colours? 8)c
[Easy:]
  • This needs a lot of work.
    For starters, check AiMod, it's picking up a lot of goodies.
    00:00:623 (1,2) - Beginners (who we'll abbreviate to target audience -> ta) won't understand how to play these short sliders. THey look like two circles.
    [list:1337]01:09:194 (1,2) - ^ Here too. Making a 1.5/1 repeat slider starting here will fix this.
00:03:023 (2,3) - Bad spacing. Please fix this so your ta knows how to play this.
00:04:223 (4,5) - Turn these into a spinner. Your ta wont get what to do with that stack.
00:08:508 (4,1) - For here, try a simpler pattern like https://osu.ppy.sh/ss/7931320
  • 00:37:308 (2,3) - ^
00:45:880 (2,3) - Blanket
00:47:251 (3) - NC and remove NC at 00:47:594 (1) -
00:49:994 (4) - NC
00:52:051 (7) - Lands on something that should be clickable.
01:06:451 - You're forgetting some claps around here.
01:19:994 (1) - This lands on absolutely nothing. Maybe use a circle?
01:21:365 (3) - Make this land on the white beat.[Normal:]
  • AiMod would like some attention.
    00:15:517 (1) - End this on the white beat after it.
    00:17:060 (1) - Where did your hitsounds go?
    00:21:345 (2) - Not a good choice of pattern. Make this a repeat slider and delete the circle after.
    00:25:288 (4) - No NC?
    [list:1337]00:26:488 (7) - ^
00:35:060 (3) - Skips over a ton of vocals. Considering that's what you're mapping, try something more complex.
  • 00:56:660 (2) - ^
00:36:260 (1) - Spinner is more fun.
00:41:403 (1) - Remove NC and add one on 00:41:745 (2) -
00:50:488 (6,7,8) - Triangle shape could be improved.
01:02:145 (3) - Why does this end on a blue tick?
01:04:888 (3,4) - Blanket needs work.
01:11:917 (1,2) - Overlap is unattractive. Move (2) down.
01:14:488 (1,2,3,4) - Your hitsounds have returned! But then they go away again whY
01:19:631 - Missing a circle
01:19:803 (1) - Remove note because it's not mapping anything[Hard:]
  • AiModddddd
    00:05:937 (1) - Sexy combo of 1.
    00:07:308 (3,2) - Fix stack.
    00:22:394 (6) -Ends on something that should be clickable. Brings down the quality of the map.
    [list:1337]00:46:908 (1) - ^
    01:11:594 (6) - ^
00:31:308 (5) - NC
00:33:023 (1,2,3) - Not a good place for a jump. DS this.
00:33:537 (4,5) - ctrl c ctr v ctrl h (4) and delete (5).
00:41:423 (3,1) - Blanket work
00:54:794 (6) - NC
  • 00:59:594 (5) - ^
    01:04:908 (7) - ^
    01:07:651 (6) - ^
    01:22:908 (4) - ^
01:01:651 (1) - This should start at 01:02:165 - .[Afteword:]
  • This set (especially the earlier diffs) needs a lot of work before we can see it ranked. But just work hard and it'll get there!!
Topic Starter
JierYagtama

kwk wrote:

just mentioning this now but offset should be 636 i'lll edit this post for my mod later
forgot to give kds to this offset sounds way better and yeah atleast I can adjust the preview time properly for the other diffs xd
Topic Starter
JierYagtama
Will be changing offset to 636 dont worry ill fix the timing points for all diffs myself xd
Topic Starter
JierYagtama

celerih wrote:

Mod coming in from my queue

Check AiMod, there are a lot of problems when it comes to snapped notes, timing points, preview points and tags

[
Insane
]
  1. 00:04:394 (1) - End the spinner on 00:05:251 - and map the notes on 00:05:423 - 00:05:594 - 00:05:765 - - Fixed
  2. 00:08:680 (1) - Use 2 white anchors on the curve so it looks better - Fixed
  3. 00:05:937 (1,1,1,1) - Having these end 1/2 earlier (so on the red tick) would be better for following the drums Emphasizing guitar so no
  4. 00:25:479 (2,4) - You're making a symmetrical pattern but you're sliders are different - Fixed
  5. 00:25:308 (1) - Emphasize this note more. It's quite important yet the spacing barely reflects that - Fixed
  6. 00:26:851 (2,3,4,5,6,7,8) - Part feels weird to play because you're switching between linear jumps and circul;ar stuff without any reall transition - Changed it with more circular flow isntead
  7. 00:36:280 (4,5) - Having the 00:36:794 (5) - more to the right so it's at the end of the slider don't break the circular flow of your map - Fixed
  8. 00:42:108 - and 00:42:623 - should be mapped I kinda want my emphasis on that drum part to be consistent so no
  9. You're undermapping a lot of stuff and opting for following the vocals instead. This leaves some gaps in the map where there are still notes and stuff but you're not mapping it

[
kev1nn's STRIDE GENERATION
]
  1. Make stacking leniency 3 at least. Stacking leniency 2 should not be used unless you have a really good reason, and the perfect stacking doesn't really help the map in any way
  2. 00:05:776 (4,1) - Spacing here should be higher in order to properly emphasize the beat on 00:05:948 -
  3. 00:10:405 (1,2) - The really big spacing comes out of nowhere. It's similar to the spacing you use for 1/2 jumps
  4. 00:15:890 (1,2) - Delete these notes since they are overmapped and extend 00:15:548 (7) - to 00:15:976 -
  5. 00:22:404 (8,1) - Space this out more because 00:22:575 (1) - needs more emphasis
  6. 00:27:975 (9,1) - Keep spacing equal here
  7. 00:27:804 (7,8,9) - These are all overmapped
  8. 00:32:005 (6) - Dont have a slider end on a strong sound like 00:32:176 -
  9. 00:32:691 (3,4) - The 1/1 gap here is weird. To make it stand out more you should have it overlap with the 3 or give it much more spacing
  10. 00:38:433 (3,5) - Are overmapped. There is no steam here
  11. 00:41:005 (4,6) - Is also overmapped. Make sure that you have 1/4 notes when you're mapping a stream
  12. 00:43:661 (3,4,5) - Having it like this that way it won't stand out as much compared to how you mapped the rest and move it up a bit so you don't have you don't have to breask your wrist palying it
  13. 00:52:061 (5) - Here you have the 1/4 to map a stream, why did you use a slider?
Thank you so much for the mod sorry if my mod didnt help you though. :(
xidorn
deneb
fix issues on AiMod asap

>00:28:031 (1,3) - fix thy blanket fix-ed thine blanket
>00:45:860 (3) - ^ ^
>00:56:660 (2) - ^ ^
>01:11:917 (1) - bit of an overlap here, try fixing that fixed
>01:14:317 - The point after here it turns into Normal hitsounds, which is a tad louder than what you were using most of the map. Try lowering the sound to somewhere around 75% sure why not

not much problems, nice diff thanks
polkamocha
AiMod would like some attention.
00:15:517 (1) - End this on the white beat after it. sure
00:17:060 (1) - Where did your hitsounds go?
00:21:345 (2) - Not a good choice of pattern. Make this a repeat slider and delete the circle after.
00:25:288 (4) - No NC?oh yeah
00:26:488 (7) - ^ but nah, not here
00:35:060 (3) - Skips over a ton of vocals. Considering that's what you're mapping, try something more complex. smol change
00:56:660 (2) - ^ ^
00:36:260 (1) - Spinner is more fun. nah...
00:41:403 (1) - Remove NC and add one on 00:41:745 (2) - looks weird though :/
00:50:488 (6,7,8) - Triangle shape could be improved. and it has! (i think. )
01:02:145 (3) - Why does this end on a blue tick? because im retarded
01:04:888 (3,4) - Blanket needs work. maybe fix
01:11:917 (1,2) - Overlap is unattractive. Move (2) down. changed shape of (1) instead
01:14:488 (1,2,3,4) - Your hitsounds have returned! But then they go away again whY oops
01:19:631 - Missing a circle i hear nothing
01:19:803 (1) - Remove note because it's not mapping anythingI hear a guitar here, so nah
Thanks for the mods!
haha i didn't forget about this this time!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Sound Samples

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kev1nn
Will redo hitsounds
STRIDE GENERATION
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52750
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:kev1nn's STRIDE GENERATION
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn
BeatmapID:1258844
BeatmapSetID:591320

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.4
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[Events]
//Background and Video events
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Topic Starter
JierYagtama

Deneb wrote:

m4m reeee

JNemi's Easy


  • First off, way too many problems regarding AiMod which should be fixed immediately otherwise this is unrankable.

    >always use constant ds please (and turn off grid snapping)
    >00:03:023 (2,3) - there are way too many problems with this, but the main issue would be the overlap with 00:04:223 (4,5) - and the DS between 00:03:023 (2,3)
    >00:04:223 (4,5) - overlaps are nono on easies
    >00:05:937 (1) - fix thy blanket
    >00:08:508 (4,1) - overlap problem etc
    >00:22:908 (1) - fix thy blanket
    >00:27:194 (1) - there is clearly a sound on 00:28:051 which should be mapped
    >00:34:908 (8) - fix thy blanket
    >00:37:308 (2,3) - overlap issue
    >00:45:880 (2) - fix thy blanket
    >00:47:594 (1) - ^
    >00:52:051 (7) - clearly there's a sound on 00:52:737 which is a downbeat, too so map that
    >01:10:223 (3) - fix thy blanket
    >01:12:965 (2) - could be better
    >01:14:680 (1) - the sound starts at 01:14:508 so why not map it there
    >01:19:994 (1) - fix thy blanket
    >01:21:365 (3) - might as well extend this to 01:22:223

    Map in general feels a bit too overmapped. Tone it down a bit.


Xidorn's Normal


  • fix issues on AiMod asap

    >00:28:031 (1,3) - fix thy blanket
    >00:45:860 (3) - ^
    >00:56:660 (2) - ^
    >01:11:917 (1) - bit of an overlap here, try fixing that
    >01:14:317 - The point after here it turns into Normal hitsounds, which is a tad louder than what you were using most of the map. Try lowering the sound to somewhere around 75%

    not much problems, nice diff


Hard


  • fix issues on AiMod asap

    >00:08:165 (2) - this may be acceptable if this was an Insane but that's pretty hard to read on Hard (see what I did there ;) ;) ...nvm) try avoiding this Fixed
    >00:23:594 (4,5) - this one's more feasible since there is a window for the note to appear - Dont get what you mean here
    >00:36:280 (4) - fix thy blanket Fixed
    >00:43:651 (2,3,4) - you're not gonna map the sound here? I think you should What sound? .__.
    >00:45:708 (5) - fix thy blanket Fixed
    >00:52:051 (7) - why not map it like this Peeps might point this out to be overmapped but meh ill take it

    not only does it cover the vocals, but the drums, too
    >01:01:651 (1) - spinner doesn't really fit that well, suggesting that you map the area instead (up to you, though) Ill take it
    >01:11:937 (7) - downbeat here and there's a clear sound that should be mapped ctll g ez
    >01:17:937 (4) - that sliderend is way off the screen not really for e

There ends my mod. Insane and above diffs are out of my league.
Color too birght eee thanks for le mod bened <3
Topic Starter
JierYagtama

PolkaMocha wrote:



[General:]
  • Combo colours? 8)c
[Easy:]
  • This needs a lot of work.
    For starters, check AiMod, it's picking up a lot of goodies.
    00:00:623 (1,2) - Beginners (who we'll abbreviate to target audience -> ta) won't understand how to play these short sliders. THey look like two circles.
    [list:1337]01:09:194 (1,2) - ^ Here too. Making a 1.5/1 repeat slider starting here will fix this.
00:03:023 (2,3) - Bad spacing. Please fix this so your ta knows how to play this.
00:04:223 (4,5) - Turn these into a spinner. Your ta wont get what to do with that stack.
00:08:508 (4,1) - For here, try a simpler pattern like https://osu.ppy.sh/ss/7931320
  • 00:37:308 (2,3) - ^
00:45:880 (2,3) - Blanket
00:47:251 (3) - NC and remove NC at 00:47:594 (1) -
00:49:994 (4) - NC
00:52:051 (7) - Lands on something that should be clickable.
01:06:451 - You're forgetting some claps around here.
01:19:994 (1) - This lands on absolutely nothing. Maybe use a circle?
01:21:365 (3) - Make this land on the white beat.[Normal:]
  • AiMod would like some attention.
    00:15:517 (1) - End this on the white beat after it.
    00:17:060 (1) - Where did your hitsounds go?
    00:21:345 (2) - Not a good choice of pattern. Make this a repeat slider and delete the circle after.
    00:25:288 (4) - No NC?
    [list:1337]00:26:488 (7) - ^
00:35:060 (3) - Skips over a ton of vocals. Considering that's what you're mapping, try something more complex.
  • 00:56:660 (2) - ^
00:36:260 (1) - Spinner is more fun.
00:41:403 (1) - Remove NC and add one on 00:41:745 (2) -
00:50:488 (6,7,8) - Triangle shape could be improved.
01:02:145 (3) - Why does this end on a blue tick?
01:04:888 (3,4) - Blanket needs work.
01:11:917 (1,2) - Overlap is unattractive. Move (2) down.
01:14:488 (1,2,3,4) - Your hitsounds have returned! But then they go away again whY
01:19:631 - Missing a circle
01:19:803 (1) - Remove note because it's not mapping anything[Hard:]
  • AiModddddd
    00:05:937 (1) - Sexy combo of 1. - .
    00:07:308 (3,2) - Fix stack. - changed the pattern from Deneb's mod
    00:22:394 (6) -Ends on something that should be clickable. Brings down the quality of the map. - changed it with a circle
    [list:1337]00:46:908 (1) - ^ -Fixed
    01:11:594 (6) - ^ -Fixed
00:31:308 (5) - NC -Fixed
00:33:023 (1,2,3) - Not a good place for a jump. DS this. -Fixed
00:33:537 (4,5) - ctrl c ctr v ctrl h (4) and delete (5). -Fixed
00:41:423 (3,1) - Blanket work -Fixed
00:54:794 (6) - NC -Fixed
  • 00:59:594 (5) - ^ -Fixed
    01:04:908 (7) - ^ -Fixed
    01:07:651 (6) - ^ -Fixed
    01:22:908 (4) - ^ -Fixed
01:01:651 (1) - This should start at 01:02:165 - Replaced it with cirkols [Afteword:]
  • This set (especially the earlier diffs) needs a lot of work before we can see it ranked. But just work hard and it'll get there!!
Thanks for le mod Polka <3
-Bananyan-
Can't mention all the modders sorry :?

Thanks for all the tips and mods :)
-Bananyan-
Fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52750
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7288,28031
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:JNemi's Easy
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn
BeatmapID:1266876
BeatmapSetID:591320

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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5950,-100,4,3,0,100,0,1
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328,256,84978,2,0,L|196:260,1,120
Gordon123
hello m4m
[General]
  1. Delete in all diffs widescreen support : its use only for SB
  2. Can you fix AiMod : http://puu.sh/vC01O/f614dbdd7d.png http://puu.sh/vC01y/0f6b9380fb.png please
  3. fix Previev Point and Kiai times in diffs
[JNemi's Easy]
  1. You do not think that using 100% loudness in your complexity does not show how either "colors" and refinements in the song itself,for exapmle : 00:00:636 (1,2,3) - this part sounds muffled,you can use 50% volume or 60% idk
    00:01:664 (3,1) - oh this plase Not very similar in rhythm and beginners I think it will be difficult to pass it the first time 1/3 sliders are not very comfortable in this form,I suggest you remove the circle 00:02:521 (1) - and make reverse for this slidfer 00:01:664 (3) - its looks better
    00:14:350 (1) - NC pls
  2. I think I'll tell you what is the obvious thing but on easy difficulties preferably use at least 5 combos 00:17:093 (1,2,3,4,5) - how this,and the layout always comes with a large white tick (new combo),but 00:22:578 (6) - for example I do not see this here
    00:33:550 (6) - NC
    00:52:407 (5) - every kiai time started only with New Combo
  3. 00:59:607 (4,5) - wtf ,big error circle and slider are connected together,pls fix it https://osu.ppy.sh/ss/7971103
[Xidorn's Normal]

  • AR=4 pls
    00:05:917 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2,3,4) - can I ask? Why this big part goes only one way and does not change, it's pretty uncomfortable and many might think that you had no idea when putting notes/ I'll think you can fix it
[Moge-ko's Advanced]
  • I see here that the mapper understands how to arrange notes but Advanced with AR=7.5 its really new for me :D maybe u try use AR=6???
    00:15:207 (2,3) - Do not you think that this is a big leap here?
  1. Can i ask? Idk really why u use random NCs how : 00:17:093 (1,1) - 00:26:521 (1) - 00:32:007 (1) - etc
[Hard]

  • 01:02:521 (1) - NC
    01:17:264 (3,4,1) - here you miss distance?!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
JierYagtama

Gordon123 wrote:

hello m4m
[General]
  1. Delete in all diffs widescreen support : its use only for SB
  2. Can you fix AiMod : http://puu.sh/vC01O/f614dbdd7d.png http://puu.sh/vC01y/0f6b9380fb.png please
  3. fix Previev Point and Kiai times in diffs
[JNemi's Easy]
  1. You do not think that using 100% loudness in your complexity does not show how either "colors" and refinements in the song itself,for exapmle : 00:00:636 (1,2,3) - this part sounds muffled,you can use 50% volume or 60% idk
    00:01:664 (3,1) - oh this plase Not very similar in rhythm and beginners I think it will be difficult to pass it the first time 1/3 sliders are not very comfortable in this form,I suggest you remove the circle 00:02:521 (1) - and make reverse for this slidfer 00:01:664 (3) - its looks better
    00:14:350 (1) - NC pls
  2. I think I'll tell you what is the obvious thing but on easy difficulties preferably use at least 5 combos 00:17:093 (1,2,3,4,5) - how this,and the layout always comes with a large white tick (new combo),but 00:22:578 (6) - for example I do not see this here
    00:33:550 (6) - NC
    00:52:407 (5) - every kiai time started only with New Combo
  3. 00:59:607 (4,5) - wtf ,big error circle and slider are connected together,pls fix it https://osu.ppy.sh/ss/7971103
[Xidorn's Normal]

  • AR=4 pls
    00:05:917 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2,3,4) - can I ask? Why this big part goes only one way and does not change, it's pretty uncomfortable and many might think that you had no idea when putting notes/ I'll think you can fix it
[Moge-ko's Advanced]
  • I see here that the mapper understands how to arrange notes but Advanced woth AR=7.5 its really new for me :D maybe u try use AR=6???
    00:15:207 (2,3) - Do not you think that this is a big leap here?
  1. Can i ask? Idk really why u use random NCs how : 00:17:093 (1,1) - 00:26:521 (1) - 00:32:007 (1) - etc
[Hard]

  • 01:02:521 (1) - NC Fixed
    01:17:264 (3,4,1) - here you miss distance?! oh shet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Also fixed the minor stuff thc for the mod
xidorn
Gordon Ramsey
AR=4 pls but every map around this SR is AR5, and even up.
00:05:917 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2,3,4) - can I ask? Why this big part goes only one way and does not change, it's pretty uncomfortable and many might think that you had no idea when putting notes/ I'll think you can fix itI wanted flow, but I think I made it too one-directional lol. I guess I'll flip eveything past 00:09:517 (1,2,3,4,5) -until the end of the kiai
Thanks for mod!
also Jeir fix the AIMod stuff for me please I'm a lazy fuck
vangaaaaad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031
DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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612,-100,4,2,0,41,0,0
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Easy
kev1nn's STRIDE GENERATION
  • kev1nn's STRIDE GENERATION


    00:00:636 (1,2,1,2) - I don't know if it was such a good idea to use high DS in the beginning like this. I can picture jumps would go here like u did, but it's rather forceful.

    00:01:321 (2) - From this circle to 00:01:493 (3,4,5) - is very low DS. DS this low after jumps like the pair before feels odd. I would suggest removing 00:01:578 (4) - so there's not as much pressure. It's the beginning, and nothing that big is happening.

    00:02:521 (3,4) - 3 isn't flowing into 4 that well, so moving the 3 slider to the left a bit, and smoothing it out a little (maybe even 4 as well) might work better.

    00:04:407 (5) - Consider dipping down the red point on the slider a little more. The shape seems like you're entering and jumping up too early. I hope you understand.

    00:05:778 (4) - Please don't place this under 00:05:436 (2) . Infact, moving out 4 to the bottom left corner a ways may work better.

    00:10:750 (2) - isn't flowing into 00:11:093 (3,4) . Fix it or move the double circles so it's in the way of the slider or in a place that's easy to jump to.

    00:22:236 (7,8) - I honestly feel like using a stack here is kind of boring. Move around more!

    00:27:721 (6,7,8,9) - Curve this towards the right, but consider what angle it's flowing into the slider. The reason for this change would be that you're making a sharp jump from 00:27:550 (5) . It would definitely have more flow and be a bit more natural for you to do something like this instead of a straight stream down the side of the page.

    00:33:036 (4,5,6) - Really sharp jump. A triangle like this is ok in some situations, but I would increase the DS for 00:33:378 (6) and move it closer to the end of the slider 00:33:550 (1) .

    00:34:407 (3,4,5) - Since the SV is suddenly very high now for SOME REASON, doing a jump from the side of the slider up to the top feels horrible.
    Try something like this instead maybe? https://puu.sh/vE1zG/f918073017.png

    00:36:293 (1) - Weird slider. You go to get used to using curves a little bit more. From the first point to the red point could be extended out a little bit or at the very least there should be a point between the two for a slight over curve a little bit. Sorry if I'm being too picky.

    00:37:321 (3) - Put 3 above 00:37:493 (4) so you form a triangle and the player gets the chance to move around more.

    00:37:493 (4,1) - Try curving the sliders more like this and in other parts of the map that you see fit. https://puu.sh/vE1H9/542f9bdd71.png

    00:39:036 (1,2,1,2,1,2) - Boring! Extremely predictable, and it would be much better to do a cross over kind of jump thing here.

    00:40:921 (3,4,5,6,7) - Curve maybe?

    00:43:321 (2,3) - Jeez... it feels weird to stop and do a double circle after all those jumps. On purpose? Do you hate people that much? XD

    00:44:521 (1,2,3,4) - Horrible flow. It would've been much better to leave this open and have 2 circles like that inbetween the sliders but not straight UP AND DOWN.

    You know.. I quit! If you want more help with this map in places like the kiai (which looks better than most of the map), PM or mail me! This map most likely has many more mistakes.

Insane
  • Insane


    00:02:521 (4) - You already used 00:00:636 (1,2,3,4) with straight sliders. Try curving this around 00:02:864 (5) and re-positioning the jumps to still make it look neat. Just a suggestion. Variety is a good thing.

    00:04:236 (4) - Move towards the end of the 00:03:893 (3) slider for better flow possibly.

    00:05:436 (1,2,3) - Delete these and expend the spinner 00:04:407 (1) until 00:05:778 . It's way too short, and needs some more room. Wouldn't you agree?

    00:13:836 (2) - flows horribly into 00:14:007 (3) . Re-position the 00:13:664 (1,2) pair of circles or move 00:14:007 (3) up so that those circles move into the slider nicely.

    00:14:864 (6) - Not a major issue, but you're coming from 00:14:693 (5) all the way to this special slider that's moving up instead of down. Better yet, it's not curving up in a way that keeps a lot of flow. Kind of contradictory in my opinion.

    00:15:550 (1,1,2,3) - The slider COULD be fine, but then there are these STRESSFUL jumps afterwards 00:16:578 (1,2,3) . Consider putting them in a different fashion so you get good flow. It sucks right now.

    00:26:350 (7) - Kind of feels off here. Move towards the upper or bottom right corner while keeping a good jump flow. Or another idea is increasing the DS from the last circle to this one 00:26:178 (6,7) and slanting 7 towards the bottom left corner.

    00:26:693 (2,4) - These 2 would be great curved sliders curving around 00:27:036 (3) .

    00:27:721 (1,2,3,4,5) - does not flow into 00:28:236 (6) very well. Stop doing tricky things like this if it's on purpose. Maybe you just need help with flow.
    To fix this issue have the circles 00:28:236 (6,7) switch places with each other on the timeline the re-position as needed.

    00:28:750 (9,1,2) - This is something you NEVER want to do in an insane map EVER AGAIN. Only in rare cases, but it does not work here.

    00:29:264 (2,3,4,5) - COPY PASTE COPY PASTE COPY PASTE!!! Care for your sliders... Because all of these are copy paste sliders, it feels weird here, and you literally don't care about the flow one bit.

    00:30:293 (5,6) - Again, unexpected place to go to a jump right to the side of a slider...

    00:31:321 (1,2,3) - These are probably copy paste sliders too, but the flow here is WAY better. Just wanted to let you know.

    00:33:378 (3,4) - Weird flow AGAIN. Would be much better if the jump was going into the 00:33:550 (4) slider and it was going UP instead of DOWN :?

    00:34:921 (5,6) - Pretty plain... disappointing.

    00:42:807 (8,1) - Why the void of space between these 2 circles. You had some ok jumps going but this just ruined it :o

    00:50:007 (8,9,1,2) - Try and curve these a little bit in different directions or position them better..

    00:50:864 (3,4) - ^^^ Same thing here?

    00:54:464 (9,10) - AGAIN!! AGAIN!!!! The sudden break here plus the low DS is going to kill people!

    00:55:150 (12,13,14) - Curve these better. I'm not holding back, and I'll say again that this is just uncreative and you could've done something better here.

    00:57:378 (20,21) - Bad flow. And another note. WHY AREN'T YOU NC'ing things now? YOU PRETTY MUCH NEVER WANT ANYTHING IN ONE COMBO PAST 8 or 9 UNLESS THERE'S A RARE CASE WHERE U HAVE A LONG STREAM.

    00:58:578 (24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42) - Learn to make better jumps. It's just a lot of UP DOWN LEFT RIGHT or similar jumps. Study jump maps.. PLEASE

    01:01:836 (43) - IDEA! There could've been a circle on this tick and the slider with very low SV could start on 01:02:178 and extend all the way to the stream. If it seems like too much, turn the 01:02:521 (44,45,46,47,48,49,50) - stream into 3 reverse sliders one after another to make things easier.

    01:02:178 - Another reminder as well. Lonely space...

    01:06:978 (68,69) - These sliders are on red ticks. Would've been better if it started on 01:06:807 .

    01:09:207 (76,77,78,79,80,81) - Instead of those high DS jumps you had like at 00:39:036 (1,2,1,2,1,2,3,4) you're doing constant jumps. OK!!!....
    Same rhythm..

    01:14:007 (1,2,3) - BURN IT! DELETE IT! and INSTEAD extend 01:12:978 (1) all the way to 01:14:350 .

    Overall, you need some SERIOUS help with flow and inspiration when mapping.
    You also need to add hitsounds to this map as well. It's maps like these that make me mad. I wish people like you would study more, and make amazing maps or find what they're truly good at. I don't mean to offend you, this is just my opinion. If you don't want to improve, then completely ignore this if you can. ;)
SevenFrenzy
So I already did Insane and Wanko's light Insane a while back. Imma do more diffs.
Also fuck aesthetics.


kev1nn's STRIDE GENERATION
00:00:636 (1) - Keep the note inside. Not outside please.
00:01:493 (3, 4) - I'm in no position to say this coz I do it myself, but this is overmapped.
00:09:036 (1) - Keep it inside please.
00:14:007 (5) - ^^
00:25:150 - Add a note here to keep a consistent flow.
00:40:921 (3, 4, 5, 6, 7) - This is possibly overmapped.
01:04:064 (2) - Keep it inside please.
01:22:236 (2) - Put it closer to the playfield.
01:24:464 (1) - Welp you know what I'm gonna say. ;)
Not bad. Still needs a bit of work but still not bad at all.

Hard
00:02:864 - Stack a note on top of 00:03:036 (1) to keep consistency.
00:25:150 - ^^ Except without stacking.
00:55:836 (4) - Just move it down slightly.

Nice. Please fix some hitsounds as some sections sound weird (Mainly the start to like 20 seconds in). And try not to focus on just emphasizing vocals. Sometimes it can ruin the flow of the song. Other than that, good job.

Righteo. I am done. Hope I helped. :)
Topic Starter
JierYagtama

SevenFrenzy wrote:

So I already did Insane and Wanko's light Insane a while back. Imma do more diffs.
Also fuck aesthetics.


kev1nn's STRIDE GENERATION
00:00:636 (1) - Keep the note inside. Not outside please.
00:01:493 (3, 4) - I'm in no position to say this coz I do it myself, but this is overmapped.
00:09:036 (1) - Keep it inside please.
00:14:007 (5) - ^^
00:25:150 - Add a note here to keep a consistent flow.
00:40:921 (3, 4, 5, 6, 7) - This is possibly overmapped.
01:04:064 (2) - Keep it inside please.
01:22:236 (2) - Put it closer to the playfield.
01:24:464 (1) - Welp you know what I'm gonna say. ;)
Not bad. Still needs a bit of work but still not bad at all.

Hard
00:02:864 - Stack a note on top of 00:03:036 (1) to keep consistency. Alrighty
00:25:150 - ^^ Except without stacking. Alrighty
00:55:836 (4) - Just move it down slightly. Alrighty

Nice. Please fix some hitsounds as some sections sound weird (Mainly the start to like 20 seconds in). And try not to focus on just emphasizing vocals. Sometimes it can ruin the flow of the song. Other than that, good job.

Righteo. I am done. Hope I helped. :)
Thx for le mod
Chihara Minori
return M4M

Easy
00:03:036 (2,4) - 00:34:578 (7,8) - 00:36:293 (1,2) - 01:09:721 (2,3) - 01:20:007 (1,2) - blanket potential
00:24:978 (3) - ds (recheck again with AI Mods pls)
00:26:007 - you can try more simple rhytm picking such as https://gyazo.com/107933be0ac08565b5d2434e4bbee829
00:30:807 (1,2) - it will be smoother if you put slider follow by circle instead
00:44:521 (1) - you can just copy and mirror (2) for giving repetarion feeling like you do just right earlier at 00:41:778 (1,2) -
00:59:607 (4,5) - ?
01:11:950 (1) - end slider at red tick instead? you do most of vocal emph ealrier tho

Normal
00:02:488 (2,3) - such of decent rhytm mate, you can just apply same s-s-c there like you do to 00:00:603 (1,2,3) - instead of trying use unnecesarry variation. yes it does emph well and also help reading a lot way bettter
00:03:345 (1) - curve instead of angle maybe?
00:13:631 - you need to pay more attention to gap change, ppl will though it was start here because you do like that before, you also use same way of patterning and that become really catchy to understand that this was the one that have diffrent gap. try this rhytm https://gyazo.com/c0092972e4cf9f6dbd47ec07976301f3
00:15:517 (1) - i think this slider need medical care lol https://gyazo.com/543f41acb64307994779684ae5b17463 see? its healty now
00:17:060 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 2012 intensifies
00:22:031 - because you do the drum emph herre 00:21:345 (2) - that point will be counted as under mapping, add 1/2 slider to fill it
00:23:574 (4,5) - slider emph better and also 1/2 slider here 00:26:317 -
00:27:003 - another missing.
(this what the rhytm looks like if you applied 3 above mod start from 00:22:545 - https://gyazo.com/6e6d4289840fca3e2617dcf46271da00 / https://gyazo.com/b0a2e806a195d1c007cbd0a3770d7763)
00:31:974 (4) - 2/1 slider to cover the vocal vibration
00:36:260 (1,1,2) - paay more attention to this such of overlap, not only ugly (sorry) it also hard to read/follow sometimes
00:49:974 (5) - this excatly same repetation rhytm like 00:48:603 (1,3) - why single circle?
00:51:174 - use this https://gyazo.com/3b4f41f634e885aae4b71ec956363713
00:56:317 (1) - i see that you following vocal there, but since it normal people will priority easy read rhytm (ik its boring) instead of vocal varioation so i would reccomend this one https://gyazo.com/cbec37605ee432c77ef5091d09ca111e
01:03:345 - missing note
01:03:688 - try this rhytm https://gyazo.com/f432ccfc163d187574b525e257302b02 (it start from 1)
01:10:203 (4) - end slider at white tick
01:11:574 - missing note and also 01:12:774 - for vocal emphasising
01:12:945 (2) - this also need medical treatment
01:22:203 - same as earlier
01:25:460 - sone actually end there

Advance
Re-NC this diff please
00:30:636 (7,1) - ctrl+g rhytm
01:02:521 - feel empty, add 2 1/2 slider would help prolly
01:12:464 - this is worth to click, you know what to do

Hard
you start become inconsistent using nc here same as advance. quite sure theres aome flow that can be polished better ill let you to figure it out by yourself
00:50:007 (4,5,6) - this emph what?
01:00:978 (1,2,3,4,5) - dont use same ds for diffrent gap, ppls hate it and its not 2010
01:07:836 (2) - will be counted as overmapping, simply delete
01:12:636 (4,5) - switch the rhytm
01:22:921 (1,2) - ^

Lins
00:14:864 (3,4) - 01:23:436 (3,4) - ?
00:20:178 (2,3,4,5,6) - ty for great way for reading lol
01:01:836 (4) - ctrl+g?
could be more pretier if yyou can do something with overlap, looks preety messy there

Ins
00:24:807 (7) - ctrl+g, the flow itself present the further distance
00:26:693 (2,3)- ppl these day will delete this note to give a clutch of drum gap
00:54:807 (1,2,3) - try to apply same ds

Generation
Since I prefer legion instead of stride so ill skip this one lmao

sorry for typos, long live Link Joker (new stride for cbd/izd pls)
Topic Starter
JierYagtama

Time Capsule wrote:

return M4M

Easy
00:03:036 (2,4) - 00:34:578 (7,8) - 00:36:293 (1,2) - 01:09:721 (2,3) - 01:20:007 (1,2) - blanket potential
00:24:978 (3) - ds (recheck again with AI Mods pls)
00:26:007 - you can try more simple rhytm picking such as https://gyazo.com/107933be0ac08565b5d2434e4bbee829
00:30:807 (1,2) - it will be smoother if you put slider follow by circle instead
00:44:521 (1) - you can just copy and mirror (2) for giving repetarion feeling like you do just right earlier at 00:41:778 (1,2) -
00:59:607 (4,5) - ?
01:11:950 (1) - end slider at red tick instead? you do most of vocal emph ealrier tho

Normal
00:02:488 (2,3) - such of decent rhytm mate, you can just apply same s-s-c there like you do to 00:00:603 (1,2,3) - instead of trying use unnecesarry variation. yes it does emph well and also help reading a lot way bettter
00:03:345 (1) - curve instead of angle maybe?
00:13:631 - you need to pay more attention to gap change, ppl will though it was start here because you do like that before, you also use same way of patterning and that become really catchy to understand that this was the one that have diffrent gap. try this rhytm https://gyazo.com/c0092972e4cf9f6dbd47ec07976301f3
00:15:517 (1) - i think this slider need medical care lol https://gyazo.com/543f41acb64307994779684ae5b17463 see? its healty now
00:17:060 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 2012 intensifies
00:22:031 - because you do the drum emph herre 00:21:345 (2) - that point will be counted as under mapping, add 1/2 slider to fill it
00:23:574 (4,5) - slider emph better and also 1/2 slider here 00:26:317 -
00:27:003 - another missing.
(this what the rhytm looks like if you applied 3 above mod start from 00:22:545 - https://gyazo.com/6e6d4289840fca3e2617dcf46271da00 / https://gyazo.com/b0a2e806a195d1c007cbd0a3770d7763)
00:31:974 (4) - 2/1 slider to cover the vocal vibration
00:36:260 (1,1,2) - paay more attention to this such of overlap, not only ugly (sorry) it also hard to read/follow sometimes
00:49:974 (5) - this excatly same repetation rhytm like 00:48:603 (1,3) - why single circle?
00:51:174 - use this https://gyazo.com/3b4f41f634e885aae4b71ec956363713
00:56:317 (1) - i see that you following vocal there, but since it normal people will priority easy read rhytm (ik its boring) instead of vocal varioation so i would reccomend this one https://gyazo.com/cbec37605ee432c77ef5091d09ca111e
01:03:345 - missing note
01:03:688 - try this rhytm https://gyazo.com/f432ccfc163d187574b525e257302b02 (it start from 1)
01:10:203 (4) - end slider at white tick
01:11:574 - missing note and also 01:12:774 - for vocal emphasising
01:12:945 (2) - this also need medical treatment
01:22:203 - same as earlier
01:25:460 - sone actually end there

Advance
Re-NC this diff please
00:30:636 (7,1) - ctrl+g rhytm
01:02:521 - feel empty, add 2 1/2 slider would help prolly
01:12:464 - this is worth to click, you know what to do

Hard
you start become inconsistent using nc here same as advance. quite sure theres aome flow that can be polished better ill let you to figure it out by yourself - - Welp I kinda get where thx
00:50:007 (4,5,6) - this emph what? - Ill just remove the circle in the blue tick to emphasize bith the guitar and drums
01:00:978 (1,2,3,4,5) - dont use same ds for diffrent gap, ppls hate it and its not 2010 Oh yeah I mapped this when I used ds alot thanks ill be changing the pattern xd
01:07:836 (2) - will be counted as overmapping, simply delete Changed it into a slider instead
01:12:636 (4,5) - switch the rhytm - Fixed xd
01:22:921 (1,2) - ^ - Fixed xd

Lins
00:14:864 (3,4) - 01:23:436 (3,4) - ?
00:20:178 (2,3,4,5,6) - ty for great way for reading lol
01:01:836 (4) - ctrl+g?
could be more pretier if yyou can do something with overlap, looks preety messy there

Ins
00:24:807 (7) - ctrl+g, the flow itself present the further distance - Fixed xd
00:26:693 (2,3)- ppl these day will delete this note to give a clutch of drum gap - Accepted xd
00:54:807 (1,2,3) - try to apply same ds - Moved 2 abit xd

Generation
Since I prefer legion instead of stride so ill skip this one lmao

sorry for typos, long live Link Joker (new stride for cbd/izd pls)
welp lmao lets do another vanguard map when I rank this one xd also thanks for the mod
Also CBD can get rekt by Diablo but if cbd had freezeray then im fucked
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